"controller_mappings"
{
	"version"		"3"
	"title"		"#Library_ControllerSaveDefaultTitle"
	"description"		"#SettingsController_AutosaveDescription"
	"creator"		"-1"
	"controller_type"		"controller_ps4"
	"Timestamp"		"1517476246"
	"actions"
	{
		"InGameControls"
		{
			"title"		"#Set_Ingame"
			"legacy_set"		"0"
			"StickPadGyro"
			{
				"left_stick"
				{
					"title"		"#Action_LeftStick"
					"input_mode"		"joystick_move"
				}
				"right_stick"
				{
					"title"		"#Action_RightStick"
					"input_mode"		"joystick_move"
				}
			}
			"Button"
			{
				"btn_a"		"#Button_A"
				"btn_b"		"#Button_B"
				"btn_x"		"#Button_X"
				"btn_y"		"#Button_Y"
				"btn_start"		"#Button_Start"
				"btn_select"		"#Button_Select"
				"btn_arrow_up"		"#Button_ArrowUp"
				"btn_arrow_down"		"#Button_ArrowDown"
				"btn_arrow_left"		"#Button_ArrowLeft"
				"btn_arrow_right"		"#Button_ArrowRight"
				"btn_left_trigger1"		"#Button_LeftTrigger1"
				"btn_left_trigger2"		"#Button_LeftTrigger2"
				"btn_left_trigger3"		"#Button_LeftTrigger3"
				"btn_right_trigger1"		"#Button_RightTrigger1"
				"btn_right_trigger2"		"#Button_RightTrigger2"
				"btn_right_trigger3"		"#Button_RightTrigger3"
			}
		}
	}
	"action_layers"
	{
	}
	"localization"
	{
		"japanese"
		{
			"title"		"Ni no Kuni II: Revenant Kingdom"
			"Set_Ingame"		"操作設定"
			"Action_LeftStick"		"メニュー選択／移動"
			"Action_RightStick"		"カメラ操作"
			"button_a"		"キャンセル／ジャンプ"
			"button_b"		"決定／調べる"
			"button_x"		"近接攻撃・弱"
			"button_y"		"近接攻撃・強"
			"Button_Start"		"メインメニュー"
			"Button_Select"		"マップメニュー"
			"Button_LeftTrigger1"		"ガード／回避"
			"Button_LeftTrigger2"		"武器チェンジ"
			"Button_LeftTrigger3"		"おしらせ確認／リーフブック"
			"Button_RightTrigger1"		"遠隔攻撃"
			"Button_RightTrigger2"		"スキルパレット"
			"Button_RightTrigger3"		"カメラリセット／ターゲットロック"
			"Button_ArrowUp"		"メニュー上選択／操作キャラ切り替え"
			"Button_ArrowDown"		"メニュー下選択／操作キャラ切り替え"
			"Button_ArrowLeft"		"メニュー左選択／ターゲット切り替え"
			"Button_ArrowRight"		"メニュー右選択／ターゲット切り替え"
		}
		"english"
		{
			"title"		"Ni no Kuni II: Revenant Kingdom"
			"Set_Ingame"		"Controls"
			"Action_LeftStick"		"Navigate Menu Options/Move Character"
			"Action_RightStick"		"Move Camera"
			"button_a"		"Confirm/Examine"
			"button_b"		"Cancel/Jump"
			"button_x"		"Quick Melee Attack"
			"button_y"		"Strong Melee Attack"
			"Button_Start"		"Open Main Menu"
			"Button_Select"		"Open Map Menu"
			"Button_LeftTrigger1"		"Block/Dodge"
			"Button_LeftTrigger2"		"Switch Weapon"
			"Button_LeftTrigger3"		"Check Help Notifications/Open Leafbook"
			"Button_RightTrigger1"		"Ranged Attack"
			"Button_RightTrigger2"		"Open Skill Palette"
			"Button_RightTrigger3"		"Reset Camera Position/Lock On To Target"
			"Button_ArrowUp"		"Move Up in Menu/Switch Character Being Controlled"
			"Button_ArrowDown"		"Move Down in Menu/Switch Character Being Controlled"
			"Button_ArrowLeft"		"Move Left in Menu/Switch Target (When Locked On)"
			"Button_ArrowRight"		"Move Right in Menu/Switch Target (When Locked On)"
		}
		"french"
		{
			"title"		"Ni no Kuni II : L'avènement d'un nouveau royaume"
			"Set_Ingame"		"Configuration de la manette"
			"Action_LeftStick"		"Naviguer dans le menu / Se déplacer"
			"Action_RightStick"		"Déplacer la caméra"
			"button_a"		"Confirmer / Examiner"
			"button_b"		"Annuler / Sauter"
			"button_x"		"Attaque rapide"
			"button_y"		"Attaque puissante"
			"Button_Start"		"Ouvrir le menu"
			"Button_Select"		"Ouvrir la carte"
			"Button_LeftTrigger1"		"Garde / Esquive"
			"Button_LeftTrigger2"		"Changement d'arme"
			"Button_LeftTrigger3"		"Ouvrir Mécabook"
			"Button_RightTrigger1"		"Attaque à longue portée"
			"Button_RightTrigger2"		"Compétences"
			"Button_RightTrigger3"		"Réinitialiser la caméra / Verrouillage de la cible"
			"Button_ArrowUp"		"Naviguer dans le menu (haut) / Changer de personnage"
			"Button_ArrowDown"		"Naviguer dans le menu (bas) / Changer de personnage"
			"Button_ArrowLeft"		"Naviguer dans le menu (gauche) / Changer de cible"
