targetted_decisions = {
# Menu toggle parts
    cheats_etc_disable = {
		filter = self
		from_potential = { ai = no has_character_flag = cheats_etc_enabled }
#		potential = { ai = no }
		allow = { always = yes }
		effect = {
			clr_character_flag = cheats_etc_enabled
		}
		ai_will_do = { factor = 0 }
	}
    cheats_etc_enable = {
		filter = self
		from_potential = { ai = no NOT = { has_character_flag = cheats_etc_enabled } has_character_flag = cheats_enabled }
#		potential = { ai = no }
		allow = { always = yes }
		effect = {
			set_character_flag = cheats_etc_enabled
		}
		ai_will_do = { factor = 0 }
	}

# Main parts	
    cheats_bad_off = {
		filter = all_including_me
		from_potential = { ai = no has_character_flag = cheats_etc_enabled }
		potential = { OR = {
			### 7 Sins
			trait = lustful
			trait = gluttonous
			trait = greedy
			trait = slothful
			trait = envious
			trait = wroth
			trait = proud
			### negative
			trait = inbred
			trait = harelip
			trait = clubfooted
			trait = hunchback
			trait = lisp
			trait = stutter
			trait = ugly
			trait = dwarf
			trait = slow
			trait = imbecile
			trait = weak
			### non inheritable
			trait = frail
			trait = feeble
			trait = dull
			### health
			trait = stressed
			trait = depressed
			trait = lunatic
			trait = possessed
			trait = wounded
			trait = maimed
			trait = infirm
			trait = incapable
			trait = drunkard
			trait = scarred #ó
			### diseases
			trait = ill
			trait = has_tuberculosis
			trait = stressed
			trait = lunatic
			trait = possessed
			trait = depressed
			trait = wounded
			trait = maimed
			trait = pneumonic
			trait = leper
			trait = syphilitic
			trait = infirm
			trait = incapable
			trait = drunkard
			trait = has_typhoid_fever
			trait = has_typhus
			trait = has_bubonic_plague
			trait = has_measles
			trait = has_small_pox
			trait = sickly
			trait = has_aztec_disease
			trait = blinded
			trait = eunuch #
			trait = lovers_pox # from special
			### diseases new
			trait = flu
			trait = dysentery
			trait = gout
			trait = food_poisoning
			trait = rabies
			trait = cancer
			trait = dancing_plague
			trait = scurvy
			### symptoms
			trait = cough
			trait = fever
			trait = diarrhea
			trait = vomiting
			trait = chest_pain
			trait = cramps
			trait = rash
			trait = headache
			trait = abdominal_pain
			trait = fatigue
			trait = malaise
			trait = infection
			### maimed
			trait = one_eyed
			trait = one_handed
			trait = one_legged
			trait = disfigured
			trait = mangled
			trait = severely_injured
			### etc
			trait = homosexual
			trait = deceitful
			trait = craven
			trait = shy
			trait = ambitious
			trait = arbitrary
			trait = cynical
			trait = paranoid
			trait = cruel
			trait = stubborn
		} }
		allow = { always = yes }
		effect = { hidden_tooltip = {
			### 7 Sins
			remove_trait = lustful
			remove_trait = gluttonous
			remove_trait = greedy
			remove_trait = slothful
			remove_trait = envious
			remove_trait = wroth
			remove_trait = proud
			### negative
			remove_trait = inbred
			remove_trait = harelip
			remove_trait = clubfooted
			remove_trait = hunchback
			remove_trait = lisp
			remove_trait = stutter
			remove_trait = ugly
			remove_trait = dwarf
			remove_trait = slow
			remove_trait = imbecile
			remove_trait = weak
			### non inheritable
			remove_trait = frail
			remove_trait = feeble
			remove_trait = dull
			### health
			remove_trait = stressed
			remove_trait = depressed
			remove_trait = lunatic
			remove_trait = possessed
			remove_trait = wounded
			remove_trait = maimed
			remove_trait = infirm
			remove_trait = incapable
			remove_trait = drunkard
			remove_trait = scarred #ó
			### diseases
			remove_trait = ill
			remove_trait = has_tuberculosis
			remove_trait = stressed
			remove_trait = lunatic
			remove_trait = possessed
			remove_trait = depressed
			remove_trait = wounded
