namespace = aao



####setup 
character_event = {
	id = aao.001
	
	is_triggered_only = yes
	hide_window = yes
	
	immediate = {
		FROM = {
			save_event_target_as = target_character
			random_artifact = {
				limit = { has_artifact_flag = targeted }
				save_event_target_as = target_artifact
			}
		}
		character_event = {id = aao.002}
	}
}
####Preparing the heist
character_event = {
	id = aao.002
	picture = GFX_evt_whispers
	desc = "EVTDESAaao.002"
	
	is_triggered_only = yes
	
	
	#ask marshal
	option = { 
		name = "EVTOPTAaao.002"
		trigger = {
			ROOT = {
				job_marshal = {
					NOR = {
						trait = kingsguard
						trait = rainbowguard
						trait = nightswatch
						trait = turncloak
						trait = deserter
						trait = maester
						trait = archmaester
						is_incapable = yes
						has_regent = yes
						prisoner = yes
						trait = slow
						trait = imbecile
						has_character_flag = on_a_foreign_tour
					}
				}
			}
		}
		ROOT = {
			job_marshal = {
				save_event_target_as = accomplice
				opinion = {modifier = trusting_pos who=PREVPREV years = 3}
			}
			character_event = {id = aao.003 days = 30}
		}
	}
	#ask spymaster
	option = { 
		name = "EVTOPTBaao.002"
		trigger = {
			ROOT = {
				job_spymaster = {
					NOR = {
						trait = kingsguard
						trait = rainbowguard
						trait = nightswatch
						trait = turncloak
						trait = deserter
						trait = maester
						trait = archmaester
						is_incapable = yes
						has_regent = yes
						prisoner = yes
						in_seclusion = yes
						trait = slow
						trait = imbecile
						has_character_flag = on_a_foreign_tour
					}
				}
			}
		}
		ROOT = {
			job_spymaster = {
				save_event_target_as = accomplice
				opinion = {modifier = trusting_pos who=PREVPREV years = 3}
			}
			character_event = {id = aao.003 days = 30}
		}
	}
	#ask lover
	option = {
		name = "EVTOPTCaao.002"
		
		trigger = {
			ROOT = {
				any_lover = {
					NOR = {
						trait = kingsguard
						trait = rainbowguard
						trait = nightswatch
						trait = turncloak
						trait = deserter
						trait = maester
						trait = archmaester
						is_incapable = yes
						has_regent = yes
						prisoner = yes
						in_seclusion = yes
						trait = slow
						trait = imbecile
						has_character_flag = on_a_foreign_tour
					}
				}
			}
		}
		ROOT = {
			random_lover = {
				limit = {
					NOR = {
						trait = kingsguard
						trait = rainbowguard
						trait = nightswatch
						trait = turncloak
						trait = deserter
						trait = maester
						trait = archmaester
						is_incapable = yes
						has_regent = yes
						prisoner = yes
						in_seclusion = yes
						trait = slow
						trait = imbecile
						has_character_flag = on_a_foreign_tour
					}
				}
				save_event_target_as = accomplice
				opinion = {modifier = trusting_pos who=PREVPREV years = 3}
			}	
			character_event = {id = aao.003 days = 30}
		}
	}
	#ask friend
	option = {
		name = "EVTOPTDaao.002"
		trigger = {
			ROOT = {
				any_friend = {
					is_adult = yes
					NOR = {
						trait = kingsguard
						trait = rainbowguard
						trait = nightswatch
						trait = turncloak
						trait = deserter
						trait = maester
						trait = archmaester
						is_incapable = yes
						has_regent = yes
						prisoner = yes
						in_seclusion = yes
						trait = slow
						trait = imbecile
						has_character_flag = on_a_foreign_tour
					}
				}
			}
		}
		ROOT = {
			random_friend = {
				limit = {
					is_adult = yes
					NOR = {
						trait = kingsguard
						trait = rainbowguard
						trait = nightswatch
						trait = turncloak
						trait = deserter
						trait = maester
						trait = archmaester
						is_incapable = yes
						has_regent = yes
						prisoner = yes
						in_seclusion = yes
						trait = slow
						trait = imbecile
						has_character_flag = on_a_foreign_tour
					}
				}
				save_event_target_as = accomplice
				opinion = {modifier = trusting_pos who=PREVPREV years = 3}
			}
			character_event = {id = aao.003 days = 30}
		}
	}
	#heir
	option = {
		name = "EVTOPTEaao.002"
		trigger = {
			ROOT = {
				current_heir = {
					dynasty = ROOT
					is_adult = yes
					NOR = {	
						trait = kingsguard
						trait = rainbowguard
						trait = nightswatch
						trait = turncloak
						trait = deserter
						trait = maester
						trait = archmaester
						is_landed = yes
						is_incapable = yes
						has_regent = yes
						prisoner = yes
						in_seclusion = yes
						trait = slow
						trait = imbecile
						has_character_flag = on_a_foreign_tour
					}	
				}
			}
		}	
		ROOT = {
			current_heir = {
				save_event_target_as = accomplice
				opinion = {modifier = trusting_pos who=PREVPREV years = 3}
			}
			character_event = {id = aao.003 days = 30}
		}
	}
	#Nevermind
	option = {
		name = "EVTOPTFaao.002"
		hidden_tooltip = {
			event_target:target_artifact = {clr_artifact_flag = targeted}
			ROOT = { remove_character_modifier = active_heist }	
		}
	}
	
}

####Heist stage 1 outside
character_event = {
	id = aao.003
	desc = EVTDESAaao.003
	picture = GFX_evt_secret_ceremony
	
	is_triggered_only = yes
	
	#Frontal Assault
	option = {
		name = "EVTOPTAaao.003"
		custom_tooltip = { text = Success_martial }
		random_list = {
			#Success
			45 = {
				modifier = {
					factor = 0.7
					trait = feeble	
				}
				modifier = {
					factor = 0.7
					trait = weak
				}					
				modifier = {
					factor = 0.8
					trait = misguided_warrior	
				}
				modifier = {
					factor = 1.1
					trait = tough_soldier	
				}
				modifier = {
					factor = 1.3
					trait = skilled_tactician	
				}
				modifier = {
					factor = 1.5
					trait = brilliant_strategist	
				}
				modifier = {
					factor = 0.7
					trait = poor_warrior	
				}
				modifier = {
					factor = 1.1
					trait = trained_warrior	
				}
				modifier = {
					factor = 1.4
					trait = skilled_warrior	
				}
				modifier = {
					factor = 1.8
					trait = master_warrior	
				}
				modifier = {
					factor = 1.1
					martial = 8	
				}
				modifier = {
					factor = 1.1 
					martial = 12	
				}
				modifier = {
					factor = 1.2
					martial = 16	
				}
				modifier = {
					factor = 1.2
					martial = 20	
				}
				modifier = {
					factor = 1.1
					combat_rating = 1	
				}
				modifier = {
					factor = 1.1
					combat_rating = 2	
				}
				modifier = {
					factor = 1.2
					combat_rating = 4	
				}
				modifier = {
					factor = 1.2
					combat_rating = 8	
				}
				modifier = {
					factor = 1.4
					trait = strong	
				}
				modifier = {
					factor = 1.2
					trait = robust	
				}
				modifier = {
					factor = 1.2
					trait = brave	
				}
				modifier = {
					factor = 1.6
					trait = duelist	
				}
				modifier = {
					factor = 1.2
					trait = hunter	
				}
				modifier = {
					factor = 1.2
					trait = knight	
				}
				modifier = {
					factor = 2.0
					trait = dragon_slayer	
				}
				modifier = {
					factor = 1.4
					trait = berserker	
				}
				modifier = {
					factor = 1.1
					trait = viking	
				}
				modifier = {
					factor = 1.3
					trait = ravager	
				}
				modifier = {
					factor = 1.7
					OR = {
						trait = seaking
						trait = sea_queen
					}		
				}
				modifier = {
					factor = 1.2
					trait = adventurer	
				}
				modifier = {
					factor = 1.2
					trait = favored_by_rhllor	
				}
				modifier = {
					factor = 1.5
					trait = chosen_by_rhllor	
				}
				modifier = {
					factor = 1.5
					any_artifact = {
						OR = {
							has_artifact_flag = canon_sword
							has_artifact_flag = valyrian_steel
						}
						is_artifact_equipped = yes
					}
				}
				modifier = {
					factor = 1.1
					event_target:accomplice = {martial = 8}
				}
				modifier = {
					factor = 1.2
					event_target:accomplice = {martial = 12}
				}
				modifier = {
					factor = 1.1
					event_target:accomplice = {combat_rating = 2}
				}
				modifier = {
					factor = 1.1
					event_target:accomplice = {combat_rating = 4}
				}
				modifier = {
					factor = 1.1
					event_target:accomplice = {combat_rating = 8}
				}
				modifier = {
					factor = 0.8
					event_target:accomplice = {trait = poor_warrior}
				}
				modifier = {
					factor = 1.1
					event_target:accomplice = { trait = trained_warrior}
				}
				modifier = {
					factor = 1.2
					event_target:accomplice = {trait = skilled_warrior}
				}
				modifier = {
					factor = 1.4
					event_target:accomplice = {trait = master_warrior}
				}
				character_event = {id = aao.005 days = 10 tooltip = EVTSuccess}
			}
			#Failure
			55 = {
				modifier = {
					factor = 0.8
					event_target:target_artifact = {quality = 1}
				}
				modifier = {
					factor = 0.9
					event_target:target_artifact = {quality = 2}
				}
				modifier = {
					factor = 1.1
					event_target:target_artifact = {quality = 4}
				}
				modifier = {
					factor = 1.2
					event_target:target_artifact = {quality = 5}
				}
				modifier = {
					factor = 2
					has_game_rule = { name = theft_difficulty value = on }
					event_target:target_artifact = {
						OR = {
							has_artifact_flag = canon_sword
							has_artifact_flag = valyrian_steel
							has_artifact_flag = valyrian_armour
						}
					}
				}
				modifier = {
					factor = 4
					has_game_rule = { name = theft_difficulty value = on }
					event_target:target_artifact = { artifact_type = dragon_egg }
				}
				modifier = {
					factor = 1.4
					has_disease_trigger = yes
				}
				modifier = {
					factor = 1.1
					trait = stressed	
				}
				modifier = {
					factor = 1.3
					trait = drunkard
				}
				character_event = {id = aao.004 days = 10 tooltip = EVTFail}

