msgid ""
msgstr ""
"Application: Oxygen Not IncludedPOT Version: 2.0\n"
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"
"Last-Translator: \n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"Language: de_DE\n"

#. STRINGS.BUILDING.DETAILS.USE_COUNT
msgctxt "STRINGS.BUILDING.DETAILS.USE_COUNT"
msgid "Uses: {0}"
msgstr ""

#. STRINGS.BUILDING.DETAILS.USE_COUNT_TOOLTIP
msgctxt "STRINGS.BUILDING.DETAILS.USE_COUNT_TOOLTIP"
msgid "This building has been used {0} times"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.ACCESS_CONTROL.ACTIVE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.ACCESS_CONTROL.ACTIVE.NAME"
msgid "Access Restrictions"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.ACCESS_CONTROL.ACTIVE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.ACCESS_CONTROL.ACTIVE.TOOLTIP"
msgid ""
"Some Duplicants are prohibited from passing through this door by the current "
"access settings"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.ACCESS_CONTROL.OFFLINE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.ACCESS_CONTROL.OFFLINE.NAME"
msgid "Access Control Offline"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.ACCESS_CONTROL.OFFLINE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.ACCESS_CONTROL.OFFLINE.TOOLTIP"
msgid ""
"This door has granted Emergency Access Permissions\n"
"------------------\n"
"All Duplicants are permitted to pass through it until power is restored"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.ANGERDAMAGE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.ANGERDAMAGE.NAME"
msgid "Damage: Tantrum"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.ANGERDAMAGE.NOTIFICATION
msgctxt "STRINGS.BUILDING.STATUSITEMS.ANGERDAMAGE.NOTIFICATION"
msgid "Building Damage: Tantrum"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.ANGERDAMAGE.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.ANGERDAMAGE.NOTIFICATION_TOOLTIP"
msgid ""
"Stressed Duplicants are damaging these buildings:\n"
"\n"
"{0}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.ANGERDAMAGE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.ANGERDAMAGE.TOOLTIP"
msgid "A stressed Duplicant is damaging this building"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.ASSIGNEDPUBLIC.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.ASSIGNEDPUBLIC.NAME"
msgid "Assigned to: Public"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.ASSIGNEDPUBLIC.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.ASSIGNEDPUBLIC.TOOLTIP"
msgid "Any Duplicant can use this amenity"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.ASSIGNEDTO.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.ASSIGNEDTO.NAME"
msgid "Assigned to: {Assignee}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.ASSIGNEDTO.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.ASSIGNEDTO.TOOLTIP"
msgid "Only {Assignee} can use this amenity"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.ASSIGNEDTOROOM.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.ASSIGNEDTOROOM.NAME"
msgid "Assigned to: {0}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.ASSIGNEDTOROOM.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.ASSIGNEDTOROOM.TOOLTIP"
msgid "Any Duplicant assigned to this room can use this amenity"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.AWAITINGARTING.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.AWAITINGARTING.NAME"
msgid "Incomplete Artwork"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.AWAITINGARTING.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.AWAITINGARTING.TOOLTIP"
msgid "This building requires a Duplicant's artistic touch"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.AWAITINGBAITDELIVERY.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.AWAITINGBAITDELIVERY.NAME"
msgid "Awaiting Bait"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.AWAITINGBAITDELIVERY.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.AWAITINGBAITDELIVERY.TOOLTIP"
msgid "Awaiting delivery of selected bait"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.AWAITINGCOMPOSTFLIP.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.AWAITINGCOMPOSTFLIP.NAME"
msgid "Requires Flipping"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.AWAITINGCOMPOSTFLIP.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.AWAITINGCOMPOSTFLIP.TOOLTIP"
msgid "Compost must be flipped periodically to produce fertilizer"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.AWAITINGEGGDELIVERY.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.AWAITINGEGGDELIVERY.NAME"
msgid "Awaiting Delivery"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.AWAITINGEGGDELIVERY.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.AWAITINGEGGDELIVERY.TOOLTIP"
msgid "Awaiting delivery of selected egg"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.AWAITINGFUEL.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.AWAITINGFUEL.NAME"
msgid "Awaiting Fuel: {0}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.AWAITINGFUEL.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.AWAITINGFUEL.TOOLTIP"
msgid "This building requires {1} of {0} to operate"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.AWAITINGSEEDDELIVERY.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.AWAITINGSEEDDELIVERY.NAME"
msgid "Awaiting Delivery"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.AWAITINGSEEDDELIVERY.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.AWAITINGSEEDDELIVERY.TOOLTIP"
msgid "Awaiting delivery of selected seed"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.AWAITINGWASTE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.AWAITINGWASTE.NAME"
msgid "Awaiting Compostables"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.AWAITINGWASTE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.AWAITINGWASTE.TOOLTIP"
msgid "More waste material is required to begin the composting process"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.BATTERIESSUFFICIENTLYFULL.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.BATTERIESSUFFICIENTLYFULL.NAME"
msgid "Batteries Sufficiently Full"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.BATTERIESSUFFICIENTLYFULL.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.BATTERIESSUFFICIENTLYFULL.TOOLTIP"
msgid "All batteries are above the refill threshold"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.BOTTLE_EMPTIER.ALLOWED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.BOTTLE_EMPTIER.ALLOWED.NAME"
msgid "Autobottling: On"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.BOTTLE_EMPTIER.ALLOWED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.BOTTLE_EMPTIER.ALLOWED.TOOLTIP"
msgid ""
"Duplicants may specifically fetch liquid from Pitcher Pumps to bring to this "
"location"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.BOTTLE_EMPTIER.DENIED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.BOTTLE_EMPTIER.DENIED.NAME"
msgid "Autobottling: Off"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.BOTTLE_EMPTIER.DENIED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.BOTTLE_EMPTIER.DENIED.TOOLTIP"
msgid ""
"Duplicants may not specifically fetch liquid from Pitcher Pumps to bring to "
"this location"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.BROKEN.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.BROKEN.NAME"
msgid "Broken"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.BROKEN.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.BROKEN.TOOLTIP"
msgid ""
"Broken\n"
"------------------\n"
"This building received damage from {DamageInfo}\n"
"\n"
"It will not function until it receives repairs"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.BUILDINGDISABLED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.BUILDINGDISABLED.NAME"
msgid "Building Disabled"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.BUILDINGDISABLED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.BUILDINGDISABLED.TOOLTIP"
msgid "Press <color=#F44A47>[ENTER]</color> to resume use"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.BURNER.BURNING_FUEL.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.BURNER.BURNING_FUEL.NAME"
msgid "Consuming Fuel: {0}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.BURNER.BURNING_FUEL.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.BURNER.BURNING_FUEL.TOOLTIP"
msgid "{0} fuel remaining"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.BURNER.HAS_FUEL.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.BURNER.HAS_FUEL.NAME"
msgid "Fueled: {0}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.BURNER.HAS_FUEL.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.BURNER.HAS_FUEL.TOOLTIP"
msgid "{0} fuel remaining"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.CANNOTCOOLFURTHER.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.CANNOTCOOLFURTHER.NAME"
msgid "Minimum Temperature Reached"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.CANNOTCOOLFURTHER.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.CANNOTCOOLFURTHER.TOOLTIP"
msgid "This building cannot cool the surrounding environment below {0}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.CHANGEDOORCONTROLSTATE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.CHANGEDOORCONTROLSTATE.NAME"
msgid "Pending Door State Change: {ControlState}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.CHANGEDOORCONTROLSTATE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.CHANGEDOORCONTROLSTATE.TOOLTIP"
msgid "Waiting for a Duplicant to change control state"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.CHECKPOINT.LOGIC_CONTROLLED_CLOSED
msgctxt "STRINGS.BUILDING.STATUSITEMS.CHECKPOINT.LOGIC_CONTROLLED_CLOSED"
msgid "Clearance: Not Permitted"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.CHECKPOINT.LOGIC_CONTROLLED_DISCONNECTED
msgctxt "STRINGS.BUILDING.STATUSITEMS.CHECKPOINT.LOGIC_CONTROLLED_DISCONNECTED"
msgid "No Automation"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.CHECKPOINT.LOGIC_CONTROLLED_OPEN
msgctxt "STRINGS.BUILDING.STATUSITEMS.CHECKPOINT.LOGIC_CONTROLLED_OPEN"
msgid "Clearance: Permitted"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.CHECKPOINT.TOOLTIPS.LOGIC_CONTROLLED_CLOSED
msgctxt ""
"STRINGS.BUILDING.STATUSITEMS.CHECKPOINT.TOOLTIPS.LOGIC_CONTROLLED_CLOSED"
msgid "Automated Checkpoint is Active, allowing Duplicants to pass"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.CHECKPOINT.TOOLTIPS.LOGIC_CONTROLLED_DISCONNECTED
msgctxt ""
"STRINGS.BUILDING.STATUSITEMS.CHECKPOINT.TOOLTIPS."
"LOGIC_CONTROLLED_DISCONNECTED"
msgid "This Checkpoint has not been connected to an automation grid"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.CHECKPOINT.TOOLTIPS.LOGIC_CONTROLLED_OPEN
msgctxt ""
"STRINGS.BUILDING.STATUSITEMS.CHECKPOINT.TOOLTIPS.LOGIC_CONTROLLED_OPEN"
msgid "Automated Checkpoint is on Standby, preventing Duplicants from passing"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.CLINICOUTSIDEHOSPITAL.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.CLINICOUTSIDEHOSPITAL.NAME"
msgid "Medical building outside Med Bay"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.CLINICOUTSIDEHOSPITAL.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.CLINICOUTSIDEHOSPITAL.TOOLTIP"
msgid ""
"Rebuild this medical equipment in a Med Bay to more effectively quarantine "
"sick Duplicants"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.COLONYLACKSREQUIREDROLEPERK.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.COLONYLACKSREQUIREDROLEPERK.NAME"
msgid "Colony Lacks {Roles}s"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.COLONYLACKSREQUIREDROLEPERK.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.COLONYLACKSREQUIREDROLEPERK.TOOLTIP"
msgid ""
"Open the Jobs Panel <color=#F44A47><b>(L)</b></color> and assign a Duplicant "
"to the {Roles} position to use this building"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.CONDUITBLOCKED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.CONDUITBLOCKED.NAME"
msgid "Pipe Blocked"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.CONDUITBLOCKED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.CONDUITBLOCKED.TOOLTIP"
msgid "This pipe system is not serviceable"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.CONSTRUCTABLEDIGUNREACHABLE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.CONSTRUCTABLEDIGUNREACHABLE.NAME"
msgid "Unreachable Dig"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.CONSTRUCTABLEDIGUNREACHABLE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.CONSTRUCTABLEDIGUNREACHABLE.TOOLTIP"
msgid "This construction site contains cells that cannot be dug out"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.CONSTRUCTIONUNREACHABLE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.CONSTRUCTIONUNREACHABLE.NAME"
msgid "Unreachable Build"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.CONSTRUCTIONUNREACHABLE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.CONSTRUCTIONUNREACHABLE.TOOLTIP"
msgid "Duplicants cannot reach this construction site"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.CONSUMINGFROMSTORAGE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.CONSUMINGFROMSTORAGE.NAME"
msgid "Consuming {ElementTypes}: {FlowRate}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.CONSUMINGFROMSTORAGE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.CONSUMINGFROMSTORAGE.TOOLTIP"
msgid "This building is consuming {ElementTypes} from storage"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.CONVEYOR.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.CONVEYOR.NAME"
msgid "Contents: {Contents}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.CONVEYOR.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.CONVEYOR.TOOLTIP"
msgid "This conveyor is delivering {Contents}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.CONVEYOR_CONTENTS.CONTENTS
msgctxt "STRINGS.BUILDING.STATUSITEMS.CONVEYOR_CONTENTS.CONTENTS"
msgid "{0} of {1} at {2}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.CONVEYOR_CONTENTS.CONTENTS_WITH_DISEASE
msgctxt "STRINGS.BUILDING.STATUSITEMS.CONVEYOR_CONTENTS.CONTENTS_WITH_DISEASE"
msgid ""
"\n"
"  {0}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.CONVEYOR_CONTENTS.EMPTY
msgctxt "STRINGS.BUILDING.STATUSITEMS.CONVEYOR_CONTENTS.EMPTY"
msgid "Empty"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.COOLING.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.COOLING.NAME"
msgid "Cooling"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.COOLING.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.COOLING.TOOLTIP"
msgid "This building is cooling the surrounding area"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.COOLINGSTALLEDCOLDGAS.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.COOLINGSTALLEDCOLDGAS.NAME"
msgid "Gas Too Cold"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.COOLINGSTALLEDCOLDGAS.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.COOLINGSTALLEDCOLDGAS.TOOLTIP"
msgid ""
"This building cannot cool incoming pipe contents below {0}\n"
"\n"
"Current Pipe Contents: {0}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.COOLINGSTALLEDCOLDLIQUID.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.COOLINGSTALLEDCOLDLIQUID.NAME"
msgid "Liquid Too Cold"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.COOLINGSTALLEDCOLDLIQUID.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.COOLINGSTALLEDCOLDLIQUID.TOOLTIP"
msgid ""
"This building cannot cool incoming pipe contents below {0}\n"
"\n"
"Current Pipe Contents: {0}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.COOLINGSTALLEDHOTENV.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.COOLINGSTALLEDHOTENV.NAME"
msgid "Gas Too Hot"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.COOLINGSTALLEDHOTENV.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.COOLINGSTALLEDHOTENV.TOOLTIP"
msgid ""
"Incoming pipe contents cannot be cooled more than {2} below the surrounding "
"environment\n"
"\n"
"Environment: {0}\n"
"Current Pipe Contents: {1}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.COOLINGSTALLEDHOTLIQUID.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.COOLINGSTALLEDHOTLIQUID.NAME"
msgid "Liquid Too Hot"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.COOLINGSTALLEDHOTLIQUID.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.COOLINGSTALLEDHOTLIQUID.TOOLTIP"
msgid ""
"Incoming pipe contents cannot be cooled more than {2} below the surrounding "
"environment\n"
"\n"
"Environment: {0}\n"
"Current Pipe Contents: {1}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.CREATURE_TRAP.NEEDSBAIT.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.CREATURE_TRAP.NEEDSBAIT.NAME"
msgid "Needs Bait"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.CREATURE_TRAP.NEEDSBAIT.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.CREATURE_TRAP.NEEDSBAIT.TOOLTIP"
msgid "This trap needs to be baited before it can be set"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.CREATURE_TRAP.READY.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.CREATURE_TRAP.READY.NAME"
msgid "Set"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.CREATURE_TRAP.READY.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.CREATURE_TRAP.READY.TOOLTIP"
msgid "This trap has been set and is ready to catch a critter"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.CREATURE_TRAP.SPRUNG.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.CREATURE_TRAP.SPRUNG.NAME"
msgid "Sprung"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.CREATURE_TRAP.SPRUNG.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.CREATURE_TRAP.SPRUNG.TOOLTIP"
msgid "This trap has caught a {0}!"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.CURRENTDOORCONTROLSTATE.AUTO
msgctxt "STRINGS.BUILDING.STATUSITEMS.CURRENTDOORCONTROLSTATE.AUTO"
msgid "Auto"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.CURRENTDOORCONTROLSTATE.CLOSED
msgctxt "STRINGS.BUILDING.STATUSITEMS.CURRENTDOORCONTROLSTATE.CLOSED"
msgid "Locked"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.CURRENTDOORCONTROLSTATE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.CURRENTDOORCONTROLSTATE.NAME"
msgid "Current State: {ControlState}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.CURRENTDOORCONTROLSTATE.OPENED
msgctxt "STRINGS.BUILDING.STATUSITEMS.CURRENTDOORCONTROLSTATE.OPENED"
msgid "Opened"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.CURRENTDOORCONTROLSTATE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.CURRENTDOORCONTROLSTATE.TOOLTIP"
msgid ""
"Current State: {ControlState}\n"
"------------------\n"
"Auto: Duplicants open and close this door as needed\n"
"Locked: Nothing may pass through\n"
"Open: This door will remain open"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.DETECTORQUALITY.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.DETECTORQUALITY.NAME"
msgid "Scan Quality: {Quality}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.DETECTORQUALITY.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.DETECTORQUALITY.TOOLTIP"
msgid ""
"This scanner dish is currently scanning at {Quality} effectiveness\n"
"\n"
"Decreased scan quality may be due to:\n"
"    • Interference from nearby heavy machinery\n"
"    • Rock or tile obstructing the dish's view of the sky"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.DETECTORSCANNING.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.DETECTORSCANNING.NAME"
msgid "Scanning"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.DETECTORSCANNING.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.DETECTORSCANNING.TOOLTIP"
msgid "This scanner is currently scouring space for anything of interest"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.DIGREQUIRESROLEPERK.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.DIGREQUIRESROLEPERK.NAME"
msgid "Miner-Only Dig"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.DIGREQUIRESROLEPERK.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.DIGREQUIRESROLEPERK.TOOLTIP"
msgid ""
"Only Duplicants trained in one of the following jobs can mine this "
"material:\n"
"{Roles}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.DIGUNREACHABLE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.DIGUNREACHABLE.NAME"
msgid "Unreachable Dig"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.DIGUNREACHABLE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.DIGUNREACHABLE.TOOLTIP"
msgid "Duplicants cannot reach this area"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.DIRECTION_CONTROL.DIRECTIONS.BOTH
msgctxt "STRINGS.BUILDING.STATUSITEMS.DIRECTION_CONTROL.DIRECTIONS.BOTH"
msgid "Both"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.DIRECTION_CONTROL.DIRECTIONS.LEFT
msgctxt "STRINGS.BUILDING.STATUSITEMS.DIRECTION_CONTROL.DIRECTIONS.LEFT"
msgid "Left"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.DIRECTION_CONTROL.DIRECTIONS.RIGHT
msgctxt "STRINGS.BUILDING.STATUSITEMS.DIRECTION_CONTROL.DIRECTIONS.RIGHT"
msgid "Right"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.DIRECTION_CONTROL.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.DIRECTION_CONTROL.NAME"
msgid "Use Direction: {Direction}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.DIRECTION_CONTROL.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.DIRECTION_CONTROL.TOOLTIP"
msgid ""
"Duplicants will only use this building when walking by it. Currently allowed "
"direction: {Direction}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.ELEMENTCONSUMER.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.ELEMENTCONSUMER.NAME"
msgid "Consuming {ElementTypes}: {FlowRate}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.ELEMENTCONSUMER.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.ELEMENTCONSUMER.TOOLTIP"
msgid "This building is utilizing ambient {ElementTypes} from the environment"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.ELEMENTCONVERTERINPUT.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.ELEMENTCONVERTERINPUT.NAME"
msgid "Using {ElementTypes}: {FlowRate}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.ELEMENTCONVERTERINPUT.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.ELEMENTCONVERTERINPUT.TOOLTIP"
msgid ""
"This building is using {ElementTypes} from storage at a rate of {FlowRate}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.ELEMENTCONVERTEROUTPUT.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.ELEMENTCONVERTEROUTPUT.NAME"
msgid "Emitting {ElementTypes}: {FlowRate}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.ELEMENTCONVERTEROUTPUT.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.ELEMENTCONVERTEROUTPUT.TOOLTIP"
msgid "This building is releasing {ElementTypes} at a rate of {FlowRate}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.ELEMENTEMITTEROUTPUT.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.ELEMENTEMITTEROUTPUT.NAME"
msgid "Emitting {ElementTypes}: {FlowRate}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.ELEMENTEMITTEROUTPUT.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.ELEMENTEMITTEROUTPUT.TOOLTIP"
msgid "This object is releasing {ElementTypes} at a rate of {FlowRate}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.EMITTINGCO2.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.EMITTINGCO2.NAME"
msgid "Emitting CO<sub>2</sub>: {FlowRate}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.EMITTINGCO2.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.EMITTINGCO2.TOOLTIP"
msgid "Producing CO<sub>2</sub> at {FlowRate}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.EMITTINGELEMENT.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.EMITTINGELEMENT.NAME"
msgid "Emitting {ElementType}: {FlowRate}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.EMITTINGELEMENT.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.EMITTINGELEMENT.TOOLTIP"
msgid "Producing {ElementType} at {FlowRate}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.EMITTINGGASAVG.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.EMITTINGGASAVG.NAME"
msgid "Emitting {Element}: {FlowRate}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.EMITTINGGASAVG.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.EMITTINGGASAVG.TOOLTIP"
msgid "Producing {Element} at a rate of {FlowRate}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.EMITTINGLIGHT.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.EMITTINGLIGHT.NAME"
msgid "Emitting Light"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.EMITTINGLIGHT.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.EMITTINGLIGHT.TOOLTIP"
msgid ""
"Open the Light Overlay [{LightGridOverlay}] to view this light's visibility "
"radius"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.EMITTINGOXYGENAVG.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.EMITTINGOXYGENAVG.NAME"
msgid "Emitting <link=\"OXYGEN\">Oxygen</link>: {FlowRate}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.EMITTINGOXYGENAVG.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.EMITTINGOXYGENAVG.TOOLTIP"
msgid "Producing oxygen at a rate of {FlowRate}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.EMPTYPUMPINGSTATION.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.EMPTYPUMPINGSTATION.NAME"
msgid "Empty"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.EMPTYPUMPINGSTATION.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.EMPTYPUMPINGSTATION.TOOLTIP"
msgid "This pumping station cannot access any liquid"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.ENOUGH_COOLANT.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.ENOUGH_COOLANT.NAME"
msgid "Awaiting Coolant"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.ENOUGH_COOLANT.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.ENOUGH_COOLANT.TOOLTIP"
msgid "{1} of {0} must be present in storage to begin production"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.ENTOMBED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.ENTOMBED.NAME"
msgid "Entombed"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.ENTOMBED.NOTIFICATION_NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.ENTOMBED.NOTIFICATION_NAME"
msgid "Building entombment"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.ENTOMBED.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.ENTOMBED.NOTIFICATION_TOOLTIP"
msgid "These buildings are entombed and need to be dug out:"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.ENTOMBED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.ENTOMBED.TOOLTIP"
msgid "Must be dug out by a Duplicant"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.ARMED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.ARMED.NAME"
msgid "Armed"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.ARMED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.ARMED.TOOLTIP"
msgid "Stand back, this baby's ready to blow!"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.COUNTDOWN.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.COUNTDOWN.NAME"
msgid "Countdown: {0}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.COUNTDOWN.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.COUNTDOWN.TOOLTIP"
msgid "{0} seconds until detonation"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.DUPE_DANGER.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.DUPE_DANGER.NAME"
msgid "Duplicant Preservation Override"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.DUPE_DANGER.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.DUPE_DANGER.TOOLTIP"
msgid "Explosive disabled due to close Duplicant proximity"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.EXPLODING.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.EXPLODING.NAME"
msgid "Exploding"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.EXPLODING.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.EXPLODING.TOOLTIP"
msgid "Kaboom!"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.UNARMED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.UNARMED.NAME"
msgid "Unarmed"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.UNARMED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.EXCAVATOR_BOMB.UNARMED.TOOLTIP"
msgid "This explosive is currently inactive"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.EXPIRED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.EXPIRED.NAME"
msgid "Depleted"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.EXPIRED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.EXPIRED.TOOLTIP"
msgid "This building has no more use"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.FABRICATOREMPTY.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.FABRICATOREMPTY.NAME"
msgid "No Fabrications Queued"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.FABRICATOREMPTY.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.FABRICATOREMPTY.TOOLTIP"
msgid "Select a recipe to begin fabrication"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.FLOODED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.FLOODED.NAME"
msgid "Building Flooded"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.FLOODED.NOTIFICATION_NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.FLOODED.NOTIFICATION_NAME"
msgid "Flooding"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.FLOODED.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.FLOODED.NOTIFICATION_TOOLTIP"
msgid "These buildings are flooded:"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.FLOODED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.FLOODED.TOOLTIP"
msgid "Building cannot function at current saturation"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.FLUSHTOILET.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.FLUSHTOILET.NAME"
msgid "Lavatory Ready"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.FLUSHTOILET.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.FLUSHTOILET.TOOLTIP"
msgid "This bathroom is ready to receive visitors"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.FLUSHTOILETINUSE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.FLUSHTOILETINUSE.NAME"
msgid "Lavatory In Use"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.FLUSHTOILETINUSE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.FLUSHTOILETINUSE.TOOLTIP"
msgid "This bathroom is occupied"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.FOOD_CONTAINERS_OUTSIDE_RANGE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.FOOD_CONTAINERS_OUTSIDE_RANGE.NAME"
msgid "Unreachable food"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.FOOD_CONTAINERS_OUTSIDE_RANGE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.FOOD_CONTAINERS_OUTSIDE_RANGE.TOOLTIP"
msgid "Recuperating Duplicants must have food available within {0} cells"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.GASPIPEEMPTY.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.GASPIPEEMPTY.NAME"
msgid "Empty Pipe"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.GASPIPEEMPTY.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.GASPIPEEMPTY.TOOLTIP"
msgid "There is no gas in this pipe"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.GASPIPEOBSTRUCTED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.GASPIPEOBSTRUCTED.NAME"
msgid "Not Pumping"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.GASPIPEOBSTRUCTED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.GASPIPEOBSTRUCTED.TOOLTIP"
msgid "This pump is not active"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.GASVENTOBSTRUCTED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.GASVENTOBSTRUCTED.NAME"
msgid "Gas Vent Obstructed"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.GASVENTOBSTRUCTED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.GASVENTOBSTRUCTED.TOOLTIP"
msgid "A pipe has been obstructed and is preventing gas flow to this vent"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.GASVENTOVERPRESSURE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.GASVENTOVERPRESSURE.NAME"
msgid "Gas Vent Overpressure"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.GASVENTOVERPRESSURE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.GASVENTOVERPRESSURE.TOOLTIP"
msgid ""
"High air or liquid pressure in this area is preventing further liquid "
"emission\n"
"Reduce pressure by pumping gas away or clearing more space"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.GENERATOROFFLINE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.GENERATOROFFLINE.NAME"
msgid "Generator Idle"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.GENERATOROFFLINE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.GENERATOROFFLINE.TOOLTIP"
msgid "This power source is idle"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.GENESHUFFLECOMPLETED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.GENESHUFFLECOMPLETED.NAME"
msgid "Neural vacillation complete"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.GENESHUFFLECOMPLETED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.GENESHUFFLECOMPLETED.TOOLTIP"
msgid ""
"The Duplicant has completed the neural vacillation process and is ready to "
"be released"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.GRAVE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.GRAVE.NAME"
msgid "RIP {DeadDupe}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.GRAVE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.GRAVE.TOOLTIP"
msgid "{Epitaph}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.GRAVEEMPTY.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.GRAVEEMPTY.NAME"
msgid "Empty"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.GRAVEEMPTY.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.GRAVEEMPTY.TOOLTIP"
msgid "This memorial honors no one."
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.HABITATNEEDSEMPTYING.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.HABITATNEEDSEMPTYING.NAME"
msgid "Requires Emptying"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.HABITATNEEDSEMPTYING.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.HABITATNEEDSEMPTYING.TOOLTIP"
msgid ""
"This <link=\"ALGAEHABITAT\">Algae Terrarium</link> needs to be emptied of "
"<link=\"DIRTYWATER\">Polluted Water</link>\n"
"------------------\n"
"<link=\"BOTTLEEMPTIER\">Bottle Emptier</link>s can be used to transport and "
"dispose of <link=\"DIRTYWATER\">Polluted Water</link> in designated areas"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.HEATINGSTALLEDHOTENV.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.HEATINGSTALLEDHOTENV.NAME"
msgid "Max Temperature Reached"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.HEATINGSTALLEDHOTENV.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.HEATINGSTALLEDHOTENV.TOOLTIP"
msgid "This building cannot heat the surrounding environment beyond {0}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.HEATINGSTALLEDLOWMASS_GAS.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.HEATINGSTALLEDLOWMASS_GAS.NAME"
msgid "Low Air Pressure"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.HEATINGSTALLEDLOWMASS_GAS.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.HEATINGSTALLEDLOWMASS_GAS.TOOLTIP"
msgid ""
"A minimum atmospheric pressure of {TargetPressure} is needed for this "
"building to heat up"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.HEATINGSTALLEDLOWMASS_LIQUID.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.HEATINGSTALLEDLOWMASS_LIQUID.NAME"
msgid "Not Submerged In Liquid"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.HEATINGSTALLEDLOWMASS_LIQUID.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.HEATINGSTALLEDLOWMASS_LIQUID.TOOLTIP"
msgid "This building must be submerged in liquid to function"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.INCOMINGMETEORS.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.INCOMINGMETEORS.NAME"
msgid "Incoming Meteors"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.INCOMINGMETEORS.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.INCOMINGMETEORS.TOOLTIP"
msgid ""
"Warning!\n"
"\n"
"High velocity objects on approach!"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.INCUBATORPROGRESS.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.INCUBATORPROGRESS.NAME"
msgid "Incubating: {Percent}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.INCUBATORPROGRESS.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.INCUBATORPROGRESS.TOOLTIP"
msgid ""
"This egg incubating cozily\n"
"------------------\n"
"It will hatch when Incubation reaches 100%"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.INVALIDBUILDINGLOCATION.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.INVALIDBUILDINGLOCATION.NAME"
msgid "Invalid Building Location"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.INVALIDBUILDINGLOCATION.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.INVALIDBUILDINGLOCATION.TOOLTIP"
msgid "Cannot construct building in this location"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.JOULESAVAILABLE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.JOULESAVAILABLE.NAME"
msgid "<link=\"POWER\">Power</link> Available: {JoulesAvailable}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.JOULESAVAILABLE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.JOULESAVAILABLE.TOOLTIP"
msgid "{JoulesAvailable} of stored power available for use"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.LIQUIDPIPEEMPTY.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.LIQUIDPIPEEMPTY.NAME"
msgid "Empty Pipe"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.LIQUIDPIPEEMPTY.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.LIQUIDPIPEEMPTY.TOOLTIP"
msgid "There is no liquid in this pipe"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.LIQUIDPIPEOBSTRUCTED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.LIQUIDPIPEOBSTRUCTED.NAME"
msgid "Not Pumping"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.LIQUIDPIPEOBSTRUCTED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.LIQUIDPIPEOBSTRUCTED.TOOLTIP"
msgid "This pump is not active"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.LIQUIDVENTOBSTRUCTED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.LIQUIDVENTOBSTRUCTED.NAME"
msgid "Liquid Vent Obstructed"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.LIQUIDVENTOBSTRUCTED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.LIQUIDVENTOBSTRUCTED.TOOLTIP"
msgid "A pipe has been obstructed and is preventing liquid flow to this vent"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.LIQUIDVENTOVERPRESSURE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.LIQUIDVENTOVERPRESSURE.NAME"
msgid "Liquid Vent Overpressure"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.LIQUIDVENTOVERPRESSURE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.LIQUIDVENTOVERPRESSURE.TOOLTIP"
msgid ""
"High air or liquid pressure in this area is preventing further liquid "
"emission\n"
"Reduce pressure by pumping liquid away or clearing more space"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.LOGIC.LOGIC_CONTROLLED_DISABLED
msgctxt "STRINGS.BUILDING.STATUSITEMS.LOGIC.LOGIC_CONTROLLED_DISABLED"
msgid "Disabled by Automation Grid"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.LOGIC.LOGIC_CONTROLLED_ENABLED
msgctxt "STRINGS.BUILDING.STATUSITEMS.LOGIC.LOGIC_CONTROLLED_ENABLED"
msgid "Enabled by Automation Grid"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.LOGIC_FEEDBACK_LOOP.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.LOGIC_FEEDBACK_LOOP.NAME"
msgid "Feedback Loop"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.LOGIC_FEEDBACK_LOOP.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.LOGIC_FEEDBACK_LOOP.TOOLTIP"
msgid ""
"Feedback loops prevent automation grids from functioning\n"
"\n"
"Feedback loops occur when the Output of an automated building connects back "
"to its own Input through the Automation grid"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.LOOKINGGREAT.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.LOOKINGGREAT.NAME"
msgid "Masterpiece"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.LOOKINGGREAT.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.LOOKINGGREAT.TOOLTIP"
msgid "This poignant piece stirs something deep within each Duplicant's soul"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.LOOKINGOKAY.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.LOOKINGOKAY.NAME"
msgid "Quaint"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.LOOKINGOKAY.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.LOOKINGOKAY.TOOLTIP"
msgid "Duplicants find this art piece quite charming"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.LOOKINGUGLY.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.LOOKINGUGLY.NAME"
msgid "Crude"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.LOOKINGUGLY.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.LOOKINGUGLY.TOOLTIP"
msgid "Honestly, Morbs could've done better"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.MANUALGENERATORCHARGINGUP.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.MANUALGENERATORCHARGINGUP.NAME"
msgid "Charging Up"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.MANUALGENERATORCHARGINGUP.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.MANUALGENERATORCHARGINGUP.TOOLTIP"
msgid "This power source is being charged"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.MANUALGENERATORRELEASINGENERGY.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.MANUALGENERATORRELEASINGENERGY.NAME"
msgid "Powering"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.MANUALGENERATORRELEASINGENERGY.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.MANUALGENERATORRELEASINGENERGY.TOOLTIP"
msgid "This generator is supplying energy to power consumers"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.MANUALLYCONTROLLED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.MANUALLYCONTROLLED.NAME"
msgid "Manually Controlled"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.MANUALLYCONTROLLED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.MANUALLYCONTROLLED.TOOLTIP"
msgid "This Duplicant is under my control"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLE.LINE_ITEM_MASS
msgctxt "STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLE.LINE_ITEM_MASS"
msgid "• {0}: {1}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLE.LINE_ITEM_UNITS
msgctxt "STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLE.LINE_ITEM_UNITS"
msgid "• {0}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLE.NAME"
msgid ""
"Insufficient Resources\n"
"{ItemsRemaining}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLE.NOTIFICATION_NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLE.NOTIFICATION_NAME"
msgid "Building lacks resources"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLE.NOTIFICATION_TOOLTIP
msgctxt ""
"STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLE.NOTIFICATION_TOOLTIP"
msgid "Crucial materials are unavailable or beyond reach for these buildings:"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLE.TOOLTIP"
msgid "Crucial materials for this building are beyond reach or unavailable"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLEFORREFILL.LINE_ITEM
msgctxt "STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLEFORREFILL.LINE_ITEM"
msgid "• {0}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLEFORREFILL.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLEFORREFILL.NAME"
msgid ""
"Resources Low\n"
"{ItemsRemaining}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLEFORREFILL.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.MATERIALSUNAVAILABLEFORREFILL.TOOLTIP"
msgid "This building will soon require materials that are unavailable"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.MELTINGDOWN.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.MELTINGDOWN.NAME"
msgid "Melting Down"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.MELTINGDOWN.NOTIFICATION_NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.MELTINGDOWN.NOTIFICATION_NAME"
msgid "Building meltdown"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.MELTINGDOWN.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.MELTINGDOWN.NOTIFICATION_TOOLTIP"
msgid "These buildings are collapsing:"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.MELTINGDOWN.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.MELTINGDOWN.TOOLTIP"
msgid "This building is collapsing"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.MISSINGFOUNDATION.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.MISSINGFOUNDATION.NAME"
msgid "Missing Foundation"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.MISSINGFOUNDATION.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.MISSINGFOUNDATION.TOOLTIP"
msgid ""
"Build Tiles beneath this building\n"
"------------------\n"
"Tiles can be found in the <color=#833A5FFF>Base Tab</color> "
"<color=#F44A47>[1]</color> of the Build Menu"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.MOPUNREACHABLE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.MOPUNREACHABLE.NAME"
msgid "Unreachable Mop"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.MOPUNREACHABLE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.MOPUNREACHABLE.TOOLTIP"
msgid "Duplicants cannot reach this area"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NEEDBORINGMACHINE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDBORINGMACHINE.NAME"
msgid "Multitool Required"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NEEDBORINGMACHINE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDBORINGMACHINE.TOOLTIP"
msgid ""
"A multitool is required to mine this material\n"
"------------------\n"
"Multitools can be made at Crafting Stations in the <color=#833A5FFF>Stations "
"Tab</color> <color=#F44A47>[0]</color> of the Build Menu"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NEEDEGG.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDEGG.NAME"
msgid "No Egg Selected"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NEEDEGG.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDEGG.TOOLTIP"
msgid "Collect eggs from critters to incubate"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NEEDGASIN.LINE_ITEM
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDGASIN.LINE_ITEM"
msgid "• {0}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NEEDGASIN.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDGASIN.NAME"
msgid ""
"No Gas Intake\n"
"{GasRequired}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NEEDGASIN.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDGASIN.TOOLTIP"
msgid "This building has nowhere to receive gas from"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NEEDGASOUT.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDGASOUT.NAME"
msgid "No Gas Output"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NEEDGASOUT.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDGASOUT.TOOLTIP"
msgid "This building has nowhere to send gas"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NEEDLIQUIDIN.LINE_ITEM
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDLIQUIDIN.LINE_ITEM"
msgid "• {0}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NEEDLIQUIDIN.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDLIQUIDIN.NAME"
msgid ""
"No Liquid Intake\n"
"{LiquidRequired}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NEEDLIQUIDIN.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDLIQUIDIN.TOOLTIP"
msgid "This building has nowhere to receive liquid from"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NEEDLIQUIDOUT.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDLIQUIDOUT.NAME"
msgid "No Liquid Output"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NEEDLIQUIDOUT.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDLIQUIDOUT.TOOLTIP"
msgid "This building has nowhere to send liquid"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NEEDPLANT.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDPLANT.NAME"
msgid "No Seeds"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NEEDPLANT.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDPLANT.TOOLTIP"
msgid "Uproot wild plants to obtain seeds"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NEEDPOWER.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDPOWER.NAME"
msgid "No Power"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NEEDPOWER.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDPOWER.TOOLTIP"
msgid "All connected power sources have lost charge"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NEEDRESOURCE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDRESOURCE.NAME"
msgid "Resource Required"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NEEDRESOURCE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDRESOURCE.TOOLTIP"
msgid "This building is missing required materials"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NEEDRESOURCEMASS.LINE_ITEM
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDRESOURCEMASS.LINE_ITEM"
msgid "• {0}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NEEDRESOURCEMASS.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDRESOURCEMASS.NAME"
msgid ""
"Insufficient Resources\n"
"{ResourcesRequired}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NEEDRESOURCEMASS.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDRESOURCEMASS.TOOLTIP"
msgid ""
"The mass of material that was delivered to this building was too low\n"
"\n"
"Deliver more material to run this building"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NEEDSEED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDSEED.NAME"
msgid "No Seed Selected"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NEEDSEED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDSEED.TOOLTIP"
msgid "Uproot wild plants to obtain seeds"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NEEDSOLIDIN.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDSOLIDIN.NAME"
msgid "No Conveyor Loader"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NEEDSOLIDIN.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDSOLIDIN.TOOLTIP"
msgid ""
"Material cannot be fed onto this Conveyor Rail system for transport\n"
"------------------\n"
"Enter the Shipping Tab <color=#F44A47>[7]</color> of the Build Menu to build "
"and connect a Conveyor Loader"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NEEDSOLIDOUT.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDSOLIDOUT.NAME"
msgid "No Conveyor Receptacle"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NEEDSOLIDOUT.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEEDSOLIDOUT.TOOLTIP"
msgid ""
"Material cannot be offloaded from this Conveyor system and will backup the "
"rails\n"
"------------------\n"
"Enter the Shipping Tab <color=#F44A47>[7]</color> of the Build Menu to build "
"and connect a Conveyor Receptacle"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NETWORKQUALITY.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NETWORKQUALITY.NAME"
msgid "Scan Network Quality: {TotalQuality}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NETWORKQUALITY.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NETWORKQUALITY.TOOLTIP"
msgid ""
"Your scanner network is scanning at {TotalQuality} effectiveness, and will "
"detect meteor showers {WorstTime} to {BestTime} before they strike\n"
"\n"
"Build multiple detectors and ensure they're each scanning effectively for "
"the best results"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NEUTRONIUMUNMINABLE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEUTRONIUMUNMINABLE.NAME"
msgid "Cannot Mine"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NEUTRONIUMUNMINABLE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEUTRONIUMUNMINABLE.TOOLTIP"
msgid "This resource cannot be mined by Duplicant tools"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NEWDUPLICANTSAVAILABLE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEWDUPLICANTSAVAILABLE.NAME"
msgid "New Duplicants Available"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NEWDUPLICANTSAVAILABLE.NOTIFICATION_NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEWDUPLICANTSAVAILABLE.NOTIFICATION_NAME"
msgid "New Duplicants are available"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NEWDUPLICANTSAVAILABLE.NOTIFICATION_TOOLTIP
msgctxt ""
"STRINGS.BUILDING.STATUSITEMS.NEWDUPLICANTSAVAILABLE.NOTIFICATION_TOOLTIP"
msgid ""
"The Printing Pod <color=#F44A47>[H]</color> is ready to print a new "
"Duplicant.\n"
"I'll need to select a DNA blueprint:"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NEWDUPLICANTSAVAILABLE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NEWDUPLICANTSAVAILABLE.TOOLTIP"
msgid "I am ready to print a new colony member"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NOAPPLICABLERESEARCHSELECTED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOAPPLICABLERESEARCHSELECTED.NAME"
msgid "Inapplicable Research"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NOAPPLICABLERESEARCHSELECTED.NOTIFICATION_NAME
msgctxt ""
"STRINGS.BUILDING.STATUSITEMS.NOAPPLICABLERESEARCHSELECTED.NOTIFICATION_NAME"
msgid "<link=\"SUPER COMPUTER\">Research Center</link> idle"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NOAPPLICABLERESEARCHSELECTED.NOTIFICATION_TOOLTIP
msgctxt ""
"STRINGS.BUILDING.STATUSITEMS.NOAPPLICABLERESEARCHSELECTED."
"NOTIFICATION_TOOLTIP"
msgid ""
"These buildings cannot produce the correct <b>Research Type</b> for the "
"selected <link=\"TECH\">Research Focus</link>:"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NOAPPLICABLERESEARCHSELECTED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOAPPLICABLERESEARCHSELECTED.TOOLTIP"
msgid ""
"This building cannot produce the correct research type for the current "
"research focus"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NOAVAILABLEEGG.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOAVAILABLEEGG.NAME"
msgid "No Egg Available"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NOAVAILABLEEGG.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOAVAILABLEEGG.TOOLTIP"
msgid "The selected egg is not currently available"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NOAVAILABLESEED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOAVAILABLESEED.NAME"
msgid "No Seed Available"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NOAVAILABLESEED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOAVAILABLESEED.TOOLTIP"
msgid "The selected seed is not available"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NOFILTERELEMENTSELECTED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOFILTERELEMENTSELECTED.NAME"
msgid "No Filter Selected"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NOFILTERELEMENTSELECTED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOFILTERELEMENTSELECTED.TOOLTIP"
msgid "Select a resource to filter"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NOFISHABLEWATERBELOW.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOFISHABLEWATERBELOW.NAME"
msgid "No Fishable Water"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NOFISHABLEWATERBELOW.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOFISHABLEWATERBELOW.TOOLTIP"
msgid "There are no edible fish beneath this structure"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NOGASELEMENTTOPUMP.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOGASELEMENTTOPUMP.NAME"
msgid "Pump Not In Gas"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NOGASELEMENTTOPUMP.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOGASELEMENTTOPUMP.TOOLTIP"
msgid "This pump must be submerged in gas to work"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NOLIQUIDELEMENTTOPUMP.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOLIQUIDELEMENTTOPUMP.NAME"
msgid "Pump Not In Liquid"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NOLIQUIDELEMENTTOPUMP.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOLIQUIDELEMENTTOPUMP.TOOLTIP"
msgid "This pump must be submerged in liquid to work"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NOLOGICWIRECONNECTED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOLOGICWIRECONNECTED.NAME"
msgid "No Automation Wire Connected"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NOLOGICWIRECONNECTED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOLOGICWIRECONNECTED.TOOLTIP"
msgid "This building has not been connected to an automation grid"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NOLUREELEMENTSELECTED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOLUREELEMENTSELECTED.NAME"
msgid "No Bait Selected"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NOLUREELEMENTSELECTED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOLUREELEMENTSELECTED.TOOLTIP"
msgid "Select a resource to use as bait"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NOPOWERCONSUMERS.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOPOWERCONSUMERS.NAME"
msgid "No Power Consumers"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NOPOWERCONSUMERS.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOPOWERCONSUMERS.TOOLTIP"
msgid "No buildings are connected to this power source"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NORESEARCHSELECTED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NORESEARCHSELECTED.NAME"
msgid "No Research Focus Selected"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NORESEARCHSELECTED.NOTIFICATION_NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NORESEARCHSELECTED.NOTIFICATION_NAME"
msgid "No <link=\"TECH\">Research Focus</link> selected"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NORESEARCHSELECTED.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NORESEARCHSELECTED.NOTIFICATION_TOOLTIP"
msgid ""
"Open the <color=#833A5FFF>Research Tree</color> [R] to select a new <link="
"\"TECH\">Research</link> project"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NORESEARCHSELECTED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NORESEARCHSELECTED.TOOLTIP"
msgid ""
"Open the <color=#833A5FFF>Research Tree</color> [R] to select a new <link="
"\"TECH\">Research</link> project"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NORMAL.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NORMAL.NAME"
msgid "Normal"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NORMAL.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NORMAL.TOOLTIP"
msgid "Nothing out of the ordinary here"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NOSTORAGEFILTERSET.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOSTORAGEFILTERSET.NAME"
msgid "Storage Not Assigned"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NOSTORAGEFILTERSET.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOSTORAGEFILTERSET.TOOLTIP"
msgid "No resources types are marked for storage in this building"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NOSUITMARKER.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOSUITMARKER.NAME"
msgid "No Checkpoint"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NOSUITMARKER.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOSUITMARKER.TOOLTIP"
msgid ""
"Docks must be placed beside an Exosuit Checkpoint, opposite the side its "
"checkpoint faces"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NOTENOUGHPOWER.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOTENOUGHPOWER.NAME"
msgid "Insufficient Power"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NOTENOUGHPOWER.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOTENOUGHPOWER.TOOLTIP"
msgid "This building does not have enough stored charge to run"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NOTINRECOMMENDEDROOM.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOTINRECOMMENDEDROOM.NAME"
msgid "Outside of {0}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NOTINRECOMMENDEDROOM.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOTINRECOMMENDEDROOM.TOOLTIP"
msgid ""
"It is recommended to build this building inside a {0}\n"
"\n"
"Open the Room Overlay <color=#F44A47>[F11]</color> to view full room status"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NOTINREQUIREDROOM.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOTINREQUIREDROOM.NAME"
msgid "Outside of {0}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NOTINREQUIREDROOM.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOTINREQUIREDROOM.TOOLTIP"
msgid ""
"This building must be built inside a {0} for full functionality\n"
"\n"
"Open the Room Overlay <color=#F44A47>[F11]</color> to view full room status"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NOTUBECONNECTED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOTUBECONNECTED.NAME"
msgid "No Tube Connected"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NOTUBECONNECTED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOTUBECONNECTED.TOOLTIP"
msgid ""
"The first section of tube extending from an Access must connect directly "
"upward"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NOTUBEEXITS.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOTUBEEXITS.NAME"
msgid "No Landing Available"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NOTUBEEXITS.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOTUBEEXITS.TOOLTIP"
msgid ""
"Duplicants can only exit a tube when there is somewhere for them to land "
"within two tiles"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NOWIRECONNECTED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOWIRECONNECTED.NAME"
msgid "No Wire Connected"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.NOWIRECONNECTED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.NOWIRECONNECTED.TOOLTIP"
msgid "This building has not been connected to a power grid"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.OPERATINGENERGY.EXHAUSTING
msgctxt "STRINGS.BUILDING.STATUSITEMS.OPERATINGENERGY.EXHAUSTING"
msgid "Excess produced"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.OPERATINGENERGY.LINEITEM
msgctxt "STRINGS.BUILDING.STATUSITEMS.OPERATINGENERGY.LINEITEM"
msgid "    • {0}: {1}\n"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.OPERATINGENERGY.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.OPERATINGENERGY.NAME"
msgid "Heat Production: {0}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.OPERATINGENERGY.OPERATING
msgctxt "STRINGS.BUILDING.STATUSITEMS.OPERATINGENERGY.OPERATING"
msgid "Normal operation"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.OPERATINGENERGY.PIPECONTENTS_TRANSFER
msgctxt "STRINGS.BUILDING.STATUSITEMS.OPERATINGENERGY.PIPECONTENTS_TRANSFER"
msgid "Transferred from pipes"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.OPERATINGENERGY.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.OPERATINGENERGY.TOOLTIP"
msgid ""
"This building is producing {0} of energy\n"
"\n"
"Sources:\n"
"{1}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.OVERHEATED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.OVERHEATED.NAME"
msgid "Damage: Overheating"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.OVERHEATED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.OVERHEATED.TOOLTIP"
msgid "This building is taking damage and will meltdown if not cooled"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.PENDINGDECONSTRUCTION.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.PENDINGDECONSTRUCTION.NAME"
msgid "Deconstruction Errand Assigned"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.PENDINGDECONSTRUCTION.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.PENDINGDECONSTRUCTION.TOOLTIP"
msgid "Waiting for a Duplicant to deconstruct this building"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.PENDINGFISH.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.PENDINGFISH.NAME"
msgid "Fishing Errand Assigned"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.PENDINGFISH.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.PENDINGFISH.TOOLTIP"
msgid "Waiting for a Duplicant to fish"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.PENDINGHARVEST.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.PENDINGHARVEST.NAME"
msgid "Harvest Errand Assigned"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.PENDINGHARVEST.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.PENDINGHARVEST.TOOLTIP"
msgid "Waiting for a Duplicant to harvest"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.PENDINGREPAIR.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.PENDINGREPAIR.NAME"
msgid "Repair Errand Assigned"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.PENDINGREPAIR.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.PENDINGREPAIR.TOOLTIP"
msgid ""
"Waiting for a Duplicant to repair\n"
"Received damage from {DamageInfo}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.PENDINGSWITCHTOGGLE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.PENDINGSWITCHTOGGLE.NAME"
msgid "Change Setting Errand Assigned"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.PENDINGSWITCHTOGGLE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.PENDINGSWITCHTOGGLE.TOOLTIP"
msgid "Waiting for a Duplicant to change setting"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.PENDINGUPROOT.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.PENDINGUPROOT.NAME"
msgid "Uproot Errand Assigned"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.PENDINGUPROOT.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.PENDINGUPROOT.TOOLTIP"
msgid "Waiting for a Duplicant to uproot"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.PENDINGWORK.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.PENDINGWORK.NAME"
msgid "Errand Assigned"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.PENDINGWORK.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.PENDINGWORK.TOOLTIP"
msgid "Waiting for a Duplicant to operate this building"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.PIPE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.PIPE.NAME"
msgid "Contents: {Contents}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.PIPE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.PIPE.TOOLTIP"
msgid "This pipe is delivering {Contents}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.PIPECONTENTS.CONTENTS
msgctxt "STRINGS.BUILDING.STATUSITEMS.PIPECONTENTS.CONTENTS"
msgid "{0} of {1} at {2}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.PIPECONTENTS.CONTENTS_WITH_DISEASE
msgctxt "STRINGS.BUILDING.STATUSITEMS.PIPECONTENTS.CONTENTS_WITH_DISEASE"
msgid ""
"\n"
"  {0}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.PIPECONTENTS.EMPTY
msgctxt "STRINGS.BUILDING.STATUSITEMS.PIPECONTENTS.EMPTY"
msgid "Empty"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.PIPEMAYMELT.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.PIPEMAYMELT.NAME"
msgid "High Melt Risk"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.PIPEMAYMELT.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.PIPEMAYMELT.TOOLTIP"
msgid "This pipe is in danger of melting at the current temperature"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.POWERBUTTONOFF.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.POWERBUTTONOFF.NAME"
msgid "Function Suspended"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.POWERBUTTONOFF.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.POWERBUTTONOFF.TOOLTIP"
msgid ""
"This building has been toggled off\n"
"Press Enable Building to resume its use"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.PRESSUREOK.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.PRESSUREOK.NAME"
msgid "Max Gas Pressure"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.PRESSUREOK.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.PRESSUREOK.TOOLTIP"
msgid ""
"High ambient air pressure is preventing this building from emitting gas\n"
"------------------\n"
"Reduce pressure by pumping gas away or clearing more space"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.PUMPINGLIQUIDORGAS.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.PUMPINGLIQUIDORGAS.NAME"
msgid "Average Flow Rate: {FlowRate}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.PUMPINGLIQUIDORGAS.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.PUMPINGLIQUIDORGAS.TOOLTIP"
msgid "This building is pumping an average volume of {FlowRate}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.PUMPINGSTATION.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.PUMPINGSTATION.NAME"
msgid "Liquid Available: {Liquids}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.PUMPINGSTATION.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.PUMPINGSTATION.TOOLTIP"
msgid "This pumping station has access to: {Liquids}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.RATIONBOXCONTENTS.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.RATIONBOXCONTENTS.NAME"
msgid "Storing: {Stored}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.RATIONBOXCONTENTS.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.RATIONBOXCONTENTS.TOOLTIP"
msgid "This box contains {Stored} of food"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.RELEASING_PRESSURE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.RELEASING_PRESSURE.NAME"
msgid "Releasing Pressure"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.RELEASING_PRESSURE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.RELEASING_PRESSURE.TOOLTIP"
msgid "Pressure buildup is being safely released"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.REQUIRESROLEPERK.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.REQUIRESROLEPERK.NAME"
msgid "Specialist-Operated Building"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.REQUIRESROLEPERK.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.REQUIRESROLEPERK.TOOLTIP"
msgid ""
"Only Duplicants trained in one of the following jobs can operate this "
"building:\n"
"{Roles}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.RESEARCHING.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.RESEARCHING.NAME"
msgid "Current <link=\"TECH\">Research</link>: {Tech}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.RESEARCHING.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.RESEARCHING.TOOLTIP"
msgid "Research produced at this station will be invested in {Tech}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.SOLARPANELWATTAGE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.SOLARPANELWATTAGE.NAME"
msgid "Current Wattage: {Wattage}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.SOLARPANELWATTAGE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.SOLARPANELWATTAGE.TOOLTIP"
msgid "This panel is generating {Wattage} of power"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.SOLIDPIPEOBSTRUCTED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.SOLIDPIPEOBSTRUCTED.NAME"
msgid "Conveyor Rail Backup"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.SOLIDPIPEOBSTRUCTED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.SOLIDPIPEOBSTRUCTED.TOOLTIP"
msgid ""
"This Conveyor Rail cannot carry anymore material\n"
"------------------\n"
"Remove material from the Conveyor Receptacle to free space for more objects"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.SPACENOTVISIBLE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.SPACENOTVISIBLE.NAME"
msgid "Insufficient Visibility"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.SPACENOTVISIBLE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.SPACENOTVISIBLE.TOOLTIP"
msgid ""
"An obscured view of the sky is preventing this scanner from collecting data\n"
"\n"
"Make sure the area about the dish is clear"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.STORAGELOCKER.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.STORAGELOCKER.NAME"
msgid "Storing: {Stored} / {Capacity} {Units}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.STORAGELOCKER.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.STORAGELOCKER.TOOLTIP"
msgid ""
"This container is storing {Stored} {Units} of a maximum {Capacity} {Units}."
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.STOREDCHARGE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.STOREDCHARGE.NAME"
msgid "Charge Available: {0}/{1}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.STOREDCHARGE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.STOREDCHARGE.TOOLTIP"
msgid ""
"This building has {0} of stored energy\n"
"\n"
"It consumes {2} per use"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.SUIT_LOCKER.CHARGING.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.SUIT_LOCKER.CHARGING.NAME"
msgid "Current Status: Charging Suit"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.SUIT_LOCKER.CHARGING.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.SUIT_LOCKER.CHARGING.TOOLTIP"
msgid "This Exosuit is docked and charging"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.SUIT_LOCKER.FULLY_CHARGED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.SUIT_LOCKER.FULLY_CHARGED.NAME"
msgid "Current Status: Full Charge"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.SUIT_LOCKER.FULLY_CHARGED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.SUIT_LOCKER.FULLY_CHARGED.TOOLTIP"
msgid "This Exosuit is fully charged and ready for use"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.SUIT_LOCKER.NEED_CONFIGURATION.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.SUIT_LOCKER.NEED_CONFIGURATION.NAME"
msgid "Current Status: Needs Configuration"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.SUIT_LOCKER.NEED_CONFIGURATION.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.SUIT_LOCKER.NEED_CONFIGURATION.TOOLTIP"
msgid "Set this Dock to store an Exosuit or remain on Standby"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.SUIT_LOCKER.NO_OXYGEN.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.SUIT_LOCKER.NO_OXYGEN.NAME"
msgid "Current Status: No Oxygen"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.SUIT_LOCKER.NO_OXYGEN.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.SUIT_LOCKER.NO_OXYGEN.TOOLTIP"
msgid "This Dock is not receiving enough oxygen to refill an Exosuit"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.SUIT_LOCKER.NOT_OPERATIONAL.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.SUIT_LOCKER.NOT_OPERATIONAL.NAME"
msgid "Current Status: Offline"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.SUIT_LOCKER.NOT_OPERATIONAL.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.SUIT_LOCKER.NOT_OPERATIONAL.TOOLTIP"
msgid "This Exosuit Dock requires power"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.SUIT_LOCKER.READY.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.SUIT_LOCKER.READY.NAME"
msgid "Current Status: On Standby"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.SUIT_LOCKER.READY.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.SUIT_LOCKER.READY.TOOLTIP"
msgid "This Dock is functional and ready to receive an Exosuit"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.SUIT_LOCKER.SUIT_REQUESTED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.SUIT_LOCKER.SUIT_REQUESTED.NAME"
msgid "Current Status: Awaiting Delivery"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.SUIT_LOCKER.SUIT_REQUESTED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.SUIT_LOCKER.SUIT_REQUESTED.TOOLTIP"
msgid "Waiting for a Duplicant to deliver an Exosuit"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.SUIT_LOCKER_NEEDS_CONFIGURATION.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.SUIT_LOCKER_NEEDS_CONFIGURATION.NAME"
msgid "Not Configured"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.SUIT_LOCKER_NEEDS_CONFIGURATION.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.SUIT_LOCKER_NEEDS_CONFIGURATION.TOOLTIP"
msgid "Exosuit Dock settings not configured"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.SUITMARKERTRAVERSALANYTIME.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.SUITMARKERTRAVERSALANYTIME.NAME"
msgid "Clearance: Always Permitted"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.SUITMARKERTRAVERSALANYTIME.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.SUITMARKERTRAVERSALANYTIME.TOOLTIP"
msgid ""
"Suited Duplicants may pass even if there is no room to store their suits\n"
"------------------\n"
"When Exosuit Docks are all full, Duplicants will unequip their suits and "
"drop them on the floor"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.SUITMARKERTRAVERSALONLYWHENROOMAVAILABLE.NAME
msgctxt ""
"STRINGS.BUILDING.STATUSITEMS.SUITMARKERTRAVERSALONLYWHENROOMAVAILABLE.NAME"
msgid "Clearance: Vacancy Only"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.SUITMARKERTRAVERSALONLYWHENROOMAVAILABLE.TOOLTIP
msgctxt ""
"STRINGS.BUILDING.STATUSITEMS.SUITMARKERTRAVERSALONLYWHENROOMAVAILABLE.TOOLTIP"
msgid ""
"Suited Duplicants may pass only if there is room in an Exosuit Dock to store "
"their suit"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.SUITMARKERWRONGSIDE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.SUITMARKERWRONGSIDE.NAME"
msgid "Invalid Checkpoint"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.SUITMARKERWRONGSIDE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.SUITMARKERWRONGSIDE.TOOLTIP"
msgid ""
"This building has been built on the wrong side of an Exosuit Checkpoint\n"
"\n"
"Exosuit Docks must be placed beside a Checkpoint, opposite the side its "
"checkpoint faces"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.SWITCHSTATUSACTIVE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.SWITCHSTATUSACTIVE.NAME"
msgid "Active"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.SWITCHSTATUSACTIVE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.SWITCHSTATUSACTIVE.TOOLTIP"
msgid "This switch is currently toggled on"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.SWITCHSTATUSINACTIVE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.SWITCHSTATUSINACTIVE.NAME"
msgid "Inactive"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.SWITCHSTATUSINACTIVE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.SWITCHSTATUSINACTIVE.TOOLTIP"
msgid "This switch is currently toggled off"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.TINKERING.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.TINKERING.NAME"
msgid "Tinkering: {0}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.TINKERING.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.TINKERING.TOOLTIP"
msgid "This Duplicant is creating {0} to use somewhere else"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.TOILET.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.TOILET.NAME"
msgid "{FlushesRemaining} \"Visits\" Remaining"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.TOILET.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.TOILET.TOOLTIP"
msgid ""
"{FlushesRemaining} more Duplicants can use this amenity before it requires "
"maintenance"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.TOILETNEEDSEMPTYING.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.TOILETNEEDSEMPTYING.NAME"
msgid "Requires Emptying"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.TOILETNEEDSEMPTYING.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.TOILETNEEDSEMPTYING.TOOLTIP"
msgid ""
"This amenity cannot be used while full\n"
"------------------\n"
"Emptying it will produce <link=\"TOXICSAND\">Polluted Dirt</link>"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.TOILETS_OUTSIDE_RANGE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.TOILETS_OUTSIDE_RANGE.NAME"
msgid "Unreachable restroom"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.TOILETS_OUTSIDE_RANGE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.TOILETS_OUTSIDE_RANGE.TOOLTIP"
msgid "Recuperating Duplicants must have toilets available within {0} cells"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.TOO_COLD.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.TOO_COLD.NAME"
msgid "Too Cold"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.TOO_COLD.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.TOO_COLD.TOOLTIP"
msgid ""
"Either this building or its surrounding environment is too cold to operate"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.TURBINE_ACTIVE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.TURBINE_ACTIVE.NAME"
msgid "Active"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.TURBINE_ACTIVE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.TURBINE_ACTIVE.TOOLTIP"
msgid "This turbine is running at {0}RPM"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.TURBINE_BLOCKED_INPUT.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.TURBINE_BLOCKED_INPUT.NAME"
msgid "Input Blocked"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.TURBINE_BLOCKED_INPUT.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.TURBINE_BLOCKED_INPUT.TOOLTIP"
msgid "A blocked input has stopped this turbine from functioning"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.TURBINE_BLOCKED_OUTPUT.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.TURBINE_BLOCKED_OUTPUT.NAME"
msgid "Output Blocked"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.TURBINE_BLOCKED_OUTPUT.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.TURBINE_BLOCKED_OUTPUT.TOOLTIP"
msgid "A blocked output has stopped this turbine from functioning"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.TURBINE_INSUFFICIENT_MASS.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.TURBINE_INSUFFICIENT_MASS.NAME"
msgid "Underpressure"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.TURBINE_INSUFFICIENT_MASS.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.TURBINE_INSUFFICIENT_MASS.TOOLTIP"
msgid ""
"The {ELEMENT} present below this turbine must be {MASS} more pressurized "
"than the {ELEMENT} above it in order to turn the turbine"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.TURBINE_INSUFFICIENT_TEMPERATURE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.TURBINE_INSUFFICIENT_TEMPERATURE.NAME"
msgid "Cold {ELEMENT}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.TURBINE_INSUFFICIENT_TEMPERATURE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.TURBINE_INSUFFICIENT_TEMPERATURE.TOOLTIP"
msgid "This turbine requires {ELEMENT} that is a minimum of {TEMPERATURE}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.TURBINE_SPINNING_UP.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.TURBINE_SPINNING_UP.NAME"
msgid "Spinning Up"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.TURBINE_SPINNING_UP.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.TURBINE_SPINNING_UP.TOOLTIP"
msgid ""
"This turbine is currently spinning up\n"
"\n"
"Spinning up allows a turbine to continue running for a short period if the "
"pressure it needs to run becomes unavailable"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.UNASSIGNED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.UNASSIGNED.NAME"
msgid "Unassigned"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.UNASSIGNED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.UNASSIGNED.TOOLTIP"
msgid "Assign a Duplicant to use this amenity"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.UNDERCONSTRUCTION.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.UNDERCONSTRUCTION.NAME"
msgid "Under Construction"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.UNDERCONSTRUCTION.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.UNDERCONSTRUCTION.TOOLTIP"
msgid "This building is currently being built"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.UNDERCONSTRUCTIONNOWORKER.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.UNDERCONSTRUCTIONNOWORKER.NAME"
msgid "Construction Errand Assigned"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.UNDERCONSTRUCTIONNOWORKER.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.UNDERCONSTRUCTIONNOWORKER.TOOLTIP"
msgid "Waiting for a Duplicant to build"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.UNDERPRESSURE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.UNDERPRESSURE.NAME"
msgid "Low Air Pressure"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.UNDERPRESSURE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.UNDERPRESSURE.TOOLTIP"
msgid ""
"A minimum atmospheric pressure of {TargetPressure} is needed for this "
"building to operate"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.UNUSABLE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.UNUSABLE.NAME"
msgid "Out of Order"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.UNUSABLE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.UNUSABLE.TOOLTIP"
msgid "This amenity requires maintenance"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.VALVE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.VALVE.NAME"
msgid "Max Flow Rate: {MaxFlow}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.VALVE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.VALVE.TOOLTIP"
msgid "This valve is allowing flow at a volume of {MaxFlow}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.VALVEREQUEST.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.VALVEREQUEST.NAME"
msgid "Requested Flow Rate: {QueuedMaxFlow}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.VALVEREQUEST.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.VALVEREQUEST.TOOLTIP"
msgid "Waiting for a Duplicant to adjust flow rate"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.WAITINGFORMATERIALS.LINE_ITEM_MASS
msgctxt "STRINGS.BUILDING.STATUSITEMS.WAITINGFORMATERIALS.LINE_ITEM_MASS"
msgid "• {0}: {1}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.WAITINGFORMATERIALS.LINE_ITEM_UNITS
msgctxt "STRINGS.BUILDING.STATUSITEMS.WAITINGFORMATERIALS.LINE_ITEM_UNITS"
msgid "• {0}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.WAITINGFORMATERIALS.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.WAITINGFORMATERIALS.NAME"
msgid ""
"Awaiting Material Delivery\n"
"{ItemsRemaining}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.WAITINGFORMATERIALS.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.WAITINGFORMATERIALS.TOOLTIP"
msgid ""
"Waiting for a Duplicant to deliver:\n"
"{ItemsRemaining}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.WAITINGFORREPAIRMATERIALS.LINE_ITEM
msgctxt "STRINGS.BUILDING.STATUSITEMS.WAITINGFORREPAIRMATERIALS.LINE_ITEM"
msgid "• {0}: {1}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.WAITINGFORREPAIRMATERIALS.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.WAITINGFORREPAIRMATERIALS.NAME"
msgid ""
"Awaiting Repair Material Delivery\n"
"{ItemsRemaining}\n"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.WAITINGFORREPAIRMATERIALS.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.WAITINGFORREPAIRMATERIALS.TOOLTIP"
msgid ""
"Waiting for a Duplicant to deliver:\n"
"{ItemsRemaining}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.WATTAGE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.WATTAGE.NAME"
msgid "Wattage: {Wattage}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.WATTAGE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.WATTAGE.TOOLTIP"
msgid "This building is generating {Wattage} of power"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.WATTSON.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.WATTSON.NAME"
msgid "Next Duplicant: {TimeRemaining}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.WATTSON.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.WATTSON.TOOLTIP"
msgid ""
"The Printing Pod can print out new Duplicants over time.\n"
"The next one will be ready in {TimeRemaining}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.WATTSON.UNAVAILABLE
msgctxt "STRINGS.BUILDING.STATUSITEMS.WATTSON.UNAVAILABLE"
msgid "UNAVAILABLE"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.WATTSONGAMEOVER.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.WATTSONGAMEOVER.NAME"
msgid "Colony Lost"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.WATTSONGAMEOVER.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.WATTSONGAMEOVER.TOOLTIP"
msgid "All Duplicants are dead or incapacitated"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.WELL_OVERPRESSURE.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.WELL_OVERPRESSURE.NAME"
msgid "Overpressure"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.WELL_OVERPRESSURE.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.WELL_OVERPRESSURE.TOOLTIP"
msgid "This well can no longer function due to excessive backpressure"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.WELL_PRESSURIZING.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.WELL_PRESSURIZING.NAME"
msgid "Backpressure: {0}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.WELL_PRESSURIZING.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.WELL_PRESSURIZING.TOOLTIP"
msgid ""
"Well pressure increases with each use and must be periodically relieved to "
"prevent shutdown"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.WIRECIRCUITSTATUS.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.WIRECIRCUITSTATUS.NAME"
msgid "Circuit Status: {CurrentLoad} / {MaxLoad}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.WIRECIRCUITSTATUS.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.WIRECIRCUITSTATUS.TOOLTIP"
msgid "The current load on this circuit"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.WIRECONNECTED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.WIRECONNECTED.NAME"
msgid "Wire Connected"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.WIRECONNECTED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.WIRECONNECTED.TOOLTIP"
msgid "This wire is connected to a network"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.WIREDISCONNECTED.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.WIREDISCONNECTED.NAME"
msgid "Wire Disconnected"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.WIREDISCONNECTED.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.WIREDISCONNECTED.TOOLTIP"
msgid "This wire is not connecting a power consumer to a generator"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.WIREMAXWATTAGESTATUS.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.WIREMAXWATTAGESTATUS.NAME"
msgid "Max Wattage: {WireMaxWattage}"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.WIREMAXWATTAGESTATUS.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.WIREMAXWATTAGESTATUS.TOOLTIP"
msgid "The maximum wattage that this wire can safely sustain"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.WIRENOMINAL.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.WIRENOMINAL.NAME"
msgid "Wire Nominal"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.WIRENOMINAL.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.WIRENOMINAL.TOOLTIP"
msgid "This wire is in good condition"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.WORKING.NAME
msgctxt "STRINGS.BUILDING.STATUSITEMS.WORKING.NAME"
msgid "Nominal"
msgstr ""

#. STRINGS.BUILDING.STATUSITEMS.WORKING.TOOLTIP
msgctxt "STRINGS.BUILDING.STATUSITEMS.WORKING.TOOLTIP"
msgid "This building is working as intended"
msgstr ""

#. STRINGS.BUILDINGS.AUTODISINFECTABLE.DISABLE_AUTODISINFECT.NAME
msgctxt "STRINGS.BUILDINGS.AUTODISINFECTABLE.DISABLE_AUTODISINFECT.NAME"
msgid "Disable Disinfect"
msgstr ""

#. STRINGS.BUILDINGS.AUTODISINFECTABLE.DISABLE_AUTODISINFECT.TOOLTIP
msgctxt "STRINGS.BUILDINGS.AUTODISINFECTABLE.DISABLE_AUTODISINFECT.TOOLTIP"
msgid "Do not automatically disinfect this building"
msgstr ""

#. STRINGS.BUILDINGS.AUTODISINFECTABLE.ENABLE_AUTODISINFECT.NAME
msgctxt "STRINGS.BUILDINGS.AUTODISINFECTABLE.ENABLE_AUTODISINFECT.NAME"
msgid "Enable Disinfect"
msgstr ""

#. STRINGS.BUILDINGS.AUTODISINFECTABLE.ENABLE_AUTODISINFECT.TOOLTIP
msgctxt "STRINGS.BUILDINGS.AUTODISINFECTABLE.ENABLE_AUTODISINFECT.TOOLTIP"
msgid "Automatically disinfect this building when it becomes contaminated"
msgstr ""

#. STRINGS.BUILDINGS.AUTODISINFECTABLE.NO_DISEASE.TOOLTIP
msgctxt "STRINGS.BUILDINGS.AUTODISINFECTABLE.NO_DISEASE.TOOLTIP"
msgid "This building is clean"
msgstr ""

#. STRINGS.BUILDINGS.AUTOMATABLE.DISABLE_AUTOMATIONONLY.NAME
msgctxt "STRINGS.BUILDINGS.AUTOMATABLE.DISABLE_AUTOMATIONONLY.NAME"
msgid "Enable Manual"
msgstr ""

#. STRINGS.BUILDINGS.AUTOMATABLE.DISABLE_AUTOMATIONONLY.TOOLTIP
msgctxt "STRINGS.BUILDINGS.AUTOMATABLE.DISABLE_AUTOMATIONONLY.TOOLTIP"
msgid ""
"This building's storage may be accessed by both Duplicants and Auto-Sweeper "
"buildings"
msgstr ""

#. STRINGS.BUILDINGS.AUTOMATABLE.ENABLE_AUTOMATIONONLY.NAME
msgctxt "STRINGS.BUILDINGS.AUTOMATABLE.ENABLE_AUTOMATIONONLY.NAME"
msgid "Disable Manual"
msgstr ""

#. STRINGS.BUILDINGS.AUTOMATABLE.ENABLE_AUTOMATIONONLY.TOOLTIP
msgctxt "STRINGS.BUILDINGS.AUTOMATABLE.ENABLE_AUTOMATIONONLY.TOOLTIP"
msgid ""
"This building's storage may be accessed by Auto-Sweepers only\n"
"------------------\n"
"Duplicants will not be permitted to add or remove materials from this "
"building"
msgstr ""

#. STRINGS.BUILDINGS.DAMAGESOURCES.BAD_INPUT_ELEMENT
msgctxt "STRINGS.BUILDINGS.DAMAGESOURCES.BAD_INPUT_ELEMENT"
msgid "receiving an incorrect substance"
msgstr ""

#. STRINGS.BUILDINGS.DAMAGESOURCES.BUILDING_OVERHEATED
msgctxt "STRINGS.BUILDINGS.DAMAGESOURCES.BUILDING_OVERHEATED"
msgid "overheating"
msgstr ""

#. STRINGS.BUILDINGS.DAMAGESOURCES.CIRCUIT_OVERLOADED
msgctxt "STRINGS.BUILDINGS.DAMAGESOURCES.CIRCUIT_OVERLOADED"
msgid "an overloaded circuit"
msgstr ""

#. STRINGS.BUILDINGS.DAMAGESOURCES.COMET
msgctxt "STRINGS.BUILDINGS.DAMAGESOURCES.COMET"
msgid "falling space rocks"
msgstr ""

#. STRINGS.BUILDINGS.DAMAGESOURCES.CONDUIT_CONTENTS_BOILED
msgctxt "STRINGS.BUILDINGS.DAMAGESOURCES.CONDUIT_CONTENTS_BOILED"
msgid "pipe contents becoming too hot"
msgstr ""

#. STRINGS.BUILDINGS.DAMAGESOURCES.CONDUIT_CONTENTS_FROZE
msgctxt "STRINGS.BUILDINGS.DAMAGESOURCES.CONDUIT_CONTENTS_FROZE"
msgid "pipe contents becoming too cold"
msgstr ""

#. STRINGS.BUILDINGS.DAMAGESOURCES.LIQUID_PRESSURE
msgctxt "STRINGS.BUILDINGS.DAMAGESOURCES.LIQUID_PRESSURE"
msgid "neighboring liquid pressure"
msgstr ""

#. STRINGS.BUILDINGS.DAMAGESOURCES.MICROMETEORITE
msgctxt "STRINGS.BUILDINGS.DAMAGESOURCES.MICROMETEORITE"
msgid "micrometeorite"
msgstr ""

#. STRINGS.BUILDINGS.DAMAGESOURCES.MINION_DESTRUCTION
msgctxt "STRINGS.BUILDINGS.DAMAGESOURCES.MINION_DESTRUCTION"
msgid "an angry Duplicant. Rude!"
msgstr ""

#. STRINGS.BUILDINGS.DAMAGESOURCES.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.BUILDINGS.DAMAGESOURCES.NOTIFICATION_TOOLTIP"
msgid "A {0} sustained damage from {1}"
msgstr ""

#. STRINGS.BUILDINGS.DISINFECTABLE.DISABLE_DISINFECT.NAME
msgctxt "STRINGS.BUILDINGS.DISINFECTABLE.DISABLE_DISINFECT.NAME"
msgid "Cancel Disinfect"
msgstr ""

#. STRINGS.BUILDINGS.DISINFECTABLE.DISABLE_DISINFECT.TOOLTIP
msgctxt "STRINGS.BUILDINGS.DISINFECTABLE.DISABLE_DISINFECT.TOOLTIP"
msgid "Cancel this disinfect order"
msgstr ""

#. STRINGS.BUILDINGS.DISINFECTABLE.ENABLE_DISINFECT.NAME
msgctxt "STRINGS.BUILDINGS.DISINFECTABLE.ENABLE_DISINFECT.NAME"
msgid "Disinfect"
msgstr ""

