title_decisions = {
# Hospital full upgrade, right click on count proviance flag
#	cheats_hospital = {
#		filter = owned
#		from_potential = { ai = no has_character_flag = cheats_enabled }
#		potential = {
#			higher_tier_than = BARON
#			NOT = { higher_tier_than = COUNT }
#		}
#		allow = { always = yes }
#		effect = {
# Doesn't works
#			build_holding = { type = trade_post }
#			build_holding = { type = hospital }
#			add_to_extra_holding = { type = hospital building = hospital_building_1 }
#			add_to_extra_holding = { type = hospital building = hospital_building_2 }
#			add_to_extra_holding = { type = hospital building = hospital_building_3 }
#			add_to_extra_holding = { type = hospital building = hospital_building_4 }
#			add_to_extra_holding = { type = hospital building = hospital_building_5 }
#			add_to_extra_holding = { type = hospital building = leper_colony_1 }
#			add_to_extra_holding = { type = hospital building = soup_kitchen_1 }
#			add_to_extra_holding = { type = hospital building = chapel_1 }
#			add_to_extra_holding = { type = hospital building = translation_house_1 }
#			add_to_extra_holding = { type = hospital building = pilgrims_inn_1 }
#			add_to_extra_holding = { type = hospital building = library_1 }
#			add_to_extra_holding = { type = hospital building = pharmacology_laboratory_1 }
#			add_to_extra_holding = { type = hospital building = medical_academy_1 }
#			add_to_extra_holding = { type = hospital building = observatory_1 }
#		}
#		ai_will_do = { factor = 0 }
#	}
}
