decisions = {
	recruit_local_steward_offmap = {
		potential = {
			ai = no
		}
		allow = {
			prestige = 10
			scaled_wealth = 0.2
			any_demesne_province = {
				NOT = { culture = ROOT }
			}
		}
		effect = {
			prestige = -10
			scaled_wealth = -0.2
			random_demesne_province = {
				limit = {
					NOT = {
						culture = ROOT
					}
				}
				create_random_steward = {
					random_traits = yes
					dynasty = random
					female = no
					attributes = {
						diplomacy = 2
						learning = 2
						stewardship = 8
						intrigue = 2
						martial = 2
					}
				}
				new_character = {
					remove_trait = weak
					remove_trait = slow
					remove_trait = imbecile
					remove_trait = dull
					
					remove_trait = mystic
					remove_trait = socializer
					remove_trait = gamer
					remove_trait = hedonist
					remove_trait = duelist
					remove_trait = hunter
					remove_trait = strategist
					remove_trait = administrator
					remove_trait = architect
					remove_trait = gardener
					remove_trait = schemer
					remove_trait = impaler
					remove_trait = seducer
					remove_trait = seductress
					remove_trait = theologian
					remove_trait = scholar
					
					random_list = { # Flavor Randomization
						35 = { 
							# Nothing
						}
						15 = {
							change_stewardship = 2
						}
						10 = {
							add_trait = shrewd
						}
						10 = {
							add_trait = gardener
						}
						10 = {
							add_trait = architect
						}
						10 = {
							add_trait = administrator
						}
						5 = {
							change_stewardship = 4
						}
						5 = {
							change_stewardship = 6
						}
						5 = { 
							add_trait = quick
						}
					}
					hidden_tooltip = {
						if = {
							limit = {
								religion_group = indian_group
							}
							add_trait = kshatriya
							character_event = { id = RoI.30121 }
						}
					}
					save_event_target_as = invited_character
				}
			}
			character_event = { id = NE.1 }	
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
}