#. STRINGS.BUILDINGS.DISINFECTABLE.ENABLE_DISINFECT.TOOLTIP
msgctxt "STRINGS.BUILDINGS.DISINFECTABLE.ENABLE_DISINFECT.TOOLTIP"
msgid "Mark this building for disinfection"
msgstr ""

#. STRINGS.BUILDINGS.DISINFECTABLE.NO_DISEASE.TOOLTIP
msgctxt "STRINGS.BUILDINGS.DISINFECTABLE.NO_DISEASE.TOOLTIP"
msgid "This building is already clean"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.ADVANCEDRESEARCHCENTER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.ADVANCEDRESEARCHCENTER.DESC"
msgid ""
"Super computers unlock higher technology tiers than research stations alone."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.ADVANCEDRESEARCHCENTER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.ADVANCEDRESEARCHCENTER.EFFECT"
msgid ""
"Conducts <link=\"RESEARCH\">Intermediate Research</link> to unlock new "
"technologies."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.ADVANCEDRESEARCHCENTER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.ADVANCEDRESEARCHCENTER.NAME"
msgid "<link=\"ADVANCEDRESEARCHCENTER\">Super Computer</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.AIRBORNECREATURELURE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.AIRBORNECREATURELURE.DESC"
msgid ""
"Lures can relocate Pufts or Shine Bugs to specific locations in your base."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.AIRBORNECREATURELURE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.AIRBORNECREATURELURE.EFFECT"
msgid ""
"Attracts one type of airborne critter.\n"
"\n"
"Must be baited with <link=\"SLIMEMOLD\">Slime</link> or <link=\"PHOSPHORITE"
"\">Phosphorite</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.AIRBORNECREATURELURE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.AIRBORNECREATURELURE.NAME"
msgid "<link=\"AIRBORNECREATURELURE\">Critter Lure</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.AIRCONDITIONER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.AIRCONDITIONER.DESC"
msgid "A thermo regulator doesn't remove heat, but relocates it to a new area."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.AIRCONDITIONER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.AIRCONDITIONER.EFFECT"
msgid ""
"Cools the <link=\"ELEMENTSGAS\">Gas</link> piped through it, but outputs "
"<link=\"HEAT\">Heat</link> in its immediate vicinity."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.AIRCONDITIONER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.AIRCONDITIONER.NAME"
msgid "<link=\"AIRCONDITIONER\">Thermo Regulator</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.AIRFILTER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.AIRFILTER.DESC"
msgid "Oh! Citrus scented!"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.AIRFILTER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.AIRFILTER.EFFECT"
msgid ""
"Uses <link=\"SAND\">Sand</link> to filter <link=\"CONTAMINATEDOXYGEN"
"\">Polluted Oxygen</link> from the air, reducing <link=\"DISEASE\">Disease</"
"link> spread."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.AIRFILTER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.AIRFILTER.NAME"
msgid "<link=\"AIRFILTER\">Deodorizer</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.ALGAEDISTILLERY.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.ALGAEDISTILLERY.DESC"
msgid ""
"Algae distillers convert disease-causing slime into algae for oxygen "
"production."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.ALGAEDISTILLERY.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.ALGAEDISTILLERY.EFFECT"
msgid ""
"Refines <link=\"SLIMEMOLD\">Slime</link> into <link=\"ALGAE\">Algae</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.ALGAEDISTILLERY.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.ALGAEDISTILLERY.NAME"
msgid "<link=\"ALGAEDISTILLERY\">Algae Distiller</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.ALGAEHABITAT.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.ALGAEHABITAT.DESC"
msgid ""
"Algae colony, Duplicant colony... we're more alike than we are different."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.ALGAEHABITAT.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.ALGAEHABITAT.EFFECT"
msgid ""
"Consumes <link=\"ALGAE\">Algae</link> to produce <link=\"OXYGEN\">Oxygen</"
"link> and remove some <link=\"CARBONDIOXIDE\">Carbon Dioxide</link>.\n"
"\n"
"Gains a 10% efficiency boost in direct <link=\"LIGHT\">Light</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.ALGAEHABITAT.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.ALGAEHABITAT.NAME"
msgid "<link=\"ALGAEHABITAT\">Algae Terrarium</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.ALGAEHABITAT.SIDESCREEN_TITLE
msgctxt "STRINGS.BUILDINGS.PREFABS.ALGAEHABITAT.SIDESCREEN_TITLE"
msgid "Empty <link=\"DIRTYWATER\">Polluted Water</link> Threshold"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.APOTHECARY.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.APOTHECARY.DESC"
msgid "All-natural remedies to cure what ails you."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.APOTHECARY.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.APOTHECARY.EFFECT"
msgid ""
"Produces <link=\"MEDICINE\">Medicine</link> to cure most basic <link="
"\"DISEASE\">Diseases</link>.\n"
"\n"
"Duplicants will not fabricate items unless recipes are queued."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.APOTHECARY.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.APOTHECARY.NAME"
msgid "<link=\"APOTHECARY\">Apothecary</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.ARCADEMACHINE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.ARCADEMACHINE.DESC"
msgid ""
"Komet Kablam-O!\n"
"For up to two players."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.ARCADEMACHINE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.ARCADEMACHINE.EFFECT"
msgid ""
"Allows Duplicants to play video games on their breaks.\n"
"\n"
"Increases Duplicant Morale."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.ARCADEMACHINE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.ARCADEMACHINE.NAME"
msgid "<link=\"ARCADEMACHINE\">Arcade Cabinet</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.BATTERY.CHARGE_LOSS
msgctxt "STRINGS.BUILDINGS.PREFABS.BATTERY.CHARGE_LOSS"
msgid "{Battery} charge loss"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.BATTERY.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.BATTERY.DESC"
msgid ""
"Batteries allow extra power from generators to be stored for later, rather "
"than lost."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.BATTERY.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.BATTERY.EFFECT"
msgid ""
"Stores a bit of runoff <link=\"POWER\">Power</link> from generators, but "
"loses charge over time."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.BATTERY.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.BATTERY.NAME"
msgid "<link=\"BATTERY\">Tiny Battery</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.BATTERYMEDIUM.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.BATTERYMEDIUM.DESC"
msgid ""
"Larger batteries hold more power and keep systems running longer before "
"recharging."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.BATTERYMEDIUM.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.BATTERYMEDIUM.EFFECT"
msgid ""
"Stores most runoff <link=\"POWER\">Power</link> from generators, but loses "
"charge over time."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.BATTERYMEDIUM.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.BATTERYMEDIUM.NAME"
msgid "<link=\"BATTERYMEDIUM\">Battery</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.BATTERYSMART.ACTIVATE_TOOLTIP
msgctxt "STRINGS.BUILDINGS.PREFABS.BATTERYSMART.ACTIVATE_TOOLTIP"
msgid ""
"Logic input will become <link=\"LOGIC\">Active</link> when battery is less "
"than {0}% charged"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.BATTERYSMART.DEACTIVATE_TOOLTIP
msgctxt "STRINGS.BUILDINGS.PREFABS.BATTERYSMART.DEACTIVATE_TOOLTIP"
msgid ""
"Logic input will go on <link=\"LOGIC\">Standby</link> when battery is more "
"than {0}% charged"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.BATTERYSMART.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.BATTERYSMART.DESC"
msgid ""
"Smart batteries can automatically turn systems off when there is no charge "
"to sustain them."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.BATTERYSMART.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.BATTERYSMART.EFFECT"
msgid ""
"Stores most runoff <link=\"POWER\">Power</link> from generators, but loses "
"charge over time.\n"
"\n"
"Logic input becomes <link=\"LOGIC\">Active</link> when charged above the set "
"threshold."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.BATTERYSMART.LOGIC_PORT_DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.BATTERYSMART.LOGIC_PORT_DESC"
msgid "<link=\"LOGIC\">Active</link> if charge exceeds threshold"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.BATTERYSMART.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.BATTERYSMART.NAME"
msgid "<link=\"BATTERYSMART\">Smart Battery</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.BATTERYSMART.SIDESCREEN_ACTIVATE
msgctxt "STRINGS.BUILDINGS.PREFABS.BATTERYSMART.SIDESCREEN_ACTIVATE"
msgid "Active:"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.BATTERYSMART.SIDESCREEN_DEACTIVATE
msgctxt "STRINGS.BUILDINGS.PREFABS.BATTERYSMART.SIDESCREEN_DEACTIVATE"
msgid "Standby:"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.BATTERYSMART.SIDESCREEN_TITLE
msgctxt "STRINGS.BUILDINGS.PREFABS.BATTERYSMART.SIDESCREEN_TITLE"
msgid "Logic Activation Parameters"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.BED.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.BED.DESC"
msgid ""
"Duplicants without a bed will develop sore backs from sleeping on the floor."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.BED.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.BED.EFFECT"
msgid ""
"Gives one Duplicant a place to sleep.\n"
"\n"
"Duplicants will automatically return to their cots to sleep at night."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.BED.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.BED.NAME"
msgid "<link=\"BED\">Cot</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.BOTTLEEMPTIER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.BOTTLEEMPTIER.DESC"
msgid ""
"A bottle emptier's Element Filter can be used to designate areas for "
"specific liquid storage."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.BOTTLEEMPTIER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.BOTTLEEMPTIER.EFFECT"
msgid ""
"Empties bottled <link=\"ELEMENTSLIQUID\">Liquids</link> back into the world."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.BOTTLEEMPTIER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.BOTTLEEMPTIER.NAME"
msgid "<link=\"BOTTLEEMPTIER\">Bottle Emptier</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.BUNKERDOOR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.BUNKERDOOR.DESC"
msgid "A massive, slow-moving door which is nearly indestructible."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.BUNKERDOOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.BUNKERDOOR.EFFECT"
msgid ""
"Blocks <link=\"ELEMENTSLIQUID\">Liquid</link> and <link=\"ELEMENTSGAS\">Gas</"
"link> flow, maintaining pressure between areas.\n"
"\n"
"Sets Duplicant Access Permissions for area restriction.\n"
"\n"
"Can withstand extremely high pressures and impacts."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.BUNKERDOOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.BUNKERDOOR.NAME"
msgid "<link=\"BUNKERDOOR\">Bunker Door</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.BUNKERTILE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.BUNKERTILE.DESC"
msgid ""
"Bunker tiles can be used to build strong shelters in otherwise dangerous "
"environments."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.BUNKERTILE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.BUNKERTILE.EFFECT"
msgid ""
"Used as floor and wall tile to build rooms.\n"
"\n"
"Can withstand extreme pressures and impacts."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.BUNKERTILE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.BUNKERTILE.NAME"
msgid "<link=\"BUNKERTILE\">Bunker Tile</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.BURNER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.BURNER.DESC"
msgid "Burners reach incredible temperatures and can quickly melt large areas."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.BURNER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.BURNER.EFFECT"
msgid ""
"Produces a searing <link=\"HEAT\">Heat Jet</link> using liquid <link="
"\"CRUDEOIL\">Crude Oil</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.BURNER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.BURNER.NAME"
msgid "<link=\"BURNER\">Burner</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.CANVAS.AVERAGEQUALITYNAME
msgctxt "STRINGS.BUILDINGS.PREFABS.CANVAS.AVERAGEQUALITYNAME"
msgid "Mediocre Painting"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.CANVAS.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.CANVAS.DESC"
msgid ""
"Once built, a Duplicant can paint a blank canvas to produce a decorative "
"painting."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.CANVAS.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.CANVAS.EFFECT"
msgid ""
"Increases <link=\"DECOR\">Decor</link> and reduces <link=\"STRESS\">Stress</"
"link>.\n"
"\n"
"Must be painted by a Duplicant."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.CANVAS.EXCELLENTQUALITYNAME
msgctxt "STRINGS.BUILDINGS.PREFABS.CANVAS.EXCELLENTQUALITYNAME"
msgid "Masterpiece"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.CANVAS.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.CANVAS.NAME"
msgid "<link=\"CANVAS\">Blank Canvas</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.CANVAS.POORQUALITYNAME
msgctxt "STRINGS.BUILDINGS.PREFABS.CANVAS.POORQUALITYNAME"
msgid "Crude Painting"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.CEILINGLIGHT.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.CEILINGLIGHT.DESC"
msgid "Light reduces Duplicant stress and is required to grow certain plants."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.CEILINGLIGHT.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.CEILINGLIGHT.EFFECT"
msgid ""
"Provides <link=\"LIGHT\">Light</link> when <link=\"POWER\">Powered</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.CEILINGLIGHT.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.CEILINGLIGHT.NAME"
msgid "<link=\"CEILINGLIGHT\">Ceiling Light</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.CHECKPOINT.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.CHECKPOINT.DESC"
msgid ""
"Checkpoints can be connected to automated sensors to determine when it is "
"safe to enter."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.CHECKPOINT.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.CHECKPOINT.EFFECT"
msgid ""
"Allows Duplicants to pass when <link=\"LOGIC\">Active</link>.\n"
"\n"
"Prevents Duplicants from passing when on <link=\"LOGIC\">Standby</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.CHECKPOINT.LOGIC_PORT_DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.CHECKPOINT.LOGIC_PORT_DESC"
msgid "Duplicant Stop/Go"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.CHECKPOINT.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.CHECKPOINT.NAME"
msgid "<link=\"CHECKPOINT\">Duplicant Checkpoint</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.CLOTHINGFABRICATOR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.CLOTHINGFABRICATOR.DESC"
msgid ""
"A textile loom can be used to spin Reed Fiber into wearable Duplicant "
"clothing."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.CLOTHINGFABRICATOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.CLOTHINGFABRICATOR.EFFECT"
msgid ""
"Tailors Duplicant <link=\"EQUIPMENT\">Clothing</link> items.\n"
"\n"
"Duplicants will not fabricate items unless recipes are queued."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.CLOTHINGFABRICATOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.CLOTHINGFABRICATOR.NAME"
msgid "<link=\"CLOTHINGFABRICATOR\">Textile Loom</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.CO2SCRUBBER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.CO2SCRUBBER.DESC"
msgid ""
"Carbon skimmers remove large amounts of carbon dioxide, but produce no "
"breathable air."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.CO2SCRUBBER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.CO2SCRUBBER.EFFECT"
msgid ""
"Uses <link=\"WATER\">Water</link> to filter <link=\"CARBONDIOXIDE\">Carbon "
"Dioxide</link> from the air."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.CO2SCRUBBER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.CO2SCRUBBER.NAME"
msgid "<link=\"CO2SCRUBBER\">Carbon Skimmer</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.COMETDETECTOR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.COMETDETECTOR.DESC"
msgid ""
"Networks of many scanners will detect meteors more efficiently than one "
"scanner alone."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.COMETDETECTOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.COMETDETECTOR.EFFECT"
msgid ""
"Sends an <link=\"LOGIC\">Active Signal</link> to its logic circuit when it "
"detects incoming meteorite showers."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.COMETDETECTOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.COMETDETECTOR.NAME"
msgid "<link=\"COMETDETECTOR\">Space Scanner</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.COMPOST.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.COMPOST.DESC"
msgid ""
"Composts safely deal with biological waste and help fertilize domestic "
"plants."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.COMPOST.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.COMPOST.EFFECT"
msgid ""
"Reduces <link=\"TOXICSAND\">Polluted Dirt</link> and other compostables down "
"into <link=\"DIRT\">Dirt</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.COMPOST.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.COMPOST.NAME"
msgid "<link=\"COMPOST\">Compost</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.CONDUIT.STATUS_ITEM.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.CONDUIT.STATUS_ITEM.NAME"
msgid "Marked for Emptying"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.CONDUIT.STATUS_ITEM.TOOLTIP
msgctxt "STRINGS.BUILDINGS.PREFABS.CONDUIT.STATUS_ITEM.TOOLTIP"
msgid "Awaiting a Plumber to clear this pipe"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.COOKINGSTATION.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.COOKINGSTATION.DESC"
msgid ""
"Proper cooking eliminates foodborne disease and produces tasty, stress-"
"relieving meals."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.COOKINGSTATION.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.COOKINGSTATION.EFFECT"
msgid ""
"Cooks a wide variety of improved <link=\"FOOD\">Foods</link>.\n"
"\n"
"Duplicants will not fabricate items unless recipes are queued."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.COOKINGSTATION.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.COOKINGSTATION.NAME"
msgid "<link=\"COOKINGSTATION\">Electric Grill</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.CREATUREDELIVERYPOINT.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.CREATUREDELIVERYPOINT.DESC"
msgid ""
"Duplicants automatically bring captured critters to these relocation points "
"for release."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.CREATUREDELIVERYPOINT.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.CREATUREDELIVERYPOINT.EFFECT"
msgid ""
"Releases trapped critters back into the world.\n"
"\n"
"Can be used multiple times."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.CREATUREDELIVERYPOINT.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.CREATUREDELIVERYPOINT.NAME"
msgid "<link=\"CREATUREDELIVERYPOINT\">Critter Drop-Off</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.CREATUREFEEDER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.CREATUREFEEDER.DESC"
msgid ""
"Critters tend to stay close to their food source and will wander less when "
"given a Feeder."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.CREATUREFEEDER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.CREATUREFEEDER.EFFECT"
msgid "Automatically dispenses food for hungry critters."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.CREATUREFEEDER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.CREATUREFEEDER.NAME"
msgid "<link=\"CREATUREFEEDER\">Critter Feeder</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.CREATURETRAP.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.CREATURETRAP.DESC"
msgid "Traps cannot catch flying critters."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.CREATURETRAP.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.CREATURETRAP.EFFECT"
msgid ""
"Captures a living critter for transport.\n"
"\n"
"Single use."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.CREATURETRAP.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.CREATURETRAP.NAME"
msgid "<link=\"CREATURETRAP\">Critter Trap</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.DEVGENERATOR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.DEVGENERATOR.DESC"
msgid "Generates infinite testing power"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.DEVGENERATOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.DEVGENERATOR.EFFECT"
msgid "Runs on coffee"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.DEVGENERATOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.DEVGENERATOR.NAME"
msgid "<link=\"DEVGENERATOR\">DEV Generator</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.DININGTABLE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.DININGTABLE.DESC"
msgid "Duplicants prefer to dine at a table, rather than eat off the floor."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.DININGTABLE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.DININGTABLE.EFFECT"
msgid ""
"Gives one Duplicant a place to eat.\n"
"\n"
"Duplicants will automatically eat at their assigned table when hungry."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.DININGTABLE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.DININGTABLE.NAME"
msgid "<link=\"DININGTABLE\">Mess Table</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.DIRECTIONALWORLDPUMPLIQUID.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.DIRECTIONALWORLDPUMPLIQUID.DESC"
msgid ""
"Channels move more volume than pumps and require no power, but need "
"sufficient pressure to function."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.DIRECTIONALWORLDPUMPLIQUID.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.DIRECTIONALWORLDPUMPLIQUID.EFFECT"
msgid ""
"Directionally moves large volumes of liquid through a channel.\n"
"\n"
"Can be used as floor tile and rotated before construction."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.DIRECTIONALWORLDPUMPLIQUID.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.DIRECTIONALWORLDPUMPLIQUID.NAME"
msgid "<link=\"DIRECTIONALWORLDPUMPLIQUID\">Liquid Channel</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.DISTILLATIONCOLUMN.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.DISTILLATIONCOLUMN.DESC"
msgid "Gets hot and steamy."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.DISTILLATIONCOLUMN.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.DISTILLATIONCOLUMN.EFFECT"
msgid ""
"Separates any <link=\"DIRTYWATER\">Polluted Water</link> piped through it "
"into <link=\"STEAM\">Steam</link> and <link=\"TOXICSAND\">Polluted Dirt</"
"link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.DISTILLATIONCOLUMN.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.DISTILLATIONCOLUMN.NAME"
msgid "<link=\"DISTILLATIONCOLUMN\">Distillation Column</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.DOOR.ABOVE
msgctxt "STRINGS.BUILDINGS.PREFABS.DOOR.ABOVE"
msgid "above"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.DOOR.BELOW
msgctxt "STRINGS.BUILDINGS.PREFABS.DOOR.BELOW"
msgid "below"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.DOOR.CONTROL_STATE.AUTO.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.DOOR.CONTROL_STATE.AUTO.NAME"
msgid "Auto"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.DOOR.CONTROL_STATE.AUTO.TOOLTIP
msgctxt "STRINGS.BUILDINGS.PREFABS.DOOR.CONTROL_STATE.AUTO.TOOLTIP"
msgid "Duplicants open and close this door as needed"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.DOOR.CONTROL_STATE.CLOSE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.DOOR.CONTROL_STATE.CLOSE.NAME"
msgid "Lock"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.DOOR.CONTROL_STATE.CLOSE.TOOLTIP
msgctxt "STRINGS.BUILDINGS.PREFABS.DOOR.CONTROL_STATE.CLOSE.TOOLTIP"
msgid "Nothing may pass through"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.DOOR.CONTROL_STATE.OPEN.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.DOOR.CONTROL_STATE.OPEN.NAME"
msgid "Open"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.DOOR.CONTROL_STATE.OPEN.TOOLTIP
msgctxt "STRINGS.BUILDINGS.PREFABS.DOOR.CONTROL_STATE.OPEN.TOOLTIP"
msgid "This door will remain open"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.DOOR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.DOOR.DESC"
msgid ""
"Door controls can be used to prevent Duplicants from entering restricted "
"areas."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.DOOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.DOOR.EFFECT"
msgid ""
"Encloses areas without blocking <link=\"ELEMENTSLIQUID\">Liquid</link> or "
"<link=\"ELEMENTSGAS\">Gas</link> flow.\n"
"\n"
"Sets Duplicant Access Permissions for area restriction.\n"
"\n"
"Wild critters cannot pass through doors."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.DOOR.LEFT
msgctxt "STRINGS.BUILDINGS.PREFABS.DOOR.LEFT"
msgid "on left"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.DOOR.LOGIC_PORT_DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.DOOR.LOGIC_PORT_DESC"
msgid "Open/Close"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.DOOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.DOOR.NAME"
msgid "<link=\"DOOR\">Pneumatic Door</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.DOOR.PRESSURE_SUIT_NOT_REQUIRED
msgctxt "STRINGS.BUILDINGS.PREFABS.DOOR.PRESSURE_SUIT_NOT_REQUIRED"
msgid "Atmo Suit not required {0}"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.DOOR.PRESSURE_SUIT_REQUIRED
msgctxt "STRINGS.BUILDINGS.PREFABS.DOOR.PRESSURE_SUIT_REQUIRED"
msgid "Atmo Suit required {0}"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.DOOR.RIGHT
msgctxt "STRINGS.BUILDINGS.PREFABS.DOOR.RIGHT"
msgid "on right"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.EGGCRACKER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.EGGCRACKER.DESC"
msgid "Raw eggs are an ingredient in some high quality food recipes."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.EGGCRACKER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.EGGCRACKER.EFFECT"
msgid ""
"Converts viable critter eggs into cooking ingredients.\n"
"\n"
"Cracked Eggs cannot hatch."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.EGGCRACKER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.EGGCRACKER.NAME"
msgid "<link=\"EGGCRACKER\">Egg Cracker</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.EGGCRACKER.RECIPE_DESCRIPTION
msgctxt "STRINGS.BUILDINGS.PREFABS.EGGCRACKER.RECIPE_DESCRIPTION"
msgid "Turns {0} into {1}."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.EGGCRACKER.RESULT_DESCRIPTION
msgctxt "STRINGS.BUILDINGS.PREFABS.EGGCRACKER.RESULT_DESCRIPTION"
msgid "Cracked {0}"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.EGGINCUBATOR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.EGGINCUBATOR.DESC"
msgid ""
"Incubators can maintain the ideal internal conditions for several species of "
"critter egg."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.EGGINCUBATOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.EGGINCUBATOR.EFFECT"
msgid ""
"Incubates critter eggs until ready to hatch.\n"
"\n"
"Assigned Duplicants must possess the <link=\"RANCHER\">Critter Wrangling</"
"link> trait."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.EGGINCUBATOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.EGGINCUBATOR.NAME"
msgid "<link=\"EGGINCUBATOR\">Incubator</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.ELECTROLYZER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.ELECTROLYZER.DESC"
msgid "Water goes in one end, life sustaining oxygen comes out the other."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.ELECTROLYZER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.ELECTROLYZER.EFFECT"
msgid ""
"Converts <link=\"WATER\">Water</link> into <link=\"OXYGEN\">Oxygen</link> "
"and <link=\"HYDROGEN\">Hydrogen</link>.\n"
"\n"
"Becomes idle when the area reaches maximum pressure capacity."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.ELECTROLYZER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.ELECTROLYZER.NAME"
msgid "<link=\"ELECTROLYZER\">Electrolyzer</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.ESPRESSOMACHINE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.ESPRESSOMACHINE.DESC"
msgid "A little boost of energy."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.ESPRESSOMACHINE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.ESPRESSOMACHINE.EFFECT"
msgid ""
"Provides a delicious and stimulating refreshment.\n"
"\n"
"Increases Duplicant Morale."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.ESPRESSOMACHINE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.ESPRESSOMACHINE.NAME"
msgid "<link=\"ESPRESSOMACHINE\">Espresso Machine</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.EXTERIORWALL.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.EXTERIORWALL.DESC"
msgid ""
"Drywall can be used in conjunction with tiles to build airtight rooms on the "
"surface."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.EXTERIORWALL.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.EXTERIORWALL.EFFECT"
msgid ""
"Prevents gas and liquid loss in space.\n"
"\n"
"Builds an insulating backwall behind buildings."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.EXTERIORWALL.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.EXTERIORWALL.NAME"
msgid "<link=\"EXTERIORWALL\">Drywall</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.FACILITYBACKWALLWINDOW.DESC
#, fuzzy
#| msgid ""
msgctxt "STRINGS.BUILDINGS.PREFABS.FACILITYBACKWALLWINDOW.DESC"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.BUILDINGS.PREFABS.FACILITYBACKWALLWINDOW.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.FACILITYBACKWALLWINDOW.EFFECT"
msgid "A tall, thin window."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.FACILITYBACKWALLWINDOW.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.FACILITYBACKWALLWINDOW.NAME"
msgid "<link=\"\">Window</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.FARMSTATION.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.FARMSTATION.DESC"
msgid "This station only has an effect on crops grown within the same room."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.FARMSTATION.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.FARMSTATION.EFFECT"
msgid ""
"Produces Micronutrient Fertilizer to increase <link=\"PLANTS\">Plant</link> "
"growth rates.\n"
"\n"
"Assigned Duplicants must possess the <link=\"FARMER\">Crop Tending</link> "
"trait.\n"
"\n"
"This building is a necessary component of the Greenhouse room."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.FARMSTATION.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.FARMSTATION.NAME"
msgid "<link=\"FARMSTATION\">Farm Station</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.FARMTILE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.FARMTILE.DESC"
msgid ""
"Duplicants can deliver fertilizer and liquids to farm tiles, accelerating "
"plant growth."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.FARMTILE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.FARMTILE.EFFECT"
msgid ""
"Grows one <link=\"PLANTS\">Plant</link> from a <link=\"PLANTS\">Seed</"
"link>.\n"
"\n"
"Can be used as floor tile and rotated before construction."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.FARMTILE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.FARMTILE.NAME"
msgid "<link=\"FARMTILE\">Farm Tile</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.FERTILIZERMAKER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.FERTILIZERMAKER.DESC"
msgid ""
"Fertilizer Synthesizers convert polluted water into fertilizer for domestic "
"plants."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.FERTILIZERMAKER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.FERTILIZERMAKER.EFFECT"
msgid ""
"Uses <link=\"DIRTYWATER\">Polluted Water</link> to produce <link=\"FERTILIZER"
"\">Fertilizer</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.FERTILIZERMAKER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.FERTILIZERMAKER.NAME"
msgid "<link=\"FERTILIZERMAKER\">Fertilizer Synthesizer</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.FIREPOLE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.FIREPOLE.DESC"
msgid ""
"Fire poles provide quick downward travel, while ladders provide better "
"upward movement."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.FIREPOLE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.FIREPOLE.EFFECT"
msgid ""
"Allows rapid Duplicant descent.\n"
"\n"
"Significantly slows upward climbing."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.FIREPOLE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.FIREPOLE.NAME"
msgid "<link=\"FIREPOLE\">Fire Pole</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.FISHDELIVERYPOINT.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.FISHDELIVERYPOINT.DESC"
msgid ""
"This building must be built above liquid to prevent fish from suffocating."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.FISHDELIVERYPOINT.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.FISHDELIVERYPOINT.EFFECT"
msgid ""
"Releases trapped fish back into the world.\n"
"\n"
"Can be used multiple times."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.FISHDELIVERYPOINT.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.FISHDELIVERYPOINT.NAME"
msgid "<link=\"FISHDELIVERYPOINT\">Fish Release</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.FISHFEEDER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.FISHFEEDER.DESC"
msgid "Build this feeder above a body of water to feed the fish within."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.FISHFEEDER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.FISHFEEDER.EFFECT"
msgid ""
"Automatically dispenses stored food into the area below.\n"
"\n"
"Dispenses once per day."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.FISHFEEDER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.FISHFEEDER.NAME"
msgid "<link=\"FISHFEEDER\">Fish Feeder</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.FISHTRAP.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.FISHTRAP.DESC"
msgid "Trapped fish will automatically be bagged for transport."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.FISHTRAP.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.FISHTRAP.EFFECT"
msgid ""
"Attracts and traps swimming fish.\n"
"\n"
"Single use."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.FISHTRAP.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.FISHTRAP.NAME"
msgid "<link=\"FISHTRAP\">Fish Trap</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.FLOORLAMP.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.FLOORLAMP.DESC"
msgid ""
"The emitting radius of a building's light can be viewed in the Light Overlay."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.FLOORLAMP.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.FLOORLAMP.EFFECT"
msgid ""
"Provides <link=\"LIGHT\">Light</link> when <link=\"POWER\">Powered</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.FLOORLAMP.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.FLOORLAMP.NAME"
msgid "<link=\"FLOORLAMP\">Lamp</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.FLOORSWITCH.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.FLOORSWITCH.DESC"
msgid ""
"Weight plates can be used to turn on amenities only when Duplicants pass by."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.FLOORSWITCH.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.FLOORSWITCH.EFFECT"
msgid ""
"Becomes <link=\"LOGIC\">Active</link> when an object or Duplicant is placed "
"atop of it.\n"
"\n"
"Cannot be triggered by <link=\"ELEMENTSGAS\">Gas</link> or <link="
"\"ELEMENTSLIQUID\">Liquids</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.FLOORSWITCH.LOGIC_PORT_DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.FLOORSWITCH.LOGIC_PORT_DESC"
msgid "<link=\"LOGIC\">Active</link>/<link=\"LOGIC\">Inactive</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.FLOORSWITCH.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.FLOORSWITCH.NAME"
msgid "<link=\"FLOORSWITCH\">Weight Plate</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.FLOWERVASE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.FLOWERVASE.DESC"
msgid "Flower pots allow decorative plants to be moved to new locations."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.FLOWERVASE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.FLOWERVASE.EFFECT"
msgid ""
"Increases <link=\"DECOR\">Decor</link> and reduces <link=\"STRESS\">Stress</"
"link>.\n"
"\n"
"Houses a single <link=\"PLANTS\">Plant</link> when sown with a <link=\"PLANTS"
"\">Seed</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.FLOWERVASE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.FLOWERVASE.NAME"
msgid "<link=\"FLOWERVASE\">Flower Pot</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.FLUSHTOILET.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.FLUSHTOILET.DESC"
msgid ""
"Lavatories transmit fewer germs to Duplicants' skin and require no manual "
"emptying."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.FLUSHTOILET.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.FLUSHTOILET.EFFECT"
msgid ""
"Gives Duplicants a place to <link=\"HYGIENE\">Hygienically</link> relieve "
"themselves."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.FLUSHTOILET.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.FLUSHTOILET.NAME"
msgid "<link=\"FLUSHTOILET\">Lavatory</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASCONDUIT.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.GASCONDUIT.DESC"
msgid ""
"Gas pipes are used to connect the inputs and outputs of ventilated buildings."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASCONDUIT.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.GASCONDUIT.EFFECT"
msgid ""
"Carries <link=\"ELEMENTSGAS\">Gas</link> between <link=\"GASPIPING"
"\">Outputs</link> and <link=\"GASPIPING\">Intakes</link>.\n"
"\n"
"Can be run through tiles."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASCONDUIT.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.GASCONDUIT.NAME"
msgid "<link=\"GASCONDUIT\">Gas Pipe</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASCONDUITBRIDGE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.GASCONDUITBRIDGE.DESC"
msgid ""
"Separate pipe systems prevent mingled contents from causing building damage."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASCONDUITBRIDGE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.GASCONDUITBRIDGE.EFFECT"
msgid ""
"Runs one <link=\"GASPIPING\">Gas Pipe</link> section over another without "
"joining them.\n"
"\n"
"Can be run through tiles."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASCONDUITBRIDGE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.GASCONDUITBRIDGE.NAME"
msgid "<link=\"GASCONDUITBRIDGE\">Gas Bridge</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASCONDUITDISEASESENSOR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.GASCONDUITDISEASESENSOR.DESC"
msgid ""
"Gas Pipe Germ Sensors are used to control automation behaviour in the "
"presence of disease."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASCONDUITDISEASESENSOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.GASCONDUITDISEASESENSOR.EFFECT"
msgid ""
"Becomes<link=\"LOGIC\">Active</link> or on <link=\"LOGIC\">Standby</link> "
"depending on quantity of the contained <link=\"DISEASE\">Germs</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASCONDUITDISEASESENSOR.LOGIC_PORT_DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.GASCONDUITDISEASESENSOR.LOGIC_PORT_DESC"
msgid "Active/Standby based on the contained Germs"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASCONDUITDISEASESENSOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.GASCONDUITDISEASESENSOR.NAME"
msgid "<link=\"GASCONDUITDISEASESENSOR\">Gas Pipe Germ Sensor</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASCONDUITELEMENTSENSOR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.GASCONDUITELEMENTSENSOR.DESC"
msgid ""
"Gas Pipe Element Sensors can be used to detect the presence of a specific "
"gas in a pipe"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASCONDUITELEMENTSENSOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.GASCONDUITELEMENTSENSOR.EFFECT"
msgid ""
"Becomes <link=\"LOGIC\">Active</link> when the configured Gas Element is "
"detected."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASCONDUITELEMENTSENSOR.LOGIC_PORT_DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.GASCONDUITELEMENTSENSOR.LOGIC_PORT_DESC"
msgid "Active/Standby based on the contained Gas"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASCONDUITELEMENTSENSOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.GASCONDUITELEMENTSENSOR.NAME"
msgid "<link=\"LOGICELEMENTSENSORGAS\">Gas Pipe Element Sensor</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASCONDUITOVERFLOW.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.GASCONDUITOVERFLOW.DESC"
msgid ""
"Overflow valves can be used to prioritize which buildings should receive "
"precious resources first."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASCONDUITOVERFLOW.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.GASCONDUITOVERFLOW.EFFECT"
msgid ""
"Fills a secondary<link=\"ELEMENTSGAS\">Gas</link> output only when its "
"primary output is blocked."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASCONDUITOVERFLOW.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.GASCONDUITOVERFLOW.NAME"
msgid "<link=\"GASCONDUITOVERFLOW\">Gas Overflow Valve</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASCONDUITPREFERENTIALFLOW.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.GASCONDUITPREFERENTIALFLOW.DESC"
msgid ""
"Priority flows ensure important buildings are filled first when on a system "
"with other buildings."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASCONDUITPREFERENTIALFLOW.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.GASCONDUITPREFERENTIALFLOW.EFFECT"
msgid ""
"Diverts <link=\"ELEMENTSGAS\">Gas</link> to a secondary input when its "
"primary input overflows."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASCONDUITPREFERENTIALFLOW.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.GASCONDUITPREFERENTIALFLOW.NAME"
msgid "<link=\"GASCONDUITPREFERENTIALFLOW\">Priority Gas Flow</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASCONDUITRADIANT.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.GASCONDUITRADIANT.DESC"
msgid ""
"Radiant pipes pumping cold gas can be run through hot areas to help cool "
"them down."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASCONDUITRADIANT.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.GASCONDUITRADIANT.EFFECT"
msgid ""
"Carries <link=\"ELEMENTSGAS\">Gas</link>, allowing extreme <link=\"HEAT"
"\">Temperature</link> exchange with the surrounding environment.\n"
"\n"
"Can be run through tiles."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASCONDUITRADIANT.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.GASCONDUITRADIANT.NAME"
msgid "<link=\"GASCONDUITRADIANT\">Radiant Gas Pipe</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASCONDUITTEMPERATURESENSOR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.GASCONDUITTEMPERATURESENSOR.DESC"
msgid ""
"Gas Pipe Thermo Sensors can disable buildings when contents reach a certain "
"temperature."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASCONDUITTEMPERATURESENSOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.GASCONDUITTEMPERATURESENSOR.EFFECT"
msgid ""
"Becomes <link=\"LOGIC\">Active</link> or on <link=\"LOGIC\">Standby</link> "
"when the pipe contents <link=\"HEAT\">Temperature</link> enters the chosen "
"range."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASCONDUITTEMPERATURESENSOR.LOGIC_PORT_DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.GASCONDUITTEMPERATURESENSOR.LOGIC_PORT_DESC"
msgid ""
"Active/Standby based on the <link=\"HEAT\">Temperature</link> of the "
"contained Gas"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASCONDUITTEMPERATURESENSOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.GASCONDUITTEMPERATURESENSOR.NAME"
msgid "<link=\"GASCONDUITTEMPERATURESENSOR\">Gas Pipe Thermo Sensor</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASFILTER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.GASFILTER.DESC"
msgid ""
"Gas filters send the selected filter gas into a special pipe, expelling "
"everything else through a second output."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASFILTER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.GASFILTER.EFFECT"
msgid ""
"Sieves one <link=\"ELEMENTSGAS\">Gas</link> from the air, sending it into a "
"dedicated <link=\"GASPIPING\">Pipe</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASFILTER.ELEMENT_NOT_SPECIFIED
msgctxt "STRINGS.BUILDINGS.PREFABS.GASFILTER.ELEMENT_NOT_SPECIFIED"
msgid "Not Specified"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASFILTER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.GASFILTER.NAME"
msgid "<link=\"GASFILTER\">Gas Filter</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASFILTER.STATUS_ITEM
msgctxt "STRINGS.BUILDINGS.PREFABS.GASFILTER.STATUS_ITEM"
msgid "Filters: {0}"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASLOGICVALVE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.GASLOGICVALVE.DESC"
msgid ""
"Automated piping saves time and resources by removing the need for Duplicant "
"management."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASLOGICVALVE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.GASLOGICVALVE.EFFECT"
msgid ""
"Automatically turns <link=\"ELEMENTSGAS\">Gas</link> flow on or off using "
"<link=\"LOGIC\">Automation</link> technology."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASLOGICVALVE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.GASLOGICVALVE.NAME"
msgid "<link=\"GASLOGICVALVE\">Gas Shutoff</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASMINIPUMP.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.GASMINIPUMP.DESC"
msgid ""
"Mini pumps are useful for moving small quantities of gas with minimum power "
"draw."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASMINIPUMP.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.GASMINIPUMP.EFFECT"
msgid ""
"Draws in a small amount of <link=\"ELEMENTSGAS\">Gas</link> runs it through "
"<link=\"GASPIPING\">Pipes</link>.\n"
"\n"
"Must be immersed in gas."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASMINIPUMP.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.GASMINIPUMP.NAME"
msgid "<link=\"GASPUMP\">Mini Gas Pump</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASPERMEABLEMEMBRANE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.GASPERMEABLEMEMBRANE.DESC"
msgid ""
"Building with airflow permeable tiles promotes better gas circulation within "
"a colony."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASPERMEABLEMEMBRANE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.GASPERMEABLEMEMBRANE.EFFECT"
msgid ""
"Used as floor and wall tile to build rooms.\n"
"\n"
"Blocks <link=\"ELEMENTSLIQUID\">Liquid</link> flow without obstructing <link="
"\"ELEMENTSGAS\">Gas</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASPERMEABLEMEMBRANE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.GASPERMEABLEMEMBRANE.NAME"
msgid "<link=\"GASPERMEABLEMEMBRANE\">Airflow Tile</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASPUMP.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.GASPUMP.DESC"
msgid ""
"Piping a pump's intake to another building's output will send gas to that "
"building."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASPUMP.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.GASPUMP.EFFECT"
msgid ""
"Draws in <link=\"ELEMENTSGAS\">Gas</link> runs it through <link=\"GASPIPING"
"\">Pipes</link>.\n"
"\n"
"Must be immersed in gas."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASPUMP.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.GASPUMP.NAME"
msgid "<link=\"GASPUMP\">Gas Pump</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASVALVE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.GASVALVE.DESC"
msgid ""
"Valves control the amount of gas that moves through pipes, preventing waste."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASVALVE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.GASVALVE.EFFECT"
msgid ""
"Controls the <link=\"ELEMENTSGAS\">Gas</link> volume permitted through <link="
"\"GASPIPING\">Pipes</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASVALVE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.GASVALVE.NAME"
msgid "<link=\"GASVALVE\">Gas Valve</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASVENT.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.GASVENT.DESC"
msgid "Vents are an exit point for gases from ventilation systems."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASVENT.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.GASVENT.EFFECT"
msgid ""
"Releases <link=\"ELEMENTSGAS\">Gas</link> from <link=\"GASPIPING\">Gas "
"Pipes</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASVENT.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.GASVENT.NAME"
msgid "<link=\"GASVENT\">Gas Vent</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASVENTHIGHPRESSURE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.GASVENTHIGHPRESSURE.DESC"
msgid ""
"High pressure Vents can exhaust gas into more highly pressurized "
"environments."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASVENTHIGHPRESSURE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.GASVENTHIGHPRESSURE.EFFECT"
msgid ""
"Releases <link=\"ELEMENTSGAS\">Gas</link> from <link=\"GASPIPING\">Gas "
"Pipes</link> into high pressure locations."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GASVENTHIGHPRESSURE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.GASVENTHIGHPRESSURE.NAME"
msgid "<link=\"GASVENTHIGHPRESSURE\">High Pressure Gas Vent</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GENERATOR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.GENERATOR.DESC"
msgid ""
"Coal generators produce more energy than manual generators, but emit heat "
"and exhaust."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GENERATOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.GENERATOR.EFFECT"
msgid ""
"Converts <link=\"CARBON\">Coal</link> into electrical <link=\"POWER\">Power</"
"link>.\n"
"\n"
"Produces <link=\"CARBONDIOXIDE\">Carbon Dioxide</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GENERATOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.GENERATOR.NAME"
msgid "<link=\"GENERATOR\">Coal Generator</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GENERATOR.OVERPRODUCTION
msgctxt "STRINGS.BUILDINGS.PREFABS.GENERATOR.OVERPRODUCTION"
msgid "{Generator} overproduction"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GENERICFABRICATOR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.GENERICFABRICATOR.DESC"
msgid "Omniprinters are incapable of printing organic matter."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GENERICFABRICATOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.GENERICFABRICATOR.EFFECT"
msgid ""
"Converts <link=\"RAWMINERAL\">Raw Mineral</link> into unique materials and "
"objects."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GENERICFABRICATOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.GENERICFABRICATOR.NAME"
msgid "<link=\"GENERICFABRICATOR\">Omniprinter</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GENESHUFFLER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.GENESHUFFLER.DESC"
msgid ""
"A massive synthetic brain, suspended in saline solution.\n"
"\n"
"There is a chair attached to the device with room for one person."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GENESHUFFLER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.GENESHUFFLER.NAME"
msgid "Neural Vacillator"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GLASSFORGE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.GLASSFORGE.DESC"
msgid ""
"Refined metals are necessary to build advanced electronics and technologies."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GLASSFORGE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.GLASSFORGE.EFFECT"
msgid ""
"Produces <link=\"GLASS\">Molten Glass</link> from raw <link=\"SAND\">Sand</"
"link>.\n"
"\n"
"Outputs significantly <link=\"HEAT\">Heated</link> <link=\"ELEMENTSLIQUID"
"\">Liquid</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GLASSFORGE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.GLASSFORGE.NAME"
msgid "<link=\"GLASSFORGE\">Glass Forge</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GLASSFORGE.RECIPE_DESCRIPTION
msgctxt "STRINGS.BUILDINGS.PREFABS.GLASSFORGE.RECIPE_DESCRIPTION"
msgid "Extracts pure {0} from {1}."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GLASSTILE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.GLASSTILE.DESC"
msgid ""
"Glass tiles provide a barrier against liquid and gas and are completely "
"transparent."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GLASSTILE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.GLASSTILE.EFFECT"
msgid ""
"Used as floor and wall tile to build rooms.\n"
"\n"
"Allows <link=\"ELEMENTSLIQUID\">Light</link> and <link=\"ELEMENTSLIQUID"
"\">Decor Values</link> to pass through."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GLASSTILE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.GLASSTILE.NAME"
msgid "<link=\"GLASSTILE\">Window Tile</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GRAVE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.GRAVE.DESC"
msgid ""
"Burying dead Duplicants reduces health hazards and stress on the colony."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GRAVE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.GRAVE.EFFECT"
msgid ""
"Provides a resting place for deceased Duplicants.\n"
"\n"
"Living Duplicants will automatically place an unburied corpse inside."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.GRAVE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.GRAVE.NAME"
msgid "<link=\"GRAVE\">Tasteful Memorial</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.HANDSANITIZER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.HANDSANITIZER.DESC"
msgid "Hand sanitizers kill germs more effectively than wash basins."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.HANDSANITIZER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.HANDSANITIZER.EFFECT"
msgid ""
"Removes most <link=\"DISEASE\">Germs</link> from Duplicants.\n"
"\n"
"Germ-covered Duplicants use Hand Sanitizers when passing by in the selected "
"direction."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.HANDSANITIZER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.HANDSANITIZER.NAME"
msgid "<link=\"HANDSANITIZER\">Hand Sanitizer</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.HEADQUARTERS.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.HEADQUARTERS.DESC"
msgid ""
"New Duplicants will come out here, but thank goodness, they'll never go back "
"in."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.HEADQUARTERS.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.HEADQUARTERS.EFFECT"
msgid ""
"An exceptionally advanced bioprinter of unknown origin.\n"
"\n"
"It periodically produces new Duplicants."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.HEADQUARTERS.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.HEADQUARTERS.NAME"
msgid "<link=\"HEADQUARTERS\">Printing Pod</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.HEADQUARTERSCOMPLETE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.HEADQUARTERSCOMPLETE.NAME"
msgid "Printing Pod"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.HIGHWATTAGEWIRE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.HIGHWATTAGEWIRE.DESC"
msgid ""
"Higher wattage wire is used to avoid power overloads, particularly for "
"strong generators."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.HIGHWATTAGEWIRE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.HIGHWATTAGEWIRE.EFFECT"
msgid ""
"Carries more <link=\"POWER\">Wattage</link> than regular Wire without "
"overloading.\n"
"\n"
"Cannot be run through tiles."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.HIGHWATTAGEWIRE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.HIGHWATTAGEWIRE.NAME"
msgid "<link=\"HIGHWATTAGEWIRE\">Heavi-Watt Wire</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.HYDROGENGENERATOR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.HYDROGENGENERATOR.DESC"
msgid ""
"Hydrogen generators are exceptionally efficient power sources and emit next "
"to no waste."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.HYDROGENGENERATOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.HYDROGENGENERATOR.EFFECT"
msgid ""
"Converts <link=\"HYDROGEN\">Hydrogen</link> into electrical <link=\"POWER"
"\">Power</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.HYDROGENGENERATOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.HYDROGENGENERATOR.NAME"
msgid "<link=\"HYDROGENGENERATOR\">Hydrogen Generator</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.HYDROPONICFARM.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.HYDROPONICFARM.DESC"
msgid ""
"Hydroponic farms reduce Duplicant traffic by automating liquid delivery with "
"irrigation pipes."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.HYDROPONICFARM.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.HYDROPONICFARM.EFFECT"
msgid ""
"Grows one <link=\"PLANTS\">Plant</link> from a <link=\"PLANTS\">Seed</"
"link>.\n"
"\n"
"Can be used as floor tile and rotated before construction.\n"
"\n"
"Must be irrigated through liquid piping."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.HYDROPONICFARM.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.HYDROPONICFARM.NAME"
msgid "<link=\"HYDROPONICFARM\">Hydroponic Farm</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.ICESCULPTURE.AVERAGEQUALITYNAME
msgctxt "STRINGS.BUILDINGS.PREFABS.ICESCULPTURE.AVERAGEQUALITYNAME"
msgid "Genius Ice Sculpture"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.ICESCULPTURE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.ICESCULPTURE.DESC"
msgid "Ice sculptures will melt over time if not kept sufficiently chilled."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.ICESCULPTURE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.ICESCULPTURE.EFFECT"
msgid ""
"Increases <link=\"DECOR\">Decor</link> and reduces <link=\"STRESS\">Stress</"
"link>.\n"
"\n"
"Must be sculpted by a Duplicant."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.ICESCULPTURE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.ICESCULPTURE.NAME"
msgid "<link=\"ICESCULPTURE\">Ice Block</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.ICESCULPTURE.POORQUALITYNAME
msgctxt "STRINGS.BUILDINGS.PREFABS.ICESCULPTURE.POORQUALITYNAME"
msgid "\"Abstract\" Ice Sculpture"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.INSULATEDGASCONDUIT.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.INSULATEDGASCONDUIT.DESC"
msgid ""
"Pipe insulation prevents gas contents from significantly changing "
"temperature in transit."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.INSULATEDGASCONDUIT.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.INSULATEDGASCONDUIT.EFFECT"
msgid ""
"Carries <link=\"ELEMENTSGAS\">Gas</link> with minimal change in <link=\"HEAT"
"\">Temperature</link>.\n"
"\n"
"Can be run through tiles."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.INSULATEDGASCONDUIT.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.INSULATEDGASCONDUIT.NAME"
msgid "<link=\"INSULATEDGASCONDUIT\">Insulated Gas Pipe</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.INSULATEDLIQUIDCONDUIT.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.INSULATEDLIQUIDCONDUIT.DESC"
msgid ""
"Pipe insulation prevents liquid contents from significantly changing "
"temperature in transit."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.INSULATEDLIQUIDCONDUIT.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.INSULATEDLIQUIDCONDUIT.EFFECT"
msgid ""
"Carries <link=\"ELEMENTSLIQUID\">Liquid</link> with minimal change in <link="
"\"HEAT\">Temperature</link>.\n"
"\n"
"Can be run through tiles."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.INSULATEDLIQUIDCONDUIT.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.INSULATEDLIQUIDCONDUIT.NAME"
msgid "<link=\"INSULATEDLIQUIDCONDUIT\">Insulated Liquid Pipe</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.INSULATEDWIRE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.INSULATEDWIRE.DESC"
msgid "This stuff won't go melting if things get heated."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.INSULATEDWIRE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.INSULATEDWIRE.EFFECT"
msgid ""
"Connects buildings to <link=\"POWER\">Power</link> sources in extreme <link="
"\"HEAT\">Heat</link>.\n"
"\n"
"Can be run through tiles."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.INSULATEDWIRE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.INSULATEDWIRE.NAME"
msgid "<link=\"INSULATEDWIRE\">Insulated Wire</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.INSULATIONTILE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.INSULATIONTILE.DESC"
msgid ""
"The lowered thermal conductivity of insulated tiles slows heat from passing "
"through them."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.INSULATIONTILE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.INSULATIONTILE.EFFECT"
msgid ""
"Used as floor and wall tile to build rooms.\n"
"\n"
"Reduces <link=\"HEAT\">Heat</link> transfer between walls, retaining ambient "
"heat in an area."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.INSULATIONTILE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.INSULATIONTILE.NAME"
msgid "<link=\"INSULATIONTILE\">Insulated Tile</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.KILN.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.KILN.DESC"
msgid "Kilns can also be used to refine coal into pure carbon."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.KILN.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.KILN.EFFECT"
msgid ""
"Fires <link=\"CLAY\">Clay</link> to produce <link=\"CERAMIC\">Ceramic</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.KILN.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.KILN.NAME"
msgid "<link=\"KILN\">Kiln</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LADDER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LADDER.DESC"
msgid "(That means they climb it.)"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LADDER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LADDER.EFFECT"
msgid "Enables vertical mobility for Duplicants."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LADDER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LADDER.NAME"
msgid "<link=\"LADDER\">Ladder</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LADDERFAST.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LADDERFAST.DESC"
msgid ""
"Plastic ladders are mildly antiseptic and can help limit the spread of germs "
"in a colony."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LADDERFAST.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LADDERFAST.EFFECT"
msgid "Increases Duplicant climbing speed."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LADDERFAST.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LADDERFAST.NAME"
msgid "<link=\"LADDERFAST\">Plastic Ladder</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCONDITIONER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCONDITIONER.DESC"
msgid "A thermo aquatuner cools liquid and outputs the heat elsewhere."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCONDITIONER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCONDITIONER.EFFECT"
msgid ""
"Cools the <link=\"ELEMENTSLIQUID\">Liquid</link> piped through it, but "
"outputs <link=\"HEAT\">Heat</link> in its immediate vicinity."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCONDITIONER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCONDITIONER.NAME"
msgid "<link=\"LIQUIDCONDITIONER\">Thermo Aquatuner</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUIT.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUIT.DESC"
msgid ""
"Liquid pipes are used to connect the inputs and outputs of plumbed buildings."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUIT.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUIT.EFFECT"
msgid ""
"Carries <link=\"ELEMENTSLIQUID\">Liquid</link> between <link=\"LIQUIDPIPING"
"\">Outputs</link> and <link=\"LIQUIDPIPING\">Intakes</link>.\n"
"\n"
"Can be run through tiles."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUIT.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUIT.NAME"
msgid "<link=\"LIQUIDCONDUIT\">Liquid Pipe</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITBRIDGE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITBRIDGE.DESC"
msgid ""
"Separate pipe systems prevent mingled contents from causing building damage."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITBRIDGE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITBRIDGE.EFFECT"
msgid ""
"Runs one <link=\"LIQUIDPIPING\">Liquid Pipe</link> section over another "
"without joining them.\n"
"\n"
"Can be run through tiles."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITBRIDGE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITBRIDGE.NAME"
msgid "<link=\"LIQUIDCONDUITBRIDGE\">Liquid Bridge</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITDISEASESENSOR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITDISEASESENSOR.DESC"
msgid ""
"Liquid Pipe Germ Sensors are used to control automation behaviour in the "
"presence of disease."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITDISEASESENSOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITDISEASESENSOR.EFFECT"
msgid ""
"Becomes <link=\"LOGIC\">Active</link> or on <link=\"LOGIC\">Standby</link> "
"depending on quantity of the contained <link=\"DISEASE\">Germs</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITDISEASESENSOR.LOGIC_PORT_DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITDISEASESENSOR.LOGIC_PORT_DESC"
msgid "Active/Standby based on the contained Germs"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITDISEASESENSOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITDISEASESENSOR.NAME"
msgid "<link=\"LIQUIDCONDUITDISEASESENSOR\">Liquid Pipe Germ Sensor</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITELEMENTSENSOR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITELEMENTSENSOR.DESC"
msgid ""
"Liquid Pipe Element Sensors can be used to detect the presence of a specific "
"liquid in a pipe"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITELEMENTSENSOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITELEMENTSENSOR.EFFECT"
msgid ""
"Becomes <link=\"LOGIC\">Active</link> when the configured Liquid Element is "
"detected."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITELEMENTSENSOR.LOGIC_PORT_DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITELEMENTSENSOR.LOGIC_PORT_DESC"
msgid "Active/Standby based on the contained Liquid"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITELEMENTSENSOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITELEMENTSENSOR.NAME"
msgid "<link=\"LOGICELEMENTSENSORLIQUID\">Liquid Pipe Element Sensor</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITOVERFLOW.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITOVERFLOW.DESC"
msgid ""
"Overflow valves can be used to prioritize which buildings should receive "
"precious resources first."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITOVERFLOW.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITOVERFLOW.EFFECT"
msgid ""
"Fills a secondary<link=\"ELEMENTSLIQUID\">Liquid</link> output only when its "
"primary output is blocked."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITOVERFLOW.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITOVERFLOW.NAME"
msgid "<link=\"LIQUIDCONDUITOVERFLOW\">Liquid Overflow Valve</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITPREFERENTIALFLOW.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITPREFERENTIALFLOW.DESC"
msgid ""
"Priority flows ensure important buildings are filled first when on a system "
"with other buildings."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITPREFERENTIALFLOW.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITPREFERENTIALFLOW.EFFECT"
msgid ""
"Diverts <link=\"ELEMENTSLIQUID\">Liquid</link> to a secondary input when its "
"primary input overflows."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITPREFERENTIALFLOW.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITPREFERENTIALFLOW.NAME"
msgid "<link=\"LIQUIDCONDUITPREFERENTIALFLOW\">Priority Liquid Flow</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITRADIANT.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITRADIANT.DESC"
msgid ""
"Radiant pipes pumping cold liquid can be run through hot areas to help cool "
"them down."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITRADIANT.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITRADIANT.EFFECT"
msgid ""
"Carries <link=\"ELEMENTSLIQUID\">Liquid</link>, allowing extreme <link=\"HEAT"
"\">Temperature</link> exchange with the surrounding environment.\n"
"\n"
"Can be run through tiles."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITRADIANT.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITRADIANT.NAME"
msgid "<link=\"LIQUIDCONDUITRADIANT\">Radiant Liquid Pipe</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITTEMPERATURESENSOR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITTEMPERATURESENSOR.DESC"
msgid ""
"Liquid Pipe Thermo Sensors can disable buildings when their contents reach a "
"certain temperature."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITTEMPERATURESENSOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITTEMPERATURESENSOR.EFFECT"
msgid ""
"Becomes <link=\"LOGIC\">Active</link> or on <link=\"LOGIC\">Standby</link> "
"when the pipe contents <link=\"HEAT\">Temperature</link> enters the chosen "
"range."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITTEMPERATURESENSOR.LOGIC_PORT_DESC
msgctxt ""
"STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITTEMPERATURESENSOR.LOGIC_PORT_DESC"
msgid ""
"Active/Standby based on the <link=\"HEAT\">Temperature</link> of the "
"contained Liquid"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITTEMPERATURESENSOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCONDUITTEMPERATURESENSOR.NAME"
msgid ""
"<link=\"LIQUIDCONDUITTEMPERATURESENSOR\">Liquid Pipe Thermo Sensor</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCOOLEDFAN.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCOOLEDFAN.DESC"
msgid ""
"A Duplicant can work a hydrofan to temporarily cool small areas as needed."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCOOLEDFAN.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCOOLEDFAN.EFFECT"
msgid "Dissipates a small amount of the <link=\"HEAT\">Heat</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDCOOLEDFAN.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDCOOLEDFAN.NAME"
msgid "<link=\"LIQUIDCOOLEDFAN\">Hydrofan</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDFILTER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDFILTER.DESC"
msgid ""
"Liquid filters send the selected liquid into a special pipe, expelling "
"everything else through a second output."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDFILTER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDFILTER.EFFECT"
msgid ""
"Sieves one <link=\"ELEMENTSLIQUID\">Liquid</link> out of a mix, sending it "
"into a dedicated <link=\"LIQUIDPIPING\">Pipe</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDFILTER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDFILTER.NAME"
msgid "<link=\"LIQUIDFILTER\">Liquid Filter</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDHEATER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDHEATER.DESC"
msgid ""
"Liquid tepidizers kill waterborne germs and heat liquid to a perfect "
"showering temperature."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDHEATER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDHEATER.EFFECT"
msgid ""
"Warms large bodies of <link=\"ELEMENTSLIQUID\">Liquid</link>.\n"
"\n"
"Must be fully submerged."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDHEATER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDHEATER.NAME"
msgid "<link=\"LIQUIDHEATER\">Liquid Tepidizer</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDLOGICVALVE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDLOGICVALVE.DESC"
msgid ""
"Automated piping saves time and resources by removing the need for Duplicant "
"management."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDLOGICVALVE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDLOGICVALVE.EFFECT"
msgid ""
"Automatically turns <link=\"ELEMENTSLIQUID\">Liquid</link> flow on or off "
"using <link=\"LOGIC\">Automation</link> technology."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDLOGICVALVE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDLOGICVALVE.NAME"
msgid "<link=\"LIQUIDLOGICVALVE\">Liquid Shutoff</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDMINIPUMP.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDMINIPUMP.DESC"
msgid ""
"Mini pumps are useful for moving small quantities of liquid with minimum "
"power draw."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDMINIPUMP.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDMINIPUMP.EFFECT"
msgid ""
"Draws in a small amount of <link=\"ELEMENTSLIQUID\">Liquid</link> and runs "
"it through <link=\"LIQUIDPIPING\">Pipes</link>.\n"
"\n"
"Must be submerged in liquid."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDMINIPUMP.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDMINIPUMP.NAME"
msgid "<link=\"LIQUIDMINIPUMP\">Mini Liquid Pump</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDPUMP.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDPUMP.DESC"
msgid ""
"Piping a pump's intake to another building's output will send liquid to that "
"building."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDPUMP.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDPUMP.EFFECT"
msgid ""
"Draws in <link=\"ELEMENTSLIQUID\">Liquid</link> and runs it through <link="
"\"LIQUIDPIPING\">Pipes</link>.\n"
"\n"
"Must be submerged in liquid."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDPUMP.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDPUMP.NAME"
msgid "<link=\"LIQUIDPUMP\">Liquid Pump</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDPUMPINGSTATION.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDPUMPINGSTATION.DESC"
msgid ""
"Pitcher pumps are used to fetch water and other liquids for delivery to "
"buildings."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDPUMPINGSTATION.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDPUMPINGSTATION.EFFECT"
msgid ""
"Manually pumps <link=\"ELEMENTSLIQUID\">Liquid</link> into bottles for "
"transport.\n"
"\n"
"Duplicants can only carry bottled liquids."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDPUMPINGSTATION.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDPUMPINGSTATION.NAME"
msgid "<link=\"LIQUIDPUMPINGSTATION\">Pitcher Pump</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDVALVE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDVALVE.DESC"
msgid ""
"Valves control the amount of liquid that moves through pipes, preventing "
"waste."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDVALVE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDVALVE.EFFECT"
msgid ""
"Controls the <link=\"ELEMENTSLIQUID\">Liquid</link> volume permitted through "
"<link=\"LIQUIDPIPING\">Pipes</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDVALVE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDVALVE.NAME"
msgid "<link=\"LIQUIDVALVE\">Liquid Valve</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDVENT.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDVENT.DESC"
msgid "Vents are an exit point for liquids from plumbing systems."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDVENT.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDVENT.EFFECT"
msgid ""
"Releases <link=\"ELEMENTSLIQUID\">Liquid</link> from <link=\"LIQUIDPIPING"
"\">Liquid Pipes</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LIQUIDVENT.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LIQUIDVENT.NAME"
msgid "<link=\"LIQUIDVENT\">Liquid Vent</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICDISEASESENSOR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICDISEASESENSOR.DESC"
msgid "Detects the presence and quantity of nearby germs"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICDISEASESENSOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICDISEASESENSOR.EFFECT"
msgid ""
"Becomes <link=\"LOGIC\">Active</link> or on <link=\"LOGIC\">Standby</link> "
"depending on quantity of surrounding <link=\"DISEASE\">Germs</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICDISEASESENSOR.LOGIC_PORT_DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICDISEASESENSOR.LOGIC_PORT_DESC"
msgid "Active/Standby based on ambient Germs"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICDISEASESENSOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICDISEASESENSOR.NAME"
msgid "<link=\"LOGICDISEASESENSOR\">Germ Sensor</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICELEMENTSENSORGAS.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICELEMENTSENSORGAS.DESC"
msgid ""
"These sensors can detect the presence of a specific gas and alter systems "
"accordingly."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICELEMENTSENSORGAS.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICELEMENTSENSORGAS.EFFECT"
msgid ""
"Becomes <link=\"LOGIC\">Active</link> when the selected Gaseous Element is "
"detected.\n"
"\n"
"Remains on <link=\"LOGIC\">Standby</link> when the Element is not present."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICELEMENTSENSORGAS.LOGIC_PORT_DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICELEMENTSENSORGAS.LOGIC_PORT_DESC"
msgid "Active/Standby based on the ambient Gas"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICELEMENTSENSORGAS.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICELEMENTSENSORGAS.NAME"
msgid "<link=\"LOGICELEMENTSENSORGAS\">Gaseous Element Sensor</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICELEMENTSENSORLIQUID.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICELEMENTSENSORLIQUID.DESC"
msgid ""
"These sensors can detect the presence of a specific liquid and alter systems "
"accordingly."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICELEMENTSENSORLIQUID.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICELEMENTSENSORLIQUID.EFFECT"
msgid ""
"Becomes <link=\"LOGIC\">Active</link> when the selected Liquid Element is "
"detected.\n"
"\n"
"Remains on <link=\"LOGIC\">Standby</link> when the Element is not present."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICELEMENTSENSORLIQUID.LOGIC_PORT_DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICELEMENTSENSORLIQUID.LOGIC_PORT_DESC"
msgid "Active/Standby based on the ambient Liquid"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICELEMENTSENSORLIQUID.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICELEMENTSENSORLIQUID.NAME"
msgid "<link=\"LOGICELEMENTSENSORLIQUID\">Liquid Element Sensor</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICGATEAND.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICGATEAND.DESC"
msgid ""
"This gate only turns buildings on when both the input buildings are on "
"active the same time."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICGATEAND.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICGATEAND.EFFECT"
msgid ""
"Becomes <link=\"LOGIC\">Active</link> when the systems connected to its "
"Inputs are both <link=\"LOGIC\">Active</link>.\n"
"\n"
"Goes into <link=\"LOGIC\">Standby</link> when one or both Inputs are on "
"<link=\"LOGIC\">Standby</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICGATEAND.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICGATEAND.NAME"
msgid "<link=\"LOGICGATEAND\">AND Gate</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICGATEBUFFER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICGATEBUFFER.DESC"
msgid ""
"This gate will keep buildings running for a short time after the input "
"building is deactivated."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICGATEBUFFER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICGATEBUFFER.EFFECT"
msgid ""
"Becomes <link=\"LOGIC\">Active</link> if the system connected to its Input "
"is <link=\"LOGIC\">Active</link>.\n"
"\n"
"Stays <link=\"LOGIC\">Active</link> for a short time after its Input enters "
"<link=\"LOGIC\">Standby</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICGATEBUFFER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICGATEBUFFER.NAME"
msgid "<link=\"LOGICGATEBUFFER\">BUFFER Gate</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICGATEFILTER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICGATEFILTER.DESC"
msgid ""
"This gate will keep buildings turned off for a short time after the input "
"building is activated."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICGATEFILTER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICGATEFILTER.EFFECT"
msgid ""
"Enters <link=\"LOGIC\">Standby</link> if the system connected to its Input "
"is also on <link=\"LOGIC\">Standby</link>.\n"
"\n"
"Stays in <link=\"LOGIC\">Standby</link> for a short time after its Input "
"becomes <link=\"LOGIC\">Active</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICGATEFILTER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICGATEFILTER.NAME"
msgid "<link=\"LOGICGATEFILTER\">FILTER Gate</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICGATENOT.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICGATENOT.DESC"
msgid ""
"This gate reverses logic, turning buildings on when it receives off values "
"and vice versa."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICGATENOT.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICGATENOT.EFFECT"
msgid ""
"Becomes <link=\"LOGIC\">Active</link> if the system connected to its Input "
"is on <link=\"LOGIC\">Standby</link>.\n"
"\n"
"Goes into <link=\"LOGIC\">Standby</link> when its Input is <link=\"LOGIC"
"\">Active</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICGATENOT.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICGATENOT.NAME"
msgid "<link=\"LOGICGATENOT\">NOT Gate</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICGATEOR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICGATEOR.DESC"
msgid ""
"This gate can only turn buildings on if it has one or more active inputs "
"connected to it."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICGATEOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICGATEOR.EFFECT"
msgid ""
"Becomes <link=\"LOGIC\">Active</link> if one or both of the systems "
"connected to its Inputs are <link=\"LOGIC\">Active</link>.\n"
"\n"
"Goes into <link=\"LOGIC\">Standby</link> when neither Inputs are <link="
"\"LOGIC\">Active</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICGATEOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICGATEOR.NAME"
msgid "<link=\"LOGICGATEOR\">OR Gate</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICGATEXOR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICGATEXOR.DESC"
msgid ""
"This gate needs exactly one of its inputs to be active to turn on buildings."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICGATEXOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICGATEXOR.EFFECT"
msgid ""
"Becomes <link=\"LOGIC\">Active</link> if one of the systems connected to its "
"Inputs is <link=\"LOGIC\">Active</link>.\n"
"\n"
"Goes into <link=\"LOGIC\">Standby</link> if both or neither Inputs are <link="
"\"LOGIC\">Active</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICGATEXOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICGATEXOR.NAME"
msgid "<link=\"LOGICGATEXOR\">XOR Gate</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICMEMORY.DESC
#, fuzzy
#| msgid ""
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICMEMORY.DESC"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.BUILDINGS.PREFABS.LOGICMEMORY.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICMEMORY.EFFECT"
msgid ""
"Becomes <link=\"LOGIC\">Active</link> when the <link=\"SET\">logic</link> "
"port is <link=\"LOGIC\">Active</link>. Goes to <link=\"LOGIC\">Standby</"
"link> when the reset port is <link=\"LOGIC\">Active</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICMEMORY.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICMEMORY.NAME"
msgid "<link=\"LOGICMEMORY\">Memory Toggle</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICMEMORY.READ_PORT_DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICMEMORY.READ_PORT_DESC"
msgid "Current Value"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICMEMORY.RESET_PORT_DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICMEMORY.RESET_PORT_DESC"
msgid "Make Inactive"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICMEMORY.SET_PORT_DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICMEMORY.SET_PORT_DESC"
msgid "Make Active"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICMEMORY.STATUS_ITEM_VALUE
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICMEMORY.STATUS_ITEM_VALUE"
msgid "Current Value: {0}"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICPOWERRELAY.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICPOWERRELAY.DESC"
msgid ""
"Automated systems save power and time by removing the need for Duplicant "
"management."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICPOWERRELAY.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICPOWERRELAY.EFFECT"
msgid ""
"Automatically turns <link=\"POWER\">Power</link> on or off using <link="
"\"LOGIC\">Automation</link> technology.\n"
"\n"
"Does not affect circuitry preceding the switch."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICPOWERRELAY.LOGIC_PORT_DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICPOWERRELAY.LOGIC_PORT_DESC"
msgid "On/Off"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICPOWERRELAY.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICPOWERRELAY.NAME"
msgid "<link=\"LOGICPOWERRELAY\">Power Shutoff</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICPRESSURESENSORGAS.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICPRESSURESENSORGAS.DESC"
msgid ""
"Atmo Sensors can be used to prevent excess oxygen production and "
"overpressurization."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICPRESSURESENSORGAS.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICPRESSURESENSORGAS.EFFECT"
msgid ""
"Becomes <link=\"LOGIC\">Active</link> or on <link=\"LOGIC\">Standby</link> "
"when Gas Pressure enters the chosen range."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICPRESSURESENSORGAS.LOGIC_PORT_DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICPRESSURESENSORGAS.LOGIC_PORT_DESC"
msgid "Active/Standby based on ambient Gas Pressure"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICPRESSURESENSORGAS.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICPRESSURESENSORGAS.NAME"
msgid "<link=\"LOGICPRESSURESENSORGAS\">Atmo Sensor</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICPRESSURESENSORLIQUID.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICPRESSURESENSORLIQUID.DESC"
msgid ""
"Hydro Sensors can signal a pump system to refill a basin once it contains "
"too little liquid."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICPRESSURESENSORLIQUID.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICPRESSURESENSORLIQUID.EFFECT"
msgid ""
"Becomes <link=\"LOGIC\">Active</link> or on <link=\"LOGIC\">Standby</link> "
"when Liquid Pressure enters the chosen range.\n"
"\n"
"Must be submerged in <link=\"ELEMENTSLIQUID\">Liquid</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICPRESSURESENSORLIQUID.LOGIC_PORT_DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICPRESSURESENSORLIQUID.LOGIC_PORT_DESC"
msgid "Active/Standby based on Ambient Liquid Pressure"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICPRESSURESENSORLIQUID.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICPRESSURESENSORLIQUID.NAME"
msgid "<link=\"LOGICPRESSURESENSORLIQUID\">Hydro Sensor</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICSWITCH.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICSWITCH.DESC"
msgid ""
"Signal switches do not turn grids on and off like power switches, but add an "
"additional signal."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICSWITCH.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICSWITCH.EFFECT"
msgid ""
"Can be made <link=\"LOGIC\">Active</link> or <link=\"LOGIC\">Standby</link> "
"on an <link=\"LOGIC\">Automation</link> grid.\n"
"\n"
"Must be manually toggled by a Duplicant."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICSWITCH.LOGIC_PORT_DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICSWITCH.LOGIC_PORT_DESC"
msgid "Active/Standby"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICSWITCH.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICSWITCH.NAME"
msgid "<link=\"LOGICSWITCH\">Signal Switch</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICTEMPERATURESENSOR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICTEMPERATURESENSOR.DESC"
msgid ""
"Thermo Sensors can autodisable buildings when they approach inoperable "
"temperatures."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICTEMPERATURESENSOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICTEMPERATURESENSOR.EFFECT"
msgid ""
"Becomes <link=\"LOGIC\">Active</link> or on <link=\"LOGIC\">Standby</link> "
"when ambient <link=\"HEAT\">Temperature</link> enters the chosen range."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICTEMPERATURESENSOR.LOGIC_PORT_DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICTEMPERATURESENSOR.LOGIC_PORT_DESC"
msgid "Active/Standby based on Ambient <link=\"HEAT\">Temperature</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICTEMPERATURESENSOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICTEMPERATURESENSOR.NAME"
msgid "<link=\"LOGICTEMPERATURESENSOR\">Thermo Sensor</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICTIMEOFDAYSENSOR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICTIMEOFDAYSENSOR.DESC"
msgid ""
"Clock Sensors ensure that systems always turn on at the same time of day or "
"night, every cycle."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICTIMEOFDAYSENSOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICTIMEOFDAYSENSOR.EFFECT"
msgid ""
"Sets an automatic <link=\"LOGIC\">Active</link> and <link=\"LOGIC\">Standby</"
"link> schedule using a timer."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICTIMEOFDAYSENSOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICTIMEOFDAYSENSOR.NAME"
msgid "<link=\"LOGICTIMEOFDAYSENSOR\">Clock Sensor</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICWIRE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICWIRE.DESC"
msgid ""
"Automation wire is used to connect electronic components to the inputs of "
"automation gates."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICWIRE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICWIRE.EFFECT"
msgid ""
"Connects automatable buildings to <link=\"LOGIC\">Automation Gates</link>.\n"
"\n"
"Can be run through tiles."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICWIRE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICWIRE.NAME"
msgid "<link=\"LOGICWIRE\">Automation Wire</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICWIREBRIDGE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICWIREBRIDGE.DESC"
msgid ""
"Wire bridges allow multiple automation grids to exist in a small area "
"without connecting."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICWIREBRIDGE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICWIREBRIDGE.EFFECT"
msgid ""
"Runs one Automation Wire section over another without joining them.\n"
"\n"
"Can be run through tiles."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LOGICWIREBRIDGE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LOGICWIREBRIDGE.NAME"
msgid "<link=\"LOGICWIREBRIDGE\">Automation Wire Bridge</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LUXURYBED.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.LUXURYBED.DESC"
msgid ""
"Duplicants prefer comfy beds to cots and will gain more stamina back from "
"sleeping in them."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LUXURYBED.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.LUXURYBED.EFFECT"
msgid ""
"Provides a sleeping area for one Duplicant and restores additional <link="
"\"STAMINA\">Stamina</link>.\n"
"\n"
"Duplicants will automatically sleep in their assigned beds at night."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.LUXURYBED.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.LUXURYBED.NAME"
msgid "<link=\"LUXURYBED\">Comfy Bed</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.MACHINESHOP.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.MACHINESHOP.DESC"
msgid ""
"Duplicants will only improve the efficiency of buildings in the same room as "
"this station."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.MACHINESHOP.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.MACHINESHOP.EFFECT"
msgid ""
"Allows the assigned Engineer to improve building production efficiency.\n"
"\n"
"This building is a necessary component of the Machine Shop room."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.MACHINESHOP.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.MACHINESHOP.NAME"
msgid "<link=\"MACHINESHOP\">Mechanics Station</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.MANUALGENERATOR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.MANUALGENERATOR.DESC"
msgid ""
"Watching Duplicants run on it is adorable... the electrical power is just an "
"added bonus."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.MANUALGENERATOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.MANUALGENERATOR.EFFECT"
msgid "Converts manual labor into electrical <link=\"POWER\">Power</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.MANUALGENERATOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.MANUALGENERATOR.NAME"
msgid "<link=\"MANUALGENERATOR\">Manual Generator</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.MANUALPRESSUREDOOR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.MANUALPRESSUREDOOR.DESC"
msgid ""
"Airlocks can quarter off dangerous areas or prevent gases from seeping into "
"the colony."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.MANUALPRESSUREDOOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.MANUALPRESSUREDOOR.EFFECT"
msgid ""
"Blocks <link=\"ELEMENTSLIQUID\">Liquid</link> and <link=\"ELEMENTSGAS\">Gas</"
"link> flow, maintaining pressure between areas.\n"
"\n"
"Sets Duplicant Access Permissions for area restriction.\n"
"\n"
"Wild critters cannot pass through doors."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.MANUALPRESSUREDOOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.MANUALPRESSUREDOOR.NAME"
msgid "<link=\"MANUALPRESSUREDOOR\">Manual Airlock</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.MASSAGETABLE.ACTIVATE_TOOLTIP
msgctxt "STRINGS.BUILDINGS.PREFABS.MASSAGETABLE.ACTIVATE_TOOLTIP"
msgid "Duplicants must take a break when their stress reaches {0}"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.MASSAGETABLE.DEACTIVATE_TOOLTIP
msgctxt "STRINGS.BUILDINGS.PREFABS.MASSAGETABLE.DEACTIVATE_TOOLTIP"
msgid "Breaktime ends when stress is reduced to {0}"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.MASSAGETABLE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.MASSAGETABLE.DESC"
msgid ""
"Massage tables quickly reduce extreme stress, at the cost of power "
"production."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.MASSAGETABLE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.MASSAGETABLE.EFFECT"
msgid ""
"Rapidly reduces <link=\"STRESS\">Stress</link> for the Duplicant user.\n"
"\n"
"Duplicants will automatically seek a massage table when <link=\"STRESS"
"\">Stress</link> exceeds breaktime range."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.MASSAGETABLE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.MASSAGETABLE.NAME"
msgid "<link=\"MASSAGETABLE\">Massage Table</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.MASSIVEHEATSINK.DESC
#, fuzzy
#| msgid ""
msgctxt "STRINGS.BUILDINGS.PREFABS.MASSIVEHEATSINK.DESC"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.BUILDINGS.PREFABS.MASSIVEHEATSINK.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.MASSIVEHEATSINK.EFFECT"
msgid ""
"A self-sustaining machine powered by what appears to be refined <link="
"\"UNOBTANIUM\">Neutronium</link>.\n"
"\n"
"Absorbs and neutralizes <link=\"HEAT\">Heat</link> energy when submersed in "
"<link=\"HYDROGEN\">Hydrogen</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.MASSIVEHEATSINK.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.MASSIVEHEATSINK.NAME"
msgid "<link=\"MASSIVEHEATSINK\">Anti Entropy Thermo-Nullifier</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.MEDICALBED.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.MEDICALBED.DESC"
msgid ""
"Pharma Chambers decrease patients' disease recovery time, but cannot heal "
"physical injuries."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.MEDICALBED.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.MEDICALBED.EFFECT"
msgid "Greatly accelerates recovery from <link=\"DISEASE\">Diseases</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.MEDICALBED.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.MEDICALBED.NAME"
msgid "<link=\"MEDICALBED\">Pharma Chamber</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.MEDICALCOT.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.MEDICALCOT.DESC"
msgid ""
"Duplicants use med-beds to recover from sickness and receive medical aid "
"from peers."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.MEDICALCOT.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.MEDICALCOT.EFFECT"
msgid ""
"Improves recovery from <link=\"DISEASE\">Diseases</link>.\n"
"\n"
"Accelerates <link=\"HEALTH\">Health</link> restoration and the healing of "
"physical injuries."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.MEDICALCOT.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.MEDICALCOT.NAME"
msgid "<link=\"MEDICALCOT\">Med-Bed</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.MESHTILE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.MESHTILE.DESC"
msgid ""
"Mesh tiles can be used to make Duplicant pathways in areas where liquid "
"needs to flow."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.MESHTILE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.MESHTILE.EFFECT"
msgid ""
"Used as floor and wall tile to build rooms.\n"
"\n"
"Does not obstruct <link=\"ELEMENTSLIQUID\">Liquid</link> or <link="
"\"ELEMENTSGAS\">Gas</link> flow."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.MESHTILE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.MESHTILE.NAME"
msgid "<link=\"MESHTILE\">Mesh Tile</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.METALREFINERY.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.METALREFINERY.DESC"
msgid ""
"Refined metals are necessary to build advanced electronics and technologies."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.METALREFINERY.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.METALREFINERY.EFFECT"
msgid ""
"Produces <link=\"REFINEDMETAL\">Refined Metals</link> from raw <link="
"\"RAWMETAL\">Metal Ore</link>.\n"
"\n"
"Outputs significantly <link=\"HEAT\">Heated</link> <link=\"ELEMENTSLIQUID"
"\">Liquid</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.METALREFINERY.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.METALREFINERY.NAME"
msgid "<link=\"METALREFINERY\">Metal Refinery</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.METALREFINERY.RECIPE_DESCRIPTION
msgctxt "STRINGS.BUILDINGS.PREFABS.METALREFINERY.RECIPE_DESCRIPTION"
msgid "Extracts pure {0} from {1}."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.METALTILE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.METALTILE.DESC"
msgid ""
"Heat travels much more quickly through metal tiles than other types of "
"flooring."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.METALTILE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.METALTILE.EFFECT"
msgid ""
"Used as floor and wall tile to build rooms.\n"
"\n"
"Significantly increases Duplicant runspeed."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.METALTILE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.METALTILE.NAME"
msgid "<link=\"METALTILE\">Metal Tile</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.METHANEGENERATOR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.METHANEGENERATOR.DESC"
msgid ""
"Natural gas generators leak polluted water and are best built above a waste "
"reservoir."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.METHANEGENERATOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.METHANEGENERATOR.EFFECT"
msgid ""
"Converts <link=\"METHANE\">Natural Gas</link> into electrical <link=\"POWER"
"\">Power</link>.\n"
"\n"
"Produces <link=\"CARBONDIOXIDE\">Carbon Dioxide</link> and <link=\"DIRTYWATER"
"\">Polluted Water</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.METHANEGENERATOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.METHANEGENERATOR.NAME"
msgid "<link=\"METHANEGENERATOR\">Natural Gas Generator</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.MICROBEMUSHER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.MICROBEMUSHER.DESC"
msgid ""
"Food from a musher will keep Duplicants alive, but may cause stress and "
"disease over time."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.MICROBEMUSHER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.MICROBEMUSHER.EFFECT"
msgid ""
"Produces low quality <link=\"FOOD\">Food</link> using common ingredients.\n"
"\n"
"Duplicants will not fabricate items unless recipes are queued."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.MICROBEMUSHER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.MICROBEMUSHER.NAME"
msgid "<link=\"MICROBEMUSHER\">Microbe Musher</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.MINERALDEOXIDIZER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.MINERALDEOXIDIZER.DESC"
msgid ""
"Algae deoxydizers are inefficient, but can output enough <link=\"OXYGEN"
"\">Oxygen</link> to keep a colony breathing."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.MINERALDEOXIDIZER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.MINERALDEOXIDIZER.EFFECT"
msgid ""
"Converts large amounts of <link=\"ALGAE\">Algae</link> into <link=\"OXYGEN"
"\">Oxygen</link>.\n"
"\n"
"Becomes idle when the area reaches maximum pressure capacity."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.MINERALDEOXIDIZER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.MINERALDEOXIDIZER.NAME"
msgid "<link=\"MINERALDEOXIDIZER\">Algae Deoxydizer</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.OILREFINERY.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.OILREFINERY.DESC"
msgid "Petroleum can only be produced from the refinement of crude oil."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.OILREFINERY.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.OILREFINERY.EFFECT"
msgid ""
"Converts <link=\"CRUDEOIL\">Crude Oil</link> into <link=\"PETROLEUM"
"\">Petroleum</link> and <link=\"METHANE\">Natural Gas</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.OILREFINERY.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.OILREFINERY.NAME"
msgid "<link=\"OILREFINERY\">Oil Refinery</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.OILWELLCAP.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.OILWELLCAP.DESC"
msgid "Water pumped into an oil reservoir cannot be recovered."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.OILWELLCAP.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.OILWELLCAP.EFFECT"
msgid ""
"Extracts <link=\"CRUDEOIL\">Crude Oil</link> using clean <link=\"WATER"
"\">Water</link>.\n"
"\n"
"Must be built atop an Oil Reservoir."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.OILWELLCAP.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.OILWELLCAP.NAME"
msgid "<link=\"OILWELLCAP\">Oil Well</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.ORESCRUBBER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.ORESCRUBBER.DESC"
msgid ""
"Ore scrubbers sanitize freshly mined resources before bringing them into the "
"colony."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.ORESCRUBBER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.ORESCRUBBER.EFFECT"
msgid ""
"Kills a significant amount of <link=\"DISEASE\">Germs</link> present on "
"<link=\"RAWMINERAL\">Raw Ore</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.ORESCRUBBER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.ORESCRUBBER.NAME"
msgid "<link=\"ORESCRUBBER\">Ore Scrubber</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.OUTHOUSE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.OUTHOUSE.DESC"
msgid "The colony that eats together, excretes together."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.OUTHOUSE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.OUTHOUSE.EFFECT"
msgid ""
"Gives Duplicants a place to relieve themselves.\n"
"\n"
"Requires no <link=\"GASPIPING\">Piping</link>.\n"
"\n"
"Must be periodically emptied of <link=\"TOXICSAND\">Polluted Dirt</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.OUTHOUSE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.OUTHOUSE.NAME"
msgid "<link=\"OUTHOUSE\">Outhouse</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PETROLEUMGENERATOR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.PETROLEUMGENERATOR.DESC"
msgid ""
"Petroleum generators have a high energy output but produce a great deal of "
"waste."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PETROLEUMGENERATOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.PETROLEUMGENERATOR.EFFECT"
msgid ""
"Converts <link=\"PETROLEUM\">Petroleum</link> into electrical <link=\"POWER"
"\">Power</link>.\n"
"\n"
"Produces <link=\"CARBONDIOXIDE\">Carbon Dioxide</link> and <link=\"DIRTYWATER"
"\">Polluted Water</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PETROLEUMGENERATOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.PETROLEUMGENERATOR.NAME"
msgid "<link=\"PETROLEUMGENERATOR\">Petroleum Generator</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PHONOBOX.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.PHONOBOX.DESC"
msgid "Dancing helps Duplicants get their feelings out."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PHONOBOX.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.PHONOBOX.EFFECT"
msgid ""
"Plays music for Duplicants to dance to on their breaks.\n"
"\n"
"Increases Duplicant Morale."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PHONOBOX.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.PHONOBOX.NAME"
msgid "<link=\"PHONOBOX\">Jukebot</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PLANTERBOX.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.PLANTERBOX.DESC"
msgid "Domestically grown seeds mature more quickly than wild plants."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PLANTERBOX.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.PLANTERBOX.EFFECT"
msgid ""
"Grows one <link=\"PLANTS\">Plant</link> from a <link=\"PLANTS\">Seed</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PLANTERBOX.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.PLANTERBOX.NAME"
msgid "<link=\"PLANTERBOX\">Planter Box</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PLASTICTILE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.PLASTICTILE.DESC"
msgid ""
"Plastic tiles are mildly antiseptic and can help limit the spread of germs "
"in a colony."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PLASTICTILE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.PLASTICTILE.EFFECT"
msgid ""
"Used as floor and wall tile to build rooms.\n"
"\n"
"Significantly increases Duplicant runspeed."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PLASTICTILE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.PLASTICTILE.NAME"
msgid "<link=\"PLASTICTILE\">Plastic Tile</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.POIBUNKEREXTERIORDOOR.DESC
#, fuzzy
#| msgid ""
msgctxt "STRINGS.BUILDINGS.PREFABS.POIBUNKEREXTERIORDOOR.DESC"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.BUILDINGS.PREFABS.POIBUNKEREXTERIORDOOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.POIBUNKEREXTERIORDOOR.EFFECT"
msgid "A strong door with a sophisticated genetic lock."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.POIBUNKEREXTERIORDOOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.POIBUNKEREXTERIORDOOR.NAME"
msgid "<link=\"POIBUNKEREXTERIORDOOR\">Security Door</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.POIDOORINTERNAL.DESC
#, fuzzy
#| msgid ""
msgctxt "STRINGS.BUILDINGS.PREFABS.POIDOORINTERNAL.DESC"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.BUILDINGS.PREFABS.POIDOORINTERNAL.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.POIDOORINTERNAL.EFFECT"
msgid "A strong door with a sophisticated genetic lock."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.POIDOORINTERNAL.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.POIDOORINTERNAL.NAME"
msgid "<link=\"POIDOORINTERNAL\">Security Door</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.POIFACILITYDOOR.DESC
#, fuzzy
#| msgid ""
msgctxt "STRINGS.BUILDINGS.PREFABS.POIFACILITYDOOR.DESC"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.BUILDINGS.PREFABS.POIFACILITYDOOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.POIFACILITYDOOR.EFFECT"
msgid ""
"Large double doors that were once the main entrance to a large facility."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.POIFACILITYDOOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.POIFACILITYDOOR.NAME"
msgid "<link=\"FACILITYDOOR\">Lobby Doors</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.POLYMERIZER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.POLYMERIZER.DESC"
msgid "Plastic can be used to craft unique buildings and goods."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.POLYMERIZER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.POLYMERIZER.EFFECT"
msgid ""
"Converts <link=\"PETROLEUM\">Petroleum</link> into raw <link=\"POLYPROPYLENE"
"\">Plastic</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.POLYMERIZER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.POLYMERIZER.NAME"
msgid "<link=\"POLYMERIZER\">Polymer Press</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.POWERCONTROLSTATION.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.POWERCONTROLSTATION.DESC"
msgid "Only one Duplicant may be assigned to a Station at a time."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.POWERCONTROLSTATION.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.POWERCONTROLSTATION.EFFECT"
msgid ""
"Produces Microchip to increase the <link=\"POWER\">Power</link> output of "
"generators.\n"
"\n"
"Assigned Duplicants must possess the <link=\"POWERTECHNICIAN\">Tune Up</"
"link> trait.\n"
"\n"
"This building is a necessary component of the Power Plant room."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.POWERCONTROLSTATION.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.POWERCONTROLSTATION.NAME"
msgid "<link=\"POWERCONTROLSTATION\">Power Control Station</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.POWERTRANSFORMER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.POWERTRANSFORMER.DESC"
msgid "Shh! It only transforms when no one's looking."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.POWERTRANSFORMER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.POWERTRANSFORMER.EFFECT"
msgid ""
"Protects circuits from overloading by increasing or decreasing <link=\"POWER"
"\">Power</link> flow."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.POWERTRANSFORMER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.POWERTRANSFORMER.NAME"
msgid "<link=\"POWERTRANSFORMER\">Power Transformer</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.POWERTRANSFORMERSMALL.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.POWERTRANSFORMERSMALL.DESC"
msgid "Shh! It only transforms when no one's looking."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.POWERTRANSFORMERSMALL.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.POWERTRANSFORMERSMALL.EFFECT"
msgid ""
"Protects circuits from overloading by increasing or decreasing <link=\"POWER"
"\">Power</link> flow."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.POWERTRANSFORMERSMALL.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.POWERTRANSFORMERSMALL.NAME"
msgid "<link=\"POWERTRANSFORMER\">Small Power Transformer</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PRESSUREDOOR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.PRESSUREDOOR.DESC"
msgid ""
"Mechanized airlocks have the same function as other doors, but open and "
"close more quickly."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PRESSUREDOOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.PRESSUREDOOR.EFFECT"
msgid ""
"Blocks <link=\"ELEMENTSLIQUID\">Liquid</link> and <link=\"ELEMENTSGAS\">Gas</"
"link> flow, maintaining pressure between areas.\n"
"\n"
"Sets Duplicant Access Permissions for area restriction.\n"
"\n"
"Functions as a Manual Airlock when no <link=\"POWER\">Power</link> is "
"available."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PRESSUREDOOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.PRESSUREDOOR.NAME"
msgid "<link=\"PRESSUREDOOR\">Mechanized Airlock</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PRESSURESWITCHGAS.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.PRESSURESWITCHGAS.DESC"
msgid ""
"An atmo switch shuts off power when the air pressure surrounding it "
"surpasses the set threshold."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PRESSURESWITCHGAS.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.PRESSURESWITCHGAS.EFFECT"
msgid ""
"Automatically turns <link=\"POWER\">Power</link> on or off using ambient "
"<link=\"PRESSURE\">Gas Pressure</link>.\n"
"\n"
"Does not affect circuitry preceding the switch."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PRESSURESWITCHGAS.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.PRESSURESWITCHGAS.NAME"
msgid "<link=\"PRESSURESWITCHGAS\">Atmo Switch</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PRESSURESWITCHLIQUID.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.PRESSURESWITCHLIQUID.DESC"
msgid ""
"A hydro switch shuts off power when the liquid pressure surrounding it "
"surpasses the set threshold."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PRESSURESWITCHLIQUID.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.PRESSURESWITCHLIQUID.EFFECT"
msgid ""
"Automatically turns <link=\"POWER\">Power</link> on or off using ambient "
"<link=\"PRESSURE\">Liquid Pressure</link>.\n"
"\n"
"Does not affect circuitry preceding the switch.\n"
"\n"
"Must be submerged in <link=\"ELEMENTSLIQUID\">Liquid</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PRESSURESWITCHLIQUID.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.PRESSURESWITCHLIQUID.NAME"
msgid "<link=\"PRESSURESWITCHLIQUID\">Hydro Switch</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPCLOCK.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPCLOCK.DESC"
msgid ""
"A simple wall clock.\n"
"\n"
"It is no longer ticking."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPCLOCK.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPCLOCK.NAME"
msgid "Clock"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPDESK.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPDESK.DESC"
msgid ""
"An intact office desk, decorated with several personal belongings and a "
"barely functioning computer."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPDESK.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPDESK.NAME"
msgid "Computer Desk"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPELEVATOR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPELEVATOR.DESC"
msgid ""
"Out of service.\n"
"\n"
"The buttons inside indicate it went down more than a dozen floors at one "
"point in time."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPELEVATOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPELEVATOR.NAME"
msgid "Broken Elevator"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPFACILITYCHAIR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPFACILITYCHAIR.DESC"
msgid "A chair where visitors can comfortably wait before their appointments."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPFACILITYCHAIR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPFACILITYCHAIR.NAME"
msgid "Lobby Chair"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPFACILITYCHANDELIER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPFACILITYCHANDELIER.DESC"
msgid ""
"A large chandelier that hangs from the ceiling.\n"
"\n"
"It does not appear function."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPFACILITYCHANDELIER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPFACILITYCHANDELIER.NAME"
msgid "Chandelier"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPFACILITYCOUCH.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPFACILITYCOUCH.DESC"
msgid "A couch where visitors can comfortably wait before their appointments."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPFACILITYCOUCH.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPFACILITYCOUCH.NAME"
msgid "Lobby Couch"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPFACILITYDESK.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPFACILITYDESK.DESC"
msgid ""
"A spotless desk filled with impeccably organized office supplies.\n"
"\n"
"A photo peeks out from beneath the desk pad, depicting two beaming young "
"women in caps and gowns.\n"
"\n"
"The photo is quite old."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPFACILITYDESK.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPFACILITYDESK.NAME"
msgid "Director's Desk"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPFACILITYDISPLAY1.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPFACILITYDISPLAY1.DESC"
msgid ""
"An electronic display projecting the blueprint of a familiar device.\n"
"\n"
"It looks like a Printing Pod."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPFACILITYDISPLAY1.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPFACILITYDISPLAY1.NAME"
msgid "Electronic Display"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPFACILITYDISPLAY2.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPFACILITYDISPLAY2.DESC"
msgid ""
"An electronic display projecting the blueprint of a familiar device.\n"
"\n"
"It looks like a Mining Gun."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPFACILITYDISPLAY2.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPFACILITYDISPLAY2.NAME"
msgid "Electronic Display"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPFACILITYDISPLAY3.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPFACILITYDISPLAY3.DESC"
msgid ""
"An electronic display projecting the blueprint of a strange device.\n"
"\n"
"Perhaps these displays were used to entice visitors."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPFACILITYDISPLAY3.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPFACILITYDISPLAY3.NAME"
msgid "Electronic Display"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPFACILITYGLOBEDROORS.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPFACILITYGLOBEDROORS.DESC"
msgid ""
"A filing cabinet for storing hardcopy employee records.\n"
"\n"
"The contents have been shredded."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPFACILITYGLOBEDROORS.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPFACILITYGLOBEDROORS.NAME"
msgid "Filing Cabinet"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPFACILITYLAMP.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPFACILITYLAMP.DESC"
msgid ""
"A long light fixture that hangs from the ceiling.\n"
"\n"
"It does not appear function."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPFACILITYLAMP.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPFACILITYLAMP.NAME"
msgid "Light Fixture"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPFACILITYPAINTING.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPFACILITYPAINTING.DESC"
msgid ""
"A painting featuring a copse of fir trees and a magnificent mountain range "
"on the horizon.\n"
"\n"
"The air in the room prickles with the sensation that I'm not meant to be "
"here."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPFACILITYPAINTING.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPFACILITYPAINTING.NAME"
msgid "Landscape Portrait"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPFACILITYSTATUE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPFACILITYSTATUE.DESC"
msgid ""
"A large, modern sculpture that sits in the center of the lobby.\n"
"\n"
"It's an artistic cross between an hourglass shape and a double helix."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPFACILITYSTATUE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPFACILITYSTATUE.NAME"
msgid "Gravitas Monument"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPFACILITYTABLE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPFACILITYTABLE.DESC"
msgid "A low coffee table that may haave once held old science magazines."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPFACILITYTABLE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPFACILITYTABLE.NAME"
msgid "Coffee Table"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPFACILITYTALLPLANT.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPFACILITYTALLPLANT.DESC"
msgid "It's survived the vacuum of space by virtue of being plastic."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPFACILITYTALLPLANT.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPFACILITYTALLPLANT.NAME"
msgid "Office Plant"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPFACILITYWALLDEGREE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPFACILITYWALLDEGREE.DESC"
msgid ""
"Certification in Applied Physics, awarded in recognition of one \"Jacquelyn "
"A. Stern\"."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPFACILITYWALLDEGREE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPFACILITYWALLDEGREE.NAME"
msgid "Doctorate Degree"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPLADDER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPLADDER.DESC"
msgid "A steel ladder."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPLADDER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPLADDER.NAME"
msgid "Ladder"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPLIGHT.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPLIGHT.DESC"
msgid "An elegant ceiling lamp, slightly worse for wear."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPLIGHT.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPLIGHT.NAME"
msgid "Light Fixture"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPRECEPTIONDESK.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPRECEPTIONDESK.DESC"
msgid ""
"A full coffee cup and a note abandoned midsentence sit behind the desk.\n"
"\n"
"It gives me an eerie feeling, as if the receptionist has stepped out and "
"will return any moment."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPRECEPTIONDESK.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPRECEPTIONDESK.NAME"
msgid "Reception Desk"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPSKELETON.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPSKELETON.DESC"
msgid ""
"A detailed anatomical model.\n"
"\n"
"It appears to be made of resin."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPSKELETON.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPSKELETON.NAME"
msgid "Model Skeleton"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPSURFACESATELLITE1.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPSURFACESATELLITE1.DESC"
msgid "All that remains of a once peacefully orbiting satellite."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPSURFACESATELLITE1.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPSURFACESATELLITE1.NAME"
msgid "Crashed Satellite"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPSURFACESATELLITE2.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPSURFACESATELLITE2.DESC"
msgid "All that remains of a once peacefully orbiting satellite."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPSURFACESATELLITE2.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPSURFACESATELLITE2.NAME"
msgid "Wrecked Satellite"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPSURFACESATELLITE3.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPSURFACESATELLITE3.DESC"
msgid "All that remains of a once peacefully orbiting satellite."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPSURFACESATELLITE3.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPSURFACESATELLITE3.NAME"
msgid "Crushed Satellite"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPTABLE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPTABLE.DESC"
msgid "A table and some chairs."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.PROPTABLE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.PROPTABLE.NAME"
msgid "Table"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.RANCHSTATION.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.RANCHSTATION.DESC"
msgid ""
"Grooming critters make them look nice, smell pretty, feel happy, and produce "
"more."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.RANCHSTATION.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.RANCHSTATION.EFFECT"
msgid ""
"Allows the assigned Rancher to care for critters.\n"
"\n"
"Assigned Duplicants must possess the <link=\"RANCHER\">Critter Wrangling</"
"link> trait.\n"
"\n"
"This building is a necessary component of the Stable room."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.RANCHSTATION.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.RANCHSTATION.NAME"
msgid "<link=\"RANCHSTATION\">Grooming Station</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.RATIONBOX.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.RATIONBOX.DESC"
msgid ""
"Ration boxes keep food safe from hungry critters, but don't slow food "
"spoilage."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.RATIONBOX.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.RATIONBOX.EFFECT"
msgid ""
"Stores a small amount of <link=\"FOOD\">Food</link>.\n"
"\n"
"Food must be delivered to boxes by Duplicants."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.RATIONBOX.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.RATIONBOX.NAME"
msgid "<link=\"RATIONBOX\">Ration Box</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.REFRIGERATOR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.REFRIGERATOR.DESC"
msgid ""
"Food spoilage can be slowed by certain ambient conditions as well as by "
"refrigerators."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.REFRIGERATOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.REFRIGERATOR.EFFECT"
msgid ""
"Stores <link=\"FOOD\">Food</link> at an ideal <link=\"HEAT\">Temperature</"
"link> to prevent spoilage."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.REFRIGERATOR.LOGIC_PORT_DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.REFRIGERATOR.LOGIC_PORT_DESC"
msgid "Full/Not Full"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.REFRIGERATOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.REFRIGERATOR.NAME"
msgid "<link=\"REFRIGERATOR\">Refrigerator</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.RESEARCHCENTER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.RESEARCHCENTER.DESC"
msgid "Research stations are necessary for unlocking all research tiers."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.RESEARCHCENTER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.RESEARCHCENTER.EFFECT"
msgid ""
"Conducts <link=\"RESEARCH\">Novice Research</link> to unlock new "
"technologies."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.RESEARCHCENTER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.RESEARCHCENTER.NAME"
msgid "<link=\"RESEARCHCENTER\">Research Station</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.ROCKCRUSHER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.ROCKCRUSHER.DESC"
msgid "Sand is used in an array of liquid and air filtering processes."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.ROCKCRUSHER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.ROCKCRUSHER.EFFECT"
msgid ""
"Produces <link=\"SAND\">Sand</link> from <link=\"RAWMINERAL\">Raw Mineral</"
"link>.\n"
"\n"
"Inefficiently produces <link=\"REFINEDMETAL\">Refined Metals</link> from raw "
"<link=\"RAWMETAL\">Metal Ore</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.ROCKCRUSHER.LIME_RECIPE_DESCRIPTION
msgctxt "STRINGS.BUILDINGS.PREFABS.ROCKCRUSHER.LIME_RECIPE_DESCRIPTION"
msgid "Crushes {1} into {0}"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.ROCKCRUSHER.METAL_RECIPE_DESCRIPTION
msgctxt "STRINGS.BUILDINGS.PREFABS.ROCKCRUSHER.METAL_RECIPE_DESCRIPTION"
msgid "Crushes {1} into <link=\"SAND\">Sand</link> and pure {0}."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.ROCKCRUSHER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.ROCKCRUSHER.NAME"
msgid "<link=\"ROCKCRUSHER\">Rock Granulator</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.ROCKCRUSHER.RECIPE_DESCRIPTION
msgctxt "STRINGS.BUILDINGS.PREFABS.ROCKCRUSHER.RECIPE_DESCRIPTION"
msgid "Crushes {0} into {1}."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.ROLESTATION.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.ROLESTATION.DESC"
msgid ""
"Employment can permanently improve Duplicants' skills and teach them unique "
"traits."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.ROLESTATION.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.ROLESTATION.EFFECT"
msgid ""
"Allows Duplicants to be assigned to specialized <link=\"JOBS\">Jobs</link>.\n"
"\n"
"Unlocks <link=\"JOBS\">Hats</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.ROLESTATION.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.ROLESTATION.NAME"
msgid "<link=\"ROLESTATION\">Jobs Board</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SCULPTURE.AVERAGEQUALITYNAME
msgctxt "STRINGS.BUILDINGS.PREFABS.SCULPTURE.AVERAGEQUALITYNAME"
msgid "Genius Sculpture"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SCULPTURE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.SCULPTURE.DESC"
msgid ""
"Duplicants with high art skill will produce better, more decorative "
"sculptures."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SCULPTURE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.SCULPTURE.EFFECT"
msgid ""
"Increases <link=\"DECOR\">Decor</link> and reduces <link=\"STRESS\">Stress</"
"link>.\n"
"\n"
"Must be sculpted by a Duplicant."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SCULPTURE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.SCULPTURE.NAME"
msgid "<link=\"SCULPTURE\">Sculpting Block</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SCULPTURE.POORQUALITYNAME
msgctxt "STRINGS.BUILDINGS.PREFABS.SCULPTURE.POORQUALITYNAME"
msgid "\"Abstract\" Sculpture"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SETLOCKER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.SETLOCKER.DESC"
msgid ""
"A basic metal locker.\n"
"\n"
"It contains an assortment of personal effects."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SETLOCKER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.SETLOCKER.NAME"
msgid "Locker"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SHEARINGSTATION.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.SHEARINGSTATION.DESC"
msgid ""
"Shearing stations allow Dreckos to be safely sheared for useful raw "
"materials."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SHEARINGSTATION.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.SHEARINGSTATION.EFFECT"
msgid "Allows the assigned Rancher to shear Dreckos."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SHEARINGSTATION.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.SHEARINGSTATION.NAME"
msgid "<link=\"SHEARINGSTATION\">Shearing Station</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SHOWER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.SHOWER.DESC"
msgid ""
"Showers remove the \"Grimy\" effect and kill all germs present on "
"Duplicant's skin."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SHOWER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.SHOWER.EFFECT"
msgid ""
"Improves Duplicant <link=\"HYGIENE\">Hygiene</link> and removes <link="
"\"DISEASE\">Germs</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SHOWER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.SHOWER.NAME"
msgid "<link=\"SHOWER\">Shower</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SOLARPANEL.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.SOLARPANEL.DESC"
msgid "Solar panels convert high intensity Sunlight into usable power."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SOLARPANEL.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.SOLARPANEL.EFFECT"
msgid ""
"Converts Sunlight into electrical <link=\"POWER\">Power</link>.\n"
"\n"
"Must be exposed to space."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SOLARPANEL.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.SOLARPANEL.NAME"
msgid "<link=\"SOLARPANEL\">Solar Panel</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SOLIDCONDUIT.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.SOLIDCONDUIT.DESC"
msgid ""
"Rails automatically move materials where they'll be needed most, saving "
"Duplicants the walk."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SOLIDCONDUIT.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.SOLIDCONDUIT.EFFECT"
msgid ""
"Transports <link=\"ELEMENTSSOLID\">Solid Materials</link> on a track between "
"<link=\"SOLIDCONDUITINBOX\">Conveyor Loader</link> and <link="
"\"SOLIDCONDUITOUTBOX\">Conveyor Receptacle</link>.\n"
"\n"
"Can be run through tiles."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SOLIDCONDUIT.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.SOLIDCONDUIT.NAME"
msgid "<link=\"SOLIDCONDUIT\">Conveyor Rail</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SOLIDCONDUITBRIDGE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.SOLIDCONDUITBRIDGE.DESC"
msgid ""
"Separating rail systems helps prevent materials from reaching the wrong "
"destinations."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SOLIDCONDUITBRIDGE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.SOLIDCONDUITBRIDGE.EFFECT"
msgid ""
"Runs one <link=\"SOLIDCONDUIT\">Conveyor Rail</link> section over another "
"without joining them.\n"
"\n"
"Can be run through tiles."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SOLIDCONDUITBRIDGE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.SOLIDCONDUITBRIDGE.NAME"
msgid "<link=\"SOLIDCONDUITBRIDGE\">Conveyor Bridge</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SOLIDCONDUITINBOX.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.SOLIDCONDUITINBOX.DESC"
msgid ""
"The filters on a loader can be used to determine what materials should be "
"sent down the rail."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SOLIDCONDUITINBOX.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.SOLIDCONDUITINBOX.EFFECT"
msgid ""
"Loads <link=\"ELEMENTSSOLID\">Solid Materials</link> onto <link="
"\"SOLIDCONDUIT\">Conveyor Rail</link> for transport.\n"
"\n"
"Only loads the resources of your choosing."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SOLIDCONDUITINBOX.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.SOLIDCONDUITINBOX.NAME"
msgid "<link=\"SOLIDCONDUITINBOX\">Conveyor Loader</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SOLIDCONDUITOUTBOX.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.SOLIDCONDUITOUTBOX.DESC"
msgid ""
"When materials reach the end of a rail they enter a receptacle to be used by "
"Duplicants."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SOLIDCONDUITOUTBOX.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.SOLIDCONDUITOUTBOX.EFFECT"
msgid ""
"Unloads <link=\"ELEMENTSSOLID\">Solid Materials</link> from a <link="
"\"SOLIDCONDUIT\">Conveyor Rail</link> into storage."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SOLIDCONDUITOUTBOX.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.SOLIDCONDUITOUTBOX.NAME"
msgid "<link=\"SOLIDCONDUITOUTBOX\">Conveyor Receptacle</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SOLIDTRANSFERARM.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.SOLIDTRANSFERARM.DESC"
msgid ""
"An auto-sweeper's suction range can be viewed at any time by clicking on the "
"building."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SOLIDTRANSFERARM.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.SOLIDTRANSFERARM.EFFECT"
msgid ""
"Automates <link=\"CHORES\">Sweeping</link> and <link=\"CHORES\">Supplying</"
"link> errands by sucking up all nearby <link=\"DECOR\">Debris</link>.\n"
"\n"
"Materials are automatically delivered to any <link=\"SOLIDCONDUITINBOX"
"\">Conveyor Loader</link>, <link=\"SOLIDCONDUITOUTBOX\">Conveyor Receptacle</"
"link>, storage, or buildings within range."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SOLIDTRANSFERARM.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.SOLIDTRANSFERARM.NAME"
msgid "<link=\"SOLIDTRANSFERARM\">Auto-Sweeper</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SPACEHEATER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.SPACEHEATER.DESC"
msgid "A space heater will radiate heat for as long as it's powered."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SPACEHEATER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.SPACEHEATER.EFFECT"
msgid "Radiates a moderate amount of <link=\"HEAT\">Heat</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SPACEHEATER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.SPACEHEATER.NAME"
msgid "<link=\"SPACEHEATER\">Space Heater</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.STEAMTURBINE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.STEAMTURBINE.DESC"
msgid "Useful for converting the geothermal energy of magma into usable power."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.STEAMTURBINE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.STEAMTURBINE.EFFECT"
msgid ""
"Generates exceptional electrical <link=\"POWER\">Power</link> using "
"pressurized, <link=\"HEAT\">Scalding</link> <link=\"STEAM\">Steam</link>.\n"
"\n"
"Outputs significantly cooler <link=\"STEAM\">Steam</link> than it receives.\n"
"\n"
"Air pressure beneath this building must be higher than pressure above for "
"air to flow."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.STEAMTURBINE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.STEAMTURBINE.NAME"
msgid "<link=\"STEAMTURBINE\">Steam Turbine</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.STORAGELOCKER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.STORAGELOCKER.DESC"
msgid ""
"Resources left on the floor become \"debris\" and lower decor when not put "
"away."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.STORAGELOCKER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.STORAGELOCKER.EFFECT"
msgid "Stores the resources of your choosing."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.STORAGELOCKER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.STORAGELOCKER.NAME"
msgid "<link=\"STORAGELOCKER\">Storage Compactor</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.STORAGELOCKERSMART.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.STORAGELOCKERSMART.DESC"
msgid ""
"This improved version of the Storage Compactor becomes <link=\"LOGIC"
"\">Active</link> when full"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.STORAGELOCKERSMART.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.STORAGELOCKERSMART.EFFECT"
msgid "Stores the resources of your choosing."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.STORAGELOCKERSMART.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.STORAGELOCKERSMART.NAME"
msgid "<link=\"STORAGELOCKERSMART\">Smart Storage Compactor</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SUITFABRICATOR.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.SUITFABRICATOR.DESC"
msgid ""
"Exosuits can be filled with oxygen to allow Duplicants to safely enter "
"uninhabitable areas."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SUITFABRICATOR.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.SUITFABRICATOR.EFFECT"
msgid ""
"Forges protective Atmo Suit for Duplicants to wear.\n"
"\n"
"Duplicants will not fabricate items unless recipes are queued."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SUITFABRICATOR.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.SUITFABRICATOR.NAME"
msgid "<link=\"SUITFABRICATOR\">Exosuit Forge</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SUITLOCKER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.SUITLOCKER.DESC"
msgid ""
"Docks can refill exosuits with air or empty them of waste, but can only "
"charge one suit at a time."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SUITLOCKER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.SUITLOCKER.EFFECT"
msgid ""
"Stores and recharges Atmo Suit.\n"
"\n"
"Build next to an Exosuit Checkpoint to make Duplicants change into suits "
"when passing by."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SUITLOCKER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.SUITLOCKER.NAME"
msgid "<link=\"SUITLOCKER\">Exosuit Dock</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SUITMARKER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.SUITMARKER.DESC"
msgid ""
"A checkpoint must have an exosuit dock built on the opposite side its arrow "
"faces."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SUITMARKER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.SUITMARKER.EFFECT"
msgid ""
"Marks a threshold where Duplicants must change into or out of Atmo Suit.\n"
"\n"
"Must be built next to an Exosuit Dock.\n"
"\n"
"Can be rotated before construction."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SUITMARKER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.SUITMARKER.NAME"
msgid "<link=\"SUITMARKER\">Exosuit Checkpoint</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SWITCH.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.SWITCH.DESC"
msgid ""
"Switches do not affect buildings preceding them on a circuit, but control "
"all buildings after."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SWITCH.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.SWITCH.EFFECT"
msgid ""
"Turns <link=\"POWER\">Power</link> on or off.\n"
"\n"
"Does not affect circuitry preceding the switch."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SWITCH.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.SWITCH.NAME"
msgid "<link=\"SWITCH\">Switch</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SWITCH.TURN_OFF
msgctxt "STRINGS.BUILDINGS.PREFABS.SWITCH.TURN_OFF"
msgid "Turn Off"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.SWITCH.TURN_ON
msgctxt "STRINGS.BUILDINGS.PREFABS.SWITCH.TURN_ON"
msgid "Turn On"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.TEMPERATURECONTROLLEDSWITCH.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.TEMPERATURECONTROLLEDSWITCH.DESC"
msgid ""
"Automated switches can be used to manage circuits in areas where Duplicants "
"cannot enter."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.TEMPERATURECONTROLLEDSWITCH.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.TEMPERATURECONTROLLEDSWITCH.EFFECT"
msgid ""
"Automatically turns <link=\"POWER\">Power</link> on or off using ambient "
"<link=\"HEAT\">Temperature</link>.\n"
"\n"
"Does not affect circuitry preceding the switch."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.TEMPERATURECONTROLLEDSWITCH.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.TEMPERATURECONTROLLEDSWITCH.NAME"
msgid "<link=\"TEMPERATURECONTROLLEDSWITCH\">Thermo Switch</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.THERMALBLOCK.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.THERMALBLOCK.DESC"
msgid ""
"Construction materials have different thermal properties that affect how "
"well they retain heat."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.THERMALBLOCK.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.THERMALBLOCK.EFFECT"
msgid ""
"Accelerates or buffers <link=\"HEAT\">Heat</link> dispersal depending on the "
"construction material used.\n"
"\n"
"Has a small area of effect."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.THERMALBLOCK.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.THERMALBLOCK.NAME"
msgid "<link=\"THERMALBLOCK\">Tempshift Plate</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.TILE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.TILE.DESC"
msgid "Tiles can be used to build rooms, floors, or bridges to new areas."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.TILE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.TILE.EFFECT"
msgid ""
"Used as floor and wall tile to build rooms.\n"
"\n"
"Increases Duplicant runspeed."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.TILE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.TILE.NAME"
msgid "<link=\"TILE\">Tile</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.TILEPOI.DESC
#, fuzzy
#| msgid ""
msgctxt "STRINGS.BUILDINGS.PREFABS.TILEPOI.DESC"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.BUILDINGS.PREFABS.TILEPOI.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.TILEPOI.EFFECT"
msgid "Used as floor and wall tile to build rooms."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.TILEPOI.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.TILEPOI.NAME"
msgid "<link=\"TILEPOI\">Tile</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.TRAVELTUBE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.TRAVELTUBE.DESC"
msgid ""
"Duplicants will only exit a transit tube when a safe landing area is "
"available beneath it."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.TRAVELTUBE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.TRAVELTUBE.EFFECT"
msgid ""
"Quickly transports Duplicants from a <link=\"TRAVELTUBEENTRANCE\">Transit "
"Tube Access</link> to the tube's end.\n"
"\n"
"Only transports Duplicants."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.TRAVELTUBE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.TRAVELTUBE.NAME"
msgid "<link=\"TRAVELTUBE\">Transit Tube</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.TRAVELTUBEENTRANCE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.TRAVELTUBEENTRANCE.DESC"
msgid ""
"Access points are required for Duplicants to enter tubes, but are not "
"required to exit them."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.TRAVELTUBEENTRANCE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.TRAVELTUBEENTRANCE.EFFECT"
msgid ""
"Allows Duplicants to enter the connected <link=\"TRAVELTUBE\">Transit Tube</"
"link> system.\n"
"\n"
"Stops drawing <link=\"POWER\">Power</link> once fully charged."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.TRAVELTUBEENTRANCE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.TRAVELTUBEENTRANCE.NAME"
msgid "<link=\"TRAVELTUBEENTRANCE\">Transit Tube Access</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.TRAVELTUBEWALLBRIDGE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.TRAVELTUBEWALLBRIDGE.DESC"
msgid ""
"Tube crossings can run transit tubes through walls without leaking gas or "
"liquid."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.TRAVELTUBEWALLBRIDGE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.TRAVELTUBEWALLBRIDGE.EFFECT"
msgid ""
"Allows <link=\"TRAVELTUBE\">Transit Tube</link> to be run through wall and "
"floor tiles.\n"
"\n"
"Functions as a regular tile."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.TRAVELTUBEWALLBRIDGE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.TRAVELTUBEWALLBRIDGE.NAME"
msgid "<link=\"TRAVELTUBEWALLBRIDGE\">Transit Tube Crossing</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.VENDINGMACHINE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.VENDINGMACHINE.DESC"
msgid "A pristine <link=\"FIELDRATION\">Nutrient Bar</link> dispenser."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.VENDINGMACHINE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.VENDINGMACHINE.NAME"
msgid "Vending Machine"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.WASHBASIN.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.WASHBASIN.DESC"
msgid ""
"Germ spread can be reduced by building wash basins where Duplicants are "
"likely to get dirty."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.WASHBASIN.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.WASHBASIN.EFFECT"
msgid ""
"Removes some <link=\"DISEASE\">Germs</link> from Duplicants.\n"
"\n"
"Germ-covered Duplicants use Wash Basins when passing by in the selected "
"direction."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.WASHBASIN.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.WASHBASIN.NAME"
msgid "<link=\"WASHBASIN\">Wash Basin</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.WASHSINK.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.WASHSINK.DESC"
msgid "Sinks are plumbed and do not need to be manually emptied or refilled."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.WASHSINK.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.WASHSINK.EFFECT"
msgid ""
"Removes <link=\"DISEASE\">Germs</link> from Duplicants.\n"
"\n"
"Germ-covered Duplicants use Sinks when passing by in the selected direction."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.WASHSINK.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.WASHSINK.NAME"
msgid "<link=\"WASHSINK\">Sink</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.WATERCOOLER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.WATERCOOLER.DESC"
msgid ""
"Chatting with friends improves Duplicants' moods and reduces their stress."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.WATERCOOLER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.WATERCOOLER.EFFECT"
msgid ""
"Provides a gathering place for Duplicants during Leisure Time.\n"
"\n"
"Improves Duplicant Morale."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.WATERCOOLER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.WATERCOOLER.NAME"
msgid "<link=\"WATERCOOLER\">Water Cooler</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.WATERPURIFIER.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.WATERPURIFIER.DESC"
msgid ""
"Sieves cannot kill germs and pass any disease they receive into their waste "
"and water output."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.WATERPURIFIER.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.WATERPURIFIER.EFFECT"
msgid ""
"Produces clean <link=\"WATER\">Water</link> from <link=\"DIRTYWATER"
"\">Polluted Water</link> using <link=\"SAND\">Sand</link>.\n"
"\n"
"Produces <link=\"TOXICSAND\">Polluted Dirt</link>."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.WATERPURIFIER.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.WATERPURIFIER.NAME"
msgid "<link=\"WATERPURIFIER\">Water Sieve</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.WIRE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.WIRE.DESC"
msgid ""
"Electrical wire is used to connect generators, batteries, and buildings."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.WIRE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.WIRE.EFFECT"
msgid ""
"Connects buildings to <link=\"POWER\">Power</link> sources.\n"
"\n"
"Can be run through tiles."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.WIRE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.WIRE.NAME"
msgid "<link=\"WIRE\">Wire</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.WIREBRIDGE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.WIREBRIDGE.DESC"
msgid ""
"Splitting generators onto separate systems can prevent power overloads and "
"wasted electricity."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.WIREBRIDGE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.WIREBRIDGE.EFFECT"
msgid ""
"Runs one wire section over another without joining them.\n"
"\n"
"Can be run through tiles."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.WIREBRIDGE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.WIREBRIDGE.NAME"
msgid "<link=\"WIREBRIDGE\">Wire Bridge</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.WIREBRIDGEHIGHWATTAGE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.WIREBRIDGEHIGHWATTAGE.DESC"
msgid ""
"Joint plates can run Heavi wires through walls without leaking gas or liquid."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.WIREBRIDGEHIGHWATTAGE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.WIREBRIDGEHIGHWATTAGE.EFFECT"
msgid ""
"Allows Heavi-Watt Wire to be run through wall and floor tiles.\n"
"\n"
"Functions as a regular tile."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.WIREBRIDGEHIGHWATTAGE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.WIREBRIDGEHIGHWATTAGE.NAME"
msgid "<link=\"WIREBRIDGEHIGHWATTAGE\">Heavi-Watt Joint Plate</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.WIREREFINED.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.WIREREFINED.DESC"
msgid ""
"My Duplicants prefer the look of conductive wire to the regular raggedy "
"stuff."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.WIREREFINED.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.WIREREFINED.EFFECT"
msgid ""
"Connects buildings to <link=\"POWER\">Power</link> sources.\n"
"\n"
"Can be run through tiles."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.WIREREFINED.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.WIREREFINED.NAME"
msgid "<link=\"WIREREFINED\">Conductive Wire</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.WIREREFINEDBRIDGE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.WIREREFINEDBRIDGE.DESC"
msgid ""
"Splitting generators onto separate systems can prevent power overloads and "
"wasted electricity."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.WIREREFINEDBRIDGE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.WIREREFINEDBRIDGE.EFFECT"
msgid ""
"Carries more <link=\"POWER\">Wattage</link> than a regular Wire Bridge "
"without overloading.\n"
"\n"
"Runs one wire section over another without joining them.\n"
"\n"
"Can be run through tiles."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.WIREREFINEDBRIDGE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.WIREREFINEDBRIDGE.NAME"
msgid "<link=\"WIREREFINEDBRIDGE\">Conductive Wire Bridge</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.WIREREFINEDBRIDGEHIGHWATTAGE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.WIREREFINEDBRIDGEHIGHWATTAGE.DESC"
msgid ""
"Joint plates can run Heavi wires through walls without leaking gas or liquid."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.WIREREFINEDBRIDGEHIGHWATTAGE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.WIREREFINEDBRIDGEHIGHWATTAGE.EFFECT"
msgid ""
"Carries more <link=\"POWER\">Wattage</link> than a regular Heavi-Watt Joint "
"Plate without overloading.\n"
"\n"
"Allows Heavi-Watt Wire to be run through wall and floor tiles.\n"
"\n"
"Functions as a regular tile."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.WIREREFINEDBRIDGEHIGHWATTAGE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.WIREREFINEDBRIDGEHIGHWATTAGE.NAME"
msgid ""
"<link=\"WIREREFINEDBRIDGEHIGHWATTAGE\">Heavi Conductive Joint Plate</link>"
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.WIREREFINEDHIGHWATTAGE.DESC
msgctxt "STRINGS.BUILDINGS.PREFABS.WIREREFINEDHIGHWATTAGE.DESC"
msgid ""
"Higher wattage wire is used to avoid power overloads, particularly for "
"strong generators."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.WIREREFINEDHIGHWATTAGE.EFFECT
msgctxt "STRINGS.BUILDINGS.PREFABS.WIREREFINEDHIGHWATTAGE.EFFECT"
msgid ""
"Carries more <link=\"POWER\">Wattage</link> than regular Wire without "
"overloading.\n"
"\n"
"Cannot be run through tiles."
msgstr ""