			}	
		}
	}
	#Stealth infiltration
	option = {
		name = "EVTOPTBaao.003"
		custom_tooltip = { text = Success_intrigue }
		random_list = {
			#Success
			45 = {
				modifier = {
					factor = 0.8
					trait = amateurish_plotter	
				}
				modifier = {
					factor = 1.1
					trait = flamboyant_schemer	
				}
				modifier = {
					factor = 1.3
					trait = intricate_webweaver	
				}
				modifier = {
					factor = 1.5
					trait = elusive_shadow	
				}
				modifier = {
					factor = 1.1
					intrigue = 6	
				}
				modifier = {
					factor = 1.1
					intrigue = 8	
				}
				modifier = {
					factor = 1.1
					intrigue = 12	
				}
				modifier = {
					factor = 1.2 
					intrigue = 16	
				}
				modifier = {
					factor = 1.2
					intrigue = 20	
				}
				modifier = {
					factor = 1.2
					trait = quick	
				}
				modifier = {
					factor = 2.0
					trait = genius	
				}
				modifier = {
					factor = 1.4
					trait = shrewd
				}
				modifier = {
					factor = 1.6
					trait = schemer	
				}
				modifier = {
					factor = 1.4
					trait = ruthless
				}
				modifier = {
					factor = 1.2
					trait = favored_by_rhllor	
				}
				modifier = {
					factor = 1.5
					trait = chosen_by_rhllor	
				}
				modifier = {
					factor = 1.2
					event_target:accomplice = {intrigue = 8}
				}
				modifier = {
					factor = 1.2
					event_target:accomplice = {intrigue = 12}
				}
				modifier = {
					factor = 1.4
					event_target:accomplice = {intrigue = 16}
				}
				character_event = {id = aao.005 days = 10 tooltip = EVTSuccess}
			}
			#Failure
			55 = {
				modifier = {
					factor = 0.8
					event_target:target_artifact = {quality = 1}
				}
				modifier = {
					factor = 0.9
					event_target:target_artifact = {quality = 2}
				}
				modifier = {
					factor = 1.1
					event_target:target_artifact = {quality = 4}
				}
				modifier = {
					factor = 1.2
					event_target:target_artifact = {quality = 5}
				}
				modifier = {
					factor = 2
					has_game_rule = { name = theft_difficulty value = on }
					event_target:target_artifact = {
						OR = {
							has_artifact_flag = canon_sword
							has_artifact_flag = valyrian_steel
							has_artifact_flag = valyrian_armour
						}
					}
				}
				modifier = {
					factor = 4
					has_game_rule = { name = theft_difficulty value = on }
					event_target:target_artifact = { artifact_type = dragon_egg }
				}
				modifier = {
					factor = 1.4
					has_disease_trigger = yes
				}
				modifier = {
					factor = 1.1
					trait = stressed	
				}
				modifier = {
					factor = 1.3
					trait = drunkard
				}
				character_event = {id = aao.004 days = 10 tooltip = EVTFail}
			}	
		}
	}
	#Convince someone to distract
	option = {
		name = "EVTOPTCaao.003"
		custom_tooltip = { text = Success_diplomacy }
		random_list = {
			#Success
			45 = {
				modifier = {
					factor = 0.5
					trait = rude	
				}
				modifier = {
					factor = 0.8
					trait = naive_appeaser	
				}
				modifier = {
					factor = 1.1
					trait = underhanded_rogue	
				}
				modifier = {
					factor = 1.3
					trait = charismatic_negotiator	
				}
				modifier = {
					factor = 1.5
					trait = grey_eminence	
				}
				modifier = {
					factor = 1.2
					diplomacy = 8	
				}
				modifier = {
					factor = 1.2
					diplomacy = 12	
				}
				modifier = {
					factor = 1.4
					diplomacy = 16	
				}
				modifier = {
					factor = 1.4
					diplomacy = 20	
				}
				modifier = {
					factor = 1.2
					trait = fair	
				}
				modifier = {
					factor = 2.0
					trait = genius	
				}
				modifier = {
					factor = 1.4
					trait = shrewd
				}
				modifier = {
					factor = 1.3
					trait = socializer
				}
				modifier = {
					factor = 1.4
					trait = gregarious
				}
				modifier = {
					factor = 1.3
					trait = deceitful
				}
				modifier = {
					factor = 1.3
					trait = authoritative
				}
				modifier = {
					factor = 1.2
					trait = fashionable	
				}
				modifier = {
					factor = 1.2
					trait = favored_by_rhllor	
				}
				modifier = {
					factor = 1.5
					trait = chosen_by_rhllor	
				}
				modifier = {
					factor = 1.1
					event_target:accomplice = {diplomacy = 8}
				}
				modifier = {
					factor = 1.2
					event_target:accomplice = {diplomacy = 12}
				}
				modifier = {
					factor = 1.2
					event_target:accomplice = {diplomacy = 16}
				}
				modifier = {
					factor = 1.1
					event_target:accomplice = {trait = gregarious}
				}
				character_event = {id = aao.005 days = 10 tooltip = EVTSuccess}
			}
			#Failure
			55 = {
				modifier = {
					factor = 0.8
					event_target:target_artifact = {quality = 1}
				}
				modifier = {
					factor = 0.9
					event_target:target_artifact = {quality = 2}
				}
				modifier = {
					factor = 1.1
					event_target:target_artifact = {quality = 4}
				}
				modifier = {
					factor = 1.2
					event_target:target_artifact = {quality = 5}
				}
				modifier = {
					factor = 2
					has_game_rule = { name = theft_difficulty value = on }
					event_target:target_artifact = {
						OR = {
							has_artifact_flag = canon_sword
							has_artifact_flag = valyrian_steel
							has_artifact_flag = valyrian_armour
						}
					}
				}
				modifier = {
					factor = 4
					has_game_rule = { name = theft_difficulty value = on }
					event_target:target_artifact = { artifact_type = dragon_egg }
				}
				modifier = {
					factor = 1.4
					has_disease_trigger = yes
				}
				modifier = {
					factor = 1.1
					trait = stressed	
				}
				modifier = {
					factor = 1.3
					trait = drunkard
				}
				character_event = {id = aao.004 days = 10 tooltip = EVTFail}
			}	
		}
	}
	
