# Title decisions are possible vs _all_ titles and are shown in the Title Diplomacy View, not the Intrigue View. The taker is in the FROM scope.
#
# filter = [capital/primary_title/owned/vassal_owned/sub_realm_owned/realm_owned/dynasty_owned/all]
# ai_target_filter = [capital/primary_title/owned/vassal_owned/sub_realm_owned/realm_owned/dynasty_owned/all] (which titles for which the AI evaluates the decision.)
#	owned: all titles owned by the AI
#	vassal_owned: all titles owned by direct vassal rulers of the AI's employer
#	sub_realm_owned: all titles below the AI's employer
#	realm_owned: all titles in the same top realm as the AI
#	dynasty_owned: all titles owned by members of the same dynasty
#	all: all titles (Avoid if possible. VERY CPU-HEAVY!)
#	

title_decisions = {
	recruit_local_diplomat = {
		filter = owned
		ai_target_filter = owned
		
		potential = {
			tier = COUNT
			NOT = { has_religion_feature = religion_matriarchal }
			owner = {
				ai = no
				character = FROM
			}
			location = {
				NAND = {
					culture = FROM
					religion = FROM
				}
			}
		}
		allow = {
			FROM = {
				prestige = 10
				scaled_wealth = 0.15
			}
		}
		effect = {
			owner = {
				prestige = -10
				scaled_wealth = -0.15
			}
			location = {
				create_random_diplomat = {
					random_traits = yes
					dynasty = random
					female = no
					attributes = {
						diplomacy = 8
						learning = 2
						stewardship = 2
						intrigue = 2
						martial = 2
					}
				}
				new_character = {
					remove_trait = weak
					remove_trait = slow
					remove_trait = imbecile
					remove_trait = dull
					
					remove_trait = mystic
					remove_trait = socializer
					remove_trait = gamer
					remove_trait = hedonist
					remove_trait = duelist
					remove_trait = hunter
					remove_trait = strategist
					remove_trait = administrator
					remove_trait = architect
					remove_trait = gardener
					remove_trait = schemer
					remove_trait = impaler
					remove_trait = seducer
					remove_trait = seductress
					remove_trait = theologian
					remove_trait = scholar
					
					random_list = { # Flavor Randomization
						35 = { 
							# Nothing
						}
						15 = {
							change_diplomacy = 2
						}
						10 = {
							add_trait = shrewd
						}
						10 = {
							add_trait = hedonist
						}
						10 = {
							add_trait = gamer
						}
						5 = {
							add_trait = socializer
						}
						5 = {
							change_diplomacy = 4
						}
						5 = {
							if = {
								limit = {
									has_dlc = "Reapers"
								}
								add_trait = one_eyed
							}
						}
						5 = { 
							add_trait = quick
						}
					}
					hidden_tooltip = {
						if = {
							limit = {
								religion_group = indian_group
							}
							add_trait = kshatriya
							character_event = { id = RoI.30121 }
						}
					}
					save_event_target_as = invited_character
				}
				FROM = {
					character_event = { id = NE.1 }
				}
			}
			
		}
		ai_will_do = {
			factor = 0
		}
	}
	
	recruit_local_diplomat_female = {
		filter = owned
		ai_target_filter = owned
		
		potential = {
			tier = COUNT
			owner = {
				ai = no
				character = FROM
				OR = {
					religion = cathar
					religion = messalian
					has_religion_feature = religion_matriarchal
					has_religion_feature = religion_equal
					has_game_rule = {
						name = gender
						value = all
					}
					primary_title = {
						has_law = status_of_women_2
					}
				}
			}
			location = {
				NAND = {
					culture = FROM
					religion = FROM
				}
			}
		}
		allow = {
			FROM = {
				prestige = 10
				scaled_wealth = 0.2
			}
		}
		effect = {
			owner = {
				prestige = -10
				scaled_wealth = -0.2
			}
			location = {
				create_random_diplomat = {
					random_traits = yes
					dynasty = random
					female = yes
					attributes = {
						diplomacy = 8
						learning = 2
						stewardship = 2
						intrigue = 2
						martial = 2
					}
				}
				new_character = {
					remove_trait = weak
					remove_trait = slow
					remove_trait = imbecile
					remove_trait = dull
					
