title_bogatyr_Perun = {
	is_high_prio = yes
    realm_in_name = yes
	attribute = martial
	dignity = 0.5
	opinion_effect = 5

	monthly_salary = 0.05
	monthly_prestige = 0.50

	grant_limit = 1

	allowed_to_hold = {
        is_adult = yes
        is_female = no
        NOT = {
            OR = {
                trait = incapable
                trait = weak
                trait = feeble
                trait = bogatyr
            }
        }
    }
    allowed_to_grant = {
        AND = {
            culture = russian
            has_landed_title = k_ruthenia
        }
    }

    gain_effect = {
        add_trait = bogatyr
    }
    lose_effect = {
        remove_trait = bogatyr
    }
    retire_effect = {
        remove_trait = bogatyr
    }
    message = yes
}

title_bogatyr_Dazhbog = {
	is_high_prio = yes
    realm_in_name = yes
	attribute = martial
	dignity = 0.5
	opinion_effect = 5

	monthly_salary = 0.05
	monthly_prestige = 0.50

	grant_limit = 1

	allowed_to_hold = {
        is_adult = yes
        is_female = no
        NOT = {
            OR = {
                trait = incapable
                trait = weak
                trait = feeble
                trait = bogatyr
            }
        }
    }
    allowed_to_grant = {
        AND = {
            culture = russian
            has_landed_title = k_galicia-volhynia
        }
    }

    gain_effect = {
        add_trait = bogatyr
    }
    lose_effect = {
        remove_trait = bogatyr
    }
    retire_effect = {
        remove_trait = bogatyr
    }
    message = yes
}

title_bogatyr_Stribog = {
	is_high_prio = yes
    realm_in_name = yes
	attribute = martial
	dignity = 0.5
	opinion_effect = 5

	monthly_salary = 0.05
	monthly_prestige = 0.50

	grant_limit = 1

	allowed_to_hold = {
        is_adult = yes
        is_female = no
        NOT = {
            OR = {
                trait = incapable
                trait = weak
                trait = feeble
                trait = bogatyr
            }
        }
    }
    allowed_to_grant = {
        AND = {
            culture = russian
            has_landed_title = k_polotsk
        }
    }

    gain_effect = {
        add_trait = bogatyr
    }
    lose_effect = {
        remove_trait = bogatyr
    }
    retire_effect = {
        remove_trait = bogatyr
    }
    message = yes
}

title_bogatyr_Simargl = {
	is_high_prio = yes
    realm_in_name = yes
	attribute = martial
	dignity = 0.5
	opinion_effect = 5

	monthly_salary = 0.05
	monthly_prestige = 0.50

	grant_limit = 1

	allowed_to_hold = {
        is_adult = yes
        is_female = no
        NOT = {
            OR = {
                trait = incapable
                trait = weak
                trait = feeble
                trait = bogatyr
            }
        }
    }
    allowed_to_grant = {
        AND = {
            culture = russian
            has_landed_title = k_smolensk
        }
    }

    gain_effect = {
        add_trait = bogatyr
    }
    lose_effect = {
        remove_trait = bogatyr
    }
    retire_effect = {
        remove_trait = bogatyr
    }
    message = yes
}

title_bogatyr_Svarog = {
	is_high_prio = yes
    realm_in_name = yes
	attribute = martial
	dignity = 0.5
	opinion_effect = 5

	monthly_salary = 0.05
	monthly_prestige = 0.50

	grant_limit = 1

	allowed_to_hold = {
        is_adult = yes
        is_female = no
        NOT = {
            OR = {
                trait = incapable
                trait = weak
                trait = feeble
                trait = bogatyr
            }
        }
    }
    allowed_to_grant = {
        AND = {
            culture = russian
            has_landed_title = k_chernigov
        }
    }

    gain_effect = {
        add_trait = bogatyr
    }
    lose_effect = {
        remove_trait = bogatyr
    }
    retire_effect = {
        remove_trait = bogatyr
    }
    message = yes
}

title_bogatyr_Mokosh = {
	is_high_prio = yes
    realm_in_name = yes
	attribute = martial
	dignity = 0.5
	opinion_effect = 5

	monthly_salary = 0.05
	monthly_prestige = 0.50

	grant_limit = 1

	allowed_to_hold = {
        is_adult = yes
        is_female = no
        NOT = {
            OR = {
                trait = incapable
                trait = weak
                trait = feeble
                trait = bogatyr
            }
        }
    }
    allowed_to_grant = {
        AND = {
            culture = russian
            has_landed_title = k_ryazan
        }
    }

    gain_effect = {
        add_trait = bogatyr
    }
    lose_effect = {
        remove_trait = bogatyr
    }
    retire_effect = {
        remove_trait = bogatyr
    }
    message = yes
}

title_bogatyr_Khors = {
	is_high_prio = yes
    realm_in_name = yes
	attribute = martial
	dignity = 0.5
	opinion_effect = 5

	monthly_salary = 0.05
	monthly_prestige = 0.50

	grant_limit = 1

	allowed_to_hold = {
        is_adult = yes
        is_female = no
        NOT = {
            OR = {
                trait = incapable
                trait = weak
                trait = feeble
                trait = bogatyr
            }
        }
    }
    allowed_to_grant = {
        AND = {
            culture = russian
            has_landed_title = k_rus
        }
    }

    gain_effect = {
        add_trait = bogatyr
    }
    lose_effect = {
        remove_trait = bogatyr
    }
    retire_effect = {
        remove_trait = bogatyr
    }
    message = yes
}

title_bogatyr_Veles = {
	is_high_prio = yes
    realm_in_name = yes
	attribute = martial
	dignity = 0.5
	opinion_effect = 5

	monthly_salary = 0.05
	monthly_prestige = 0.50

	grant_limit = 1

	allowed_to_hold = {
        is_adult = yes
        is_female = no
        NOT = {
            OR = {
                trait = incapable
                trait = weak
                trait = feeble
                trait = bogatyr
            }
        }
    }
    allowed_to_grant = {
        AND = {
            culture = russian
            has_landed_title = k_vladimir
        }
    }

    gain_effect = {
        add_trait = bogatyr
    }
    lose_effect = {
        remove_trait = bogatyr
    }
    retire_effect = {
        remove_trait = bogatyr
    }
    message = yes
}