			remove_trait = maimed
			remove_trait = pneumonic
			remove_trait = leper
			remove_trait = syphilitic
			remove_trait = infirm
			remove_trait = incapable
			remove_trait = drunkard
			remove_trait = has_typhoid_fever
			remove_trait = has_typhus
			remove_trait = has_bubonic_plague
			remove_trait = has_measles
			remove_trait = has_small_pox
			remove_trait = sickly
			remove_trait = has_aztec_disease
			remove_trait = blinded
			remove_trait = eunuch #
			remove_trait = lovers_pox # from special
			### diseases new
			remove_trait = flu
			remove_trait = dysentery
			remove_trait = gout
			remove_trait = food_poisoning
			remove_trait = rabies
			remove_trait = cancer
			remove_trait = dancing_plague
			remove_trait = scurvy
			### symptoms
			remove_trait = cough
			remove_trait = fever
			remove_trait = diarrhea
			remove_trait = vomiting
			remove_trait = chest_pain
			remove_trait = cramps
			remove_trait = rash
			remove_trait = headache
			remove_trait = abdominal_pain
			remove_trait = fatigue
			remove_trait = malaise
			remove_trait = infection
			### maimed
			remove_trait = one_eyed
			remove_trait = one_handed
			remove_trait = one_legged
			remove_trait = disfigured
			remove_trait = mangled
			remove_trait = severely_injured
			### etc
			remove_trait = homosexual
			remove_trait = deceitful # ⸸
			remove_trait = craven # 
			remove_trait = shy
			remove_trait = ambitious
			remove_trait = arbitrary # 
			remove_trait = cynical # ü
			remove_trait = paranoid # ظ
			remove_trait = cruel
			remove_trait = stubborn # ϰ
		} }
		revoke_allowed = { always = no }
		ai_will_do = { factor = 0 }
	}
# Remove bad opinion
    cheats_bad_opinion_off = {
		filter = all_including_me
		from_potential = { ai = no has_character_flag = cheats_etc_enabled }
		potential = { #OR = {
			# Opinion
			#has_character_modifier = opinion_cuckolded
			#has_character_modifier = opinion_unfaithful_wife
			#has_character_modifier = opinion_unfaithful_husband
			#has_character_modifier = opinion_unfaithful_husband_crime
			#has_character_modifier = opinion_suspected_adultery
			#has_character_modifier = committed_adultery_rumour
			#has_character_modifier = denied_adultery_rumour
			#has_character_modifier = denounced_child
			# Modifier
			#has_character_modifier = incestuous_adulterer
			#has_character_modifier = incestuous_adulteress
			#has_character_modifier = adulterer
			#has_character_modifier = adulteress
			#has_character_modifier = adulterous_priest
			#has_character_modifier = vicious_rumors
		} #}
		allow = { always = yes }
		effect = {
			# Opinion
			any_opinion_modifier_target = { limit = { reverse_has_opinion_modifier = { who = PREV modifier = opinion_ungrateful } }
				reverse_remove_opinion = { who = PREV modifier = opinion_ungrateful } }
			any_opinion_modifier_target = { limit = { reverse_has_opinion_modifier = { who = PREV modifier = opinion_former_lover } }
				reverse_remove_opinion = { who = PREV modifier = opinion_former_lover } }
			any_opinion_modifier_target = { limit = { reverse_has_opinion_modifier = { who = PREV modifier = opinion_cuckolded } }
				reverse_remove_opinion = { who = PREV modifier = opinion_cuckolded } }
			any_opinion_modifier_target = { limit = { reverse_has_opinion_modifier = { who = PREV modifier = opinion_unfaithful_wife } }
				reverse_remove_opinion = { who = PREV modifier = opinion_unfaithful_wife } }
			any_opinion_modifier_target = { limit = { reverse_has_opinion_modifier = { who = PREV modifier = opinion_unfaithful_husband } }
				reverse_remove_opinion = { who = PREV modifier = opinion_unfaithful_husband } }
			any_opinion_modifier_target = { limit = { reverse_has_opinion_modifier = { who = PREV modifier = opinion_unfaithful_husband_crime } }
				reverse_remove_opinion = { who = PREV modifier = opinion_unfaithful_husband_crime } }