					remove_trait = mystic
					remove_trait = socializer
					remove_trait = gamer
					remove_trait = hedonist
					remove_trait = duelist
					remove_trait = hunter
					remove_trait = strategist
					remove_trait = administrator
					remove_trait = architect
					remove_trait = gardener
					remove_trait = schemer
					remove_trait = impaler
					remove_trait = seducer
					remove_trait = seductress
					remove_trait = theologian
					remove_trait = scholar
					
					random_list = { # Flavor Randomization
						35 = { 
							# Nothing
						}
						15 = {
							change_diplomacy = 2
						}
						10 = {
							add_trait = shrewd
						}
						10 = {
							add_trait = hedonist
						}
						10 = {
							add_trait = gamer
						}
						5 = {
							add_trait = socializer
						}
						5 = {
							change_diplomacy = 4
						}
						5 = {
							if = {
								limit = {
									has_dlc = "Reapers"
								}
								add_trait = one_eyed
							}
						}
						5 = { 
							add_trait = quick
						}
					}
					hidden_tooltip = {
						if = {
							limit = {
								religion_group = indian_group
							}
							add_trait = kshatriya
							character_event = { id = RoI.30121 }
						}
					}
					set_character_flag = invited_diplomat
					save_event_target_as = invited_character
				}
				FROM = {
					character_event = { id = NE.1 }	
				}
			}
		}
		ai_will_do = {
			factor = 0
		}
	}
	
	recruit_local_soldier = {
		filter = owned
		ai_target_filter = owned
		
		potential = {
			tier = COUNT
			NOT = { has_religion_feature = religion_matriarchal }
			owner = {
				ai = no
				character = FROM
			}
			location = {
				NAND = {
					culture = FROM
					religion = FROM
				}
			}
		}
		allow = {
			owner = {
				prestige = 20
				scaled_wealth = 0.2
			}
		}
		effect = {
			owner = {
				prestige = -20
				scaled_wealth = -0.2
			}
			location = {
				create_random_soldier = {
					random_traits = yes
					dynasty = random
					female = no
					attributes = {
						diplomacy = 2
						learning = 2
						stewardship = 2
						intrigue = 2
						martial = 8
					}
				}
				new_character = {
					remove_trait = weak
					remove_trait = slow
					remove_trait = imbecile
					remove_trait = dull
					
					remove_trait = mystic
					remove_trait = socializer
					remove_trait = gamer
					remove_trait = hedonist
					remove_trait = duelist
					remove_trait = hunter
					remove_trait = strategist
					remove_trait = administrator
					remove_trait = architect
					remove_trait = gardener
					remove_trait = schemer
					remove_trait = impaler
					remove_trait = seducer
					remove_trait = seductress
					remove_trait = theologian
					remove_trait = scholar
					
					random_list = { # Flavor Randomization
						35 = { 
							# Nothing
						}
						15 = {
							change_martial = 2
						}
						10 = {
							add_trait = robust
						}
						10 = {
							add_trait = duelist
						}
						10 = {
							add_trait = hunter
						}
						5 = {
							add_trait = strategist
						}
						5 = {
							change_martial = 4
						}
						5 = {
							if = {
								limit = {
									has_dlc = "Reapers"
								}
								add_trait = one_eyed
							}
						}
						5 = { 
							add_trait = shrewd
						}
					}
					hidden_tooltip = {
						if = {
							limit = {
								religion_group = indian_group
							}
							add_trait = kshatriya
							character_event = { id = RoI.30121 }
						}
					}
					set_character_flag = invited_soldier
					save_event_target_as = invited_character
				}
				FROM = {
					character_event = { id = NE.1 }	
				}
			}
		}
		ai_will_do = {
			factor = 0
		}
	}
	
	recruit_local_soldier_female = {
		filter = owned
		ai_target_filter = owned
		
		potential = {
			tier = COUNT
			owner = {
				ai = no
				character = FROM
				OR = {
					religion = cathar
					religion = messalian
					has_religion_feature = religion_matriarchal
					has_religion_feature = religion_equal
					has_game_rule = {
						name = gender
						value = all
					}
					primary_title = {
						has_law = status_of_women_3
					}
				}
			}
			location = {
				NAND = {
					culture = FROM
					religion = FROM
				}
			}
		}
		allow = {
			owner = {
				prestige = 20
				scaled_wealth = 0.2
			}
		}
		effect = {
			owner = {
				prestige = -20
				scaled_wealth = -0.2
			}
			location = {
				create_random_soldier = {
					random_traits = yes
					dynasty = random
					female = yes
					attributes = {
						diplomacy = 2
						learning = 2
						stewardship = 2
						intrigue = 2
						martial = 8
					}
				}
				new_character = {
					remove_trait = weak
					remove_trait = slow
					remove_trait = imbecile
					remove_trait = dull
					
