temple = {

	tp_grave = {
		desc = tp_grave_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		build_cost = 120
		build_time = 30
		liege_opinion = 5
		liege_piety = 0.1
		
		ai_creation_factor = 79
		extra_tech_building_start = 5
	
	}
	
	tp_soup_kitchen = {
		desc = tp_soup_kitchen_desc
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0 }
		build_cost = 20
		build_time = 70
		liege_opinion = 5
		tax_income = -0.2
		local_revolt_risk = -0.05
		
		ai_creation_factor = 79
		extra_tech_building_start = 5
	
	}
	
	
	
	
	
	
	
	un_barbician = {
		desc = un_barbician_desc
		potential = {
			OR = {
				province_id = 527 #Krakow
			}
		}
		trigger = { always = yes }
		build_cost = 1
		build_time = 1
		monthly_character_prestige = 0.1
		levy_size = 0.2
		
	}
	
	un_colosseum = {
		desc = un_colosseum_desc
		potential = {
			OR = {
				province_id = 333 #Rome
			}
		}
		trigger = { always = yes }
		build_cost = 1
		build_time = 1
		monthly_character_prestige = 0.1
		military_techpoints = 0.1
		
	}
	
	un_lighthousealex = {
		desc = un_lighthousealex_desc
		potential = {
			OR = {
				province_id = 802 #Alexandria
			}
		}
		trigger = { always = yes }
		build_cost = 1
		build_time = 1
		monthly_character_prestige = 0.1
		culture_techpoints = 0.1
		
	}
	
	un_colossus = {
		desc = un_colossus_desc
		potential = {
			OR = {
				province_id = 483 #Rhodes
			}
		}
		trigger = { always = yes }
		build_cost = 1
		build_time = 1
		monthly_character_prestige = 0.1
		culture_techpoints = 0.1
		
	}
	
	un_pyramids = {
		desc = un_pyramids_desc
		
		potential = {
			OR = {
				province_id = 796 #Cairo
			}
		}
		trigger = { always = yes }
		build_cost = 1
		build_time = 1
		monthly_character_prestige = 0.1
		culture_techpoints = 0.1
		
	}
	
	un_stonehenge = {
		desc = un_stonehenge_desc
		
		potential = {
			OR = {
				province_id = 23 #Wiltshire
			}
		}
		trigger = { always = yes }
		build_cost = 1
		build_time = 1
		monthly_character_prestige = 0.1
		culture_techpoints = 0.1
		
	}
	