			any_opinion_modifier_target = { limit = { reverse_has_opinion_modifier = { who = PREV modifier = opinion_suspected_adultery } }
				reverse_remove_opinion = { who = PREV modifier = opinion_suspected_adultery } }
			any_opinion_modifier_target = { limit = { reverse_has_opinion_modifier = { who = PREV modifier = committed_adultery_rumour } }
				reverse_remove_opinion = { who = PREV modifier = committed_adultery_rumour } }
			any_opinion_modifier_target = { limit = { reverse_has_opinion_modifier = { who = PREV modifier = denied_adultery_rumour } }
				reverse_remove_opinion = { who = PREV modifier = denied_adultery_rumour } }
			any_opinion_modifier_target = { limit = { reverse_has_opinion_modifier = { who = PREV modifier = denounced_child } }
				reverse_remove_opinion = { who = PREV modifier = denounced_child } }
			# Modifier
			remove_character_modifier = incestuous_adulterer
			remove_character_modifier = incestuous_adulteress
			remove_character_modifier = adulterer
			remove_character_modifier = adulteress
			remove_character_modifier = adulterous_priest
			remove_character_modifier = vicious_rumors
		}
		revoke_allowed = { always = no }
		ai_will_do = { factor = 0 }
	}
# Force marry    
	cheats_force_marry = {
		filter = all_including_me
		from_potential = { ai = no has_character_flag = cheats_etc_enabled }
		potential = { ai = yes NOT = { same_sex = FROM } is_adult = yes } # is_adult = yes
		allow = { always = yes }
		effect = {
			if = {
				limit = { FROM = { is_female = no } }
				add_spouse = FROM
			}
			if = {
				limit = { FROM = { is_female = yes } }
				add_spouse_matrilineal = FROM
			}
		}
		revoke_allowed = { always = no }
		ai_will_do = { factor = 0 }
	}
    cheats_super = {
		filter = all_including_me
		from_potential = { ai = no has_character_flag = cheats_etc_enabled }
		potential = { NAND = {
			### positive
			trait = fair
			trait = genius
			#trait = quick
			trait = strong
			### educations
			trait = elusive_shadow
			trait = grey_eminence
			trait = midas_touched
			trait = brilliant_strategist
			trait = mastermind_theologian
			### lifestyle
			#trait = hedonist
			trait = scholar
			trait = gardener
			trait = mystic
			#trait = impaler
			#trait = duelist
			#trait = hunter
			#trait = seducer
			#trait = seductress
			trait = administrator
			trait = architect
			trait = strategist
			#trait = socializer
			#trait = schemer
			trait = theologian
			trait = gamer
			### other
			trait = honest
			trait = brave
			trait = content
			trait = just
			trait = trusting
			trait = erudite
			### leadership
			trait = light_foot_leader
			trait = heavy_infantry_leader
			trait = cavalry_leader
			trait = inspiring_leader
			trait = trickster
			trait = organizer
			#trait = defensive_leader
			trait = experimenter # direct leader
			trait = flanker
			#trait = aggressive_leader
			trait = siege_leader
			trait = flat_terrain_leader
			trait = rough_terrain_leader
			trait = mountain_terrain_leader
			trait = desert_terrain_leader
			trait = holy_warrior
			trait = unyielding_leader
			trait = narrow_flank_leader
			trait = war_elephant_leader
			trait = jungle_terrain_leader
			trait = winter_soldier
			###
			#trait = crusader
			#trait = augustus
			#trait = born_in_the_purple
		} }
		allow = { always = yes }
		effect = { hidden_tooltip = {
			### positive
			add_trait = fair
			add_trait = genius
			#add_trait = quick
			add_trait = strong
			### educations
			add_trait = elusive_shadow
			add_trait = grey_eminence
			add_trait = midas_touched
			add_trait = brilliant_strategist
			add_trait = mastermind_theologian
			### lifestyle
			#add_trait = hedonist
			add_trait = scholar
			add_trait = gardener
			add_trait = mystic
			#add_trait = impaler
			#add_trait = duelist
			#add_trait = hunter
			#add_trait = seducer
			#add_trait = seductress
			add_trait = administrator
			add_trait = architect
			add_trait = strategist
			#add_trait = socializer