					remove_trait = mystic
					remove_trait = socializer
					remove_trait = gamer
					remove_trait = hedonist
					remove_trait = duelist
					remove_trait = hunter
					remove_trait = strategist
					remove_trait = administrator
					remove_trait = architect
					remove_trait = gardener
					remove_trait = schemer
					remove_trait = impaler
					remove_trait = seducer
					remove_trait = seductress
					remove_trait = theologian
					remove_trait = scholar
					
					random_list = { # Flavor Randomization
						35 = { 
							# Nothing
						}
						15 = {
							change_martial = 2
						}
						10 = {
							add_trait = robust
						}
						10 = {
							add_trait = duelist
						}
						10 = {
							add_trait = hunter
						}
						5 = {
							add_trait = strategist
						}
						5 = {
							change_martial = 4
						}
						5 = {
							if = {
								limit = {
									has_dlc = "Reapers"
								}
								add_trait = one_eyed
							}
						}
						5 = { 
							add_trait = shrewd
						}
					}
					hidden_tooltip = {
						if = {
							limit = {
								religion_group = indian_group
							}
							add_trait = kshatriya
							character_event = { id = RoI.30121 }
						}
					}
					set_character_flag = invited_soldier
					save_event_target_as = invited_character
				}
				FROM = {
					character_event = { id = NE.1 }	
				}
			}
		}
		ai_will_do = {
			factor = 0
		}
	}
	
	recruit_local_steward = {
		filter = owned
		ai_target_filter = owned
		
		potential = {
			tier = COUNT
			NOT = { has_religion_feature = religion_matriarchal }
			owner = {
				ai = no
				character = FROM
			}
			location = {
				NAND = {
					culture = FROM
					religion = FROM
				}
			}
		}
		allow = {
			owner = {
				prestige = 10
				scaled_wealth = 0.2
			}
		}
		effect = {
			owner = {
				prestige = -10
				scaled_wealth = -0.2
			}
			location = {
				create_random_steward = {
					random_traits = yes
					dynasty = random
					female = no
					attributes = {
						diplomacy = 2
						learning = 2
						stewardship = 8
						intrigue = 2
						martial = 2
					}
				}
				new_character = {
					remove_trait = weak
					remove_trait = slow
					remove_trait = imbecile
					remove_trait = dull
					
					remove_trait = mystic
					remove_trait = socializer
					remove_trait = gamer
					remove_trait = hedonist
					remove_trait = duelist
					remove_trait = hunter
					remove_trait = strategist
					remove_trait = administrator
					remove_trait = architect
					remove_trait = gardener
					remove_trait = schemer
					remove_trait = impaler
					remove_trait = seducer
					remove_trait = seductress
					remove_trait = theologian
					remove_trait = scholar
					
					random_list = { # Flavor Randomization
						35 = { 
							# Nothing
						}
						15 = {
							change_stewardship = 2
						}
						10 = {
							add_trait = shrewd
						}
						10 = {
							add_trait = gardener
						}
						10 = {
							add_trait = architect
						}
						10 = {
							add_trait = administrator
						}
						5 = {
							change_stewardship = 4
						}
						5 = {
							change_stewardship = 6
						}
						5 = { 
							add_trait = quick
						}
					}
					hidden_tooltip = {
						if = {
							limit = {
								religion_group = indian_group
							}
							add_trait = kshatriya
							character_event = { id = RoI.30121 }
						}
					}
					save_event_target_as = invited_character
				}
				FROM = {
					character_event = { id = NE.1 }	
				}
			}
		}
		ai_will_do = {
			factor = 0
		}
	}
	