#. STRINGS.BUILDINGS.PREFABS.WIREREFINEDHIGHWATTAGE.NAME
msgctxt "STRINGS.BUILDINGS.PREFABS.WIREREFINEDHIGHWATTAGE.NAME"
msgid "<link=\"WIREREFINEDHIGHWATTAGE\">Heavi Conductive Wire</link>"
msgstr ""

#. STRINGS.BUILDINGS.REPAIRABLE.DISABLE_AUTOREPAIR.NAME
msgctxt "STRINGS.BUILDINGS.REPAIRABLE.DISABLE_AUTOREPAIR.NAME"
msgid "Disable Autorepair"
msgstr ""

#. STRINGS.BUILDINGS.REPAIRABLE.DISABLE_AUTOREPAIR.TOOLTIP
msgctxt "STRINGS.BUILDINGS.REPAIRABLE.DISABLE_AUTOREPAIR.TOOLTIP"
msgid "Only repair this building when ordered"
msgstr ""

#. STRINGS.BUILDINGS.REPAIRABLE.ENABLE_AUTOREPAIR.NAME
msgctxt "STRINGS.BUILDINGS.REPAIRABLE.ENABLE_AUTOREPAIR.NAME"
msgid "Enable Autorepair"
msgstr ""

#. STRINGS.BUILDINGS.REPAIRABLE.ENABLE_AUTOREPAIR.TOOLTIP
msgctxt "STRINGS.BUILDINGS.REPAIRABLE.ENABLE_AUTOREPAIR.TOOLTIP"
msgid "Automatically repair this building when damaged"
msgstr ""

#. STRINGS.CODEX.AICONTROL.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.AICONTROL.BODY.CONTAINER1"
msgid ""
"<size=10><smallcaps><b>Re: Objectionable Request</b>\n"
"From: <b>Dr. McClintock</b><alpha=#AA> <jmcclintock@gravitas.nova></color>\n"
"To: <b>Director Stern</b><alpha=#AA> <jstern@gravitas.nova></color></"
"smallcaps></size>"
msgstr ""

#. STRINGS.CODEX.AICONTROL.BODY.CONTAINER2
msgctxt "STRINGS.CODEX.AICONTROL.BODY.CONTAINER2"
msgid ""
"<indent=5%>I'm telling you it gives me a bad feeling in my gut.\n"
"\n"
"If you're committed to this then I can't stop you, but I won't be able to "
"continue working at this facility.\n"
"\n"
"Dr. McClintock\n"
"Bioengineering Department\n"
"The Gravitas Facility</indent>"
msgstr ""

#. STRINGS.CODEX.AICONTROL.BODY.CONTAINER3
msgctxt "STRINGS.CODEX.AICONTROL.BODY.CONTAINER3"
msgid ""
"<alpha=#AA><indent=10%><size=10><smallcaps>From: <b>Director Stern</b>\n"
"To: <b>Dr. McClintock</b></smallcaps></size>\n"
"Jodi, you signed off on the cranial chip implantation, is this really where "
"you draw the line? It would be an invaluable safety measure.</indent></color>"
msgstr ""

#. STRINGS.CODEX.AICONTROL.BODY.CONTAINER4
msgctxt "STRINGS.CODEX.AICONTROL.BODY.CONTAINER4"
msgid ""
"<alpha=#AA><indent=15%><size=10><smallcaps>From: <b>Dr. McClintock</b>\n"
"To: <b>Director Stern</b></smallcaps></size>\n"
"You can't be serious, Jacquelyn?</indent></color>"
msgstr ""

#. STRINGS.CODEX.AICONTROL.BODY.CONTAINER5
msgctxt "STRINGS.CODEX.AICONTROL.BODY.CONTAINER5"
msgid ""
"<alpha=#AA><indent=20%><size=10><smallcaps>From: <b>Director Stern</b>\n"
"To: <b>Dr. McClintock</b></smallcaps></size>\n"
"Doctor,\n"
"Engineering's newest project was conceived under my supervision. Please give "
"them any materials they require to move forward with their research.</"
"indent></color>"
msgstr ""

#. STRINGS.CODEX.AICONTROL.BODY.CONTAINER6
msgctxt "STRINGS.CODEX.AICONTROL.BODY.CONTAINER6"
msgid ""
"<alpha=#AA><indent=25%><size=10><smallcaps>From: <b>Dr. McClintock</b>\n"
"To: <b>Director Stern</b></smallcaps></size>\n"
"Director,\n"
"Engineering has requested brainmaps of all blueprint subjects for the "
"development of a Pod linked software and I am reluctant to oblige.\n"
"\n"
"I believe they are seeking a way to exert temporary control over implanted "
"subjects, and I fear this avenue of research may be ethically unsound.</"
"indent></color>"
msgstr ""

#. STRINGS.CODEX.AICONTROL.SUBTITLE
msgctxt "STRINGS.CODEX.AICONTROL.SUBTITLE"
msgid "ENCRYPTION LEVEL: TWO"
msgstr ""

#. STRINGS.CODEX.AICONTROL.TITLE
msgctxt "STRINGS.CODEX.AICONTROL.TITLE"
msgid "Re: Objectionable Request"
msgstr ""

#. STRINGS.CODEX.ARTHISTORYREQUEST.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.ARTHISTORYREQUEST.BODY.CONTAINER1"
msgid ""
"<size=10><smallcaps><b>Implant Database Request</b>\n"
"From: <b>Director Stern</b><alpha=#AA> <jstern@gravitas.nova></color>\n"
"To: <b>Dr. McClintock</b><alpha=#AA> <jmcclintock@gravitas.nova></color></"
"smallcaps></size>"
msgstr ""

#. STRINGS.CODEX.ARTHISTORYREQUEST.BODY.CONTAINER2
msgctxt "STRINGS.CODEX.ARTHISTORYREQUEST.BODY.CONTAINER2"
msgid ""
"<indent=5%>Doctor,\n"
"\n"
"If there is room available after the necessary scientific and survival "
"knowledge has been uploaded, I will see what I can do.\n"
"\n"
"</indent>"
msgstr ""

#. STRINGS.CODEX.ARTHISTORYREQUEST.BODY.CONTAINER3
msgctxt "STRINGS.CODEX.ARTHISTORYREQUEST.BODY.CONTAINER3"
msgid ""
"<alpha=#AA><indent=10%><size=10><smallcaps>From: <b>Dr. McClintock</b>\n"
"To: <b>Director Stern</b></smallcaps></size>\n"
"Director,\n"
"\n"
"I have been thinking, and it occurs to me that our subjects may one day "
"travel outside the range of radio contact when establishing new colonies.\n"
"I believe in such a case it is our duty to preserve our planet's non-"
"scientific knowledge as colonies travel into the cosmos as representatives "
"of humanity.\n"
"I would like to make a formal request that arts and cultural histories make "
"their way onto the microchip databases.</indent></color>"
msgstr ""

#. STRINGS.CODEX.ARTHISTORYREQUEST.SUBTITLE
msgctxt "STRINGS.CODEX.ARTHISTORYREQUEST.SUBTITLE"
msgid "ENCRYPTION LEVEL: TWO"
msgstr ""

#. STRINGS.CODEX.ARTHISTORYREQUEST.TITLE
msgctxt "STRINGS.CODEX.ARTHISTORYREQUEST.TITLE"
msgid "Re: Implant Database Request"
msgstr ""

#. STRINGS.CODEX.ATOMICONRECRUITMENT.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.ATOMICONRECRUITMENT.BODY.CONTAINER1"
msgid ""
"<size=10><smallcaps><b>Subject: Results from Atomicon</b>\n"
"To: <b>[REDACTED]</b>\n"
"From: <b>[REDACTED]</b></color></smallcaps></size>"
msgstr ""

#. STRINGS.CODEX.ATOMICONRECRUITMENT.BODY.CONTAINER2
msgctxt "STRINGS.CODEX.ATOMICONRECRUITMENT.BODY.CONTAINER2"
msgid ""
"<indent=5%>Director,\n"
"\n"
"Everything went well. McClintock was reluctant at first, but she has little "
"alternative given the nature of her work.\n"
"\n"
"She can begin at your convenience.</indent>\n"
"\n"
"[REDACTED]\n"
"Personnel Coordinator\n"
"The Gravitas Facility"
msgstr ""

#. STRINGS.CODEX.ATOMICONRECRUITMENT.SUBTITLE
msgctxt "STRINGS.CODEX.ATOMICONRECRUITMENT.SUBTITLE"
msgid "UNENCRYPTED"
msgstr ""

#. STRINGS.CODEX.ATOMICONRECRUITMENT.TITLE
msgctxt "STRINGS.CODEX.ATOMICONRECRUITMENT.TITLE"
msgid "Results from Atomicon"
msgstr ""

#. STRINGS.CODEX.B835.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.B835.BODY.CONTAINER1"
msgid ""
"I started work at a new company called the \"Gravitas Facility\" today! I "
"was nervous I wouldn't get the job at first because I was fresh out of "
"school, and I was so so so pushy in the interview, but the Director "
"apparently liked my thesis on the physiological thermal regulation of arctic "
"lizards. I'll be working with some brilliant geneticists, bioengineering "
"organisms for space travel in harsh environments! It's like a dream come "
"true. I get to work on exciting new research in a place where no one knows "
"me!"
msgstr ""

#. STRINGS.CODEX.B835.BODY.CONTAINER2
msgctxt "STRINGS.CODEX.B835.BODY.CONTAINER2"
msgid ""
"No no no no no! It can't be! BANHI ANSARI is here, working on space shuttle "
"thrusters in the robotics lab! As soon as she saw me she called me \"Bubbles"
"\" and told everyone about the time I accidentally inhaled a bunch of fungal "
"spores during lab, blew a big snot bubble out my nose and then sneezed all "
"over Professor Avery! I can't believe that story followed me here! BANHI "
"RUINS EVERYTHING!"
msgstr ""

#. STRINGS.CODEX.B835.BODY.CONTAINER3
msgctxt "STRINGS.CODEX.B835.BODY.CONTAINER3"
msgid ""
"Everyone's calling me \"Bubbles\" instead of \"Doctor\" at work now! Some of "
"them don't even know it's a nickname, but I don't want to correct them and "
"seem rude or anything. Ugh! Why couldn't that story have just stayed back at "
"Atoma U?"
msgstr ""

#. STRINGS.CODEX.B835.BODY.CONTAINER4
msgctxt "STRINGS.CODEX.B835.BODY.CONTAINER4"
msgid ""
"I've spent the last few days buried in my work, and I'm actually feeling a "
"lot better. We finally perfected a gene manipulation that controls heat "
"sensitivity in rats. Our test subjects barely even shiver in subzero "
"temperatures now. We'll probably do a testrun tomorrow with Robotics to see "
"how the rats fare in the prototype shuttles we're developing."
msgstr ""

#. STRINGS.CODEX.B835.BODY.CONTAINER5
msgctxt "STRINGS.CODEX.B835.BODY.CONTAINER5"
msgid ""
"HAHAHAHAHA! Bioengineering and Robotics did the testrun today and Banhi was "
"securing the live cargo pods when one of the rats squeaked at her. She was "
"so scared, she fell on her butt and TOOTED in front of EVERYONE! They're all "
"calling her \"Pipsqueak\" - \"Bubbles\" doesn't seem quite so bad now. "
"Pipsqueak's been a really good sport about it though, she even laughed it "
"off at the time. I think we might actually be friends now? It's weird."
msgstr ""

#. STRINGS.CODEX.B835.BODY.CONTAINER6
msgctxt "STRINGS.CODEX.B835.BODY.CONTAINER6"
msgid ""
"I lied. Me and Banhi aren't friends - we're BEST FRIENDS. She even showed me "
"how she does her hair. We're gonna book the wind tunnel after work and run "
"experiments together on thermo-rat rockets! Haha!"
msgstr ""

#. STRINGS.CODEX.B835.SUBTITLE
msgctxt "STRINGS.CODEX.B835.SUBTITLE"
msgid "ENCRYPTION LEVEL: NONE"
msgstr ""

#. STRINGS.CODEX.B835.TITLE
msgctxt "STRINGS.CODEX.B835.TITLE"
msgid "Personal Journal: B835"
msgstr ""

#. STRINGS.CODEX.BACTERIALCULTURES.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.BACTERIALCULTURES.BODY.CONTAINER1"
msgid ""
"<smallcaps><b>Reminder to all Personnel</b>\n"
"From: <b>Admin</b> <alpha=#AA><admin@gravitas.nova></color>\n"
"To: <b>All</b></smallcaps>\n"
"------------------\n"
"\n"
"<indent=5%>For the health and safety of your fellow Facility employees, "
"please do not store unlabeled bacterial cultures in the cafeteria fridge.\n"
"\n"
"Similarly, the cafeteria dishwasher is incapable of handling petri \"dishes"
"\", despite the nomenclature.\n"
"\n"
"We thank you for your consideration.\n"
"\n"
"-Admin\n"
"The Gravitas Facility</indent>"
msgstr ""

#. STRINGS.CODEX.BACTERIALCULTURES.SUBTITLE
msgctxt "STRINGS.CODEX.BACTERIALCULTURES.SUBTITLE"
msgid "ENCRYPTION LEVEL: TWO"
msgstr ""

#. STRINGS.CODEX.BACTERIALCULTURES.TITLE
msgctxt "STRINGS.CODEX.BACTERIALCULTURES.TITLE"
msgid "Unattended Cultures"
msgstr ""

#. STRINGS.CODEX.BALMLILY.BODY.CONTAINER1
#, fuzzy
#| msgid ""
msgctxt "STRINGS.CODEX.BALMLILY.BODY.CONTAINER1"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.CODEX.BALMLILY.SUBTITLE
msgctxt "STRINGS.CODEX.BALMLILY.SUBTITLE"
msgid "Medicinal Herb"
msgstr ""

#. STRINGS.CODEX.BALMLILY.TITLE
msgctxt "STRINGS.CODEX.BALMLILY.TITLE"
msgid "Balm Lily"
msgstr ""

#. STRINGS.CODEX.BLUFFBRIAR.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.BLUFFBRIAR.BODY.CONTAINER1"
msgid ""
"Bluff Briars have formed a symbiotic relationship with a closely related "
"plant strain, the Bristle Blossom.\n"
"\n"
"They tend to thrive in areas where the Bristle Blossom is present, as the "
"berry it produces emits a rare chemical while decaying that the Briar is "
"capable of absorbing to supplement its own pheromone production."
msgstr ""

#. STRINGS.CODEX.BLUFFBRIAR.SUBTITLE
msgctxt "STRINGS.CODEX.BLUFFBRIAR.SUBTITLE"
msgid "Decorative Plant"
msgstr ""

#. STRINGS.CODEX.BLUFFBRIAR.TITLE
msgctxt "STRINGS.CODEX.BLUFFBRIAR.TITLE"
msgid "Bluff Briar"
msgstr ""

#. STRINGS.CODEX.BRINGYOURKIDTOWORK.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.BRINGYOURKIDTOWORK.BODY.CONTAINER1"
msgid ""
"<smallcaps><b>Reminder to all Personnel</b>\n"
"From: <b>Admin</b> <alpha=#AA><admin@gravitas.nova></color>\n"
"To: <b>All</b></smallcaps>\n"
"------------------\n"
"\n"
"<indent=5%>Important reminder to all personnel;\n"
"\n"
"The Gravitas Facility does not host a \"Bring Your Child To Work Day\" "
"office event.\n"
"\n"
"We ask that personnel please do not bring children into top secret research "
"departments, and especially that they do not let said children play with the "
"high velocity particle accelerators.\n"
"\n"
"We thank you for your understanding.\n"
"\n"
"-Admin\n"
"The Gravitas Facility</indent>"
msgstr ""

#. STRINGS.CODEX.BRINGYOURKIDTOWORK.SUBTITLE
msgctxt "STRINGS.CODEX.BRINGYOURKIDTOWORK.SUBTITLE"
msgid "ENCRYPTION LEVEL: NONE"
msgstr ""

#. STRINGS.CODEX.BRINGYOURKIDTOWORK.TITLE
msgctxt "STRINGS.CODEX.BRINGYOURKIDTOWORK.TITLE"
msgid "Bring Your Child To Work"
msgstr ""

#. STRINGS.CODEX.BRISTLEBLOSSOM.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.BRISTLEBLOSSOM.BODY.CONTAINER1"
msgid ""
"The Bristle Blossom is frequently cultivated for its calorie dense and "
"relatively fast growing Bristle Berries.\n"
"\n"
"Consumption of the berry requires special preparation due to the thick barbs "
"surrounding the edible fruit.\n"
"\n"
"The term \"Bristle Berry\" is, in fact, a misnomer, as it is not a \"berry\" "
"by botanical definition but an aggregate fruit made up of many smaller "
"fruitlets."
msgstr ""

#. STRINGS.CODEX.BRISTLEBLOSSOM.SUBTITLE
msgctxt "STRINGS.CODEX.BRISTLEBLOSSOM.SUBTITLE"
msgid "Edible Plant"
msgstr ""

#. STRINGS.CODEX.BRISTLEBLOSSOM.TITLE
msgctxt "STRINGS.CODEX.BRISTLEBLOSSOM.TITLE"
msgid "Bristle Blossom"
msgstr ""

#. STRINGS.CODEX.CASUALFRIDAY.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.CASUALFRIDAY.BODY.CONTAINER1"
msgid ""
"<smallcaps><b>Casual Friday!</b>\n"
"From: <b>Admin</b> <alpha=#AA><admin@gravitas.nova></color>\n"
"To: <b>All</b></smallcaps>\n"
"------------------\n"
"\n"
"<indent=5%>To all employees;\n"
"\n"
"The facility is pleased to announced that starting this week, all Fridays "
"will now be Casual Fridays!\n"
"\n"
"Please enjoy the clinically proven destressing benefits of casual attire by "
"wearing your favorite shirt to the lab.\n"
"\n"
"<b>NOTE: Any personnel found on facility premises without regulation "
"fullbody protection will be put on immediate notice.</b>\n"
"\n"
"Thank-you and have fun!\n"
"\n"
"-Admin\n"
"The Gravitas Facility</indent>"
msgstr ""

#. STRINGS.CODEX.CASUALFRIDAY.SUBTITLE
msgctxt "STRINGS.CODEX.CASUALFRIDAY.SUBTITLE"
msgid "ENCRYPTION LEVEL: NONE"
msgstr ""

#. STRINGS.CODEX.CASUALFRIDAY.TITLE
msgctxt "STRINGS.CODEX.CASUALFRIDAY.TITLE"
msgid "Casual Friday!"
msgstr ""

#. STRINGS.CODEX.CLEANER.BODY.CONTAINER1
#, fuzzy
#| msgid ""
msgctxt "STRINGS.CODEX.CLEANER.BODY.CONTAINER1"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.CODEX.CLEANER.SUBTITLE
msgctxt "STRINGS.CODEX.CLEANER.SUBTITLE"
msgid "Critter Morph"
msgstr ""

#. STRINGS.CODEX.CLEANER.TITLE
msgctxt "STRINGS.CODEX.CLEANER.TITLE"
msgid "Gulp Fish"
msgstr ""

#. STRINGS.CODEX.CLEANUPTHEMESS.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.CLEANUPTHEMESS.BODY.CONTAINER1"
msgid ""
"I cleaned up a few messes in my time, but ain't nothing like the mess I seen "
"today in that bio lab. Green goop all over the floor, all over the walls. "
"Murky tubes with what look like human shapes floating in them.\n"
"\n"
"They think old Mr. Gunderson ain't got smarts enough to put two and two "
"together, but I got eyes, don't I?\n"
"\n"
"Ain't nobody ever pay attention to the janitor.\n"
"\n"
"-Mr. Stinky Gunderson"
msgstr ""

#. STRINGS.CODEX.CLEANUPTHEMESS.SUBTITLE
msgctxt "STRINGS.CODEX.CLEANUPTHEMESS.SUBTITLE"
msgid "ENCRYPTION LEVEL: NONE"
msgstr ""

#. STRINGS.CODEX.CLEANUPTHEMESS.TITLE
msgctxt "STRINGS.CODEX.CLEANUPTHEMESS.TITLE"
msgid "Cleaning Up The Mess"
msgstr ""

#. STRINGS.CODEX.CLONEDRATS.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.CLONEDRATS.BODY.CONTAINER1"
msgid ""
"[LOG BEGINS]\n"
"\n"
"\"(throat clearing)\n"
"\n"
"We are now reliably printing healthy, living subjects, though all have "
"exhibited unusual qualities as a result of the cloning process.\n"
"\n"
"(squeaking sounds)\n"
"\n"
"Unusual vocalizations, benign growths, and missing appendages have been seen "
"in all subjects thus far, to varying degrees of severity.It seems that "
"bypassing or accelerating juvenility halts certain critical stages of "
"development. Brain function, however, appears typical.\n"
"\n"
"(squeaking)\n"
"\n"
"They also seem quite happy.\n"
"\n"
"Dr. McClintock, signing off.\"\n"
"\n"
"[LOG ENDS]"
msgstr ""

#. STRINGS.CODEX.CLONEDRATS.SUBTITLE
msgctxt "STRINGS.CODEX.CLONEDRATS.SUBTITLE"
msgid "ENCRYPTION LEVEL: TWO"
msgstr ""

#. STRINGS.CODEX.CLONEDRATS.TITLE
msgctxt "STRINGS.CODEX.CLONEDRATS.TITLE"
msgid "Initial Success"
msgstr ""

#. STRINGS.CODEX.CREATURE_DESCRIPTORS.TEMPERATURE.COMFORT_RANGE
msgctxt "STRINGS.CODEX.CREATURE_DESCRIPTORS.TEMPERATURE.COMFORT_RANGE"
msgid "Comfort range: {0}"
msgstr ""

#. STRINGS.CODEX.CREATURE_DESCRIPTORS.TEMPERATURE.NON_LETHAL_RANGE
msgctxt "STRINGS.CODEX.CREATURE_DESCRIPTORS.TEMPERATURE.NON_LETHAL_RANGE"
msgid "Liveable range: {0}"
msgstr ""

#. STRINGS.CODEX.CRYSTAL.BODY.CONTAINER1
#, fuzzy
#| msgid ""
msgctxt "STRINGS.CODEX.CRYSTAL.BODY.CONTAINER1"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.CODEX.CRYSTAL.SUBTITLE
msgctxt "STRINGS.CODEX.CRYSTAL.SUBTITLE"
msgid "Critter Morph"
msgstr ""

#. STRINGS.CODEX.CRYSTAL.TITLE
msgctxt "STRINGS.CODEX.CRYSTAL.TITLE"
msgid "Radiant Bug"
msgstr ""

#. STRINGS.CODEX.DENSE.BODY.CONTAINER1
#, fuzzy
#| msgid ""
msgctxt "STRINGS.CODEX.DENSE.BODY.CONTAINER1"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.CODEX.DENSE.SUBTITLE
msgctxt "STRINGS.CODEX.DENSE.SUBTITLE"
msgid "Critter Morph"
msgstr ""

#. STRINGS.CODEX.DENSE.TITLE
msgctxt "STRINGS.CODEX.DENSE.TITLE"
msgid "Dense Puft"
msgstr ""

#. STRINGS.CODEX.DINNEREMAIL.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.DINNEREMAIL.BODY.CONTAINER1"
msgid ""
"<size=10><smallcaps><b>Re: You in?</b>\n"
"From: <b>[REDACTED]</b>\n"
"To: <b>Dr.Higgs</b><alpha=#AA> <wphiggs@gravitas.nova></color></smallcaps></"
"size>"
msgstr ""

#. STRINGS.CODEX.DINNEREMAIL.BODY.CONTAINER2
msgctxt "STRINGS.CODEX.DINNEREMAIL.BODY.CONTAINER2"
msgid ""
"<indent=5%>Okay, but only if we go somewhere new. If you make me eat "
"meatballs one more time I will <i>PUKE</i>.\n"
"\n"
"(P.S. I'm not kidding this time, Wil!)</indent>\n"
"\n"
"<size=10>[REDACTED]\n"
"Physics Department\n"
"The Gravitas Facility</size>"
msgstr ""

#. STRINGS.CODEX.DINNEREMAIL.BODY.CONTAINER3
msgctxt "STRINGS.CODEX.DINNEREMAIL.BODY.CONTAINER3"
msgid ""
"<alpha=#AA><indent=10%><size=10><smallcaps>From: <b>Dr. Higgs</b>\n"
"To: <b>[REDACTED]</b></smallcaps></size>\n"
"Hey Dr. B, you in for a bite to eat with the team after work? It's only 4 "
"and I'm already <i>starving</i>.</indent></color>"
msgstr ""

#. STRINGS.CODEX.DINNEREMAIL.SUBTITLE
msgctxt "STRINGS.CODEX.DINNEREMAIL.SUBTITLE"
msgid "UNENCRYPTED"
msgstr ""

#. STRINGS.CODEX.DINNEREMAIL.TITLE
msgctxt "STRINGS.CODEX.DINNEREMAIL.TITLE"
msgid "Re: You in?"
msgstr ""

#. STRINGS.CODEX.DISHBOT.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.DISHBOT.BODY.CONTAINER1"
msgid ""
"<smallcaps><b>Please Claim Your Bot</b>\n"
"From: <b>Admin</b> <alpha=#AA><admin@gravitas.nova></color>\n"
"To: <b>All</b></smallcaps>\n"
"------------------\n"
"\n"
"<indent=5%>While we appreciate your commitment to office upkeep, we would "
"like to inform whomever installed a dishwashing droid in the cafeteria that "
"your prototype was found grievously misusing dishsoap and has been "
"forcefully terminated.\n"
"\n"
"The remains may be collected at Security Block B.\n"
"\n"
"We apologize for the inconvenience and thank you for your timely collection "
"of this prototype.\n"
"\n"
"-Admin\n"
"The Gravitas Facility</indent>"
msgstr ""

#. STRINGS.CODEX.DISHBOT.SUBTITLE
msgctxt "STRINGS.CODEX.DISHBOT.SUBTITLE"
msgid "ENCRYPTION LEVEL: TWO"
msgstr ""

#. STRINGS.CODEX.DISHBOT.TITLE
msgctxt "STRINGS.CODEX.DISHBOT.TITLE"
msgid "Dishbot"
msgstr ""

#. STRINGS.CODEX.DRECKO.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.DRECKO.BODY.CONTAINER1"
msgid ""
"Dreckos are a reptilian species boasting billions of microscopic hairs on "
"their feet, allowing them to stick to and climb most surfaces.\n"
"\n"
"The tail of the Drecko, called the \"train\", is purely for decoration and "
"can be lost or shorn without harm to the animal.\n"
"\n"
"As a result, Drecko fibers are often farmed for use in textile production."
msgstr ""

#. STRINGS.CODEX.DRECKO.SUBTITLE
msgctxt "STRINGS.CODEX.DRECKO.SUBTITLE"
msgid "Domesticable Critter"
msgstr ""

#. STRINGS.CODEX.DRECKO.TITLE
msgctxt "STRINGS.CODEX.DRECKO.TITLE"
msgid "Drecko"
msgstr ""