	
}	

####Heist stage 1 failure
character_event = {
	id = aao.004
	desc = "EVTDESAaao.004"
	picture = GFX_evt_bad_news
	
	is_triggered_only = yes
	
	#run away
	option = {
		name = "EVTOPTAaao.004"
		custom_tooltip = { text = Success_intrigue }
		random_list = {
			20 = {
				imprison = event_target:target_character
				custom_tooltip = {
					text = EVTsharedfate
					hidden_tooltip = {
						event_target:accomplice = {imprison = event_target:target_character}
						character_event = {id = aao.010 days = 10}
					}
				}
			}
			30 = {
				custom_tooltip = {text = EVTEscape}
				add_trait = wounded
				custom_tooltip = {
					text = EVTsharedfate	
					hidden_tooltip = {
						event_target:accomplice = {add_trait = wounded}
						character_event = {id = aao.010 days = 10}
					}
				}
			}
			50 = {
				modifier = {
					factor = 1.2
					intrigue = 8
				}
				modifier = {
					factor = 1.2
					intrigue = 12
				}
				modifier = {
					factor = 1.2
					intrigue = 16
				}
				modifier = {
					factor = 1.2
					trait = ruthless
				}
				character_event = {id = aao.010 days = 10 tooltip = EVTEscape}
			}
		}
	}

	#beg for fogiveness
	option = {
		name = "EVTOPTBaao.004"
		custom_tooltip = { text = Success_diplomacy }
		random_list = {
			20 = {
				imprison = event_target:target_character
				custom_tooltip = {
					text = EVTsharedfate	
					hidden_tooltip = {
						event_target:accomplice = {imprison = event_target:target_character}
						character_event = {id = aao.010 days = 10}
					}
				}	
			}
			30 = {
				custom_tooltip = {text = EVTEscape}
				prestige = -500
				custom_tooltip = {
					text = EVTsharedfate
					hidden_tooltip = {
						event_target:accomplice = {prestige = -250}
						character_event = {id = aao.010 days = 10}
					}
				}	
			}
			50 = {
				modifier = {
					factor = 1.2
					diplomacy = 8
				}
				modifier = {
					factor = 1.2
					diplomacy = 12
				}
				modifier = {
					factor = 1.2
					diplomacy = 16
				}
				modifier = {
					factor = 1.2
					trait = honorable
				}
				character_event = {id = aao.010 days = 10 tooltip = EVTEscape}
			}
		}
	}
	#fight your way out
	option = {
		name = "EVTOPTCaao.004"
		custom_tooltip = { text = Success_martial }
		random_list = {
			20 = {
				imprison = event_target:target_character
				custom_tooltip = {
					text = EVTsharedfate
					hidden_tooltip = {
						event_target:accomplice = {imprison = event_target:target_character}
						character_event = {id = aao.010 days = 10}
					}
				}	
			}
			30 = {
				custom_tooltip = {text = EVTEscape}
				add_trait = wounded
				custom_tooltip = {
					text = EVTsharedfate
					hidden_tooltip = {
						event_target:accomplice = {add_trait = wounded}
						character_event = {id = aao.010 days = 10}
					}
				}
			}
			50 = {
				modifier = {
					factor = 0.7
					trait = poor_warrior	
				}
				modifier = {
					factor = 1.1
					trait = trained_warrior	
				}
				modifier = {
					factor = 1.4
					trait = skilled_warrior	
				}
				modifier = {
					factor = 1.8
					trait = master_warrior	
				}
				modifier = {
					factor = 1.2
					martial = 12
				}
				modifier = {
					factor = 1.2
					martial = 16
				}
				modifier = {
					factor = 1.1
					combat_rating = 2
				}
				modifier = {
					factor = 1.1
					event_target:accomplice = {combat_rating = 2}
				}
				character_event = {id = aao.010 days = 10 tooltip = EVTEscape}
			}
		}
	}
}
####Heist stage 2 inside guards
character_event = {
	id = aao.005
	desc = "EVTDESAaao.005"
	picture = GFX_evt_eavesdropping
	
	is_triggered_only = yes
	
	#kill them
	option = {
		name = "EVTOPTAaao.005"
		custom_tooltip = { text = Success_martial }
		random_list	= {
			#success
			35 = {
				modifier = {
					factor = 0.7
					trait = feeble	
				}
				modifier = {
					factor = 0.7
					trait = weak
				}					
				modifier = {
					factor = 0.8
					trait = misguided_warrior	
				}
				modifier = {
					factor = 1.1
					trait = tough_soldier	
				}
				modifier = {
					factor = 1.3
					trait = skilled_tactician	
				}
				modifier = {
					factor = 1.5
					trait = brilliant_strategist	
				}
				modifier = {
					factor = 0.7
					trait = poor_warrior	
				}
				modifier = {
					factor = 1.1
					trait = trained_warrior	
				}
				modifier = {
					factor = 1.4
					trait = skilled_warrior	
				}
				modifier = {
					factor = 1.8
					trait = master_warrior	
				}
				modifier = {
					factor = 1.1
					martial = 8	
				}
				modifier = {
					factor = 1.1 
					martial = 12	
				}
				modifier = {
					factor = 1.2
					martial = 16	
				}
				modifier = {
					factor = 1.2
					martial = 20	
				}
				modifier = {
					factor = 1.1
					combat_rating = 1	
				}
				modifier = {
					factor = 1.1
					combat_rating = 2	
				}
				modifier = {
					factor = 1.2
					combat_rating = 4	
				}
				modifier = {
					factor = 1.2
					combat_rating = 8	
				}
				modifier = {
					factor = 1.4
					trait = strong	
				}
				modifier = {
					factor = 1.2
					trait = robust	
				}
				modifier = {
					factor = 1.2
					trait = brave	
				}
				modifier = {
					factor = 1.6
					trait = duelist	
				}
				modifier = {
					factor = 1.2
					trait = hunter	
				}
				modifier = {
					factor = 1.2
					trait = knight	
				}
				modifier = {
					factor = 2.0
					trait = dragon_slayer	
				}
				modifier = {
					factor = 1.4
					trait = berserker	
				}
				modifier = {
					factor = 1.1
					trait = viking	
				}
				modifier = {
					factor = 1.3
					trait = ravager	
				}
				modifier = {
					factor = 1.7
					OR = {
						trait = seaking
						trait = sea_queen
					}		
				}
				modifier = {
					factor = 1.2
					trait = adventurer	
				}
				modifier = {
					factor = 1.2
					trait = favored_by_rhllor	
				}
				modifier = {
					factor = 1.5
					trait = chosen_by_rhllor	
				}
				modifier = {
					factor = 1.5
					any_artifact = {
						OR = {
							has_artifact_flag = canon_sword
							has_artifact_flag = valyrian_steel
						}
						is_artifact_equipped = yes
					}
				}
				modifier = {
					factor = 1.1
					event_target:accomplice = {martial = 8}
				}
				modifier = {
					factor = 1.2
					event_target:accomplice = {martial = 12}
				}
				modifier = {
					factor = 1.1
					event_target:accomplice = {combat_rating = 2}
				}
				modifier = {
					factor = 1.1
					event_target:accomplice = {combat_rating = 4}
				}
				modifier = {
					factor = 1.1
					event_target:accomplice = {combat_rating = 8}
				}
				modifier = {
					factor = 0.8
					event_target:accomplice = {trait = poor_warrior}
				}
				modifier = {
					factor = 1.1
					event_target:accomplice = { trait = trained_warrior}
				}
				modifier = {
					factor = 1.2
					event_target:accomplice = {trait = skilled_warrior}
				}
				modifier = {
					factor = 1.4
					event_target:accomplice = {trait = master_warrior}
				}
				character_event = {id = aao.007 days = 10 tooltip = EVTSuccess}
			}
			#failure	
			65 = {
				modifier = {
					factor = 0.8
					event_target:target_artifact = {quality = 1}
				}
				modifier = {
					factor = 0.9
					event_target:target_artifact = {quality = 2}
				}
				modifier = {
					factor = 1.1
					event_target:target_artifact = {quality = 4}
				}
				modifier = {
					factor = 1.2
					event_target:target_artifact = {quality = 5}
				}
				modifier = {
					factor = 2
					has_game_rule = { name = theft_difficulty value = on }
					event_target:target_artifact = {
						OR = {
							has_artifact_flag = canon_sword
							has_artifact_flag = valyrian_steel
							has_artifact_flag = valyrian_armour
						}
					}
				}
				modifier = {
					factor = 4
					has_game_rule = { name = theft_difficulty value = on }
					event_target:target_artifact = { artifact_type = dragon_egg }
				}
				modifier = {
					factor = 1.4
					has_disease_trigger = yes
				}
				modifier = {
					factor = 1.1
					trait = stressed	
				}
				modifier = {
					factor = 1.3
					trait = drunkard
				}
				character_event = {id = aao.006 days = 10 tooltip = EVTFail}
			}
		}
	}
	#poison them with drinks
	option = {
		name = "EVTOPTBaao.005"
		custom_tooltip = { text = Success_diplomacy_intrigue }
		random_list	= {
			40 = {
				modifier = {
					factor = 0.8
					trait = honest	
				}
				modifier = {
					factor = 0.8
					trait = stutter
				}
				modifier = {
					factor = 0.8
					trait = shy	
				}	
				modifier = {
					factor = 0.8
					trait = honorable
				}
				modifier = {
					factor = 0.8
					OR = {
						trait = naive_appeaser
						trait = amateurish_plotter
					}	
				}
				modifier = {
					factor = 1.1
					OR = {
						trait = underhanded_rogue
						trait = flamboyant_schemer
					}	
				}
				modifier = {
					factor = 1.3
					OR = {
						trait = charismatic_negotiator
						trait = intricate_webweaver
					}	
				}
				modifier = {
					factor = 1.5
					OR = {
						trait = grey_eminence
						trait = elusive_shadow
					}	
				}			
				modifier = {
					factor = 1.1
					intrigue = 8	
				}
				modifier = {
					factor = 1.1
					intrigue = 12	
				}
				modifier = {
					factor = 1.2 
					intrigue = 16	
				}
				modifier = {
					factor = 1.1
					diplomacy = 8	
				}
				modifier = {
					factor = 1.1
					diplomacy = 12	
				}
				modifier = {
					factor = 1.2 
					diplomacy = 16	
				}				
				modifier = {
					factor = 1.2
					trait = quick	
				}
				modifier = {
					factor = 1.5
					trait = genius	
				}
				modifier = {
					factor = 1.3
					trait = shrewd
				}
				modifier = {
					factor = 1.2
					trait = gregarious
				}
				modifier = {
					factor = 1.1
					trait = socializer
				}
				modifier = {
					factor = 1.1
					trait = impaler	
				}
				modifier = {
					factor = 1.5
					trait = schemer	
				}
				modifier = {
					factor = 1.4
					trait = deceitful	
				}
				modifier = {
					factor = 1.4
					trait = ruthless	
				}
				modifier = {
					factor = 1.2
					trait = favored_by_rhllor	
				}
				modifier = {
					factor = 1.5
					trait = chosen_by_rhllor	
				}
				modifier = {
					factor = 1.1
					event_target:accomplice = {intrigue = 8}
				}
				modifier = {
					factor = 1.2
					event_target:accomplice = {intrigue = 14}
				}
				modifier = {
					factor = 1.1
					event_target:accomplice = {diplomacy = 8}
				}
				modifier = {
					factor = 1.2
					event_target:accomplice = {diplomacy = 14}
				}
				character_event = {id = aao.007 days = 10 tooltip = EVTSuccess}
			}
			#failure
			60 = {
				modifier = {
					factor = 0.8
					event_target:target_artifact = {quality = 1}
				}
				modifier = {
					factor = 0.9
					event_target:target_artifact = {quality = 2}
				}
				modifier = {
					factor = 1.1
					event_target:target_artifact = {quality = 4}
				}
				modifier = {
					factor = 1.2
					event_target:target_artifact = {quality = 5}
				}
				modifier = {
					factor = 2
					has_game_rule = { name = theft_difficulty value = on }
					event_target:target_artifact = {
						OR = {
							has_artifact_flag = canon_sword
							has_artifact_flag = valyrian_steel
							has_artifact_flag = valyrian_armour
						}
					}
				}
				modifier = {
					factor = 4
					has_game_rule = { name = theft_difficulty value = on }
					event_target:target_artifact = { artifact_type = dragon_egg }
				}
				modifier = {
					factor = 1.4
					has_disease_trigger = yes
				}
				modifier = {
					factor = 1.1
					trait = stressed	
				}
				modifier = {
					factor = 1.3
					trait = drunkard
				}
				character_event = {id = aao.006 days = 10 tooltip = EVTFail}
			}
		}
	}
	#hermatic gas
	option = {
		name = "EVTOPTCaao.005"
		custom_tooltip = { text = Success_alchemy }
		trigger = { society_member_of = alchemists_guild }
		
