castle = {
	

	
	ca_citadel = {
		desc = ca_citadel_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 3  }
		build_cost = 1500
		prestige_cost = 500
		build_time = 480
		
		fort_level = 1.0
		retinuesize = 50
		military_techpoints = 0.1
		short_reign_length = -5
		
		ai_creation_factor = 25
		extra_tech_building_start = 5
	
	}
	
	ca_forge = {
		desc = ca_forge_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0  }
		build_cost = 350
		build_time = 480
		military_techpoints = 0.1
		retinuesize = 200
		
		ai_creation_factor = 57
		extra_tech_building_start = 5
	
	}
	
	ca_plaza = {
		desc = ca_plaza_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0  }
		build_cost = 350
		build_time = 480
		culture_techpoints = 0.1
		monthly_character_prestige = 0.2
		
		ai_creation_factor = 57
		extra_tech_building_start = 5
	
	}
	
	ca_tavern = {
		desc = ca_tavern_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0  }
		build_cost = 350
		build_time = 480
		tax_income = 3.6
		economy_techpoints = 0.1
		
		ai_creation_factor = 57
		extra_tech_building_start = 5
	
	}
	
	ca_moat = {
		desc = ca_moat_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1  }
		build_cost = 200
		prerequisites = { ca_wall_1 }
		build_time = 240
		fort_level = 0.5
		
		ai_creation_factor = 90
		extra_tech_building_start = 5
	
	}
	
	ca_well = {
		desc = ca_well_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0  }
		build_cost = 200
		build_time = 240
		siege_defence = 0.15
		
		
		ai_creation_factor = 60
		extra_tech_building_start = 5
	
	}
	
	ca_drydock = {
		port = yes
		desc = ca_drydock_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0  }
		build_cost = 250
		build_time = 300
		galleys_perc = 0.1
		
		
		ai_creation_factor = 78
		extra_tech_building_start = 5
	}
	
	ca_crenellations = {
		desc = ca_crenellations_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0  }
		build_cost = 275
		build_time = 120
		fort_level = 0.5
		prerequisites = { ca_wall_1 }
		
		ai_creation_factor = 99
		extra_tech_building_start = 5
		
	}
	
	ca_re_gate = {
		desc = ca_re_gate_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0  }
		build_cost = 275
		build_time = 440
		siege_defence = 0.15
		prerequisites = { ca_wall_1 }
		
		
		ai_creation_factor = 50
		extra_tech_building_start = 5
		
	}
	
	ca_fireplace = {
		desc = ca_fireplace_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0  }
		build_cost = 120
		build_time = 80
		monthly_character_prestige = 0.1
		
		
		ai_creation_factor = 78
		extra_tech_building_start = 5
		
	}
	
	ca_dungeon = {
		desc = ca_dungeon_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0  }
		build_cost = 200
		build_time = 320
		monthly_character_prestige = 0.2
		local_revolt_risk = -0.05
		
		ai_creation_factor = 67
		extra_tech_building_start = 5
		
	}
	
	ca_war_room = {
		desc = ca_war_room_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		build_cost = 220
		build_time = 60
		levy_reinforce_rate = 0.1
		
		ai_creation_factor = 58
		extra_tech_building_start = 5
		
	}
	
	ca_oil = {
		desc = ca_oil_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0  }
		build_cost = 275
		build_time = 440
		siege_defence = 0.15
		fort_level = 0.5
		prerequisites = { ca_wall_2 }
		
		
		ai_creation_factor = 50
		extra_tech_building_start = 5
	
	}
	
	ca_throne = {
		desc = ca_throne_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0  }
		build_cost = 275
		build_time = 440
		monthly_character_prestige = 0.5
		
		
		ai_creation_factor = 50
		extra_tech_building_start = 5
	
	}
	
	ca_re_gate_2 = {
		desc = ca_re_gate_2_desc
		upgrades_from = ca_re_gate
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0  }
		build_cost = 250
		build_time = 300
		siege_defence = 0.3
		fort_level = 0.2
		prerequisites = { ca_wall_2 }
		
		
		ai_creation_factor = 50
		extra_tech_building_start = 5
		
	}
	
	
	
	
	
	
	un_barbician = {
		desc = un_barbician_desc
		potential = {
			OR = {
				province_id = 527 #Krakow
			}
		}
		trigger = { always = yes }
		build_cost = 1
		build_time = 1
		monthly_character_prestige = 0.1
		levy_size = 0.2
		
	}
	
	un_colosseum = {
		desc = un_colosseum_desc
		potential = {
			OR = {
				province_id = 333 #Rome
			}
		}
		trigger = { always = yes }
		build_cost = 1
		build_time = 1
		monthly_character_prestige = 0.1
		military_techpoints = 0.1
		
	}
	
	un_lighthousealex = {
		desc = un_lighthousealex_desc
		potential = {
			OR = {
				province_id = 802 #Alexandria
			}
		}
		trigger = { always = yes }
		build_cost = 1
		build_time = 1
		monthly_character_prestige = 0.1
		culture_techpoints = 0.1
		
	}
	
	un_colossus = {
		desc = un_colossus_desc
		
		potential = {
			OR = {
				province_id = 483 #Rhodes
			}
		}
		trigger = { always = yes }
		build_cost = 1
		build_time = 1
		galleys_perc = 0.1
		culture_techpoints = 0.1
		
	}
	
	un_pyramids = {
		desc = un_pyramids_desc
		
		potential = {
			OR = {
				province_id = 796 #Cairo
			}
		}
		trigger = { always = yes }
		build_cost = 1
		build_time = 1
		monthly_character_prestige = 0.1
		culture_techpoints = 0.1
		
	}
	
	un_stonehenge = {
		desc = un_stonehenge_desc
		
		potential = {
			OR = {
				province_id = 23 #Wiltshire
			}
		}
		trigger = { always = yes }
		build_cost = 1
		build_time = 1
		monthly_character_prestige = 0.1
		culture_techpoints = 0.1
		
	}
	
	