#. STRINGS.CODEX.DUSKCAP.BODY.CONTAINER1
#, fuzzy
#| msgid ""
msgctxt "STRINGS.CODEX.DUSKCAP.BODY.CONTAINER1"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.CODEX.DUSKCAP.SUBTITLE
msgctxt "STRINGS.CODEX.DUSKCAP.SUBTITLE"
msgid "Edible Plant"
msgstr ""

#. STRINGS.CODEX.DUSKCAP.TITLE
msgctxt "STRINGS.CODEX.DUSKCAP.TITLE"
msgid "Dusk Cap"
msgstr ""

#. STRINGS.CODEX.EMPLOYEEPROCESSING.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.EMPLOYEEPROCESSING.BODY.CONTAINER1"
msgid ""
"[VOICE RECOGNITION INITIALIZED]\n"
"[SUBJECTS IDENTIFIED: A001, A435, B111]\n"
"\n"
"[LOG BEGINS]\n"
"\n"
"Technician: Thank-you for the fingerprints, doctor. We just need a quick "
"voice sample, then you can be on your way.\n"
"\n"
"Dr. McClintock: Wow Jackie, your security's no joke.\n"
"\n"
"Director: Please address me as \"Director\" while on Facility grounds.\n"
"\n"
"Dr. McClintock: ...Right.\n"
"\n"
"(clicking)\n"
"\n"
"Technician: This should only take a moment. Speak clearly and the system "
"will derive a vocal signature for you.\n"
"\n"
"Technician: When you're ready.\n"
"\n"
"(throat clearing)\n"
"\n"
"Dr. McClintock: Security code B111, Dr. Jodi McClintock. Gravitas Facility "
"Bioengineering Department.\n"
"\n"
"(pause)\n"
"\n"
"Technician: Great.\n"
"\n"
"Dr. McClintock: What was that light just now?\n"
"\n"
"Director: A basic security scan. No need for concern.\n"
"\n"
"(machine printing)\n"
"\n"
"Technician: Here's your ID. You should have access to all doors in the "
"facility now, Dr. McClintock.\n"
"\n"
"Dr. McClintock: Thank-you.\n"
"\n"
"Director: Come along, doctor.\n"
"\n"
"[LOG ENDS]"
msgstr ""

#. STRINGS.CODEX.EMPLOYEEPROCESSING.SUBTITLE
msgctxt "STRINGS.CODEX.EMPLOYEEPROCESSING.SUBTITLE"
msgid "ENCRYPTION LEVEL: ONE"
msgstr ""

#. STRINGS.CODEX.EMPLOYEEPROCESSING.TITLE
msgctxt "STRINGS.CODEX.EMPLOYEEPROCESSING.TITLE"
msgid "Employee Processing"
msgstr ""

#. STRINGS.CODEX.EVACUATION.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.EVACUATION.BODY.CONTAINER1"
msgid ""
"ATTENTION ALL GRAVITAS PERSONNEL\n"
"\n"
"EVACUATION PROTOCOL IN EFFECT\n"
"\n"
"REACTOR MELTDOWN IN BIOENGINEERING IMMINENT\n"
"\n"
"REMAIN CALM AND PROCEED TO EMERGENCY EXITS\n"
"\n"
"DO NOT ATTEMPT TO USE ELEVATORS"
msgstr ""

#. STRINGS.CODEX.EVACUATION.SUBTITLE
msgctxt "STRINGS.CODEX.EVACUATION.SUBTITLE"
msgid "ENCRYPTION LEVEL: NONE"
msgstr ""

#. STRINGS.CODEX.EVACUATION.TITLE
msgctxt "STRINGS.CODEX.EVACUATION.TITLE"
msgid "! EVACUATION NOTICE !"
msgstr ""

#. STRINGS.CODEX.EXAMPLE_ENTRY.BODY
msgctxt "STRINGS.CODEX.EXAMPLE_ENTRY.BODY"
msgid ""
"<link=\"testLink\">Body of the Example entry.</link> Blah blah blah. Blah "
"blah blah blah blah. Blah blah blah. Blah blah blah blah blah. Blah blah "
"blah. Blah blah blah blah blah. Blah blah blah. Blah blah blah blah blah. "
"Blah blah blah. Blah blah blah blah blah. Blah blah blah. Blah blah blah "
"blah blah."
msgstr ""

#. STRINGS.CODEX.EXAMPLE_ENTRY.SUBTITLE
msgctxt "STRINGS.CODEX.EXAMPLE_ENTRY.SUBTITLE"
msgid "Subtitle of the Example entry"
msgstr ""

#. STRINGS.CODEX.EXAMPLE_ENTRY.TITLE
msgctxt "STRINGS.CODEX.EXAMPLE_ENTRY.TITLE"
msgid "Title of the Example entry"
msgstr ""

#. STRINGS.CODEX.GENETICOOZE.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.GENETICOOZE.BODY.CONTAINER1"
msgid ""
"[LOG BEGINS]\n"
"\n"
"\"The Printing Pod is primed by a synthesized bio-organic concoction the "
"technicians have taken to calling \"Ooze\", a specialized mixture composed "
"of water, carbon, and dozens upon dozens of the trace elements necessary for "
"the creation of life.\n"
"\n"
"The pod then reconstitutes these elements into a living organism using the "
"blueprints we feed it, before finally administering a shock of life.\n"
"\n"
"It is like any other 3D printer. We just use different ink.\n"
"\n"
"Dr. McClintock, signing off.\"\n"
"\n"
"[LOG ENDS]"
msgstr ""

#. STRINGS.CODEX.GENETICOOZE.SUBTITLE
msgctxt "STRINGS.CODEX.GENETICOOZE.SUBTITLE"
msgid "ENCRYPTION LEVEL: TWO"
msgstr ""

#. STRINGS.CODEX.GENETICOOZE.TITLE
msgctxt "STRINGS.CODEX.GENETICOOZE.TITLE"
msgid "Biofluid"
msgstr ""

#. STRINGS.CODEX.GLOSSY.BODY.CONTAINER1
#, fuzzy
#| msgid ""
msgctxt "STRINGS.CODEX.GLOSSY.BODY.CONTAINER1"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.CODEX.GLOSSY.SUBTITLE
msgctxt "STRINGS.CODEX.GLOSSY.SUBTITLE"
msgid "Critter Morph"
msgstr ""

#. STRINGS.CODEX.GLOSSY.TITLE
msgctxt "STRINGS.CODEX.GLOSSY.TITLE"
msgid "Glossy Drecko"
msgstr ""

#. STRINGS.CODEX.HATCH.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.HATCH.BODY.CONTAINER1"
msgid ""
"The Hatch is an adaptable creature whose wide ranging diet allows it to "
"integrate easily into most ecosystems.\n"
"\n"
"The Hatch has no eyes and is completely blind, although a photosensitive "
"patch atop its head is capable of detecting even minor changes in overhead "
"light, making it prefer dark caves and tunnels."
msgstr ""

#. STRINGS.CODEX.HATCH.BODY.CONTAINER2
msgctxt "STRINGS.CODEX.HATCH.BODY.CONTAINER2"
msgid ""
"To compensate for its lack of vision, the Hatch has acute chemical receptors "
"in the tarsus located at the ends of its legs, which have developed into "
"sharp points for the purpose of tunneling.\n"
"\n"
"These receptors detect minute changes in the dirt and air, allowing the "
"Hatch to follow trace chemical trails to food, detect hazardous areas and "
"react to potential predators.\n"
"\n"
"The Hatch is nocturnal and requires over twelve hours of sleep per day.\n"
"It emerges only at nighttime to scavenge, preferring to spend the day "
"burrowed beneath the soil and out of view of potential predators.\n"
"\n"
"Without a place to hide the Hatch will become distressed, and may forgo "
"sleep altogether.\n"
"\n"
"It is difficult to classify the Hatch's diet as the term \"omnivore\" does "
"not extend to the non-organic materials the Hatch is capable of ingesting.\n"
"\n"
"A more appropriate term is \"totumvore\", given that it is capable of "
"consuming and finding nutritional value in nearly every known substance.\n"
"\n"
"Despite this, the Hatch is a non-aggressive scavenger, and avoids contact "
"with most other organisms.Surprisingly, when attacked, the Hatch prefers to "
"bite predators in self-defense rather than use its sharpened tarsus.\n"
"\n"
"This may be because the Hatch's teeth have evolved to be exceptionally hard "
"and sturdy to masticate a wide variety of materials, and it is therefore "
"less likely to incur injuries to itself during attack."
msgstr ""

#. STRINGS.CODEX.HATCH.BODY.CONTAINER3
msgctxt "STRINGS.CODEX.HATCH.BODY.CONTAINER3"
msgid ""
"When attempting to pet a Hatch, inexperienced handlers make the mistake of "
"reaching out too quickly for the creature's head.\n"
"\n"
"This triggers a fear response in the Hatch, as its photosensitive patch of "
"skin called the \"parietal eye\" interprets this sudden light change as an "
"incoming aerial predator.\n"
"\n"
"The proper way to pet a Hatch is to touch any of its four feet to first make "
"it aware of your presence, then either scratch the soft segmented underbelly "
"or firmly pat the creature's thick chitinous back."
msgstr ""

#. STRINGS.CODEX.HATCH.SUBTITLE
msgctxt "STRINGS.CODEX.HATCH.SUBTITLE"
msgid "Domesticable Critter"
msgstr ""

#. STRINGS.CODEX.HATCH.TITLE
msgctxt "STRINGS.CODEX.HATCH.TITLE"
msgid "Hatch"
msgstr ""

#. STRINGS.CODEX.HEADERS.BUILDINGEFFECTS
msgctxt "STRINGS.CODEX.HEADERS.BUILDINGEFFECTS"
msgid "Effects"
msgstr ""

#. STRINGS.CODEX.HEADERS.BUILDINGREQUIREMENTS
msgctxt "STRINGS.CODEX.HEADERS.BUILDINGREQUIREMENTS"
msgid "Requirements"
msgstr ""

#. STRINGS.CODEX.HEADERS.COMFORTRANGE
msgctxt "STRINGS.CODEX.HEADERS.COMFORTRANGE"
msgid "Ideal Temperature"
msgstr ""

#. STRINGS.CODEX.HEADERS.CONTENTLOCKED
msgctxt "STRINGS.CODEX.HEADERS.CONTENTLOCKED"
msgid "Undiscovered"
msgstr ""

#. STRINGS.CODEX.HEADERS.CONTENTLOCKED_SUBTITLE
msgctxt "STRINGS.CODEX.HEADERS.CONTENTLOCKED_SUBTITLE"
msgid "More research or exploration may be required"
msgstr ""

#. STRINGS.CODEX.HEADERS.DIET
msgctxt "STRINGS.CODEX.HEADERS.DIET"
msgid "Diet"
msgstr ""

#. STRINGS.CODEX.HEADERS.ELEMENTTRANSITIONS
msgctxt "STRINGS.CODEX.HEADERS.ELEMENTTRANSITIONS"
msgid "Transitions"
msgstr ""

#. STRINGS.CODEX.HEADERS.FABRICATIONS
msgctxt "STRINGS.CODEX.HEADERS.FABRICATIONS"
msgid "Recipes"
msgstr ""

#. STRINGS.CODEX.HEADERS.HATCHESFROMEGG
msgctxt "STRINGS.CODEX.HEADERS.HATCHESFROMEGG"
msgid "Comes from"
msgstr ""

#. STRINGS.CODEX.HEADERS.PREREQUISITE_ROLES
msgctxt "STRINGS.CODEX.HEADERS.PREREQUISITE_ROLES"
msgid "Prerequisite Jobs"
msgstr ""

#. STRINGS.CODEX.HEADERS.PREREQUISITE_TECH
msgctxt "STRINGS.CODEX.HEADERS.PREREQUISITE_TECH"
msgid "Prerequisite Tech"
msgstr ""

#. STRINGS.CODEX.HEADERS.PRODUCES
msgctxt "STRINGS.CODEX.HEADERS.PRODUCES"
msgid "Produces"
msgstr ""

#. STRINGS.CODEX.HEADERS.RECEPTACLE
msgctxt "STRINGS.CODEX.HEADERS.RECEPTACLE"
msgid "Plants"
msgstr ""

#. STRINGS.CODEX.HEADERS.RECIPE
msgctxt "STRINGS.CODEX.HEADERS.RECIPE"
msgid "Recipe"
msgstr ""

#. STRINGS.CODEX.HEADERS.ROLE_PERKS
msgctxt "STRINGS.CODEX.HEADERS.ROLE_PERKS"
msgid "Role Perks"
msgstr ""

#. STRINGS.CODEX.HEADERS.SECTION_UNLOCKABLES
msgctxt "STRINGS.CODEX.HEADERS.SECTION_UNLOCKABLES"
msgid "Undiscovered Data"
msgstr ""

#. STRINGS.CODEX.HEADERS.SUBENTRIES
msgctxt "STRINGS.CODEX.HEADERS.SUBENTRIES"
msgid "Entries"
msgstr ""

#. STRINGS.CODEX.HEADERS.TECH_UNLOCKS
msgctxt "STRINGS.CODEX.HEADERS.TECH_UNLOCKS"
msgid "Unlocks"
msgstr ""

#. STRINGS.CODEX.HEADERS.UNLOCK_ROLES
msgctxt "STRINGS.CODEX.HEADERS.UNLOCK_ROLES"
msgid "Promotion Opportunities"
msgstr ""

#. STRINGS.CODEX.HEADERS.USED_IN_RECIPES
msgctxt "STRINGS.CODEX.HEADERS.USED_IN_RECIPES"
msgid "Used in recipes"
msgstr ""

#. STRINGS.CODEX.HEADQUARTERS.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.HEADQUARTERS.BODY.CONTAINER1"
msgid ""
"An advanced 3D printer developed by the Gravitas Facility.\n"
"\n"
"The Printing Pod is notable for its ability to print living organic material "
"from biological blueprints.\n"
"\n"
"It is capable of synthesizing its own organic material for printing, and "
"contains an almost unfathomable amount of stored energy, allowing it to "
"autonomously print every 3 cycles."
msgstr ""

#. STRINGS.CODEX.HEADQUARTERS.BODY.CONTAINER2
#, fuzzy
#| msgid ""
msgctxt "STRINGS.CODEX.HEADQUARTERS.BODY.CONTAINER2"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.CODEX.HEADQUARTERS.TITLE
msgctxt "STRINGS.CODEX.HEADQUARTERS.TITLE"
msgid "Printing Pod"
msgstr ""

#. STRINGS.CODEX.HIBISCUS3.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.HIBISCUS3.BODY.CONTAINER1"
msgid ""
"EXPERIMENT 7D\n"
"Security Code: B111\n"
"\n"
"Subject: #762, \"Hibiscus-3\"\n"
"Adult female, 42cm, 257g\n"
"\n"
"Donor: #650, \"Hibiscus\"\n"
"Adult female, 42cm, 257g"
msgstr ""

#. STRINGS.CODEX.HIBISCUS3.BODY.CONTAINER2
msgctxt "STRINGS.CODEX.HIBISCUS3.BODY.CONTAINER2"
msgid ""
"Hypothesis: Subjects cloned from Hibiscus will correctly operate a lever "
"apparatus when introduced, demonstrating retention of original donor's "
"conditioned memories.\n"
"\n"
"Donor subject #650, \"Hibiscus\", conditioned to pull a lever to the right "
"for a reward (almonds). Conditioning took place over a period of two weeks.\n"
"\n"
"Hibiscus quickly learned that pulling the lever to the left produced no "
"results, and was reliably demonstrating the desired behavior by the end of "
"the first week.\n"
"\n"
"Training continued for one additional week to strengthen neural pathways and "
"ensure the intended behavioral conditioning was committed to long term and "
"muscle memory.\n"
"\n"
"Cloning subject #762, \"Hibiscus-3\", was introduced to the lever apparatus "
"to ascertain memory retention and recall.\n"
"\n"
"Hibiscus-3 showed no signs of recognition and did not perform the desired "
"behavior. Subject initially failed to interact with the apparatus on any "
"level.\n"
"\n"
"On second introduction, Hibiscus-3 pulled the lever to the left.\n"
"\n"
"Conclusion: Printed subject retains no memory from donor."
msgstr ""

#. STRINGS.CODEX.HIBISCUS3.SUBTITLE
msgctxt "STRINGS.CODEX.HIBISCUS3.SUBTITLE"
msgid "ENCRYPTION LEVEL: TWO"
msgstr ""

#. STRINGS.CODEX.HIBISCUS3.TITLE
msgctxt "STRINGS.CODEX.HIBISCUS3.TITLE"
msgid "Hibiscus-3"
msgstr ""

#. STRINGS.CODEX.HOLLANDSDOG.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.HOLLANDSDOG.BODY.CONTAINER1"
msgid ""
"<size=10><smallcaps><b>Re: dr. holland's dog</b>\n"
"From: <b>Dr. Jones</b><alpha=#AA> <ejones@gravitas.nova></color>\n"
"To: <b>Dr. Summers</b><alpha=#AA> <jsummers@gravitas.nova></color></"
"smallcaps></size>\n"
msgstr ""

#. STRINGS.CODEX.HOLLANDSDOG.BODY.CONTAINER2
msgctxt "STRINGS.CODEX.HOLLANDSDOG.BODY.CONTAINER2"
msgid ""
"<indent=5%><i><b>UGHHHHHHHH!</b></i>\n"
"You're the worst!\n"
"\n"
"XOXO,\n"
"Dr. Jones\n"
"Information and Statistics Department\n"
"The Gravitas Facility</indent>"
msgstr ""

#. STRINGS.CODEX.HOLLANDSDOG.BODY.CONTAINER3
msgctxt "STRINGS.CODEX.HOLLANDSDOG.BODY.CONTAINER3"
msgid ""
"<alpha=#AA><indent=10%><size=10><smallcaps>From: <b>Dr. Summers</b>\n"
"To: <b>Dr. Jones</b></smallcaps></size>\n"
"Haha, I think it's cute, he really loves his dog. Oh! Did I show you the "
"thing my cat did? She always falls asleep on my bed but last night she "
"sprawled out on her back and her little tongue was poking out! So cute.\n"
"\n"
"<color=#F44A47>>[BROKEN IMAGE]</color>\n"
"<alpha=#AA>[121 MISSING FILES ATTACHED]</indent></color>\n"
msgstr ""

#. STRINGS.CODEX.HOLLANDSDOG.BODY.CONTAINER4
msgctxt "STRINGS.CODEX.HOLLANDSDOG.BODY.CONTAINER4"
msgid ""
"<alpha=#AA><indent=15%><size=10><smallcaps>From: <b>Dr. Jones</b>\n"
"To: <b>Dr. Summers</b></smallcaps></size>\n"
"OMIGOD, every time I go into the breakroom now I get ambushed by Dr. Holland "
"and he traps me in a 20 minute long conversation about his new dog.\n"
"\n"
"Like, I GET it! Your puppy is cute! Why do you have like 400 different "
"pictures of it on your phone, FROM THE SAME ANGLE?!\n"
"\n"
"SO annoying.\n"
"\n"
"XOXO,</indent></color>"
msgstr ""

#. STRINGS.CODEX.HOLLANDSDOG.SUBTITLE
msgctxt "STRINGS.CODEX.HOLLANDSDOG.SUBTITLE"
msgid "UNENCRYPTED"
msgstr ""

#. STRINGS.CODEX.HOLLANDSDOG.TITLE
msgctxt "STRINGS.CODEX.HOLLANDSDOG.TITLE"
msgid "Re: dr. holland's dog"
msgstr ""

#. STRINGS.CODEX.MAILROOMETIQUETTE.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.MAILROOMETIQUETTE.BODY.CONTAINER1"
msgid ""
"<smallcaps><b>Reminder: Mailroom Etiquette</b>\n"
"From: <b>Admin</b> <alpha=#AA><admin@gravitas.nova></color>\n"
"To: <b>All</b></smallcaps>\n"
"------------------\n"
"\n"
"<indent=5%>Please do not have live bees delivered to the office mail room."
"Requests and orders for experimental test subjects may be processed through "
"admin.\n"
"\n"
"<i>Please request all test subjects through admin.</i>\n"
"\n"
"Thank-you.\n"
"\n"
"-Admin\n"
"The Gravitas Facility</indent>"
msgstr ""

#. STRINGS.CODEX.MAILROOMETIQUETTE.SUBTITLE
msgctxt "STRINGS.CODEX.MAILROOMETIQUETTE.SUBTITLE"
msgid "ENCRYPTION LEVEL: NONE"
msgstr ""

#. STRINGS.CODEX.MAILROOMETIQUETTE.TITLE
msgctxt "STRINGS.CODEX.MAILROOMETIQUETTE.TITLE"
msgid "Reminder: Mailroom Etiquette"
msgstr ""

#. STRINGS.CODEX.MEALWOOD.BODY.CONTAINER1
#, fuzzy
#| msgid ""
msgctxt "STRINGS.CODEX.MEALWOOD.BODY.CONTAINER1"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.CODEX.MEALWOOD.BODY.CONTAINER2
#, fuzzy
#| msgid ""
msgctxt "STRINGS.CODEX.MEALWOOD.BODY.CONTAINER2"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.CODEX.MEALWOOD.BODY.CONTAINER3
#, fuzzy
#| msgid ""
msgctxt "STRINGS.CODEX.MEALWOOD.BODY.CONTAINER3"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.CODEX.MEALWOOD.SUBTITLE
msgctxt "STRINGS.CODEX.MEALWOOD.SUBTITLE"
msgid "Edible Plant"
msgstr ""

#. STRINGS.CODEX.MEALWOOD.TITLE
msgctxt "STRINGS.CODEX.MEALWOOD.TITLE"
msgid "Mealwood"
msgstr ""

#. STRINGS.CODEX.MEMORYCHIP.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.MEMORYCHIP.BODY.CONTAINER1"
msgid ""
"<size=10><smallcaps><b>Subject: Duplicant Memory Solution</b>\n"
"From: <b>[REDACTED]</b>\n"
"To: <b>Director Stern</b><alpha=#AA> <jstern@gravitas.nova></color></"
"smallcaps></size>"
msgstr ""

#. STRINGS.CODEX.MEMORYCHIP.BODY.CONTAINER2
msgctxt "STRINGS.CODEX.MEMORYCHIP.BODY.CONTAINER2"
msgid ""
"<indent=5%>Director,\n"
"\n"
"I had a thought about how to solve your Duplicant memory problem.\n"
"\n"
"Rather than attempt to access the subject's old memories, what if we were to "
"embed all necessary information for colony survival into the printing "
"process itself?\n"
"\n"
"The amount of data engineering can store in a chip has grown exponentially "
"over the last year. We should take advantage of the development.\n"
"\n"
"[REDACTED]\n"
"Engineering Department\n"
"The Gravitas Facility</indent>"
msgstr ""

#. STRINGS.CODEX.MEMORYCHIP.SUBTITLE
msgctxt "STRINGS.CODEX.MEMORYCHIP.SUBTITLE"
msgid "ENCRYPTION LEVEL: TWO"
msgstr ""

#. STRINGS.CODEX.MEMORYCHIP.TITLE
msgctxt "STRINGS.CODEX.MEMORYCHIP.TITLE"
msgid "Duplicant Memory Solution"
msgstr ""

#. STRINGS.CODEX.MEMORYIMPLANTATION.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.MEMORYIMPLANTATION.BODY.CONTAINER1"
msgid ""
"[LOG BEGINS]\n"
"\n"
"\"Traditionally, cloning produces a subject that is genetically identical to "
"the donor but develops independently, producing a being that is, in its own "
"way, unique.\n"
"\n"
"The pod, conversely, attempts to print an exact atomic copy. Theoretically "
"all neural pathways should be intact and identical to the original subject.\n"
"\n"
"It's fascinating, given this, that memories are not already inherent in our "
"subjects; however, no cloned subjects as of yet have shown any signs of "
"recognition when introduced to familiar stimuli, such as the donor subject's "
"enclosure.\n"
"\n"
"Refer to Experiment 7D.\n"
"\n"
"Refer to Experiment 7F."
msgstr ""

#. STRINGS.CODEX.MEMORYIMPLANTATION.BODY.CONTAINER2
msgctxt "STRINGS.CODEX.MEMORYIMPLANTATION.BODY.CONTAINER2"
msgid ""
"\n"
"Memories <i>must</i> be embedded within the physical brainmaps of our "
"subjects. The only questions remains how to activate them. Hormones? "
"Chemical supplements? Situational triggers?\n"
"\n"
"The Director seems eager to move past this problem, and I am concerned at "
"her willingness to bypass essential stages of the research development "
"process.\n"
"\n"
"We cannot move on to the fine polish of printing systems until the core "
"processes have been perfected - which they have not.\n"
"\n"
"Dr. McClintock, signing off.\"\n"
"\n"
"[LOG ENDS.]"
msgstr ""

#. STRINGS.CODEX.MEMORYIMPLANTATION.SUBTITLE
msgctxt "STRINGS.CODEX.MEMORYIMPLANTATION.SUBTITLE"
msgid "ENCRYPTION LEVEL: TWO"
msgstr ""

#. STRINGS.CODEX.MEMORYIMPLANTATION.TITLE
msgctxt "STRINGS.CODEX.MEMORYIMPLANTATION.TITLE"
msgid "Memory Dysfunction Log"
msgstr ""

#. STRINGS.CODEX.MOLTEN.BODY.CONTAINER1
#, fuzzy
#| msgid ""
msgctxt "STRINGS.CODEX.MOLTEN.BODY.CONTAINER1"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.CODEX.MOLTEN.SUBTITLE
msgctxt "STRINGS.CODEX.MOLTEN.SUBTITLE"
msgid "Critter Morph"
msgstr ""

#. STRINGS.CODEX.MOLTEN.TITLE
msgctxt "STRINGS.CODEX.MOLTEN.TITLE"
msgid "Molten Slickster"
msgstr ""

#. STRINGS.CODEX.MORB.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.MORB.BODY.CONTAINER1"
msgid ""
"The Morb is a versatile scavenger, capable of breaking down and consuming "
"dead matter from most plant and animal species.\n"
"\n"
"It poses a severe disease risk to humans due to the thick slime it excretes "
"to surround its inner cartilage structures.\n"
"A single teaspoon of Morb slime can contain up to a quadrillion bacteria "
"that work to deter would-be predators and liquefy its food."
msgstr ""

#. STRINGS.CODEX.MORB.SUBTITLE
msgctxt "STRINGS.CODEX.MORB.SUBTITLE"
msgid "Pest Critter"
msgstr ""

#. STRINGS.CODEX.MORB.TITLE
msgctxt "STRINGS.CODEX.MORB.TITLE"
msgid "Morb"
msgstr ""

#. STRINGS.CODEX.MUCKROOT.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.MUCKROOT.BODY.CONTAINER1"
msgid ""
"The Muckroot is an aggressively invasive yet exceedingly delicate root plant "
"known for its earthy flavour and unusual texture.\n"
"\n"
"The Muckroot reproduces wildly when kept in precise conditions, but it is "
"wholly incapable of reproducing without direct, natural sunlight."
msgstr ""

#. STRINGS.CODEX.MUCKROOT.SUBTITLE
msgctxt "STRINGS.CODEX.MUCKROOT.SUBTITLE"
msgid "Edible Plant"
msgstr ""

#. STRINGS.CODEX.MUCKROOT.TITLE
msgctxt "STRINGS.CODEX.MUCKROOT.TITLE"
msgid "Muckroot"
msgstr ""

#. STRINGS.CODEX.MYPENS.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.MYPENS.BODY.CONTAINER1"
msgid ""
"<size=10><smallcaps><b>Subject: MY PENS</b>\n"
"To: <b>ALL</b>\n"
"From: <b>[REDACTED]</b></color></smallcaps></size>"
msgstr ""

#. STRINGS.CODEX.MYPENS.BODY.CONTAINER2
msgctxt "STRINGS.CODEX.MYPENS.BODY.CONTAINER2"
msgid ""
"<indent=5%>To whomever is stealing the glitter pens off of my desk:\n"
"\n"
"<i>CONSIDER THIS YOUR LAST WARNING!</i></indent>\n"
"\n"
"XOXO,\n"
"[REDACTED]\n"
"Information and Statistics Department\n"
"The Gravitas Facility"
msgstr ""

#. STRINGS.CODEX.MYPENS.SUBTITLE
msgctxt "STRINGS.CODEX.MYPENS.SUBTITLE"
msgid "UNENCRYPTED"
msgstr ""

#. STRINGS.CODEX.MYPENS.TITLE
msgctxt "STRINGS.CODEX.MYPENS.TITLE"
msgid "MY PENS"
msgstr ""

#. STRINGS.CODEX.NEGA.BODY.CONTAINER1
#, fuzzy
#| msgid ""
msgctxt "STRINGS.CODEX.NEGA.BODY.CONTAINER1"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.CODEX.NEGA.SUBTITLE
msgctxt "STRINGS.CODEX.NEGA.SUBTITLE"
msgid "Critter Morph"
msgstr ""

#. STRINGS.CODEX.NEGA.TITLE
msgctxt "STRINGS.CODEX.NEGA.TITLE"
msgid "Abyss Bug"
msgstr ""

#. STRINGS.CODEX.NEWEMPLOYEE.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.NEWEMPLOYEE.BODY.CONTAINER1"
msgid ""
"<size=10><smallcaps><b>Subject: Welcome to our New Employee</b>\n"
"To: <b>[REDACTED]</b>\n"
"From: <b>[REDACTED]</b></color></smallcaps></size>"
msgstr ""

#. STRINGS.CODEX.NEWEMPLOYEE.BODY.CONTAINER2
msgctxt "STRINGS.CODEX.NEWEMPLOYEE.BODY.CONTAINER2"
msgid ""
"<indent=5%>Attention Gravitas Facility personnel;\n"
"\n"
"Please welcome our newest staff member, Jodi McClintock, PhD.\n"
"\n"
"Dr. McClintock will be leading our upcoming genetics project and has been "
"installed in our bioengineering department.\n"
"\n"
"Be sure to offer her our warmest welcome.</indent>\n"
"\n"
"[REDACTED]\n"
"Director\n"
"The Gravitas Facility"
msgstr ""

#. STRINGS.CODEX.NEWEMPLOYEE.SUBTITLE
msgctxt "STRINGS.CODEX.NEWEMPLOYEE.SUBTITLE"
msgid "ENCRYPTION LEVEL: NONE"
msgstr ""

#. STRINGS.CODEX.NEWEMPLOYEE.TITLE
msgctxt "STRINGS.CODEX.NEWEMPLOYEE.TITLE"
msgid "Welcome, New Employee"
msgstr ""

#. STRINGS.CODEX.NEWSECURITY.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.NEWSECURITY.BODY.CONTAINER1"
msgid ""
"<smallcaps><b>Subject: New Security Protocol</b>\n"
"From: <b>Admin</b> <alpha=#AA><admin@gravitas.nova></color>\n"
"To: <b>All</b></smallcaps>\n"
"------------------\n"
"\n"
"<indent=5%>NOTICE TO ALL PERSONNEL\n"
"\n"
"We are currently undergoing critical changes to facility security that may "
"affect your workflow and accessibility.\n"
"\n"
"To use the system, simply remove all hand coverings and place your hand on "
"the designated scan area, then wait as the system verifies your employee "
"identity.\n"
"\n"
"PLEASE NOTE\n"
"\n"
"All keycards must be returned to the front desk by [REDACTED]. For questions "
"or rescheduling, please contact security at [REDACTED]@GRAVITAS.NOVA.\n"
"\n"
"Thank-you.\n"
"\n"
"-Admin\n"
"The Gravitas Facility</indent>"
msgstr ""

#. STRINGS.CODEX.NEWSECURITY.SUBTITLE
msgctxt "STRINGS.CODEX.NEWSECURITY.SUBTITLE"
msgid "ENCRYPTION LEVEL: NONE"
msgstr ""

#. STRINGS.CODEX.NEWSECURITY.TITLE
msgctxt "STRINGS.CODEX.NEWSECURITY.TITLE"
msgid "NEW SECURITY PROTOCOL"
msgstr ""

#. STRINGS.CODEX.NEWSECURITY2.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.NEWSECURITY2.BODY.CONTAINER1"
msgid ""
"<size=10><smallcaps><b>Subject: New Security System?</b>\n"
"To: <b>[REDACTED]</b>\n"
"From: <b>[REDACTED]</b></color></smallcaps></size>"
msgstr ""

#. STRINGS.CODEX.NEWSECURITY2.BODY.CONTAINER2
msgctxt "STRINGS.CODEX.NEWSECURITY2.BODY.CONTAINER2"
msgid ""
"<indent=5%>So, the Facility is introducing a new security system that "
"unlocks the doors when they scan your hand. My question is, what exactly are "
"they scanning?\n"
"\n"
"The folks in engineering say the door device doesn't look like a fingerprint "
"scanner, but the duo working over in bioengineering won't comment at all.\n"
"\n"
"All I know is, I've never willingly submitted my DNA or fingerprints to the "
"company, and they've certainly never asked.</indent>\n"
"\n"
"[REDACTED]"
msgstr ""

#. STRINGS.CODEX.NEWSECURITY2.SUBTITLE
msgctxt "STRINGS.CODEX.NEWSECURITY2.SUBTITLE"
msgid "ENCRYPTION LEVEL: ONE"
msgstr ""

#. STRINGS.CODEX.NEWSECURITY2.TITLE
msgctxt "STRINGS.CODEX.NEWSECURITY2.TITLE"
msgid "New Security System?"
msgstr ""

#. STRINGS.CODEX.NEWSECURITY3.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.NEWSECURITY3.BODY.CONTAINER1"
msgid ""
"From: <b>[REDACTED]</b> <alpha=#AA><[REDACTED]@gravitas.nova></color>\n"
"\n"
"To: <b>[REDACTED]</b></smallcaps>"
msgstr ""

#. STRINGS.CODEX.NEWSECURITY3.BODY.CONTAINER2
msgctxt "STRINGS.CODEX.NEWSECURITY3.BODY.CONTAINER2"
msgid ""
"<indent=5%>I'm almost certain now that the Facility's stolen our genetic "
"information.\n"
"\n"
"Forty-odd employees would make for mighty convenient lab rats, and even if "
"we discovered what Gravitas did, we wouldn't have a lot of legal options. We "
"can't exactly go to the public given the nature of our work.\n"
"\n"
"I shudder to think about what sort of experiments they might be conducting "
"on my DNA, but I have to keep my mouth shut.\n"
"\n"
"I can't risk losing my job.\n"
"\n"
"[REDACTED]</indent>"
msgstr ""

#. STRINGS.CODEX.NEWSECURITY3.SUBTITLE
msgctxt "STRINGS.CODEX.NEWSECURITY3.SUBTITLE"
msgid "ENCRYPTION LEVEL: TWO"
msgstr ""

#. STRINGS.CODEX.NEWSECURITY3.TITLE
msgctxt "STRINGS.CODEX.NEWSECURITY3.TITLE"
msgid "They Stole Our DNA"
msgstr ""

#. STRINGS.CODEX.PACU.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.PACU.BODY.CONTAINER1"
msgid ""
"The Pacu fish is often interpreted as possessing a vacant stare due to its "
"large and unblinking eyes, yet they are remarkably bright and friendly "
"creatures.\n"
"\n"
"It is said that the average Pacu intelligence is comparable to that of a "
"dog, and that they are capable of learning and distinguishing from over "
"twenty human faces."
msgstr ""

#. STRINGS.CODEX.PACU.SUBTITLE
msgctxt "STRINGS.CODEX.PACU.SUBTITLE"
msgid "Aquatic Critter"
msgstr ""

#. STRINGS.CODEX.PACU.TITLE
msgctxt "STRINGS.CODEX.PACU.TITLE"
msgid "Pacu"
msgstr ""

#. STRINGS.CODEX.PAGENOTFOUND.BODY
#, fuzzy
#| msgid ""
msgctxt "STRINGS.CODEX.PAGENOTFOUND.BODY"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.CODEX.PAGENOTFOUND.SUBTITLE
msgctxt "STRINGS.CODEX.PAGENOTFOUND.SUBTITLE"
msgid "This database entry is under construction or unavailable"
msgstr ""

#. STRINGS.CODEX.PAGENOTFOUND.TITLE
msgctxt "STRINGS.CODEX.PAGENOTFOUND.TITLE"
msgid "Data Not Found"
msgstr ""

#. STRINGS.CODEX.PINCHAPEPPERPLANT.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.PINCHAPEPPERPLANT.BODY.CONTAINER1"
msgid ""
"The Pincha Pepperplant is a tropical vine with a reduced lignin structural "
"system that renders it incapable of growing upward from the ground.\n"
"\n"
"The plant therefore prefers to embed its roots into tall trees and rocky "
"outcrops, the result of which is an inverse of the plant's natural "
"gravitropism, causing its stem to prefer growing downwards while the roots "
"tend to grow up."
msgstr ""

#. STRINGS.CODEX.PINCHAPEPPERPLANT.SUBTITLE
msgctxt "STRINGS.CODEX.PINCHAPEPPERPLANT.SUBTITLE"
msgid "Edible Spice Plant"
msgstr ""

#. STRINGS.CODEX.PINCHAPEPPERPLANT.TITLE
msgctxt "STRINGS.CODEX.PINCHAPEPPERPLANT.TITLE"
msgid "Pincha Pepperplant"
msgstr ""

#. STRINGS.CODEX.PIPEDREAM.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.PIPEDREAM.BODY.CONTAINER1"
msgid ""
"[LOG BEGINS]\n"
"\n"
"\"The Director has suggested implanting artificial memories during print, "
"but despite the great strides made in our research under her direction, such "
"a thing can barely be considered more than a pipedream.\n"
"\n"
"\"For the moment we remain focused on eliminating the remaining glitches in "
"the system, as well as developing effective education and training routines "
"for printed subjects.\n"
"\n"
"Suggest: Omega 3 supplements and mentally stimulating enclosure apparatuses "
"to accompany tutelage.\n"
"\n"
"Dr. McClintock signing off.\"\n"
"\n"
"[LOG ENDS]"
msgstr ""

#. STRINGS.CODEX.PIPEDREAM.SUBTITLE
msgctxt "STRINGS.CODEX.PIPEDREAM.SUBTITLE"
msgid "ENCRYPTION LEVEL: ZERO"
msgstr ""

#. STRINGS.CODEX.PIPEDREAM.TITLE
msgctxt "STRINGS.CODEX.PIPEDREAM.TITLE"
msgid "Pipedream"
msgstr ""

#. STRINGS.CODEX.PLACID.BODY.CONTAINER1
#, fuzzy
#| msgid ""
msgctxt "STRINGS.CODEX.PLACID.BODY.CONTAINER1"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.CODEX.PLACID.SUBTITLE
msgctxt "STRINGS.CODEX.PLACID.SUBTITLE"
msgid "Critter Morph"
msgstr ""

#. STRINGS.CODEX.PLACID.TITLE
msgctxt "STRINGS.CODEX.PLACID.TITLE"
msgid "Azure Bug"
msgstr ""

#. STRINGS.CODEX.POLITEREQUEST.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.POLITEREQUEST.BODY.CONTAINER1"
msgid ""
"<smallcaps><b>Polite Request</b>\n"
"From: <b>Admin</b> <alpha=#AA><admin@gravitas.nova></color>\n"
"To: <b>All</b></smallcaps>\n"
"------------------\n"
"\n"
"<indent=5%>To whoever is entering [REDACTED]'s office to move his science "
"fair trophies one inch to the left, please desist as he finds it quite "
"unnerving.\n"
"\n"
"-Admin\n"
"The Gravitas Facility</indent>"
msgstr ""

#. STRINGS.CODEX.POLITEREQUEST.SUBTITLE
msgctxt "STRINGS.CODEX.POLITEREQUEST.SUBTITLE"
msgid "ENCRYPTION LEVEL: NONE"
msgstr ""

#. STRINGS.CODEX.POLITEREQUEST.TITLE
msgctxt "STRINGS.CODEX.POLITEREQUEST.TITLE"
msgid "Polite Request"
msgstr ""

#. STRINGS.CODEX.PRELIMINARYCALCULATIONS.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.PRELIMINARYCALCULATIONS.BODY.CONTAINER1"
msgid ""
"<size=10><smallcaps><b>Subject: Preliminary Calculations</b>\n"
"To: <b>[REDACTED]</b>\n"
"From: <b>[REDACTED]</b></color></smallcaps></size>"
msgstr ""

#. STRINGS.CODEX.PRELIMINARYCALCULATIONS.BODY.CONTAINER2
msgctxt "STRINGS.CODEX.PRELIMINARYCALCULATIONS.BODY.CONTAINER2"
msgid ""
"<indent=5%>Director,\n"
"\n"
"Even with dramatic optimization we can't fit the massive volume of resources "
"needed for a colony seed onboard, even when calculating for a small "
"interplanetary travel duration.\n"
"\n"
"Some serious changes are gonna have to be made for this to work.</indent>\n"
"\n"
"XOXO,\n"
"[REDACTED]\n"
"Information and Statistics Department\n"
"The Gravitas Facility"
msgstr ""

#. STRINGS.CODEX.PRELIMINARYCALCULATIONS.SUBTITLE
msgctxt "STRINGS.CODEX.PRELIMINARYCALCULATIONS.SUBTITLE"
msgid "ENCRYPTION LEVEL: NONE"
msgstr ""

#. STRINGS.CODEX.PRELIMINARYCALCULATIONS.TITLE
msgctxt "STRINGS.CODEX.PRELIMINARYCALCULATIONS.TITLE"
msgid "Preliminary Calculations"
msgstr ""

#. STRINGS.CODEX.PRINCE.BODY.CONTAINER1
#, fuzzy
#| msgid ""
msgctxt "STRINGS.CODEX.PRINCE.BODY.CONTAINER1"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.CODEX.PRINCE.SUBTITLE
msgctxt "STRINGS.CODEX.PRINCE.SUBTITLE"
msgid "Critter Morph"
msgstr ""

#. STRINGS.CODEX.PRINCE.TITLE
msgctxt "STRINGS.CODEX.PRINCE.TITLE"
msgid "Puft Prince"
msgstr ""

#. STRINGS.CODEX.PROPFACILITYDISPLAY1.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.PROPFACILITYDISPLAY1.BODY.CONTAINER1"
msgid ""
"Introducing the latest in 3D printing technology, the Home Printing Pod!\n"
"\n"
"Innovative new systems developed right here in the Gravitas Facility bring "
"you new, 3D printed bio organic material.\n"
"\n"
"What does that mean for the average household?\n"
"\n"
"Dinner frustrations are a thing of the past! Simply select any of the pod's "
"5398 pre-programmed recipes, and voila! Delicious pot roast ready in "
"only .87 seconds.\n"
"\n"
"Prefer your own cooking? Program your own custom recipes, or print fresh "
"ingredients for your own homecooked meal. Trips to the grocery store are a "
"thing of the past!"
msgstr ""

#. STRINGS.CODEX.PROPFACILITYDISPLAY1.BODY.CONTAINER2
msgctxt "STRINGS.CODEX.PROPFACILITYDISPLAY1.BODY.CONTAINER2"
msgid ""
"\n"
"Projected for commercial availability early next year.\n"
"Brought to you by the Gravitas Facility."
msgstr ""

#. STRINGS.CODEX.PROPFACILITYDISPLAY1.SUBTITLE
msgctxt "STRINGS.CODEX.PROPFACILITYDISPLAY1.SUBTITLE"
msgid "PUBLIC RELEASE"
msgstr ""

#. STRINGS.CODEX.PROPFACILITYDISPLAY1.TITLE
msgctxt "STRINGS.CODEX.PROPFACILITYDISPLAY1.TITLE"
msgid "Printing Pod Promo"
msgstr ""

#. STRINGS.CODEX.PROPFACILITYDISPLAY2.BODY.CONTAINER1
#, fuzzy
#| msgid ""
msgctxt "STRINGS.CODEX.PROPFACILITYDISPLAY2.BODY.CONTAINER1"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.CODEX.PROPFACILITYDISPLAY2.BODY.CONTAINER2
msgctxt "STRINGS.CODEX.PROPFACILITYDISPLAY2.BODY.CONTAINER2"
msgid "Brought to you by the Gravitas Facility."
msgstr ""

#. STRINGS.CODEX.PROPFACILITYDISPLAY2.SUBTITLE
msgctxt "STRINGS.CODEX.PROPFACILITYDISPLAY2.SUBTITLE"
msgid "PUBLIC RELEASE"
msgstr ""

#. STRINGS.CODEX.PROPFACILITYDISPLAY2.TITLE
msgctxt "STRINGS.CODEX.PROPFACILITYDISPLAY2.TITLE"
msgid "Mining Gun Promo"
msgstr ""

#. STRINGS.CODEX.PROPFACILITYDISPLAY3.BODY.CONTAINER1
#, fuzzy
#| msgid ""
msgctxt "STRINGS.CODEX.PROPFACILITYDISPLAY3.BODY.CONTAINER1"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.CODEX.PROPFACILITYDISPLAY3.BODY.CONTAINER2
msgctxt "STRINGS.CODEX.PROPFACILITYDISPLAY3.BODY.CONTAINER2"
msgid ""
"Brought to you by the Gravitas Facility.\n"
"<smallcaps>Patent Pending</smallcaps>"
msgstr ""

#. STRINGS.CODEX.PROPFACILITYDISPLAY3.SUBTITLE
msgctxt "STRINGS.CODEX.PROPFACILITYDISPLAY3.SUBTITLE"
msgid "PUBLIC RELEASE"
msgstr ""

#. STRINGS.CODEX.PROPFACILITYDISPLAY3.TITLE
msgctxt "STRINGS.CODEX.PROPFACILITYDISPLAY3.TITLE"
msgid "Thermonullifier Promo"
msgstr ""

#. STRINGS.CODEX.PUFT.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.PUFT.BODY.CONTAINER1"
msgid ""
"The Puft is a friendly creature whose limited brainpower is largely "
"dedicated to sustaining its basic life processes.\n"
"\n"
"A specialized air bladder in the Puft's chest cavity stores varying "
"concentrations of gas, allowing it to control its buoyancy and float "
"effortlessly through the air."
msgstr ""

#. STRINGS.CODEX.PUFT.SUBTITLE
msgctxt "STRINGS.CODEX.PUFT.SUBTITLE"
msgid "Domesticable Critter"
msgstr ""

#. STRINGS.CODEX.PUFT.TITLE
msgctxt "STRINGS.CODEX.PUFT.TITLE"
msgid "Puft"
msgstr ""

#. STRINGS.CODEX.REMYPENS.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.REMYPENS.BODY.CONTAINER1"
msgid ""
"<size=10><smallcaps><b>Re: MY PENS</b>\n"
"From: <b>[REDACTED]</b>\n"
"To: <b>ALL</b></smallcaps></size>"
msgstr ""

#. STRINGS.CODEX.REMYPENS.BODY.CONTAINER2
msgctxt "STRINGS.CODEX.REMYPENS.BODY.CONTAINER2"
msgid ""
"<indent=5%>We would like to remind staff not to use the CC: All function for "
"intra-office issues.\n"
"\n"
"In the event of disputes or disruptive work behavior within the facility, "
"please speak to HR directly.\n"
"\n"
"Thank-you for your restraint.\n"
"\n"
"-Admin\n"
"The Gravitas Facility</indent>"
msgstr ""

#. STRINGS.CODEX.REMYPENS.SUBTITLE
msgctxt "STRINGS.CODEX.REMYPENS.SUBTITLE"
msgid "UNENCRYPTED"
msgstr ""

#. STRINGS.CODEX.REMYPENS.TITLE
msgctxt "STRINGS.CODEX.REMYPENS.TITLE"
msgid "Re: MY PENS"
msgstr ""

#. STRINGS.CODEX.RESEARCHGIANTARTICLE.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.RESEARCHGIANTARTICLE.BODY.CONTAINER1"
msgid ""
"<size=10><smallcaps>To: <b>[REDACTED]</b>\n"
"From: <b>[REDACTED]</b>\n"
"<b>Re: Have you seen this?</b></smallcaps></size>"
msgstr ""

#. STRINGS.CODEX.RESEARCHGIANTARTICLE.BODY.CONTAINER2
msgctxt "STRINGS.CODEX.RESEARCHGIANTARTICLE.BODY.CONTAINER2"
msgid ""
"<indent=5%>Please pay it no mind. If any of these journals reach out to you, "
"deny comment.</indent>\n"
"\n"
"<size=10>[REDACTED]\n"
"Director\n"
"The Gravitas Facility</size>"
msgstr ""

#. STRINGS.CODEX.RESEARCHGIANTARTICLE.BODY.CONTAINER3
msgctxt "STRINGS.CODEX.RESEARCHGIANTARTICLE.BODY.CONTAINER3"
msgid ""
"<alpha=#AA><indent=10%><smallcaps>[redacted]@gravitas.nova</smallcaps>\n"
"\n"
"<indent=15%>Director, are you aware of the articles that have been cropping "
"up about us lately?</indent></indent></color>"
msgstr ""

#. STRINGS.CODEX.RESEARCHGIANTARTICLE.BODY.CONTAINER4
msgctxt "STRINGS.CODEX.RESEARCHGIANTARTICLE.BODY.CONTAINER4"
msgid ""
"<indent=10%><color=#F44A47>>[BROKEN LINK]</color> <alpha=#AA><smallcaps>the "
"gravitas facility: questionable rise of a research giant</smallcaps></"
"indent></color>"
msgstr ""

#. STRINGS.CODEX.RESEARCHGIANTARTICLE.SUBTITLE
msgctxt "STRINGS.CODEX.RESEARCHGIANTARTICLE.SUBTITLE"
msgid "ENCRYPTION LEVEL: ONE"
msgstr ""

#. STRINGS.CODEX.RESEARCHGIANTARTICLE.TITLE
msgctxt "STRINGS.CODEX.RESEARCHGIANTARTICLE.TITLE"
msgid "Re: Have you seen this?"
msgstr ""

#. STRINGS.CODEX.ROYAL.BODY.CONTAINER1
#, fuzzy
#| msgid ""
msgctxt "STRINGS.CODEX.ROYAL.BODY.CONTAINER1"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.CODEX.ROYAL.SUBTITLE
msgctxt "STRINGS.CODEX.ROYAL.SUBTITLE"
msgid "Critter Morph"
msgstr ""

#. STRINGS.CODEX.ROYAL.TITLE
msgctxt "STRINGS.CODEX.ROYAL.TITLE"
msgid "Royal Bug"
msgstr ""

#. STRINGS.CODEX.SAGE.BODY.CONTAINER1
#, fuzzy
#| msgid ""
msgctxt "STRINGS.CODEX.SAGE.BODY.CONTAINER1"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.CODEX.SAGE.SUBTITLE
msgctxt "STRINGS.CODEX.SAGE.SUBTITLE"
msgid "Critter Morph"
msgstr ""

#. STRINGS.CODEX.SAGE.TITLE
msgctxt "STRINGS.CODEX.SAGE.TITLE"
msgid "Sage Hatch"
msgstr ""

#. STRINGS.CODEX.SHINEBUG.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.SHINEBUG.BODY.CONTAINER1"
msgid ""
"The Shine Bug is a flying insect with bladed membranes atop its head which "
"it rotates to maintain flight.\n"
"\n"
"The bioluminescence of its body serves the social purpose of finding and "
"communicating with others of its kind.\n"
"\n"
"It is not uncommon for Shine Bugs to mistakenly approach inanimate sources "
"of light in search of a friend."
msgstr ""

#. STRINGS.CODEX.SHINEBUG.BODY.CONTAINER2
msgctxt "STRINGS.CODEX.SHINEBUG.BODY.CONTAINER2"
msgid ""
"It is unwise to touch a Shine Bug's wing blades directly due to the "
"extremely fragile nature of their membranes.\n"
"The Shine Bug can be pet anywhere else along its body, although it is "
"advised that care still be taken due to the generally delicate nature of its "
"exoskeleton."
msgstr ""

#. STRINGS.CODEX.SHINEBUG.SUBTITLE
msgctxt "STRINGS.CODEX.SHINEBUG.SUBTITLE"
msgid "Domesticable Critter"
msgstr ""

#. STRINGS.CODEX.SHINEBUG.TITLE
msgctxt "STRINGS.CODEX.SHINEBUG.TITLE"
msgid "Shine Bug"
msgstr ""

#. STRINGS.CODEX.SLEETWHEAT.BODY.CONTAINER1
#, fuzzy
#| msgid ""
msgctxt "STRINGS.CODEX.SLEETWHEAT.BODY.CONTAINER1"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.CODEX.SLEETWHEAT.SUBTITLE
msgctxt "STRINGS.CODEX.SLEETWHEAT.SUBTITLE"
msgid "Edible Plant"
msgstr ""

#. STRINGS.CODEX.SLEETWHEAT.TITLE
msgctxt "STRINGS.CODEX.SLEETWHEAT.TITLE"
msgid "Sleet Wheat"
msgstr ""

#. STRINGS.CODEX.SLICKSTER.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.SLICKSTER.BODY.CONTAINER1"
msgid ""
"Slicksters are a unique creature most renown for their ability to exude "
"hydrocarbon waste that is nearly identical in makeup to crude oil.\n"
"\n"
"The two tufts on its head are called \"rhinophores\" and help guide the "
"Slickster toward breathable carbon dioxide."
msgstr ""

#. STRINGS.CODEX.SLICKSTER.SUBTITLE
msgctxt "STRINGS.CODEX.SLICKSTER.SUBTITLE"
msgid "Domesticable Critter"
msgstr ""

#. STRINGS.CODEX.SLICKSTER.TITLE
msgctxt "STRINGS.CODEX.SLICKSTER.TITLE"
msgid "Slickster"
msgstr ""

#. STRINGS.CODEX.SMOOTH.BODY.CONTAINER1
#, fuzzy
#| msgid ""
msgctxt "STRINGS.CODEX.SMOOTH.BODY.CONTAINER1"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.CODEX.SMOOTH.SUBTITLE
msgctxt "STRINGS.CODEX.SMOOTH.SUBTITLE"
msgid "Critter Morph"
msgstr ""

#. STRINGS.CODEX.SMOOTH.TITLE
msgctxt "STRINGS.CODEX.SMOOTH.TITLE"
msgid "Smooth Hatch"
msgstr ""

#. STRINGS.CODEX.SPITTINGIMAGE.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.SPITTINGIMAGE.BODY.CONTAINER1"
msgid ""
"[VOICE RECOGNITION INITIALIZED]\n"
"[SUBJECT IDENTIFIED: A030]\n"
"\n"
"[LOG BEGINS]\n"
"\n"
"\"Was in the bio lab moppin' the floors late last night and you'd never "
"guess who I seen - 'was me!\n"
"\n"
"Well, was a fellow who'd looked like me, 'cept a bit smaller an' with no "
"nose - he was floatin' around in a tube, dressed in some kinda jumpsuit.\n"
"\n"
"Now, I know no good comes of odd mirror men bobbin' around in secret tubes, "
"so I did my janitorial duty and got out of there quick.\n"
"\n"
"Nobody'd alive would believe me anyway.\"\n"
"\n"
"[LOG ENDS]"
msgstr ""

#. STRINGS.CODEX.SPITTINGIMAGE.SUBTITLE
msgctxt "STRINGS.CODEX.SPITTINGIMAGE.SUBTITLE"
msgid "ENCRYPTION LEVEL: NONE"
msgstr ""

#. STRINGS.CODEX.SPITTINGIMAGE.TITLE
msgctxt "STRINGS.CODEX.SPITTINGIMAGE.TITLE"
msgid "Spittin' Image"
msgstr ""

#. STRINGS.CODEX.SQUEAKY.BODY.CONTAINER1
#, fuzzy
#| msgid ""
msgctxt "STRINGS.CODEX.SQUEAKY.BODY.CONTAINER1"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.CODEX.SQUEAKY.SUBTITLE
msgctxt "STRINGS.CODEX.SQUEAKY.SUBTITLE"
msgid "Critter Morph"
msgstr ""

#. STRINGS.CODEX.SQUEAKY.TITLE
msgctxt "STRINGS.CODEX.SQUEAKY.TITLE"
msgid "Squeaky Puft"
msgstr ""

#. STRINGS.CODEX.STONE.BODY.CONTAINER1
#, fuzzy
#| msgid ""
msgctxt "STRINGS.CODEX.STONE.BODY.CONTAINER1"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.CODEX.STONE.SUBTITLE
msgctxt "STRINGS.CODEX.STONE.SUBTITLE"
msgid "Critter Morph"
msgstr ""

#. STRINGS.CODEX.STONE.TITLE
msgctxt "STRINGS.CODEX.STONE.TITLE"
msgid "Stone Hatch"
msgstr ""

#. STRINGS.CODEX.SUNFLOWERSEEDS.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.SUNFLOWERSEEDS.BODY.CONTAINER1"
msgid ""
"[VOICE RECOGNITION INITIALIZED]\n"
"[SUBJECT IDENTIFIED: B111]\n"
"\n"
"[LOG BEGINS]\n"
"\n"
"\"How are you chaps today?\n"
"\n"
"(squeaking)\n"
"\n"
"I brought sunflower seeds. Look! Your favourite! Are you hungry?\n"
"\n"
"(excited squeaking)\n"
"\n"
"Oh, one moment friends. I left the recorder on --\n"
"\n"
"(rustling)\"\n"
"\n"
"[LOG ENDS]"
msgstr ""

#. STRINGS.CODEX.SUNFLOWERSEEDS.SUBTITLE
msgctxt "STRINGS.CODEX.SUNFLOWERSEEDS.SUBTITLE"
msgid "ENCRYPTION LEVEL: ZERO"
msgstr ""

#. STRINGS.CODEX.SUNFLOWERSEEDS.TITLE
msgctxt "STRINGS.CODEX.SUNFLOWERSEEDS.TITLE"
msgid "Sunflower Seeds"
msgstr ""

#. STRINGS.CODEX.SUNNY.BODY.CONTAINER1
#, fuzzy
#| msgid ""
msgctxt "STRINGS.CODEX.SUNNY.BODY.CONTAINER1"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.CODEX.SUNNY.SUBTITLE
msgctxt "STRINGS.CODEX.SUNNY.SUBTITLE"
msgid "Critter Morph"
msgstr ""

#. STRINGS.CODEX.SUNNY.TITLE
msgctxt "STRINGS.CODEX.SUNNY.TITLE"
msgid "Sun Bug"
msgstr ""

#. STRINGS.CODEX.THEJANITOR.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.THEJANITOR.BODY.CONTAINER1"
msgid ""
"<size=10><smallcaps><b>Re: omg the janitor</b>\n"
"From: <b>Dr. Jones</b><alpha=#AA> <ejones@gravitas.nova></color>\n"
"To: <b>Dr. Summers</b><alpha=#AA> <jsummers@gravitas.nova></color></"
"smallcaps></size>\n"
msgstr ""

#. STRINGS.CODEX.THEJANITOR.BODY.CONTAINER2
msgctxt "STRINGS.CODEX.THEJANITOR.BODY.CONTAINER2"
msgid ""
"<indent=5%><i>Pfft,</i> whatever.\n"
"\n"
"XOXO,\n"
"Dr. Jones\n"
"Information and Statistics Department\n"
"The Gravitas Facility</indent>"
msgstr ""

#. STRINGS.CODEX.THEJANITOR.BODY.CONTAINER3
msgctxt "STRINGS.CODEX.THEJANITOR.BODY.CONTAINER3"
msgid ""
"<alpha=#AA><indent=10%><size=10><smallcaps>From: <b>Dr. Summers</b>\n"
"To: <b>Dr. Jones</b></smallcaps></size>\n"
"Aw, he's really nice if you get to know him though. Really dependable too. "
"One time I busted a wheel off my office chair and he got me a new one in "
"like, two minutes. I think he's just sweaty because he works so hard.</"
"indent></color>\n"
msgstr ""

#. STRINGS.CODEX.THEJANITOR.BODY.CONTAINER4
msgctxt "STRINGS.CODEX.THEJANITOR.BODY.CONTAINER4"
msgid ""
"<alpha=#AA><indent=15%><size=10><smallcaps>From: <b>Dr. Jones</b>\n"
"To: <b>Dr. Summers</b></smallcaps></size>\n"
"OMIGOSH have you seen our building's janitor? He totally smells and he has "
"sweatstains under his armpits like EVERY time I see him. SO embarassing.\n"
"\n"
"XOXO,</indent></color>"
msgstr ""

#. STRINGS.CODEX.THEJANITOR.SUBTITLE
msgctxt "STRINGS.CODEX.THEJANITOR.SUBTITLE"
msgid "UNENCRYPTED"
msgstr ""

#. STRINGS.CODEX.THEJANITOR.TITLE
msgctxt "STRINGS.CODEX.THEJANITOR.TITLE"
msgid "Re: omg the janitor"
msgstr ""

#. STRINGS.CODEX.THIMBLEREED.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.THIMBLEREED.BODY.CONTAINER1"
msgid ""
"The Thimble Reed is a wetlands plant used in the production of high quality "
"fabrics prized for their softness and breathability.\n"
"\n"
"Cloth made from the Thimble Reed owes its exceptional softness to the "
"fineness of its fibers and the unusual length to which they grow."
msgstr ""

#. STRINGS.CODEX.THIMBLEREED.SUBTITLE
msgctxt "STRINGS.CODEX.THIMBLEREED.SUBTITLE"
msgid "Textile Plant"
msgstr ""

#. STRINGS.CODEX.THIMBLEREED.TITLE
msgctxt "STRINGS.CODEX.THIMBLEREED.TITLE"
msgid "Thimble Reed"
msgstr ""

#. STRINGS.CODEX.TROPICAL.BODY.CONTAINER1
#, fuzzy
#| msgid ""
msgctxt "STRINGS.CODEX.TROPICAL.BODY.CONTAINER1"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.CODEX.TROPICAL.SUBTITLE
msgctxt "STRINGS.CODEX.TROPICAL.SUBTITLE"
msgid "Critter Morph"
msgstr ""

#. STRINGS.CODEX.TROPICAL.TITLE
msgctxt "STRINGS.CODEX.TROPICAL.TITLE"
msgid "Tropical Pacu"
msgstr ""

#. STRINGS.CODEX.VITAL.BODY.CONTAINER1
#, fuzzy
#| msgid ""
msgctxt "STRINGS.CODEX.VITAL.BODY.CONTAINER1"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.CODEX.VITAL.SUBTITLE
msgctxt "STRINGS.CODEX.VITAL.SUBTITLE"
msgid "Critter Morph"
msgstr ""

#. STRINGS.CODEX.VITAL.TITLE
msgctxt "STRINGS.CODEX.VITAL.TITLE"
msgid "Coral Bug"
msgstr ""

#. STRINGS.CODEX.WHEEZEWORT.BODY.CONTAINER1
msgctxt "STRINGS.CODEX.WHEEZEWORT.BODY.CONTAINER1"
msgid ""
"The Wheezewort is best known for its ability to alter the temperature of its "
"surrounding environment, directly absorbing heat energy to maintain its "
"bodily processes.\n"
"\n"
"This environmental management also serves to enact a type of self-induced "
"hibernation, slowing the Wheezewort's metabolism to require less nutrients "
"over long periods of time."
msgstr ""

#. STRINGS.CODEX.WHEEZEWORT.SUBTITLE
msgctxt "STRINGS.CODEX.WHEEZEWORT.SUBTITLE"
msgid "Plant"
msgstr ""

#. STRINGS.CODEX.WHEEZEWORT.TITLE
msgctxt "STRINGS.CODEX.WHEEZEWORT.TITLE"
msgid "Wheezewort"
msgstr ""

#. STRINGS.CREATURES.BAGGED_DESC_FMT
msgctxt "STRINGS.CREATURES.BAGGED_DESC_FMT"
msgid "This {0} has been captured and is now safe to relocate."
msgstr ""

#. STRINGS.CREATURES.BAGGED_NAME_FMT
msgctxt "STRINGS.CREATURES.BAGGED_NAME_FMT"
msgid "Bagged {0}"
msgstr ""

#. STRINGS.CREATURES.FAMILY.DRECKO
msgctxt "STRINGS.CREATURES.FAMILY.DRECKO"
msgid "<link=\"DRECKOSPECIES\">Drecko</link>"
msgstr ""

#. STRINGS.CREATURES.FAMILY.GLOM
msgctxt "STRINGS.CREATURES.FAMILY.GLOM"
msgid "<link=\"GLOMSPECIES\">Morb</link>"
msgstr ""

#. STRINGS.CREATURES.FAMILY.HATCH
msgctxt "STRINGS.CREATURES.FAMILY.HATCH"
msgid "<link=\"HATCHSPECIES\">Hatch</link>"
msgstr ""

#. STRINGS.CREATURES.FAMILY.LIGHTBUG
msgctxt "STRINGS.CREATURES.FAMILY.LIGHTBUG"
msgid "<link=\"LIGHTBUGSPECIES\">Shine Bug</link>"
msgstr ""

#. STRINGS.CREATURES.FAMILY.OILFLOATER
msgctxt "STRINGS.CREATURES.FAMILY.OILFLOATER"
msgid "<link=\"OILFLOATERSPECIES\">Slickster</link>"
msgstr ""

#. STRINGS.CREATURES.FAMILY.PACU
msgctxt "STRINGS.CREATURES.FAMILY.PACU"
msgid "<link=\"PACUSPECIES\">Pacu</link>"
msgstr ""

#. STRINGS.CREATURES.FAMILY.PUFT
msgctxt "STRINGS.CREATURES.FAMILY.PUFT"
msgid "<link=\"PUFTSPECIES\">Puft</link>"
msgstr ""

#. STRINGS.CREATURES.FAMILY_PLURAL.DRECKOSPECIES
msgctxt "STRINGS.CREATURES.FAMILY_PLURAL.DRECKOSPECIES"
msgid "<link=\"DRECKOSPECIES\">Dreckos</link>"
msgstr ""

#. STRINGS.CREATURES.FAMILY_PLURAL.GLOMSPECIES
msgctxt "STRINGS.CREATURES.FAMILY_PLURAL.GLOMSPECIES"
msgid "<link=\"GLOMSPECIES\">Morbs</link>"
msgstr ""

#. STRINGS.CREATURES.FAMILY_PLURAL.HATCHSPECIES
msgctxt "STRINGS.CREATURES.FAMILY_PLURAL.HATCHSPECIES"
msgid "<link=\"HATCHSPECIES\">Hatches</link>"
msgstr ""

#. STRINGS.CREATURES.FAMILY_PLURAL.LIGHTBUGSPECIES
msgctxt "STRINGS.CREATURES.FAMILY_PLURAL.LIGHTBUGSPECIES"
msgid "<link=\"LIGHTBUGSPECIES\">Shine Bugs</link>"
msgstr ""

#. STRINGS.CREATURES.FAMILY_PLURAL.OILFLOATERSPECIES
msgctxt "STRINGS.CREATURES.FAMILY_PLURAL.OILFLOATERSPECIES"
msgid "<link=\"OILFLOATERSPECIES\">Slicksters</link>"
msgstr ""

#. STRINGS.CREATURES.FAMILY_PLURAL.PACUSPECIES
msgctxt "STRINGS.CREATURES.FAMILY_PLURAL.PACUSPECIES"
msgid "<link=\"PACUSPECIES\">Pacus</link>"
msgstr ""

#. STRINGS.CREATURES.FAMILY_PLURAL.PUFTSPECIES
msgctxt "STRINGS.CREATURES.FAMILY_PLURAL.PUFTSPECIES"
msgid "<link=\"PUFTSPECIES\">Pufts</link>"
msgstr ""

#. STRINGS.CREATURES.FERTILITY_MODIFIERS.DIET.DESC
msgctxt "STRINGS.CREATURES.FERTILITY_MODIFIERS.DIET.DESC"
msgid "Eats: {0}"
msgstr ""

#. STRINGS.CREATURES.FERTILITY_MODIFIERS.DIET.NAME
msgctxt "STRINGS.CREATURES.FERTILITY_MODIFIERS.DIET.NAME"
msgid "Diet"
msgstr ""

#. STRINGS.CREATURES.FERTILITY_MODIFIERS.NEARBY_CREATURE.DESC
msgctxt "STRINGS.CREATURES.FERTILITY_MODIFIERS.NEARBY_CREATURE.DESC"
msgid "Penned with: {0}"
msgstr ""

#. STRINGS.CREATURES.FERTILITY_MODIFIERS.NEARBY_CREATURE.NAME
msgctxt "STRINGS.CREATURES.FERTILITY_MODIFIERS.NEARBY_CREATURE.NAME"
msgid "Nearby Critters"
msgstr ""

#. STRINGS.CREATURES.FERTILITY_MODIFIERS.NEARBY_CREATURE_NEG.DESC
msgctxt "STRINGS.CREATURES.FERTILITY_MODIFIERS.NEARBY_CREATURE_NEG.DESC"
msgid "Not penned with: {0}"
msgstr ""

#. STRINGS.CREATURES.FERTILITY_MODIFIERS.NEARBY_CREATURE_NEG.NAME
msgctxt "STRINGS.CREATURES.FERTILITY_MODIFIERS.NEARBY_CREATURE_NEG.NAME"
msgid "No Nearby Critters"
msgstr ""

#. STRINGS.CREATURES.FERTILITY_MODIFIERS.TEMPERATURE.DESC
msgctxt "STRINGS.CREATURES.FERTILITY_MODIFIERS.TEMPERATURE.DESC"
msgid "Body temperature: Between {0} and {1}"
msgstr ""

#. STRINGS.CREATURES.FERTILITY_MODIFIERS.TEMPERATURE.NAME
msgctxt "STRINGS.CREATURES.FERTILITY_MODIFIERS.TEMPERATURE.NAME"
msgid "Temperature"
msgstr ""

#. STRINGS.CREATURES.MODIFIERS.AGE.NAME
msgctxt "STRINGS.CREATURES.MODIFIERS.AGE.NAME"
msgid "Aging"
msgstr ""

#. STRINGS.CREATURES.MODIFIERS.AGE.TOOLTIP
msgctxt "STRINGS.CREATURES.MODIFIERS.AGE.TOOLTIP"
msgid "Time takes its toll on all things"
msgstr ""

#. STRINGS.CREATURES.MODIFIERS.ATE_FROM_FEEDER.NAME
msgctxt "STRINGS.CREATURES.MODIFIERS.ATE_FROM_FEEDER.NAME"
msgid "Ate From Feeder"
msgstr ""

#. STRINGS.CREATURES.MODIFIERS.ATE_FROM_FEEDER.TOOLTIP
msgctxt "STRINGS.CREATURES.MODIFIERS.ATE_FROM_FEEDER.TOOLTIP"
msgid "This critter is getting tamer because it ate from a feeder."
msgstr ""

#. STRINGS.CREATURES.MODIFIERS.BABY.NAME
msgctxt "STRINGS.CREATURES.MODIFIERS.BABY.NAME"
msgid "Tiny Baby"
msgstr ""

#. STRINGS.CREATURES.MODIFIERS.BABY.TOOLTIP
msgctxt "STRINGS.CREATURES.MODIFIERS.BABY.TOOLTIP"
msgid ""
"This critter will become an adult as it ages and grows wise to the ways of "
"the world"
msgstr ""

#. STRINGS.CREATURES.MODIFIERS.BASE_FERTILITY.NAME
msgctxt "STRINGS.CREATURES.MODIFIERS.BASE_FERTILITY.NAME"
msgid "Base Reproduction"
msgstr ""

#. STRINGS.CREATURES.MODIFIERS.BASE_FERTILITY.TOOLTIP
msgctxt "STRINGS.CREATURES.MODIFIERS.BASE_FERTILITY.TOOLTIP"
msgid "This is the base speed with which critters produce new eggs"
msgstr ""

#. STRINGS.CREATURES.MODIFIERS.BASE_INCUBATION_RATE.NAME
msgctxt "STRINGS.CREATURES.MODIFIERS.BASE_INCUBATION_RATE.NAME"
msgid "Base Incubation Rate"
msgstr ""

#. STRINGS.CREATURES.MODIFIERS.CONFINED.NAME
msgctxt "STRINGS.CREATURES.MODIFIERS.CONFINED.NAME"
msgid "Confined"
msgstr ""

#. STRINGS.CREATURES.MODIFIERS.CONFINED.TOOLTIP
msgctxt "STRINGS.CREATURES.MODIFIERS.CONFINED.TOOLTIP"
msgid ""
"This critter is trapped inside a door, tile, or confined space\n"
"\n"
"Sounds uncomfortable!"
msgstr ""

#. STRINGS.CREATURES.MODIFIERS.DOMESTICATION_DECREASING.NAME
msgctxt "STRINGS.CREATURES.MODIFIERS.DOMESTICATION_DECREASING.NAME"
msgid "Happiness Decreasing"
msgstr ""

#. STRINGS.CREATURES.MODIFIERS.DOMESTICATION_DECREASING.TOOLTIP
msgctxt "STRINGS.CREATURES.MODIFIERS.DOMESTICATION_DECREASING.TOOLTIP"
msgid "Unfavorable conditions are making this critter unhappy"
msgstr ""

#. STRINGS.CREATURES.MODIFIERS.DOMESTICATION_INCREASING.NAME
msgctxt "STRINGS.CREATURES.MODIFIERS.DOMESTICATION_INCREASING.NAME"
msgid "Happiness Increasing"
msgstr ""

#. STRINGS.CREATURES.MODIFIERS.DOMESTICATION_INCREASING.TOOLTIP
msgctxt "STRINGS.CREATURES.MODIFIERS.DOMESTICATION_INCREASING.TOOLTIP"
msgid "This critter is very happy its needs are being met"
msgstr ""

#. STRINGS.CREATURES.MODIFIERS.FUTURE_OVERCROWDED.NAME
msgctxt "STRINGS.CREATURES.MODIFIERS.FUTURE_OVERCROWDED.NAME"
msgid "Expecting"
msgstr ""

#. STRINGS.CREATURES.MODIFIERS.FUTURE_OVERCROWDED.TOOLTIP
msgctxt "STRINGS.CREATURES.MODIFIERS.FUTURE_OVERCROWDED.TOOLTIP"
msgid ""
"This critter has slowed its reproduction while it waits for the new member "
"of the family to arrive\n"
"\n"
"If there were more room, it might consider laying eggs again"
msgstr ""

#. STRINGS.CREATURES.MODIFIERS.HAPPY.NAME
msgctxt "STRINGS.CREATURES.MODIFIERS.HAPPY.NAME"
msgid "Happy"
msgstr ""

#. STRINGS.CREATURES.MODIFIERS.HAPPY.TOOLTIP
msgctxt "STRINGS.CREATURES.MODIFIERS.HAPPY.TOOLTIP"
msgid ""
"This critter's in high spirits because all of its needs are being met\n"
"------------------\n"
"It will produce more materials as a result"
msgstr ""

#. STRINGS.CREATURES.MODIFIERS.INCUBATING.NAME
msgctxt "STRINGS.CREATURES.MODIFIERS.INCUBATING.NAME"
msgid "Incubating"
msgstr ""

#. STRINGS.CREATURES.MODIFIERS.INCUBATING.TOOLTIP
msgctxt "STRINGS.CREATURES.MODIFIERS.INCUBATING.TOOLTIP"
msgid "This egg is happily incubating"
msgstr ""

#. STRINGS.CREATURES.MODIFIERS.INCUBATING_SUPPRESSED.NAME
msgctxt "STRINGS.CREATURES.MODIFIERS.INCUBATING_SUPPRESSED.NAME"
msgid "Growth Suppressed"
msgstr ""

#. STRINGS.CREATURES.MODIFIERS.INCUBATING_SUPPRESSED.TOOLTIP
msgctxt "STRINGS.CREATURES.MODIFIERS.INCUBATING_SUPPRESSED.TOOLTIP"
msgid ""
"Environmental conditions are keeping this egg from developing\n"
"\n"
"It will not hatch if current conditions continue"
msgstr ""

#. STRINGS.CREATURES.MODIFIERS.INCUBATOR_SONG.NAME
msgctxt "STRINGS.CREATURES.MODIFIERS.INCUBATOR_SONG.NAME"
msgid "Serenaded"
msgstr ""

#. STRINGS.CREATURES.MODIFIERS.INCUBATOR_SONG.TOOLTIP
msgctxt "STRINGS.CREATURES.MODIFIERS.INCUBATOR_SONG.TOOLTIP"
msgid ""
"This egg has recently been sung to by a Rancher\n"
"------------------\n"
"Increased incubation rate"
msgstr ""

#. STRINGS.CREATURES.MODIFIERS.OUT_OF_CALORIES.NAME
msgctxt "STRINGS.CREATURES.MODIFIERS.OUT_OF_CALORIES.NAME"
msgid "Starving"
msgstr ""

#. STRINGS.CREATURES.MODIFIERS.OUT_OF_CALORIES.TOOLTIP
msgctxt "STRINGS.CREATURES.MODIFIERS.OUT_OF_CALORIES.TOOLTIP"
msgid "Get this critter something to eat!"
msgstr ""

