spriteTypes = {
	
	spriteType = {
	 name = "GFX_trait_i_op"
	texturefile = "gfx/traits/i_op.tga"
	noOfFrames = 1
	norefcount = yes
	effectFile = "gfx/FX/buttonstate.lua"
	}
	
	spriteType = {
	 name = "GFX_trait_i_hated"
	texturefile = "gfx/traits/i_hated.tga"
	noOfFrames = 1
	norefcount = yes
	effectFile = "gfx/FX/buttonstate.lua"
	}
	
	spriteType = {
	 name = "GFX_trait_i_loved"
	texturefile = "gfx/traits/i_loved.tga"
	noOfFrames = 1
	norefcount = yes
	effectFile = "gfx/FX/buttonstate.lua"
	}
	
	spriteType = {
	 name = "GFX_trait_i_zeal"
	texturefile = "gfx/traits/i_zeal.tga"
	noOfFrames = 1
	norefcount = yes
	effectFile = "gfx/FX/buttonstate.lua"
	}
	
	spriteType = {
	 name = "GFX_trait_i_ambitious"
	texturefile = "gfx/traits/i_ambitious.tga"
	noOfFrames = 1
	norefcount = yes
	effectFile = "gfx/FX/buttonstate.lua"
	}
					
}