	recruit_local_steward_female = {
		filter = owned
		ai_target_filter = owned
		
		potential = {
			tier = COUNT
			owner = {
				ai = no
				character = FROM
				OR = {
					religion = cathar
					religion = messalian
					has_religion_feature = religion_matriarchal
					has_religion_feature = religion_equal
					has_game_rule = {
						name = gender
						value = all
					}
					primary_title = {
						has_law = status_of_women_2
					}
				}
			}
			location = {
				NAND = {
					culture = FROM
					religion = FROM
				}
			}
		}
		allow = {
			owner = {
				prestige = 10
				scaled_wealth = 0.2
			}
		}
		effect = {
			owner = {
				prestige = -10
				scaled_wealth = -0.2
			}
			location = {
				create_random_steward = {
					random_traits = yes
					dynasty = random
					female = yes
					attributes = {
						diplomacy = 2
						learning = 2
						stewardship = 8
						intrigue = 2
						martial = 2
					}
				}
				new_character = {
					remove_trait = weak
					remove_trait = slow
					remove_trait = imbecile
					remove_trait = dull
					
					remove_trait = mystic
					remove_trait = socializer
					remove_trait = gamer
					remove_trait = hedonist
					remove_trait = duelist
					remove_trait = hunter
					remove_trait = strategist
					remove_trait = administrator
					remove_trait = architect
					remove_trait = gardener
					remove_trait = schemer
					remove_trait = impaler
					remove_trait = seducer
					remove_trait = seductress
					remove_trait = theologian
					remove_trait = scholar
					
					random_list = { # Flavor Randomization
						35 = { 
							# Nothing
						}
						15 = {
							change_stewardship = 2
						}
						10 = {
							add_trait = shrewd
						}
						10 = {
							add_trait = gardener
						}
						10 = {
							add_trait = architect
						}
						10 = {
							add_trait = administrator
						}
						5 = {
							change_stewardship = 4
						}
						5 = {
							change_stewardship = 6
						}
						5 = { 
							add_trait = quick
						}
					}
					hidden_tooltip = {
						if = {
							limit = {
								religion_group = indian_group
							}
							add_trait = kshatriya
							character_event = { id = RoI.30121 }
						}
					}
					save_event_target_as = invited_character
				}
				FROM = {
					character_event = { id = NE.1 }	
				}
			}
		}
		ai_will_do = {
			factor = 0
		}
	}
	
	recruit_local_intriguer = {
		filter = owned
		ai_target_filter = owned
		
		potential = {
			tier = COUNT
			NOT = { has_religion_feature = religion_matriarchal }
			owner = {
				ai = no
				character = FROM
			}
			location = {
				NAND = {
					culture = FROM
					religion = FROM
				}
			}
		}
		allow = {
			owner = {
				prestige = 10
				scaled_wealth = 0.4
			}
		}
		effect = {
			owner = {
				prestige = -10
				scaled_wealth = -0.4
			}
			location = {
				create_random_intriguer = {
					random_traits = yes
					dynasty = random
					female = no
					attributes = {
						diplomacy = 2
						learning = 2
						stewardship = 2
						intrigue = 8
						martial = 2
					}
				}
				new_character = {
					remove_trait = weak
					remove_trait = slow
					remove_trait = imbecile
					remove_trait = dull
					
					remove_trait = mystic
					remove_trait = socializer
					remove_trait = gamer
					remove_trait = hedonist
					remove_trait = duelist
					remove_trait = hunter
					remove_trait = strategist
					remove_trait = administrator
					remove_trait = architect
					remove_trait = gardener
					remove_trait = schemer
					remove_trait = impaler
					remove_trait = seducer
					remove_trait = seductress
					remove_trait = theologian
					remove_trait = scholar
					
					random_list = { # Flavor Randomization
						35 = { 
							# Nothing
						}
						15 = {
							change_intrigue = 2
						}
						10 = {
							add_trait = shrewd
						}
						10 = {
							add_trait = schemer
						}
						10 = {
							add_trait = seducer
						}
						10 = {
							add_trait = impaler
						}
						5 = {
							change_intrigue = 4
						}
						5 = {
							change_intrigue = 6
						}
						5 = { 
							add_trait = quick
						}
					}
					hidden_tooltip = {
						if = {
							limit = {
								religion_group = indian_group
							}
							add_trait = vaishya
							character_event = { id = RoI.30121 }
						}
					}
					save_event_target_as = invited_character
				}
				FROM = {
					character_event = { id = NE.1 }	
				}
			}
		}
		ai_will_do = {
			factor = 0
		}
	}
	