			"Button_ArrowRight"		"Naviguer dans le menu (droite) / Changer de cible"
		}
		"italian"
		{
			"title"		"Ni no Kuni II: Il destino di un regno"
			"Set_Ingame"		"Configurazione del controller"
			"Action_LeftStick"		"Seleziona nel menu/Muovi il personaggio"
			"Action_RightStick"		"Controllo telecamera"
			"button_a"		"Conferma/Esamina"
			"button_b"		"Annulla/Salta"
			"button_x"		"Att. corpo a corpo rapido"
			"button_y"		"Att. corpo a corpo forte"
			"Button_Start"		"Menu principale"
			"Button_Select"		"Mappa"
			"Button_LeftTrigger1"		"Blocca/Schiva"
			"Button_LeftTrigger2"		"Cambia arma"
			"Button_LeftTrigger3"		"Notifiche/Foglialibro"
			"Button_RightTrigger1"		"Attacco a lungo raggio"
			"Button_RightTrigger2"		"Abilità"
			"Button_RightTrigger3"		"Ripristina telecamera/Fissa obiettivo"
			"Button_ArrowUp"		"Su (Menu)/Cambia personaggio"
			"Button_ArrowDown"		"Giù (Menu)/Cambia personaggio"
			"Button_ArrowLeft"		"Sinistra (Menu)/Cambia obiettivo"
			"Button_ArrowRight"		"Destra (Menu)/Cambia obiettivo"
		}
		"german"
		{
			"title"		"Ni no Kuni II: Schicksal eines Königreichs"
			"Set_Ingame"		"Steuerung"
			"Action_LeftStick"		"Menüsteuerung/Charakter bewegen"
			"Action_RightStick"		"Kamera bewegen"
			"button_a"		"Bestätigen/Untersuchen"
			"button_b"		"Abbrechen/Springen"
			"button_x"		"Schneller Nahangriff"
			"button_y"		"Starker Nahangriff"
			"Button_Start"		"Hauptmenü"
			"Button_Select"		"Karte"
			"Button_LeftTrigger1"		"Abwehren/Ausweichen"
			"Button_LeftTrigger2"		"Waffe wechseln"
			"Button_LeftTrigger3"		"Hinweise einsehen/MechBook"
			"Button_RightTrigger1"		"Fernangriff"
			"Button_RightTrigger2"		"Fähigkeitenpalette"
			"Button_RightTrigger3"		"Kamera zurücksetzen/Ziel fixieren"
			"Button_ArrowUp"		"Oben (Menü)/Charakter wechseln"
			"Button_ArrowDown"		"Unten (Menü)/Charakter wechseln"
			"Button_ArrowLeft"		"Links (Menü)/Ziel wechseln"
			"Button_ArrowRight"		"Rechts (Menü)/Ziel wechseln"
		}
		"spanish"
		{
			"title"		"Ni no Kuni II: El renacer de un reino"
			"Set_Ingame"		"Ajustes del mando"
			"Action_LeftStick"		"Moverse por los menús/Correr"
			"Action_RightStick"		"Mover la cámara"
			"button_a"		"Aceptar/Interactuar"
			"button_b"		"Cancelar/Saltar"
			"button_x"		"Ataque débil"
			"button_y"		"Ataque fuerte"
			"Button_Start"		"Menú principal"
			"Button_Select"		"Mapamundi"
			"Button_LeftTrigger1"		"Bloquear/Esquivar"
			"Button_LeftTrigger2"		"Cambiar de arma"
			"Button_LeftTrigger3"		"Leer publicaciones/Ciberlibro"
			"Button_RightTrigger1"		"Ataque a distancia"
			"Button_RightTrigger2"		"Habilidades"
			"Button_RightTrigger3"		"Reiniciar posición de la cámara/Fijar enemigo"
			"Button_ArrowUp"		"Arriba en los menús/Cambiar de personaje"
			"Button_ArrowDown"		"Abajo en los menús/Cambiar de personaje"
			"Button_ArrowLeft"		"Izquierda en los menús/Cambiar enemigo fijado"
			"Button_ArrowRight"		"Derecha en los menús/Cambiar enemigo fijado"
		}
		"russian"
		{
			"title"		"Ni no Kuni II: Возрождение короля"
			"Set_Ingame"		"Настройки управления"
			"Action_LeftStick"		"Управление меню/Выбор"
			"Action_RightStick"		"Управление камерой"
			"button_a"		"Принять/Просмотреть"
			"button_b"		"Отменить/Перейти"
			"button_x"		"Слабая ближняя атака"
			"button_y"		"Сильная ближняя атака"
			"Button_Start"		"Главное меню"
			"Button_Select"		"Меню карты"
			"Button_LeftTrigger1"		"Блокирование удара/Уклонение"
			"Button_LeftTrigger2"		"Переключение оружия"
			"Button_LeftTrigger3"		"Уведомления/Инстабук"
			"Button_RightTrigger1"		"Дистанционная атака"
			"Button_RightTrigger2"		"Панель навыков"
			"Button_RightTrigger3"		"Сброс камеры/Захват цели"
			"Button_ArrowUp"		"Вверх (меню)/Смена персонажа"
			"Button_ArrowDown"		"Вниз (меню)/Смена персонажа"
			"Button_ArrowLeft"		"Влево (меню)/Смена цели"
			"Button_ArrowRight"		"Вправо (меню)/Смена цели"
		}
	}
	"group"
	{
		"id"		"0"
		"mode"		"four_buttons"
		"inputs"
		{