#. STRINGS.CREATURES.MODIFIERS.OVERCROWDED.NAME
msgctxt "STRINGS.CREATURES.MODIFIERS.OVERCROWDED.NAME"
msgid "Overcrowded"
msgstr ""

#. STRINGS.CREATURES.MODIFIERS.OVERCROWDED.TOOLTIP
msgctxt "STRINGS.CREATURES.MODIFIERS.OVERCROWDED.TOOLTIP"
msgid ""
"This critter isn't comfortable with so many other critters in a room of this "
"size"
msgstr ""

#. STRINGS.CREATURES.MODIFIERS.RANCHED.NAME
msgctxt "STRINGS.CREATURES.MODIFIERS.RANCHED.NAME"
msgid "Groomed"
msgstr ""

#. STRINGS.CREATURES.MODIFIERS.RANCHED.TOOLTIP
msgctxt "STRINGS.CREATURES.MODIFIERS.RANCHED.TOOLTIP"
msgid "This critter has recently been attended to by a Rancher"
msgstr ""

#. STRINGS.CREATURES.MODIFIERS.SCALE_GROWTH_RATE.NAME
msgctxt "STRINGS.CREATURES.MODIFIERS.SCALE_GROWTH_RATE.NAME"
msgid "Scale Regrowth Rate"
msgstr ""

#. STRINGS.CREATURES.MODIFIERS.TAME.NAME
msgctxt "STRINGS.CREATURES.MODIFIERS.TAME.NAME"
msgid "Tame"
msgstr ""

#. STRINGS.CREATURES.MODIFIERS.TAME.TOOLTIP
msgctxt "STRINGS.CREATURES.MODIFIERS.TAME.TOOLTIP"
msgid "This critter is tame"
msgstr ""

#. STRINGS.CREATURES.MODIFIERS.UNHAPPY.NAME
msgctxt "STRINGS.CREATURES.MODIFIERS.UNHAPPY.NAME"
msgid "Glum"
msgstr ""

#. STRINGS.CREATURES.MODIFIERS.UNHAPPY.TOOLTIP
msgctxt "STRINGS.CREATURES.MODIFIERS.UNHAPPY.TOOLTIP"
msgid ""
"This critter's feeling down because its needs aren't being met\n"
"------------------\n"
"It will produce less materials as a result"
msgstr ""

#. STRINGS.CREATURES.MODIFIERS.WILD.NAME
msgctxt "STRINGS.CREATURES.MODIFIERS.WILD.NAME"
msgid "Wild"
msgstr ""

#. STRINGS.CREATURES.MODIFIERS.WILD.TOOLTIP
msgctxt "STRINGS.CREATURES.MODIFIERS.WILD.TOOLTIP"
msgid "This critter is wild"
msgstr ""

#. STRINGS.CREATURES.SPECIES.BASICFABRICMATERIALPLANT.DESC
msgctxt "STRINGS.CREATURES.SPECIES.BASICFABRICMATERIALPLANT.DESC"
msgid ""
"Thimble Reeds produce indescribably soft Reed Fiber for <link=\"EQUIPMENT"
"\">Clothing</link> production."
msgstr ""

#. STRINGS.CREATURES.SPECIES.BASICFABRICMATERIALPLANT.DOMESTICATEDDESC
msgctxt "STRINGS.CREATURES.SPECIES.BASICFABRICMATERIALPLANT.DOMESTICATEDDESC"
msgid "This plant produces Reed Fiber."
msgstr ""

#. STRINGS.CREATURES.SPECIES.BASICFABRICMATERIALPLANT.NAME
msgctxt "STRINGS.CREATURES.SPECIES.BASICFABRICMATERIALPLANT.NAME"
msgid "<link=\"BASICFABRICMATERIALPLANT\">Thimble Reed</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.BASICFORAGEPLANTPLANTED.DESC
msgctxt "STRINGS.CREATURES.SPECIES.BASICFORAGEPLANTPLANTED.DESC"
msgid ""
"Muckroots are incapable of propagating but can be harvested for a single "
"<link=\"FOOD\">Food</link> serving."
msgstr ""

#. STRINGS.CREATURES.SPECIES.BASICFORAGEPLANTPLANTED.NAME
msgctxt "STRINGS.CREATURES.SPECIES.BASICFORAGEPLANTPLANTED.NAME"
msgid "<link=\"BASICFORAGEPLANTPLANTED\">Buried Muckroot</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.BASICSINGLEHARVESTPLANT.DESC
msgctxt "STRINGS.CREATURES.SPECIES.BASICSINGLEHARVESTPLANT.DESC"
msgid ""
"Mealwoods produce <link=\"BASICPLANTFOOD\">Meal Lice</link>, an oddly "
"wriggly grain that can be harvested for <link=\"FOOD\">Food</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.BASICSINGLEHARVESTPLANT.DOMESTICATEDDESC
msgctxt "STRINGS.CREATURES.SPECIES.BASICSINGLEHARVESTPLANT.DOMESTICATEDDESC"
msgid "This plant produces edible <link=\"BASICPLANTFOOD\">Meal Lice</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.BASICSINGLEHARVESTPLANT.NAME
msgctxt "STRINGS.CREATURES.SPECIES.BASICSINGLEHARVESTPLANT.NAME"
msgid "<link=\"BASICSINGLEHARVESTPLANT\">Mealwood</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.CHLORINEGEYSER.DESC
msgctxt "STRINGS.CREATURES.SPECIES.CHLORINEGEYSER.DESC"
msgid ""
"A highly pressurized geyser that periodically erupts with <link=\"CHLORINEGAS"
"\">Chlorine</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.CHLORINEGEYSER.NAME
msgctxt "STRINGS.CREATURES.SPECIES.CHLORINEGEYSER.NAME"
msgid "<link=\"GEYSERGENERICCHLORINEGAS\">Chlorine Geyser</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.COLDBREATHER.DESC
msgctxt "STRINGS.CREATURES.SPECIES.COLDBREATHER.DESC"
msgid ""
"Wheezeworts can be grown in flower pots and absorb <link=\"HEAT\">Heat</"
"link> by respiring through their porous outer membranes."
msgstr ""

#. STRINGS.CREATURES.SPECIES.COLDBREATHER.DOMESTICATEDDESC
msgctxt "STRINGS.CREATURES.SPECIES.COLDBREATHER.DOMESTICATEDDESC"
msgid "This plant absorbs <link=\"HEAT\">Heat</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.COLDBREATHER.NAME
msgctxt "STRINGS.CREATURES.SPECIES.COLDBREATHER.NAME"
msgid "<link=\"COLDBREATHER\">Wheezewort</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.COLDWHEAT.DESC
msgctxt "STRINGS.CREATURES.SPECIES.COLDWHEAT.DESC"
msgid ""
"Sleet Wheat produces <link=\"COLDWHEATSEED\">Sleet Wheat Grain</link>, a "
"chilly grain that can be processed into <link=\"FOOD\">Food</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.COLDWHEAT.DOMESTICATEDDESC
msgctxt "STRINGS.CREATURES.SPECIES.COLDWHEAT.DOMESTICATEDDESC"
msgid ""
"This plant produces edible <link=\"COLDWHEATSEED\">Sleet Wheat Grain</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.COLDWHEAT.NAME
msgctxt "STRINGS.CREATURES.SPECIES.COLDWHEAT.NAME"
msgid "<link=\"COLDWHEAT\">Sleet Wheat</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.DRECKO.BABY.DESC
msgctxt "STRINGS.CREATURES.SPECIES.DRECKO.BABY.DESC"
msgid ""
"A little bug-eyed <link=\"DRECKO\">Drecklet</link>.\n"
"\n"
"In time it will mature into a fully grown <link=\"DRECKO\">Drecko</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.DRECKO.BABY.NAME
msgctxt "STRINGS.CREATURES.SPECIES.DRECKO.BABY.NAME"
msgid "<link=\"DRECKO\">Drecklet</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.DRECKO.DESC
msgctxt "STRINGS.CREATURES.SPECIES.DRECKO.DESC"
msgid ""
"Dreckos are slinking creatures that can clamber up walls with unexpected "
"speed.\n"
"\n"
"Their backsides are covered in thick woolly fibers that only grow in <link="
"\"HYDROGEN\">Hydrogen</link> climates."
msgstr ""

#. STRINGS.CREATURES.SPECIES.DRECKO.EGG_NAME
msgctxt "STRINGS.CREATURES.SPECIES.DRECKO.EGG_NAME"
msgid "<link=\"DRECKO\">Drecklet Egg</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.DRECKO.NAME
msgctxt "STRINGS.CREATURES.SPECIES.DRECKO.NAME"
msgid "<link=\"DRECKO\">Drecko</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.DRECKO.VARIANT_PLASTIC.BABY.DESC
msgctxt "STRINGS.CREATURES.SPECIES.DRECKO.VARIANT_PLASTIC.BABY.DESC"
msgid ""
"A little bug-eyed <link=\"DRECKO\">Drecklet</link>.\n"
"\n"
"This one is a Glossy morph."
msgstr ""

#. STRINGS.CREATURES.SPECIES.DRECKO.VARIANT_PLASTIC.BABY.NAME
msgctxt "STRINGS.CREATURES.SPECIES.DRECKO.VARIANT_PLASTIC.BABY.NAME"
msgid "<link=\"DRECKOPLASTIC\">Glossy Drecklet</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.DRECKO.VARIANT_PLASTIC.DESC
msgctxt "STRINGS.CREATURES.SPECIES.DRECKO.VARIANT_PLASTIC.DESC"
msgid ""
"Glossy Dreckos are slinking creatures that can clamber up walls with "
"unexpected speed.\n"
"\n"
"Their backsides are covered in bioplastic scales that only grow in <link="
"\"HYDROGEN\">Hydrogen</link> climates."
msgstr ""

#. STRINGS.CREATURES.SPECIES.DRECKO.VARIANT_PLASTIC.EGG_NAME
msgctxt "STRINGS.CREATURES.SPECIES.DRECKO.VARIANT_PLASTIC.EGG_NAME"
msgid "<link=\"DRECKOPLASTIC\">Glossy Drecklet Egg</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.DRECKO.VARIANT_PLASTIC.NAME
msgctxt "STRINGS.CREATURES.SPECIES.DRECKO.VARIANT_PLASTIC.NAME"
msgid "<link=\"DRECKOPLASTIC\">Glossy Drecko</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.GEYSER.BIG_VOLCANO.DESC
msgctxt "STRINGS.CREATURES.SPECIES.GEYSER.BIG_VOLCANO.DESC"
msgid ""
"A massive volcano that periodically erupts with molten <link=\"MAGMA"
"\">Magma</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.GEYSER.BIG_VOLCANO.NAME
msgctxt "STRINGS.CREATURES.SPECIES.GEYSER.BIG_VOLCANO.NAME"
msgid "<link=\"GEYSERGENERICBIGVOLCANO\">Volcano</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.GEYSER.CHLORINE_GAS.DESC
msgctxt "STRINGS.CREATURES.SPECIES.GEYSER.CHLORINE_GAS.DESC"
msgid ""
"A highly pressurized vent that periodically erupts with warm <link="
"\"CHLORINEGAS\">Chlorine</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.GEYSER.CHLORINE_GAS.NAME
msgctxt "STRINGS.CREATURES.SPECIES.GEYSER.CHLORINE_GAS.NAME"
msgid "<link=\"GEYSERGENERICCHLORINEGAS\">Chlorine Gas Vent</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.GEYSER.DESC
msgctxt "STRINGS.CREATURES.SPECIES.GEYSER.DESC"
msgid ""
"A highly pressurized geyser that periodically erupts, spraying <link=\"STEAM"
"\">Steam</link> and boiling hot <link=\"WATER\">Water</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.GEYSER.FILTHY_WATER.DESC
msgctxt "STRINGS.CREATURES.SPECIES.GEYSER.FILTHY_WATER.DESC"
msgid ""
"A highly pressurized vent that periodically erupts with boiling <link="
"\"DIRTYWATER\">Polluted Water</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.GEYSER.FILTHY_WATER.NAME
msgctxt "STRINGS.CREATURES.SPECIES.GEYSER.FILTHY_WATER.NAME"
msgid "<link=\"GEYSERGENERICFILTHYWATER\">Polluted Water Vent</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.GEYSER.HOT_CO2.DESC
msgctxt "STRINGS.CREATURES.SPECIES.GEYSER.HOT_CO2.DESC"
msgid ""
"A highly pressurized vent that periodically erupts with hot gaseous <link="
"\"CARBONDIOXIDE\">Carbon Dioxide</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.GEYSER.HOT_CO2.NAME
msgctxt "STRINGS.CREATURES.SPECIES.GEYSER.HOT_CO2.NAME"
msgid "<link=\"GEYSERGENERICHOTCO2\">Carbon Dioxide Vent</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.GEYSER.HOT_HYDROGEN.DESC
msgctxt "STRINGS.CREATURES.SPECIES.GEYSER.HOT_HYDROGEN.DESC"
msgid ""
"A highly pressurized vent that periodically erupts with hot gaseous <link="
"\"HYDROGEN\">Hydrogen</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.GEYSER.HOT_HYDROGEN.NAME
msgctxt "STRINGS.CREATURES.SPECIES.GEYSER.HOT_HYDROGEN.NAME"
msgid "<link=\"GEYSERGENERICHOTHYDROGEN\">Hydrogen Vent</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.GEYSER.HOT_PO2.DESC
msgctxt "STRINGS.CREATURES.SPECIES.GEYSER.HOT_PO2.DESC"
msgid ""
"A highly pressurized vent that periodically erupts with hot <link="
"\"CONTAMINATEDOXYGEN\">Polluted Oxygen</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.GEYSER.HOT_PO2.NAME
msgctxt "STRINGS.CREATURES.SPECIES.GEYSER.HOT_PO2.NAME"
msgid "<link=\"GEYSERGENERICHOTPO2\">Hot Polluted Oxygen Vent</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.GEYSER.HOT_STEAM.DESC
msgctxt "STRINGS.CREATURES.SPECIES.GEYSER.HOT_STEAM.DESC"
msgid ""
"A highly pressurized vent that periodically erupts with scalding <link="
"\"STEAM\">Steam</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.GEYSER.HOT_STEAM.NAME
msgctxt "STRINGS.CREATURES.SPECIES.GEYSER.HOT_STEAM.NAME"
msgid "<link=\"GEYSERGENERICHOTSTEAM\">Steam Vent</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.GEYSER.HOT_WATER.DESC
msgctxt "STRINGS.CREATURES.SPECIES.GEYSER.HOT_WATER.DESC"
msgid ""
"A highly pressurized geyser that periodically erupts with hot <link=\"WATER"
"\">Water</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.GEYSER.HOT_WATER.NAME
msgctxt "STRINGS.CREATURES.SPECIES.GEYSER.HOT_WATER.NAME"
msgid "<link=\"GEYSERGENERICHOTWATER\">Water Geyser</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.GEYSER.LIQUID_CO2.DESC
msgctxt "STRINGS.CREATURES.SPECIES.GEYSER.LIQUID_CO2.DESC"
msgid ""
"A highly pressurized geyser that periodically erupts with boiling liquid "
"<link=\"LIQUIDCARBONDIOXIDE\">Carbon Dioxide</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.GEYSER.LIQUID_CO2.NAME
msgctxt "STRINGS.CREATURES.SPECIES.GEYSER.LIQUID_CO2.NAME"
msgid "<link=\"GEYSERGENERICLIQUIDCO2\">Carbon Dioxide Geyser</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.GEYSER.METHANE.DESC
msgctxt "STRINGS.CREATURES.SPECIES.GEYSER.METHANE.DESC"
msgid ""
"A highly pressurized geyser that periodically erupts with hot <link=\"METHANE"
"\">Natural Gas</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.GEYSER.METHANE.NAME
msgctxt "STRINGS.CREATURES.SPECIES.GEYSER.METHANE.NAME"
msgid "<link=\"GEYSERGENERICMETHANE\">Natural Gas Geyser</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.GEYSER.MOLTEN_COPPER.DESC
msgctxt "STRINGS.CREATURES.SPECIES.GEYSER.MOLTEN_COPPER.DESC"
msgid ""
"A large volcano that periodically erupts with molten <link=\"MOLTENCOPPER"
"\">Copper</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.GEYSER.MOLTEN_COPPER.NAME
msgctxt "STRINGS.CREATURES.SPECIES.GEYSER.MOLTEN_COPPER.NAME"
msgid "<link=\"GEYSERGENERICMOLTENCOPPER\">Copper Volcano</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.GEYSER.MOLTEN_GOLD.DESC
msgctxt "STRINGS.CREATURES.SPECIES.GEYSER.MOLTEN_GOLD.DESC"
msgid ""
"A large volcano that periodically erupts with molten <link=\"MOLTENGOLD"
"\">Gold</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.GEYSER.MOLTEN_GOLD.NAME
msgctxt "STRINGS.CREATURES.SPECIES.GEYSER.MOLTEN_GOLD.NAME"
msgid "<link=\"GEYSERGENERICMOLTENGOLD\">Gold Volcano</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.GEYSER.MOLTEN_IRON.DESC
msgctxt "STRINGS.CREATURES.SPECIES.GEYSER.MOLTEN_IRON.DESC"
msgid ""
"A large volcano that periodically erupts with molten <link=\"MOLTENIRON"
"\">Iron</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.GEYSER.MOLTEN_IRON.NAME
msgctxt "STRINGS.CREATURES.SPECIES.GEYSER.MOLTEN_IRON.NAME"
msgid "<link=\"GEYSERGENERICMOLTENIRON\">Iron Volcano</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.GEYSER.NAME
msgctxt "STRINGS.CREATURES.SPECIES.GEYSER.NAME"
msgid "<link=\"GEYSER\">Steam Geyser</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.GEYSER.OIL_DRIP.DESC
msgctxt "STRINGS.CREATURES.SPECIES.GEYSER.OIL_DRIP.DESC"
msgid ""
"A fissure in the asteroid that periodically erupts with boiling <link="
"\"CRUDEOIL\">Crude Oil</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.GEYSER.OIL_DRIP.NAME
msgctxt "STRINGS.CREATURES.SPECIES.GEYSER.OIL_DRIP.NAME"
msgid "<link=\"GEYSERGENERICOILDRIP\">Leaky Oil Fissure</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.GEYSER.SLIMY_PO2.DESC
msgctxt "STRINGS.CREATURES.SPECIES.GEYSER.SLIMY_PO2.DESC"
msgid ""
"A highly pressurized vent that periodically erupts with warm <link="
"\"CONTAMINATEDOXYGEN\">Polluted Oxygen</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.GEYSER.SLIMY_PO2.NAME
msgctxt "STRINGS.CREATURES.SPECIES.GEYSER.SLIMY_PO2.NAME"
msgid "<link=\"GEYSERGENERICSLIMYPO2\">Infectious Polluted Oxygen Vent</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.GEYSER.SLUSH_WATER.DESC
msgctxt "STRINGS.CREATURES.SPECIES.GEYSER.SLUSH_WATER.DESC"
msgid ""
"A highly pressurized geyser that periodically erupts with freezing <link="
"\"CRUSHEDICE\">Crushed Ice</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.GEYSER.SLUSH_WATER.NAME
msgctxt "STRINGS.CREATURES.SPECIES.GEYSER.SLUSH_WATER.NAME"
msgid "<link=\"GEYSERGENERICSLUSHWATER\">Cool Slush Geyser</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.GEYSER.SMALL_VOLCANO.DESC
msgctxt "STRINGS.CREATURES.SPECIES.GEYSER.SMALL_VOLCANO.DESC"
msgid ""
"A miniature volcano that periodically erupts with molten <link=\"MAGMA"
"\">Magma</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.GEYSER.SMALL_VOLCANO.NAME
msgctxt "STRINGS.CREATURES.SPECIES.GEYSER.SMALL_VOLCANO.NAME"
msgid "<link=\"GEYSERGENERICSMALLVOLCANO\">Minor Volcano</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.GEYSER.STEAM.DESC
msgctxt "STRINGS.CREATURES.SPECIES.GEYSER.STEAM.DESC"
msgid ""
"A highly pressurized vent that periodically erupts with hot <link=\"STEAM"
"\">Steam</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.GEYSER.STEAM.NAME
msgctxt "STRINGS.CREATURES.SPECIES.GEYSER.STEAM.NAME"
msgid "<link=\"GEYSERGENERICSTEAM\">Cool Steam Vent</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.GLOM.DESC
msgctxt "STRINGS.CREATURES.SPECIES.GLOM.DESC"
msgid ""
"Morbs are attracted to decomposing corpses and frequently excrete bursts of "
"<link=\"CONTAMINATEDOXYGEN\">Polluted Oxygen</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.GLOM.EGG_NAME
msgctxt "STRINGS.CREATURES.SPECIES.GLOM.EGG_NAME"
msgid "<link=\"MORBEGG\">Morb Pod</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.GLOM.NAME
msgctxt "STRINGS.CREATURES.SPECIES.GLOM.NAME"
msgid "<link=\"GLOM\">Morb</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.GREEDYGREEN.DESC
msgctxt "STRINGS.CREATURES.SPECIES.GREEDYGREEN.DESC"
msgid "A rapidly growing, subterranean <link=\"PLANTS\">Plant</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.GREEDYGREEN.NAME
msgctxt "STRINGS.CREATURES.SPECIES.GREEDYGREEN.NAME"
msgid "<link=\"GREEDYGREEN\">Avari Vine</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.HATCH.BABY.DESC
msgctxt "STRINGS.CREATURES.SPECIES.HATCH.BABY.DESC"
msgid ""
"An innocent little <link=\"HATCHLING\">Hatchling</link>.\n"
"\n"
"In time, it will mature into an adult <link=\"HATCH\">Hatch</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.HATCH.BABY.NAME
msgctxt "STRINGS.CREATURES.SPECIES.HATCH.BABY.NAME"
msgid "<link=\"HATCH\">Hatchling</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.HATCH.DESC
msgctxt "STRINGS.CREATURES.SPECIES.HATCH.DESC"
msgid ""
"Hatches excrete solid <link=\"CARBON\">Coal</link> as waste and may be "
"uncovered by digging up Buried Objects."
msgstr ""

#. STRINGS.CREATURES.SPECIES.HATCH.EGG_NAME
msgctxt "STRINGS.CREATURES.SPECIES.HATCH.EGG_NAME"
msgid "<link=\"HATCH\">Hatchling Egg</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.HATCH.NAME
msgctxt "STRINGS.CREATURES.SPECIES.HATCH.NAME"
msgid "<link=\"HATCH\">Hatch</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.HATCH.VARIANT_HARD.BABY.DESC
msgctxt "STRINGS.CREATURES.SPECIES.HATCH.VARIANT_HARD.BABY.DESC"
msgid ""
"An innocent baby <link=\"HATCH\">Hatch</link>.\n"
"\n"
"This one is a Stone morph, and loves nibbling on rocks and metals."
msgstr ""

#. STRINGS.CREATURES.SPECIES.HATCH.VARIANT_HARD.BABY.NAME
msgctxt "STRINGS.CREATURES.SPECIES.HATCH.VARIANT_HARD.BABY.NAME"
msgid "<link=\"HATCHHARD\">Stone Hatchling</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.HATCH.VARIANT_HARD.DESC
msgctxt "STRINGS.CREATURES.SPECIES.HATCH.VARIANT_HARD.DESC"
msgid ""
"Stone Hatches excrete solid <link=\"CARBON\">Coal</link> as waste and enjoy "
"burrowing into the ground."
msgstr ""

#. STRINGS.CREATURES.SPECIES.HATCH.VARIANT_HARD.EGG_NAME
msgctxt "STRINGS.CREATURES.SPECIES.HATCH.VARIANT_HARD.EGG_NAME"
msgid "<link=\"HATCHHARD\">Stone Hatchling Egg</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.HATCH.VARIANT_HARD.NAME
msgctxt "STRINGS.CREATURES.SPECIES.HATCH.VARIANT_HARD.NAME"
msgid "<link=\"HATCHHARD\">Stone Hatch</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.HATCH.VARIANT_METAL.BABY.DESC
msgctxt "STRINGS.CREATURES.SPECIES.HATCH.VARIANT_METAL.BABY.DESC"
msgid ""
"An innocent baby <link=\"HATCHMETAL\">Hatch</link>.\n"
"\n"
"This one is a Smooth morph, and loves nibbling on different types of metals."
msgstr ""

#. STRINGS.CREATURES.SPECIES.HATCH.VARIANT_METAL.BABY.NAME
msgctxt "STRINGS.CREATURES.SPECIES.HATCH.VARIANT_METAL.BABY.NAME"
msgid "<link=\"HATCHMETAL\">Smooth Hatchling</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.HATCH.VARIANT_METAL.DESC
msgctxt "STRINGS.CREATURES.SPECIES.HATCH.VARIANT_METAL.DESC"
msgid ""
"Smooth Hatches excrete solid <link=\"COPPER\">Copper</link> as waste and "
"enjoy burrowing into the ground."
msgstr ""

#. STRINGS.CREATURES.SPECIES.HATCH.VARIANT_METAL.EGG_NAME
msgctxt "STRINGS.CREATURES.SPECIES.HATCH.VARIANT_METAL.EGG_NAME"
msgid "<link=\"HATCHMETAL\">Smooth Hatchling Egg</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.HATCH.VARIANT_METAL.NAME
msgctxt "STRINGS.CREATURES.SPECIES.HATCH.VARIANT_METAL.NAME"
msgid "<link=\"HATCHMETAL\">Smooth Hatch</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.HATCH.VARIANT_VEGGIE.BABY.DESC
msgctxt "STRINGS.CREATURES.SPECIES.HATCH.VARIANT_VEGGIE.BABY.DESC"
msgid ""
"An innocent baby <link=\"HATCH\">Hatch</link>.\n"
"\n"
"This one is a Sage morph, and loves nibbling on most organic materials."
msgstr ""

#. STRINGS.CREATURES.SPECIES.HATCH.VARIANT_VEGGIE.BABY.NAME
msgctxt "STRINGS.CREATURES.SPECIES.HATCH.VARIANT_VEGGIE.BABY.NAME"
msgid "<link=\"HATCHVEGGIE\">Sage Hatchling</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.HATCH.VARIANT_VEGGIE.DESC
msgctxt "STRINGS.CREATURES.SPECIES.HATCH.VARIANT_VEGGIE.DESC"
msgid ""
"Sage Hatches excrete solid <link=\"CARBON\">Coal</link> as waste and enjoy "
"burrowing into the ground."
msgstr ""

#. STRINGS.CREATURES.SPECIES.HATCH.VARIANT_VEGGIE.EGG_NAME
msgctxt "STRINGS.CREATURES.SPECIES.HATCH.VARIANT_VEGGIE.EGG_NAME"
msgid "<link=\"HATCHVEGGIE\">Sage Hatchling Egg</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.HATCH.VARIANT_VEGGIE.NAME
msgctxt "STRINGS.CREATURES.SPECIES.HATCH.VARIANT_VEGGIE.NAME"
msgid "<link=\"HATCHVEGGIE\">Sage Hatch</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.HEATBULB.DESC
msgctxt "STRINGS.CREATURES.SPECIES.HEATBULB.DESC"
msgid "A temperature reactive, subterranean <link=\"PLANTS\">Plant</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.HEATBULB.NAME
msgctxt "STRINGS.CREATURES.SPECIES.HEATBULB.NAME"
msgid "<link=\"HEATBULB\">Fervine</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.HEATBULBSEED.DESC
msgctxt "STRINGS.CREATURES.SPECIES.HEATBULBSEED.DESC"
msgid "A temperature reactive, subterranean <link=\"PLANTS\">Plant</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.HEATBULBSEED.NAME
msgctxt "STRINGS.CREATURES.SPECIES.HEATBULBSEED.NAME"
msgid "<link=\"HEATBULBSEED\">Fervine Bulb</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.JUNGLEGASPLANT.DESC
msgctxt "STRINGS.CREATURES.SPECIES.JUNGLEGASPLANT.DESC"
msgid ""
"A large, chlorine-dwelling <link=\"PLANTS\">Plant</link> that can be grown "
"in farm buildings.\n"
"\n"
"Palmeras grow inedible buds that emit toxic hydrogen gas."
msgstr ""

#. STRINGS.CREATURES.SPECIES.JUNGLEGASPLANT.DOMESTICATEDDESC
msgctxt "STRINGS.CREATURES.SPECIES.JUNGLEGASPLANT.DOMESTICATEDDESC"
msgid ""
"A large, chlorine-dwelling <link=\"PLANTS\">Plant</link> that grows inedible "
"buds which emit toxic hydrogen gas."
msgstr ""

#. STRINGS.CREATURES.SPECIES.JUNGLEGASPLANT.NAME
msgctxt "STRINGS.CREATURES.SPECIES.JUNGLEGASPLANT.NAME"
msgid "<link=\"JUNGLEGASPLANT\">Palmera Tree</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.LIGHTBUG.BABY.DESC
msgctxt "STRINGS.CREATURES.SPECIES.LIGHTBUG.BABY.DESC"
msgid "A chubby baby <link=\"LIGHTBUG\">Shine Bug</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.LIGHTBUG.BABY.NAME
msgctxt "STRINGS.CREATURES.SPECIES.LIGHTBUG.BABY.NAME"
msgid "<link=\"LIGHTBUG\">Shine Nymph</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.LIGHTBUG.DESC
msgctxt "STRINGS.CREATURES.SPECIES.LIGHTBUG.DESC"
msgid ""
"Shine Bugs emit a soft <link=\"LIGHT\">Light</link> in hopes of attracting "
"more of their kind for company."
msgstr ""

#. STRINGS.CREATURES.SPECIES.LIGHTBUG.EGG_NAME
msgctxt "STRINGS.CREATURES.SPECIES.LIGHTBUG.EGG_NAME"
msgid "<link=\"LIGHTBUG\">Shine Nymph Egg</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.LIGHTBUG.NAME
msgctxt "STRINGS.CREATURES.SPECIES.LIGHTBUG.NAME"
msgid "<link=\"LIGHTBUG\">Shine Bug</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_BLACK.BABY.DESC
msgctxt "STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_BLACK.BABY.DESC"
msgid ""
"A chubby baby <link=\"LIGHTBUGBLACK\">Shine Bug</link>.\n"
"\n"
"This one is an Abyss morph."
msgstr ""

#. STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_BLACK.BABY.NAME
msgctxt "STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_BLACK.BABY.NAME"
msgid "<link=\"LIGHTBUGBLACK\">Abyss Nymph</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_BLACK.DESC
msgctxt "STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_BLACK.DESC"
msgid ""
"This Shine Bug emits no <link=\"LIGHT\">Light</link>, but it makes up for it "
"by having an excellent personality."
msgstr ""

#. STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_BLACK.EGG_NAME
msgctxt "STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_BLACK.EGG_NAME"
msgid "<link=\"LIGHTBUGBLACK\">Abyss Nymph Egg</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_BLACK.NAME
msgctxt "STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_BLACK.NAME"
msgid "<link=\"LIGHTBUGBLACK\">Abyss Bug</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_BLUE.BABY.DESC
msgctxt "STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_BLUE.BABY.DESC"
msgid ""
"A chubby baby <link=\"LIGHTBUGBLUE\">Shine Bug</link>.\n"
"\n"
"This one is an Azure morph."
msgstr ""

#. STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_BLUE.BABY.NAME
msgctxt "STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_BLUE.BABY.NAME"
msgid "<link=\"LIGHTBUGBLUE\">Azure Nymph</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_BLUE.DESC
msgctxt "STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_BLUE.DESC"
msgid ""
"Shine Bugs emit a soft <link=\"LIGHT\">Light</link> in hopes of attracting "
"more of their kind for company.\n"
"\n"
"The light of the Azure morph has been turned blue through selective breeding."
msgstr ""

#. STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_BLUE.EGG_NAME
msgctxt "STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_BLUE.EGG_NAME"
msgid "<link=\"LIGHTBUGBLUE\">Azure Nymph Egg</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_BLUE.NAME
msgctxt "STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_BLUE.NAME"
msgid "<link=\"LIGHTBUGBLUE\">Azure Bug</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_CRYSTAL.BABY.DESC
msgctxt "STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_CRYSTAL.BABY.DESC"
msgid ""
"A chubby baby <link=\"LIGHTBUGCRYSTAL\">Shine Bug</link>.\n"
"\n"
"This one is a Radiant morph."
msgstr ""

#. STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_CRYSTAL.BABY.NAME
msgctxt "STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_CRYSTAL.BABY.NAME"
msgid "<link=\"LIGHTBUGCRYSTAL\">Radiant Nymph</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_CRYSTAL.DESC
msgctxt "STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_CRYSTAL.DESC"
msgid ""
"Shine Bugs emit a soft <link=\"LIGHT\">Light</link> in hopes of attracting "
"more of their kind for company.\n"
"\n"
"The light of the Radiant morph has been amplified through selective breeding."
msgstr ""

#. STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_CRYSTAL.EGG_NAME
msgctxt "STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_CRYSTAL.EGG_NAME"
msgid "<link=\"LIGHTBUGCRYSTAL\">Radiant Nymph Egg</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_CRYSTAL.NAME
msgctxt "STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_CRYSTAL.NAME"
msgid "<link=\"LIGHTBUGCRYSTAL\">Radiant Bug</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_ORANGE.BABY.DESC
msgctxt "STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_ORANGE.BABY.DESC"
msgid ""
"A chubby baby <link=\"LIGHTBUGORANGE\">Shine Bug</link>.\n"
"\n"
"This one is a Sun morph."
msgstr ""

#. STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_ORANGE.BABY.NAME
msgctxt "STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_ORANGE.BABY.NAME"
msgid "<link=\"LIGHTBUGORANGE\">Sun Nymph</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_ORANGE.DESC
msgctxt "STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_ORANGE.DESC"
msgid ""
"Shine Bugs emit a soft <link=\"LIGHT\">Light</link> in hopes of attracting "
"more of their kind for company.\n"
"\n"
"The light of the Sun morph has been turned orange through selective breeding."
msgstr ""

#. STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_ORANGE.EGG_NAME
msgctxt "STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_ORANGE.EGG_NAME"
msgid "<link=\"LIGHTBUGORANGE\">Sun Nymph Egg</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_ORANGE.NAME
msgctxt "STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_ORANGE.NAME"
msgid "<link=\"LIGHTBUGORANGE\">Sun Bug</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_PINK.BABY.DESC
msgctxt "STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_PINK.BABY.DESC"
msgid ""
"A chubby baby <link=\"LIGHTBUGPINK\">Shine Bug</link>.\n"
"\n"
"This one is a Coral morph."
msgstr ""

#. STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_PINK.BABY.NAME
msgctxt "STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_PINK.BABY.NAME"
msgid "<link=\"LIGHTBUGPINK\">Coral Nymph</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_PINK.DESC
msgctxt "STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_PINK.DESC"
msgid ""
"Shine Bugs emit a soft <link=\"LIGHT\">Light</link> in hopes of attracting "
"more of their kind for company.\n"
"\n"
"The light of the Coral morph has been turned pink through selective breeding."
msgstr ""

#. STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_PINK.EGG_NAME
msgctxt "STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_PINK.EGG_NAME"
msgid "<link=\"LIGHTBUGPINK\">Coral Nymph Egg</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_PINK.NAME
msgctxt "STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_PINK.NAME"
msgid "<link=\"LIGHTBUGPINK\">Coral Bug</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_PURPLE.BABY.DESC
msgctxt "STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_PURPLE.BABY.DESC"
msgid ""
"A chubby baby <link=\"LIGHTBUGPURPLE\">Shine Bug</link>.\n"
"\n"
"This one is a Royal morph."
msgstr ""

#. STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_PURPLE.BABY.NAME
msgctxt "STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_PURPLE.BABY.NAME"
msgid "<link=\"LIGHTBUGPURPLE\">Royal Nymph</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_PURPLE.DESC
msgctxt "STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_PURPLE.DESC"
msgid ""
"Shine Bugs emit a soft <link=\"LIGHT\">Light</link> in hopes of attracting "
"more of their kind for company.\n"
"\n"
"The light of the Royal morph has been turned purple through selective "
"breeding."
msgstr ""

#. STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_PURPLE.EGG_NAME
msgctxt "STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_PURPLE.EGG_NAME"
msgid "<link=\"LIGHTBUGPURPLE\">Royal Nymph Egg</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_PURPLE.NAME
msgctxt "STRINGS.CREATURES.SPECIES.LIGHTBUG.VARIANT_PURPLE.NAME"
msgid "<link=\"LIGHTBUGPURPLE\">Royal Bug</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.METHANEGEYSER.DESC
msgctxt "STRINGS.CREATURES.SPECIES.METHANEGEYSER.DESC"
msgid ""
"A highly pressurized geyser that periodically erupts with <link=\"METHANE"
"\">Natural Gas</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.METHANEGEYSER.NAME
msgctxt "STRINGS.CREATURES.SPECIES.METHANEGEYSER.NAME"
msgid "<link=\"GEYSERGENERICMETHANEGEYSER\">Natural Gas Geyser</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.MUSHROOMPLANT.DESC
msgctxt "STRINGS.CREATURES.SPECIES.MUSHROOMPLANT.DESC"
msgid ""
"Dusk Caps produce <link=\"MUSHROOM\">Mushroom</link>, fungal growths that "
"can be harvested for <link=\"FOOD\">Food</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.MUSHROOMPLANT.DOMESTICATEDDESC
msgctxt "STRINGS.CREATURES.SPECIES.MUSHROOMPLANT.DOMESTICATEDDESC"
msgid "This plant produces edible <link=\"MUSHROOM\">Mushrooms</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.MUSHROOMPLANT.NAME
msgctxt "STRINGS.CREATURES.SPECIES.MUSHROOMPLANT.NAME"
msgid "<link=\"MUSHROOMPLANT\">Dusk Cap</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.MYSTERYEGG.DESC
msgctxt "STRINGS.CREATURES.SPECIES.MYSTERYEGG.DESC"
msgid "What's growing inside? Something nice? Something mean?"
msgstr ""

#. STRINGS.CREATURES.SPECIES.MYSTERYEGG.NAME
msgctxt "STRINGS.CREATURES.SPECIES.MYSTERYEGG.NAME"
msgid "<link=\"MYSTERYEGG\">Mysterious Egg</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.OIL_WELL.DESC
msgctxt "STRINGS.CREATURES.SPECIES.OIL_WELL.DESC"
msgid ""
"Oil Reservoirs are rock formations with <link=\"CRUDEOIL\">Crude Oil</link> "
"deposits beneath their surface.\n"
"\n"
"Oil can be extracted from a reservoir with sufficient pressure."
msgstr ""

#. STRINGS.CREATURES.SPECIES.OIL_WELL.NAME
msgctxt "STRINGS.CREATURES.SPECIES.OIL_WELL.NAME"
msgid "<link=\"OILWELL\">Oil Reservoir</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.OILFLOATER.BABY.DESC
msgctxt "STRINGS.CREATURES.SPECIES.OILFLOATER.BABY.DESC"
msgid ""
"A goopy little <link=\"OILFLOATER\">Slickster Larva</link>.\n"
"\n"
"One day it will grow into an adult<link=\"OILFLOATER\">Slickster</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.OILFLOATER.BABY.NAME
msgctxt "STRINGS.CREATURES.SPECIES.OILFLOATER.BABY.NAME"
msgid "<link=\"OILFLOATER\">Slickster Larva</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.OILFLOATER.DESC
msgctxt "STRINGS.CREATURES.SPECIES.OILFLOATER.DESC"
msgid ""
"Slicksters are slimy critters that consume <link=\"CARBONDIOXIDE\">Carbon "
"Dioxide</link> and exude <link=\"CRUDEOIL\">Crude Oil</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.OILFLOATER.EGG_NAME
msgctxt "STRINGS.CREATURES.SPECIES.OILFLOATER.EGG_NAME"
msgid "<link=\"OILFLOATER\">Slickster Larva Egg</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.OILFLOATER.NAME
msgctxt "STRINGS.CREATURES.SPECIES.OILFLOATER.NAME"
msgid "<link=\"OILFLOATER\">Slickster</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.OILFLOATER.VARIANT_DECOR.BABY.DESC
msgctxt "STRINGS.CREATURES.SPECIES.OILFLOATER.VARIANT_DECOR.BABY.DESC"
msgid ""
"A snuggly baby <link=\"OILFLOATERDECOR\">Slickster</link>.\n"
"\n"
"This one is a Longhair morph."
msgstr ""

#. STRINGS.CREATURES.SPECIES.OILFLOATER.VARIANT_DECOR.BABY.NAME
msgctxt "STRINGS.CREATURES.SPECIES.OILFLOATER.VARIANT_DECOR.BABY.NAME"
msgid "<link=\"OILFLOATERDECOR\">Longhair Slickster Larva</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.OILFLOATER.VARIANT_DECOR.DESC
msgctxt "STRINGS.CREATURES.SPECIES.OILFLOATER.VARIANT_DECOR.DESC"
msgid ""
"Longhair Slicksters are friendly critters that consume <link=\"OXYGEN"
"\">Oxygen</link> and thrive in close contact with Duplicant companions.\n"
"\n"
"Longhairs have extremely beautiful and luxurious coats."
msgstr ""

#. STRINGS.CREATURES.SPECIES.OILFLOATER.VARIANT_DECOR.EGG_NAME
msgctxt "STRINGS.CREATURES.SPECIES.OILFLOATER.VARIANT_DECOR.EGG_NAME"
msgid "<link=\"OILFLOATERDECOR\">Longhair Slickster Larva Egg</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.OILFLOATER.VARIANT_DECOR.NAME
msgctxt "STRINGS.CREATURES.SPECIES.OILFLOATER.VARIANT_DECOR.NAME"
msgid "<link=\"OILFLOATERDECOR\">Longhair Slickster</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.OILFLOATER.VARIANT_HIGHTEMP.BABY.DESC
msgctxt "STRINGS.CREATURES.SPECIES.OILFLOATER.VARIANT_HIGHTEMP.BABY.DESC"
msgid ""
"A goopy baby <link=\"OILFLOATERHIGHTEMP\">Slickster</link>.\n"
"\n"
"This one is a Molten morph."
msgstr ""

#. STRINGS.CREATURES.SPECIES.OILFLOATER.VARIANT_HIGHTEMP.BABY.NAME
msgctxt "STRINGS.CREATURES.SPECIES.OILFLOATER.VARIANT_HIGHTEMP.BABY.NAME"
msgid "<link=\"OILFLOATERHIGHTEMP\">Molten Slickster Larva</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.OILFLOATER.VARIANT_HIGHTEMP.DESC
msgctxt "STRINGS.CREATURES.SPECIES.OILFLOATER.VARIANT_HIGHTEMP.DESC"
msgid ""
"Molten Slicksters are slimy critters that consume <link=\"CARBONDIOXIDE"
"\">Carbon Dioxide</link> and exude <link=\"PETROLEUM\">Petroleum</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.OILFLOATER.VARIANT_HIGHTEMP.EGG_NAME
msgctxt "STRINGS.CREATURES.SPECIES.OILFLOATER.VARIANT_HIGHTEMP.EGG_NAME"
msgid "<link=\"OILFLOATERHIGHTEMP\">Molten Slickster Larva Egg</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.OILFLOATER.VARIANT_HIGHTEMP.NAME
msgctxt "STRINGS.CREATURES.SPECIES.OILFLOATER.VARIANT_HIGHTEMP.NAME"
msgid "<link=\"OILFLOATERHIGHTEMP\">Molten Slickster</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.OILSPOUT.DESC
msgctxt "STRINGS.CREATURES.SPECIES.OILSPOUT.DESC"
msgid "A rocky vent that spouts crude oil."
msgstr ""

#. STRINGS.CREATURES.SPECIES.OILSPOUT.NAME
msgctxt "STRINGS.CREATURES.SPECIES.OILSPOUT.NAME"
msgid "<link=\"OILSPOUT\">Oil Spout</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.PACU.BABY.DESC
msgctxt "STRINGS.CREATURES.SPECIES.PACU.BABY.DESC"
msgid ""
"A wriggly little <link=\"PACUFRY\">Pacu Fry</link>.\n"
"\n"
"In time, it will mature into an adult <link=\"PACU\">Pacu</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.PACU.BABY.NAME
msgctxt "STRINGS.CREATURES.SPECIES.PACU.BABY.NAME"
msgid "<link=\"PACU\">Pacu Fry</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.PACU.DESC
msgctxt "STRINGS.CREATURES.SPECIES.PACU.DESC"
msgid ""
"Pacus are aquatic creatures that cannot live outside of <link=\"WATER"
"\">Water</link> or <link=\"DIRTYWATER\">Polluted Water</link>.\n"
"\n"
"Every organism in the known universe finds the Pacu extremely delicious."
msgstr ""

#. STRINGS.CREATURES.SPECIES.PACU.EGG_NAME
msgctxt "STRINGS.CREATURES.SPECIES.PACU.EGG_NAME"
msgid "<link=\"PACUEGG\">Pacu Egg</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.PACU.NAME
msgctxt "STRINGS.CREATURES.SPECIES.PACU.NAME"
msgid "<link=\"PACU\">Pacu</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.PACU.VARIANT_CLEANER.BABY.DESC
msgctxt "STRINGS.CREATURES.SPECIES.PACU.VARIANT_CLEANER.BABY.DESC"
msgid ""
"A wriggly little <link=\"PACUFRY\">Gulp Fish Fry</link>.\n"
"\n"
"In time, it will mature into an adult <link=\"GULPFISH\">Gulp Fish</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.PACU.VARIANT_CLEANER.BABY.NAME
msgctxt "STRINGS.CREATURES.SPECIES.PACU.VARIANT_CLEANER.BABY.NAME"
msgid "<link=\"PACUCLEANER\">Gulp Fish Fry</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.PACU.VARIANT_CLEANER.DESC
msgctxt "STRINGS.CREATURES.SPECIES.PACU.VARIANT_CLEANER.DESC"
msgid ""
"Every organism in the known universe finds the Pacu extremely delicious."
msgstr ""

#. STRINGS.CREATURES.SPECIES.PACU.VARIANT_CLEANER.EGG_NAME
msgctxt "STRINGS.CREATURES.SPECIES.PACU.VARIANT_CLEANER.EGG_NAME"
msgid "<link=\"CLEANERPACUEGG\">Gulp Fish Egg</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.PACU.VARIANT_CLEANER.NAME
msgctxt "STRINGS.CREATURES.SPECIES.PACU.VARIANT_CLEANER.NAME"
msgid "<link=\"PACUCLEANER\">Gulp Fish</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.PACU.VARIANT_TROPICAL.BABY.DESC
msgctxt "STRINGS.CREATURES.SPECIES.PACU.VARIANT_TROPICAL.BABY.DESC"
msgid ""
"A wriggly little <link=\"PACUFRY\">Pacu Fry</link>.\n"
"\n"
"This one is a Tropical morph."
msgstr ""

#. STRINGS.CREATURES.SPECIES.PACU.VARIANT_TROPICAL.BABY.NAME
msgctxt "STRINGS.CREATURES.SPECIES.PACU.VARIANT_TROPICAL.BABY.NAME"
msgid "<link=\"PACUTROPICAL\">Tropical Pacu Fry</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.PACU.VARIANT_TROPICAL.DESC
msgctxt "STRINGS.CREATURES.SPECIES.PACU.VARIANT_TROPICAL.DESC"
msgid ""
"Every organism in the known universe finds the Pacu extremely delicious."
msgstr ""

#. STRINGS.CREATURES.SPECIES.PACU.VARIANT_TROPICAL.EGG_NAME
msgctxt "STRINGS.CREATURES.SPECIES.PACU.VARIANT_TROPICAL.EGG_NAME"
msgid "<link=\"PACUTROPICALEGG\">Tropical Pacu Egg</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.PACU.VARIANT_TROPICAL.NAME
msgctxt "STRINGS.CREATURES.SPECIES.PACU.VARIANT_TROPICAL.NAME"
msgid "<link=\"PACUTROPICAL\">Tropical Pacu</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.PACUEGG.DESC
msgctxt "STRINGS.CREATURES.SPECIES.PACUEGG.DESC"
msgid ""
"A tiny Pacu is nestled inside.\n"
"\n"
"It is not yet ready for the world."
msgstr ""

#. STRINGS.CREATURES.SPECIES.PACUEGG.NAME
msgctxt "STRINGS.CREATURES.SPECIES.PACUEGG.NAME"
msgid "<link=\"PACUEGG\">Pacu Egg</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.PRICKLEFLOWER.DESC
msgctxt "STRINGS.CREATURES.SPECIES.PRICKLEFLOWER.DESC"
msgid ""
"Bristle Blossoms produce <link=\"PRICKLEFRUIT\">Bristle Berry</link>, a "
"prickly edible bud."
msgstr ""

#. STRINGS.CREATURES.SPECIES.PRICKLEFLOWER.DOMESTICATEDDESC
msgctxt "STRINGS.CREATURES.SPECIES.PRICKLEFLOWER.DOMESTICATEDDESC"
msgid ""
"This plant produces edible <link=\"BRISTLE BERRY\">Bristle Berries</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.PRICKLEFLOWER.NAME
msgctxt "STRINGS.CREATURES.SPECIES.PRICKLEFLOWER.NAME"
msgid "<link=\"PRICKLEFLOWER\">Bristle Blossom</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.PRICKLEGRASS.DESC
msgctxt "STRINGS.CREATURES.SPECIES.PRICKLEGRASS.DESC"
msgid ""
"Bluff Briars exude pheromones causing critters to view them as especially "
"beautiful."
msgstr ""

#. STRINGS.CREATURES.SPECIES.PRICKLEGRASS.DOMESTICATEDDESC
msgctxt "STRINGS.CREATURES.SPECIES.PRICKLEGRASS.DOMESTICATEDDESC"
msgid "This plant improves <link=\"DECOR\">Decor</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.PRICKLEGRASS.GROWTH_BONUS
msgctxt "STRINGS.CREATURES.SPECIES.PRICKLEGRASS.GROWTH_BONUS"
msgid "Growth Bonus"
msgstr ""

#. STRINGS.CREATURES.SPECIES.PRICKLEGRASS.NAME
msgctxt "STRINGS.CREATURES.SPECIES.PRICKLEGRASS.NAME"
msgid "<link=\"PRICKLEGRASS\">Bluff Briar</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.PRICKLEGRASS.WILT_PENALTY
msgctxt "STRINGS.CREATURES.SPECIES.PRICKLEGRASS.WILT_PENALTY"
msgid "Wilt Penalty"
msgstr ""

#. STRINGS.CREATURES.SPECIES.PROPANESPOUT.DESC
msgctxt "STRINGS.CREATURES.SPECIES.PROPANESPOUT.DESC"
msgid "A rocky vent that spouts <link=\"PROPANE\">Propane</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.PROPANESPOUT.NAME
msgctxt "STRINGS.CREATURES.SPECIES.PROPANESPOUT.NAME"
msgid "<link=\"GEYSERS\">Propane Spout</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.PUFT.BABY.DESC
msgctxt "STRINGS.CREATURES.SPECIES.PUFT.BABY.DESC"
msgid ""
"A gassy little <link=\"PUFT\">Puftlet</link>.\n"
"\n"
"In time it will grow into an adult <link=\"PUFT\">Puft</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.PUFT.BABY.NAME
msgctxt "STRINGS.CREATURES.SPECIES.PUFT.BABY.NAME"
msgid "<link=\"PUFT\">Puftlet</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.PUFT.DESC
msgctxt "STRINGS.CREATURES.SPECIES.PUFT.DESC"
msgid ""
"Pufts are non-aggressive critters that excrete lumps of <link=\"SLIMEMOLD"
"\">Slime</link> with each breath."
msgstr ""

#. STRINGS.CREATURES.SPECIES.PUFT.EGG_NAME
msgctxt "STRINGS.CREATURES.SPECIES.PUFT.EGG_NAME"
msgid "<link=\"PUFT\">Puftlet Egg</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.PUFT.NAME
msgctxt "STRINGS.CREATURES.SPECIES.PUFT.NAME"
msgid "<link=\"PUFT\">Puft</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.PUFT.VARIANT_ALPHA.BABY.DESC
msgctxt "STRINGS.CREATURES.SPECIES.PUFT.VARIANT_ALPHA.BABY.DESC"
msgid ""
"A gassy baby <link=\"PUFTALPHA\">Puft</link>.\n"
"\n"
"This one seems a bit snobby..."
msgstr ""

#. STRINGS.CREATURES.SPECIES.PUFT.VARIANT_ALPHA.BABY.NAME
msgctxt "STRINGS.CREATURES.SPECIES.PUFT.VARIANT_ALPHA.BABY.NAME"
msgid "<link=\"PUFTALPHA\">Puftlet Prince</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.PUFT.VARIANT_ALPHA.DESC
msgctxt "STRINGS.CREATURES.SPECIES.PUFT.VARIANT_ALPHA.DESC"
msgid ""
"The Puft Prince is a lazy critter that excretes little lumps of <link="
"\"SLIMEMOLD\">Slime</link> with each breath."
msgstr ""

#. STRINGS.CREATURES.SPECIES.PUFT.VARIANT_ALPHA.EGG_NAME
msgctxt "STRINGS.CREATURES.SPECIES.PUFT.VARIANT_ALPHA.EGG_NAME"
msgid "<link=\"PUFTALPHA\">Puftlet Prince Egg</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.PUFT.VARIANT_ALPHA.NAME
msgctxt "STRINGS.CREATURES.SPECIES.PUFT.VARIANT_ALPHA.NAME"
msgid "<link=\"PUFTALPHA\">Puft Prince</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.PUFT.VARIANT_BLEACHSTONE.BABY.DESC
msgctxt "STRINGS.CREATURES.SPECIES.PUFT.VARIANT_BLEACHSTONE.BABY.DESC"
msgid ""
"A gassy baby <link=\"PUFTBLEACHSTONE\">Puft</link>.\n"
"\n"
"This one is a Squeaky morph."
msgstr ""

#. STRINGS.CREATURES.SPECIES.PUFT.VARIANT_BLEACHSTONE.BABY.NAME
msgctxt "STRINGS.CREATURES.SPECIES.PUFT.VARIANT_BLEACHSTONE.BABY.NAME"
msgid "<link=\"PUFTBLEACHSTONE\">Squeaky Puftlet</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.PUFT.VARIANT_BLEACHSTONE.DESC
msgctxt "STRINGS.CREATURES.SPECIES.PUFT.VARIANT_BLEACHSTONE.DESC"
msgid ""
"Squeaky Pufts are non-aggressive critters that excrete lumps of <link="
"\"BLEACHSTONE\">Bleach Stone</link> with each breath."
msgstr ""

#. STRINGS.CREATURES.SPECIES.PUFT.VARIANT_BLEACHSTONE.EGG_NAME
msgctxt "STRINGS.CREATURES.SPECIES.PUFT.VARIANT_BLEACHSTONE.EGG_NAME"
msgid "<link=\"PUFTBLEACHSTONE\">Squeaky Puftlet Egg</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.PUFT.VARIANT_BLEACHSTONE.NAME
msgctxt "STRINGS.CREATURES.SPECIES.PUFT.VARIANT_BLEACHSTONE.NAME"
msgid "<link=\"PUFTBLEACHSTONE\">Squeaky Puft</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.PUFT.VARIANT_OXYLITE.BABY.DESC
msgctxt "STRINGS.CREATURES.SPECIES.PUFT.VARIANT_OXYLITE.BABY.DESC"
msgid ""
"A gassy baby <link=\"PUFTOXYLITE\">Puft</link>.\n"
"\n"
"This one is a Dense morph."
msgstr ""

#. STRINGS.CREATURES.SPECIES.PUFT.VARIANT_OXYLITE.BABY.NAME
msgctxt "STRINGS.CREATURES.SPECIES.PUFT.VARIANT_OXYLITE.BABY.NAME"
msgid "<link=\"PUFTOXYLITE\">Dense Puftlet</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.PUFT.VARIANT_OXYLITE.DESC
msgctxt "STRINGS.CREATURES.SPECIES.PUFT.VARIANT_OXYLITE.DESC"
msgid ""
"Dense Pufts are non-aggressive critters that excrete condensed <link="
"\"OXYROCK\">Oxylite</link> with each breath."
msgstr ""

#. STRINGS.CREATURES.SPECIES.PUFT.VARIANT_OXYLITE.EGG_NAME
msgctxt "STRINGS.CREATURES.SPECIES.PUFT.VARIANT_OXYLITE.EGG_NAME"
msgid "<link=\"PUFTOXYLITE\">Dense Puftlet Egg</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.PUFT.VARIANT_OXYLITE.NAME
msgctxt "STRINGS.CREATURES.SPECIES.PUFT.VARIANT_OXYLITE.NAME"
msgid "<link=\"PUFTOXYLITE\">Dense Puft</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.SEEDS.BASICFABRICMATERIALPLANT.DESC
msgctxt "STRINGS.CREATURES.SPECIES.SEEDS.BASICFABRICMATERIALPLANT.DESC"
msgid ""
"The <link=\"PLANTS\">Seed</link> of a <link=\"BASICFABRICMATERIALPLANT"
"\">Thimble Reed</link>.\n"
"\n"
"Digging up Buried Objects may uncover a Thimble Reed Seed."
msgstr ""

#. STRINGS.CREATURES.SPECIES.SEEDS.BASICFABRICMATERIALPLANT.NAME
msgctxt "STRINGS.CREATURES.SPECIES.SEEDS.BASICFABRICMATERIALPLANT.NAME"
msgid "<link=\"BASICFABRICMATERIALPLANT\">Thimble Reed Seed</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.SEEDS.BASICSINGLEHARVESTPLANT.DESC
msgctxt "STRINGS.CREATURES.SPECIES.SEEDS.BASICSINGLEHARVESTPLANT.DESC"
msgid ""
"The <link=\"PLANTS\">Seed</link> of a <link=\"BASICSINGLEHARVESTPLANT"
"\">Mealwood</link>.\n"
"\n"
"Digging up Buried Objects may uncover a Mealwood Seed."
msgstr ""

#. STRINGS.CREATURES.SPECIES.SEEDS.BASICSINGLEHARVESTPLANT.NAME
msgctxt "STRINGS.CREATURES.SPECIES.SEEDS.BASICSINGLEHARVESTPLANT.NAME"
msgid "<link=\"BASICSINGLEHARVESTPLANT\">Mealwood Seed</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.SEEDS.COLDBREATHER.DESC
msgctxt "STRINGS.CREATURES.SPECIES.SEEDS.COLDBREATHER.DESC"
msgid ""
"The <link=\"PLANTS\">Seed</link> of a <link=\"COLDBREATHER\">Wheezewort</"
"link>.\n"
"\n"
"Digging up Buried Objects may uncover a Wort Seed."
msgstr ""

#. STRINGS.CREATURES.SPECIES.SEEDS.COLDBREATHER.NAME
msgctxt "STRINGS.CREATURES.SPECIES.SEEDS.COLDBREATHER.NAME"
msgid "<link=\"COLDBREATHER\">Wort Seed</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.SEEDS.COLDWHEAT.DESC
msgctxt "STRINGS.CREATURES.SPECIES.SEEDS.COLDWHEAT.DESC"
msgid ""
"The <link=\"SEEDS\">seed</link> of a <link=\"COLDWHEAT\">Sleet Wheat</link> "
"plant.\n"
"\n"
"Grain can be sown to cultivate more Sleet Wheat, or processed into <link="
"\"FOOD\">Food</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.SEEDS.COLDWHEAT.NAME
msgctxt "STRINGS.CREATURES.SPECIES.SEEDS.COLDWHEAT.NAME"
msgid "<link=\"COLDWHEAT\">Sleet Wheat Grain</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.SEEDS.MUSHROOMPLANT.DESC
msgctxt "STRINGS.CREATURES.SPECIES.SEEDS.MUSHROOMPLANT.DESC"
msgid ""
"The <link=\"PLANTS\">Seed</link> of a <link=\"MUSHROOMPLANT\">Dusk Cap</"
"link>.\n"
"\n"
"Digging up Buried Objects may uncover a Fungal Spore."
msgstr ""

#. STRINGS.CREATURES.SPECIES.SEEDS.MUSHROOMPLANT.NAME
msgctxt "STRINGS.CREATURES.SPECIES.SEEDS.MUSHROOMPLANT.NAME"
msgid "<link=\"MUSHROOMPLANT\">Fungal Spore</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.SEEDS.OILEATER.DESC
msgctxt "STRINGS.CREATURES.SPECIES.SEEDS.OILEATER.DESC"
msgid ""
"The <link=\"PLANTS\">Seed</link> of a <link=\"INK BLOOM\">plant</link>.\n"
"\n"
"Digging up Buried Objects may uncover an Ink Bloom Seed."
msgstr ""

#. STRINGS.CREATURES.SPECIES.SEEDS.OILEATER.NAME
msgctxt "STRINGS.CREATURES.SPECIES.SEEDS.OILEATER.NAME"
msgid "<link=\"OILEATER\">Ink Bloom Seed</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.SEEDS.PRICKLEFLOWER.DESC
msgctxt "STRINGS.CREATURES.SPECIES.SEEDS.PRICKLEFLOWER.DESC"
msgid ""
"The <link=\"PLANTS\">Seed</link> of a <link=\"PRICKLEFLOWER\">Bristle "
"Blossom</link>.\n"
"\n"
"Digging up Buried Objects may uncover a Blossom Seed."
msgstr ""

#. STRINGS.CREATURES.SPECIES.SEEDS.PRICKLEFLOWER.NAME
msgctxt "STRINGS.CREATURES.SPECIES.SEEDS.PRICKLEFLOWER.NAME"
msgid "<link=\"PRICKLEFLOWER\">Blossom Seed</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.SEEDS.PRICKLEGRASS.DESC
msgctxt "STRINGS.CREATURES.SPECIES.SEEDS.PRICKLEGRASS.DESC"
msgid ""
"The <link=\"PLANTS\">Seed</link> of a <link=\"PRICKLEGRASS\">Bluff Briar</"
"link>.\n"
"\n"
"Digging up Buried Objects may uncover a Briar Seed."
msgstr ""

#. STRINGS.CREATURES.SPECIES.SEEDS.PRICKLEGRASS.NAME
msgctxt "STRINGS.CREATURES.SPECIES.SEEDS.PRICKLEGRASS.NAME"
msgid "<link=\"PRICKLEGRASS\">Briar Seed</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.SEEDS.SPICE_VINE.DESC
msgctxt "STRINGS.CREATURES.SPECIES.SEEDS.SPICE_VINE.DESC"
msgid ""
"The <link=\"PLANTS\">Seed</link> of a <link=\"SPICEVINE\">Pincha "
"Pepperplant</link>.\n"
"\n"
"Digging up Buried Objects may uncover a Pincha Pepper Seed."
msgstr ""

#. STRINGS.CREATURES.SPECIES.SEEDS.SPICE_VINE.NAME
msgctxt "STRINGS.CREATURES.SPECIES.SEEDS.SPICE_VINE.NAME"
msgid "<link=\"SPICEVINE\">Pincha Pepper Seed</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.SEEDS.SWAMPLILY.DESC
msgctxt "STRINGS.CREATURES.SPECIES.SEEDS.SWAMPLILY.DESC"
msgid ""
"The <link=\"PLANTS\">Seed</link> of a <link=\"SWAMPLILY\">Balm Lily</link>.\n"
"\n"
"Digging up Buried Objects may uncover a Balm Lily Seed."
msgstr ""

#. STRINGS.CREATURES.SPECIES.SEEDS.SWAMPLILY.NAME
msgctxt "STRINGS.CREATURES.SPECIES.SEEDS.SWAMPLILY.NAME"
msgid "<link=\"SWAMPLILY\">Balm Lily Seed</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.SHOCKWORM.DESC
msgctxt "STRINGS.CREATURES.SPECIES.SHOCKWORM.DESC"
msgid ""
"Shockworms are exceptionally aggressive and discharge electrical shocks to "
"stun their prey."
msgstr ""

#. STRINGS.CREATURES.SPECIES.SHOCKWORM.NAME
msgctxt "STRINGS.CREATURES.SPECIES.SHOCKWORM.NAME"
msgid "<link=\"SHOCKWORM\">Shockworm</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.SPICE_VINE.DESC
msgctxt "STRINGS.CREATURES.SPECIES.SPICE_VINE.DESC"
msgid ""
"Pincha Pepperplants produce flavorful <link=\"SPICENUT\">Pincha Peppernut</"
"link> for spicing <link=\"FOOD\">Food</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.SPICE_VINE.DOMESTICATEDDESC
msgctxt "STRINGS.CREATURES.SPECIES.SPICE_VINE.DOMESTICATEDDESC"
msgid "This plant produces <link=\"SPICENUT\">Pincha Peppernut</link> spices."
msgstr ""

#. STRINGS.CREATURES.SPECIES.SPICE_VINE.NAME
msgctxt "STRINGS.CREATURES.SPECIES.SPICE_VINE.NAME"
msgid "<link=\"SPICEVINE\">Pincha Pepperplant</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.STEAMSPOUT.DESC
msgctxt "STRINGS.CREATURES.SPECIES.STEAMSPOUT.DESC"
msgid "A rocky vent that spouts <link=\"STEAM\">Steam</link>."
msgstr ""

#. STRINGS.CREATURES.SPECIES.STEAMSPOUT.NAME
msgctxt "STRINGS.CREATURES.SPECIES.STEAMSPOUT.NAME"
msgid "<link=\"GEYSERS\">Steam Spout</link>"
msgstr ""

#. STRINGS.CREATURES.SPECIES.SWAMPLILY.DESC
msgctxt "STRINGS.CREATURES.SPECIES.SWAMPLILY.DESC"
msgid ""
"Balm Lilies produce Balm Lily Flower, a lovely bloom with medicinal "
"properties."
msgstr ""

#. STRINGS.CREATURES.SPECIES.SWAMPLILY.DOMESTICATEDDESC
msgctxt "STRINGS.CREATURES.SPECIES.SWAMPLILY.DOMESTICATEDDESC"
msgid "This plant produces medicinal Balm Lily Flower."
msgstr ""

#. STRINGS.CREATURES.SPECIES.SWAMPLILY.NAME
msgctxt "STRINGS.CREATURES.SPECIES.SWAMPLILY.NAME"
msgid "<link=\"SWAMPLILY\">Balm Lily</link>"
msgstr ""

#. STRINGS.CREATURES.STATS.AGE.NAME
msgctxt "STRINGS.CREATURES.STATS.AGE.NAME"
msgid "Age"
msgstr ""

#. STRINGS.CREATURES.STATS.AGE.TOOLTIP
msgctxt "STRINGS.CREATURES.STATS.AGE.TOOLTIP"
msgid ""
"Age\n"
"------------------\n"
"This critter will die when its Age reaches its species' maximum lifespan"
msgstr ""

#. STRINGS.CREATURES.STATS.AIRPRESSURE.NAME
msgctxt "STRINGS.CREATURES.STATS.AIRPRESSURE.NAME"
msgid "Air Pressure"
msgstr ""

#. STRINGS.CREATURES.STATS.AIRPRESSURE.TOOLTIP
msgctxt "STRINGS.CREATURES.STATS.AIRPRESSURE.TOOLTIP"
msgid "The average gas density of the air surrounding this plant"
msgstr ""

#. STRINGS.CREATURES.STATS.DOMESTICATION.NAME
msgctxt "STRINGS.CREATURES.STATS.DOMESTICATION.NAME"
msgid "Domestication"
msgstr ""

#. STRINGS.CREATURES.STATS.DOMESTICATION.TOOLTIP
msgctxt "STRINGS.CREATURES.STATS.DOMESTICATION.TOOLTIP"
msgid ""
"Domestication\n"
"------------------\n"
"Fully domesticated critters produce more materials than wild ones, and may "
"even provide psychological benefits to my colony\n"
"\n"
"This critter is {0} domesticated"
msgstr ""

#. STRINGS.CREATURES.STATS.FERTILITY.NAME
msgctxt "STRINGS.CREATURES.STATS.FERTILITY.NAME"
msgid "Reproduction"
msgstr ""

#. STRINGS.CREATURES.STATS.FERTILITY.TOOLTIP
msgctxt "STRINGS.CREATURES.STATS.FERTILITY.TOOLTIP"
msgid ""
"Reproduction\n"
"------------------\n"
"At 100% Reproduction, critters will reach the end of their reproduction "
"cycle and lay a new egg\n"
"\n"
"After an egg is laid, Reproduction is rolled back to 0%"
msgstr ""

#. STRINGS.CREATURES.STATS.FERTILIZATION.ABSORBING_MODIFIER
msgctxt "STRINGS.CREATURES.STATS.FERTILIZATION.ABSORBING_MODIFIER"
msgid "Absorbing"
msgstr ""

#. STRINGS.CREATURES.STATS.FERTILIZATION.CONSUME_MODIFIER
msgctxt "STRINGS.CREATURES.STATS.FERTILIZATION.CONSUME_MODIFIER"
msgid "Consuming"
msgstr ""

#. STRINGS.CREATURES.STATS.FERTILIZATION.NAME
msgctxt "STRINGS.CREATURES.STATS.FERTILIZATION.NAME"
msgid "Fertilization"
msgstr ""

#. STRINGS.CREATURES.STATS.HAPPINESS.NAME
msgctxt "STRINGS.CREATURES.STATS.HAPPINESS.NAME"
msgid "Happiness"
msgstr ""

#. STRINGS.CREATURES.STATS.HAPPINESS.TOOLTIP
msgctxt "STRINGS.CREATURES.STATS.HAPPINESS.TOOLTIP"
msgid ""
"Happiness\n"
"------------------\n"
"High Happiness increases a critter's productivity and indirectly improves "
"their egg laying rates\n"
"\n"
"It also provides the satisfaction in knowing they're living a good little "
"critter life"
msgstr ""

#. STRINGS.CREATURES.STATS.HEALTH.NAME
msgctxt "STRINGS.CREATURES.STATS.HEALTH.NAME"
msgid "Health"
msgstr ""

#. STRINGS.CREATURES.STATS.ILLUMINATION.NAME
msgctxt "STRINGS.CREATURES.STATS.ILLUMINATION.NAME"
msgid "Illumination"
msgstr ""

#. STRINGS.CREATURES.STATS.INCUBATION.NAME
msgctxt "STRINGS.CREATURES.STATS.INCUBATION.NAME"
msgid "Incubation"
msgstr ""

#. STRINGS.CREATURES.STATS.INCUBATION.TOOLTIP
msgctxt "STRINGS.CREATURES.STATS.INCUBATION.TOOLTIP"
msgid ""
"Incubation\n"
"------------------\n"
"Eggs hatch into brand new critters at the end of their incubation period"
msgstr ""

#. STRINGS.CREATURES.STATS.IRRIGATION.ABSORBING_MODIFIER
msgctxt "STRINGS.CREATURES.STATS.IRRIGATION.ABSORBING_MODIFIER"
msgid "Absorbing"
msgstr ""

#. STRINGS.CREATURES.STATS.IRRIGATION.CONSUME_MODIFIER
msgctxt "STRINGS.CREATURES.STATS.IRRIGATION.CONSUME_MODIFIER"
msgid "Consuming"
msgstr ""

#. STRINGS.CREATURES.STATS.IRRIGATION.NAME
msgctxt "STRINGS.CREATURES.STATS.IRRIGATION.NAME"
msgid "Irrigation"
msgstr ""

#. STRINGS.CREATURES.STATS.MATURITY.AMOUNT_DESC_FMT
msgctxt "STRINGS.CREATURES.STATS.MATURITY.AMOUNT_DESC_FMT"
msgid ""
"{0}: {1}\n"
"Next harvest in {2}"
msgstr ""

#. STRINGS.CREATURES.STATS.MATURITY.GROWING
msgctxt "STRINGS.CREATURES.STATS.MATURITY.GROWING"
msgid "Domestic growth rate"
msgstr ""

#. STRINGS.CREATURES.STATS.MATURITY.GROWINGWILD
msgctxt "STRINGS.CREATURES.STATS.MATURITY.GROWINGWILD"
msgid "Wild growth rate"
msgstr ""

#. STRINGS.CREATURES.STATS.MATURITY.NAME
msgctxt "STRINGS.CREATURES.STATS.MATURITY.NAME"
msgid "Growth Progress"
msgstr ""

#. STRINGS.CREATURES.STATS.MATURITY.TOOLTIP
msgctxt "STRINGS.CREATURES.STATS.MATURITY.TOOLTIP"
msgid ""
"Growth Progress\n"
"------------------\n"
msgstr ""

#. STRINGS.CREATURES.STATS.MATURITY.TOOLTIP_GROWING
msgctxt "STRINGS.CREATURES.STATS.MATURITY.TOOLTIP_GROWING"
msgid "Predicted Maturation: {0}"
msgstr ""

#. STRINGS.CREATURES.STATS.MATURITY.TOOLTIP_GROWING_CROP
msgctxt "STRINGS.CREATURES.STATS.MATURITY.TOOLTIP_GROWING_CROP"
msgid ""
"Predicted Maturation Time: {0}\n"
"Next harvest occurs in approximately {1}"
msgstr ""

#. STRINGS.CREATURES.STATS.MATURITY.TOOLTIP_GROWN
msgctxt "STRINGS.CREATURES.STATS.MATURITY.TOOLTIP_GROWN"
msgid "Growth paused while plant awaits harvest"
msgstr ""

#. STRINGS.CREATURES.STATS.MATURITY.TOOLTIP_STALLED
msgctxt "STRINGS.CREATURES.STATS.MATURITY.TOOLTIP_STALLED"
msgid "Poor conditions have halted this plant's growth"
msgstr ""

#. STRINGS.CREATURES.STATS.ROT.NAME
msgctxt "STRINGS.CREATURES.STATS.ROT.NAME"
msgid "Freshness Percent"
msgstr ""

#. STRINGS.CREATURES.STATS.ROT.TOOLTIP
msgctxt "STRINGS.CREATURES.STATS.ROT.TOOLTIP"
msgid ""
"Freshness\n"
"------------------\n"
"Food items become stale at fifty percent freshness, and rot at zero percent"
msgstr ""

#. STRINGS.CREATURES.STATS.SCALEGROWTH.NAME
msgctxt "STRINGS.CREATURES.STATS.SCALEGROWTH.NAME"
msgid "Scale Growth"
msgstr ""

#. STRINGS.CREATURES.STATS.SCALEGROWTH.TOOLTIP
msgctxt "STRINGS.CREATURES.STATS.SCALEGROWTH.TOOLTIP"
msgid ""
"Scale Growth\n"
"------------------\n"
"The amount of time required for this critter to regrow its scales"
msgstr ""

#. STRINGS.CREATURES.STATS.THERMALCONDUCTIVITYBARRIER.NAME
msgctxt "STRINGS.CREATURES.STATS.THERMALCONDUCTIVITYBARRIER.NAME"
msgid "Thermal Conductivity Barrier"
msgstr ""

#. STRINGS.CREATURES.STATS.THERMALCONDUCTIVITYBARRIER.TOOLTIP
msgctxt "STRINGS.CREATURES.STATS.THERMALCONDUCTIVITYBARRIER.TOOLTIP"
msgid ""
"Thick conductivity barriers increase the time it takes an object to heat up "
"or cool down"
msgstr ""

#. STRINGS.CREATURES.STATS.VIABILITY.NAME
msgctxt "STRINGS.CREATURES.STATS.VIABILITY.NAME"
msgid "Viability"
msgstr ""

#. STRINGS.CREATURES.STATS.VIABILITY.TOOLTIP
msgctxt "STRINGS.CREATURES.STATS.VIABILITY.TOOLTIP"
msgid ""
"Viability\n"
"------------------\n"
"Eggs will lose viability over time when exposed to poor environmental "
"conditions\n"
"\n"
"At 0% Viability a critter egg will become \"Cracked\" and be unable to hatch"
msgstr ""

#. STRINGS.CREATURES.STATS.WILDNESS.NAME
msgctxt "STRINGS.CREATURES.STATS.WILDNESS.NAME"
msgid "Wildness"
msgstr ""