			#add_trait = schemer
			add_trait = theologian
			add_trait = gamer
			### other
			add_trait = honest
			add_trait = brave
			add_trait = content
			add_trait = just
			add_trait = trusting
			add_trait = erudite
			### leadership
			add_trait = light_foot_leader
			add_trait = heavy_infantry_leader
			add_trait = cavalry_leader 
			add_trait = inspiring_leader 
			add_trait = trickster
			add_trait = organizer
			#add_trait = defensive_leader
			add_trait = experimenter # direct leader
			add_trait = flanker
			#add_trait = aggressive_leader
			add_trait = siege_leader
			add_trait = flat_terrain_leader 
			add_trait = rough_terrain_leader
			add_trait = mountain_terrain_leader
			add_trait = desert_terrain_leader
			add_trait = holy_warrior
			add_trait = unyielding_leader
			add_trait = narrow_flank_leader
			add_trait = war_elephant_leader
			add_trait = jungle_terrain_leader
			add_trait = winter_soldier
			###
			#add_trait = crusader
			#add_trait = augustus
			#add_trait = born_in_the_purple
		} }
		revoke_allowed = { always = no }
		ai_will_do = { factor = 0 }
	}
    cheats_super_off = {
		filter = all_including_me
		from_potential = { ai = no has_character_flag = cheats_etc_enabled }
		potential = { OR = {
			 ### 7 virtues
			 trait = chaste
			 trait = temperate
			 trait = charitable
			 trait = diligent
			 trait = kind
			 trait = patient
			 trait = humble
			 ### positive
			 trait = fair
			 trait = genius
			 trait = quick
			 trait = strong
			 ### educations
			 trait = elusive_shadow
			 trait = grey_eminence
			 trait = midas_touched
			 trait = brilliant_strategist
			 trait = mastermind_theologian
			 ### lifestyle
			 trait = hedonist
			 trait = scholar
			 trait = gardener
			 trait = mystic
			 trait = impaler
			 trait = duelist
			 trait = hunter
			 trait = seducer
			 trait = seductress
			 trait = administrator
			 trait = architect
			 trait = strategist
			 trait = socializer
			 trait = schemer
			 trait = theologian
			 trait = gamer
			 ### other
			 trait = honest
			 trait = brave
			 trait = content
			 trait = just
			 trait = trusting
			 trait = erudite
			 ### leadership
			 trait = light_foot_leader
			 trait = heavy_infantry_leader
			 trait = cavalry_leader 
			 trait = inspiring_leader 
			 trait = trickster
			 trait = organizer
			 trait = defensive_leader
			 trait = experimenter # direct leader
			 trait = flanker
			 trait = aggressive_leader
			 trait = siege_leader
			 trait = flat_terrain_leader 
			 trait = rough_terrain_leader
			 trait = mountain_terrain_leader
			 trait = desert_terrain_leader
			 trait = holy_warrior
			 trait = unyielding_leader
			 trait = narrow_flank_leader
			 trait = war_elephant_leader
			 trait = jungle_terrain_leader
			 trait = winter_soldier
			 ###
			 trait = crusader
			 trait = augustus
			 trait = born_in_the_purple
		} }
		allow = { always = yes }
		effect = { hidden_tooltip = {
			 ### 7 virtues
			 remove_trait = chaste
			 remove_trait = temperate
			 remove_trait = charitable
			 remove_trait = diligent
			 remove_trait = kind
			 remove_trait = patient
			 remove_trait = humble
			 ### positive
			 remove_trait = fair
			 remove_trait = genius
			 remove_trait = quick
			 remove_trait = strong
			 ### educations
			 remove_trait = elusive_shadow
			 remove_trait = grey_eminence
			 remove_trait = midas_touched
			 remove_trait = brilliant_strategist
			 remove_trait = mastermind_theologian
			 ### lifestyle
			 remove_trait = hedonist
			 remove_trait = scholar
			 remove_trait = gardener
			 remove_trait = mystic
			 remove_trait = impaler
			 remove_trait = duelist
			 remove_trait = hunter
			 remove_trait = seducer
			 remove_trait = seductress
			 remove_trait = administrator
			 remove_trait = architect
			 remove_trait = strategist
			 remove_trait = socializer
			 remove_trait = schemer