	recruit_local_intriguer_female = {
		filter = owned
		ai_target_filter = owned
		
		potential = {
			tier = COUNT
			owner = {
				ai = no
				character = FROM
				OR = {
					religion = cathar
					religion = messalian
					has_religion_feature = religion_matriarchal
					has_religion_feature = religion_equal
					has_game_rule = {
						name = gender
						value = all
					}
					primary_title = {
						has_law = status_of_women_1
					}
				}
			}
			location = {
				NAND = {
					culture = FROM
					religion = FROM
				}
			}
		}
		allow = {
			owner = {
				prestige = 10
				scaled_wealth = 0.4
			}
		}
		effect = {
			owner = {
				prestige = -10
				scaled_wealth = -0.4
			}
			location = {
				create_random_intriguer = {
					random_traits = yes
					dynasty = random
					female = yes
					attributes = {
						diplomacy = 2
						learning = 2
						stewardship = 2
						intrigue = 8
						martial = 2
					}
				}
				new_character = {
					remove_trait = weak
					remove_trait = slow
					remove_trait = imbecile
					remove_trait = dull
					
					remove_trait = mystic
					remove_trait = socializer
					remove_trait = gamer
					remove_trait = hedonist
					remove_trait = duelist
					remove_trait = hunter
					remove_trait = strategist
					remove_trait = administrator
					remove_trait = architect
					remove_trait = gardener
					remove_trait = schemer
					remove_trait = impaler
					remove_trait = seducer
					remove_trait = seductress
					remove_trait = theologian
					remove_trait = scholar
					
					random_list = { # Flavor Randomization
						35 = { 
							# Nothing
						}
						15 = {
							change_intrigue = 2
						}
						10 = {
							add_trait = shrewd
						}
						10 = {
							add_trait = schemer
						}
						10 = {
							add_trait = seductress
						}
						10 = {
							add_trait = impaler
						}
						5 = {
							change_intrigue = 4
						}
						5 = {
							change_intrigue = 6
						}
						5 = { 
							add_trait = quick
						}
					}
					hidden_tooltip = {
						if = {
							limit = {
								religion_group = indian_group
							}
							add_trait = vaishya
							character_event = { id = RoI.30121 }
						}
					}
					save_event_target_as = invited_character
				}
				FROM = {
					character_event = { id = NE.1 }	
				}
			}
		}
		ai_will_do = {
			factor = 0
		}
	}
	
	recruit_local_priest = {
		filter = owned
		ai_target_filter = owned
		
		potential = {
			tier = COUNT
			NOT = { has_religion_feature = religion_matriarchal }
			owner = {
				ai = no
				character = FROM
			}
			location = {
				AND = {
					NOT = { culture = FROM }
				}
			}
		}
		allow = {
			owner = {
				OR = {
					AND = {
						religion = ROOT
						piety = 50
					}
					AND = {
						NOR = {
							religion = ROOT
							trait = zealous
						}
						piety = 100
					}
				}
			}
		}
		effect = {
			owner = {
				if = {
					limit = {
						religion = ROOT
					}
					piety = -50
				}
				if = {
					limit = {
						NOT = {
							religion = ROOT
						}
					}
					piety = -100
				}
			}
			location = {
				create_random_priest = {
					random_traits = yes
					dynasty = random
					female = no
					attributes = {
						diplomacy = 2
						learning = 8
						stewardship = 2
						intrigue = 2
						martial = 2
					}
				}
				new_character = {
					remove_trait = weak
					remove_trait = slow
					remove_trait = imbecile
					remove_trait = dull
					
					remove_trait = mystic
					remove_trait = socializer
					remove_trait = gamer
					remove_trait = hedonist
					remove_trait = duelist
					remove_trait = hunter
					remove_trait = strategist
					remove_trait = administrator
					remove_trait = architect
					remove_trait = gardener
					remove_trait = schemer
					remove_trait = impaler
					remove_trait = seducer
					remove_trait = seductress
					remove_trait = theologian
					remove_trait = scholar
					
					random_list = { # Flavor Randomization
						35 = { 
							# Nothing
						}
						15 = {
							change_learning = 2
						}
						10 = {
							add_trait = shrewd
						}
						10 = {
							add_trait = scholar
						}
						10 = {
							add_trait = mystic
						}
						10 = {
							add_trait = theologian
						}
						5 = {
							change_learning = 4
						}
						5 = {
							change_learning = 6
						}
						5 = { 
							add_trait = quick
						}
					}
					hidden_tooltip = {
						if = {
							limit = {
								religion_group = indian_group
							}
							add_trait = brahmin
							character_event = { id = RoI.30121 }
						}
					}
					save_event_target_as = invited_character
				}
				FROM = {
					character_event = { id = NE.1 }	
				}
			}
		}
		ai_will_do = {
			factor = 0
		}
	}
	
