 # Triggers are in Province scope. The From Scope contains the settlement holder (character)
 # start trigger is in title scope.
 
 # forts do not have any buildings - for modding purposes only

fort = {	
	#Fort Garrison, gives forts a larger garrison
	djd_ft_q_1 = {
		desc = djd_ft_q_1_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		gold_cost = 70
		build_time = 100
		garrison_size = 1
		ai_creation_factor = 65
	}
	djd_ft_q_2 = {
		desc = djd_ft_q_2_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		prerequisites = { djd_ft_q_1 }
		upgrades_from = djd_ft_q_1
		gold_cost = 80
		build_time = 300
		garrison_size = 1
		ai_creation_factor = 60
	}
	djd_ft_q_3 = {
		desc = djd_ft_q_3_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 2 }
		prerequisites = { djd_ft_q_2 }
		upgrades_from = djd_ft_q_2
		gold_cost = 90
		build_time = 500
		garrison_size = 1
		ai_creation_factor = 55
	}
	djd_ft_q_4 = {
		desc = djd_ft_q_4_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 3 }
		prerequisites = { djd_ft_q_3 }
		upgrades_from = djd_ft_q_3
		gold_cost = 100
		build_time = 700
		garrison_size = 1
		ai_creation_factor = 50
	}
	djd_ft_tech = {
		desc = djd_ft_tech_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 2 }
		gold_cost = 400
		build_time = 500
		ai_creation_factor = 58
		add_number_to_name = no
		
		military_techpoints = 0.04
		tech_growth_modifier = 0.1
		
	extra_tech_building_start = 10.0 # Never get at start of game
	}
	djd_ft_doctor = {
		desc = djd_ft_doctor_desc
		trigger = { TECH_CASTLE_CONSTRUCTION = 2 }
		gold_cost = 450
		build_time = 360
		ai_creation_factor = 52
		add_number_to_name = no
		
		liege_prestige = 0.10
		liege_piety = 0.10
		
	extra_tech_building_start = 10.0 # Never get at start of game
	}
	djd_ft_toll = {
		desc = djd_ft_toll_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }		
		gold_cost = 100
		build_time = 200
		tax_income = 1
		ai_creation_factor = 67
		add_number_to_name = no
	}
	djd_ft_wall_1 = {
		desc = djd_ft_wall_1_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1 }
		gold_cost = 80
		build_time = 250
		fort_level = 1.0
		ai_creation_factor = 52
	}
	djd_ft_wall_2 = {
		desc = djd_ft_wall_2_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 2 }
		prerequisites = { djd_ft_wall_1 }
		upgrades_from = djd_ft_wall_1
		gold_cost = 90
		build_time = 400
		fort_level = 1.0
		ai_creation_factor = 52
	}
	djd_ft_wall_3 = {
		desc = djd_ft_wall_3_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 3 }
		prerequisites = { djd_ft_wall_2 }
		upgrades_from = djd_ft_wall_2
		gold_cost = 100
		build_time = 500
		fort_level = 1.0
		ai_creation_factor = 52
	}
}
		
		
		