#. STRINGS.CREATURES.STATS.WILDNESS.TOOLTIP
msgctxt "STRINGS.CREATURES.STATS.WILDNESS.TOOLTIP"
msgid ""
"Wildness\n"
"------------------\n"
"At 0% Wildness a critter becomes Tame, increasing its metabolism and "
"requiring regular care from a Rancher"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.ATMOSPHERICPRESSURETOOHIGH.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.ATMOSPHERICPRESSURETOOHIGH.NAME"
msgid "    • Pressure"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.ATMOSPHERICPRESSURETOOHIGH.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.ATMOSPHERICPRESSURETOOHIGH.TOOLTIP"
msgid ""
"Growth will resume when air pressure is between {low_mass} and {high_mass}"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.ATMOSPHERICPRESSURETOOLOW.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.ATMOSPHERICPRESSURETOOLOW.NAME"
msgid "    • Pressure"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.ATMOSPHERICPRESSURETOOLOW.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.ATMOSPHERICPRESSURETOOLOW.TOOLTIP"
msgid ""
"Growth will resume when air pressure is between {low_mass} and {high_mass}"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.ATTACK.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.ATTACK.NAME"
msgid "Combat!"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.ATTACK.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.ATTACK.TOOLTIP"
msgid "This critter is on the attack!"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.ATTACK_APPROACH.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.ATTACK_APPROACH.NAME"
msgid "Stalking Target"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.ATTACK_APPROACH.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.ATTACK_APPROACH.TOOLTIP"
msgid "This critter is hostile and readying to pounce!"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.BAGGED.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.BAGGED.NAME"
msgid "Trussed"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.BAGGED.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.BAGGED.TOOLTIP"
msgid "Tied up and ready for relocation"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.BARREN.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.BARREN.NAME"
msgid "Barren"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.BARREN.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.BARREN.TOOLTIP"
msgid "This plant will produce no more seeds"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.BREATH.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.BREATH.NAME"
msgid "Suffocating"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.BREATH.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.BREATH.TOOLTIP"
msgid "This critter is about to suffocate"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.BURROWED.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.BURROWED.NAME"
msgid "Burrowed"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.BURROWED.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.BURROWED.TOOLTIP"
msgid "Shh! It thinks it's hiding"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.BURROWING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.BURROWING.NAME"
msgid "Burrowing"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.BURROWING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.BURROWING.TOOLTIP"
msgid "This critter is trying to hide"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.CALL_ADULT.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.CALL_ADULT.NAME"
msgid "Calling Adult"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.CALL_ADULT.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.CALL_ADULT.TOOLTIP"
msgid "This baby's craving attention from one of its own kind"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.CANTACCEPTFERTILIZER.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.CANTACCEPTFERTILIZER.NAME"
msgid "    • Fertilization"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.CANTACCEPTFERTILIZER.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.CANTACCEPTFERTILIZER.TOOLTIP"
msgid ""
"This farm plot does not accept fertilizer\n"
"\n"
"Move the selected plant to a fertilization capable plot for optimal growth"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.CANTACCEPTIRRIGATION.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.CANTACCEPTIRRIGATION.NAME"
msgid "    • Irrigation"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.CANTACCEPTIRRIGATION.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.CANTACCEPTIRRIGATION.TOOLTIP"
msgid ""
"This farm plot does not accept irrigation\n"
"\n"
"Move the selected plant to an irrigation capable plot for optimal growth"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.COLD.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.COLD.NAME"
msgid "Chilly surroundings"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.COLD.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.COLD.TOOLTIP"
msgid ""
"This critter cannot retain enough heat to stay warm in this environment\n"
"\n"
"It prefers temperatures between {0} and {1}"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.COLD_CROP.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.COLD_CROP.NAME"
msgid "    • Body Temperature"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.COLD_CROP.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.COLD_CROP.TOOLTIP"
msgid ""
"Growth will resume when ambient temperature is between {low_temperature} and "
"{high_temperature}"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.CONSIDERINGLURE.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.CONSIDERINGLURE.NAME"
msgid "Piqued"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.CONSIDERINGLURE.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.CONSIDERINGLURE.TOOLTIP"
msgid "This critter is tempted to bite a nearby lure"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.CONTAMINATEDATMOSPHERE.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.CONTAMINATEDATMOSPHERE.NAME"
msgid "Pollution Exposure"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.CONTAMINATEDATMOSPHERE.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.CONTAMINATEDATMOSPHERE.TOOLTIP"
msgid "Exposure to contaminants is accelerating this food's decay rate"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.COOLING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.COOLING.NAME"
msgid "Chilly Breath"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.COOLING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.COOLING.TOOLTIP"
msgid "This critter's respiration is having a cooling effect on the area"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.CROP_TOO_BRIGHT.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.CROP_TOO_BRIGHT.NAME"
msgid "    • Illumination"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.CROP_TOO_BRIGHT.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.CROP_TOO_BRIGHT.TOOLTIP"
msgid "Growth will resume when darkness requirements are met"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.CROP_TOO_DARK.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.CROP_TOO_DARK.NAME"
msgid "    • Illumination"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.CROP_TOO_DARK.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.CROP_TOO_DARK.TOOLTIP"
msgid "Growth will resume when light requirements are met"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.DEAD.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.DEAD.NAME"
msgid "Dead"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.DEAD.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.DEAD.TOOLTIP"
msgid "This critter won't be getting back up..."
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.DEBUGGOTO.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.DEBUGGOTO.NAME"
msgid "Moving to debug location"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.DEBUGGOTO.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.DEBUGGOTO.TOOLTIP"
msgid "All that obedience training paid off"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.DIGESTING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.DIGESTING.NAME"
msgid "Digesting"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.DIGESTING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.DIGESTING.TOOLTIP"
msgid "This critter is working off a big meal"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.DOMESTICATION.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.DOMESTICATION.NAME"
msgid "Domestication Level: {LevelName}"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.DOMESTICATION.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.DOMESTICATION.TOOLTIP"
msgid "{LevelDesc}"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.DROWNING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.DROWNING.NAME"
msgid "Drowning"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.DROWNING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.DROWNING.TOOLTIP"
msgid "This critter can't breathe in liquid!"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.DRYINGOUT.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.DRYINGOUT.NAME"
msgid "    • Beached"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.DRYINGOUT.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.DRYINGOUT.TOOLTIP"
msgid "This plant must be submerged in liquid to grow"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.EATING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.EATING.NAME"
msgid "Eating"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.EATING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.EATING.TOOLTIP"
msgid "This critter found something tasty"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.EMERGING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.EMERGING.NAME"
msgid "Emerging"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.EMERGING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.EMERGING.TOOLTIP"
msgid "This critter is leaving its burrow"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.ENTOMBED.LINE_ITEM
msgctxt "STRINGS.CREATURES.STATUSITEMS.ENTOMBED.LINE_ITEM"
msgid "    • Entombed"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.ENTOMBED.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.ENTOMBED.NAME"
msgid "Entombed"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.ENTOMBED.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.ENTOMBED.TOOLTIP"
msgid "This critter is trapped and needs help digging out"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.EXCITED_TO_BE_RANCHED.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.EXCITED_TO_BE_RANCHED.NAME"
msgid "Freshly Groomed"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.EXCITED_TO_BE_RANCHED.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.EXCITED_TO_BE_RANCHED.TOOLTIP"
msgid "This critter just received some attention and feels great"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.EXCITED_TO_GET_RANCHED.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.EXCITED_TO_GET_RANCHED.NAME"
msgid "Excited"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.EXCITED_TO_GET_RANCHED.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.EXCITED_TO_GET_RANCHED.TOOLTIP"
msgid "This critter heard a Rancher call for it and is very excited!"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.EXHALING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.EXHALING.NAME"
msgid "Exhaling"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.EXHALING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.EXHALING.TOOLTIP"
msgid "This critter is expelling gas from its lungsacs"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.EXPELLING_GAS.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.EXPELLING_GAS.NAME"
msgid "Passing Gas"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.EXPELLING_GAS.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.EXPELLING_GAS.TOOLTIP"
msgid ""
"This critter is emitting gas\n"
"\n"
"Yuck!"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.EXPELLING_LIQUID.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.EXPELLING_LIQUID.NAME"
msgid "Expelling Waste"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.EXPELLING_LIQUID.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.EXPELLING_LIQUID.TOOLTIP"
msgid "This critter doing their \"business\""
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.EXPELLING_SOLID.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.EXPELLING_SOLID.NAME"
msgid "Expelling Waste"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.EXPELLING_SOLID.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.EXPELLING_SOLID.TOOLTIP"
msgid "This critter is doing their \"business\""
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.EXTERNALTEMPERATURE.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.EXTERNALTEMPERATURE.NAME"
msgid "External Temperature"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.EXTERNALTEMPERATURE.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.EXTERNALTEMPERATURE.TOOLTIP"
msgid ""
"External Temperature\n"
"------------------\n"
"This critter's environment is {0}"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.FALLING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.FALLING.NAME"
msgid "Falling"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.FALLING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.FALLING.TOOLTIP"
msgid "AHHHH!"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.FLEEING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.FLEEING.NAME"
msgid "Fleeing"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.FLEEING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.FLEEING.TOOLTIP"
msgid ""
"This critter is trying to escape\n"
"Get'em!"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.FLOPPING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.FLOPPING.NAME"
msgid "Flopping"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.FLOPPING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.FLOPPING.TOOLTIP"
msgid "Fish out of water!"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.FRESH.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.FRESH.NAME"
msgid "Fresh {RotPercentage}"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.FRESH.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.FRESH.TOOLTIP"
msgid ""
"Get'em while they're hot!\n"
"\n"
"{RotTooltip}"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.GETTING_RANCHED.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.GETTING_RANCHED.NAME"
msgid "Being Groomed"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.GETTING_RANCHED.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.GETTING_RANCHED.TOOLTIP"
msgid "This critter's going to look so good when they're done"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.GETTING_WRANGLED.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.GETTING_WRANGLED.NAME"
msgid "Being Wrangled"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.GETTING_WRANGLED.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.GETTING_WRANGLED.TOOLTIP"
msgid "Someone's trying to capture this critter!"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.GROWING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.GROWING.NAME"
msgid "Growing [{PercentGrow}%]"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.GROWING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.GROWING.TOOLTIP"
msgid "Next harvest: {TimeUntilNextHarvest}"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.GROWINGUP.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.GROWINGUP.NAME"
msgid "Maturing"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.GROWINGUP.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.GROWINGUP.TOOLTIP"
msgid "This baby critter is about to reach adulthood"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.HATCHING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.HATCHING.NAME"
msgid "Hatching"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.HATCHING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.HATCHING.TOOLTIP"
msgid "Here it comes!"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.HEALTHSTATUS.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.HEALTHSTATUS.NAME"
msgid "Injuries: {healthState}"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.HEALTHSTATUS.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.HEALTHSTATUS.TOOLTIP"
msgid "Current physical status: {healthState}"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.HIGH_YIELD.LINE_ITEM
msgctxt "STRINGS.CREATURES.STATUSITEMS.HIGH_YIELD.LINE_ITEM"
msgid "    • {0}\n"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.HIGH_YIELD.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.HIGH_YIELD.NAME"
msgid "Excellent Yield"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.HIGH_YIELD.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.HIGH_YIELD.TOOLTIP"
msgid ""
"Consistently ideal conditions allowed this plant to bear a large yield\n"
"{Effects}"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.HOT.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.HOT.NAME"
msgid "Toasty surroundings"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.HOT.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.HOT.TOOLTIP"
msgid ""
"This critter cannot let off enough heat to keep cool in this environment\n"
"\n"
"It prefers temperatures between {0} and {1}"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.HOT_CROP.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.HOT_CROP.NAME"
msgid "    • Body Temperature"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.HOT_CROP.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.HOT_CROP.TOOLTIP"
msgid ""
"Growth will resume when ambient temperature is between {low_temperature} and "
"{high_temperature}"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.HUNGRY.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.HUNGRY.NAME"
msgid "Hungry"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.HUNGRY.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.HUNGRY.TOOLTIP"
msgid "This critter's tummy is rumbling"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.HYPERTHERMIA.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.HYPERTHERMIA.NAME"
msgid "Overheating"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.HYPERTHERMIA.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.HYPERTHERMIA.TOOLTIP"
msgid ""
"Internal temperature is dangerously high [{InternalTemperature} / "
"{TargetTemperature}]"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.HYPOTHERMIA.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.HYPOTHERMIA.NAME"
msgid "Freezing"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.HYPOTHERMIA.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.HYPOTHERMIA.TOOLTIP"
msgid "Internal temperature is dangerously low"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.IDLE.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.IDLE.NAME"
msgid "Idle"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.IDLE.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.IDLE.TOOLTIP"
msgid "Just enjoying life, y'know?"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.IN_INCUBATOR.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.IN_INCUBATOR.NAME"
msgid "Incubation Complete"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.IN_INCUBATOR.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.IN_INCUBATOR.TOOLTIP"
msgid ""
"This critter has hatched and is waiting to be released from its incubator"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.INCUBATING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.INCUBATING.NAME"
msgid "Incubating"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.INCUBATING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.INCUBATING.TOOLTIP"
msgid "Cozily preparing to meet the world"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.INHALING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.INHALING.NAME"
msgid "Inhaling"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.INHALING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.INHALING.TOOLTIP"
msgid "This critter is taking a deep breath"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.LAYINGANEGG.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.LAYINGANEGG.NAME"
msgid "Laying an egg"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.LAYINGANEGG.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.LAYINGANEGG.TOOLTIP"
msgid "Witness the miracle of life!"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.LOOKINGFORFOOD.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.LOOKINGFORFOOD.NAME"
msgid "Foraging"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.LOOKINGFORFOOD.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.LOOKINGFORFOOD.TOOLTIP"
msgid "This critter is hungry and looking for food"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.LOW_YIELD.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.LOW_YIELD.NAME"
msgid "Standard Yield"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.LOW_YIELD.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.LOW_YIELD.TOOLTIP"
msgid "This plant produced an average yield"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.NAME_NON_GROWING_PLANT
msgctxt "STRINGS.CREATURES.STATUSITEMS.NAME_NON_GROWING_PLANT"
msgid "Wilted"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.NEEDSFERTILIZER.LINE_ITEM
msgctxt "STRINGS.CREATURES.STATUSITEMS.NEEDSFERTILIZER.LINE_ITEM"
msgid ""
"\n"
"            • {Resource}: {Amount}"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.NEEDSFERTILIZER.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.NEEDSFERTILIZER.NAME"
msgid "    • Fertilization"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.NEEDSFERTILIZER.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.NEEDSFERTILIZER.TOOLTIP"
msgid "Growth will resume when fertilization requirements are met"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.NEEDSIRRIGATION.LINE_ITEM
msgctxt "STRINGS.CREATURES.STATUSITEMS.NEEDSIRRIGATION.LINE_ITEM"
msgid ""
"\n"
"            • {Resource}: {Amount}"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.NEEDSIRRIGATION.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.NEEDSIRRIGATION.NAME"
msgid "    • Irrigation"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.NEEDSIRRIGATION.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.NEEDSIRRIGATION.TOOLTIP"
msgid "Growth will resume when liquid requirements are met"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.NORMAL_YIELD.LINE_ITEM
msgctxt "STRINGS.CREATURES.STATUSITEMS.NORMAL_YIELD.LINE_ITEM"
msgid "    • {0}\n"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.NORMAL_YIELD.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.NORMAL_YIELD.NAME"
msgid "Good Yield"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.NORMAL_YIELD.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.NORMAL_YIELD.TOOLTIP"
msgid ""
"Comfortable conditions allowed this plant to produce a better yield\n"
"{Effects}"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.OLD.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.OLD.NAME"
msgid "Elderly"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.OLD.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.OLD.TOOLTIP"
msgid ""
"This sweet ol'critter is over the hill and will pass on in {TimeUntilDeath}"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.PERFECTATMOSPHERICPRESSURE.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.PERFECTATMOSPHERICPRESSURE.NAME"
msgid "Ideal Air Pressure"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.PERFECTATMOSPHERICPRESSURE.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.PERFECTATMOSPHERICPRESSURE.TOOLTIP"
msgid ""
"This critter is comfortable in the current atmospheric pressure\n"
"\n"
"Ideal Range: {0} - {1}"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.PERFECTTEMPERATURE.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.PERFECTTEMPERATURE.NAME"
msgid "Ideal Temperature"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.PERFECTTEMPERATURE.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.PERFECTTEMPERATURE.TOOLTIP"
msgid ""
"This critter finds the current ambient temperature comfortable\n"
"\n"
"Ideal Range: {0} - {1}"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.PLANTDEATH.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.PLANTDEATH.NAME"
msgid "Dead"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.PLANTDEATH.NOTIFICATION
msgctxt "STRINGS.CREATURES.STATUSITEMS.PLANTDEATH.NOTIFICATION"
msgid "Plants have died"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.PLANTDEATH.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.PLANTDEATH.NOTIFICATION_TOOLTIP"
msgid "These plants have died and will produce no more harvests:\n"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.PLANTDEATH.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.PLANTDEATH.TOOLTIP"
msgid "This plant will produce no more harvests"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.READYFORHARVEST.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.READYFORHARVEST.NAME"
msgid "Harvest Ready"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.READYFORHARVEST.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.READYFORHARVEST.TOOLTIP"
msgid "This plant can be harvested for materials"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.RECEPTACLEINOPERATIONAL.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.RECEPTACLEINOPERATIONAL.NAME"
msgid "    • Farm plot inoperable"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.RECEPTACLEINOPERATIONAL.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.RECEPTACLEINOPERATIONAL.TOOLTIP"
msgid "This farm plot cannot grow plants in its current state"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.RECEPTACLEOPERATIONAL.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.RECEPTACLEOPERATIONAL.NAME"
msgid "Farm plot operational"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.RECEPTACLEOPERATIONAL.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.RECEPTACLEOPERATIONAL.TOOLTIP"
msgid "This plant's farm plot is operational"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.REFRIGERATED.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.REFRIGERATED.NAME"
msgid "Refrigerated"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.REFRIGERATED.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.REFRIGERATED.TOOLTIP"
msgid "Ideal temperature storage is slowing this food's decay rate"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.SCALDING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.SCALDING.NAME"
msgid "Scalding"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.SCALDING.NOTIFICATION_NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.SCALDING.NOTIFICATION_NAME"
msgid "Scalding"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.SCALDING.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.SCALDING.NOTIFICATION_TOOLTIP"
msgid "Scalding temperatures are hurting these Duplicants:"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.SCALDING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.SCALDING.TOOLTIP"
msgid ""
"Current external temperature is perilously high [{ExternalTemperature} / "
"{TargetTemperature}]"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.SLEEPING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.SLEEPING.NAME"
msgid "Sleeping"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.SLEEPING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.SLEEPING.TOOLTIP"
msgid "This critter is replenishing its stamina"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.SPOILED.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.SPOILED.NAME"
msgid "Rotten"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.SPOILED.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.SPOILED.TOOLTIP"
msgid "This food has putrefied and should not be consumed"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.STALE.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.STALE.NAME"
msgid "Stale {RotPercentage}"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.STALE.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.STALE.TOOLTIP"
msgid ""
"This food is still edible but will soon expire\n"
"{RotTooltip}"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.STARVING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.STARVING.NAME"
msgid ""
"Starving\n"
"Time until death: {TimeUntilDeath}\n"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.STARVING.NOTIFICATION_NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.STARVING.NOTIFICATION_NAME"
msgid "Critter Starvation"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.STARVING.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.STARVING.NOTIFICATION_TOOLTIP"
msgid "These critters are starving and will die if not fed soon:"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.STARVING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.STARVING.TOOLTIP"
msgid "This critter is starving and will die if it is not fed soon"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.STERILIZINGATMOSPHERE.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.STERILIZINGATMOSPHERE.NAME"
msgid "Sterile Atmosphere"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.STERILIZINGATMOSPHERE.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.STERILIZINGATMOSPHERE.TOOLTIP"
msgid "Microbe destroying conditions are preventing this food from decaying"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.STRUGGLING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.STRUGGLING.NAME"
msgid "Struggling"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.STRUGGLING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.STRUGGLING.TOOLTIP"
msgid "This critter is trying to get away"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.STUNTED_SCALE_GROWTH.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.STUNTED_SCALE_GROWTH.NAME"
msgid "Stunted Scales"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.STUNTED_SCALE_GROWTH.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.STUNTED_SCALE_GROWTH.TOOLTIP"
msgid ""
"This critter's scale growth is being stunted by an unfavorable environment"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.SUFFOCATING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.SUFFOCATING.NAME"
msgid "Suffocating"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.SUFFOCATING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.SUFFOCATING.TOOLTIP"
msgid "This critter cannot breathe"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.TIRED.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.TIRED.NAME"
msgid "Fatigued"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.TIRED.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.TIRED.TOOLTIP"
msgid "This critter needs some sleepytime"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.TRAPPED.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.TRAPPED.NAME"
msgid "Trapped"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.TRAPPED.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.TRAPPED.TOOLTIP"
msgid "This critter has been contained and cannot escape"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.UNREFRIGERATED.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.UNREFRIGERATED.NAME"
msgid "Unrefrigerated"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.UNREFRIGERATED.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.UNREFRIGERATED.TOOLTIP"
msgid "Temperatures above {RotTemperature} spoil food more quickly"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.WILTING.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.WILTING.NAME"
msgid "Growth Halted{Reasons}"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.WILTING.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.WILTING.TOOLTIP"
msgid "Growth will resume when conditions improve"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.WILTING_NON_GROWING_PLANT.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.WILTING_NON_GROWING_PLANT.NAME"
msgid "Growth Halted{Reasons}"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.WILTING_NON_GROWING_PLANT.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.WILTING_NON_GROWING_PLANT.TOOLTIP"
msgid "Growth will resume when conditions improve"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.WILTINGDOMESTIC.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.WILTINGDOMESTIC.NAME"
msgid "Growth Halted{Reasons}"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.WILTINGDOMESTIC.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.WILTINGDOMESTIC.TOOLTIP"
msgid "Growth will resume when conditions improve"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.WRONGATMOSPHERE.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.WRONGATMOSPHERE.NAME"
msgid "    • Atmosphere"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.WRONGATMOSPHERE.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.WRONGATMOSPHERE.TOOLTIP"
msgid ""
"Growth will resume when submersed in one of the following gases: {elements}"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.WRONGFERTILIZER.LINE_ITEM
msgctxt "STRINGS.CREATURES.STATUSITEMS.WRONGFERTILIZER.LINE_ITEM"
msgid "            • {0}: {1}\n"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.WRONGFERTILIZER.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.WRONGFERTILIZER.NAME"
msgid "    • Fertilization"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.WRONGFERTILIZER.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.WRONGFERTILIZER.TOOLTIP"
msgid ""
"This farm is storing materials that are not suitable for this plant\n"
"------------------\n"
"Empty this building's storage to remove the unusable materials"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.WRONGFERTILIZERMAJOR.LINE_ITEM
msgctxt "STRINGS.CREATURES.STATUSITEMS.WRONGFERTILIZERMAJOR.LINE_ITEM"
msgid "                    • {0}: {1}\n"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.WRONGFERTILIZERMAJOR.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.WRONGFERTILIZERMAJOR.NAME"
msgid "    • Fertilization"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.WRONGFERTILIZERMAJOR.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.WRONGFERTILIZERMAJOR.TOOLTIP"
msgid ""
"This farm is storing materials that are not suitable for this plant\n"
"------------------\n"
"Empty this building's storage to remove the unusable materials"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.WRONGIRRIGATION.LINE_ITEM
msgctxt "STRINGS.CREATURES.STATUSITEMS.WRONGIRRIGATION.LINE_ITEM"
msgid "            • {0}: {1}\n"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.WRONGIRRIGATION.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.WRONGIRRIGATION.NAME"
msgid "    • Fertilization"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.WRONGIRRIGATION.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.WRONGIRRIGATION.TOOLTIP"
msgid ""
"This farm is storing materials that are not suitable for this plant\n"
"------------------\n"
"Empty this building's storage to remove the unusable materials"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.WRONGIRRIGATIONMAJOR.LINE_ITEM
msgctxt "STRINGS.CREATURES.STATUSITEMS.WRONGIRRIGATIONMAJOR.LINE_ITEM"
msgid "                    • {0}: {1}\n"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.WRONGIRRIGATIONMAJOR.NAME
msgctxt "STRINGS.CREATURES.STATUSITEMS.WRONGIRRIGATIONMAJOR.NAME"
msgid "    • Irrigation"
msgstr ""

#. STRINGS.CREATURES.STATUSITEMS.WRONGIRRIGATIONMAJOR.TOOLTIP
msgctxt "STRINGS.CREATURES.STATUSITEMS.WRONGIRRIGATIONMAJOR.TOOLTIP"
msgid ""
"This farm is storing materials that are not suitable for this plant\n"
"------------------\n"
"Empty this building's storage to remove the incorrect materials"
msgstr ""

#. STRINGS.DUPLICANTS.ARRIVALTIME
msgctxt "STRINGS.DUPLICANTS.ARRIVALTIME"
msgid "Age: "
msgstr ""

#. STRINGS.DUPLICANTS.ARRIVALTIME_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.ARRIVALTIME_TOOLTIP"
msgid "This {1} was printed on Cycle {0}"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.AIRCONSUMPTIONRATE.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.AIRCONSUMPTIONRATE.DESC"
msgid ""
"Air Consumption determines how much <link=\"OXYGEN\">Oxygen</link> a "
"Duplicant requires per minute to live."
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.AIRCONSUMPTIONRATE.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.AIRCONSUMPTIONRATE.NAME"
msgid "Air Consumption Rate"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.ART.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.ART.DESC"
msgid ""
"Determines the speed and finesse with which a Duplicant creates artwork."
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.ART.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.ART.NAME"
msgid "Creativity"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.ART.SPEEDMODIFIER
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.ART.SPEEDMODIFIER"
msgid "{0} Decorating Speed"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.ATHLETICS.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.ATHLETICS.DESC"
msgid "Determines a Duplicant's default runspeed."
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.ATHLETICS.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.ATHLETICS.NAME"
msgid "Athletics"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.ATHLETICS.SPEEDMODIFIER
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.ATHLETICS.SPEEDMODIFIER"
msgid "{0} Runspeed"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.BASE_VALUE
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.BASE_VALUE"
msgid ""
"\n"
"Base: {0}"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.BLADDERDELTA.DESC
#, fuzzy
#| msgid ""
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.BLADDERDELTA.DESC"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.DUPLICANTS.ATTRIBUTES.BLADDERDELTA.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.BLADDERDELTA.NAME"
msgid "Bladder Change"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.BOTANIST.BONUS_SEEDS
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.BOTANIST.BONUS_SEEDS"
msgid "{0} Seed Chance"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.BOTANIST.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.BOTANIST.DESC"
msgid "Determines how quickly and efficiently a Duplicant raises plants."
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.BOTANIST.HARVEST_SPEED_MODIFIER
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.BOTANIST.HARVEST_SPEED_MODIFIER"
msgid "{0} Harvesting Speed"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.BOTANIST.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.BOTANIST.NAME"
msgid "Farming"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.BOTANIST.TINKER_MODIFIER
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.BOTANIST.TINKER_MODIFIER"
msgid "{0} Tending Speed"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.BREATHDELTA.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.BREATHDELTA.DESC"
msgid ""
"Determines how quickly a Duplicant gains or reduces <link=\"STRESS\">Breath</"
"link>."
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.BREATHDELTA.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.BREATHDELTA.NAME"
msgid "Breath Change"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.CALORIESDELTA.DESC
#, fuzzy
#| msgid ""
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.CALORIESDELTA.DESC"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.DUPLICANTS.ATTRIBUTES.CALORIESDELTA.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.CALORIESDELTA.NAME"
msgid "Calories Change Rate"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.CARING.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.CARING.DESC"
msgid ""
"Determines medical skill and how well a Duplicant works with peers and "
"critters."
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.CARING.FABRICATE_SPEEDMODIFIER
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.CARING.FABRICATE_SPEEDMODIFIER"
msgid "{0} Compound Treatment Speed"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.CARING.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.CARING.NAME"
msgid "Kindness"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.CARING.SPEEDMODIFIER
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.CARING.SPEEDMODIFIER"
msgid "{0} Medical Care Speed"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.CARRYAMOUNT.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.CARRYAMOUNT.DESC"
msgid "Determines the maximum weight that a Duplicant can carry."
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.CARRYAMOUNT.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.CARRYAMOUNT.NAME"
msgid "Carrying Capacity"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.CONSTRUCTION.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.CONSTRUCTION.DESC"
msgid "Determines a Duplicant's building speed."
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.CONSTRUCTION.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.CONSTRUCTION.NAME"
msgid "Construction"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.CONSTRUCTION.SPEEDMODIFIER
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.CONSTRUCTION.SPEEDMODIFIER"
msgid "{0} Construction Speed"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.COOKING.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.COOKING.DESC"
msgid "Determines how quickly a Duplicant prepares <link=\"FOOD\">Food</link>."
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.COOKING.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.COOKING.NAME"
msgid "Cooking"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.COOKING.SPEEDMODIFIER
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.COOKING.SPEEDMODIFIER"
msgid "{0} Cooking Speed"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.DECOR.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.DECOR.DESC"
msgid ""
"<link=\"DECOR\">Decor</link> affects a Duplicant's <link=\"STRESS\">Stress</"
"link> and their opinion of their surroundings."
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.DECOR.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.DECOR.NAME"
msgid "Decor"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.DECOREXPECTATION.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.DECOREXPECTATION.DESC"
msgid ""
"Duplicants with a high Decor Perception don't require as much <link=\"DECOR"
"\">Decor</link> to keep up their <link=\"QUALITYOFLIFE\">Morale</link>."
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.DECOREXPECTATION.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.DECOREXPECTATION.NAME"
msgid "Decor Perception"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.DECORRADIUS.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.DECORRADIUS.DESC"
msgid "The influence range of an object's <link=\"DECOR\">Decor</link> value."
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.DECORRADIUS.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.DECORRADIUS.NAME"
msgid "Decor Radius"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.DIGGING.ATTACK_MODIFIER
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.DIGGING.ATTACK_MODIFIER"
msgid "{0} Attack Damage"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.DIGGING.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.DIGGING.DESC"
msgid "Determines a Duplicant's mining speed."
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.DIGGING.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.DIGGING.NAME"
msgid "Digging"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.DIGGING.SPEEDMODIFIER
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.DIGGING.SPEEDMODIFIER"
msgid "{0} Digging Speed"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.DISEASECURESPEED.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.DISEASECURESPEED.DESC"
msgid ""
"Recovery speed bonus is increased when another Duplicant provides medical "
"care to the patient"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.DISEASECURESPEED.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.DISEASECURESPEED.NAME"
msgid "<link=\"DISEASE\">Disease</link> Recovery Speed Bonus"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.DOCTOREDLEVEL.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.DOCTOREDLEVEL.DESC"
msgid ""
"Duplicants who receive medical care while on a Med-Bed or Pharma Chamber "
"will gain the \"Care Received\" effect\n"
"\n"
"This effect reduces Disease symptoms"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.DOCTOREDLEVEL.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.DOCTOREDLEVEL.NAME"
msgid "<link=\"MEDICINE\">Care Received</link> Effect"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.FATALTEMPERATURE.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.FATALTEMPERATURE.DESC"
msgid ""
"A building at Meltdown <link=\"HEAT\">Temperature</link> will lose "
"functionality and take damage"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.FATALTEMPERATURE.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.FATALTEMPERATURE.NAME"
msgid "Meltdown Temperature"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.FERTILITYDELTA.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.FERTILITYDELTA.DESC"
msgid "Determines the amount of time needed for a critter to lay new eggs."
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.FERTILITYDELTA.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.FERTILITYDELTA.NAME"
msgid "Reproduction Rate"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.FOODEXPECTATION.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.FOODEXPECTATION.DESC"
msgid ""
"Duplicants with a high Food Perception are satisfied with lower quaity <link="
"\"FOOD\">Food</link> to keep up their <link=\"QUALITYOFLIFE\">Morale</link>."
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.FOODEXPECTATION.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.FOODEXPECTATION.NAME"
msgid "Food Quality Perception"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.GENERATOROUTPUT.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.GENERATOROUTPUT.NAME"
msgid "Power Output"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.HAPPINESS.DESC
#, fuzzy
#| msgid ""
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.HAPPINESS.DESC"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.DUPLICANTS.ATTRIBUTES.HAPPINESS.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.HAPPINESS.NAME"
msgid "Happiness"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.HAPPINESSDELTA.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.HAPPINESSDELTA.DESC"
msgid "Contented critters produce usable materials with increased frequency."
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.HAPPINESSDELTA.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.HAPPINESSDELTA.NAME"
msgid "Happiness Change"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.HITPOINTSDELTA.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.HITPOINTSDELTA.DESC"
msgid ""
"Health regeneration is increased when another Duplicant provides medical "
"care to the patient"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.HITPOINTSDELTA.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.HITPOINTSDELTA.NAME"
msgid "<link=\"HEALTH\">Health</link>"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.HYGIENE.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.HYGIENE.DESC"
msgid ""
"<link=\"HYGIENE\">Hygiene</link> affects a Duplicant's sense of cleanliness."
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.HYGIENE.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.HYGIENE.NAME"
msgid "Hygiene"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.IMMUNELEVELDELTA.DESC
#, fuzzy
#| msgid ""
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.IMMUNELEVELDELTA.DESC"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.DUPLICANTS.ATTRIBUTES.IMMUNELEVELDELTA.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.IMMUNELEVELDELTA.NAME"
msgid "Immunity Regen"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.IMMUNITY.BOOST_MODIFIER
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.IMMUNITY.BOOST_MODIFIER"
msgid "{0} Immunity Regen"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.IMMUNITY.BOOST_STAT
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.IMMUNITY.BOOST_STAT"
msgid "Immunity Attribute"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.IMMUNITY.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.IMMUNITY.DESC"
msgid "Determines a Duplicant's disease susceptibility and recovery time."
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.IMMUNITY.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.IMMUNITY.NAME"
msgid "Immunity"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.INCUBATIONDELTA.DESC
#, fuzzy
#| msgid ""
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.INCUBATIONDELTA.DESC"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.DUPLICANTS.ATTRIBUTES.INCUBATIONDELTA.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.INCUBATIONDELTA.NAME"
msgid "Incubation Rate"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.INSULATION.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.INSULATION.DESC"
msgid ""
"Highly insulated Duplicants retain body heat easily, while low insulation "
"Duplicants are easier to keep cool."
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.INSULATION.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.INSULATION.NAME"
msgid "Insulation"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.INSULATION.SPEEDMODIFIER
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.INSULATION.SPEEDMODIFIER"
msgid "{0} Temperature Retention"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.LEARNING.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.LEARNING.DESC"
msgid ""
"Determines how quickly a Duplicant conducts <link=\"RESEARCH\">Research</"
"link> and gains skills."
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.LEARNING.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.LEARNING.NAME"
msgid "Learning"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.LEARNING.RESEARCHSPEED
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.LEARNING.RESEARCHSPEED"
msgid "{0} Research Speed"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.LEARNING.SPEEDMODIFIER
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.LEARNING.SPEEDMODIFIER"
msgid "{0} Skill Leveling"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.LIFESUPPORT.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.LIFESUPPORT.DESC"
msgid ""
"Determines how efficiently a Duplicant maintains algae terrariums, "
"deodorizers, and water sieves."
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.LIFESUPPORT.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.LIFESUPPORT.NAME"
msgid "Life Support"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.MACHINERY.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.MACHINERY.DESC"
msgid "Determines how adeptly a Duplicant uses machines."
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.MACHINERY.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.MACHINERY.NAME"
msgid "Tinkering"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.MACHINERY.SPEEDMODIFIER
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.MACHINERY.SPEEDMODIFIER"
msgid "{0} Tinkering Speed"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.MACHINERYSPEED.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.MACHINERYSPEED.DESC"
msgid "Speed Bonus"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.MACHINERYSPEED.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.MACHINERYSPEED.NAME"
msgid "Machinery Speed"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.MATURITYDELTA.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.MATURITYDELTA.DESC"
msgid "Determines the amount of time needed to reach maturation."
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.MATURITYDELTA.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.MATURITYDELTA.NAME"
msgid "Growth Speed"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.MAXUNDERWATERTRAVELCOST.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.MAXUNDERWATERTRAVELCOST.DESC"
msgid "Determines a Duplicant's runspeed when submerged in liquid"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.MAXUNDERWATERTRAVELCOST.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.MAXUNDERWATERTRAVELCOST.NAME"
msgid "Underwater Movement"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.METABOLISM.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.METABOLISM.DESC"
msgid "Affects the rate at which a critter burns calories."
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.METABOLISM.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.METABOLISM.NAME"
msgid "Metabolism"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.MODIFIER_ENTRY
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.MODIFIER_ENTRY"
msgid ""
"\n"
"    • {0}: {1}"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.OVERHEATTEMPERATURE.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.OVERHEATTEMPERATURE.DESC"
msgid ""
"A building at Overheat <link=\"HEAT\">Temperature</link> will take damage "
"and melt down if not cooled"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.OVERHEATTEMPERATURE.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.OVERHEATTEMPERATURE.NAME"
msgid "Overheat Temperature"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.PROFESSION_DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.PROFESSION_DESC"
msgid ""
"Expertise is determined by a Duplicant's highest Attribute\n"
"------------------\n"
"Duplicants develop higher expectations as their Expertise level increases"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.QUALITYOFLIFE.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.QUALITYOFLIFE.DESC"
msgid "How well this Duplicant's expectations and aspirations are being met."
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.QUALITYOFLIFE.DESC_FORMAT
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.QUALITYOFLIFE.DESC_FORMAT"
msgid "{0} / {1}"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.QUALITYOFLIFE.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.QUALITYOFLIFE.NAME"
msgid "Morale"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.QUALITYOFLIFEEXPECTATION.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.QUALITYOFLIFEEXPECTATION.DESC"
msgid "Morale Expectation"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.QUALITYOFLIFEEXPECTATION.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.QUALITYOFLIFEEXPECTATION.NAME"
msgid "Morale Expectation"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.RANCHING.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.RANCHING.DESC"
msgid "Determines how quickly and efficiently a Duplicant raises critters."
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.RANCHING.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.RANCHING.NAME"
msgid "Ranching"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.ROOMTEMPERATUREPREFERENCE.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.ROOMTEMPERATUREPREFERENCE.DESC"
msgid "Determines the minimum body heat a Duplicant prefers to maintain."
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.ROOMTEMPERATUREPREFERENCE.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.ROOMTEMPERATUREPREFERENCE.NAME"
msgid "Temperature Preference"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.SCALDINGTHRESHOLD.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.SCALDINGTHRESHOLD.DESC"
msgid "Determines the temperature at which a Duplicant will get burned."
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.SCALDINGTHRESHOLD.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.SCALDINGTHRESHOLD.NAME"
msgid "Scalding Threshold"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.SCALEGROWTHDELTA.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.SCALEGROWTHDELTA.NAME"
msgid "Scale Growth"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.SCALEGROWTHDELTA.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.SCALEGROWTHDELTA.TOOLTIP"
msgid ""
"Scale Growth\n"
"------------------\n"
"How long until this creatures scales will grow back."
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.SNEEZYNESS.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.SNEEZYNESS.DESC"
msgid "Determines how frequently a Duplicant sneezes."
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.SNEEZYNESS.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.SNEEZYNESS.NAME"
msgid "Sneeziness"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.STAMINADELTA.DESC
#, fuzzy
#| msgid ""
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.STAMINADELTA.DESC"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.DUPLICANTS.ATTRIBUTES.STAMINADELTA.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.STAMINADELTA.NAME"
msgid "Stamina Change"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.STRENGTH.CARRYMODIFIER
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.STRENGTH.CARRYMODIFIER"
msgid "{0} Carrying Capacity"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.STRENGTH.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.STRENGTH.DESC"
msgid ""
"Determines a Duplicant's carrying capacity, and how much elbow grease they "
"can put into cleaning errands."
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.STRENGTH.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.STRENGTH.NAME"
msgid "Strength"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.STRENGTH.SPEEDMODIFIER
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.STRENGTH.SPEEDMODIFIER"
msgid "{0} Tidying Speed"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.STRESSDELTA.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.STRESSDELTA.DESC"
msgid ""
"Determines how quickly a Duplicant gains or reduces <link=\"STRESS\">Stress</"
"link>."
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.STRESSDELTA.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.STRESSDELTA.NAME"
msgid "Stress Change"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.THERMALCONDUCTIVITYBARRIER.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.THERMALCONDUCTIVITYBARRIER.NAME"
msgid "Insulation Thickness"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.THERMALCONDUCTIVITYBARRIER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.THERMALCONDUCTIVITYBARRIER.TOOLTIP"
msgid ""
"Insulation Thickness determines how quickly a Duplicant retains or loses "
"body <link=\"HEAT\">Heat</link> in any given area.\n"
"\n"
"It is the sum of a Duplicant's equipment and their natural Insulation values."
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.TOGGLE.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.TOGGLE.DESC"
msgid ""
"Determines how efficiently a Duplicant tunes machinery, flips switches, and "
"sets sensors."
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.TOGGLE.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.TOGGLE.NAME"
msgid "Toggle"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.TOILETEFFICIENCY.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.TOILETEFFICIENCY.DESC"
msgid "Determines how long a Duplicant needs to do their \"business\"."
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.TOILETEFFICIENCY.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.TOILETEFFICIENCY.NAME"
msgid "Bathroom Hustle"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.TOXICITYDELTA.DESC
#, fuzzy
#| msgid ""
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.TOXICITYDELTA.DESC"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.DUPLICANTS.ATTRIBUTES.TOXICITYDELTA.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.TOXICITYDELTA.NAME"
msgid "Toxicity Change"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.UNPROFESSIONAL_DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.UNPROFESSIONAL_DESC"
msgid "This Duplicant has no discernible skills"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.UNPROFESSIONAL_NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.UNPROFESSIONAL_NAME"
msgid "Lump"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.VALUE
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.VALUE"
msgid "{0}: {1}"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.VIABILITYDELTA.DESC
#, fuzzy
#| msgid ""
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.VIABILITYDELTA.DESC"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.DUPLICANTS.ATTRIBUTES.VIABILITYDELTA.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.VIABILITYDELTA.NAME"
msgid "Viability Loss Rate"
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.WILDNESSDELTA.DESC
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.WILDNESSDELTA.DESC"
msgid "Wild creatures can survive on fewer calories than domesticated ones."
msgstr ""

#. STRINGS.DUPLICANTS.ATTRIBUTES.WILDNESSDELTA.NAME
msgctxt "STRINGS.DUPLICANTS.ATTRIBUTES.WILDNESSDELTA.NAME"
msgid "Wildness Change"
msgstr ""

#. STRINGS.DUPLICANTS.CHOREGROUPS.ART.DESC
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.ART.DESC"
msgid "Sculpt or paint to improve colony decor."
msgstr ""

#. STRINGS.DUPLICANTS.CHOREGROUPS.ART.NAME
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.ART.NAME"
msgid "Art"
msgstr ""

#. STRINGS.DUPLICANTS.CHOREGROUPS.BASEKEEPING.DESC
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.BASEKEEPING.DESC"
msgid "Sweep, mop, and disinfect objects within the colony."
msgstr ""

#. STRINGS.DUPLICANTS.CHOREGROUPS.BASEKEEPING.NAME
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.BASEKEEPING.NAME"
msgid "Tidy"
msgstr ""

#. STRINGS.DUPLICANTS.CHOREGROUPS.BUILD.DESC
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.BUILD.DESC"
msgid "Construct new buildings."
msgstr ""

#. STRINGS.DUPLICANTS.CHOREGROUPS.BUILD.NAME
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.BUILD.NAME"
msgid "Build"
msgstr ""

#. STRINGS.DUPLICANTS.CHOREGROUPS.COMBAT.DESC
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.COMBAT.DESC"
msgid "Fight wild critters."
msgstr ""

#. STRINGS.DUPLICANTS.CHOREGROUPS.COMBAT.NAME
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.COMBAT.NAME"
msgid "Combat"
msgstr ""

#. STRINGS.DUPLICANTS.CHOREGROUPS.COOK.DESC
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.COOK.DESC"
msgid "Operate food preparation buildings."
msgstr ""

#. STRINGS.DUPLICANTS.CHOREGROUPS.COOK.NAME
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.COOK.NAME"
msgid "Cook"
msgstr ""

#. STRINGS.DUPLICANTS.CHOREGROUPS.DIG.DESC
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.DIG.DESC"
msgid "Mine raw resources."
msgstr ""

#. STRINGS.DUPLICANTS.CHOREGROUPS.DIG.NAME
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.DIG.NAME"
msgid "Dig"
msgstr ""

#. STRINGS.DUPLICANTS.CHOREGROUPS.FARMING.DESC
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.FARMING.DESC"
msgid "Gather crops from mature plants."
msgstr ""

#. STRINGS.DUPLICANTS.CHOREGROUPS.FARMING.NAME
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.FARMING.NAME"
msgid "Farm"
msgstr ""

#. STRINGS.DUPLICANTS.CHOREGROUPS.HAULING.DESC
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.HAULING.DESC"
msgid "Run resources to critical buildings and urgent storage."
msgstr ""

#. STRINGS.DUPLICANTS.CHOREGROUPS.HAULING.NAME
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.HAULING.NAME"
msgid "Supply"
msgstr ""

#. STRINGS.DUPLICANTS.CHOREGROUPS.LIFESUPPORT.DESC
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.LIFESUPPORT.DESC"
msgid ""
"Maintain algae terrariums, deodorizers, and water sieves to support colony "
"life."
msgstr ""

#. STRINGS.DUPLICANTS.CHOREGROUPS.LIFESUPPORT.NAME
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.LIFESUPPORT.NAME"
msgid "Life Support"
msgstr ""

#. STRINGS.DUPLICANTS.CHOREGROUPS.MACHINEOPERATING.DESC
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.MACHINEOPERATING.DESC"
msgid ""
"Operating heavy machinery for production, fabrication, and utility purposes."
msgstr ""

#. STRINGS.DUPLICANTS.CHOREGROUPS.MACHINEOPERATING.NAME
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.MACHINEOPERATING.NAME"
msgid "Operate"
msgstr ""

#. STRINGS.DUPLICANTS.CHOREGROUPS.MASSAGE.DESC
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.MASSAGE.DESC"
msgid "Take breaks for massages."
msgstr ""

#. STRINGS.DUPLICANTS.CHOREGROUPS.MASSAGE.NAME
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.MASSAGE.NAME"
msgid "Leisure"
msgstr ""

#. STRINGS.DUPLICANTS.CHOREGROUPS.MEDICALAID.DESC
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.MEDICALAID.DESC"
msgid "Treat sick and injured Duplicants."
msgstr ""

#. STRINGS.DUPLICANTS.CHOREGROUPS.MEDICALAID.NAME
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.MEDICALAID.NAME"
msgid "Care"
msgstr ""

#. STRINGS.DUPLICANTS.CHOREGROUPS.RANCHING.DESC
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.RANCHING.DESC"
msgid "Tend to domesticated critters."
msgstr ""

#. STRINGS.DUPLICANTS.CHOREGROUPS.RANCHING.NAME
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.RANCHING.NAME"
msgid "Ranch"
msgstr ""

#. STRINGS.DUPLICANTS.CHOREGROUPS.REPAIR.DESC
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.REPAIR.DESC"
msgid "Repair damaged buildings."
msgstr ""

#. STRINGS.DUPLICANTS.CHOREGROUPS.REPAIR.NAME
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.REPAIR.NAME"
msgid "Repair"
msgstr ""

#. STRINGS.DUPLICANTS.CHOREGROUPS.RESEARCH.DESC
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.RESEARCH.DESC"
msgid "Use research stations to unlock new technologies."
msgstr ""

#. STRINGS.DUPLICANTS.CHOREGROUPS.RESEARCH.NAME
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.RESEARCH.NAME"
msgid "Research"
msgstr ""

#. STRINGS.DUPLICANTS.CHOREGROUPS.STORAGE.DESC
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.STORAGE.DESC"
msgid "Fill non-critical storage buildings with resources."
msgstr ""

#. STRINGS.DUPLICANTS.CHOREGROUPS.STORAGE.NAME
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.STORAGE.NAME"
msgid "Storage"
msgstr ""

#. STRINGS.DUPLICANTS.CHOREGROUPS.TOGGLE.DESC
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.TOGGLE.DESC"
msgid "Tune machinery and set or flip switches and sensors."
msgstr ""

#. STRINGS.DUPLICANTS.CHOREGROUPS.TOGGLE.NAME
msgctxt "STRINGS.DUPLICANTS.CHOREGROUPS.TOGGLE.NAME"
msgid "Toggle"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.ART.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.ART.NAME"
msgid "Decorate"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.ART.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.ART.STATUS"
msgid "Going to decorate"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.ART.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.ART.TOOLTIP"
msgid "This Duplicant is going to work on their art"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.ATTACK.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.ATTACK.NAME"
msgid "Attack"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.ATTACK.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.ATTACK.STATUS"
msgid "Attacking"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.ATTACK.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.ATTACK.TOOLTIP"
msgid "Chaaaarge!"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.BEINCAPACITATED.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.BEINCAPACITATED.NAME"
msgid "Incapacitated"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.BEINCAPACITATED.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.BEINCAPACITATED.STATUS"
msgid "Dying"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.BEINCAPACITATED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.BEINCAPACITATED.TOOLTIP"
msgid "This Duplicant will die soon if they do not receive assistance"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.BINGE_EAT.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.BINGE_EAT.NAME"
msgid "Binge Eat"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.BINGE_EAT.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.BINGE_EAT.STATUS"
msgid "Binge eating"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.BINGE_EAT.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.BINGE_EAT.TOOLTIP"
msgid "This Duplicant is attempting to eat their emotions due to stress"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.BREAK_PEE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.BREAK_PEE.NAME"
msgid "Downtime: Use Toilet"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.BREAK_PEE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.BREAK_PEE.STATUS"
msgid "Downtime: Going to use toilet"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.BREAK_PEE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.BREAK_PEE.TOOLTIP"
msgid ""
"This Duplicant has scheduled Downtime and is using their break to go to the "
"toilet\n"
"\n"
"Duplicants have to use the toilet at least once per day"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.BUILD.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.BUILD.NAME"
msgid "Build"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.BUILD.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.BUILD.STATUS"
msgid "Going to build"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.BUILD.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.BUILD.TOOLTIP"
msgid "This Duplicant is constructing a new building"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.BUILDDIG.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.BUILDDIG.NAME"
msgid "Construction Dig"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.BUILDDIG.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.BUILDDIG.STATUS"
msgid "Going to construction dig"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.BUILDDIG.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.BUILDDIG.TOOLTIP"
msgid "This dig will make room for a planned building to be constructed"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.BUILDFETCH.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.BUILDFETCH.NAME"
msgid "Construction Deliver"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.BUILDFETCH.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.BUILDFETCH.STATUS"
msgid "Construction Delivering"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.BUILDFETCH.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.BUILDFETCH.TOOLTIP"
msgid "This delivery will provide materials to a planned construction site"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.CAPTURE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.CAPTURE.NAME"
msgid "Wrangle"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.CAPTURE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.CAPTURE.STATUS"
msgid "Wrangling"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.CAPTURE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.CAPTURE.TOOLTIP"
msgid "Duplicants employed as Ranchers can wrangle most critters without traps"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.CHECKPOINT.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.CHECKPOINT.NAME"
msgid "Wait at Checkpoint"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.CHECKPOINT.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.CHECKPOINT.STATUS"
msgid "Waiting at Checkpoint"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.CHECKPOINT.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.CHECKPOINT.TOOLTIP"
msgid "This Duplicant is waiting for permission to pass"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.CLEANTOILET.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.CLEANTOILET.NAME"
msgid "Clean"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.CLEANTOILET.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.CLEANTOILET.STATUS"
msgid "Going to clean"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.CLEANTOILET.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.CLEANTOILET.TOOLTIP"
msgid "This Duplicant is cleaning out the Outhouse"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.COMPOSTWORKABLE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.COMPOSTWORKABLE.NAME"
msgid "Compost"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.COMPOSTWORKABLE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.COMPOSTWORKABLE.STATUS"
msgid "Going to compost"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.COMPOSTWORKABLE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.COMPOSTWORKABLE.TOOLTIP"
msgid "This Duplicant is dropping off organic material at the compost"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.COOK.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.COOK.NAME"
msgid "Cook"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.COOK.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.COOK.STATUS"
msgid "Going to cook"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.COOK.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.COOK.TOOLTIP"
msgid "This Duplicant is cooking food"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.COOLDOWN.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.COOLDOWN.NAME"
msgid "Cool Off"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.COOLDOWN.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.COOLDOWN.STATUS"
msgid "Going to cool off"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.COOLDOWN.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.COOLDOWN.TOOLTIP"
msgid "This Duplicant got too hot and is going to cool off"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.COUGH.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.COUGH.NAME"
msgid "Cough"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.COUGH.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.COUGH.STATUS"
msgid "Coughing"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.COUGH.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.COUGH.TOOLTIP"
msgid "Coughing is a symptom of illness and spreads airborne Germs"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.CROP_TEND.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.CROP_TEND.NAME"
msgid "Tend"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.CROP_TEND.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.CROP_TEND.STATUS"
msgid "Tending plant"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.CROP_TEND.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.CROP_TEND.TOOLTIP"
msgid "Tending plants increases their growth rate"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.DEBUGGOTO.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.DEBUGGOTO.NAME"
msgid "DebugGoTo"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.DEBUGGOTO.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.DEBUGGOTO.STATUS"
msgid "DebugGoTo"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.DECONSTRUCT.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.DECONSTRUCT.NAME"
msgid "Deconstruct"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.DECONSTRUCT.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.DECONSTRUCT.STATUS"
msgid "Going to deconstruct"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.DECONSTRUCT.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.DECONSTRUCT.TOOLTIP"
msgid "This Duplicant is demolishing a building"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.DELIVERFOOD.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.DELIVERFOOD.NAME"
msgid "Deliver Food"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.DELIVERFOOD.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.DELIVERFOOD.STATUS"
msgid "Delivering food"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.DELIVERFOOD.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.DELIVERFOOD.TOOLTIP"
msgid "Under thirty minutes or it's free"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.DEPRESSURIZE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.DEPRESSURIZE.NAME"
msgid "Depressurize Well"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.DEPRESSURIZE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.DEPRESSURIZE.STATUS"
msgid "Going to depressurize well"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.DEPRESSURIZE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.DEPRESSURIZE.TOOLTIP"
msgid "Oil Wells need to be periodically depressurized to function"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.DIE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.DIE.NAME"
msgid "Die"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.DIE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.DIE.STATUS"
msgid "Dying"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.DIE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.DIE.TOOLTIP"
msgid "Fare thee well, brave soul"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.DIG.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.DIG.NAME"
msgid "Dig"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.DIG.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.DIG.STATUS"
msgid "Going to dig"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.DIG.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.DIG.TOOLTIP"
msgid "Digging produces usable ores and materials and makes space"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.DISINFECT.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.DISINFECT.NAME"
msgid "Disinfect"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.DISINFECT.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.DISINFECT.STATUS"
msgid "Going to disinfect"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.DISINFECT.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.DISINFECT.TOOLTIP"
msgid ""
"Buildings can be disinfected to remove contagious Germs on their surfaces"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.DOCTOR.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.DOCTOR.NAME"
msgid "Treat Patient"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.DOCTOR.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.DOCTOR.STATUS"
msgid "Treating patient"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.DOCTOR.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.DOCTOR.TOOLTIP"
msgid "This Duplicant is trying to make one of their peers feel better"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.DROPUNUSEDINVENTORY.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.DROPUNUSEDINVENTORY.NAME"
msgid "Drop Inventory"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.DROPUNUSEDINVENTORY.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.DROPUNUSEDINVENTORY.STATUS"
msgid "Dropping unused inventory"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.DROPUNUSEDINVENTORY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.DROPUNUSEDINVENTORY.TOOLTIP"
msgid "This Duplicant is dropping carried items they no longer need"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.EAT.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.EAT.NAME"
msgid "Eat"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.EAT.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.EAT.STATUS"
msgid "Going to eat"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.EAT.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.EAT.TOOLTIP"
msgid "Duplicants eat to replenish their calorie stores"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.EMOTEHIGHPRIORITY.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.EMOTEHIGHPRIORITY.NAME"
msgid "Express Themselves"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.EMOTEHIGHPRIORITY.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.EMOTEHIGHPRIORITY.STATUS"
msgid "Expressing themselves"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.EMOTEHIGHPRIORITY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.EMOTEHIGHPRIORITY.TOOLTIP"
msgid ""
"This Duplicant needs a moment to express their feelings, then they'll be on "
"their way"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.EMPTYSTORAGE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.EMPTYSTORAGE.NAME"
msgid "Empty Storage"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.EMPTYSTORAGE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.EMPTYSTORAGE.STATUS"
msgid "Going to empty storage"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.EMPTYSTORAGE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.EMPTYSTORAGE.TOOLTIP"
msgid "This Duplicant is taking items out of storage"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.ENTOMBED.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.ENTOMBED.NAME"
msgid "Entombed"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.ENTOMBED.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.ENTOMBED.STATUS"
msgid "Entombed"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.ENTOMBED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.ENTOMBED.TOOLTIP"
msgid ""
"Entombed Duplicants are at risk of suffocating and must be dug out by others "
"in the colony"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.EQUIP.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.EQUIP.NAME"
msgid "Equip"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.EQUIP.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.EQUIP.STATUS"
msgid "Moving to equip"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.EQUIP.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.EQUIP.TOOLTIP"
msgid "This Duplicant is putting on a piece of equipment"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.EQUIPPINGSUIT.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.EQUIPPINGSUIT.NAME"
msgid "Equip Exosuit"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.EQUIPPINGSUIT.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.EQUIPPINGSUIT.STATUS"
msgid "Equipping exosuit"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.EQUIPPINGSUIT.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.EQUIPPINGSUIT.TOOLTIP"
msgid "This Duplicant is putting on protective gear"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.FABRICATE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.FABRICATE.NAME"
msgid "Fabricate"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.FABRICATE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.FABRICATE.STATUS"
msgid "Going to fabricate"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.FABRICATE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.FABRICATE.TOOLTIP"
msgid "This Duplicant is crafting something"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.FETCH.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.FETCH.NAME"
msgid "Deliver"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.FETCH.REPORT_NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.FETCH.REPORT_NAME"
msgid "Deliver to {0}"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.FETCH.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.FETCH.STATUS"
msgid "Delivering"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.FETCH.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.FETCH.TOOLTIP"
msgid "This Duplicant is delivering materials to where they'll be needed"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.FETCHCREATURE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.FETCHCREATURE.NAME"
msgid "Relocate Critter"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.FETCHCREATURE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.FETCHCREATURE.STATUS"
msgid "Relocating Critter"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.FETCHCREATURE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.FETCHCREATURE.TOOLTIP"
msgid "This Rancher Duplicant is moving a critter"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.FLEE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.FLEE.NAME"
msgid "Flee"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.FLEE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.FLEE.STATUS"
msgid "Fleeing"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.FLEE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.FLEE.TOOLTIP"
msgid "Run away!"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.FLIPCOMPOST.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.FLIPCOMPOST.NAME"
msgid "Flip"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.FLIPCOMPOST.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.FLIPCOMPOST.STATUS"
msgid "Going to flip compost"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.FLIPCOMPOST.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.FLIPCOMPOST.TOOLTIP"
msgid "Composts need to be flipped in order for their contents to compost"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.FLOORSLEEP.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.FLOORSLEEP.NAME"
msgid "Sleep on Floor"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.FLOORSLEEP.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.FLOORSLEEP.STATUS"
msgid "Sleeping on Floor"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.FLOORSLEEP.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.FLOORSLEEP.TOOLTIP"
msgid ""
"Zzzzzz...\n"
"\n"
"Sleeping on the floor will give Duplicants a Sore Back"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.GENERATEPOWER.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.GENERATEPOWER.NAME"
msgid "Generate Power"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.GENERATEPOWER.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.GENERATEPOWER.STATUS"
msgid "Going to generate power"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.GENERATEPOWER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.GENERATEPOWER.TOOLTIP"
msgid "This Duplicant is producing electrical power"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.GENESHUFFLE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.GENESHUFFLE.NAME"
msgid "Use Neural Vacillator"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.GENESHUFFLE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.GENESHUFFLE.STATUS"
msgid "Using Neural Vacillator"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.GENESHUFFLE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.GENESHUFFLE.TOOLTIP"
msgid "This Duplicant is being experimented on!"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.HARVEST.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.HARVEST.NAME"
msgid "Harvest"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.HARVEST.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.HARVEST.STATUS"
msgid "Going to harvest"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.HARVEST.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.HARVEST.TOOLTIP"
msgid "This Duplicant is harvesting usable materials from a mature plant"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.HEAL.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.HEAL.NAME"
msgid "Heal"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.HEAL.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.HEAL.STATUS"
msgid "Healing"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.HEAL.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.HEAL.TOOLTIP"
msgid "This Duplicant is taking some time to recover from their wounds"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.IDLE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.IDLE.NAME"
msgid "Idle"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.IDLE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.IDLE.STATUS"
msgid "Idle"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.IDLE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.IDLE.TOOLTIP"
msgid "This Duplicant cannot reach any pending errands"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.LIQUIDCOOLEDFAN.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.LIQUIDCOOLEDFAN.NAME"
msgid "Use Fan"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.LIQUIDCOOLEDFAN.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.LIQUIDCOOLEDFAN.STATUS"
msgid "Going to use fan"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.LIQUIDCOOLEDFAN.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.LIQUIDCOOLEDFAN.TOOLTIP"
msgid "This Duplicant is attempting to cool down the area"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.MOP.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.MOP.NAME"
msgid "Mop"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.MOP.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.MOP.STATUS"
msgid "Going to mop"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.MOP.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.MOP.TOOLTIP"
msgid "Mopping removes liquids from the floor and bottles them for transport"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.MOURN.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.MOURN.NAME"
msgid "Mourn"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.MOURN.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.MOURN.STATUS"
msgid "Mourning"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.MOURN.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.MOURN.TOOLTIP"
msgid "Mourning the loss of a friend"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.MOVETO.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.MOVETO.NAME"
msgid "Move to"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.MOVETO.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.MOVETO.STATUS"
msgid "Moving to location"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.MOVETO.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.MOVETO.TOOLTIP"
msgid "This Duplicant was manually directed to move to a specific location"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.MOVETOQUARANTINE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.MOVETOQUARANTINE.NAME"
msgid "Move to Quarantine"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.MOVETOQUARANTINE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.MOVETOQUARANTINE.STATUS"
msgid "Moving to quarantine"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.MOVETOQUARANTINE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.MOVETOQUARANTINE.TOOLTIP"
msgid ""
"This Duplicant will isolate themselves to keep their illness away from the "
"colony"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.MOVETOSAFETY.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.MOVETOSAFETY.NAME"
msgid "Move to Safety"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.MOVETOSAFETY.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.MOVETOSAFETY.STATUS"
msgid "Moving to safety"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.MOVETOSAFETY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.MOVETOSAFETY.TOOLTIP"
msgid "This Duplicant's getting out of here!"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.MUSH.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.MUSH.NAME"
msgid "Mush"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.MUSH.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.MUSH.STATUS"
msgid "Going to mush"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.MUSH.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.MUSH.TOOLTIP"
msgid "This Duplicant is producing food"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.NARCOLEPSY.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.NARCOLEPSY.NAME"
msgid "Narcoleptic Nap"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.NARCOLEPSY.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.NARCOLEPSY.STATUS"
msgid "Narcolepsy Napping"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.NARCOLEPSY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.NARCOLEPSY.TOOLTIP"
msgid "Zzzzzz..."
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PEE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.PEE.NAME"
msgid "Relieve Self"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PEE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.PEE.STATUS"
msgid "Relieving self"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PEE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.PEE.TOOLTIP"
msgid "This Duplicant didn't find a toilet in time. Oops"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.POWER_TINKER.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.POWER_TINKER.NAME"
msgid "Tinker"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.POWER_TINKER.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.POWER_TINKER.STATUS"
msgid "Tinkering"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.POWER_TINKER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.POWER_TINKER.TOOLTIP"
msgid "Tinkering with buildings improves their functionality"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.ALLOWED_TO_DEPRESSURIZE
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.ALLOWED_TO_DEPRESSURIZE"
msgid "Not currently overpressure"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.BLADDER_FULL
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.BLADDER_FULL"
msgid "Bladder isn't full"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.BLADDER_NOT_FULL
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.BLADDER_NOT_FULL"
msgid "Bladder too full"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.CAN_CHAT
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.CAN_CHAT"
msgid "Unreachable"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.CAN_CURE
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.CAN_CURE"
msgid "No applicable diseases"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.CAN_DO_RECREATION
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.CAN_DO_RECREATION"
msgid "Not Interested"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.CAN_MOVE_TO
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.CAN_MOVE_TO"
msgid "Unreachable"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.CAN_PICKUP
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.CAN_PICKUP"
msgid "Cannot pickup"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.CHORE_DRIVER_IS_NULL
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.CHORE_DRIVER_IS_NULL"
msgid "Assigned to: {Assignee}"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.CURRENTLY_PEEING
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.CURRENTLY_PEEING"
msgid "Currently Peeing"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.DOES_SUIT_NEED_RECHARGING_IDLE
msgctxt ""
"STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.DOES_SUIT_NEED_RECHARGING_IDLE"
msgid "Suit is currently charged"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.DOES_SUIT_NEED_RECHARGING_URGENT
msgctxt ""
"STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.DOES_SUIT_NEED_RECHARGING_URGENT"
msgid "Suit is currently charged"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.EDIBLE_IS_NOT_NULL
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.EDIBLE_IS_NOT_NULL"
msgid "Consumable Permission not allowed"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.EXCLUSIVELY_AVAILABLE
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.EXCLUSIVELY_AVAILABLE"
msgid "Building Already Busy"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.HAS_MINGLE_CELL
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.HAS_MINGLE_CELL"
msgid "Nowhere to Mingle"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.HAS_PLACE_TO_STAND
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.HAS_PLACE_TO_STAND"
msgid "Nowhere to stand"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.HAS_ROLE_PERK
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.HAS_ROLE_PERK"
msgid "Requires job perk"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.HAS_SUIT_MARKER
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.HAS_SUIT_MARKER"
msgid "No Suit Checkpoint"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.HAS_TRAIT
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.HAS_TRAIT"
msgid "Missing required trait"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.HAS_URGE
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.HAS_URGE"
msgid "No current need"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.HEADER
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.HEADER"
msgid "The selected {Selected} could:"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_ALLOWED_BY_AUTOMATION
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_ALLOWED_BY_AUTOMATION"
msgid "Automated"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_ASSIGNED_TO_ME
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_ASSIGNED_TO_ME"
msgid "Not assigned to {Selected}"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_AWAKE
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_AWAKE"
msgid "{Selected} is sleeping"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_CONSUMPTION_PERMITTED
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_CONSUMPTION_PERMITTED"
msgid "Disallowed by consumable permissions"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_CREATURE_AVAILABLE_FOR_FIXED_CAPTURE
msgctxt ""
"STRINGS.DUPLICANTS.CHORES.PRECONDITIONS."
"IS_CREATURE_AVAILABLE_FOR_FIXED_CAPTURE"
msgid "Pen Status OK"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_CREATURE_AVAILABLE_FOR_RANCHING
msgctxt ""
"STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_CREATURE_AVAILABLE_FOR_RANCHING"
msgid "No Critters Available"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_FETCH_TARGET_AVAILABLE
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_FETCH_TARGET_AVAILABLE"
msgid "No pending deliveries"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_FUNCTIONAL
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_FUNCTIONAL"
msgid "Not functioning"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_GETTING_MORE_STRESSED
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_GETTING_MORE_STRESSED"
msgid "{Selected}'s stress is decreasing"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_IN_MY_ROOM
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_IN_MY_ROOM"
msgid "Outside {Selected}'s room"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_MARKED_FOR_DECONSTRUCTION
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_MARKED_FOR_DECONSTRUCTION"
msgid "Being deconstructed"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_MARKED_FOR_DISABLE
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_MARKED_FOR_DISABLE"
msgid "Being disabled"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_MORE_SATISFYING
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_MORE_SATISFYING"
msgid "Low urgency"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_MOVING
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_MOVING"
msgid "{Selected} is not moving"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_NARCOLEPSING
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_NARCOLEPSING"
msgid "{Selected} is currently napping"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_NOT_ANGRY
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_NOT_ANGRY"
msgid "{Selected} is too angry"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_NOT_BEING_ATTACKED
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_NOT_BEING_ATTACKED"
msgid "{Selected} is in combat"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_NOT_BURROWED
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_NOT_BURROWED"
msgid "Is not burrowed"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_NOT_RED_ALERT
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_NOT_RED_ALERT"
msgid "Unavailable in Red Alert"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_OFF_LADDER
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_OFF_LADDER"
msgid "{Selected} is busy climbing"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_OKAY_TIME_TO_SLEEP
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_OKAY_TIME_TO_SLEEP"
msgid "No current need"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_OPERATIONAL
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_OPERATIONAL"
msgid "Not operational"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_OVERRIDE_TARGET_NULL_OR_ME
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_OVERRIDE_TARGET_NULL_OR_ME"
msgid "DebugIsOverrideTargetNullOrMe"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_PERMITTED
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_PERMITTED"
msgid "Not permitted"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_PREFERRED_ASSIGNABLE
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_PREFERRED_ASSIGNABLE"
msgid "Not preferred assignment"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_PREFERRED_ASSIGNABLE_OR_URGENT_BLADDER
msgctxt ""
"STRINGS.DUPLICANTS.CHORES.PRECONDITIONS."
"IS_PREFERRED_ASSIGNABLE_OR_URGENT_BLADDER"
msgid "Not preferred assignment"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_ROLE
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_ROLE"
msgid "Incorrect job assignment"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_SCHEDULED_TIME
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_SCHEDULED_TIME"
msgid "Not allowed by schedule"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_STANDING
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_STANDING"
msgid "{Selected} must stand"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_STRESS_ABOVE_ACTIVATION_RANGE
msgctxt ""
"STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_STRESS_ABOVE_ACTIVATION_RANGE"
msgid "{Selected} is not stressed right now"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_VALID
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.IS_VALID"
msgid "Invalid"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.NO_DEAD_BODIES
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.NO_DEAD_BODIES"
msgid "Unburied Duplicant"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.NOT_CHORE_CREATOR
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.NOT_CHORE_CREATOR"
msgid "DebugNotChoreCreator"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.NOT_IN_TUBE
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.NOT_IN_TUBE"
msgid "{Selected} is busy in transit"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.VALID_MOURNING_SITE
msgctxt "STRINGS.DUPLICANTS.CHORES.PRECONDITIONS.VALID_MOURNING_SITE"
msgid "Nowhere to mourn"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.RANCH.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.RANCH.NAME"
msgid "Ranch"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.RANCH.REPORT_NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.RANCH.REPORT_NAME"
msgid "Deliver to {0}"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.RANCH.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.RANCH.STATUS"
msgid "Ranching"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.RANCH.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.RANCH.TOOLTIP"
msgid "This Duplicant is tending to a critter's wellbeing"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.RECHARGE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.RECHARGE.NAME"
msgid "Recharge Equipment"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.RECHARGE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.RECHARGE.STATUS"
msgid "Recharging equipment"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.RECHARGE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.RECHARGE.TOOLTIP"
msgid "This Duplicant is recharging their equipment"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.RECOVERBREATH.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.RECOVERBREATH.NAME"
msgid "Recover Breath"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.RECOVERBREATH.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.RECOVERBREATH.STATUS"
msgid "Recovering breath"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.RECOVERBREATH.TOOLTIP
#, fuzzy
#| msgid ""
msgctxt "STRINGS.DUPLICANTS.CHORES.RECOVERBREATH.TOOLTIP"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.DUPLICANTS.CHORES.RELAX.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.RELAX.NAME"
msgid "Relax"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.RELAX.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.RELAX.STATUS"
msgid "Relaxing"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.RELAX.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.RELAX.TOOLTIP"
msgid "This Duplicant is taking it easy"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.RELOCATE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.RELOCATE.NAME"
msgid "Relocate"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.RELOCATE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.RELOCATE.STATUS"
msgid "Going to relocate"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.RELOCATE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.RELOCATE.TOOLTIP"
msgid "This Duplicant is moving a building to a new location"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.REPAIR.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.REPAIR.NAME"
msgid "Repair"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.REPAIR.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.REPAIR.STATUS"
msgid "Going to repair"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.REPAIR.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.REPAIR.TOOLTIP"
msgid "This Duplicant is fixing a broken building"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.RESCUEINCAPACITATED.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.RESCUEINCAPACITATED.NAME"
msgid "Rescue Friend"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.RESCUEINCAPACITATED.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.RESCUEINCAPACITATED.STATUS"
msgid "Rescuing friend"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.RESCUEINCAPACITATED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.RESCUEINCAPACITATED.TOOLTIP"
msgid ""
"This Duplicant is rescuing another Duplicant that has been incapacitated"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.RESEARCH.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.RESEARCH.NAME"
msgid "Research"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.RESEARCH.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.RESEARCH.STATUS"
msgid "Going to research"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.RESEARCH.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.RESEARCH.TOOLTIP"
msgid "This Duplicant is working on the currently selected research focus"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.RESTDUETODISEASE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.RESTDUETODISEASE.NAME"
msgid "Rest"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.RESTDUETODISEASE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.RESTDUETODISEASE.STATUS"
msgid "Resting"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.RESTDUETODISEASE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.RESTDUETODISEASE.TOOLTIP"
msgid "This Duplicant isn't feeling well and is taking a rest"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.RETURNSUIT.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.RETURNSUIT.NAME"
msgid "Dock Exosuit"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.RETURNSUIT.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.RETURNSUIT.STATUS"
msgid "Docking exosuit"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.RETURNSUIT.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.RETURNSUIT.TOOLTIP"
msgid "This Duplicant is plugging an exosuit in for refilling"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.SCRUBORE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.SCRUBORE.NAME"
msgid "Scrub Ore"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.SCRUBORE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.SCRUBORE.STATUS"
msgid "Scrubbing ore"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.SCRUBORE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.SCRUBORE.TOOLTIP"
msgid "Material ore can be scrubbed to remove Germs present on its surface"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.SHOWER.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.SHOWER.NAME"
msgid "Shower"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.SHOWER.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.SHOWER.STATUS"
msgid "Showering"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.SHOWER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.SHOWER.TOOLTIP"
msgid "This Duplicant is having a refreshing shower"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.SIGH.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.SIGH.NAME"
msgid "Sigh"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.SIGH.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.SIGH.STATUS"
msgid "Sighing"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.SIGH.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.SIGH.TOOLTIP"
msgid "Ho-hum."
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.SINGTOEGG.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.SINGTOEGG.NAME"
msgid "Sing To Egg"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.SINGTOEGG.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.SINGTOEGG.STATUS"
msgid "Singing To Egg"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.SINGTOEGG.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.SINGTOEGG.TOOLTIP"
msgid ""
"A gentle lullaby from a supportive Rancher encourages developing eggs\n"
"\n"
"Increases Incubation Rate"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.SLEEP.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.SLEEP.NAME"
msgid "Sleep"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.SLEEP.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.SLEEP.STATUS"
msgid "Sleeping"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.SLEEP.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.SLEEP.TOOLTIP"
msgid "Zzzzzz..."
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.STRESSACTINGOUT.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.STRESSACTINGOUT.NAME"
msgid "Lash Out"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.STRESSACTINGOUT.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.STRESSACTINGOUT.STATUS"
msgid "Lashing out"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.STRESSACTINGOUT.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.STRESSACTINGOUT.TOOLTIP"
msgid "This Duplicant is having a stress-induced tantrum"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.STRESSHEAL.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.STRESSHEAL.NAME"
msgid "De-Stress"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.STRESSHEAL.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.STRESSHEAL.STATUS"
msgid "De-Stressing"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.STRESSHEAL.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.STRESSHEAL.TOOLTIP"
msgid "This Duplicant really needs to unwind"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.STRESSIDLE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.STRESSIDLE.NAME"
msgid "Antsy"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.STRESSIDLE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.STRESSIDLE.STATUS"
msgid "Antsy"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.STRESSIDLE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.STRESSIDLE.TOOLTIP"
msgid ""
"This Duplicant is a workaholic and gets stressed when they have nothing to do"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.STRESSVOMIT.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.STRESSVOMIT.NAME"
msgid "Stress Vomit"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.STRESSVOMIT.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.STRESSVOMIT.STATUS"
msgid "Stress vomiting"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.STRESSVOMIT.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.STRESSVOMIT.TOOLTIP"
msgid "Some people deal with stress better than others"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.SWITCHROLE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.SWITCHROLE.NAME"
msgid "Start Job"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.SWITCHROLE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.SWITCHROLE.STATUS"
msgid "Starting job assignment"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.SWITCHROLE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.SWITCHROLE.TOOLTIP"
msgid "This Duplicant is preparing for their new job assignment"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.TAKEMEDICINE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.TAKEMEDICINE.NAME"
msgid "Take Medicine"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.TAKEMEDICINE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.TAKEMEDICINE.STATUS"
msgid "Taking medicine"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.TAKEMEDICINE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.TAKEMEDICINE.TOOLTIP"
msgid "This Duplicant is taking a dose of medicine to keep disease at bay"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.TOGGLE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.TOGGLE.NAME"
msgid "Change Setting"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.TOGGLE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.TOGGLE.STATUS"
msgid "Going to change setting"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.TOGGLE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.TOGGLE.TOOLTIP"
msgid "This Duplicant is going to change the settings on a building"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.TRANSPORT.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.TRANSPORT.NAME"
msgid "Sweep"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.TRANSPORT.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.TRANSPORT.STATUS"
msgid "Going to sweep"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.TRANSPORT.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.TRANSPORT.TOOLTIP"
msgid "Sweeping debris from the ground improves colony decor"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.TRAVELTUBEENTRANCE.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.TRAVELTUBEENTRANCE.NAME"
msgid "Enter Transit Tube"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.TRAVELTUBEENTRANCE.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.TRAVELTUBEENTRANCE.STATUS"
msgid "Entering Transit Tube"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.TRAVELTUBEENTRANCE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.TRAVELTUBEENTRANCE.TOOLTIP"
msgid "Nyoooom!"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.UGLY_CRY.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.UGLY_CRY.NAME"
msgid "Ugly Cry"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.UGLY_CRY.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.UGLY_CRY.STATUS"
msgid "Ugly crying"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.UGLY_CRY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.UGLY_CRY.TOOLTIP"
msgid ""
"This Duplicant is having a healthy cry to alleviate their negative emotions"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.UNEQUIP.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.UNEQUIP.NAME"
msgid "Unequip"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.UNEQUIP.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.UNEQUIP.STATUS"
msgid "Moving to unequip"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.UNEQUIP.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.UNEQUIP.TOOLTIP"
msgid "This Duplicant is removing a piece of their equipment"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.UPROOT.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.UPROOT.NAME"
msgid "Uproot"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.UPROOT.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.UPROOT.STATUS"
msgid "Going to uproot"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.UPROOT.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.UPROOT.TOOLTIP"
msgid "This Duplicant is uprooting a plant for a seed"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.USETOILET.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.USETOILET.NAME"
msgid "Use Toilet"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.USETOILET.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.USETOILET.STATUS"
msgid "Going to use toilet"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.USETOILET.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.USETOILET.TOOLTIP"
msgid "Duplicants have to use the toilet at least once per day"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.VOMIT.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.VOMIT.NAME"
msgid "Vomit"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.VOMIT.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.VOMIT.STATUS"
msgid "Vomiting"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.VOMIT.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.VOMIT.TOOLTIP"
msgid "Vomiting produces Polluted Water and can spread disease"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.WARMUP.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.WARMUP.NAME"
msgid "Warm Up"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.WARMUP.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.WARMUP.STATUS"
msgid "Going to warm up"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.WARMUP.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.WARMUP.TOOLTIP"
msgid "This Duplicant got too cold and is going to warm up"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.WASHHANDS.NAME
msgctxt "STRINGS.DUPLICANTS.CHORES.WASHHANDS.NAME"
msgid "Wash Hands"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.WASHHANDS.STATUS
msgctxt "STRINGS.DUPLICANTS.CHORES.WASHHANDS.STATUS"
msgid "Washing hands"
msgstr ""