			 remove_trait = theologian
			 remove_trait = gamer
			 ### other
			 remove_trait = honest
			 remove_trait = brave
			 remove_trait = content
			 remove_trait = just
			 remove_trait = trusting
			 remove_trait = erudite
			 ### leadership
			 remove_trait = light_foot_leader
			 remove_trait = heavy_infantry_leader
			 remove_trait = cavalry_leader 
			 remove_trait = inspiring_leader 
			 remove_trait = trickster
			 remove_trait = organizer
			 remove_trait = defensive_leader
			 remove_trait = experimenter # direct leader
			 remove_trait = flanker
			 remove_trait = aggressive_leader
			 remove_trait = siege_leader
			 remove_trait = flat_terrain_leader 
			 remove_trait = rough_terrain_leader
			 remove_trait = mountain_terrain_leader
			 remove_trait = desert_terrain_leader
			 remove_trait = holy_warrior
			 remove_trait = unyielding_leader
			 remove_trait = narrow_flank_leader
			 remove_trait = war_elephant_leader
			 remove_trait = jungle_terrain_leader
			 remove_trait = winter_soldier
			 ###
			 remove_trait = crusader
			 remove_trait = augustus
			 remove_trait = born_in_the_purple
		} }
		revoke_allowed = { always = no }
		ai_will_do = { factor = 0 }
	}
# Add 7 Virtues
    cheats_virtue = {
		filter = all_including_me
		from_potential = { ai = no has_character_flag = cheats_etc_enabled }
		potential = { NAND = {
			trait = chaste
			trait = temperate
			trait = charitable
			trait = diligent
			trait = kind
			trait = patient
			trait = humble
		} }
		allow = { always = yes }
		effect = {
			### 7 virtues
			add_trait = chaste
			add_trait = temperate
			add_trait = charitable
			add_trait = diligent
			add_trait = kind
			add_trait = patient
			add_trait = humble
		}
		revoke_allowed = { always = no }
		ai_will_do = { factor = 0 }
	}
# Add traits for physician
    cheats_physician = {
		filter = all_including_me
		from_potential = { ai = no has_character_flag = cheats_etc_enabled }
		potential = { ai = yes NAND = {
			trait = physician
			trait = mastermind_theologian
			trait = erudite
		} }
		allow = { always = yes }
		effect = {
			add_trait = physician
			add_trait = mastermind_theologian
			add_trait = erudite
		}
		revoke_allowed = { always = no }
		ai_will_do = { factor = 0 }
	}
# Add etc traits
    cheats_seducer = {
		filter = all_including_me
		from_potential = { ai = no has_character_flag = cheats_etc_enabled }
		potential = { ai = no NAND = {
			trait = hedonist
			OR = { trait = seductress trait = seducer }
			trait = lustful
			trait = socializer
			trait = schemer
			trait = crusader
			trait = augustus
			trait = born_in_the_purple			
		} }
		allow = { always = yes }
		effect = {
			add_trait = hedonist
			if = {
				limit = { FROM = { is_female = no } }
				add_trait = seducer
			}
			if = {
				limit = { FROM = { is_female = yes } }
				add_trait = seductress
			}
			add_trait = lustful
			add_trait = socializer
			add_trait = schemer
			add_trait = crusader
			add_trait = augustus
			add_trait = born_in_the_purple
		}
		revoke_allowed = { always = no }
		ai_will_do = { factor = 0 }
	}
# Add artifacts
    cheats_artifacts = {
		filter = all_including_me
		from_potential = { ai = no has_character_flag = cheats_etc_enabled has_dlc = "Mystics" }
		potential = { ai = no }
		allow = { always = yes }
		effect = {
			add_artifact = cts_sword
			add_artifact = cts_crown
			add_artifact = cts_scepter
			add_artifact = cts_ceremonial_sword
			add_artifact = cts_bracelets
			add_artifact = cts_necklace
			add_artifact = cts_plate_armor
		}
		revoke_allowed = { always = no }
		ai_will_do = { factor = 0 }
	}
# Immortal
    cheats_immortal = {
		filter = all_including_me
		from_potential = { ai = no has_character_flag = cheats_etc_enabled }
		potential = { NAND = {
			trait = immortal
			trait = immortal_b
		} }
		allow = { always = yes }
		effect = {
            add_trait = immortal
			add_trait = immortal_b