		random_list = {
			60 = {		
				modifier = {
					factor = 0.8
					NOT = {learning = 8}
				}
				modifier = {
					factor = 0.8
					trait = detached_priest	
				}
				modifier = {
					factor = 1.1
					trait = martial_cleric	
				}
				modifier = {
					factor = 1.3
					trait = scholarly_theologian	
				}
				modifier = {
					factor = 1.5
					trait = mastermind_theologian	
				}
				modifier = {
					factor = 1.1
					learning = 10
				}
				modifier = {
					factor = 1.2
					learning = 12
				}
				modifier = {
					factor = 1.2
					learning = 16
				}
				modifier = {
					factor = 1.2
					learning = 20
				}
				modifier = {
					factor = 1.2
					trait = quick
				}
				modifier = {
					factor = 1.5
					trait = genius
				}
				modifier = {
					factor = 1.3
					trait = shrewd
				}
				modifier = {
					factor = 1.5
					trait = fire_obsessed	
				}
				modifier = {
					factor = 1.2
					trait = favored_by_rhllor	
				}
				modifier = {
					factor = 1.5
					trait = chosen_by_rhllor	
				}
				character_event = {id = aao.007 days = 10 tooltip = EVTSuccess}
			}
			#failure
			40 = {
				modifier = {
					factor = 0.8
					event_target:target_artifact = {quality = 1}
				}
				modifier = {
					factor = 0.9
					event_target:target_artifact = {quality = 2}
				}
				modifier = {
					factor = 1.1
					event_target:target_artifact = {quality = 4}
				}
				modifier = {
					factor = 1.2
					event_target:target_artifact = {quality = 5}
				}
				modifier = {
					factor = 2
					has_game_rule = { name = theft_difficulty value = on }
					event_target:target_artifact = {
						OR = {
							has_artifact_flag = canon_sword
							has_artifact_flag = valyrian_steel
							has_artifact_flag = valyrian_armour
						}
					}
				}
				modifier = {
					factor = 4
					has_game_rule = { name = theft_difficulty value = on }
					event_target:target_artifact = { artifact_type = dragon_egg }
				}
				modifier = {
					factor = 1.4
					has_disease_trigger = yes
				}
				modifier = {
					factor = 1.1
					trait = stressed	
				}
				modifier = {
					factor = 1.3
					trait = drunkard
				}
				character_event = {id = aao.006 days = 10 tooltip = EVTFail}
			}
		}
	}
	
