family_palace = {

	ms_courtyard = {
		desc = ms_courtyard_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0  }
		build_cost = 100
		build_time = 60
		monthly_character_prestige = 0.1
		
		ai_creation_factor = 80
		extra_tech_building_start = 5
	
	}
	
	ms_fountain = {
		desc = ms_fountain_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0  }
		build_cost = 120
		build_time = 60
		monthly_character_prestige = 0.1
		upgrades_from = ms_courtyard
		
		ai_creation_factor = 60
		extra_tech_building_start = 5
	
	}
	
	ms_minor_investments = {
		desc = ms_minor_investments_desc
		trigger = { TECH_TRADE_PRACTICES = 2   }
		build_cost = 200
		build_time = 10
		
		tax_income = 3.6
		
		ai_creation_factor = 68
		extra_tech_building_start = 5
	
	}
	
	ms_large_investments = {
		desc = ms_large_investments_desc
		upgrades_from = ms_minor_investments
		trigger = { TECH_TRADE_PRACTICES = 4   }
		build_cost = 300
		build_time = 10
		
		tax_income = 4.8
		
		ai_creation_factor = 68
		extra_tech_building_start = 5
	
	}
	
	ms_family_tomb = {
		desc = ms_family_tomb_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0   }
		build_cost = 140
		build_time = 120
		
		liege_opinion = 5
		liege_piety = 0.1
		
		ai_creation_factor = 73
		extra_tech_building_start = 5
	
	}
	
	ms_guards_hall = {
		desc = ms_guards_hall_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1   }
		build_cost = 200
		build_time = 150
		garrison_size = 0.5
		
		ai_creation_factor = 78
		extra_tech_building_start = 5
	
	}
	
	ms_soldier_hall = {
		desc = ms_soldier_hall_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 1   }
		build_cost = 200
		build_time = 150
		levy_size = 0.5
		
		ai_creation_factor = 79
		extra_tech_building_start = 5
	
	}