		}
		revoke_allowed = { always = no }
		ai_will_do = { factor = 0 }
	}
    cheats_immortal_off = {
		filter = all_including_me
		from_potential = { ai = no has_character_flag = cheats_etc_enabled }
		potential = { ai = yes OR = { trait = immortal trait = immortal_b } }
		allow = { always = yes }
		effect = {
			remove_trait = immortal
			remove_trait = immortal_b
		}
		revoke_allowed = { always = no }
		ai_will_do = { factor = 0 }
	}
# Out of prison
    cheats_prison_off = {
		filter = all_including_me
		from_potential = { ai = no has_character_flag = cheats_etc_enabled }
		potential = { prisoner = yes }
		allow = { always = yes }
		effect = {
			prisoner = no
		}
		revoke_allowed = { always = no }
		ai_will_do = { factor = 0 }
	}
#
# Sub menu toggle parts start
    cheats_etcsub_disable = {
		filter = all_including_me
		from_potential = { ai = no has_character_flag = cheats_etcsub_enabled }
#		potential = { ai = no }
		allow = { always = yes }
		effect = {
			clr_character_flag = cheats_etcsub_enabled
		}
		ai_will_do = { factor = 0 }
	}
    cheats_etcsub_enable = {
		filter = all_including_me
		from_potential = { ai = no NOT = { has_character_flag = cheats_etcsub_enabled } has_character_flag = cheats_etc_enabled }
#		potential = { ai = no }
		allow = { always = yes }
		effect = {
			set_character_flag = cheats_etcsub_enabled
		}
		ai_will_do = { factor = 0 }
	}
# Sub menu toggle parts end
#

# Chancellor
    cheats_chancellor = {
		filter = all_including_me
		from_potential = { ai = no has_character_flag = cheats_etcsub_enabled }
		potential = { ai = yes NOT = { has_character_flag = cheats_chancellor_enabled } }
		allow = { always = yes }
		effect = {
			add_trait = grey_eminence
			change_diplomacy = 30
			set_character_flag = cheats_chancellor_enabled
		}
		revoke_allowed = { always = no }
		ai_will_do = { factor = 0 }
	}
    cheats_chancellor_off = {
		filter = all_including_me
		from_potential = { ai = no has_character_flag = cheats_etcsub_enabled }
		potential = { ai = yes has_character_flag = cheats_chancellor_enabled }
		allow = { always = yes }
		effect = {
			remove_trait = grey_eminence
			change_diplomacy = -30
			clr_character_flag = cheats_chancellor_enabled
		}
		revoke_allowed = { always = no }
		ai_will_do = { factor = 0 }
	}
# Marshal
    cheats_marshal = {
		filter = all_including_me
		from_potential = { ai = no has_character_flag = cheats_etcsub_enabled }
		potential = { ai = yes NOT = { has_character_flag = cheats_marshal_enabled } }
		allow = { always = yes }
		effect = {
			add_trait = brilliant_strategist
			change_martial = 30
			set_character_flag = cheats_marshal_enabled
		}
		revoke_allowed = { always = no }
		ai_will_do = { factor = 0 }
	}
    cheats_marshal_off = {
		filter = all_including_me
		from_potential = { ai = no has_character_flag = cheats_etcsub_enabled }
		potential = { ai = yes has_character_flag = cheats_marshal_enabled }
		allow = { always = yes }
		effect = {
			remove_trait = brilliant_strategist
			change_martial = -30
			clr_character_flag = cheats_marshal_enabled
		}
		revoke_allowed = { always = no }
		ai_will_do = { factor = 0 }
	}
# Steward
    cheats_steward = {
		filter = all_including_me
		from_potential = { ai = no has_character_flag = cheats_etcsub_enabled }
		potential = { ai = yes NOT = { has_character_flag = cheats_steward_enabled } }
		allow = { always = yes }
		effect = {
			add_trait = midas_touched
			change_stewardship = 30
			set_character_flag = cheats_steward_enabled
		}
		revoke_allowed = { always = no }
		ai_will_do = { factor = 0 }
	}
    cheats_steward_off = {
		filter = all_including_me
		from_potential = { ai = no has_character_flag = cheats_etcsub_enabled }
		potential = { ai = yes has_character_flag = cheats_steward_enabled }
		allow = { always = yes }
		effect = {
			remove_trait = midas_touched
			change_stewardship = -30