	recruit_local_priest_female = {
		filter = owned
		ai_target_filter = owned
		
		potential = {
			tier = COUNT
			owner = {
				ai = no
				character = FROM
				OR = {
					religion = cathar
					religion = messalian
					has_religion_feature = religion_matriarchal
					has_religion_feature = religion_equal
					NOT = {
						religion_group = christian
					}
					has_game_rule = {
						name = gender
						value = all
					}
					primary_title = {
						has_law = status_of_women_2
					}
				}
			}
			location = {
				NAND = {
					culture = FROM
					religion = FROM
				}
			}
		}
		allow = {
			owner = {
				OR = {
					AND = {
						religion = ROOT
						piety = 50
					}
					AND = {
						NOT = {
							religion = ROOT
						}
						piety = 500
					}
				}
			}
		}
		effect = {
			owner = {
				if = {
					limit = {
						religion = ROOT
					}
					piety = -50
				}
				if = {
					limit = {
						NOT = {
							religion = ROOT
						}
					}
					piety = -500
				}
			}
			location = {
				create_random_priest = {
					random_traits = yes
					dynasty = random
					female = yes
					attributes = {
						diplomacy = 2
						learning = 8
						stewardship = 2
						intrigue = 2
						martial = 2
					}
				}
				new_character = {
					remove_trait = weak
					remove_trait = slow
					remove_trait = imbecile
					remove_trait = dull
					
					remove_trait = mystic
					remove_trait = socializer
					remove_trait = gamer
					remove_trait = hedonist
					remove_trait = duelist
					remove_trait = hunter
					remove_trait = strategist
					remove_trait = administrator
					remove_trait = architect
					remove_trait = gardener
					remove_trait = schemer
					remove_trait = impaler
					remove_trait = seducer
					remove_trait = seductress
					remove_trait = theologian
					remove_trait = scholar
					
					random_list = { # Flavor Randomization
						35 = { 
							# Nothing
						}
						15 = {
							change_learning = 2
						}
						10 = {
							add_trait = shrewd
						}
						10 = {
							add_trait = scholar
						}
						10 = {
							add_trait = mystic
						}
						10 = {
							add_trait = theologian
						}
						5 = {
							change_learning = 4
						}
						5 = {
							change_learning = 6
						}
						5 = { 
							add_trait = quick
						}
					}
					hidden_tooltip = {
						if = {
							limit = {
								religion_group = indian_group
							}
							add_trait = brahmin
							character_event = { id = RoI.30121 }
						}
					}
					save_event_target_as = invited_character
				}
				FROM = {
					character_event = { id = NE.1 }
				}
			}
		}
		ai_will_do = {
			factor = 0
		}
	}
	
	recruit_local_woman = {
		filter = owned
		ai_target_filter = owned
		
		potential = {
			tier = COUNT
			owner = {
				ai = no
				character = FROM
				NOR = {
					religion = cathar
					religion = messalian
					has_religion_feature = religion_matriarchal
					has_religion_feature = religion_equal
					has_game_rule = {
						name = gender
						value = all
					}
					primary_title = {
						has_law = status_of_women_4
					}
				}
			}
			location = {
				NAND = {
					culture = FROM
					religion = FROM
				}
			}
		}
		allow = {
			owner = {
				NOR = {
					religion = cathar
					religion = messalian
				}
				OR= {
					AND = {
						is_female = yes
						prestige = 10
					}
					AND = {
						NOT = {
							is_female = yes
						}
						prestige = 20
						piety = 20
					}
				}
			}
		}
		effect = {
			owner = {
				if = {
					limit = {
						is_female = yes
					}
					prestige = -10
				}
				if = {
					limit = {
						NOT = {
							is_female = yes
						}
					}
					prestige = -20
					piety = -20
				}
			}
			location = {
				create_character = {
					random_traits = yes
					dynasty = random
					female = yes
				}
				new_character = {
					hidden_tooltip = {
						if = {
							limit = {
								religion_group = indian_group
							}
							add_trait = kshatriya
							character_event = { id = RoI.30121 }
						}
					}
					save_event_target_as = invited_character
				}
				FROM = {
					character_event = { id = NE.1 }	
				}
			}
		}
	}
}