#. STRINGS.DUPLICANTS.CHORES.WASHHANDS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.CHORES.WASHHANDS.TOOLTIP"
msgid "Good hygiene removes germs and prevents the spread of disease"
msgstr ""

#. STRINGS.DUPLICANTS.CONGENITALTRAITS.BANHI.DESC
#, fuzzy
#| msgid ""
msgctxt "STRINGS.DUPLICANTS.CONGENITALTRAITS.BANHI.DESC"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.DUPLICANTS.CONGENITALTRAITS.BANHI.NAME
#, fuzzy
#| msgid ""
msgctxt "STRINGS.DUPLICANTS.CONGENITALTRAITS.BANHI.NAME"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.DUPLICANTS.CONGENITALTRAITS.ELLIE.DESC
msgctxt "STRINGS.DUPLICANTS.CONGENITALTRAITS.ELLIE.DESC"
msgid "This Duplicant needs things done in a very particular way"
msgstr ""

#. STRINGS.DUPLICANTS.CONGENITALTRAITS.ELLIE.NAME
msgctxt "STRINGS.DUPLICANTS.CONGENITALTRAITS.ELLIE.NAME"
msgid "Fastidious"
msgstr ""

#. STRINGS.DUPLICANTS.CONGENITALTRAITS.JOSHUA.DESC
msgctxt "STRINGS.DUPLICANTS.CONGENITALTRAITS.JOSHUA.DESC"
msgid "This Duplicant brightens others' days wherever he goes"
msgstr ""

#. STRINGS.DUPLICANTS.CONGENITALTRAITS.JOSHUA.NAME
msgctxt "STRINGS.DUPLICANTS.CONGENITALTRAITS.JOSHUA.NAME"
msgid "Cheery Disposition"
msgstr ""

#. STRINGS.DUPLICANTS.CONGENITALTRAITS.LIAM.DESC
msgctxt "STRINGS.DUPLICANTS.CONGENITALTRAITS.LIAM.DESC"
msgid "This Duplicant has an all-consuming fear of bacteria"
msgstr ""

#. STRINGS.DUPLICANTS.CONGENITALTRAITS.LIAM.NAME
msgctxt "STRINGS.DUPLICANTS.CONGENITALTRAITS.LIAM.NAME"
msgid "Germaphobe"
msgstr ""

#. STRINGS.DUPLICANTS.CONGENITALTRAITS.NONE.DESC
msgctxt "STRINGS.DUPLICANTS.CONGENITALTRAITS.NONE.DESC"
msgid "This Duplicant seems pretty average overall"
msgstr ""

#. STRINGS.DUPLICANTS.CONGENITALTRAITS.NONE.NAME
msgctxt "STRINGS.DUPLICANTS.CONGENITALTRAITS.NONE.NAME"
msgid "None"
msgstr ""

#. STRINGS.DUPLICANTS.CONGENITALTRAITS.STINKY.DESC
msgctxt "STRINGS.DUPLICANTS.CONGENITALTRAITS.STINKY.DESC"
msgid "This Duplicant is genetically cursed by a pungent bodily odor"
msgstr ""

#. STRINGS.DUPLICANTS.CONGENITALTRAITS.STINKY.NAME
msgctxt "STRINGS.DUPLICANTS.CONGENITALTRAITS.STINKY.NAME"
msgid "Stinkiness"
msgstr ""

#. STRINGS.DUPLICANTS.DEATHS.COMBAT.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.DEATHS.COMBAT.DESCRIPTION"
msgid "{Target} was slain in combat."
msgstr ""

#. STRINGS.DUPLICANTS.DEATHS.COMBAT.NAME
msgctxt "STRINGS.DUPLICANTS.DEATHS.COMBAT.NAME"
msgid "Slain"
msgstr ""

#. STRINGS.DUPLICANTS.DEATHS.DROWNED.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.DEATHS.DROWNED.DESCRIPTION"
msgid "{Target} has drowned."
msgstr ""

#. STRINGS.DUPLICANTS.DEATHS.DROWNED.NAME
msgctxt "STRINGS.DUPLICANTS.DEATHS.DROWNED.NAME"
msgid "Drowned"
msgstr ""

#. STRINGS.DUPLICANTS.DEATHS.EXPLOSION.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.DEATHS.EXPLOSION.DESCRIPTION"
msgid "{Target} has died in an explosion."
msgstr ""

#. STRINGS.DUPLICANTS.DEATHS.EXPLOSION.NAME
msgctxt "STRINGS.DUPLICANTS.DEATHS.EXPLOSION.NAME"
msgid "Explosion"
msgstr ""

#. STRINGS.DUPLICANTS.DEATHS.FATALDISEASE.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.DEATHS.FATALDISEASE.DESCRIPTION"
msgid "{Target} has died of a fatal illness."
msgstr ""

#. STRINGS.DUPLICANTS.DEATHS.FATALDISEASE.NAME
msgctxt "STRINGS.DUPLICANTS.DEATHS.FATALDISEASE.NAME"
msgid "Succumbed to Disease"
msgstr ""

#. STRINGS.DUPLICANTS.DEATHS.FROZEN.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.DEATHS.FROZEN.DESCRIPTION"
msgid "{Target} has frozen to death."
msgstr ""

#. STRINGS.DUPLICANTS.DEATHS.FROZEN.NAME
msgctxt "STRINGS.DUPLICANTS.DEATHS.FROZEN.NAME"
msgid "Frozen"
msgstr ""

#. STRINGS.DUPLICANTS.DEATHS.GENERIC.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.DEATHS.GENERIC.DESCRIPTION"
msgid "{Target} has died."
msgstr ""

#. STRINGS.DUPLICANTS.DEATHS.GENERIC.NAME
msgctxt "STRINGS.DUPLICANTS.DEATHS.GENERIC.NAME"
msgid "Death"
msgstr ""

#. STRINGS.DUPLICANTS.DEATHS.OVERHEATING.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.DEATHS.OVERHEATING.DESCRIPTION"
msgid "{Target} has overheated to death."
msgstr ""

#. STRINGS.DUPLICANTS.DEATHS.OVERHEATING.NAME
msgctxt "STRINGS.DUPLICANTS.DEATHS.OVERHEATING.NAME"
msgid "Overheated"
msgstr ""

#. STRINGS.DUPLICANTS.DEATHS.STARVATION.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.DEATHS.STARVATION.DESCRIPTION"
msgid "{Target} has starved to death."
msgstr ""

#. STRINGS.DUPLICANTS.DEATHS.STARVATION.NAME
msgctxt "STRINGS.DUPLICANTS.DEATHS.STARVATION.NAME"
msgid "Starvation"
msgstr ""

#. STRINGS.DUPLICANTS.DEATHS.SUFFOCATION.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.DEATHS.SUFFOCATION.DESCRIPTION"
msgid "{Target} has suffocated to death."
msgstr ""

#. STRINGS.DUPLICANTS.DEATHS.SUFFOCATION.NAME
msgctxt "STRINGS.DUPLICANTS.DEATHS.SUFFOCATION.NAME"
msgid "Suffocation"
msgstr ""

#. STRINGS.DUPLICANTS.DESC_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.DESC_TOOLTIP"
msgid "About {0}s"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.ADDED_POPFX
msgctxt "STRINGS.DUPLICANTS.DISEASES.ADDED_POPFX"
msgid "{0}: {1} Germs"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.ALLDISEASES.NAME
msgctxt "STRINGS.DUPLICANTS.DISEASES.ALLDISEASES.NAME"
msgid "All Diseases"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.ATTRIBUTE_MODIFIER_SYMPTOMS
msgctxt "STRINGS.DUPLICANTS.DISEASES.ATTRIBUTE_MODIFIER_SYMPTOMS"
msgid "{0}: {1}"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.ATTRIBUTE_MODIFIER_SYMPTOMS_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.DISEASES.ATTRIBUTE_MODIFIER_SYMPTOMS_TOOLTIP"
msgid "Modifies {0} by {1}"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.COLDBRAIN.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.DISEASES.COLDBRAIN.DESCRIPTION"
msgid ""
"\n"
"This Duplicant's thought processes have been slowed to a crawl from extreme "
"cold exposure"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.COLDBRAIN.DESCRIPTIVE_SYMPTOMS
msgctxt "STRINGS.DUPLICANTS.DISEASES.COLDBRAIN.DESCRIPTIVE_SYMPTOMS"
msgid ""
"Nonlethal. Duplicants experience extreme body heat loss causing chills and "
"discomfort."
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.COLDBRAIN.LEGEND_HOVERTEXT
msgctxt "STRINGS.DUPLICANTS.DISEASES.COLDBRAIN.LEGEND_HOVERTEXT"
msgid "Area Causes Hypothermia\n"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.COLDBRAIN.NAME
msgctxt "STRINGS.DUPLICANTS.DISEASES.COLDBRAIN.NAME"
msgid "<link=\"COLDBRAIN\">Hypothermia</link>"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.CURED_POPUP
msgctxt "STRINGS.DUPLICANTS.DISEASES.CURED_POPUP"
msgid "Cured of {0}"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.DEATH_SYMPTOM
msgctxt "STRINGS.DUPLICANTS.DISEASES.DEATH_SYMPTOM"
msgid "Death in {0}"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.DEATH_SYMPTOM_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.DISEASES.DEATH_SYMPTOM_TOOLTIP"
msgid "Without medical care, this Duplicant will die of their illness in {0}"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.AIRBORNE
msgctxt "STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.AIRBORNE"
msgid ""
"Contracted via air inhalation\n"
"------------------"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.AIRBORNE_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.AIRBORNE_TOOLTIP"
msgid "Duplicants contract this disease breathing air containing these germs"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.DIES
msgctxt "STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.DIES"
msgid "Dies"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.DIES_ON
msgctxt "STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.DIES_ON"
msgid "Killed by:"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.DIES_ON_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.DIES_ON_TOOLTIP"
msgid "Contact with these substances kills germs over time"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.DIES_QUICKLY
msgctxt "STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.DIES_QUICKLY"
msgid "Disinfected"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.DIES_QUICKLY_ON
msgctxt "STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.DIES_QUICKLY_ON"
msgid "Disinfected by:"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.DIES_QUICKLY_ON_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.DIES_QUICKLY_ON_TOOLTIP"
msgid "Contact with these substances will quickly kill these germs"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.DIES_QUICKLY_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.DIES_QUICKLY_TOOLTIP"
msgid "Halves germ count every {0}"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.DIES_SLOWLY
msgctxt "STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.DIES_SLOWLY"
msgid "Inhibited"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.DIES_SLOWLY_ON
msgctxt "STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.DIES_SLOWLY_ON"
msgid "Inhibited by:"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.DIES_SLOWLY_ON_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.DIES_SLOWLY_ON_TOOLTIP"
msgid "Contact with these substances will slowly reduce germ numbers"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.DIES_SLOWLY_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.DIES_SLOWLY_TOOLTIP"
msgid "Halves germ count every {0}"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.DIES_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.DIES_TOOLTIP"
msgid "Halves germ count every {0}"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.FOODBORNE
msgctxt "STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.FOODBORNE"
msgid ""
"Contracted via food ingestion\n"
"------------------"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.FOODBORNE_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.FOODBORNE_TOOLTIP"
msgid "Duplicants contract this disease by ingesting contaminated food"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.GROWS
msgctxt "STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.GROWS"
msgid "Multiplies"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.GROWS_ON
msgctxt "STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.GROWS_ON"
msgid "Multiplies in:"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.GROWS_ON_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.GROWS_ON_TOOLTIP"
msgid "These substances allow germs to spread and reproduce"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.GROWS_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.GROWS_TOOLTIP"
msgid "Doubles germ count every {0}"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.GROWTH_FORMAT
msgctxt "STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.GROWTH_FORMAT"
msgid "    • {0}"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.NEUTRAL
msgctxt "STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.NEUTRAL"
msgid "Survives"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.NEUTRAL_ON
msgctxt "STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.NEUTRAL_ON"
msgid "Survives in:"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.NEUTRAL_ON_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.NEUTRAL_ON_TOOLTIP"
msgid ""
"Germs will survive contact with these substances, but will not reproduce"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.NEUTRAL_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.NEUTRAL_TOOLTIP"
msgid "Germ count remains static"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.PRESSURE_RANGE
msgctxt "STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.PRESSURE_RANGE"
msgid "Pressure range: {0} to {1}\n"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.PRESSURE_RANGE_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.PRESSURE_RANGE_TOOLTIP"
msgid ""
"These germs can survive between {0} and {1} of pressure\n"
"------------------\n"
"They thrive in pressures between {2} and {3}"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.SKINBORNE
msgctxt "STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.SKINBORNE"
msgid ""
"Contracted via touch\n"
"------------------"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.SKINBORNE_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.SKINBORNE_TOOLTIP"
msgid ""
"Duplicants contract this disease by coming into physical contact with germs"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.SUNBORNE
msgctxt "STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.SUNBORNE"
msgid ""
"Contracted via environmental exposure\n"
"------------------"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.SUNBORNE_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.SUNBORNE_TOOLTIP"
msgid ""
"Duplicants contract this disease through exposure to harmful environmental "
"factors"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.TEMPERATURE_RANGE
msgctxt "STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.TEMPERATURE_RANGE"
msgid "Temperature range: {0} to {1}"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.TEMPERATURE_RANGE_TOOLTIP
msgctxt ""
"STRINGS.DUPLICANTS.DISEASES.DESCRIPTORS.INFO.TEMPERATURE_RANGE_TOOLTIP"
msgid ""
"These germs can survive temperatures between {0} and {1}\n"
"------------------\n"
"They thrive in temperatures between {2} and {3}"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.FOODPOISONING.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.DISEASES.FOODPOISONING.DESCRIPTION"
msgid ""
"\n"
"This Duplicant's last meal wasn't exactly sanitary"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.FOODPOISONING.DESCRIPTIVE_SYMPTOMS
msgctxt "STRINGS.DUPLICANTS.DISEASES.FOODPOISONING.DESCRIPTIVE_SYMPTOMS"
msgid ""
"Nonlethal. A Duplicant's body \"purges\" from both ends, causing extreme "
"fatigue."
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.FOODPOISONING.DISEASE_SOURCE_DESCRIPTOR
msgctxt "STRINGS.DUPLICANTS.DISEASES.FOODPOISONING.DISEASE_SOURCE_DESCRIPTOR"
msgid ""
"Currently infected with {2}.\n"
"\n"
"This Duplicant will produce {1} when vomiting."
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.FOODPOISONING.DISEASE_SOURCE_DESCRIPTOR_TOOLTIP
msgctxt ""
"STRINGS.DUPLICANTS.DISEASES.FOODPOISONING.DISEASE_SOURCE_DESCRIPTOR_TOOLTIP"
msgid ""
"This Duplicant will vomit approximately every {0}\n"
"------------------\n"
"Each time they vomit, they will release {1} and lose calories"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.FOODPOISONING.LEGEND_HOVERTEXT
msgctxt "STRINGS.DUPLICANTS.DISEASES.FOODPOISONING.LEGEND_HOVERTEXT"
msgid "Food Poisoning Germs Present\n"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.FOODPOISONING.NAME
msgctxt "STRINGS.DUPLICANTS.DISEASES.FOODPOISONING.NAME"
msgid "<link=\"FOODPOISONING\">Food Poisoning</link>"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.FOODPOISONING.VOMIT_SYMPTOM
msgctxt "STRINGS.DUPLICANTS.DISEASES.FOODPOISONING.VOMIT_SYMPTOM"
msgid "Vomiting"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.FOODPOISONING.VOMIT_SYMPTOM_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.DISEASES.FOODPOISONING.VOMIT_SYMPTOM_TOOLTIP"
msgid ""
"Duplicants periodically vomit throughout the day, producing additional germs "
"and losing calories"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.GERMS
msgctxt "STRINGS.DUPLICANTS.DISEASES.GERMS"
msgid "Germs"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.GERMS_CONSUMED_DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.DISEASES.GERMS_CONSUMED_DESCRIPTION"
msgid "A count of the number of germs this Duplicant is host to"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.HEATRASH.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.DISEASES.HEATRASH.DESCRIPTION"
msgid ""
"\n"
"This Duplicant's thought processes have short circuited from extreme heat "
"exposure"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.HEATRASH.DESCRIPTIVE_SYMPTOMS
msgctxt "STRINGS.DUPLICANTS.DISEASES.HEATRASH.DESCRIPTIVE_SYMPTOMS"
msgid "Nonlethal. Duplicants experience high fever and discomfort."
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.HEATRASH.LEGEND_HOVERTEXT
msgctxt "STRINGS.DUPLICANTS.DISEASES.HEATRASH.LEGEND_HOVERTEXT"
msgid "Area Causes Heat Stroke\n"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.HEATRASH.NAME
msgctxt "STRINGS.DUPLICANTS.DISEASES.HEATRASH.NAME"
msgid "<link=\"HEATRASH\">Heat Stroke</link>"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.INFECTED_MODIFIER
msgctxt "STRINGS.DUPLICANTS.DISEASES.INFECTED_MODIFIER"
msgid "Suppressed immune system"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.INFECTED_POPUP
msgctxt "STRINGS.DUPLICANTS.DISEASES.INFECTED_POPUP"
msgid "Became infected by {0}"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.INFECTION_MODIFIER
msgctxt "STRINGS.DUPLICANTS.DISEASES.INFECTION_MODIFIER"
msgid "Recently consumed {0} ({1})"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.INFECTION_MODIFIER_SOURCE
msgctxt "STRINGS.DUPLICANTS.DISEASES.INFECTION_MODIFIER_SOURCE"
msgid "Fighting off {0} from {1}"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.INFECTIONSOURCES.AIR
msgctxt "STRINGS.DUPLICANTS.DISEASES.INFECTIONSOURCES.AIR"
msgid "by breathing {0}"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.INFECTIONSOURCES.FOOD
msgctxt "STRINGS.DUPLICANTS.DISEASES.INFECTIONSOURCES.FOOD"
msgid "by eating {0}"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.INFECTIONSOURCES.INTERNAL_TEMPERATURE
msgctxt "STRINGS.DUPLICANTS.DISEASES.INFECTIONSOURCES.INTERNAL_TEMPERATURE"
msgid "from extreme internal temperatures"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.INFECTIONSOURCES.SKIN
msgctxt "STRINGS.DUPLICANTS.DISEASES.INFECTIONSOURCES.SKIN"
msgid "through skin contamination"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.INFECTIONSOURCES.TOXIC_AREA
msgctxt "STRINGS.DUPLICANTS.DISEASES.INFECTIONSOURCES.TOXIC_AREA"
msgid "through exposure to toxic areas"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.INFECTIONSOURCES.UNKNOWN
msgctxt "STRINGS.DUPLICANTS.DISEASES.INFECTIONSOURCES.UNKNOWN"
msgid "from unknown source"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.LEGEND_POSTAMBLE
msgctxt "STRINGS.DUPLICANTS.DISEASES.LEGEND_POSTAMBLE"
msgid "* Select an infected object for more details"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.MEDICINE.BOOSTER
msgctxt "STRINGS.DUPLICANTS.DISEASES.MEDICINE.BOOSTER"
msgid "<link=\"IMMUNE SYSTEM\">Immune Booster</link>"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.MEDICINE.BOOSTER_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.DISEASES.MEDICINE.BOOSTER_TOOLTIP"
msgid ""
"Boosters can be taken by both healthy and sick Duplicants to prevent future "
"disease"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.MEDICINE.CURES
msgctxt "STRINGS.DUPLICANTS.DISEASES.MEDICINE.CURES"
msgid "Alleviates {0}"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.MEDICINE.CURES_ANY
msgctxt "STRINGS.DUPLICANTS.DISEASES.MEDICINE.CURES_ANY"
msgid "Alleviates <link=\"DISEASE\">All Diseases</link>"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.MEDICINE.CURES_ANY_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.DISEASES.MEDICINE.CURES_ANY_TOOLTIP"
msgid ""
"This is a nonspecific disease treatment that can be taken by any sick "
"Duplicant"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.MEDICINE.CURES_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.DISEASES.MEDICINE.CURES_TOOLTIP"
msgid ""
"This medicine is used to treat {0} and can only be taken by sick Duplicants"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.NODISEASES.NAME
msgctxt "STRINGS.DUPLICANTS.DISEASES.NODISEASES.NAME"
msgid "NO"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.DISEASES.NOTIFICATION_TOOLTIP"
msgid "{0} contracted {1} {2}"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.PUTRIDODOUR.CRINGE_EFFECT
msgctxt "STRINGS.DUPLICANTS.DISEASES.PUTRIDODOUR.CRINGE_EFFECT"
msgid "Smelled a putrid odor"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.PUTRIDODOUR.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.DISEASES.PUTRIDODOUR.DESCRIPTION"
msgid ""
"\n"
"The pungent odor wafting off this Duplicant is nauseating to their peers"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.PUTRIDODOUR.LEGEND_HOVERTEXT
msgctxt "STRINGS.DUPLICANTS.DISEASES.PUTRIDODOUR.LEGEND_HOVERTEXT"
msgid "Trench Stench Germs Present\n"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.PUTRIDODOUR.NAME
msgctxt "STRINGS.DUPLICANTS.DISEASES.PUTRIDODOUR.NAME"
msgid "<link=\"PUTRIDODOUR\">Trench Stench</link>"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.RECUPERATING
msgctxt "STRINGS.DUPLICANTS.DISEASES.RECUPERATING"
msgid "Recuperating"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.SEVERITY.BENIGN
msgctxt "STRINGS.DUPLICANTS.DISEASES.SEVERITY.BENIGN"
msgid "Benign"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.SEVERITY.CRITICAL
msgctxt "STRINGS.DUPLICANTS.DISEASES.SEVERITY.CRITICAL"
msgid "Critical"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.SEVERITY.MAJOR
msgctxt "STRINGS.DUPLICANTS.DISEASES.SEVERITY.MAJOR"
msgid "Major"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.SEVERITY.MINOR
msgctxt "STRINGS.DUPLICANTS.DISEASES.SEVERITY.MINOR"
msgid "Minor"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.SLIMELUNG.COUGH_SYMPTOM
msgctxt "STRINGS.DUPLICANTS.DISEASES.SLIMELUNG.COUGH_SYMPTOM"
msgid "Coughing"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.SLIMELUNG.COUGH_SYMPTOM_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.DISEASES.SLIMELUNG.COUGH_SYMPTOM_TOOLTIP"
msgid ""
"Duplicants periodically cough up Polluted Oxygen, producing additional germs"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.SLIMELUNG.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.DISEASES.SLIMELUNG.DESCRIPTION"
msgid ""
"\n"
"This Duplicant's chest congestion is making it difficult to breathe"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.SLIMELUNG.DESCRIPTIVE_SYMPTOMS
msgctxt "STRINGS.DUPLICANTS.DISEASES.SLIMELUNG.DESCRIPTIVE_SYMPTOMS"
msgid ""
"Lethal without medical care. Duplicants experience coughing and shortness of "
"breath."
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.SLIMELUNG.DISEASE_SOURCE_DESCRIPTOR
msgctxt "STRINGS.DUPLICANTS.DISEASES.SLIMELUNG.DISEASE_SOURCE_DESCRIPTOR"
msgid ""
"Currently infected with {2}.\n"
"\n"
"This Duplicant will produce {1} when coughing."
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.SLIMELUNG.DISEASE_SOURCE_DESCRIPTOR_TOOLTIP
msgctxt ""
"STRINGS.DUPLICANTS.DISEASES.SLIMELUNG.DISEASE_SOURCE_DESCRIPTOR_TOOLTIP"
msgid ""
"This Duplicant will cough approximately every {0}\n"
"------------------\n"
"Each time they cough, they will release {1}"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.SLIMELUNG.LEGEND_HOVERTEXT
msgctxt "STRINGS.DUPLICANTS.DISEASES.SLIMELUNG.LEGEND_HOVERTEXT"
msgid "Slimelung Germs Present\n"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.SLIMELUNG.NAME
msgctxt "STRINGS.DUPLICANTS.DISEASES.SLIMELUNG.NAME"
msgid "<link=\"SLIMELUNG\">Slimelung</link>"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.SPORES.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.DISEASES.SPORES.DESCRIPTION"
msgid ""
"\n"
"This Duplicant has become a walking fungal pod"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.SPORES.LEGEND_HOVERTEXT
msgctxt "STRINGS.DUPLICANTS.DISEASES.SPORES.LEGEND_HOVERTEXT"
msgid "Spores Germs Present\n"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.SPORES.NAME
msgctxt "STRINGS.DUPLICANTS.DISEASES.SPORES.NAME"
msgid "<link=\"SPORES\">The Spores</link>"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.STATUS_ITEM_TOOLTIP.BEDREST
msgctxt "STRINGS.DUPLICANTS.DISEASES.STATUS_ITEM_TOOLTIP.BEDREST"
msgid ""
"\n"
"Med-Bed assignment will increases recovery chance"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.STATUS_ITEM_TOOLTIP.CURES
msgctxt "STRINGS.DUPLICANTS.DISEASES.STATUS_ITEM_TOOLTIP.CURES"
msgid ""
"\n"
"Remedies taken: {0}"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.STATUS_ITEM_TOOLTIP.DESCRIPTOR
msgctxt "STRINGS.DUPLICANTS.DISEASES.STATUS_ITEM_TOOLTIP.DESCRIPTOR"
msgid "<b>{0} {1}</b>"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.STATUS_ITEM_TOOLTIP.DOCTOR_REQUIRED
msgctxt "STRINGS.DUPLICANTS.DISEASES.STATUS_ITEM_TOOLTIP.DOCTOR_REQUIRED"
msgid ""
"\n"
"\n"
"Medical care needed"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.STATUS_ITEM_TOOLTIP.DOCTORED
msgctxt "STRINGS.DUPLICANTS.DISEASES.STATUS_ITEM_TOOLTIP.DOCTORED"
msgid ""
"\n"
"\n"
"Received medical care"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.STATUS_ITEM_TOOLTIP.DURATION
msgctxt "STRINGS.DUPLICANTS.DISEASES.STATUS_ITEM_TOOLTIP.DURATION"
msgid ""
"\n"
"Duration remaining: {0}"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.STATUS_ITEM_TOOLTIP.FATALITY
msgctxt "STRINGS.DUPLICANTS.DISEASES.STATUS_ITEM_TOOLTIP.FATALITY"
msgid ""
"\n"
"Fatal if untreated in: {0}"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.STATUS_ITEM_TOOLTIP.INFECTION_SOURCE
msgctxt "STRINGS.DUPLICANTS.DISEASES.STATUS_ITEM_TOOLTIP.INFECTION_SOURCE"
msgid ""
"\n"
"Contracted {0}"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.STATUS_ITEM_TOOLTIP.NOMEDICINETAKEN
msgctxt "STRINGS.DUPLICANTS.DISEASES.STATUS_ITEM_TOOLTIP.NOMEDICINETAKEN"
msgid ""
"\n"
"Remedies taken: None"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.STATUS_ITEM_TOOLTIP.SYMPTOMS
msgctxt "STRINGS.DUPLICANTS.DISEASES.STATUS_ITEM_TOOLTIP.SYMPTOMS"
msgid ""
"\n"
"{0}"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.STATUS_ITEM_TOOLTIP.TEMPLATE
msgctxt "STRINGS.DUPLICANTS.DISEASES.STATUS_ITEM_TOOLTIP.TEMPLATE"
msgid ""
"{Descriptor}{Symptoms}\n"
"{InfectionSource}{Doctor}{Duration}{Fatality}{Cures}{Bedrest}"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.SUNBURN.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.DISEASES.SUNBURN.DESCRIPTION"
msgid ""
"\n"
"Extreme sun exposure has given this Duplicant a nasty burn"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.SUNBURN.DESCRIPTIVE_SYMPTOMS
msgctxt "STRINGS.DUPLICANTS.DISEASES.SUNBURN.DESCRIPTIVE_SYMPTOMS"
msgid ""
"Nonlethal. Duplicants experience temporary discomfort due to dermatological "
"damage."
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.SUNBURN.LEGEND_HOVERTEXT
msgctxt "STRINGS.DUPLICANTS.DISEASES.SUNBURN.LEGEND_HOVERTEXT"
msgid "Area Causes Sunburn\n"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.SUNBURN.NAME
msgctxt "STRINGS.DUPLICANTS.DISEASES.SUNBURN.NAME"
msgid "<link=\"SUNBURN\">Sunburn</link>"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.TRIGGERS.EATCOMPLETEEDIBLE
msgctxt "STRINGS.DUPLICANTS.DISEASES.TRIGGERS.EATCOMPLETEEDIBLE"
msgid "May cause {Diseases}"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.TRIGGERS.TOOLTIPS.EATCOMPLETEEDIBLE
msgctxt "STRINGS.DUPLICANTS.DISEASES.TRIGGERS.TOOLTIPS.EATCOMPLETEEDIBLE"
msgid "May cause {Diseases}"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.TYPE.AILMENT
msgctxt "STRINGS.DUPLICANTS.DISEASES.TYPE.AILMENT"
msgid "Ailment"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.TYPE.INJURY
msgctxt "STRINGS.DUPLICANTS.DISEASES.TYPE.INJURY"
msgid "Injury"
msgstr ""

#. STRINGS.DUPLICANTS.DISEASES.TYPE.PATHOGEN
msgctxt "STRINGS.DUPLICANTS.DISEASES.TYPE.PATHOGEN"
msgid "Illness"
msgstr ""

#. STRINGS.DUPLICANTS.GENDER.FEMALE.NAME
msgctxt "STRINGS.DUPLICANTS.GENDER.FEMALE.NAME"
msgid "F"
msgstr ""

#. STRINGS.DUPLICANTS.GENDER.FEMALE.PLURALS.ONE
msgctxt "STRINGS.DUPLICANTS.GENDER.FEMALE.PLURALS.ONE"
msgid "she"
msgstr ""

#. STRINGS.DUPLICANTS.GENDER.FEMALE.PLURALS.TWO
msgctxt "STRINGS.DUPLICANTS.GENDER.FEMALE.PLURALS.TWO"
msgid "her"
msgstr ""

#. STRINGS.DUPLICANTS.GENDER.MALE.NAME
msgctxt "STRINGS.DUPLICANTS.GENDER.MALE.NAME"
msgid "M"
msgstr ""

#. STRINGS.DUPLICANTS.GENDER.MALE.PLURALS.ONE
msgctxt "STRINGS.DUPLICANTS.GENDER.MALE.PLURALS.ONE"
msgid "he"
msgstr ""

#. STRINGS.DUPLICANTS.GENDER.MALE.PLURALS.TWO
msgctxt "STRINGS.DUPLICANTS.GENDER.MALE.PLURALS.TWO"
msgid "his"
msgstr ""

#. STRINGS.DUPLICANTS.GENDER.NB.NAME
msgctxt "STRINGS.DUPLICANTS.GENDER.NB.NAME"
msgid "X"
msgstr ""

#. STRINGS.DUPLICANTS.GENDER.NB.PLURALS.ONE
msgctxt "STRINGS.DUPLICANTS.GENDER.NB.PLURALS.ONE"
msgid "they"
msgstr ""

#. STRINGS.DUPLICANTS.GENDER.NB.PLURALS.TWO
msgctxt "STRINGS.DUPLICANTS.GENDER.NB.PLURALS.TWO"
msgid "their"
msgstr ""

#. STRINGS.DUPLICANTS.GENDERTITLE
msgctxt "STRINGS.DUPLICANTS.GENDERTITLE"
msgid "Gender: "
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.ANEWHOPE.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.ANEWHOPE.NAME"
msgid "New Hope"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.ANEWHOPE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.ANEWHOPE.TOOLTIP"
msgid "This Duplicant feels pretty optimistic about their new home"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.BADSLEEP.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.BADSLEEP.NAME"
msgid "Unrested"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.BADSLEEP.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.BADSLEEP.TOOLTIP"
msgid ""
"This Duplicant was tossing and turning last night thanks to {Disturber}'s "
"noise"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.BARRACKSSTAMINA.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.BARRACKSSTAMINA.NAME"
msgid "Barracks"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.BARRACKSSTAMINA.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.BARRACKSSTAMINA.TOOLTIP"
msgid "This Duplicant shares sleeping quarters with others"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.BASEDUPLICANT.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.BASEDUPLICANT.NAME"
msgid "Duplicant"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.BASEROT.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.BASEROT.NAME"
msgid "Base Decay Rate"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.BEDROOMSTAMINA.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.BEDROOMSTAMINA.NAME"
msgid "Private Bedroom"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.BEDROOMSTAMINA.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.BEDROOMSTAMINA.TOOLTIP"
msgid "This lucky Duplicant has their own private bedroom"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.BEDSTAMINA.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.BEDSTAMINA.NAME"
msgid "Sleeping in a cot"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.BEDSTAMINA.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.BEDSTAMINA.TOOLTIP"
msgid "This Duplicant's sleeping arrangements are adequate"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.BINGE_EATING.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.BINGE_EATING.NAME"
msgid "Insatiable Hunger"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.BINGE_EATING.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.BINGE_EATING.NOTIFICATION_NAME"
msgid "Binge Eating"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.BINGE_EATING.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.BINGE_EATING.NOTIFICATION_TOOLTIP"
msgid ""
"These Duplicants became so <link=\"STRESS\">Stressed</link> they began "
"overeating:"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.BINGE_EATING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.BINGE_EATING.TOOLTIP"
msgid "This Duplicant is stuffing their face as a result of stress"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.BREATHING.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.BREATHING.NAME"
msgid "Breathing"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.BURNED_BY_SCALDING_WATER.CAUSE
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.BURNED_BY_SCALDING_WATER.CAUSE"
msgid "Obtained by exposure to hot water"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.BURNED_BY_SCALDING_WATER.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.BURNED_BY_SCALDING_WATER.NAME"
msgid "Scalded"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.BURNED_BY_SCALDING_WATER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.BURNED_BY_SCALDING_WATER.TOOLTIP"
msgid ""
"Ouch! This Duplicant showered or was doused in water that was way too hot"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.BURNINGCALORIES.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.BURNINGCALORIES.NAME"
msgid "Burning Calories"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.CATHETERIZED.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.CATHETERIZED.NAME"
msgid "Catheterized"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.CATHETERIZED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.CATHETERIZED.TOOLTIP"
msgid "Let's leave it at that"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.CENTEROFATTENTION.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.CENTEROFATTENTION.NAME"
msgid "Center of Attention"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.CENTEROFATTENTION.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.CENTEROFATTENTION.TOOLTIP"
msgid "This Duplicant feels like someone's watching over them..."
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.CLAUSTROPHOBIC.CAUSE
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.CLAUSTROPHOBIC.CAUSE"
msgid "This Duplicant got so good at their job that they became claustrophobic"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.CLAUSTROPHOBIC.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.CLAUSTROPHOBIC.NAME"
msgid "Claustrophobic"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.CLAUSTROPHOBIC.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.CLAUSTROPHOBIC.TOOLTIP"
msgid ""
"This Duplicant recently found themselves in an upsettingly cramped space"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.CLOTHING.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.CLOTHING.NAME"
msgid "Clothing"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.COLD.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.COLD.NAME"
msgid "Cold"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.COLD.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.COLD.TOOLTIP"
msgid "This Duplicant is uncomfortably cold"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.COLDAIR.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.COLDAIR.NAME"
msgid "Cold Air"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.COOLINGDOWN.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.COOLINGDOWN.NAME"
msgid "Cooling Down"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.COOLINGDOWN.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.COOLINGDOWN.TOOLTIP"
msgid "This Duplicant is trying to cool back down"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.CRYFACE.CAUSE
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.CRYFACE.CAUSE"
msgid "Obtained from the Ugly Crier stress reaction"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.CRYFACE.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.CRYFACE.NAME"
msgid "Cry Face"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.CRYFACE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.CRYFACE.TOOLTIP"
msgid "This Duplicant recently had a crying fit and it shows"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.DANCED.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.DANCED.NAME"
msgid "Recently Danced"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.DANCED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.DANCED.TOOLTIP"
msgid ""
"This Duplicant had a chance to cut loose!\n"
"\n"
"Leisure activities increase Duplicants' Morale"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.DARKNESS.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.DARKNESS.NAME"
msgid "Darkness"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.DARKNESS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.DARKNESS.TOOLTIP"
msgid "Eep! This Duplicant doesn't like being in the dark!"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.DEAD.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.DEAD.NAME"
msgid "Dead"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.DECOR0.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.DECOR0.NAME"
msgid "Poor Decor"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.DECOR0.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.DECOR0.TOOLTIP"
msgid "This Duplicant thinks the colony is decorated in poor taste"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.DECOR1.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.DECOR1.NAME"
msgid "Mediocre Decor"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.DECOR1.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.DECOR1.TOOLTIP"
msgid "This Duplicant has no strong opinions about the look of the colony"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.DECOR2.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.DECOR2.NAME"
msgid "Above Average Decor"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.DECOR2.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.DECOR2.TOOLTIP"
msgid "This Duplicant appreciates that the colony's been spruced up"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.DECOR3.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.DECOR3.NAME"
msgid "Nice Decor"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.DECOR3.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.DECOR3.TOOLTIP"
msgid "This Duplicant thinks it looks pretty good in here!"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.DECOR4.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.DECOR4.NAME"
msgid "Charming Decor"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.DECOR4.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.DECOR4.TOOLTIP"
msgid "This Duplicant thinks the colony's decor is downright charming!"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.DECOR5.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.DECOR5.NAME"
msgid "Gorgeous Decor"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.DECOR5.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.DECOR5.TOOLTIP"
msgid "This Duplicant loves what I've done with the place!"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.DECORMINUS1.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.DECORMINUS1.NAME"
msgid "Ugly Decor"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.DECORMINUS1.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.DECORMINUS1.TOOLTIP"
msgid "This Duplicant finds the lack of decor in here downright depressing"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.DIARRHEA.CAUSE
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.DIARRHEA.CAUSE"
msgid "Obtained by eating a disgusting meal"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.DIARRHEA.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.DIARRHEA.DESCRIPTION"
msgid "Most Duplicants experience stomach upset from this meal"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.DIARRHEA.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.DIARRHEA.NAME"
msgid "Diarrhea"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.DIARRHEA.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.DIARRHEA.TOOLTIP"
msgid "This Duplicant's gut is giving them some trouble"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.DOCTOREDOFFCOTEFFECT.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.DOCTOREDOFFCOTEFFECT.NAME"
msgid "Runaway Patient"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.DOCTOREDOFFCOTEFFECT.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.DOCTOREDOFFCOTEFFECT.TOOLTIP"
msgid ""
"Tsk tsk!\n"
"This Duplicant cannot receive medical care while out of their Med-Bed"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.DOCTOREDOFFREJUVENATOREFFECT.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.DOCTOREDOFFREJUVENATOREFFECT.NAME"
msgid "Runaway Patient"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.DOCTOREDOFFREJUVENATOREFFECT.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.DOCTOREDOFFREJUVENATOREFFECT.TOOLTIP"
msgid ""
"Tsk tsk!\n"
"This Duplicant cannot receive medical care while out of their Med-Bed"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.EATINGCALORIES.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.EATINGCALORIES.NAME"
msgid "Eating"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.EDIBLE0.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.EDIBLE0.NAME"
msgid "Standard Meal"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.EDIBLE0.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.EDIBLE0.TOOLTIP"
msgid ""
"The food this Duplicant last ate was Average\n"
"\n"
"They thought it was sort of okay"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.EDIBLE1.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.EDIBLE1.NAME"
msgid "Good Meal"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.EDIBLE1.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.EDIBLE1.TOOLTIP"
msgid ""
"The food this Duplicant last ate was Good\n"
"\n"
"They thought it was pretty good!"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.EDIBLE2.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.EDIBLE2.NAME"
msgid "Great Meal"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.EDIBLE2.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.EDIBLE2.TOOLTIP"
msgid ""
"The food this Duplicant last ate was Great\n"
"\n"
"They thought it was pretty good!"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.EDIBLE3.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.EDIBLE3.NAME"
msgid "Superb Meal"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.EDIBLE3.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.EDIBLE3.TOOLTIP"
msgid ""
"The food this Duplicant last ate was Superb\n"
"\n"
"They thought it was really good!"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.EDIBLE4.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.EDIBLE4.NAME"
msgid "Ambrosial Meal"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.EDIBLE4.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.EDIBLE4.TOOLTIP"
msgid ""
"The food this Duplicant last ate was Ambrosial\n"
"\n"
"They thought it was super tasty!"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.EDIBLEMINUS1.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.EDIBLEMINUS1.NAME"
msgid "Poor Meal"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.EDIBLEMINUS1.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.EDIBLEMINUS1.TOOLTIP"
msgid ""
"The food this Duplicant last ate was Poor\n"
"\n"
"They hope their next meal will be a little better"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.EDIBLEMINUS2.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.EDIBLEMINUS2.NAME"
msgid "Terrible Meal"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.EDIBLEMINUS2.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.EDIBLEMINUS2.TOOLTIP"
msgid ""
"The food this Duplicant last ate was Terrible\n"
"\n"
"They hope their next meal will be better"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.EDIBLEMINUS3.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.EDIBLEMINUS3.NAME"
msgid "Grisly Meal"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.EDIBLEMINUS3.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.EDIBLEMINUS3.TOOLTIP"
msgid ""
"The food this Duplicant last ate was Grisly\n"
"\n"
"They hope their next meal will be better"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.ENTITLEMENT.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.ENTITLEMENT.NAME"
msgid "Entitlement"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.ENTITLEMENT.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.ENTITLEMENT.TOOLTIP"
msgid ""
"Duplicants will demand better decor and accommodations with each Expertise "
"level they gain"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.ESPRESSO.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.ESPRESSO.NAME"
msgid "Had An Espresso"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.ESPRESSO.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.ESPRESSO.TOOLTIP"
msgid ""
"This Duplicant had delicious drink!\n"
"\n"
"Leisure activities increase Duplicants' Morale"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.FARMTINKER.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.FARMTINKER.NAME"
msgid "Farmer's Touch"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.FARMTINKER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.FARMTINKER.TOOLTIP"
msgid ""
"A skilled Farmer has encouraged this plant to grow a little bit faster\n"
"------------------\n"
"Applying this effect consumed one dose of Micronutrient Fertilizer."
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.FLOORSLEEP.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.FLOORSLEEP.NAME"
msgid "Sleeping On Floor"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.FLOORSLEEP.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.FLOORSLEEP.TOOLTIP"
msgid "This Duplicant is uncomfortably recovering stamina"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.FRESH_AND_CLEAN.CAUSE
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.FRESH_AND_CLEAN.CAUSE"
msgid "Obtained by taking a comfortably heated shower"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.FRESH_AND_CLEAN.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.FRESH_AND_CLEAN.NAME"
msgid "Refreshingly Clean"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.FRESH_AND_CLEAN.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.FRESH_AND_CLEAN.TOOLTIP"
msgid "This Duplicant took a warm shower and it was great!"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.FULLBLADDER.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.FULLBLADDER.NAME"
msgid "Full Bladder"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.FULLBLADDER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.FULLBLADDER.TOOLTIP"
msgid "This Duplicant's bladder is full"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.FUSSY.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.FUSSY.NAME"
msgid "Fussy"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.FUSSY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.FUSSY.TOOLTIP"
msgid "This Duplicant is hard to please"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.GOODCONVERSATION.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.GOODCONVERSATION.NAME"
msgid "Pleasant Chitchat"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.GOODCONVERSATION.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.GOODCONVERSATION.TOOLTIP"
msgid "This Duplicant recently had a chance to chat with a friend"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.GOODEATS.CAUSE
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.GOODEATS.CAUSE"
msgid "Obtained by eating a hearty home cooked meal"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.GOODEATS.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.GOODEATS.DESCRIPTION"
msgid "Duplicants find this home cooked meal is emotionally comforting"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.GOODEATS.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.GOODEATS.NAME"
msgid "Soul Food"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.GOODEATS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.GOODEATS.TOOLTIP"
msgid "This Duplicant had a yummy home cooked meal and is totally stuffed"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.GREETING.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.GREETING.NAME"
msgid "Saw a Friend"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.GREETING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.GREETING.TOOLTIP"
msgid ""
"This Duplicant recently saw a friend in the halls and got to say \"hi\"\n"
"\n"
"It wasn't even awkward!"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.HOLDINGBREATH.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.HOLDINGBREATH.NAME"
msgid "Holding breath"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.HOMEOSTASIS.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.HOMEOSTASIS.NAME"
msgid "Homeostasis"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.HOT.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.HOT.NAME"
msgid "Hot"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.HOT.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.HOT.TOOLTIP"
msgid "This Duplicant is uncomfortably warm"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.HUNGRY.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.HUNGRY.NAME"
msgid "Hungry"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.HUNGRY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.HUNGRY.TOOLTIP"
msgid "This Duplicant is ready for lunch"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.IMMUNESYSTEMOVERWHELMED.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.IMMUNESYSTEMOVERWHELMED.NAME"
msgid "Immune System Overwhelmed"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.IMMUNESYSTEMOVERWHELMED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.IMMUNESYSTEMOVERWHELMED.TOOLTIP"
msgid ""
"This Duplicant's immune system is slowly being overwhelmed by a high "
"concentration of germs"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.INSPIRED.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.INSPIRED.NAME"
msgid "Inspired"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.INSPIRED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.INSPIRED.TOOLTIP"
msgid "This Duplicant has had a creative vision!"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.INTRAVENOUS_NUTRITION.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.INTRAVENOUS_NUTRITION.NAME"
msgid "Intravenous Feeding"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.LIGHTWOUNDS.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.LIGHTWOUNDS.NAME"
msgid "Light Wounds"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.LIGHTWOUNDS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.LIGHTWOUNDS.TOOLTIP"
msgid "This Duplicant sustained injuries that are a bit uncomfortable"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.LOWOXYGEN.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.LOWOXYGEN.NAME"
msgid "Low Oxygen"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.LOWOXYGEN.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.LOWOXYGEN.TOOLTIP"
msgid "The air is thin in this area"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.LUXURYBEDSTAMINA.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.LUXURYBEDSTAMINA.NAME"
msgid "Sleeping in a comfy bed"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.LUXURYBEDSTAMINA.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.LUXURYBEDSTAMINA.TOOLTIP"
msgid "This Duplicant loves their snuggly bed"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.MACHINETINKER.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.MACHINETINKER.NAME"
msgid "Engie's Jerry Rig"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.MACHINETINKER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.MACHINETINKER.TOOLTIP"
msgid ""
"A skilled Engineer has jerry rigged this generator to temporarily run faster"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.MANAGEDCOLONY.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.MANAGEDCOLONY.NAME"
msgid "Managed Colony"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.MANAGEDCOLONY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.MANAGEDCOLONY.TOOLTIP"
msgid "A Duplicant is in the colony manager job"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.MANAGERIALDUTIES.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.MANAGERIALDUTIES.NAME"
msgid "Managerial Duties"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.MANAGERIALDUTIES.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.MANAGERIALDUTIES.TOOLTIP"
msgid "Being a manager is stressful"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.MEDICALCOT.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.MEDICALCOT.NAME"
msgid "Med-Bed Rest"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.MEDICALCOT.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.MEDICALCOT.TOOLTIP"
msgid "This Duplicant's injury and disease recovery times are being improved"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.MEDICALCOTDOCTORED.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.MEDICALCOTDOCTORED.NAME"
msgid "Receiving care"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.MEDICALCOTDOCTORED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.MEDICALCOTDOCTORED.TOOLTIP"
msgid ""
"This Duplicant is receiving medical care to lessen the duration and severity "
"of their illness"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.MEDICINE_GENERICPILL.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.MEDICINE_GENERICPILL.NAME"
msgid "Placebo"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.MEDICINE_GENERICPILL.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.MEDICINE_GENERICPILL.TOOLTIP"
msgid ""
"A general, all-purpose <link=\"MEDICINE\">Medicine</link>.\n"
"\n"
"The less one knows about it, the better it works."
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.MEDICINE_VITAMINSUPPLEMENT.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.MEDICINE_VITAMINSUPPLEMENT.NAME"
msgid "Vitamin Supplement"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.MEDICINE_VITAMINSUPPLEMENT.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.MEDICINE_VITAMINSUPPLEMENT.TOOLTIP"
msgid ""
"A health Supplement for improving <link=\"IMMUNE SYSTEM\">Immune System</"
"link> strength."
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.METABOLISM_CALORIE_MODIFIER.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.METABOLISM_CALORIE_MODIFIER.NAME"
msgid "Metabolism"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.METABOLISM_CALORIE_MODIFIER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.METABOLISM_CALORIE_MODIFIER.TOOLTIP"
msgid "Metabolism determines how quickly a critter burns calories"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.MODERATEWOUNDS.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.MODERATEWOUNDS.NAME"
msgid "Moderate Wounds"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.MODERATEWOUNDS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.MODERATEWOUNDS.TOOLTIP"
msgid ""
"This Duplicant sustained injuries that are affecting their ability to work"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.MODIFIER_FORMAT
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.MODIFIER_FORMAT"
msgid "{0}: {1}"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.MOURNING.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.MOURNING.NAME"
msgid "Mourning"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.MOURNING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.MOURNING.TOOLTIP"
msgid "This Duplicant is grieving the loss of a friend"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.NARCOLEPTICSLEEP.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.NARCOLEPTICSLEEP.NAME"
msgid "Narcoleptic Nap"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.NARCOLEPTICSLEEP.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.NARCOLEPTICSLEEP.TOOLTIP"
msgid "This Duplicant just needs to rest their eyes for a second"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.NEWCREWARRIVAL.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.NEWCREWARRIVAL.NAME"
msgid "New Friend"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.NEWCREWARRIVAL.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.NEWCREWARRIVAL.TOOLTIP"
msgid "This Duplicant is happy to see a new face in the colony"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.NIGHTMARES.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.NIGHTMARES.NAME"
msgid "Nightmares"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.NIGHTMARES.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.NIGHTMARES.TOOLTIP"
msgid "This Duplicant was visited by something in the night"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.NOISEMAJOR.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.NOISEMAJOR.NAME"
msgid "Cacophony!"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.NOISEMAJOR.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.NOISEMAJOR.TOOLTIP"
msgid "It's very, very loud in here!"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.NOISEMINOR.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.NOISEMINOR.NAME"
msgid "Loud Noises"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.NOISEMINOR.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.NOISEMINOR.TOOLTIP"
msgid "This area is a bit too loud for comfort"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.NOISEPEACEFUL.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.NOISEPEACEFUL.NAME"
msgid "Peace and Quiet"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.NOISEPEACEFUL.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.NOISEPEACEFUL.TOOLTIP"
msgid "This Duplicant has found a quiet place to concentrate"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.NOOXYGEN.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.NOOXYGEN.NAME"
msgid "No Oxygen"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.NOOXYGEN.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.NOOXYGEN.TOOLTIP"
msgid "There is no breathable air in this area"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.PASSEDOUTSLEEP.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.PASSEDOUTSLEEP.NAME"
msgid "Exhausted"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.PASSEDOUTSLEEP.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.PASSEDOUTSLEEP.TOOLTIP"
msgid ""
"Lack of rest depleted this Duplicant's stamina\n"
"\n"
"They passed out from the fatigue"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.PEACEFULSLEEP.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.PEACEFULSLEEP.NAME"
msgid "Well Rested"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.PEACEFULSLEEP.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.PEACEFULSLEEP.TOOLTIP"
msgid "This Duplicant had a blissfully quiet sleep last night"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.PEOPLETOOCLOSEWHILESLEEPING.CAUSE
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.PEOPLETOOCLOSEWHILESLEEPING.CAUSE"
msgid ""
"This Duplicant got so good at their job that they stopped being comfortable "
"sleeping near other people"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.PEOPLETOOCLOSEWHILESLEEPING.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.PEOPLETOOCLOSEWHILESLEEPING.NAME"
msgid "Personal Bubble Burst"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.PEOPLETOOCLOSEWHILESLEEPING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.PEOPLETOOCLOSEWHILESLEEPING.TOOLTIP"
msgid ""
"This Duplicant had to sleep too close to others and it was awkward for them"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.PLAYEDARCADE.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.PLAYEDARCADE.NAME"
msgid "Played Video Games"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.PLAYEDARCADE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.PLAYEDARCADE.TOOLTIP"
msgid "This Duplicant recently got to play some fun video games!"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.POPPEDEARDRUMS.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.POPPEDEARDRUMS.NAME"
msgid "Popped Eardrums"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.POPPEDEARDRUMS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.POPPEDEARDRUMS.TOOLTIP"
msgid ""
"This Duplicant was exposed to an overpressurized area that popped their "
"eardrums"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.POSTDISEASERECOVERY.ADDITIONAL_EFFECTS
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.POSTDISEASERECOVERY.ADDITIONAL_EFFECTS"
msgid ""
"This Duplicant has temporary immunity to diseases from having beaten an "
"infection"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.POSTDISEASERECOVERY.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.POSTDISEASERECOVERY.NAME"
msgid "Feeling a bit better"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.POSTDISEASERECOVERY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.POSTDISEASERECOVERY.TOOLTIP"
msgid ""
"This Duplicant is up and about but still has some lingering effects from "
"their illness"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.POWERTINKER.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.POWERTINKER.NAME"
msgid "Engie's Tune-Up"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.POWERTINKER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.POWERTINKER.TOOLTIP"
msgid ""
"A skilled Electrical Engineer has improved this generator's power output "
"efficiency\n"
"------------------\n"
"Applying this effect consumed one Microchip."
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.RECOVERINGBREATH.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.RECOVERINGBREATH.NAME"
msgid "Recovering breath"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.REDALERT.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.REDALERT.NAME"
msgid "Red Alert!"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.REDALERT.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.REDALERT.TOOLTIP"
msgid "The Red Alert is stressing this Duplicant out"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.REJUVENATOR.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.REJUVENATOR.NAME"
msgid "Pharma Chamber Recovery"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.REJUVENATOR.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.REJUVENATOR.TOOLTIP"
msgid ""
"This chamber is vastly accelerating this Duplicant's disease recovery time"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.REJUVENATORDOCTORED.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.REJUVENATORDOCTORED.NAME"
msgid "Receiving care"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.REJUVENATORDOCTORED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.REJUVENATORDOCTORED.TOOLTIP"
msgid ""
"This Duplicant is receiving improved medical care to lessen the duration and "
"severity of their illness"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.RESTFULSLEEP.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.RESTFULSLEEP.NAME"
msgid "Sleeping Peacefully"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.RESTFULSLEEP.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.RESTFULSLEEP.TOOLTIP"
msgid "This Duplicant is getting a good night's rest"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.RESTING.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.RESTING.NAME"
msgid "Resting"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.RESTLESS.CAUSE
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.RESTLESS.CAUSE"
msgid ""
"This Duplicant got so good at their job that they forgot how to be "
"comfortable doing anything else"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.RESTLESS.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.RESTLESS.NAME"
msgid "Restless"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.RESTLESS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.RESTLESS.TOOLTIP"
msgid ""
"This Duplicant went a few minutes without working and is now completely "
"awash with guilt"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.ROOMBARRACKS.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.ROOMBARRACKS.NAME"
msgid "Comfortable Barracks"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.ROOMBARRACKS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.ROOMBARRACKS.TOOLTIP"
msgid "This Duplicant slept in proper barracks last night and feels refreshed"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.ROOMBATHROOM.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.ROOMBATHROOM.NAME"
msgid "Plumbed Bathroom"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.ROOMBATHROOM.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.ROOMBATHROOM.TOOLTIP"
msgid "This Duplicant used a toilet in a well plumbed bathroom"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.ROOMBEDROOM.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.ROOMBEDROOM.NAME"
msgid "Comfortable Bedroom"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.ROOMBEDROOM.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.ROOMBEDROOM.TOOLTIP"
msgid ""
"This Duplicant slept in a real bedroom last night and feels extra refreshed"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.ROOMGREATHALL.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.ROOMGREATHALL.NAME"
msgid "Great Hall"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.ROOMGREATHALL.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.ROOMGREATHALL.TOOLTIP"
msgid "This Duplicant's most recent meal was eaten in a fancy great hall"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.ROOMLATRINE.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.ROOMLATRINE.NAME"
msgid "Nice Bathroom"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.ROOMLATRINE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.ROOMLATRINE.TOOLTIP"
msgid "This Duplicant used a toilet in a nice bathroom"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.ROOMMESSHALL.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.ROOMMESSHALL.NAME"
msgid "Mess Hall"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.ROOMMESSHALL.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.ROOMMESSHALL.TOOLTIP"
msgid "This Duplicant's most recent meal was eaten in a suitable mess hall"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.ROTATMOSPHERE.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.ROTATMOSPHERE.NAME"
msgid "Contaminated Air"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.ROTTEMPERATURE.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.ROTTEMPERATURE.NAME"
msgid "Unrefrigerated"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.ROTTING.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.ROTTING.NAME"
msgid "Rotting"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.SEVEREWOUNDS.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SEVEREWOUNDS.NAME"
msgid "Severe Wounds"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.SEVEREWOUNDS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SEVEREWOUNDS.TOOLTIP"
msgid ""
"This Duplicant sustained serious injuries that are impacting their work and "
"well-being"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.SKILLLEVEL.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SKILLLEVEL.NAME"
msgid "Skill Level"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.SLEEP.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SLEEP.NAME"
msgid "Sleeping"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.SLEEP.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SLEEP.TOOLTIP"
msgid "This Duplicant is recovering stamina"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.SLEEPY.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SLEEPY.NAME"
msgid "Sleepy"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.SLEEPY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SLEEPY.TOOLTIP"
msgid "This Duplicant is getting tired"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.SMELLEDPUTRIDODOUR.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SMELLEDPUTRIDODOUR.NAME"
msgid "Smelled a putrid odor"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.SMELLEDPUTRIDODOUR.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SMELLEDPUTRIDODOUR.TOOLTIP"
msgid "This Duplicant got a whiff of something unspeakably foul"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.SMELLEDSTINKY.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SMELLEDSTINKY.NAME"
msgid "Smelled Stinky"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.SMELLEDSTINKY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SMELLEDSTINKY.TOOLTIP"
msgid "This Duplicant got a whiff of a certain somebody"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.SOAKINGWET.CAUSE
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SOAKINGWET.CAUSE"
msgid "Obtained from submergence in liquid."
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.SOAKINGWET.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SOAKINGWET.NAME"
msgid "Sopping Wet"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.SOAKINGWET.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SOAKINGWET.TOOLTIP"
msgid "This Duplicant was recently submerged in liquid"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.SOCIALIZED.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SOCIALIZED.NAME"
msgid "Socialized"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.SOCIALIZED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SOCIALIZED.TOOLTIP"
msgid "This Duplicant had some free time to hang out with buddies"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.SOREBACK.CAUSE
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SOREBACK.CAUSE"
msgid "Obtained by sleeping on the ground"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.SOREBACK.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SOREBACK.NAME"
msgid "Sore Back"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.SOREBACK.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SOREBACK.TOOLTIP"
msgid ""
"This Duplicant feels achy from sleeping on the floor last night and would "
"like a bed"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.STALEFOOD.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.STALEFOOD.NAME"
msgid "Bad leftovers"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.STALEFOOD.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.STALEFOOD.TOOLTIP"
msgid "This Duplicant is in a bad mood from having to eat stale food"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.STARVING.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.STARVING.NAME"
msgid "Starving"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.STARVING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.STARVING.TOOLTIP"
msgid "This Duplicant needs to eat something, soon"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.STEPPEDINCONTAMINATEDWATER.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.STEPPEDINCONTAMINATEDWATER.NAME"
msgid "Stepped in polluted water"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.STEPPEDINCONTAMINATEDWATER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.STEPPEDINCONTAMINATEDWATER.TOOLTIP"
msgid "Gross! This Duplicant stepped in something yucky"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.STRESSED_BY_COLD_WATER.CAUSE
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.STRESSED_BY_COLD_WATER.CAUSE"
msgid "Obtained by exposure to icy water"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.STRESSED_BY_COLD_WATER.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.STRESSED_BY_COLD_WATER.NAME"
msgid "Numb"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.STRESSED_BY_COLD_WATER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.STRESSED_BY_COLD_WATER.TOOLTIP"
msgid ""
"Brr! This Duplicant was showered or doused in water that was way too cold"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.STRESSFULYEMPTYINGBLADDER.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.STRESSFULYEMPTYINGBLADDER.NAME"
msgid "Making a mess"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.STRESSFULYEMPTYINGBLADDER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.STRESSFULYEMPTYINGBLADDER.TOOLTIP"
msgid "This Duplicant had no choice but to to empty their bladder"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.STRESSREDUCTION.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.STRESSREDUCTION.NAME"
msgid "Receiving Massage"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.STRESSREDUCTION.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.STRESSREDUCTION.TOOLTIP"
msgid "This Duplicant's stress is just melting away"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.STRESSREDUCTION_CLINIC.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.STRESSREDUCTION_CLINIC.NAME"
msgid "Recieving Clinic Massage"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.STRESSREDUCTION_CLINIC.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.STRESSREDUCTION_CLINIC.TOOLTIP"
msgid "Proper facilities further improve this massage's effectiveness"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.SUDDENMORALEHELPER.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SUDDENMORALEHELPER.NAME"
msgid "Morale Upgrade Helper"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.SUDDENMORALEHELPER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SUDDENMORALEHELPER.TOOLTIP"
msgid ""
"This Duplicant will receive a temporary Morale bonus to buffer the new "
"system introduction"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.SUNLIGHT_BURNING.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SUNLIGHT_BURNING.NAME"
msgid "Intensely Bright"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.SUNLIGHT_BURNING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SUNLIGHT_BURNING.TOOLTIP"
msgid ""
"The extremely bright light here is making this Duplicant happy, but "
"prolonged exposure will result in burning."
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.SUNLIGHT_PLEASANT.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SUNLIGHT_PLEASANT.NAME"
msgid "Bright and Cheerful"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.SUNLIGHT_PLEASANT.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.SUNLIGHT_PLEASANT.TOOLTIP"
msgid ""
"The strong natural light is making this Duplicant feel light on their feet"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.TEMPEXCHANGE.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.TEMPEXCHANGE.NAME"
msgid "Environmental Exchange"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.TERRIBLESLEEP.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.TERRIBLESLEEP.NAME"
msgid "Dead Tired"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.TERRIBLESLEEP.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.TERRIBLESLEEP.TOOLTIP"
msgid "This Duplicant didn't get any shuteye last night because of the racket"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.TIME_REMAINING
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.TIME_REMAINING"
msgid ""
"\n"
"Time Remaining: {0}"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.TIME_TOTAL
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.TIME_TOTAL"
msgid ""
"\n"
"Duration: {0}"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.TOOKABREAK.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.TOOKABREAK.NAME"
msgid "Downtime"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.TOOKABREAK.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.TOOKABREAK.TOOLTIP"
msgid ""
"This Duplicant has a bit of time off from work to attend to personal matters"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.TOXICENVIRONMENT.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.TOXICENVIRONMENT.NAME"
msgid "Toxic environment"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.UGLY_CRYING.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.UGLY_CRYING.NAME"
msgid "Ugly Crying"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.UGLY_CRYING.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.UGLY_CRYING.NOTIFICATION_NAME"
msgid "Ugly Crying"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.UGLY_CRYING.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.UGLY_CRYING.NOTIFICATION_TOOLTIP"
msgid ""
"These Duplicants became so <link=\"STRESS\">Stressed</link> they broke down "
"crying:"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.UGLY_CRYING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.UGLY_CRYING.TOOLTIP"
msgid "This Duplicant is having a cathartic ugly cry as a result of stress"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.UNCLEAN.CAUSE
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.UNCLEAN.CAUSE"
msgid "Obtained by coming into contact with polluted substances"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.UNCLEAN.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.UNCLEAN.NAME"
msgid "Grimy"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.UNCLEAN.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.UNCLEAN.TOOLTIP"
msgid "This Duplicant is dirty and needs a shower"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.UNCOMFORTABLEFEET.CAUSE
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.UNCOMFORTABLEFEET.CAUSE"
msgid ""
"This Duplicant got so good at their job that their feet became sensitive"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.UNCOMFORTABLEFEET.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.UNCOMFORTABLEFEET.NAME"
msgid "Aching Feet"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.UNCOMFORTABLEFEET.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.UNCOMFORTABLEFEET.TOOLTIP"
msgid ""
"This Duplicant recently walked across untiled floor, much to their chagrin"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.UNCOMFORTABLESLEEP.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.UNCOMFORTABLESLEEP.NAME"
msgid "Sleeping Uncomfortably"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.UNCOMFORTABLESLEEP.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.UNCOMFORTABLESLEEP.TOOLTIP"
msgid "This Duplicant collapsed on the floor from sheer exhaustion"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.UNDERWATER.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.UNDERWATER.NAME"
msgid "Underwater"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.UNDERWATER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.UNDERWATER.TOOLTIP"
msgid "This Duplicant's movement is slowed"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.UNFASHIONABLECLOTHING.CAUSE
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.UNFASHIONABLECLOTHING.CAUSE"
msgid ""
"This Duplicant got so good at their job that they became incapable of "
"tolerating unfashionable clothing"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.UNFASHIONABLECLOTHING.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.UNFASHIONABLECLOTHING.NAME"
msgid "Fashion Crime"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.UNFASHIONABLECLOTHING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.UNFASHIONABLECLOTHING.TOOLTIP"
msgid "This Duplicant had to wear something that was an affront to fashion"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.VERTIGO.CAUSE
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.VERTIGO.CAUSE"
msgid "This Duplicant got so good at their job they became bad at ladders"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.VERTIGO.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.VERTIGO.NAME"
msgid "Vertigo"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.VERTIGO.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.VERTIGO.TOOLTIP"
msgid ""
"This Duplicant had to climb a tall ladder that left them dizzy and unsettled"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.VOMITING.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.VOMITING.NAME"
msgid "Vomiting"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.VOMITING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.VOMITING.TOOLTIP"
msgid "Better out than in, as they say"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.WARMAIR.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.WARMAIR.NAME"
msgid "Warm Air"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.WARMINGUP.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.WARMINGUP.NAME"
msgid "Warming Up"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.WARMINGUP.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.WARMINGUP.TOOLTIP"
msgid "This Duplicant is trying to warm back up"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.WASATTACKED.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.WASATTACKED.NAME"
msgid "Recently assailed"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.WASATTACKED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.WASATTACKED.TOOLTIP"
msgid "This Duplicant is stressed out after having been attacked"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.WELLFED.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.WELLFED.NAME"
msgid "Well fed"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.WELLFED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.WELLFED.TOOLTIP"
msgid "This Duplicant feels satisfied after having a big meal"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.WETFEET.CAUSE
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.WETFEET.CAUSE"
msgid "Obtained by walking through liquid."
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.WETFEET.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.WETFEET.NAME"
msgid "Soggy Feet"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.WETFEET.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.WETFEET.TOOLTIP"
msgid "This Duplicant recently stepped in liquid"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.WORKENCOURAGED.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.WORKENCOURAGED.NAME"
msgid "Appreciated"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.WORKENCOURAGED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.WORKENCOURAGED.TOOLTIP"
msgid ""
"Someone saw how hard this Duplicant was working and gave them a compliment\n"
"\n"
"This Duplicant feels great about themselves now!"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.WORKING.NAME
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.WORKING.NAME"
msgid "Working"
msgstr ""

#. STRINGS.DUPLICANTS.MODIFIERS.WORKING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.MODIFIERS.WORKING.TOOLTIP"
msgid "This Duplicant is working up a sweat"
msgstr ""

#. STRINGS.DUPLICANTS.NAMETITLE
msgctxt "STRINGS.DUPLICANTS.NAMETITLE"
msgid "Name: "
msgstr ""

#. STRINGS.DUPLICANTS.NEEDS.DECOR.EXPECTATION_MOD_NAME
msgctxt "STRINGS.DUPLICANTS.NEEDS.DECOR.EXPECTATION_MOD_NAME"
msgid "Job Tier Request"
msgstr ""

#. STRINGS.DUPLICANTS.NEEDS.DECOR.EXPECTATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.NEEDS.DECOR.EXPECTATION_TOOLTIP"
msgid ""
"Most objects have <link=\"DECOR\">Decor</link> values that alter Duplicants' "
"opinions of their surroundings.\n"
"This Duplicant desires decor values of {0} or higher, and becomes <link="
"\"STRESS\">Stressed</link> in areas with lower decor."
msgstr ""

#. STRINGS.DUPLICANTS.NEEDS.DECOR.NAME
msgctxt "STRINGS.DUPLICANTS.NEEDS.DECOR.NAME"
msgid "Decor Expectation"
msgstr ""

#. STRINGS.DUPLICANTS.NEEDS.DECOR.OBSERVED_DECOR
msgctxt "STRINGS.DUPLICANTS.NEEDS.DECOR.OBSERVED_DECOR"
msgid "Current Surroundings"
msgstr ""

#. STRINGS.DUPLICANTS.NEEDS.DECOR.PROFESSION_NAME
msgctxt "STRINGS.DUPLICANTS.NEEDS.DECOR.PROFESSION_NAME"
msgid "Critic"
msgstr ""

#. STRINGS.DUPLICANTS.NEEDS.FOOD_QUALITY.ADJECTIVE_FORMAT_NEGATIVE
msgctxt "STRINGS.DUPLICANTS.NEEDS.FOOD_QUALITY.ADJECTIVE_FORMAT_NEGATIVE"
msgid "{0} [{1}]"
msgstr ""

#. STRINGS.DUPLICANTS.NEEDS.FOOD_QUALITY.ADJECTIVE_FORMAT_POSITIVE
msgctxt "STRINGS.DUPLICANTS.NEEDS.FOOD_QUALITY.ADJECTIVE_FORMAT_POSITIVE"
msgid "{0} [{1}]"
msgstr ""

#. STRINGS.DUPLICANTS.NEEDS.FOOD_QUALITY.ADJECTIVES.MINUS_1
msgctxt "STRINGS.DUPLICANTS.NEEDS.FOOD_QUALITY.ADJECTIVES.MINUS_1"
msgid "Grisly"
msgstr ""

#. STRINGS.DUPLICANTS.NEEDS.FOOD_QUALITY.ADJECTIVES.PLUS_1
msgctxt "STRINGS.DUPLICANTS.NEEDS.FOOD_QUALITY.ADJECTIVES.PLUS_1"
msgid "Poor"
msgstr ""

#. STRINGS.DUPLICANTS.NEEDS.FOOD_QUALITY.ADJECTIVES.PLUS_2
msgctxt "STRINGS.DUPLICANTS.NEEDS.FOOD_QUALITY.ADJECTIVES.PLUS_2"
msgid "Standard"
msgstr ""

#. STRINGS.DUPLICANTS.NEEDS.FOOD_QUALITY.ADJECTIVES.PLUS_3
msgctxt "STRINGS.DUPLICANTS.NEEDS.FOOD_QUALITY.ADJECTIVES.PLUS_3"
msgid "Good"
msgstr ""

#. STRINGS.DUPLICANTS.NEEDS.FOOD_QUALITY.ADJECTIVES.PLUS_4
msgctxt "STRINGS.DUPLICANTS.NEEDS.FOOD_QUALITY.ADJECTIVES.PLUS_4"
msgid "Great"
msgstr ""

#. STRINGS.DUPLICANTS.NEEDS.FOOD_QUALITY.ADJECTIVES.PLUS_5
msgctxt "STRINGS.DUPLICANTS.NEEDS.FOOD_QUALITY.ADJECTIVES.PLUS_5"
msgid "Superb"
msgstr ""

#. STRINGS.DUPLICANTS.NEEDS.FOOD_QUALITY.ADJECTIVES.PLUS_6
msgctxt "STRINGS.DUPLICANTS.NEEDS.FOOD_QUALITY.ADJECTIVES.PLUS_6"
msgid "Ambrosial"
msgstr ""

#. STRINGS.DUPLICANTS.NEEDS.FOOD_QUALITY.ADJECTIVES.ZERO
msgctxt "STRINGS.DUPLICANTS.NEEDS.FOOD_QUALITY.ADJECTIVES.ZERO"
msgid "Terrible"
msgstr ""

#. STRINGS.DUPLICANTS.NEEDS.FOOD_QUALITY.BAD_FOOD_MOD
msgctxt "STRINGS.DUPLICANTS.NEEDS.FOOD_QUALITY.BAD_FOOD_MOD"
msgid "Food Quality"
msgstr ""

#. STRINGS.DUPLICANTS.NEEDS.FOOD_QUALITY.EXPECTATION_MOD_NAME
msgctxt "STRINGS.DUPLICANTS.NEEDS.FOOD_QUALITY.EXPECTATION_MOD_NAME"
msgid "Job Tier Request"
msgstr ""

#. STRINGS.DUPLICANTS.NEEDS.FOOD_QUALITY.EXPECTATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.NEEDS.FOOD_QUALITY.EXPECTATION_TOOLTIP"
msgid ""
"Each Duplicant has a minimum quality of <link=\"FOOD\">Food</link> they'll "
"tolerate eating.\n"
"This Duplicant desires Tier {0} or better food, and becomes <link=\"STRESS"
"\">Stressed</link> when they eat meals of lower quality."
msgstr ""

#. STRINGS.DUPLICANTS.NEEDS.FOOD_QUALITY.FOODQUALITY
msgctxt "STRINGS.DUPLICANTS.NEEDS.FOOD_QUALITY.FOODQUALITY"
msgid ""
"\n"
"Food Quality Score of {0}"
msgstr ""

#. STRINGS.DUPLICANTS.NEEDS.FOOD_QUALITY.FOODQUALITY_EXPECTATION
msgctxt "STRINGS.DUPLICANTS.NEEDS.FOOD_QUALITY.FOODQUALITY_EXPECTATION"
msgid ""
"\n"
"This Duplicant is content to eat food with a Quality Score of {0} or higher"
msgstr ""