	#seduce them
	option = {
		name = "EVTOPTDaao.005"
		custom_tooltip = { text = Success_seduction }
		trigger = {
			OR = {
				ROOT = {is_female = yes}
				event_target:accomplice = {is_female = yes}
			}
		}
		random_list = {
			60 = {
				modifier = {
					factor = 0.4
					OR = {
						trait = homosexual
						event_target:accomplice = {trait = homosexual}
					}	
				}
				modifier = {
					factor = 0.8
					OR = {
						trait = ugly
						event_target:accomplice = {trait = ugly}
					}	
				}
				modifier = {
					factor = 0.8
					OR = {
						trait = harelip
						event_target:accomplice = {trait = harelip}
					}	
				}
				modifier = {
					factor = 0.5
					OR = {
						trait = inbred
						event_target:accomplice = {trait = inbred}
					}	
				}
				modifier = {
					factor = 0.8
					OR = {
						trait = weak
						event_target:accomplice = {trait = weak}
					}	
				}
				modifier = {
					factor = 0.8
					OR = {
						trait = feeble
						event_target:accomplice = {trait = feeble}
					}	
				}
				modifier = {
					factor = 0.8
					OR = {
						trait = rude
						event_target:accomplice = {trait = rude}
					}	
				}
				modifier = {
					factor = 1.1
					OR = {
						diplomacy = 10
						event_target:accomplice = {diplomacy = 10}
					}	
				}
				modifier = {
					factor = 1.1
					OR = {
						diplomacy = 14
						event_target:accomplice = {diplomacy = 14}
					}	
				}
				modifier = {
					factor = 1.2
					OR = {
						intrigue = 10
						event_target:accomplice = {intrigue = 10}
					}	
				}
				modifier = {
					factor = 1.2
					OR = {
						intrigue = 14
						event_target:accomplice = {intrigue = 14}
					}	
				}
				modifier = {
					factor = 1.5
					OR = {
						trait = fair
						event_target:accomplice = {trait = fair}
					}	
				}
				modifier = {
					factor = 2.0
					OR = {
						trait = seductress
						event_target:accomplice = {trait = seductress}
					}			
				}
				modifier = {
					factor = 1.4
					OR = {
						trait = gregarious
						event_target:accomplice = {trait = gregarious}
					}	
				}
				modifier = {
					factor = 1.4
					OR = {
						trait = socializer
						event_target:accomplice = {trait = socializer}
					}	
				}
				modifier = {
					factor = 1.2
					OR = {
						trait = authoritative
						event_target:accomplice = {trait = authoritative}
					}	
				}
				modifier = {
					factor = 1.2
					OR = {
						trait = fashionable
						event_target:accomplice = {trait = fashionable}
					}	
				}
				modifier = {
					factor = 1.2
					OR = {
						trait = favored_by_rhllor
						event_target:accomplice = {trait = favored_by_rhllor}
					}	
				}
				modifier = {
					factor = 1.5
					OR = {
						trait = chosen_by_rhllor
						event_target:accomplice = {trait = chosen_by_rhllor}
					}	
				}
				character_event = {id = aao.007 days = 10 tooltip = EVTSuccess}
			}
			#failure
			40 = {
				modifier = {
					factor = 0.8
					event_target:target_artifact = {quality = 1}
				}
				modifier = {
					factor = 0.9
					event_target:target_artifact = {quality = 2}
				}
				modifier = {
					factor = 1.1
					event_target:target_artifact = {quality = 4}
				}
				modifier = {
					factor = 1.2
					event_target:target_artifact = {quality = 5}
				}
				modifier = {
					factor = 2
					has_game_rule = { name = theft_difficulty value = on }
					event_target:target_artifact = {
						OR = {
							has_artifact_flag = canon_sword
							has_artifact_flag = valyrian_steel
							has_artifact_flag = valyrian_armour
						}
					}
				}
				modifier = {
					factor = 4
					has_game_rule = { name = theft_difficulty value = on }
					event_target:target_artifact = { artifact_type = dragon_egg }
				}
				modifier = {
					factor = 1.4
					has_disease_trigger = yes
				}
				modifier = {
					factor = 1.1
					trait = stressed	
				}
				modifier = {
					factor = 1.3
					trait = drunkard
				}
				character_event = {id = aao.006 days = 10 tooltip = EVTFail}
			}
		}
	}
}
####Heist Stage 2 failure
character_event = {
	id = aao.006
	desc = "EVTDESAaao.006"
	picture = GFX_evt_melee
	
	is_triggered_only = yes
	
	#fight 
	option = {
		name = "EVTOPTAaao.006"
		custom_tooltip = { text = Success_martial }
		random_list = {
			40 = {
				imprison = event_target:target_character
				custom_tooltip = {
					text = EVTsharedfate
					hidden_tooltip = {
						event_target:accomplice = {imprison = event_target:target_character}
						character_event = {id = aao.010 days = 10}
					}
				}	
			}
			30 = {
				custom_tooltip = {text = EVTEscape}
				add_maimed_trait_effect = yes
				custom_tooltip = {
					text = EVTsharedfate
					hidden_tooltip = {
						event_target:accomplice = {add_maimed_trait_effect = yes}
						character_event = {id = aao.010 days = 10}
					}
				}
			}
			30 = {
				modifier = {
					factor = 0.7
					trait = poor_warrior	
				}
				modifier = {
					factor = 1.1
					trait = trained_warrior	
				}
				modifier = {
					factor = 1.4
					trait = skilled_warrior	
				}
				modifier = {
					factor = 1.8
					trait = master_warrior	
				}
				modifier = {
					factor = 1.2
					martial = 12
				}
				modifier = {
					factor = 1.2
					martial = 14
				}
				modifier = {
					factor = 1.2
					combat_rating = 2
				}
				modifier = {
					factor = 1.1
					event_target:accomplice = {combat_rating = 2}
				}
				character_event = {id = aao.010 days = 10 tooltip = EVTEscape}
			}
		}
	}
	#bribe the guards
	option = {
		name = "EVTOPTBaao.006"
		custom_tooltip = { text = Success_diplomacy }
		random_list = {
			30 = {
				imprison = event_target:target_character
				custom_tooltip = {
					text = EVTsharedfate
					hidden_tooltip = {
						event_target:accomplice = {imprison = event_target:target_character}
						character_event = {id = aao.010 days = 10}
					}	
				}	
			}
			20 = {
				custom_tooltip = {text = EVTEscape}
				add_character_modifier = {
					name = pathetic_bribe
					years = 5
				}
				scaled_wealth = {value = -0.10 min = 30}
				custom_tooltip = {
					text = EVTsharedfate
					hidden_tooltip = {
						event_target:accomplice = {
							add_character_modifier = {
								name = pathetic_bribe
								years = 5
							}
							scaled_wealth = {value = -0.05 min = 10}
						}
						character_event = {id = aao.010 days = 10}
					}
				}	
			}
			50 = {
				modifier = {
					factor = 1.2
					diplomacy = 10
				}
				modifier = {
					factor = 1.2
					diplomacy = 12
				}
				modifier = {
					factor = 1.2
					diplomacy = 14
				}
				modifier = {
					factor = 1.2
					diplomacy = 16
				}
				custom_tooltip = {text = EVTEscape}
				scaled_wealth = {value = -0.20 min = 100}		
				custom_tooltip = {
					text = EVTsharedfate
					hidden_tooltip = {
						event_target:accomplice = {scaled_wealth = {value = -0.10 min = 20}}	
						character_event = {id = aao.010 days = 10}
					}
				}
			}
		}
	}	
	#jump out the window
	option = {
		name = "EVTOPTCaao.006"
		custom_tooltip = { text = Success_intrigue }
		random_list = {
			10 = {
				death = {death_reason = death_murder_unknown_fall}
				custom_tooltip = {
					text = EVTsharedfate
					hidden_tooltip = {
						event_target:accomplice = {death = {death_reason = death_murder_unknown_fall}}
					}
				}	
				hidden_tooltip = {
					clear_event_target = target_artifact
					clear_event_target = target_character
					clear_event_target = accomplice
				}
			}
			50 = {
				imprison = event_target:target_character
				custom_tooltip = {
					text = EVTsharedfate
					hidden_tooltip = {
						event_target:accomplice = {imprison = event_target:target_character}
						character_event = {id = aao.010 days = 10}
					}
				}
			}
			40 = {
				modifier = {
					factor = 0.8
					trait = feeble
				}
				modifier = {
					factor = 0.8
					trait = weak
				}
				modifier = {
					factor = 1.2
					intrigue = 10
				}
				modifier = {
					factor = 1.2
					intrigue = 12
				}
				modifier = {
					factor = 1.2
					intrigue = 14
				}
				modifier = {
					factor = 1.2
					intrigue = 16
				}
				modifier = {
					factor = 1.4
					trait = strong
				}
				modifier = {
					factor = 1.4
					trait = robust
				}
				modifier = {
					factor = 1.4
					trait = brave
				}
				character_event = {id = aao.010 days = 10 tooltip = EVTEscape}
			}
		}
	}
}
####Heist Stage 3
character_event = {
	id = aao.007
	desc = "EVTDESAaao.007"
	picture = GFX_evt_treasure_chamber
	
