"controller_mappings" { "version" "3" "revision" "15" "title" "#Library_ControllerSaveDefaultTitle" "description" "#Library_ControllerSaveDefaultDescription" "creator" "76561198336336781" "controller_type" "controller_xboxone" "Timestamp" "1540736863" "actions" { "InGameControls" { "title" "#Set_Ingame" "legacy_set" "0" "StickPadGyro" { "Move" { "title" "#Action_Move" "input_mode" "joystick_move" } } "Button" { "fire" "#Action_Fire" "charge" "#Action_Charge" "bulletblade" "#Action_BulletBlade" "attract" "#Action_Attract" "force_left" "#Action_ForceLeft" "force_right" "#Action_ForceRight" "pause_menu" "#Action_Pause" } } } "action_layers" { } "localization" { "english" { "Set_Ingame" "Controls" "Action_Move" "Movement" "Action_Fire" "Fire Weapon" "Action_Charge" "Charge Weapon" "Action_BulletBlade" "Bullet Blade" "Action_Attract" "Attract Orbs" "Action_ForceLeft" "Move Force Shards left" "Action_ForceRight" "Move Force Shards right" "Action_Pause" "Pause" } "german" { "Set_Ingame" "Steuerung" "Action_Move" "Bewegen" "Action_Fire" "Waffe abfeuern" "Action_Charge" "Waffe aufladen" "Action_BulletBlade" "Bullet Blade" "Action_Attract" "Orbs anziehen" "Action_ForceLeft" "Force Shards nach links bewegen" "Action_ForceRight" "Force Shards nach rechts bewegen" "Action_Pause" "Pause" } } "group" { "id" "0" "mode" "four_buttons" "inputs" { "button_a" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button A" } } } } "button_b" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button B" } } } } "button_x" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button X" } } } } "button_y" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button Y" } } } } } } "group" { "id" "1" "mode" "dpad" "inputs" { "dpad_north" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button dpad_up" } "settings" { "haptic_intensity" "1" } } } } "dpad_south" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button dpad_down" } "settings" { "haptic_intensity" "1" } } } } "dpad_east" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button dpad_right" } "settings" { "haptic_intensity" "1" } } } } "dpad_west" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button dpad_left" } "settings" { "haptic_intensity" "1" } } } } } } "group" { "id" "2" "mode" "joystick_move" "inputs" { "click" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button JOYSTICK_RIGHT" } "settings" { "haptic_intensity" "2" } } } } } } "group" { "id" "3" "mode" "joystick_move" "inputs" { "click" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button JOYSTICK_LEFT" } "settings" { "haptic_intensity" "2" } } } } } } "group" { "id" "4" "mode" "trigger" "inputs" { "click" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button TRIGGER_LEFT" } "settings" { "haptic_intensity" "2" } } } } } "settings" { "output_trigger" "1" } } "group" { "id" "5" "mode" "trigger" "inputs" { "click" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button TRIGGER_RIGHT" } "settings" { "haptic_intensity" "2" } } } } } "settings" { "output_trigger" "2" } } "group" { "id" "6" "mode" "joystick_move" "inputs" { "click" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button JOYSTICK_RIGHT" } "settings" { "haptic_intensity" "2" } } } } } } "group" { "id" "8" "mode" "joystick_move" "inputs" { "click" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button JOYSTICK_RIGHT" } } } } } } "group" { "id" "9" "mode" "dpad" "inputs" { "dpad_north" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button DPAD_UP" } "settings" { "haptic_intensity" "1" } } } } "dpad_south" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button DPAD_DOWN" } "settings" { "haptic_intensity" "1" } } } } "dpad_east" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button DPAD_RIGHT" } "settings" { "haptic_intensity" "1" } } } } "dpad_west" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button DPAD_LEFT" } "settings" { "haptic_intensity" "1" } } } } } } "group" { "id" "11" "mode" "four_buttons" "inputs" { "button_a" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGameControls fire, Waffe abfeuern" } } } } "button_b" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGameControls bulletblade, Bullet Blade" } } } } "button_x" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGameControls charge, Waffe aufladen" } } } } "button_y" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGameControls attract, Orbs anziehen" } } } } } } "group" { "id" "12" "mode" "trigger" "inputs" { } } "group" { "id" "13" "mode" "trigger" "inputs" { "edge" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGameControls attract, Orbs anziehen" } "settings" { "haptic_intensity" "2" } } } } } } "group" { "id" "14" "mode" "joystick_move" "inputs" { } "settings" { "virtual_mode" "1" } "gameactions" { "InGameControls" "Move" } } "group" { "id" "15" "mode" "joystick_move" "inputs" { } "settings" { "virtual_mode" "1" } "gameactions" { "InGameControls" "Move" } } "group" { "id" "7" "mode" "switches" "inputs" { "button_escape" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button start" } } } } "button_menu" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button select" } } } } "left_bumper" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button shoulder_left" } } } } "right_bumper" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button shoulder_right" } } } } "button_back_left" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button a" } } } } "button_back_right" { "activators" { "Full_Press" { "bindings" { "binding" "xinput_button x" } } } } } } "group" { "id" "10" "mode" "switches" "inputs" { "button_escape" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGameControls pause_menu, Pause" } } } } "left_bumper" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGameControls force_left, Force Shards nach links bewegen" } } } } "right_bumper" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGameControls force_right, Force Shards nach rechts bewegen" } } } } } } "preset" { "id" "0" "name" "InGameControls" "group_source_bindings" { "10" "switch active" "11" "button_diamond active" "15" "joystick active" "12" "left_trigger active" "13" "right_trigger active" "14" "dpad active" } } "settings" { "left_trackpad_mode" "0" "right_trackpad_mode" "0" } }