decisions = {
	
	employ_chancellor = {
		only_rulers = yes
		potential = {
			ai = no
			has_character_flag = toggle_employment
		}
		num_of_baron_titles = 1
		allow = {
			treasury = 10
		}
		effect = {
			treasury = -1
			create_random_diplomat = {
				random_traits = yes
				age = 16
				culture = ROOT
				religion = ROOT
				dynasty = random
				attributes = {
					diplomacy = 8
					learning = 2
					stewardship = 2
					intrigue = 2
					martial = 2
				}
				health = 15.000
				fertility = 500.000
				female = no
			}
			new_character = {
				remove_trait = naive_appeaser
				remove_trait = underhanded_rogue
				remove_trait = charismatic_negotiator
				add_trait = grey_eminence
				add_trait = genius
				
				remove_trait = weak
				remove_trait = slow
				remove_trait = imbecile
				remove_trait = dull
				
				remove_trait = mystic
				remove_trait = socializer
				remove_trait = gamer
				remove_trait = hedonist
				remove_trait = duelist
				remove_trait = hunter
				remove_trait = strategist
				remove_trait = administrator
				remove_trait = architect
				remove_trait = gardener
				remove_trait = schemer
				remove_trait = impaler
				remove_trait = seducer
				remove_trait = seductress
				remove_trait = theologian
				remove_trait = scholar
				
				add_trait = shrewd
			}
			character_event = { id = NE.1 }
		}
	}

	employ_soldier = {
		potential = {
			ai = no
			has_character_flag = toggle_employment
		}
		allow = {
			prestige = 25
			wealth = 25
		}
		effect = {
			prestige = -25
			wealth = -25
			create_random_soldier = {
				random_traits = yes
				age = 16
				dynasty = random
				female = no
				fertility = 500.000
				health = 15.000
				attributes = {
					diplomacy = 2
					learning = 2
					stewardship = 2
					intrigue = 2
					martial = 8
				}
			}
			new_character = {
				remove_trait = misguided_warrior
				remove_trait = tough_soldier
				remove_trait = skilled_tactician
				remove_trait = nimble_fighter
				remove_trait = immortal_warlord
				add_trait = brilliant_strategist
				add_trait = genius
				
				remove_trait = weak
				remove_trait = slow
				remove_trait = imbecile
				remove_trait = dull
				
				remove_trait = mystic
				remove_trait = socializer
				remove_trait = gamer
				remove_trait = hedonist
				remove_trait = duelist
				remove_trait = hunter
				remove_trait = strategist
				remove_trait = administrator
				remove_trait = architect
				remove_trait = gardener
				remove_trait = schemer
				remove_trait = impaler
				remove_trait = seducer
				remove_trait = seductress
				remove_trait = theologian
				remove_trait = scholar
				
				random_list = { # Flavor Randomization
					35 = { 
						# Nothing
					}
					15 = {
						change_martial = 2
					}
					10 = {
						add_trait = robust
					}
					10 = {
						add_trait = duelist
					}
					10 = {
						add_trait = hunter
					}
					5 = {
						add_trait = strategist
					}
					5 = {
						change_martial = 4
					}
					5 = {
						if = {
							limit = {
								has_dlc = "Reapers"
							}
							add_trait = one_eyed
						}
					}
					5 = { 
						add_trait = shrewd
					}
				}
				hidden_tooltip = {
					if = {
						limit = {
							religion_group = indian_group
						}
						add_trait = kshatriya
						character_event = { id = RoI.30121 }
					}
				}
				hidden_tooltip = {
					new_character = {
						random_list = {
							20 = {
								add_trait = swordsman2
							}
							20 = {
								add_trait = spear2
							}
							20 = {
								add_trait = mace2
							}
							20 = {
								add_trait = axe2
							}
						}
					}
				}
				
				set_character_flag = wpn
				set_character_flag = invited_soldier
				save_event_target_as = invited_character
			}
			
			add_character_modifier = {
				name = empcd
				duration = 30
				hidden = yes
			}
				
			character_event = { id = NE.1 }
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}

	employ_spymaster = {
		only_rulers = yes
		potential = {
			ai = no
			has_character_flag = toggle_employment
		}
		allow = {
			wealth = 10
		}
		effect = {
			wealth = -1
			create_random_intriguer = {
				random_traits = yes
				culture = ROOT
				religion = ROOT
				dynasty = random
				female = no
				age = 16
				health = 15.000
			}
			new_character = {
				remove_trait = amateurish_plotter
				remove_trait = flamboyant_schemer
				remove_trait = intricate_webweaver
				add_trait = elusive_shadow
				add_trait = genius
				
				remove_trait = slow
				remove_trait = imbecile
				remove_trait = dull
				
				remove_trait = mystic
				remove_trait = socializer
				remove_trait = gamer
				remove_trait = hedonist
				remove_trait = duelist
				remove_trait = hunter
				remove_trait = strategist
				remove_trait = administrator
				remove_trait = architect
				remove_trait = gardener
				remove_trait = schemer
				remove_trait = impaler
				remove_trait = seducer
				remove_trait = seductress
				remove_trait = theologian
				remove_trait = scholar
			}
			character_event = { id = NE.1 }
		}
	}
	
