RETTYPE_CUL_LOM2 = 
{
	first_type = 0
	first_amount = 400
	second_type = 2
	second_amount = 300
	
	potential = {
		is_nomadic = no
		culture = lombard
	}
	
	modifier = {
		light_infantry_defensive = 0.3
		light_infantry_morale = 0.2
		pikemen_defensive = 0.3
		pikemen_morale = 0.2
	}
}

RETTYPE_LOM_CAVALRY =
{
	first_type = 3
	first_amount = 600
	
	potential = {
		is_nomadic = no
		culture = lombard
	}
	
	modifier = {
		light_cavalry_offensive = 0.2
		light_cavalry_defensive = 0.2
		light_cavalry_morale = 0.1
	}
}

RETTYPE_LOM_MARAUDER =
{
	first_type = 1
	first_amount = 400
	second_type = 4
	second_amount = 200
	
	potential = {
		is_nomadic = no
		culture = lombard
	}
	
	modifier = {
		heavy_infantry_offensive = 0.1
		heavy_infantry_defensive = 0.1
		heavy_infantry_morale = 0.1
		knights_offensive = 0.2
		knights_cavalry_morale = 0.2
	}
}