			clr_character_flag = cheats_steward_enabled
		}
		revoke_allowed = { always = no }
		ai_will_do = { factor = 0 }
	}
# Spymaster
    cheats_spymaster = {
		filter = all_including_me
		from_potential = { ai = no has_character_flag = cheats_etcsub_enabled }
		potential = { ai = yes NOT = { has_character_flag = cheats_spymaster_enabled } }
		allow = { always = yes }
		effect = {
			add_trait = elusive_shadow
			change_intrigue = 30
			set_character_flag = cheats_spymaster_enabled
		}
		revoke_allowed = { always = no }
		ai_will_do = { factor = 0 }
	}
    cheats_spymaster_off = {
		filter = all_including_me
		from_potential = { ai = no has_character_flag = cheats_etcsub_enabled }
		potential = { ai = yes has_character_flag = cheats_spymaster_enabled }
		allow = { always = yes }
		effect = {
			remove_trait = elusive_shadow
			change_intrigue = -30
			clr_character_flag = cheats_spymaster_enabled
		}
		revoke_allowed = { always = no }
		ai_will_do = { factor = 0 }
	}
# Court chaplain
    cheats_chaplain = {
		filter = all_including_me
		from_potential = { ai = no has_character_flag = cheats_etcsub_enabled }
		potential = { ai = yes NOT = { has_character_flag = cheats_chaplain_enabled } }
		allow = { always = yes }
		effect = {
			add_trait = mastermind_theologian
			change_learning = 30
			set_character_flag = cheats_chaplain_enabled
		}
		revoke_allowed = { always = no }
		ai_will_do = { factor = 0 }
	}
    cheats_chaplain_off = {
		filter = all_including_me
		from_potential = { ai = no has_character_flag = cheats_etcsub_enabled }
		potential = { ai = yes has_character_flag = cheats_chaplain_enabled }
		allow = { always = yes }
		effect = {
			remove_trait = mastermind_theologian
			change_learning = -30
			clr_character_flag = cheats_chaplain_enabled
		}
		revoke_allowed = { always = no }
		ai_will_do = { factor = 0 }
	}
# Siege leader
    cheats_siege_leader_on = {
		filter = all_including_me
		from_potential = { ai = no has_character_flag = cheats_etcsub_enabled }
		potential = { NOT = { trait = siege_leader } }
		allow = { always = yes }
		effect = {
			add_trait = siege_leader
		}
		revoke_allowed = { always = no }
		ai_will_do = { factor = 0 }
	}
    cheats_siege_leader_off = {
		filter = all_including_me
		from_potential = { ai = no has_character_flag = cheats_etcsub_enabled }
		potential = { trait = siege_leader }
		allow = { always = yes }
		effect = {
			remove_trait = siege_leader
		}
		revoke_allowed = { always = no }
		ai_will_do = { factor = 0 }
	}
# Commander
    cheats_commander_on = {
		filter = all_including_me
		from_potential = { ai = no has_character_flag = cheats_etcsub_enabled }
		potential = { NOT = { has_minor_title = title_commander } }
		allow = { always = yes }
		effect = {
			give_minor_title = title_commander
		}
		revoke_allowed = { always = no }
		ai_will_do = { factor = 0 }
	}
    cheats_commander_off = {
		filter = all_including_me
		from_potential = { ai = no has_character_flag = cheats_etcsub_enabled }
		potential = { has_minor_title = title_commander }
		allow = { always = yes }
		effect = {
			remove_title = title_commander
		}
		revoke_allowed = { always = no }
		ai_will_do = { factor = 0 }
	}
# Celibate
    cheats_celibate_on = {
		filter = all_including_me
		from_potential = { ai = no has_character_flag = cheats_etcsub_enabled }
		potential = { NOT = { trait = celibate } }
		allow = { always = yes }
		effect = {
			add_trait = celibate
		}
		revoke_allowed = { always = no }
		ai_will_do = { factor = 0 }
	}
    cheats_celibate_off = {
		filter = all_including_me
		from_potential = { ai = no has_character_flag = cheats_etcsub_enabled }
		potential = { trait = celibate }
		allow = { always = yes }
		effect = {
			remove_trait = celibate
		}
		revoke_allowed = { always = no }
		ai_will_do = { factor = 0 }
	}
# Monk or Nun
    cheats_monk_on = {
		filter = all_including_me
