hospital = {
	hs_treatment_camps = {
		potential = {
			has_dlc = "Reapers"
		}
		desc = hs_treatment_camps_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		gold_cost = 150
		build_time = 300
		ai_creation_factor = 56
		
		disease_defence = 0.05
		
		extra_tech_building_start = 10.0 
	}
	
	hs_treatment_clinics = {
		potential = {
			has_dlc = "Reapers"
		}
		upgrades_from = hs_treatment_camps
		desc = hs_treatment_clinics_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		gold_cost = 200
		build_time = 305
		ai_creation_factor = 48
		
		disease_defence = 0.05
		
		extra_tech_building_start = 10.0 
	}
	
	hs_cremation_site = {
		potential = {
			has_dlc = "Reapers"
		}
		desc = hs_cremation_site_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		gold_cost = 200
		build_time = 305
		ai_creation_factor = 78
		
		disease_defence = 0.05
		
		extra_tech_building_start = 10.0 
	}
	
	