tribal = {	

	tb_sacred_ground = {
		desc = tb_sacred_ground_desc
		
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0  }
		build_cost = 40
		build_time = 10
		liege_piety = 0.1
		
		ai_creation_factor = 80
		extra_tech_building_start = 5
	}
	
	tb_ancesteral_stones = {
		desc = tb_ancesteral_stones_desc
		
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0  }
		build_cost = 80
		build_time = 60
		culture_techpoints = 0.1
		
		ai_creation_factor = 74
		extra_tech_building_start = 5
	}
	
	tb_slave_trader = {
		desc = tb_slave_trader_desc
		
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0  }
		build_cost = 50
		build_time = 40
		tax_income = 2.4
		
		ai_creation_factor = 60
		extra_tech_building_start = 5
	}
	
	tb_chieftans_hall = {
		desc = tb_chieftans_hall_desc
		
		prerequisites = { tb_hillfort_1 }
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0  }
		build_cost = 70
		build_time = 120
		monthly_character_prestige = 0.2
		
		ai_creation_factor = 78
		extra_tech_building_start = 5
	}
	
	tb_kings_hall = {
		desc = tb_kings_hall_desc
		
		upgrades_from = tb_chieftans_hall
		trigger = { TECH_FORTIFICATIONS_CONSTRUCTION = 0  }
		build_cost = 80
		build_time = 100
		monthly_character_prestige = 0.2
		
		ai_creation_factor = 63
		extra_tech_building_start = 5
	}
	
	
	un_barbician = {
		desc = un_barbician_desc
		potential = {
			OR = {
				province_id = 527 #Krakow
			}
		}
		trigger = { always = yes }
		build_cost = 1
		build_time = 1
		monthly_character_prestige = 0.1
		levy_size = 0.2
		
	}
	
	un_colosseum = {
		desc = un_colosseum_desc
		potential = {
			OR = {
				province_id = 333 #Rome
			}
		}
		trigger = { always = yes }
		build_cost = 1
		build_time = 1
		monthly_character_prestige = 0.1
		military_techpoints = 0.1
		
	}
	
	un_lighthousealex = {
		desc = un_lighthousealex_desc
		potential = {
			OR = {
				province_id = 802 #Alexandria
			}
		}
		trigger = { always = yes }
		build_cost = 1
		build_time = 1
		monthly_character_prestige = 0.1
		culture_techpoints = 0.1
		
	}
	
	un_colossus = {
		desc = un_colossus_desc
		potential = {
			OR = {
				province_id = 483 #Rhodes
			}
		}
		trigger = { always = yes }
		build_cost = 1
		build_time = 1
		monthly_character_prestige = 0.1
		culture_techpoints = 0.1
		
	}
	
	un_pyramids = {
		desc = un_pyramids_desc
		
		potential = {
			OR = {
				province_id = 796 #Cairo
			}
		}
		trigger = { always = yes }
		build_cost = 1
		build_time = 1
		monthly_character_prestige = 0.1
		culture_techpoints = 0.1
		
	}
	
	un_stonehenge = {
		desc = un_stonehenge_desc
		
		potential = {
			OR = {
				province_id = 23 #Wiltshire
			}
		}
		trigger = { always = yes }
		build_cost = 1
		build_time = 1
		monthly_character_prestige = 0.1
		culture_techpoints = 0.1
		
	}
	