	employ_priest = {
		potential = {
			has_character_flag = toggle_employment
			ai = no
		}
		allow = {
			piety = 25
			wealth = 5
		}
		effect = {
			piety = -25
			wealth = -5
			create_random_priest = {
				random_traits = yes
				dynasty = random
				female = no
				fertility = 500.000
				health = 15.000
				age = 16
				attributes = {
					diplomacy = 2
					learning = 8
					stewardship = 2
					intrigue = 2
					martial = 2
				}
			}
			new_character = {
				remove_trait = detached_priest
				remove_trait = martial_cleric
				remove_trait = scholarly_theologian
				add_trait = mastermind_theologian
				add_trait = genius
				
				remove_trait = slow
				remove_trait = imbecile
				remove_trait = dull
				
				remove_trait = mystic
				remove_trait = socializer
				remove_trait = gamer
				remove_trait = hedonist
				remove_trait = duelist
				remove_trait = hunter
				remove_trait = strategist
				remove_trait = administrator
				remove_trait = architect
				remove_trait = gardener
				remove_trait = schemer
				remove_trait = impaler
				remove_trait = seducer
				remove_trait = seductress
				remove_trait = theologian
				remove_trait = scholar
				
				random_list = { # Flavor Randomization
					35 = { 
						# Nothing
					}
					15 = {
						change_learning = 2
					}
					20 = {
						add_trait = theologian
					}
					5 = {
						add_trait = scholar
					}
					5 = {
						add_trait = mystic
					}
					10 = {
						change_learning = 4
					}
					5 = {
						change_learning = 6
					}
					5 = {
						add_trait = shrewd
					}
				}
				hidden_tooltip = {
					if = {
						limit = {
							religion_group = indian_group
						}
						add_trait = brahmin
						character_event = { id = RoI.30121 }
					}
				}
				save_event_target_as = invited_character
			}
			add_character_modifier = {
				name = empcd
				duration = 30
				hidden = yes
			}
			character_event = { id = NE.1 }
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	
	employ_steward = {
		potential = {
			ai = no
			has_character_flag = toggle_employment
		}
		allow = {
			wealth = 30
			has_character_flag = toggle_employment
		}
		effect = {
			wealth = -30
			create_random_steward = {
				random_traits = yes
				dynasty = random
				female = no
				fertility = 500.000
				health = 15.000
				age = 16
				attributes = {
					diplomacy = 2
					learning = 2
					stewardship = 8
					intrigue = 2
					martial = 2
				}
			}
			new_character = {
				remove_trait = indulgent_wastrel
				remove_trait = thrifty_clerk
				remove_trait = fortune_builder
				remove_trait = jack_of_all_trades
				add_trait = midas_touched
				add_trait = genius
			
				remove_trait = slow
				remove_trait = imbecile
				remove_trait = dull
				
				remove_trait = mystic
				remove_trait = socializer
				remove_trait = gamer
				remove_trait = hedonist
				remove_trait = duelist
				remove_trait = hunter
				remove_trait = strategist
				remove_trait = administrator
				remove_trait = architect
				remove_trait = gardener
				remove_trait = schemer
				remove_trait = impaler
				remove_trait = seducer
				remove_trait = seductress
				remove_trait = theologian
				remove_trait = scholar
				
				random_list = { # Flavor Randomization
					35 = { 
						# Nothing
					}
					15 = {
						change_stewardship = 2
					}
					10 = {
						add_trait = gardener
					}
					10 = {
						add_trait = architect
					}
					10 = {
						add_trait = administrator
					}
					10 = {
						change_stewardship = 4
					}
					5 = {
						change_stewardship = 6
					}
					5 = {
						add_trait = shrewd
					}
				}
				hidden_tooltip = {
					if = {
						limit = {
							religion_group = indian_group
						}
						add_trait = kshatriya
						character_event = { id = RoI.30121 }
					}
				}
				save_event_target_as = invited_character
			}
			add_character_modifier = {
				name = empcd
				duration = 30
				hidden = yes
			}
			character_event = { id = NE.1 }
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	
	present_debutante = {
		potential = {
			ai = no
			has_character_flag = toggle_employment
		}
		allow = {
			wealth = 25
			has_character_flag = toggle_employment
		}
		effect = {
			wealth = -25
			create_character = {
				random_traits = yes
				dynasty = random
				female = yes
				age = 16
				fertility = 500.000
				health = 15.000
			}
			new_character = {
				add_trait = genius
				
				remove_trait = slow
				remove_trait = imbecile
				remove_trait = dull
				
				hidden_tooltip = {
					if = {
						limit = {
							religion_group = indian_group
						}
						add_trait = kshatriya
						character_event = { id = RoI.30121 }
					}
				}
				set_character_flag = debutante
				save_event_target_as = invited_character
			}
			add_character_modifier = {
				name = empcd
				duration = 30
				hidden = yes
			}
			character_event = { id = NE.1 }
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	toggle_employment = {
		only_playable = yes
		potential = {
			ai = no
		}
		effect = {
			if = {
				limit = {
					NOT = { has_character_flag = toggle_employment }
				}
				set_character_flag = toggle_employment
				break = yes
			}
			clr_character_flag = toggle_employment
		}
		ai_will_do = {
			factor = 0
		}
	}
}