			"button_a"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button A"
						}
					}
				}
			}
			"button_b"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button B"
						}
					}
				}
			}
			"button_x"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button X"
						}
					}
				}
			}
			"button_y"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button Y"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"1"
		"mode"		"dpad"
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button dpad_up"
						}
					}
				}
			}
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button dpad_down"
						}
					}
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button dpad_right"
						}
					}
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button dpad_left"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"2"
		"mode"		"joystick_move"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button JOYSTICK_RIGHT"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"3"
		"mode"		"joystick_move"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button JOYSTICK_LEFT"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"4"
		"mode"		"trigger"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button TRIGGER_LEFT"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
		"settings"
		{
			"output_trigger"		"1"
		}
	}
	"group"
	{
		"id"		"5"
		"mode"		"trigger"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button TRIGGER_RIGHT"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
		"settings"
		{
			"output_trigger"		"2"
		}
	}
	"group"
	{
		"id"		"6"
		"mode"		"joystick_move"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button JOYSTICK_RIGHT"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"9"
		"mode"		"four_buttons"
		"inputs"
		{
			"button_a"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button B"
						}
					}
				}
			}
			"button_b"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button A"
						}
					}
				}
			}
			"button_x"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button X"
						}
					}
				}
			}
			"button_y"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button Y"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"10"
		"mode"		"dpad"
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button dpad_up"
						}
					}
				}
			}
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button dpad_down"
						}
					}
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button dpad_right"
						}
					}
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button dpad_left"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"11"
		"mode"		"joystick_move"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button JOYSTICK_RIGHT"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"12"
		"mode"		"joystick_move"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button JOYSTICK_LEFT"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"13"
		"mode"		"trigger"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button TRIGGER_LEFT"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
		"settings"
		{
			"output_trigger"		"1"
		}
	}
	"group"
	{
		"id"		"14"
		"mode"		"trigger"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button TRIGGER_RIGHT"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
		"settings"
		{
			"output_trigger"		"2"
		}
	}
	"group"
	{
		"id"		"16"
		"mode"		"four_buttons"
		"inputs"
		{
			"button_a"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGameControls btn_a, Button A"
						}
					}
				}
			}
			"button_b"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGameControls btn_b, Button B"
						}
					}
				}
			}
			"button_x"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGameControls btn_x, Button X"
						}
					}
				}
			}
			"button_y"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGameControls btn_y, Button Y"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"17"