	is_triggered_only = yes
	
	#search carefully
	option = {
		name = "EVTOPTAaao.007"
		custom_tooltip = { text = Success_stewardship_learning }
		random_list = {
			40 = {
				modifier = {
					factor = 0.9
					trait = slothful
				}
				modifier = {
					factor = 0.5
					trait = one_handed
				}
				modifier = {
					factor = 0.8
					trait = arbitrary
				}
				modifier = {
					factor = 1.1
					OR = {
						trait = thrifty_clerk
						trait = martial_cleric
					}
				}
				modifier = {
					factor = 1.3
					OR = {
						trait = fortune_builder
						trait = scholarly_theologian
					}
				}
				modifier = {
					factor = 1.5
					OR = {
						trait = midas_touched
						trait = mastermind_theologian
					}
				}
				modifier = {
					factor = 1.1
					stewardship = 8
				}
				modifier = {
					factor = 1.2
					stewardship = 10
				}
				modifier = {
					factor = 1.2
					stewardship = 16
				}
				modifier = {
					factor = 1.3
					stewardship = 20
				}
				modifier = {
					factor = 1.1
					learning = 8
				}
				modifier = {
					factor = 1.2
					learning = 10
				}
				modifier = {
					factor = 1.2
					learning = 16
				}
				modifier = {
					factor = 1.2
					learning = 20
				}
				modifier = {
					factor = 1.5
					trait = diligent
				}
				modifier = {
					factor = 1.2
					trait = quick
				}
				modifier = {
					factor = 1.5
					trait = genius
				}
				modifier = {
					factor = 1.3
					trait = shrewd
				}
				modifier = {
					factor = 1.5
					trait = administrator
				}
				modifier = {
					factor = 1.5
					trait = scholar
				}
				modifier = {
					factor = 1.5
					trait = poet
				}
				modifier = {
					factor = 1.5
					trait = erudite
				}
				modifier = {
					factor = 1.2
					trait = favored_by_rhllor	
				}
				modifier = {
					factor = 1.5
					trait = chosen_by_rhllor	
				}
				modifier = {
					factor = 1.2
					event_target:accomplice = {stewardship = 8}
				}
				modifier = {
					factor = 1.2
					event_target:accomplice = {learning = 8}
				}
				modifier = {
					factor = 1.3
					event_target:accomplice = {trait = diligent}
				}
				character_event = {id = aao.009 days = 10 tooltip = EVTSuccess}
			}
			#failure
			60 = {
				modifier = {
					factor = 0.8
					event_target:target_artifact = {quality = 1}
				}
				modifier = {
					factor = 0.9
					event_target:target_artifact = {quality = 2}
				}
				modifier = {
					factor = 1.1
					event_target:target_artifact = {quality = 4}
				}
				modifier = {
					factor = 1.2
					event_target:target_artifact = {quality = 5}
				}
				modifier = {
					factor = 2
					has_game_rule = { name = theft_difficulty value = on }
					event_target:target_artifact = {
						OR = {
							has_artifact_flag = canon_sword
							has_artifact_flag = valyrian_steel
							has_artifact_flag = valyrian_armour
						}
					}
				}
				modifier = {
					factor = 4
					has_game_rule = { name = theft_difficulty value = on }
					event_target:target_artifact = { artifact_type = dragon_egg }
				}
				modifier = {
					factor = 1.4
					has_disease_trigger = yes
				}
				modifier = {
					factor = 1.1
					trait = stressed	
				}
				modifier = {
					factor = 1.3
					trait = drunkard
				}
				character_event = {id = aao.008 days = 10 tooltip = EVTFail}
			}
		}
	}
	#search franticly
	option = {
		name = "EVTOPTBaao.007"
		custom_tooltip = { text = Success_everything }
		random_list = {
			50 = {
				modifier = {
					factor = 0.9
					trait = slothful
				}
				modifier = {
					factor = 0.5
					trait = one_handed
				}
				modifier = {
					factor = 0.8
					trait = arbitrary
				}
				modifier = {
					factor = 1.1
					stewardship = 12
				}
				modifier = {
					factor = 1.1
					learning = 12
				}
				modifier = {
					factor = 1.1
					martial = 12
				}
				modifier = {
					factor = 1.1
					diplomacy = 12
				}
				modifier = {
					factor = 1.1
					intrigue = 12
				}
				modifier = {
					factor = 1.2
					stewardship = 16
				}
				modifier = {
					factor = 1.2
					learning = 16
				}
				modifier = {
					factor = 1.2
					martial = 16
				}
				modifier = {
					factor = 1.2
					diplomacy = 16
				}
				modifier = {
					factor = 1.2
					intrigue = 16
				}
				modifier = {
					factor = 1.2
					trait = favored_by_rhllor	
				}
				modifier = {
					factor = 1.5
					trait = chosen_by_rhllor	
				}
				modifier = {
					factor = 1.1
					event_target:accomplice = {diplomacy = 10}
				}
				modifier = {
					factor = 1.1
					event_target:accomplice = {martial = 10}
				}
				modifier = {
					factor = 1.1
					event_target:accomplice = {stewardship = 10}
				}
				modifier = {
					factor = 1.1
					event_target:accomplice = {intrigue = 10}
				}
				modifier = {
					factor = 1.1
					event_target:accomplice = {learning = 10}
				}
				character_event = {id = aao.009 days = 10 tooltip = EVTSuccess}
			}
			#failure
			50 = {
				modifier = {
					factor = 0.8
					event_target:target_artifact = {quality = 1}
				}
				modifier = {
					factor = 0.9
					event_target:target_artifact = {quality = 2}
				}
				modifier = {
					factor = 1.1
					event_target:target_artifact = {quality = 4}
				}
				modifier = {
					factor = 1.2
					event_target:target_artifact = {quality = 5}
				}
				modifier = {
					factor = 2
					has_game_rule = { name = theft_difficulty value = on }
					event_target:target_artifact = {
						OR = {
							has_artifact_flag = canon_sword
							has_artifact_flag = valyrian_steel
							has_artifact_flag = valyrian_armour
						}
					}
				}
				modifier = {
					factor = 4
					has_game_rule = { name = theft_difficulty value = on }
					event_target:target_artifact = { artifact_type = dragon_egg }
				}
				modifier = {
					factor = 1.4
					has_disease_trigger = yes
				}
				modifier = {
					factor = 1.1
					trait = stressed	
				}
				modifier = {
					factor = 1.3
					trait = drunkard
				}
				character_event = {id = aao.008 days = 10 tooltip = EVTFail}
			}
		}
	}
	#split up to search
	option = {
		name = "EVTOPTCaao.007"
		custom_tooltip = { text = Success_split_up }
		random_list = {
			50 = {
				modifier = {
					factor = 0.9
					trait = slothful
				}
				modifier = {
					factor = 0.5
					trait = one_handed
				}
				modifier = {
					factor = 0.8
					trait = arbitrary
				}
				modifier = {
					factor = 1.1
					stewardship = 8
				}
				modifier = {
					factor = 1.1
					stewardship = 12
				}
				modifier = {
					factor = 1.1
					learning = 8
				}
				modifier = {
					factor = 1.1
					learning = 12
				}
				modifier = {
					factor = 1.2
					OR = {
						trait = thrifty_clerk
						trait = fortune_builder
						trait = midas_touched
						trait = martial_cleric
						trait = scholarly_theologian
						trait = mastermind_theologian
					}
				}
				modifier = {
					factor = 1.2
					trait = diligent
				}
				modifier = {
					factor = 1.2
					trait = favored_by_rhllor	
				}
				modifier = {
					factor = 1.5
					trait = chosen_by_rhllor	
				}
				modifier = {
					factor = 0.8
					event_target:accomplice = {trait = stressed}	
				}
				modifier = {
					factor = 0.8
					event_target:accomplice = {trait = drunkard}
				}
				modifier = {
					factor = 0.9
					event_target:accomplice = {trait = slothful}
				}
				modifier = {
					factor = 0.5
					event_target:accomplice = {trait = one_handed}
				}
				modifier = {
					factor = 0.8
					event_target:accomplice = {trait = arbitrary}
				}
				modifier = {
					factor = 1.5
					event_target:accomplice = {stewardship = 10}
				}
				modifier = {
					factor = 1.5
					event_target:accomplice = {learning = 10}
				}
				modifier = {
					factor = 1.5
					event_target:accomplice = {stewardship = 20}
				}
				modifier = {
					factor = 1.5
					event_target:accomplice = {learning = 20}
				}
				modifier = {
					factor = 1.2
					event_target:accomplice = {
						OR = {
							trait = thrifty_clerk
							trait = martial_cleric
						}
					}	
				}
				modifier = {
					factor = 1.4
					event_target:accomplice = {
						OR = {
							trait = fortune_builder
							trait = scholarly_theologian
						}
					}	
				}
				modifier = {
					factor = 1.6
					event_target:accomplice = {
						OR = {
							trait = midas_touched
							trait = mastermind_theologian
						}
					}	
				}
				modifier = {
					factor = 1.5
					event_target:accomplice = {trait = diligent}
				}
				modifier = {
					factor = 1.5
					event_target:accomplice = {trait = favored_by_rhllor}
				}
				modifier = {
					factor = 1.5
					event_target:accomplice = {trait = chosen_by_rhllor}
				}
				character_event = {id = aao.009 days = 10 tooltip = EVTSuccess}
			}
			#failure
			50 = {
				modifier = {
					factor = 0.8
					event_target:target_artifact = {quality = 1}
				}
				modifier = {
					factor = 0.9
					event_target:target_artifact = {quality = 2}
				}
				modifier = {
					factor = 1.1
					event_target:target_artifact = {quality = 4}
				}
				modifier = {
					factor = 1.2
					event_target:target_artifact = {quality = 5}
				}
				modifier = {
					factor = 2
					has_game_rule = { name = theft_difficulty value = on }
					event_target:target_artifact = {
						OR = {
							has_artifact_flag = canon_sword
							has_artifact_flag = valyrian_steel
							has_artifact_flag = valyrian_armour
						}
					}
				}
				modifier = {
					factor = 4
					has_game_rule = { name = theft_difficulty value = on }
					event_target:target_artifact = { artifact_type = dragon_egg }
				}
				modifier = {
					factor = 1.4
					has_disease_trigger = yes
				}
				modifier = {
					factor = 1.1
					trait = stressed	
				}
				modifier = {
					factor = 1.3
					trait = drunkard
				}
				character_event = {id = aao.008 days = 10 tooltip = EVTFail}
			}
		}
	}
	#use magic
	option = {
		name = "EVTOPTDaao.007"
		custom_tooltip = { text = Success_magic }
		trigger = {
			OR = {
				trait = fire_obsessed
				trait = favored_by_rhllor
				trait = chosen_by_rhllor
				trait = mystic
				society_is_devil_worshiper = yes
			}
		}
		random_list = {
			60 = {
				modifier = {
					factor = 1.2
					learning = 10
				}
				modifier = {
					factor = 1.2
					learning = 14
				}
				modifier = {
					factor = 1.3
					learning = 18
				}
				modifier = {
					factor = 1.4
					learning = 20
				}
				modifier = {
					factor = 1.5
					trait = mystic	
				}
				modifier = {
					factor = 1.2
					society_is_devil_worshiper = yes
					society_rank = 1
				}
				modifier = {
					factor = 1.4
					society_is_devil_worshiper = yes
					society_rank = 2
				}
				modifier = {
					factor = 1.6
					society_is_devil_worshiper = yes
					society_rank = 3
				}
				modifier = {
					factor = 2.0
					society_is_devil_worshiper = yes
					society_rank = 4
				}
				modifier = {
					factor = 1.5
					trait = favored_by_rhllor	
				}
				modifier = {
					factor = 2.0
					trait = chosen_by_rhllor	
				}
				character_event = {id = aao.009 days = 10 tooltip = EVTSuccess}
			}
			#failure
			40 = {
				modifier = {
					factor = 0.8
					event_target:target_artifact = {quality = 1}
				}
				modifier = {
					factor = 0.9
					event_target:target_artifact = {quality = 2}
				}
				modifier = {
					factor = 1.1
					event_target:target_artifact = {quality = 4}
				}
				modifier = {
					factor = 1.2
					event_target:target_artifact = {quality = 5}
				}
				modifier = {
					factor = 2
					has_game_rule = { name = theft_difficulty value = on }
					event_target:target_artifact = {
						OR = {
							has_artifact_flag = canon_sword
							has_artifact_flag = valyrian_steel
							has_artifact_flag = valyrian_armour
						}
					}
				}
				modifier = {
					factor = 4
					has_game_rule = { name = theft_difficulty value = on }
					event_target:target_artifact = { artifact_type = dragon_egg }
				}
				modifier = {
					factor = 1.4
					has_disease_trigger = yes
				}
				modifier = {
					factor = 1.1
					trait = stressed	
				}
				modifier = {
					factor = 1.3
					trait = drunkard
				}
				character_event = {id = aao.008 days = 10 tooltip = EVTFail}
			}
		}
	}
}
####Heist Stage 3 failure
character_event = {
	id = aao.008
	desc = "EVTDESAaao.008"
	picture = GFX_evt_catching_heretic
	
