cts_sword = {
	global_movement_speed = 10.0
	local_movement_speed = 10.0
	command_modifier = {
		cavalry = 0.2
		light_infantry = 0.2
		heavy_infantry = 0.2
		center = 0.2
		morale_offence = 0.2
		morale_defence = 0.2
		speed = 10.0
	}
	quality = 5
	indestructible = yes
	#flags = { combat_weapon sword }
	stacking = no
	picture = "GFX_sword_T3_glow_red"
	slot = weapon
}

cts_crown = {
	global_tax_modifier = 100.0
	local_tax_modifier = 100.0
	global_revolt_risk = -0.2
	monthly_character_wealth = 100.0
	monthly_character_prestige = 10.0
	monthly_character_piety = 10.0
	vassal_opinion = 200
	#castle_opinion = 100
	#tribal_opinion = 100
	#temple_opinion = 100
	#town_opinion = 100
	demesne_size = 10
	#vassal_limit = 100
	short_reign_length = -5
	quality = 5
	indestructible = yes
	#flags = { crown jewelry crown_jewel }
	stacking = no
	picture = "GFX_crown_gold_fancy"

	slot = crown
}

cts_scepter = {
	#max_tradeposts = 100
	global_trade_route_wealth = 10000
	global_trade_route_value = 10000
	global_tradevalue = 200
	global_tradevalue_mult = 10
	build_cost_modifier = -1.0
	build_time_modifier = -1.0
	local_build_cost_modifier = -1.0
	local_build_time_modifier = -1.0
	quality = 5
	indestructible = yes
	#flags = { scepter jewelry crown_jewel }
	stacking = no
	picture = "GFX_scepter_emerald"

	slot = scepter
}

cts_ceremonial_sword = {
	same_religion_opinion = 10
	general_opinion = 10
	disease_defence = 1.0
	quality = 5
	indestructible = yes
	#flags = { sword jewelry crown_jewel }
	stacking = no
	picture = "GFX_sword_of_heroes"

	slot = ceremonial_weapon
}

cts_bracelets = {
	plot_power_modifier = 10.0
	plot_discovery_chance = 10.0
	tech_growth_modifier = 100.0
	quality = 5
	indestructible = yes
	#flags = { bracelet jewelry crown_jewel }
	stacking = no
	picture = "GFX_bracelet_jeweled_gold"

	slot = wrist
}

cts_necklace = {
	diplomacy = 20
	martial = 20
	stewardship = 20
	intrigue = 20
	learning = 20
	fertility = 1.0
	health = 1000.0
	quality = 5
	indestructible = yes
	#flags = { necklace jewelry crown_jewel }
	stacking = no
	picture = "GFX_indian_necklace"

	slot = neck
}

cts_plate_armor = {
	global_levy_size = 1.0
	levy_reinforce_rate = 10.0
	global_supply_limit = 10.0
	supply_limit = 100.0
	combat_rating = 100
	quality = 5
	indestructible = yes
	#flags = { jewelry crown_jewel }
	picture = "GFX_suit_of_armor_gold"
	stacking = no
	slot = torso
}
