0MakeAlarms/data/simulation/research/research.csv0MakeAlarms/data/simulation/tasks/make_alarms.ini*MakeAlarms/data/simulation/tasks/tasks.csv3MakeAlarms/data/translations/EN/productiontasks.ini,MakeAlarms/data/translations/EN/research.iniMakeAlarms/config.inil#,research_manufacture_alarms,research_accessories_specialization,tp_press.dds,750,PROCESS,task_make_alarms,[[task] SpriteNE = floor_metal_01.dds SpriteSE = floor_metal_01.dds SpriteSW = floor_metal_01.dds SpriteNW = floor_metal_01.dds guilevel = 4 guiindex = 0 type = COMPONENT locked = 1 name = task_make_alarms parent = task_fit_controls process_sound = pl_horn.ogg [resources] sensor = 1 steel = 1 [exports] alarm = 4 [upgrades] 0 = predictive_stock_control [tiles0] XOffset = 0 YOffset = -1 texture = floor_plain_01.dds type = TT_EXPORT [tiles1] XOffset = 0 YOffset = 1 texture = floor_plain_01.dds type = TT_STOCKPILE [tile] XOffset = 0 YOffset = 0 texture = floor_hazard_01.dds type = TT_NORMAL prop0 = 12,fence5,2,0,0,0,0 prop1 = 8,fence5,2,0,0,0,0 prop2 = 4,fence5,2,0,0,0,0 prop3 = 0,fence5,2,0,0,0,0 prop4 = 13,fence2,1,0,0,0,0 prop5 = 14,fence2,1,0,0,0,0 prop6 = 5,robot3,0,0,0,0,0 prop7 = 9,robot3,0,0,0,0,0 prop8 = 10,pallet,0,0,0,0,0 prop9 = 6,pallet,0,0,0,0,0 prop10 = 8,warninglight1,0,0,0,0,0 prop11 = 0,warninglight1,0,0,0,0,0 prop12 = 3,fence5,0,0,0,0,0 prop13 = 7,fence5,0,0,0,0,0 prop14 = 11,fence5,0,0,0,0,0 prop15 = 15,fence5,0,0,0,0,0 [tiles2] XOffset = -1 YOffset = -1 texture = floor_metal_03.dds type = TT_NORMAL prop0 = 9,metalpress_small,0,0,0,0,0 prop1 = 11,metalpress_small,0,0,0,0,0 prop2 = 14,employee,3,0,0,0,0 prop3 = 12,partrack,3,0,0,0,0 prop4 = 13,partrack,3,0,0,0,0 S#,task_make_alarms,10000,tp_press.dds,32600,126,floor_hazard_01.dds,"218,163,223",00[config] TASK_MAKE_ALARMS_GUINAME = Make AlarmsA[config] RESEARCH_MANUFACTURE_ALARMS_GUINAME = Manufacture Alarm«[config] name = Manufacturing: Make Alarms path = MakeAlarms guiname = Manufacturing: Make Alarms author = Me description = Adds the ability to manufacture alarms