	is_triggered_only = yes
	
	#surrender
	option = {
		name = "EVTOPTAaao.008"
		imprison = event_target:target_character
		custom_tooltip = {
			text = EVTsharedfate
			hidden_tooltip = {
				event_target:accomplice = {
					imprison = event_target:target_character
					opinion = {modifier = opinion_coward who = ROOT years = 5}
				}
				character_event = {id = aao.010 days = 10}
			}
		}	
	}
	#fight your way out
	option = {
		name = "EVTOPTBaao.008"
		custom_tooltip = { text = Success_martial }
		random_list = {
			#wounded capture
			40 = {
				add_trait = wounded
				imprison = event_target:target_character
				custom_tooltip = {
					text = EVTsharedfate
					hidden_tooltip = {
						event_target:accomplice = {
							add_trait = wounded
							imprison = event_target:target_character
						}
						character_event = {id = aao.010 days = 10}
					}
				}	
			}
			#capture
			20 = {
				imprison = event_target:target_character
				custom_tooltip = {
					text = EVTsharedfate
					hidden_tooltip = {
						event_target:accomplice = {imprison = event_target:target_character}
						character_event = {id = aao.010 days = 10}
					}
				}	
			}
			#wounded escape
			20 = {
				modifier = {
					factor = 0.7
					trait = feeble	
				}
				modifier = {
					factor = 0.7
					trait = weak
				}					
				modifier = {
					factor = 0.8
					trait = misguided_warrior	
				}
				modifier = {
					factor = 1.1
					trait = tough_soldier	
				}
				modifier = {
					factor = 1.3
					trait = skilled_tactician	
				}
				modifier = {
					factor = 1.5
					trait = brilliant_strategist	
				}
				modifier = {
					factor = 0.7
					trait = poor_warrior	
				}
				modifier = {
					factor = 1.1
					trait = trained_warrior	
				}
				modifier = {
					factor = 1.4
					trait = skilled_warrior	
				}
				modifier = {
					factor = 1.8
					trait = master_warrior	
				}
				modifier = {
					factor = 1.1
					combat_rating = 2	
				}
				modifier = {
					factor = 1.2
					combat_rating = 4	
				}
				modifier = {
					factor = 1.2
					combat_rating = 8	
				}
				modifier = {
					factor = 1.4
					trait = strong	
				}
				modifier = {
					factor = 1.2
					trait = robust	
				}
				modifier = {
					factor = 1.2
					trait = brave	
				}
				modifier = {
					factor = 1.5
					trait = duelist	
				}
				modifier = {
					factor = 1.2
					trait = knight	
				}
				modifier = {
					factor = 2.0
					trait = dragon_slayer	
				}
				modifier = {
					factor = 1.4
					trait = berserker	
				}
				modifier = {
					factor = 1.3
					trait = ravager	
				}
				modifier = {
					factor = 1.7
					OR = {
						trait = seaking
						trait = sea_queen
					}		
				}
				modifier = {
					factor = 1.2
					trait = favored_by_rhllor	
				}
				modifier = {
					factor = 1.5
					trait = chosen_by_rhllor	
				}
				modifier = {
					factor = 1.5
					any_artifact = {
						OR = {
							has_artifact_flag = canon_sword
							has_artifact_flag = valyrian_steel
						}
						is_artifact_equipped = yes
					}
				}
				modifier = {
					factor = 1.1
					event_target:accomplice = {combat_rating = 4}
				}
				modifier = {
					factor = 1.1
					event_target:accomplice = {combat_rating = 8}
				}
				modifier = {
					factor = 0.8
					event_target:accomplice = {trait = poor_warrior}
				}
				modifier = {
					factor = 1.1
					event_target:accomplice = { trait = trained_warrior}
				}
				modifier = {
					factor = 1.2
					event_target:accomplice = {trait = skilled_warrior}
				}
				modifier = {
					factor = 1.4
					event_target:accomplice = {trait = master_warrior}
				}
				custom_tooltip = {text = EVTEscape}
				add_trait = wounded
				custom_tooltip = {
					text = EVTsharedfate
					event_target:accomplice = {add_trait = wounded}
					character_event = {id = aao.010 days = 10}
				}
			}
			#no penalty
			20 = {
				modifier = {
					factor = 0.5
					trait = feeble	
				}
				modifier = {
					factor = 0.5
					trait = weak
				}					
				modifier = {
					factor = 0.6
					trait = misguided_warrior	
				}
				modifier = {
					factor = 1.1
					trait = skilled_tactician	
				}
				modifier = {
					factor = 1.3
					trait = brilliant_strategist	
				}
				modifier = {
					factor = 0.6
					trait = poor_warrior	
				}
				modifier = {
					factor = 0.9
					trait = trained_warrior	
				}
				modifier = {
					factor = 1.2
					trait = skilled_warrior	
				}
				modifier = {
					factor = 1.4
					trait = master_warrior	
				}
				modifier = {
					factor = 1.1
					combat_rating = 4	
				}
				modifier = {
					factor = 1.1
					combat_rating = 8	
				}
				modifier = {
					factor = 1.2
					trait = strong	
				}
				modifier = {
					factor = 1.1
					trait = robust	
				}
				modifier = {
					factor = 1.1
					trait = brave	
				}
				modifier = {
					factor = 1.2
					trait = duelist	
				}
				modifier = {
					factor = 1.1
					trait = knight	
				}
				modifier = {
					factor = 1.5
					trait = dragon_slayer	
				}
				modifier = {
					factor = 1.2
					trait = berserker	
				}
				modifier = {
					factor = 1.1
					trait = ravager	
				}
				modifier = {
					factor = 1.3
					OR = {
						trait = seaking
						trait = sea_queen
					}		
				}
				modifier = {
					factor = 1.1
					trait = favored_by_rhllor	
				}
				modifier = {
					factor = 1.4
					trait = chosen_by_rhllor	
				}
				modifier = {
					factor = 1.2
					any_artifact = {
						OR = {
							has_artifact_flag = canon_sword
							has_artifact_flag = valyrian_steel
						}
						is_artifact_equipped = yes
					}
				}
				modifier = {
					factor = 1.1
					event_target:accomplice = {combat_rating = 4}
				}
				modifier = {
					factor = 1.1
					event_target:accomplice = {combat_rating = 8}
				}
				modifier = {
					factor = 0.7
					event_target:accomplice = {trait = poor_warrior}
				}
				modifier = {
					factor = 1.1
					event_target:accomplice = { trait = trained_warrior}
				}
				modifier = {
					factor = 1.2
					event_target:accomplice = {trait = skilled_warrior}
				}
				modifier = {
					factor = 1.4
					event_target:accomplice = {trait = master_warrior}
				}
				character_event = {id = aao.010 days = 10 tooltip = EVTEscape}
			}
		}
	}
	#demand audience
	option = {
		name = "EVTOPTCaao.008"
		custom_tooltip = { text = Success_diplomacy }
		random_list = {
			#levy
			40 = {
				modifier = {
					factor = 0.8
					trait = stressed	
				}
				modifier = {
					factor = 0.8
					trait = drunkard
				}
				modifier = {
					factor = 0.8
					trait = stutter
				}
				modifier = {
					factor = 0.8
					trait = shy
				}
				modifier = {
					factor = 1.1
					OR = {
						trait = naive_appeaser
						trait = underhanded_rogue