		from_potential = { ai = no has_character_flag = cheats_etcsub_enabled }
		potential = { NOT = { trait = monk } is_female = no }
		allow = { always = yes }
		effect = {
			add_trait = monk
		}
		revoke_allowed = { always = no }
		ai_will_do = { factor = 0 }
	}
    cheats_monk_off = {
		filter = all_including_me
		from_potential = { ai = no has_character_flag = cheats_etcsub_enabled }
		potential = { trait = monk is_female = no }
		allow = { always = yes }
		effect = {
			remove_trait = monk
		}
		revoke_allowed = { always = no }
		ai_will_do = { factor = 0 }
	}
    cheats_nun_on = {
		filter = all_including_me
		from_potential = { ai = no has_character_flag = cheats_etcsub_enabled }
		potential = { NOT = { trait = nun } is_female = yes }
		allow = { always = yes }
		effect = {
			add_trait = nun
		}
		revoke_allowed = { always = no }
		ai_will_do = { factor = 0 }
	}
    cheats_nun_off = {
		filter = all_including_me
		from_potential = { ai = no has_character_flag = cheats_etcsub_enabled }
		potential = { trait = nun is_female = yes }
		allow = { always = yes }
		effect = {
			remove_trait = nun
		}
		revoke_allowed = { always = no }
		ai_will_do = { factor = 0 }
	}
# Eunuch
    cheats_eunuch = {
		filter = all_including_me
		from_potential = { ai = no has_character_flag = cheats_etcsub_enabled }
		potential = { ai = yes NOT = { trait = eunuch } is_female = no }
		allow = { always = yes }
		effect = {
			add_trait = eunuch
		}
		revoke_allowed = { always = no }
		ai_will_do = { factor = 0 }
	}
    cheats_eunuch_off = {
		filter = all_including_me
		from_potential = { ai = no has_character_flag = cheats_etcsub_enabled }
		potential = { ai = yes trait = eunuch }
		allow = { always = yes }
		effect = {
			remove_trait = eunuch
		}
		revoke_allowed = { always = no }
		ai_will_do = { factor = 0 }
	}
# Lustful
    cheats_lustful = {
		filter = all_including_me
		from_potential = { ai = no has_character_flag = cheats_etcsub_enabled }
		#potential = { ai = yes }
		potential = { NOT = { trait = lustful } }
		allow = { always = yes }
		effect = {
			add_trait = lustful
			remove_trait = chaste
		}
		revoke_allowed = { always = no }
		ai_will_do = { factor = 0 }
	}
    cheats_lustful_off = {
		filter = all_including_me
		from_potential = { ai = no has_character_flag = cheats_etcsub_enabled }
		#potential = { ai = yes }
		potential = { trait = lustful }
		allow = { always = yes }
		effect = { 
			remove_trait = lustful
		}
		revoke_allowed = { always = no }
		ai_will_do = { factor = 0 }
	}
# Remove seducer or seductress
    cheats_seduce_off = {
		filter = all_including_me
		from_potential = { ai = no has_character_flag = cheats_etcsub_enabled }
		potential = { ai = yes OR = {
			trait = seductress
			trait = seducer
		} }
		allow = { always = yes }
		effect = { 
			remove_trait = seductress
			remove_trait = seducer
		}
		revoke_allowed = { always = no }
		ai_will_do = { factor = 0 }
	}
# Add negatives
    cheats_negative = {
		filter = all_including_me
		from_potential = { ai = no has_character_flag = cheats_etcsub_enabled }
		potential = { ai = yes }
		allow = { always = yes }
		effect = {
			### negative
			add_trait = inbred
			add_trait = harelip
			add_trait = clubfooted
			add_trait = hunchback
			add_trait = lisp
			add_trait = stutter
			add_trait = ugly
			add_trait = dwarf
			add_trait = slow
			add_trait = imbecile
			add_trait = weak
		}
		revoke_allowed = { always = no }
		ai_will_do = { factor = 0 }
	}
# Add 7 Sins
    cheats_sins = {
		filter = all_including_me
		from_potential = { ai = no has_character_flag = cheats_etcsub_enabled }
		potential = { ai = yes }
		allow = { always = yes }
		effect = {
			### 7 Sins
			add_trait = lustful
			add_trait = gluttonous
			add_trait = greedy
			add_trait = slothful
			add_trait = envious
			add_trait = wroth
			add_trait = proud
		}
		revoke_allowed = { always = no }
		ai_will_do = { factor = 0 }
	}
}