		"mode"		"trigger"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGameControls btn_left_trigger2, Left Trigger 2"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"18"
		"mode"		"trigger"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGameControls btn_right_trigger2, Right Trigger 2"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"19"
		"mode"		"joystick_move"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGameControls btn_left_trigger3, Left Trigger 3"
						}
					}
				}
			}
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"InGameControls"		"left_stick"
		}
	}
	"group"
	{
		"id"		"20"
		"mode"		"dpad"
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGameControls btn_arrow_up, Arrow Up"
						}
					}
				}
			}
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGameControls btn_arrow_down, Arrow Down"
						}
					}
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGameControls btn_arrow_right, Arrow Right"
						}
					}
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGameControls btn_arrow_left, Arrow Left"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"21"
		"mode"		"joystick_move"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGameControls btn_right_trigger3, Right Trigger 3"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"InGameControls"		"right_stick"
		}
	}
	"group"
	{
		"id"		"7"
		"mode"		"switches"
		"inputs"
		{
			"button_escape"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button start"
						}
					}
				}
			}
			"button_menu"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button select"
						}
					}
				}
			}
			"left_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button shoulder_left"
						}
					}
				}
			}
			"right_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button shoulder_right"
						}
					}
				}
			}
			"button_back_left"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button a"
						}
					}
				}
			}
			"button_back_right"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button x"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"8"
		"mode"		"switches"
		"inputs"
		{
			"button_escape"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button start"
						}
					}
				}
			}
			"button_menu"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button select"
						}
					}
				}
			}
			"left_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button shoulder_left"
						}
					}
				}
			}
			"right_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button shoulder_right"
						}
					}
				}
			}
			"button_back_left"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button a"
						}
					}
				}
			}
			"button_back_right"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"xinput_button x"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"15"
		"mode"		"switches"
		"inputs"
		{
			"button_escape"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGameControls btn_start, Button Start"
						}
					}
				}
			}
			"button_menu"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGameControls btn_select, Button Select"
						}
					}
				}
			}
			"left_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGameControls btn_left_trigger1, Left Trigger 1"
						}
					}
				}
			}
			"right_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action InGameControls btn_right_trigger1, Right Trigger 1"
						}
					}
				}
			}
			"always_on_action"
			{
				"activators"
				{
				}
			}
		}
	}
	"preset"
	{
		"id"		"0"
		"name"		"InGameControls"
		"group_source_bindings"
		{
			"15"		"switch active"
			"16"		"button_diamond active"
			"19"		"joystick active"
			"17"		"left_trigger active"
			"18"		"right_trigger active"
			"20"		"dpad active"
			"21"		"right_joystick active"
		}
	}
	"settings"
	{
		"left_trackpad_mode"		"0"
		"right_trackpad_mode"		"0"
		"action_set_trigger_cursor_show"		"2"
		"action_set_trigger_cursor_hide"		"1"
	}
}