						trait = charismatic_negotiator
						trait = grey_eminence
					}
				}
				modifier = {
					factor = 1.1
					diplomacy = 12	
				}
				modifier = {
					factor = 1.2
					trait = gregarious
				}
				modifier = {
					factor = 0.8
					event_target:target_character = {trait = content}
				}
				modifier = {
					factor = 1.5
					event_target:target_character = {trait = ambitious}
				}
				modifier = {
					factor = 1.2
					event_target:target_character = {
						OR = { 
							trait = misguided_warrior
							trait = tough_soldier
							trait = skilled_tactician
							trait = brilliant_strategist
						}
					}
				}
				modifier = {
					factor = 1.2
					event_target:target_character = {trait = envious}
				}
				modifier = {
					factor = 1.1
					event_target:target_character = {martial = 8}
				}
				modifier = {
					factor = 1.2
					event_target:target_character = {martial = 16}
				}
				modifier = {
					factor = 1.5
					event_target:target_character = {
						OR = {
							in_faction = faction_succ_seniority
							in_faction = faction_succ_primogeniture
							in_faction = faction_succ_feudal_elective
							in_faction = faction_lower_crown_authority
							in_faction = faction_independence
							in_faction = faction_claimant
							in_faction = faction_depose_liege
							in_faction = faction_republic
							in_faction = faction_increase_council_power
						}
					}
				}
				custom_tooltip = {
					text = levy_agreement
					hidden_tooltip = {
						add_character_modifier = {name = levy_agreement_neg years = 5}
						event_target:target_character = {add_character_modifier = {modifier = levy_agreement_pos years = 5}}
						character_event = {id = aao.010 days = 10}
					}
				}
			}
			#tax
			40 = {
				modifier = {
					factor = 0.8
					trait = stressed	
				}
				modifier = {
					factor = 0.8
					trait = drunkard
				}
				modifier = {
					factor = 0.8
					trait = stutter
				}
				modifier = {
					factor = 0.8
					trait = shy
				}
				modifier = {
					factor = 1.1
					OR = {
						trait = naive_appeaser
						trait = underhanded_rogue
						trait = charismatic_negotiator
						trait = grey_eminence
					}
				}
				modifier = {
					factor = 1.1
					diplomacy = 12	
				}
				modifier = {
					factor = 1.2
					trait = gregarious
				}
				modifier = {
					factor = 0.8
					event_target:target_character = {trait = charitable}
				}
				modifier = {
					factor = 1.2
					event_target:target_character = {
						OR = { 
							trait = indulgent_wastrel
							trait = thrifty_clerk
							trait = fortune_builder
							trait = midas_touched
						}
					}
				}
				modifier = {
					factor = 1.2
					event_target:target_character = {trait = envious}
				}
				modifier = {
					factor = 1.2
					event_target:target_character = {trait = greedy}
				}
				modifier = {
					factor = 1.2
					event_target:target_character = {trait = gluttonous}
				}
				modifier = {
					factor = 1.2
					event_target:target_character = {trait = deceitful}
				}
				modifier = {
					factor = 1.2
					event_target:target_character = {trait = shrewd}
				}
				modifier = {
					factor = 1.2
					event_target:target_character = {trait = selfish}
				}
				modifier = {
					factor = 1.1
					event_target:target_character = {stewardship = 8}
				}
				modifier = {
					factor = 1.2
					event_target:target_character = {stewardship = 16}
				}
				custom_tooltip = {
					text = tax_agreement
					hidden_tooltip = {
						add_character_modifier = {name = tax_agreement_neg years = 5}
						event_target:target_character = {add_character_modifier = {modifier = tax_agreement_pos years = 5}}
						character_event = {id = aao.010 days = 10}
					}
				}
			}
			#death
			33 = {
				modifier = {
					factor = 1.2
					event_target:target_character = {trait = possessed}
				}
				modifier = {
					factor = 1.2
					event_target:target_character = {trait = lunatic}
				}
				modifier = {
					factor = 1.3
					event_target:target_character = {trait = impaler}
				}
				modifier = {
					factor = 1.3
					event_target:target_character = {trait = kinslayer}
				}
				modifier = {
					factor = 1.1
					event_target:target_character = {trait = paranoid}
				}
				modifier = {
					factor = 1.1
					event_target:target_character = {trait = wroth}
				}
				modifier = {
					factor = 1.1
					event_target:target_character = {trait = cruel}
				}
				modifier = {
					factor = 1.4
					event_target:target_character = {trait = ruthless}
				}
				modifier = {
					factor = 0.8
					event_target:target_character = {trait = kind}
				}
				modifier = {
					factor = 0.5
					event_target:target_character = {trait = honorable}
				}
				modifier = {
					factor = 0.75
					event_target:target_character = {trait = charitable}
				}
				modifier = {
					factor = 0.8
					event_target:target_character = {learning = 14}
				}
				custom_tooltip = {
					text = no_mercy
					hidden_tooltip = {
						death = {death_reason = death_execution killer = event_target:target_character}
						event_target:accomplice = {death = {death_reason = death_execution killer = event_target:target_character}}
						clear_event_target = target_artifact
						clear_event_target = target_character
						clear_event_target = accomplice
					}
				}
			}
		}
	}
}
####Heist success
character_event = {
	id = aao.009
	desc = "EVTDESAaao.009"
	picture = GFX_evt_relic_box
	
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTAaao.009"
		event_target:target_artifact = {
			transfer_artifact = {
				from = event_target:target_character
				to = ROOT
			}
		}	
		hidden_tooltip = {
			remove_character_modifier = active_heist
			event_target:target_artifact = {clr_artifact_flag = targeted}
		}
		event_target:accomplice = {opinion = {modifier = opinion_happy who = ROOT years = 5}}
		add_character_modifier = { 
			name = heist_cd
			years = 5
			hidden = yes
		}
		
	}
	after = {
		clear_event_target = target_artifact
		clear_event_target = target_character
		clear_event_target = accomplice
	}
}
####Heist failure
character_event = {
	id = aao.010
	desc = "EVTDESAaao.010"
	picture = GFX_evt_stressed_ruler
	
	is_triggered_only = yes
	
	option = {
		name = "EVTOPTAaao.010"
		random = {
			chance = 20
			add_trait = depressed
		}
		hidden_tooltip = {
			remove_character_modifier = active_heist
			event_target:target_artifact = {clr_artifact_flag = targeted}
		}
		event_target:accomplice = {opinion = {modifier = opinion_extremely_disappointed who = ROOT years = 5}}
		add_character_modifier = { 
			name = heist_cd
			years = 5
			hidden = yes
		}
	}
	after = {
		clear_event_target = target_artifact
		clear_event_target = target_character
		clear_event_target = accomplice
	}
}