#. STRINGS.DUPLICANTS.NEEDS.FOOD_QUALITY.GOOD_FOOD_MOD
msgctxt "STRINGS.DUPLICANTS.NEEDS.FOOD_QUALITY.GOOD_FOOD_MOD"
msgid "Food Quality"
msgstr ""

#. STRINGS.DUPLICANTS.NEEDS.FOOD_QUALITY.NAME
msgctxt "STRINGS.DUPLICANTS.NEEDS.FOOD_QUALITY.NAME"
msgid "Food Quality"
msgstr ""

#. STRINGS.DUPLICANTS.NEEDS.FOOD_QUALITY.NORMAL_FOOD_MOD
msgctxt "STRINGS.DUPLICANTS.NEEDS.FOOD_QUALITY.NORMAL_FOOD_MOD"
msgid "Food Quality"
msgstr ""

#. STRINGS.DUPLICANTS.NEEDS.FOOD_QUALITY.PROFESSION_NAME
msgctxt "STRINGS.DUPLICANTS.NEEDS.FOOD_QUALITY.PROFESSION_NAME"
msgid "Gourmet"
msgstr ""

#. STRINGS.DUPLICANTS.NEEDS.NOISE.NAME
msgctxt "STRINGS.DUPLICANTS.NEEDS.NOISE.NAME"
msgid "Noise Expectation"
msgstr ""

#. STRINGS.DUPLICANTS.NEEDS.QUALITYOFLIFE.BAD_MODIFIER
msgctxt "STRINGS.DUPLICANTS.NEEDS.QUALITYOFLIFE.BAD_MODIFIER"
msgid "Low Morale"
msgstr ""

#. STRINGS.DUPLICANTS.NEEDS.QUALITYOFLIFE.EXPECTATION_MOD_NAME
msgctxt "STRINGS.DUPLICANTS.NEEDS.QUALITYOFLIFE.EXPECTATION_MOD_NAME"
msgid "Job Tier Request"
msgstr ""

#. STRINGS.DUPLICANTS.NEEDS.QUALITYOFLIFE.EXPECTATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.NEEDS.QUALITYOFLIFE.EXPECTATION_TOOLTIP"
msgid ""
"Duplicants love digging in the dirt as much as anyone, but sometimes they "
"need a little more in their lives to inspire them to greater things. Failing "
"to keep a Duplicant's Morale up will cause <link=\"STRESS\">Stressed</link>."
msgstr ""

#. STRINGS.DUPLICANTS.NEEDS.QUALITYOFLIFE.GOOD_MODIFIER
msgctxt "STRINGS.DUPLICANTS.NEEDS.QUALITYOFLIFE.GOOD_MODIFIER"
msgid "High Morale"
msgstr ""

#. STRINGS.DUPLICANTS.NEEDS.QUALITYOFLIFE.NAME
msgctxt "STRINGS.DUPLICANTS.NEEDS.QUALITYOFLIFE.NAME"
msgid "Morale Expectation"
msgstr ""

#. STRINGS.DUPLICANTS.NEEDS.QUALITYOFLIFE.NEUTRAL_MODIFIER
msgctxt "STRINGS.DUPLICANTS.NEEDS.QUALITYOFLIFE.NEUTRAL_MODIFIER"
msgid "Sufficient Morale"
msgstr ""

#. STRINGS.DUPLICANTS.OPINIONS.DARKNESS
msgctxt "STRINGS.DUPLICANTS.OPINIONS.DARKNESS"
msgid ""
"There's too little <link=\"LIGHT\">Light</link> for this Duplicant to see."
msgstr ""

#. STRINGS.DUPLICANTS.OPINIONS.LIGHTNESS
msgctxt "STRINGS.DUPLICANTS.OPINIONS.LIGHTNESS"
msgid "There is enough <link=\"LIGHT\">Light</link> for this Duplicant to see."
msgstr ""

#. STRINGS.DUPLICANTS.OPINIONS.LIGHTOPINION
msgctxt "STRINGS.DUPLICANTS.OPINIONS.LIGHTOPINION"
msgid ""
"Duplicants are drawn to lit places, and dislike being in the dark.\n"
"I should make sure my Duplicants have plenty of <link=\"LIGHT\">Light</link> "
"to keep their eyes unstrained and their <link=\"STRESS\">Stress</link> low."
msgstr ""

#. STRINGS.DUPLICANTS.OPINIONS.MESSHALLWALLSOPINION
msgctxt "STRINGS.DUPLICANTS.OPINIONS.MESSHALLWALLSOPINION"
msgid ""
"Duplicants don't find bare rock face very inviting.\n"
"Use wall tiles and doors to build more comfortable Mess Halls for them."
msgstr ""

#. STRINGS.DUPLICANTS.OPINIONS.ROOMWALLSMISSING
msgctxt "STRINGS.DUPLICANTS.OPINIONS.ROOMWALLSMISSING"
msgid "Room is missing walls or doors."
msgstr ""

#. STRINGS.DUPLICANTS.OPINIONS.ROOMWALLSOPINION
msgctxt "STRINGS.DUPLICANTS.OPINIONS.ROOMWALLSOPINION"
msgid ""
"Duplicants don't find bare rock face very inviting.\n"
"Use wall tiles and doors to build more comfortable Rooms for them."
msgstr ""

#. STRINGS.DUPLICANTS.OPINIONS.ROOMWALLSSTANDARD
msgctxt "STRINGS.DUPLICANTS.OPINIONS.ROOMWALLSSTANDARD"
msgid "Room is enclosed by walls and doors."
msgstr ""

#. STRINGS.DUPLICANTS.OPINIONS.TOILETWALLSMISSING
msgctxt "STRINGS.DUPLICANTS.OPINIONS.TOILETWALLSMISSING"
msgid "Restroom is missing walls or doors."
msgstr ""

#. STRINGS.DUPLICANTS.OPINIONS.TOILETWALLSOPINION
msgctxt "STRINGS.DUPLICANTS.OPINIONS.TOILETWALLSOPINION"
msgid ""
"Duplicants like a little privacy when they do their biz.\n"
"Use wall tiles and doors to build more comfortable Washrooms for them."
msgstr ""

#. STRINGS.DUPLICANTS.OPINIONS.TOILETWALLSSTANDARD
msgctxt "STRINGS.DUPLICANTS.OPINIONS.TOILETWALLSSTANDARD"
msgid "Restroom is enclosed by walls and doors."
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.ABE.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.ABE.DESC"
msgid ""
"{0}s are sweet, delicate flowers. They need to be treated gingerly, with "
"great consideration for their feelings."
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.ABE.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.ABE.NAME"
msgid "Abe"
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.ADA.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.ADA.DESC"
msgid "{0}s enjoy writing poetry in their downtime. Dark poetry."
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.ADA.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.ADA.NAME"
msgid "Ada"
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.ARI.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.ARI.DESC"
msgid ""
"{0}s tend to space out from time to time, but they always pay attention when "
"it counts."
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.ARI.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.ARI.NAME"
msgid "Ari"
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.ASHKAN.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.ASHKAN.DESC"
msgid ""
"{0}s have what can only be described as a \"seriously infectious giggle\"."
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.ASHKAN.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.ASHKAN.NAME"
msgid "Ashkan"
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.BANHI.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.BANHI.DESC"
msgid ""
"The \"cool loner\" vibes that radiate off a {0} never fail to make the "
"colony swoon."
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.BANHI.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.BANHI.NAME"
msgid "Banhi"
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.BUBBLES.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.BUBBLES.DESC"
msgid ""
"This {0} is constantly challenging others to fight her, regardless of "
"whether or not she can actually take them."
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.BUBBLES.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.BUBBLES.NAME"
msgid "Bubbles"
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.BURT.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.BURT.DESC"
msgid "Every single {0} has perpetually damp hands. It must be genetic."
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.BURT.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.BURT.NAME"
msgid "Burt"
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.CAMILLE.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.CAMILLE.DESC"
msgid ""
"This {0} loves anything that makes her feel nostalgic, including things that "
"haven't aged well."
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.CAMILLE.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.CAMILLE.NAME"
msgid "Camille"
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.CATALINA.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.CATALINA.DESC"
msgid ""
"A {0} is admired by all for her seemingly tireless work ethic. Little do "
"people know, she's dying on the inside."
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.CATALINA.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.CATALINA.NAME"
msgid "Catalina"
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.DEVON.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.DEVON.DESC"
msgid ""
"This {0} dreams of owning their own personal computer so they can start a "
"blog full of pictures of toast."
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.DEVON.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.DEVON.NAME"
msgid "Devon"
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.ELLIE.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.ELLIE.DESC"
msgid ""
"Nothing makes an {0} happier than a big tin of glitter and a pack of unicorn "
"stickers."
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.ELLIE.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.ELLIE.NAME"
msgid "Ellie"
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.FRANKIE.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.FRANKIE.DESC"
msgid ""
"There's nothing {0}s are more proud of than their thick, dignified eyebrows."
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.FRANKIE.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.FRANKIE.NAME"
msgid "Frankie"
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.GOSSMANN.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.GOSSMANN.DESC"
msgid "{0}s are major goofballs who can make anyone laugh."
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.GOSSMANN.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.GOSSMANN.NAME"
msgid "Gossmann"
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.HAROLD.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.HAROLD.DESC"
msgid "This {0} is cripplingly self-conscious of his long middle toes."
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.HAROLD.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.HAROLD.NAME"
msgid "Harold"
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.HASSAN.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.HASSAN.DESC"
msgid ""
"If someone says something nice to a {0} he'll think about it nonstop for no "
"less than three weeks."
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.HASSAN.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.HASSAN.NAME"
msgid "Hassan"
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.JEAN.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.JEAN.DESC"
msgid ""
"Just because {0}s are a little slow doesn't mean they can't suffer from soul-"
"crushing existential crises."
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.JEAN.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.JEAN.NAME"
msgid "Jean"
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.JOSHUA.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.JOSHUA.DESC"
msgid ""
"{0}s are precious goobers. Other Duplicants are strangely incapable of "
"cursing in a {0}'s presence."
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.JOSHUA.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.JOSHUA.NAME"
msgid "Joshua"
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.LEIRA.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.LEIRA.DESC"
msgid "{0}s just want everyone to be happy."
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.LEIRA.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.LEIRA.NAME"
msgid "Leira"
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.LIAM.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.LIAM.DESC"
msgid "No matter how much this {0} scrubs, he can never truly feel clean."
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.LIAM.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.LIAM.NAME"
msgid "Liam"
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.LINDSAY.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.LINDSAY.DESC"
msgid ""
"A {0} is a charming, delightful woman, unless you make the mistake of "
"messing with one of her friends."
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.LINDSAY.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.LINDSAY.NAME"
msgid "Lindsay"
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.MAE.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MAE.DESC"
msgid "There's nothing a {0} can't do if she sets her mind to it."
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.MAE.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MAE.NAME"
msgid "Mae"
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.MARIE.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MARIE.DESC"
msgid ""
"This {0} is positively glowing! What's her secret? Radioactive isotopes, of "
"course."
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.MARIE.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MARIE.NAME"
msgid "Marie"
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.MAX.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MAX.DESC"
msgid ""
"At any given moment a {0} is viscerally reliving ten different humiliating "
"memories."
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.MAX.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MAX.NAME"
msgid "Max"
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.MEEP.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MEEP.DESC"
msgid "{0}s have a face only a two tonne Printing Pod could love."
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.MEEP.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MEEP.NAME"
msgid "Meep"
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.MIMA.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MIMA.DESC"
msgid "Ol' {0} here can't stand lookin' at people's knees."
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.MIMA.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.MIMA.NAME"
msgid "Mi-Ma"
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.NAILS.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.NAILS.DESC"
msgid ""
"People often expect a Duplicant named \"{0}\" to be tough, but they're all "
"pretty huge wimps."
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.NAILS.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.NAILS.NAME"
msgid "Nails"
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.NIKOLA.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.NIKOLA.DESC"
msgid ""
"This {0} once claimed he could build a laser so powerful it would rip the "
"colony in half. No one asked him to prove it."
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.NIKOLA.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.NIKOLA.NAME"
msgid "Nikola"
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.NISBET.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.NISBET.DESC"
msgid ""
"This {0} likes to punch people to show her affection. Everyone's too afraid "
"of her to tell her it hurts."
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.NISBET.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.NISBET.NAME"
msgid "Nisbet"
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.OTTO.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.OTTO.DESC"
msgid ""
"{0}s always insult people by accident and generally exist in a perpetual "
"state of deep regret."
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.OTTO.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.OTTO.NAME"
msgid "Otto"
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.REN.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.REN.DESC"
msgid ""
"Every {0} has this unshakable feeling that his life's already happened and "
"he's just watching it unfold from a memory."
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.REN.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.REN.NAME"
msgid "Ren"
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.ROWAN.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.ROWAN.DESC"
msgid ""
"{0}s have exceptionally large hearts and express their emotions most "
"efficiently by yelling."
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.ROWAN.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.ROWAN.NAME"
msgid "Rowan"
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.RUBY.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.RUBY.DESC"
msgid ""
"This {0} asks the pressing questions, like \"Where can I get a leather "
"jacket in space?\""
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.RUBY.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.RUBY.NAME"
msgid "Ruby"
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.STINKY.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.STINKY.DESC"
msgid ""
"This {0} has never been invited to a party, which is a shame. His dance "
"moves are incredible."
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.STINKY.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.STINKY.NAME"
msgid "Stinky"
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.TRAVALDO.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.TRAVALDO.DESC"
msgid ""
"A {0}'s monotonous voice and lack of facial expression makes it impossible "
"for others to tell when he's messing with them."
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.TRAVALDO.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.TRAVALDO.NAME"
msgid "Travaldo"
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.TURNER.DESC
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.TURNER.DESC"
msgid ""
"This {0} is paralyzed by the knowledge that others have memories and "
"perceptions of them they can't control."
msgstr ""

#. STRINGS.DUPLICANTS.PERSONALITIES.TURNER.NAME
msgctxt "STRINGS.DUPLICANTS.PERSONALITIES.TURNER.NAME"
msgid "Turner"
msgstr ""

#. STRINGS.DUPLICANTS.RACE
msgctxt "STRINGS.DUPLICANTS.RACE"
msgid "Duplicant"
msgstr ""

#. STRINGS.DUPLICANTS.RACE_PREFIX
msgctxt "STRINGS.DUPLICANTS.RACE_PREFIX"
msgid "Species: {0}"
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.ARTIST.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.ROLES.ARTIST.DESCRIPTION"
msgid ""
"Becoming an artist will vastly improve a Duplicant's creative abilities."
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.ARTIST.NAME
msgctxt "STRINGS.DUPLICANTS.ROLES.ARTIST.NAME"
msgid "<link=\"ARTIST\">Artist</link>"
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.BOTANIST.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.ROLES.BOTANIST.DESCRIPTION"
msgid ""
"Becoming a Botanist broadens a Duplicant's understanding of\n"
"plants, improving their crop tending abilities."
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.BOTANIST.NAME
msgctxt "STRINGS.DUPLICANTS.ROLES.BOTANIST.NAME"
msgid "<link=\"BOTANIST\">Botanist</link>"
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.BUILDER.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.ROLES.BUILDER.DESCRIPTION"
msgid ""
"Promotion to the full-fledged Architect position further increases\n"
"a Duplicant's construction speeds."
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.BUILDER.NAME
msgctxt "STRINGS.DUPLICANTS.ROLES.BUILDER.NAME"
msgid "<link=\"BUILDER\">Architect</link>"
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.COOK.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.ROLES.COOK.DESCRIPTION"
msgid ""
"Promotion to the Chef position further increases a Duplicant's\n"
"cooking skills."
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.COOK.NAME
msgctxt "STRINGS.DUPLICANTS.ROLES.COOK.NAME"
msgid "<link=\"COOK\">Chef</link>"
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.FARMER.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.ROLES.FARMER.DESCRIPTION"
msgid ""
"This job provides additional training in the tending of crops.\n"
"Tending plants will increase their growth speed."
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.FARMER.NAME
msgctxt "STRINGS.DUPLICANTS.ROLES.FARMER.NAME"
msgid "<link=\"FARMER\">Farmer</link>"
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.GROUPS.APTITUDE_DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.ROLES.GROUPS.APTITUDE_DESCRIPTION"
msgid ""
"This Duplicant enjoys performing {0} jobs and will master them {1}% faster"
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.HANDYMAN.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.ROLES.HANDYMAN.DESCRIPTION"
msgid ""
"Becoming a Groundskeeper minorly improves a Duplicant's physical strength."
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.HANDYMAN.NAME
msgctxt "STRINGS.DUPLICANTS.ROLES.HANDYMAN.NAME"
msgid "<link=\"HANDYMAN\">Groundskeeper</link>"
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.HAULER.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.ROLES.HAULER.DESCRIPTION"
msgid ""
"Becoming a Gofer will minorly increase a Duplicant's strength\n"
"and carrying capacity."
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.HAULER.NAME
msgctxt "STRINGS.DUPLICANTS.ROLES.HAULER.NAME"
msgid "<link=\"HAULER\">Gofer</link>"
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.JUNIOR_ARTIST.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.ROLES.JUNIOR_ARTIST.DESCRIPTION"
msgid ""
"Becoming an art student will improve a Duplicant's sculptures and paintings."
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.JUNIOR_ARTIST.NAME
msgctxt "STRINGS.DUPLICANTS.ROLES.JUNIOR_ARTIST.NAME"
msgid "<link=\"JUNIORARTIST\">Art Student</link>"
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.JUNIOR_BUILDER.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.ROLES.JUNIOR_BUILDER.DESCRIPTION"
msgid ""
"Becoming an Apprentice Architect marginally improves a Duplicant's\n"
"construction speeds."
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.JUNIOR_BUILDER.NAME
msgctxt "STRINGS.DUPLICANTS.ROLES.JUNIOR_BUILDER.NAME"
msgid "<link=\"JUNIORBUILDER\">Apprentice Architect</link>"
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.JUNIOR_COOK.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.ROLES.JUNIOR_COOK.DESCRIPTION"
msgid ""
"This job provides training in the use of Electric Grills and\n"
"improves a Duplicant's cooking speed."
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.JUNIOR_COOK.NAME
msgctxt "STRINGS.DUPLICANTS.ROLES.JUNIOR_COOK.NAME"
msgid "<link=\"JUNIORCOOK\">Sous Chef</link>"
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.JUNIOR_FARMER.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.ROLES.JUNIOR_FARMER.DESCRIPTION"
msgid ""
"Becoming a Farmhand will minorly increase a Duplicant's farming\n"
"skills, increasing their chances of harvesting new plant seeds."
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.JUNIOR_FARMER.NAME
msgctxt "STRINGS.DUPLICANTS.ROLES.JUNIOR_FARMER.NAME"
msgid "<link=\"JUNIORFARMER\">Farmhand</link>"
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.JUNIOR_MINER.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.ROLES.JUNIOR_MINER.DESCRIPTION"
msgid ""
"This job provides training in the excavation of very firm\n"
"materials such as Granite."
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.JUNIOR_MINER.NAME
msgctxt "STRINGS.DUPLICANTS.ROLES.JUNIOR_MINER.NAME"
msgid "<link=\"JUNIORMINER\">Apprentice Miner</link>"
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.JUNIOR_RESEARCHER.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.ROLES.JUNIOR_RESEARCHER.DESCRIPTION"
msgid ""
"This job provides training in the use of Super Computers and\n"
"improves a Duplicant's researching ability."
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.JUNIOR_RESEARCHER.NAME
msgctxt "STRINGS.DUPLICANTS.ROLES.JUNIOR_RESEARCHER.NAME"
msgid "<link=\"JUNIORRESEARCHER\">Research Assistant</link>"
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.MACHINE_TECHNICIAN.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.ROLES.MACHINE_TECHNICIAN.DESCRIPTION"
msgid ""
"Becoming an Engineer marginally improves a Duplicant's\n"
"tinkering speeds."
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.MACHINE_TECHNICIAN.NAME
msgctxt "STRINGS.DUPLICANTS.ROLES.MACHINE_TECHNICIAN.NAME"
msgid "<link=\"MACHINETECHNICIAN\">General Engineer</link>"
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.MATERIALS_MANAGER.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.ROLES.MATERIALS_MANAGER.DESCRIPTION"
msgid ""
"Promotion to the Courier position further increases a Duplicant's\n"
"strength and carrying capacity for even swifter deliveries."
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.MATERIALS_MANAGER.NAME
msgctxt "STRINGS.DUPLICANTS.ROLES.MATERIALS_MANAGER.NAME"
msgid "<link=\"MATERIALSMANAGER\">Courier</link>"
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.MECHATRONIC_ENGINEER.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.ROLES.MECHATRONIC_ENGINEER.DESCRIPTION"
msgid ""
"This job provides additional training in the construction and\n"
"maintenance of conveyor rail systems."
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.MECHATRONIC_ENGINEER.NAME
msgctxt "STRINGS.DUPLICANTS.ROLES.MECHATRONIC_ENGINEER.NAME"
msgid "<link=\"MECHATRONICENGINEER\">Mechatronics Engineer</link>"
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.MEDIC.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.ROLES.MEDIC.DESCRIPTION"
msgid ""
"Becoming a Medic will allow a Duplicant to treat the sick and\n"
"injured with more efficiency."
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.MEDIC.NAME
msgctxt "STRINGS.DUPLICANTS.ROLES.MEDIC.NAME"
msgid "<link=\"MEDIC\">Medic</link>"
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.MINER.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.ROLES.MINER.DESCRIPTION"
msgid ""
"This job provides training in the excavation of the element\n"
"Abyssalite."
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.MINER.NAME
msgctxt "STRINGS.DUPLICANTS.ROLES.MINER.NAME"
msgid "<link=\"MINER\">Miner</link>"
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.NO_ROLE.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.ROLES.NO_ROLE.DESCRIPTION"
msgid "No job assignment."
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.NO_ROLE.NAME
msgctxt "STRINGS.DUPLICANTS.ROLES.NO_ROLE.NAME"
msgid "<link=\"NOROLE\">Unemployed</link>"
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.OIL_TECHNICIAN.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.ROLES.OIL_TECHNICIAN.DESCRIPTION"
msgid "Oil Technicians can extract and refine crude oil"
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.OIL_TECHNICIAN.NAME
msgctxt "STRINGS.DUPLICANTS.ROLES.OIL_TECHNICIAN.NAME"
msgid "<link=\"OILTECHNICIAN\">Oil Technician</link>"
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.PLUMBER.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.ROLES.PLUMBER.DESCRIPTION"
msgid ""
"Becoming a Plumber allows a Duplicant to empty plumbing pipes without making "
"a mess."
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.PLUMBER.NAME
msgctxt "STRINGS.DUPLICANTS.ROLES.PLUMBER.NAME"
msgid "<link=\"PLUMBER\">Plumber</link>"
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.POWER_TECHNICIAN.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.ROLES.POWER_TECHNICIAN.DESCRIPTION"
msgid ""
"This job provides additional training in the tuning of generators.\n"
"Tuned generators will temporarily have improved power output."
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.POWER_TECHNICIAN.NAME
msgctxt "STRINGS.DUPLICANTS.ROLES.POWER_TECHNICIAN.NAME"
msgid "<link=\"POWERTECHNICIAN\">Electrical Engineer</link>"
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.RANCHER.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.ROLES.RANCHER.DESCRIPTION"
msgid ""
"Becoming a Rancher improves a Duplicant's ability to care for\n"
"domestic critters."
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.RANCHER.NAME
msgctxt "STRINGS.DUPLICANTS.ROLES.RANCHER.NAME"
msgid "<link=\"RANCHER\">Rancher</link>"
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.RESEARCHER.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.ROLES.RESEARCHER.DESCRIPTION"
msgid ""
"Promotion to the Scientist position further increases a Duplicant's\n"
"researching ability."
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.RESEARCHER.NAME
msgctxt "STRINGS.DUPLICANTS.ROLES.RESEARCHER.NAME"
msgid "<link=\"RESEARCHER\">Scientist</link>"
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.ROLE_MASTERED
msgctxt "STRINGS.DUPLICANTS.ROLES.ROLE_MASTERED"
msgid "Job Mastered"
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.SENIOR_BUILDER.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.ROLES.SENIOR_BUILDER.DESCRIPTION"
msgid ""
"Promotion to the Senior Architect position further increases a\n"
"Duplicant's construction speeds."
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.SENIOR_BUILDER.NAME
msgctxt "STRINGS.DUPLICANTS.ROLES.SENIOR_BUILDER.NAME"
msgid "<link=\"SENIORBUILDER\">Senior Architect</link>"
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.SENIOR_FARMER.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.ROLES.SENIOR_FARMER.DESCRIPTION"
msgid ""
"Promotion to the Seasoned Farmer position further increases a\n"
"Duplicant's farming skills."
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.SENIOR_FARMER.NAME
msgctxt "STRINGS.DUPLICANTS.ROLES.SENIOR_FARMER.NAME"
msgid "<link=\"SENIORFARMER\">Seasoned Farmer</link>"
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.SENIOR_MINER.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.ROLES.SENIOR_MINER.DESCRIPTION"
msgid ""
"Promotion to the Seasoned Miner position further increases a\n"
"Duplicant's digging speed."
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.SENIOR_MINER.NAME
msgctxt "STRINGS.DUPLICANTS.ROLES.SENIOR_MINER.NAME"
msgid "<link=\"SENIORMINER\">Seasoned Miner</link>"
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.SENIOR_RANCHER.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.ROLES.SENIOR_RANCHER.DESCRIPTION"
msgid ""
"Seasoned Ranchers have spent time studying domestic critters\n"
"and are adept at caring for them."
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.SENIOR_RANCHER.NAME
msgctxt "STRINGS.DUPLICANTS.ROLES.SENIOR_RANCHER.NAME"
msgid "<link=\"SENIORRANCHER\">Seasoned Rancher</link>"
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.SENIOR_RESEARCHER.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.ROLES.SENIOR_RESEARCHER.DESCRIPTION"
msgid ""
"Promotion to the esteemed Tenured Scientist position further\n"
"increases a Duplicant's researching ability."
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.SENIOR_RESEARCHER.NAME
msgctxt "STRINGS.DUPLICANTS.ROLES.SENIOR_RESEARCHER.NAME"
msgid "<link=\"SENIORRESEARCHER\">Tenured Scientist</link>"
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.SUIT_EXPERT.DESCRIPTION
msgctxt "STRINGS.DUPLICANTS.ROLES.SUIT_EXPERT.DESCRIPTION"
msgid ""
"This job provides additional training in correct use of Exosuits,\n"
"eliminating the runspeed loss experienced while wearing them."
msgstr ""

#. STRINGS.DUPLICANTS.ROLES.SUIT_EXPERT.NAME
msgctxt "STRINGS.DUPLICANTS.ROLES.SUIT_EXPERT.NAME"
msgid "<link=\"SUITEXPERT\">Exosuit Engineer</link>"
msgstr ""

#. STRINGS.DUPLICANTS.STATS.BLADDER.NAME
msgctxt "STRINGS.DUPLICANTS.STATS.BLADDER.NAME"
msgid "Bladder"
msgstr ""

#. STRINGS.DUPLICANTS.STATS.BLADDER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATS.BLADDER.TOOLTIP"
msgid ""
"Bladder\n"
"------------------\n"
"Duplicants make \"messes\" if no toilets are available at one hundred "
"percent bladder fullness"
msgstr ""

#. STRINGS.DUPLICANTS.STATS.BREATH.NAME
msgctxt "STRINGS.DUPLICANTS.STATS.BREATH.NAME"
msgid "Breath"
msgstr ""

#. STRINGS.DUPLICANTS.STATS.BREATH.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATS.BREATH.TOOLTIP"
msgid ""
"Breath\n"
"------------------\n"
"A Duplicant with zero remaining breath will begin suffocating"
msgstr ""

#. STRINGS.DUPLICANTS.STATS.CALORIES.NAME
msgctxt "STRINGS.DUPLICANTS.STATS.CALORIES.NAME"
msgid "Calories"
msgstr ""

#. STRINGS.DUPLICANTS.STATS.CALORIES.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATS.CALORIES.TOOLTIP"
msgid ""
"Calories\n"
"------------------\n"
"This Duplicant can burn {0} before starving"
msgstr ""

#. STRINGS.DUPLICANTS.STATS.DECOR.NAME
msgctxt "STRINGS.DUPLICANTS.STATS.DECOR.NAME"
msgid "Decor"
msgstr ""

#. STRINGS.DUPLICANTS.STATS.DECOR.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATS.DECOR.TOOLTIP"
msgid ""
"Decor\n"
"------------------\n"
"Duplicants become stressed in areas with decor lower than their "
"expectations\n"
"Open the Decor Overlay <color=#F44A47>[F8]</color> to view current decor "
"values"
msgstr ""

#. STRINGS.DUPLICANTS.STATS.DECOR.TOOLTIP_AVERAGE_TODAY
msgctxt "STRINGS.DUPLICANTS.STATS.DECOR.TOOLTIP_AVERAGE_TODAY"
msgid ""
"\n"
"Average Decor This Cycle: {0}"
msgstr ""

#. STRINGS.DUPLICANTS.STATS.DECOR.TOOLTIP_AVERAGE_YESTERDAY
msgctxt "STRINGS.DUPLICANTS.STATS.DECOR.TOOLTIP_AVERAGE_YESTERDAY"
msgid ""
"\n"
"Average Decor Last Cycle: {0}"
msgstr ""

#. STRINGS.DUPLICANTS.STATS.DECOR.TOOLTIP_CURRENT
msgctxt "STRINGS.DUPLICANTS.STATS.DECOR.TOOLTIP_CURRENT"
msgid ""
"\n"
"\n"
"Current Environmental Decor: {0}"
msgstr ""

#. STRINGS.DUPLICANTS.STATS.DISEASERECOVERYTIME.NAME
msgctxt "STRINGS.DUPLICANTS.STATS.DISEASERECOVERYTIME.NAME"
msgid "Disease Recovery"
msgstr ""

#. STRINGS.DUPLICANTS.STATS.EXTERNALTEMPERATURE.NAME
msgctxt "STRINGS.DUPLICANTS.STATS.EXTERNALTEMPERATURE.NAME"
msgid "External Temperature"
msgstr ""

#. STRINGS.DUPLICANTS.STATS.EXTERNALTEMPERATURE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATS.EXTERNALTEMPERATURE.TOOLTIP"
msgid ""
"External Temperature\n"
"------------------\n"
"This Duplicant's environment is {0}"
msgstr ""

#. STRINGS.DUPLICANTS.STATS.HITPOINTS.NAME
msgctxt "STRINGS.DUPLICANTS.STATS.HITPOINTS.NAME"
msgid "Health"
msgstr ""

#. STRINGS.DUPLICANTS.STATS.HITPOINTS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATS.HITPOINTS.TOOLTIP"
msgid ""
"Health\n"
"------------------\n"
"Combatants become incapacitated at zero health"
msgstr ""

#. STRINGS.DUPLICANTS.STATS.IMMUNELEVEL.NAME
msgctxt "STRINGS.DUPLICANTS.STATS.IMMUNELEVEL.NAME"
msgid "Immune System"
msgstr ""

#. STRINGS.DUPLICANTS.STATS.IMMUNELEVEL.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATS.IMMUNELEVEL.TOOLTIP"
msgid ""
"Immune System\n"
"------------------\n"
"Duplicants contract diseases when immune system reaches zero"
msgstr ""

#. STRINGS.DUPLICANTS.STATS.QUALITYOFLIFE.NAME
msgctxt "STRINGS.DUPLICANTS.STATS.QUALITYOFLIFE.NAME"
msgid "<DO NOT TRANSLATE>"
msgstr ""

#. STRINGS.DUPLICANTS.STATS.QUALITYOFLIFE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATS.QUALITYOFLIFE.TOOLTIP"
msgid ""
"Morale\n"
"------------------\n"
"Duplicants' effectiveness improves in higher Morale ratings and decreases in "
"low ratings"
msgstr ""

#. STRINGS.DUPLICANTS.STATS.SKIN_DURABILITY.NAME
msgctxt "STRINGS.DUPLICANTS.STATS.SKIN_DURABILITY.NAME"
msgid "Skin Durability"
msgstr ""

#. STRINGS.DUPLICANTS.STATS.SKIN_THICKNESS.NAME
msgctxt "STRINGS.DUPLICANTS.STATS.SKIN_THICKNESS.NAME"
msgid "Skin Thickness"
msgstr ""

#. STRINGS.DUPLICANTS.STATS.STAMINA.NAME
msgctxt "STRINGS.DUPLICANTS.STATS.STAMINA.NAME"
msgid "Stamina"
msgstr ""

#. STRINGS.DUPLICANTS.STATS.STAMINA.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATS.STAMINA.TOOLTIP"
msgid ""
"Stamina\n"
"------------------\n"
"Duplicants will pass out from fatigue when stamina reaches zero"
msgstr ""

#. STRINGS.DUPLICANTS.STATS.STRESS.NAME
msgctxt "STRINGS.DUPLICANTS.STATS.STRESS.NAME"
msgid "Stress"
msgstr ""

#. STRINGS.DUPLICANTS.STATS.STRESS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATS.STRESS.TOOLTIP"
msgid ""
"Stress\n"
"------------------\n"
"Duplicants exhibit their Stress Reactions at one hundred percent stress"
msgstr ""

#. STRINGS.DUPLICANTS.STATS.TEMPERATURE.NAME
msgctxt "STRINGS.DUPLICANTS.STATS.TEMPERATURE.NAME"
msgid "Body Temperature"
msgstr ""

#. STRINGS.DUPLICANTS.STATS.TEMPERATURE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATS.TEMPERATURE.TOOLTIP"
msgid ""
"Body Temperature\n"
"------------------\n"
"A healthy Duplicant's body temperature is {1}"
msgstr ""

#. STRINGS.DUPLICANTS.STATS.TOXICITY.NAME
msgctxt "STRINGS.DUPLICANTS.STATS.TOXICITY.NAME"
msgid "<DO NOT TRANSLATE>"
msgstr ""

#. STRINGS.DUPLICANTS.STATS.TOXICITY.TOOLTIP
#, fuzzy
#| msgid ""
msgctxt "STRINGS.DUPLICANTS.STATS.TOXICITY.TOOLTIP"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.DUPLICANTS.STATUSITEMS.ARTING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.ARTING.NAME"
msgid "Decorating"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.ARTING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.ARTING.TOOLTIP"
msgid "This Duplicant is hard at work on their art"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.BEDUNREACHABLE.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BEDUNREACHABLE.NAME"
msgid "Cannot reach bed"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.BEDUNREACHABLE.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BEDUNREACHABLE.NOTIFICATION_NAME"
msgid "Unreachable bed"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.BEDUNREACHABLE.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BEDUNREACHABLE.NOTIFICATION_TOOLTIP"
msgid ""
"These Duplicants cannot sleep because their beds are beyond their reach:"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.BEDUNREACHABLE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BEDUNREACHABLE.TOOLTIP"
msgid "This Duplicant cannot reach their bed"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.BODYREGULATINGCOOLING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BODYREGULATINGCOOLING.NAME"
msgid "Regulating temperature at: {TempDelta}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.BODYREGULATINGCOOLING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BODYREGULATINGCOOLING.TOOLTIP"
msgid "This Duplicant is regulating their internal temperature"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.BODYREGULATINGHEATING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BODYREGULATINGHEATING.NAME"
msgid "Regulating temperature at: {TempDelta}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.BODYREGULATINGHEATING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BODYREGULATINGHEATING.TOOLTIP"
msgid "This Duplicant is regulating their internal temperature"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.BREAKDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BREAKDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.BREAKDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BREAKDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.BREAKWORKSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BREAKWORKSTATUS.NAME"
msgid "Breaking {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.BREAKWORKSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BREAKWORKSTATUS.TOOLTIP"
msgid "This Duplicant is going totally bananas on the {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.BREATHINGO2.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BREATHINGO2.NAME"
msgid "Inhaling {ConsumptionRate} O<sub>2</sub>"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.BREATHINGO2.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BREATHINGO2.TOOLTIP"
msgid "Duplicants require oxygen to live"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.BUILDDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BUILDDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.BUILDDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BUILDDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.BUILDING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BUILDING.NAME"
msgid "Building {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.BUILDING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BUILDING.TOOLTIP"
msgid "This Duplicant is constructing a {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.BUILDPRIORITIZEDSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BUILDPRIORITIZEDSTATUS.NAME"
msgid "Building {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.BUILDPRIORITIZEDSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.BUILDPRIORITIZEDSTATUS.TOOLTIP"
msgid "This Duplicant is constructing a {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.CLEANING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.CLEANING.NAME"
msgid "Cleaning {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.CLEANING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.CLEANING.TOOLTIP"
msgid "This Duplicant is cleaning the {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.CLEARDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.CLEARDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.CLEARDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.CLEARDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.CLEARING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.CLEARING.NAME"
msgid "Sweeping {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.CLEARING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.CLEARING.TOOLTIP"
msgid "This Duplicant is sweeping away {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.COLD.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.COLD.NAME"
msgid "Chilly surroundings"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.COLD.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.COLD.TOOLTIP"
msgid ""
"This Duplicant cannot retain enough heat to stay warm and may be under "
"insulated for this area\n"
"Stress Modification: {StressModification}\n"
"\n"
"Current Environmental Exchange: {currentTransferWattage}\n"
"\n"
"Insulation Thickness: {conductivityBarrier}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.COMPOSTFLIPSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.COMPOSTFLIPSTATUS.NAME"
msgid "Going to flip compost"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.COMPOSTFLIPSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.COMPOSTFLIPSTATUS.TOOLTIP"
msgid "This Duplicant is going to flip the compost"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.COOKDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.COOKDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.COOKDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.COOKDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.COOKING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.COOKING.NAME"
msgid "Cooking {Item}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.COOKING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.COOKING.TOOLTIP"
msgid "This Duplicant is cooking up a tasty {Item}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.DAILYRATIONLIMITREACHED.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DAILYRATIONLIMITREACHED.NAME"
msgid "Daily calorie limit reached"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.DAILYRATIONLIMITREACHED.NOTIFICATION_NAME
msgctxt ""
"STRINGS.DUPLICANTS.STATUSITEMS.DAILYRATIONLIMITREACHED.NOTIFICATION_NAME"
msgid "Daily calorie limit reached"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.DAILYRATIONLIMITREACHED.NOTIFICATION_TOOLTIP
msgctxt ""
"STRINGS.DUPLICANTS.STATUSITEMS.DAILYRATIONLIMITREACHED.NOTIFICATION_TOOLTIP"
msgid ""
"These Duplicants have consumed their allotted <link=\"FOOD\">Rations</link> "
"for the day:"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.DAILYRATIONLIMITREACHED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DAILYRATIONLIMITREACHED.TOOLTIP"
msgid "This Duplicant has consumed their allotted rations for the day"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.DANCING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DANCING.NAME"
msgid "Dancing!"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.DANCING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DANCING.TOOLTIP"
msgid "This Duplicant is getting down with their bad self"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.DEAD.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DEAD.NAME"
msgid "Dead: {Death}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.DEAD.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DEAD.TOOLTIP"
msgid "This Duplicant definitely isn't sleeping"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.DECONSTRUCTDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DECONSTRUCTDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.DECONSTRUCTDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DECONSTRUCTDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.DECONSTRUCTING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DECONSTRUCTING.NAME"
msgid "Deconstructing {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.DECONSTRUCTING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DECONSTRUCTING.TOOLTIP"
msgid "This Duplicant is demolishing the {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.DIGGING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DIGGING.NAME"
msgid "Digging"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.DIGGING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DIGGING.TOOLTIP"
msgid "This Duplicant is excavating raw resources"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.DISINFECTING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DISINFECTING.NAME"
msgid "Disinfecting {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.DISINFECTING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DISINFECTING.TOOLTIP"
msgid "This Duplicant is disinfecting {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.DOCTOR.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DOCTOR.NAME"
msgid "Treating Patient"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.DOCTOR.STATUS
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DOCTOR.STATUS"
msgid "This Duplicant is going to administer medical care to an ailing friend"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.DROPPINGUNUSEDINVENTORY.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DROPPINGUNUSEDINVENTORY.NAME"
msgid "Dropping objects"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.DROPPINGUNUSEDINVENTORY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.DROPPINGUNUSEDINVENTORY.TOOLTIP"
msgid "This Duplicant is dropping what they're holding"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.EARLYMORNING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EARLYMORNING.NAME"
msgid "Early Bird"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.EARLYMORNING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EARLYMORNING.TOOLTIP"
msgid ""
"This Duplicant is jazzed to start the day\n"
"• +2 to all Attributes"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.EATDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EATDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.EATDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EATDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.EATING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EATING.NAME"
msgid "Eating {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.EATING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EATING.TOOLTIP"
msgid "This Duplicant is replenishing their calorie stores"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.EMITTINGCO2.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EMITTINGCO2.NAME"
msgid "Exhaling {EmittingRate} CO<sub>2</sub>"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.EMITTINGCO2.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EMITTINGCO2.TOOLTIP"
msgid "Duplicants breathe out carbon dioxide"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.EMPTYING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EMPTYING.NAME"
msgid "Emptying {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.EMPTYING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EMPTYING.TOOLTIP"
msgid "This Duplicant is removing materials from the {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.EMPTYSTORAGEDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EMPTYSTORAGEDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.EMPTYSTORAGEDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EMPTYSTORAGEDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.ENTOMBEDCHORE.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.ENTOMBEDCHORE.NAME"
msgid "Entombed"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.ENTOMBEDCHORE.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.ENTOMBEDCHORE.NOTIFICATION_NAME"
msgid "Entombed"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.ENTOMBEDCHORE.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.ENTOMBEDCHORE.NOTIFICATION_TOOLTIP"
msgid "These Duplicants are trapped:"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.ENTOMBEDCHORE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.ENTOMBEDCHORE.TOOLTIP"
msgid "This Duplicant needs someone to help dig them out!"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.EQUIPDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EQUIPDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.EQUIPDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EQUIPDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.EQUIPPING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EQUIPPING.NAME"
msgid "Equipping {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.EQUIPPING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.EQUIPPING.TOOLTIP"
msgid "This Duplicant is equipping a {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.FABRICATEDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.FABRICATEDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.FABRICATEDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.FABRICATEDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.FABRICATING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.FABRICATING.NAME"
msgid "Fabricating {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.FABRICATING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.FABRICATING.TOOLTIP"
msgid "This Duplicant is crafting a {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.FIGHTING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.FIGHTING.NAME"
msgid "In combat"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.FIGHTING.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.FIGHTING.NOTIFICATION_NAME"
msgid "Combat!"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.FIGHTING.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.FIGHTING.NOTIFICATION_TOOLTIP"
msgid "These Duplicants have engaged a critter in combat:"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.FIGHTING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.FIGHTING.TOOLTIP"
msgid "This Duplicant is attacking a critter!"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.FLEEING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.FLEEING.NAME"
msgid "Fleeing"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.FLEEING.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.FLEEING.NOTIFICATION_NAME"
msgid "Fleeing!"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.FLEEING.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.FLEEING.NOTIFICATION_TOOLTIP"
msgid "These Duplicants are trying to escape combat:"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.FLEEING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.FLEEING.TOOLTIP"
msgid "This Duplicant is trying to escape combat!"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.FULLBLADDER.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.FULLBLADDER.NAME"
msgid "Full bladder"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.FULLBLADDER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.FULLBLADDER.TOOLTIP"
msgid "This Duplicant would really appreciate a toilet"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.GAMING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.GAMING.NAME"
msgid "Playing Game"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.GAMING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.GAMING.TOOLTIP"
msgid "This Duplicant is playing a video game"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.GENERATINGPOWER.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.GENERATINGPOWER.NAME"
msgid "Generating power"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.GENERATINGPOWER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.GENERATINGPOWER.TOOLTIP"
msgid "This Duplicant is using the {Target} to produce electrical power"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.GENERIC_DELIVER.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.GENERIC_DELIVER.NAME"
msgid "Delivering resources to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.GENERIC_DELIVER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.GENERIC_DELIVER.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.GOOD_FOOD_QUALITY.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.GOOD_FOOD_QUALITY.NAME"
msgid "Decadent Meal"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.GOOD_FOOD_QUALITY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.GOOD_FOOD_QUALITY.TOOLTIP"
msgid "The last meal this Duplicant ate exceeded their expectations!"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.HARVESTDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.HARVESTDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.HARVESTDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.HARVESTDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.HARVESTING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.HARVESTING.NAME"
msgid "Harvesting {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.HARVESTING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.HARVESTING.TOOLTIP"
msgid "This Duplicant is gathering resources from a {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.HASDISEASE.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.HASDISEASE.NAME"
msgid "Feeling ill"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.HASDISEASE.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.HASDISEASE.NOTIFICATION_NAME"
msgid "Illness"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.HASDISEASE.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.HASDISEASE.NOTIFICATION_TOOLTIP"
msgid "These Duplicants have contracted a <link=\"DISEASE\">Disease</link>:"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.HASDISEASE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.HASDISEASE.TOOLTIP"
msgid "This Duplicant has contracted a Disease"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.HOLDINGBREATH.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.HOLDINGBREATH.NAME"
msgid "Holding breath"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.HOLDINGBREATH.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.HOLDINGBREATH.TOOLTIP"
msgid "This Duplicant cannot breathe in their current location"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.HOT.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.HOT.NAME"
msgid "Toasty surroundings"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.HOT.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.HOT.TOOLTIP"
msgid ""
"This Duplicant cannot let off enough heat to stay cool and may be over "
"insulated for this area\n"
"Stress Modification: {StressModification}\n"
"\n"
"Current Environmental Exchange: {currentTransferWattage}\n"
"\n"
"Insulation Thickness: {conductivityBarrier}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.HUNGRY.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.HUNGRY.NAME"
msgid "Hungry"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.HUNGRY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.HUNGRY.TOOLTIP"
msgid "This Duplicant would really like something to eat"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.IDLE.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.IDLE.NAME"
msgid "Idle"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.IDLE.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.IDLE.NOTIFICATION_NAME"
msgid "Idle"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.IDLE.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.IDLE.NOTIFICATION_TOOLTIP"
msgid "These Duplicants cannot reach any pending errands:"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.IDLE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.IDLE.TOOLTIP"
msgid "This Duplicant cannot reach any pending errands"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.INCAPACITATED.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.INCAPACITATED.NAME"
msgid ""
"Incapacitated: {CauseOfIncapacitation}\n"
"Time until death: {TimeUntilDeath}\n"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.INCAPACITATED.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.INCAPACITATED.NOTIFICATION_NAME"
msgid "Incapacitated"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.INCAPACITATED.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.INCAPACITATED.NOTIFICATION_TOOLTIP"
msgid ""
"These Duplicants are near death.\n"
"A Med-Bed or Pharma Chamber is required for rescue:"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.INCAPACITATED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.INCAPACITATED.TOOLTIP"
msgid ""
"This Duplicant is near death!\n"
"------------------\n"
"Assign them to a Med-Bed or Pharma Chamber for rescue"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.LASHINGOUT.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.LASHINGOUT.NAME"
msgid "Lashing out"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.LASHINGOUT.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.LASHINGOUT.NOTIFICATION_NAME"
msgid "Lashing out"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.LASHINGOUT.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.LASHINGOUT.NOTIFICATION_TOOLTIP"
msgid ""
"These Duplicants broke buildings to relieve <link=\"STRESS\">Stress</link>:"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.LASHINGOUT.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.LASHINGOUT.TOOLTIP"
msgid "This Duplicant is breaking stuff to relieve stress"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.LOWIMMUNITY.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.LOWIMMUNITY.NAME"
msgid "Under the Weather"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.LOWIMMUNITY.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.LOWIMMUNITY.NOTIFICATION_NAME"
msgid "Low Immunity"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.LOWIMMUNITY.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.LOWIMMUNITY.NOTIFICATION_TOOLTIP"
msgid "These Duplicants are at risk of becoming sick:"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.LOWIMMUNITY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.LOWIMMUNITY.TOOLTIP"
msgid ""
"This Duplicant has a weakened immune system and will become ill if it "
"reaches zero"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.LOWOXYGEN.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.LOWOXYGEN.NAME"
msgid "Oxygen low"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.LOWOXYGEN.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.LOWOXYGEN.NOTIFICATION_NAME"
msgid "Low <link=\"OXYGEN\">Oxygen</link> area entered"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.LOWOXYGEN.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.LOWOXYGEN.NOTIFICATION_TOOLTIP"
msgid ""
"These Duplicants are working in areas with low <link=\"OXYGEN\">Oxygen</"
"link>:"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.LOWOXYGEN.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.LOWOXYGEN.TOOLTIP"
msgid "This Duplicant is working in a low breathability area"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.MINGLING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MINGLING.NAME"
msgid "Mingling"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.MINGLING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MINGLING.TOOLTIP"
msgid "This Duplicant is mingling with other Duplicants in the room"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.MOPDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MOPDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.MOPDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MOPDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.MOPPING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MOPPING.NAME"
msgid "Mopping"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.MOPPING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MOPPING.TOOLTIP"
msgid "This Duplicant is cleaning up a nasty spill"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.MOVETOSUITNOTREQUIRED.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MOVETOSUITNOTREQUIRED.NAME"
msgid "Exiting Atmo Suit area"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.MOVETOSUITNOTREQUIRED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MOVETOSUITNOTREQUIRED.TOOLTIP"
msgid "This Duplicant is leaving an area where an exosuit was required"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.MOVINGTOSAFEAREA.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MOVINGTOSAFEAREA.NAME"
msgid "Moving to safe area"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.MOVINGTOSAFEAREA.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MOVINGTOSAFEAREA.TOOLTIP"
msgid "This Duplicant is finding a safer place"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.MUSHDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MUSHDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.MUSHDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MUSHDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.MUSHING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MUSHING.NAME"
msgid "Mushing {Item}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.MUSHING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.MUSHING.TOOLTIP"
msgid "This Duplicant is cooking a {Item}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.NERVOUSBREAKDOWN.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NERVOUSBREAKDOWN.NAME"
msgid "Nervous breakdown"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.NERVOUSBREAKDOWN.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NERVOUSBREAKDOWN.NOTIFICATION_NAME"
msgid "Nervous breakdown"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.NERVOUSBREAKDOWN.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NERVOUSBREAKDOWN.NOTIFICATION_TOOLTIP"
msgid ""
"These Duplicants have cracked under the <link=\"STRESS\">Stress</link> and "
"need assistance:"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.NERVOUSBREAKDOWN.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NERVOUSBREAKDOWN.TOOLTIP"
msgid "Stress has completely eroded this Duplicant's ability to function"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.NIGHTTIME.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NIGHTTIME.NAME"
msgid "Night Owl"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.NIGHTTIME.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NIGHTTIME.TOOLTIP"
msgid ""
"This Duplicant is impassioned by the night\n"
"• +2 to all Attributes"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.NOISEMAJOR.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NOISEMAJOR.NAME"
msgid "Cacophony!"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.NOISEMAJOR.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NOISEMAJOR.TOOLTIP"
msgid "It's very, very loud in here!"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.NOISEMINOR.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NOISEMINOR.NAME"
msgid "Loud Noises"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.NOISEMINOR.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NOISEMINOR.TOOLTIP"
msgid "This area is a bit too loud for comfort"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.NOISEPEACEFUL.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NOISEPEACEFUL.NAME"
msgid "Peace and Quiet"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.NOISEPEACEFUL.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NOISEPEACEFUL.TOOLTIP"
msgid "This Duplicant has found a quiet place to concentrate"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.NORATIONSAVAILABLE.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NORATIONSAVAILABLE.NAME"
msgid "No food available"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.NORATIONSAVAILABLE.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NORATIONSAVAILABLE.NOTIFICATION_NAME"
msgid "No food available"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.NORATIONSAVAILABLE.NOTIFICATION_TOOLTIP
msgctxt ""
"STRINGS.DUPLICANTS.STATUSITEMS.NORATIONSAVAILABLE.NOTIFICATION_TOOLTIP"
msgid "These Duplicants have nothing to eat:"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.NORATIONSAVAILABLE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NORATIONSAVAILABLE.TOOLTIP"
msgid "There's nothing in the colony for this Duplicant to eat"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.NOROLE.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NOROLE.NAME"
msgid "No Job"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.NOROLE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NOROLE.TOOLTIP"
msgid ""
"This Duplicant does not have a Job Assignment\n"
"------------------\n"
"Enter the Jobs Panel <color=#F44A47>[L]</color> to view available Jobs"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.NOTOILETS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NOTOILETS.NAME"
msgid "No restrooms"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.NOTOILETS.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NOTOILETS.NOTIFICATION_NAME"
msgid "No restrooms built"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.NOTOILETS.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NOTOILETS.NOTIFICATION_TOOLTIP"
msgid ""
"Duplicants with no bathroom access will make \"messes\", causing stress and "
"spreading germs\n"
"\n"
"These Duplicants are in need of an outhouse:"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.NOTOILETS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NOTOILETS.TOOLTIP"
msgid "There are no toilets available for this Duplicant"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.NOUSABLETOILETS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NOUSABLETOILETS.NAME"
msgid "Restroom out of order"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.NOUSABLETOILETS.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NOUSABLETOILETS.NOTIFICATION_NAME"
msgid "Restroom out of order"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.NOUSABLETOILETS.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NOUSABLETOILETS.NOTIFICATION_TOOLTIP"
msgid "These Duplicants want to use a toilet that is out of order:"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.NOUSABLETOILETS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.NOUSABLETOILETS.TOOLTIP"
msgid "The only toilets in this Duplicant's reach are out of order"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.PACIFYDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.PACIFYDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.PACIFYDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.PACIFYDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.PICKINGUP.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.PICKINGUP.NAME"
msgid "Picking up {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.PICKINGUP.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.PICKINGUP.TOOLTIP"
msgid "This Duplicant is retrieving {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.PICKUPDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.PICKUPDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.PICKUPDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.PICKUPDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.POOR_FOOD_QUALITY.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.POOR_FOOD_QUALITY.NAME"
msgid "Lousy Meal"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.POOR_FOOD_QUALITY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.POOR_FOOD_QUALITY.TOOLTIP"
msgid "The last meal this Duplicant ate didn't quite meet their expectations"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.POORDECOR.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.POORDECOR.NAME"
msgid "Drab decor"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.POORDECOR.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.POORDECOR.TOOLTIP"
msgid "This Duplicant is depressed by the lack of decor in this area"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.POORQUALITYOFLIFE.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.POORQUALITYOFLIFE.NAME"
msgid "Low Morale"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.POORQUALITYOFLIFE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.POORQUALITYOFLIFE.TOOLTIP"
msgid ""
"This Duplicant is getting stressed by their responsibilities, but improved "
"amenities would cheer them up"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.PROCESSING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.PROCESSING.NAME"
msgid "Refining {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.PROCESSING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.PROCESSING.TOOLTIP"
msgid "This Duplicant is refining {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINEAREAUNREACHABLE.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINEAREAUNREACHABLE.NAME"
msgid "Cannot reach quarantine"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINEAREAUNREACHABLE.NOTIFICATION_NAME
msgctxt ""
"STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINEAREAUNREACHABLE.NOTIFICATION_NAME"
msgid "Unreachable quarantine"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINEAREAUNREACHABLE.NOTIFICATION_TOOLTIP
msgctxt ""
"STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINEAREAUNREACHABLE.NOTIFICATION_TOOLTIP"
msgid "These Duplicants cannot reach their assigned quarantine zones:"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINEAREAUNREACHABLE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINEAREAUNREACHABLE.TOOLTIP"
msgid "This Duplicant cannot reach their quarantine zone"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINED.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINED.NAME"
msgid "Quarantined"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.QUARANTINED.TOOLTIP"
msgid "This Duplicant has been isolated from the colony"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.RATIONSNOTPERMITTED.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.RATIONSNOTPERMITTED.NAME"
msgid "Food Type Not Permitted"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.RATIONSNOTPERMITTED.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.RATIONSNOTPERMITTED.NOTIFICATION_NAME"
msgid "Unpermitted food"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.RATIONSNOTPERMITTED.NOTIFICATION_TOOLTIP
msgctxt ""
"STRINGS.DUPLICANTS.STATUSITEMS.RATIONSNOTPERMITTED.NOTIFICATION_TOOLTIP"
msgid ""
"These Duplicants' Consumable permissions prevent them from eating any of the "
"<link=\"FOOD\">Food</link> within their reach:"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.RATIONSNOTPERMITTED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.RATIONSNOTPERMITTED.TOOLTIP"
msgid "This Duplicant is not allowed to eat any of the food in their reach"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.RATIONSUNREACHABLE.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.RATIONSUNREACHABLE.NAME"
msgid "Cannot reach food"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.RATIONSUNREACHABLE.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.RATIONSUNREACHABLE.NOTIFICATION_NAME"
msgid "Unreachable food"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.RATIONSUNREACHABLE.NOTIFICATION_TOOLTIP
msgctxt ""
"STRINGS.DUPLICANTS.STATUSITEMS.RATIONSUNREACHABLE.NOTIFICATION_TOOLTIP"
msgid "These Duplicants cannot access the colony's <link=\"FOOD\">Food</link>:"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.RATIONSUNREACHABLE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.RATIONSUNREACHABLE.TOOLTIP"
msgid "There is food in the colony that this Duplicant cannot reach"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.RECOVERINGBREATH.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.RECOVERINGBREATH.NAME"
msgid "Recovering breath"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.RECOVERINGBREATH.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.RECOVERINGBREATH.TOOLTIP"
msgid "This Duplicant held their breath too long and needs a breather"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.REDALERT.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.REDALERT.NAME"
msgid "Red Alert!"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.REDALERT.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.REDALERT.TOOLTIP"
msgid ""
"The colony is in a state of Red Alert. Duplicants will not eat, sleep, use "
"the bathroom, or engage in leisure activities while the Red Alert is active"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.RELAXING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.RELAXING.NAME"
msgid "Relaxing"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.RELAXING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.RELAXING.TOOLTIP"
msgid "This Duplicant's just taking it easy"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.REPAIRDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.REPAIRDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.REPAIRDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.REPAIRDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.REPAIRWORKSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.REPAIRWORKSTATUS.NAME"
msgid "Repairing {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.REPAIRWORKSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.REPAIRWORKSTATUS.TOOLTIP"
msgid "This Duplicant is fixing the {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.RESCUEDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.RESCUEDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.RESCUEDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.RESCUEDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.RESCUEWORKSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.RESCUEWORKSTATUS.NAME"
msgid "Rescuing {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.RESCUEWORKSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.RESCUEWORKSTATUS.TOOLTIP"
msgid "This Duplicant is saving {Target} from certain peril!"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.RESEARCHING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.RESEARCHING.NAME"
msgid "Researching {Tech}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.RESEARCHING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.RESEARCHING.TOOLTIP"
msgid "This Duplicant is intently researching {Tech} technology"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.ROLE.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.ROLE.NAME"
msgid "{Role}: {Progress} Mastery"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.ROLE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.ROLE.TOOLTIP"
msgid ""
"This Duplicant is working as a {Role}\n"
"------------------\n"
"They have {Progress} mastery of this job"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.ROTTEN.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.ROTTEN.NAME"
msgid "Rotten"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.ROTTEN.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.ROTTEN.TOOLTIP"
msgid "Gross!"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.SEVEREWOUNDS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SEVEREWOUNDS.NAME"
msgid "Severely injured"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.SEVEREWOUNDS.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SEVEREWOUNDS.NOTIFICATION_NAME"
msgid "Severely injured"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.SEVEREWOUNDS.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SEVEREWOUNDS.NOTIFICATION_TOOLTIP"
msgid "These Duplicants are badly hurt and require medical attention"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.SEVEREWOUNDS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SEVEREWOUNDS.TOOLTIP"
msgid "This Duplicant is badly hurt"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.SHOWERING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SHOWERING.NAME"
msgid "Showering"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.SHOWERING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SHOWERING.TOOLTIP"
msgid "This Duplicant is gonna be squeaky clean"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.SLEEPDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SLEEPDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.SLEEPDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SLEEPDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.SLEEPING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SLEEPING.NAME"
msgid "Sleeping"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.SLEEPING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SLEEPING.TOOLTIP"
msgid "This Duplicant is recovering stamina"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.SLEEPING.TOOLTIP_DISTURBER
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SLEEPING.TOOLTIP_DISTURBER"
msgid ""
"\n"
"\n"
"They were sleeping peacefully until they were disturbed by {Disturber}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.SLEEPINGBADLY.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SLEEPINGBADLY.NAME"
msgid "Sleeping badly"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.SLEEPINGBADLY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SLEEPINGBADLY.TOOLTIP"
msgid ""
"This Duplicant's having trouble falling asleep due to noise from "
"{Disturber}\n"
"\n"
"They're going to feel a bit <link=\"SLEEP\">Unrested</link> tomorrow morning"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.SLEEPINGINTERRUPTED.GENERIC
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SLEEPINGINTERRUPTED.GENERIC"
msgid "Something"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.SLEEPINGINTERRUPTED.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SLEEPINGINTERRUPTED.NAME"
msgid "Awake"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.SLEEPINGINTERRUPTED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SLEEPINGINTERRUPTED.TOOLTIP"
msgid "This Duplicant was rudely awoken while they slept"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.SLEEPINGINTERRUPTEDLIGHT.GENERIC
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SLEEPINGINTERRUPTEDLIGHT.GENERIC"
msgid "Something"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.SLEEPINGINTERRUPTEDLIGHT.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SLEEPINGINTERRUPTEDLIGHT.NAME"
msgid "Disturbed"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.SLEEPINGINTERRUPTEDLIGHT.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SLEEPINGINTERRUPTEDLIGHT.TOOLTIP"
msgid "This Duplicant's sleep is being disturbed by noise from {Disturber}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.SLEEPINGPEACEFULLY.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SLEEPINGPEACEFULLY.NAME"
msgid "Sleeping peacefully"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.SLEEPINGPEACEFULLY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SLEEPINGPEACEFULLY.TOOLTIP"
msgid ""
"This Duplicant is getting well-deserved, quality sleep\n"
"\n"
"At this rate they're sure to feel <link=\"SLEEP\">Well Rested</link> "
"tomorrow morning"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.SLEEPINGTERRIBLY.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SLEEPINGTERRIBLY.NAME"
msgid "Can't sleep"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.SLEEPINGTERRIBLY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SLEEPINGTERRIBLY.TOOLTIP"
msgid ""
"This Duplicant was woken up by noise from {Disturber} and can't get back to "
"sleep\n"
"\n"
"They're going to feel <link=\"SLEEP\">Dead Tired</link> tomorrow morning"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.SOCIALIZING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SOCIALIZING.NAME"
msgid "Socializing"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.SOCIALIZING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SOCIALIZING.TOOLTIP"
msgid "This Duplicant is hanging out to chat with other Duplicants"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.STARVING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STARVING.NAME"
msgid "Starving"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.STARVING.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STARVING.NOTIFICATION_NAME"
msgid "Starvation"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.STARVING.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STARVING.NOTIFICATION_TOOLTIP"
msgid ""
"These Duplicants are starving and will die if they can't find <link=\"FOOD"
"\">Food</link>:"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.STARVING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STARVING.TOOLTIP"
msgid "This Duplicant is about to die and needs food!"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.STORECRITICALDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STORECRITICALDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.STORECRITICALDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STORECRITICALDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.STOREDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STOREDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.STOREDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STOREDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.STOREFORBUILDDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STOREFORBUILDDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.STOREFORBUILDDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STOREFORBUILDDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.STOREFORBUILDPRIORITIZEDDELIVERSTATUS.NAME
msgctxt ""
"STRINGS.DUPLICANTS.STATUSITEMS.STOREFORBUILDPRIORITIZEDDELIVERSTATUS.NAME"
msgid "Allocating {Item} to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.STOREFORBUILDPRIORITIZEDDELIVERSTATUS.TOOLTIP
msgctxt ""
"STRINGS.DUPLICANTS.STATUSITEMS.STOREFORBUILDPRIORITIZEDDELIVERSTATUS.TOOLTIP"
msgid ""
"This Duplicant is delivering materials to a {Target} construction errand"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.STOREPRIORITYDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STOREPRIORITYDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.STOREPRIORITYDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STOREPRIORITYDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.STORING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STORING.NAME"
msgid "Storing {Item}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.STORING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STORING.TOOLTIP"
msgid "This Duplicant is putting {Item} away in {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.STRESS_SIGNAL_AGGRESIVE.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STRESS_SIGNAL_AGGRESIVE.NAME"
msgid "Frustrated"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.STRESS_SIGNAL_AGGRESIVE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STRESS_SIGNAL_AGGRESIVE.TOOLTIP"
msgid "This Duplicant is trying to keep their cool"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.STRESS_SIGNAL_BINGE_EAT.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STRESS_SIGNAL_BINGE_EAT.NAME"
msgid "Stress Cravings"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.STRESS_SIGNAL_BINGE_EAT.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STRESS_SIGNAL_BINGE_EAT.TOOLTIP"
msgid "This Duplicant is consumed by hunger"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.STRESS_SIGNAL_UGLY_CRIER.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STRESS_SIGNAL_UGLY_CRIER.NAME"
msgid "Misty Eyed"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.STRESS_SIGNAL_UGLY_CRIER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STRESS_SIGNAL_UGLY_CRIER.TOOLTIP"
msgid "This Duplicant is trying and failing to swallow their emotions"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.STRESS_SIGNAL_VOMITER.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STRESS_SIGNAL_VOMITER.NAME"
msgid "Stress Burp"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.STRESS_SIGNAL_VOMITER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STRESS_SIGNAL_VOMITER.TOOLTIP"
msgid ""
"It's kind of like having butterflies in your stomach, except they're burps"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.STRESSED.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STRESSED.NAME"
msgid "Stressed"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.STRESSED.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STRESSED.NOTIFICATION_NAME"
msgid "High stress"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.STRESSED.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STRESSED.NOTIFICATION_TOOLTIP"
msgid ""
"These Duplicants are <link=\"STRESS\">Stressed</link> and need to unwind:"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.STRESSED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STRESSED.TOOLTIP"
msgid "This Duplicant is feeling the pressure"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.STRESSFULLYEMPTYINGBLADDER.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STRESSFULLYEMPTYINGBLADDER.NAME"
msgid "Making a mess"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.STRESSFULLYEMPTYINGBLADDER.NOTIFICATION_NAME
msgctxt ""
"STRINGS.DUPLICANTS.STATUSITEMS.STRESSFULLYEMPTYINGBLADDER.NOTIFICATION_NAME"
msgid "Made a mess"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.STRESSFULLYEMPTYINGBLADDER.NOTIFICATION_TOOLTIP
msgctxt ""
"STRINGS.DUPLICANTS.STATUSITEMS.STRESSFULLYEMPTYINGBLADDER."
"NOTIFICATION_TOOLTIP"
msgid ""
"These Duplicants could not find a toilet in time.\n"
"Use the <color=#833A5FFF>MOP TOOL</color> [M] to clean up their mess:\n"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.STRESSFULLYEMPTYINGBLADDER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STRESSFULLYEMPTYINGBLADDER.TOOLTIP"
msgid "This Duplicant couldn't find a toilet and is super embarrassed"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.STRESSVOMITING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STRESSVOMITING.NAME"
msgid "Stress vomiting"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.STRESSVOMITING.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STRESSVOMITING.NOTIFICATION_NAME"
msgid "Stress vomiting"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.STRESSVOMITING.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STRESSVOMITING.NOTIFICATION_TOOLTIP"
msgid ""
"These Duplicants became so <link=\"STRESS\">Stressed</link> they threw up:"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.STRESSVOMITING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STRESSVOMITING.TOOLTIP"
msgid "This Duplicant is relieving their stress all over the floor"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.STUDYING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STUDYING.NAME"
msgid "Analyzing"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.STUDYING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.STUDYING.TOOLTIP"
msgid "This Duplicant is conducting a field study of a Natural Feature"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.SUFFOCATING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SUFFOCATING.NAME"
msgid "Suffocating"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.SUFFOCATING.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SUFFOCATING.NOTIFICATION_NAME"
msgid "Suffocating"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.SUFFOCATING.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SUFFOCATING.NOTIFICATION_TOOLTIP"
msgid "These Duplicants cannot breathe:"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.SUFFOCATING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.SUFFOCATING.TOOLTIP"
msgid "This Duplicant cannot breathe!"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.TINKERING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.TINKERING.NAME"
msgid "Tinkering"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.TINKERING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.TINKERING.TOOLTIP"
msgid "This Duplicant is making functional improvements to a building"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.TIRED.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.TIRED.NAME"
msgid "Tired"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.TIRED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.TIRED.TOOLTIP"
msgid "This Duplicant could use a nice nap"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.TOGGLEDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.TOGGLEDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.TOGGLEDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.TOGGLEDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.TOGGLING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.TOGGLING.NAME"
msgid "Change {Target} setting"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.TOGGLING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.TOGGLING.TOOLTIP"
msgid "This Duplicant is changing the {Target}'s setting"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.TOILETUNREACHABLE.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.TOILETUNREACHABLE.NAME"
msgid "Unreachable restroom"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.TOILETUNREACHABLE.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.TOILETUNREACHABLE.NOTIFICATION_NAME"
msgid "Unreachable restroom"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.TOILETUNREACHABLE.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.TOILETUNREACHABLE.NOTIFICATION_TOOLTIP"
msgid "These Duplicants cannot access a functioning toilet:"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.TOILETUNREACHABLE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.TOILETUNREACHABLE.TOOLTIP"
msgid "This Duplicant cannot access a functioning toilet"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.UPROOTING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.UPROOTING.NAME"
msgid "Uprooting {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.UPROOTING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.UPROOTING.TOOLTIP"
msgid "This Duplicant is digging up a {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.USEITEMDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.USEITEMDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.USEITEMDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.USEITEMDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.VOMITING.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.VOMITING.NAME"
msgid "Throwing up"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.VOMITING.NOTIFICATION_NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.VOMITING.NOTIFICATION_NAME"
msgid "Throwing up"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.VOMITING.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.VOMITING.NOTIFICATION_TOOLTIP"
msgid ""
"A <link=\"DISEASE\">Disease</link> has caused these Duplicants to throw up:"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.VOMITING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.VOMITING.TOOLTIP"
msgid "This Duplicant has unceremoniously hurled as the result of a disease"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.WARMINGUP.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.WARMINGUP.NAME"
msgid "Warming up"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.WARMINGUP.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.WARMINGUP.TOOLTIP"
msgid "This Duplicant got too cold and is trying to warm up"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.WARMUPDELIVERSTATUS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.WARMUPDELIVERSTATUS.NAME"
msgid "Delivering resources to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.WARMUPDELIVERSTATUS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.WARMUPDELIVERSTATUS.TOOLTIP"
msgid "This Duplicant is transporting materials to {Target}"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.WASHINGHANDS.NAME
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.WASHINGHANDS.NAME"
msgid "Washing hands"
msgstr ""

#. STRINGS.DUPLICANTS.STATUSITEMS.WASHINGHANDS.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.STATUSITEMS.WASHINGHANDS.TOOLTIP"
msgid "This Duplicant is washing their hands"
msgstr ""

#. STRINGS.DUPLICANTS.THOUGHTS.ANGRY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.ANGRY.TOOLTIP"
msgid "Angry"
msgstr ""

#. STRINGS.DUPLICANTS.THOUGHTS.BREAKBLADDER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.BREAKBLADDER.TOOLTIP"
msgid "Bio Break"
msgstr ""

#. STRINGS.DUPLICANTS.THOUGHTS.CHATTY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.CHATTY.TOOLTIP"
msgid "Greeting"
msgstr ""

#. STRINGS.DUPLICANTS.THOUGHTS.COLD.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.COLD.TOOLTIP"
msgid "Cold"
msgstr ""

#. STRINGS.DUPLICANTS.THOUGHTS.CONVERSATION.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.CONVERSATION.TOOLTIP"
msgid "Chatting"
msgstr ""

#. STRINGS.DUPLICANTS.THOUGHTS.ENCOURAGE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.ENCOURAGE.TOOLTIP"
msgid "Encouraging"
msgstr ""

#. STRINGS.DUPLICANTS.THOUGHTS.FULLBLADDER.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.FULLBLADDER.TOOLTIP"
msgid "Full Bladder"
msgstr ""

#. STRINGS.DUPLICANTS.THOUGHTS.GOOD_FOOD_QUALITY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.GOOD_FOOD_QUALITY.TOOLTIP"
msgid "Delicious Meal"
msgstr ""

#. STRINGS.DUPLICANTS.THOUGHTS.GOTINFECTED.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.GOTINFECTED.TOOLTIP"
msgid "Got Infected"
msgstr ""

#. STRINGS.DUPLICANTS.THOUGHTS.HAPPY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.HAPPY.TOOLTIP"
msgid "Happy"
msgstr ""

#. STRINGS.DUPLICANTS.THOUGHTS.HOT.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.HOT.TOOLTIP"
msgid "Hot"
msgstr ""

#. STRINGS.DUPLICANTS.THOUGHTS.NEWROLE.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.NEWROLE.TOOLTIP"
msgid "New Job"
msgstr ""

#. STRINGS.DUPLICANTS.THOUGHTS.NOISY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.NOISY.TOOLTIP"
msgid "Loud Area"
msgstr ""

#. STRINGS.DUPLICANTS.THOUGHTS.POOR_FOOD_QUALITY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.POOR_FOOD_QUALITY.TOOLTIP"
msgid "Lousy Meal"
msgstr ""

#. STRINGS.DUPLICANTS.THOUGHTS.POORDECOR.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.POORDECOR.TOOLTIP"
msgid "Poor Decor"
msgstr ""

#. STRINGS.DUPLICANTS.THOUGHTS.PUTRIDODOUR.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.PUTRIDODOUR.TOOLTIP"
msgid "Smelled Something Putrid"
msgstr ""

#. STRINGS.DUPLICANTS.THOUGHTS.RAGING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.RAGING.TOOLTIP"
msgid "Raging"
msgstr ""

#. STRINGS.DUPLICANTS.THOUGHTS.SLEEPY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.SLEEPY.TOOLTIP"
msgid "Sleepy"
msgstr ""

#. STRINGS.DUPLICANTS.THOUGHTS.STARVING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.STARVING.TOOLTIP"
msgid "Starving"
msgstr ""

#. STRINGS.DUPLICANTS.THOUGHTS.SUFFOCATING.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.SUFFOCATING.TOOLTIP"
msgid "Suffocating"
msgstr ""

#. STRINGS.DUPLICANTS.THOUGHTS.UNHAPPY.TOOLTIP
msgctxt "STRINGS.DUPLICANTS.THOUGHTS.UNHAPPY.TOOLTIP"
msgid "Unhappy"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.AGGRESSIVE.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.AGGRESSIVE.DESC"
msgid ""
"This Duplicant handles stress by taking their frustrations out on "
"defenseless machines"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.AGGRESSIVE.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.AGGRESSIVE.NAME"
msgid "Destructive"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.AGGRESSIVE.NOREPAIR
msgctxt "STRINGS.DUPLICANTS.TRAITS.AGGRESSIVE.NOREPAIR"
msgid "• Will not repair buildings above 60% stress"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.ANEMIC.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.ANEMIC.DESC"
msgid "This Duplicant has trouble keeping up with the others"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.ANEMIC.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.ANEMIC.NAME"
msgid "Anemic"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.ANXIOUS.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.ANXIOUS.DESC"
msgid "This Duplicant collapses when put under too much pressure"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.ANXIOUS.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.ANXIOUS.NAME"
msgid "Anxious"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.ATTRIBUTE_MODIFIERS
msgctxt "STRINGS.DUPLICANTS.TRAITS.ATTRIBUTE_MODIFIERS"
msgid ""
"\n"
"• {0}: {1}"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.BEDSIDEMANNER.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.BEDSIDEMANNER.DESC"
msgid "This Duplicant has good bedside manner and a healing touch"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.BEDSIDEMANNER.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.BEDSIDEMANNER.NAME"
msgid "Caregiver"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.BINGEEATER.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.BINGEEATER.DESC"
msgid "This Duplicant will dangerously overeat when stressed"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.BINGEEATER.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.BINGEEATER.NAME"
msgid "Binge Eater"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.CALORIEBURNER.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.CALORIEBURNER.DESC"
msgid "This Duplicant might actually be several black holes in a trench coat"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.CALORIEBURNER.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.CALORIEBURNER.NAME"
msgid "Bottomless Stomach"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.CANNOT_DO_TASK
msgctxt "STRINGS.DUPLICANTS.TRAITS.CANNOT_DO_TASK"
msgid ""
"\n"
"• Cannot perform errand: {0}"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.CANTBUILD.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.CANTBUILD.DESC"
msgid ""
"This Duplicant is incapable of building even the most basic of structures"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.CANTBUILD.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.CANTBUILD.NAME"
msgid "Unconstructive"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.CANTCOOK.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.CANTCOOK.DESC"
msgid "This Duplicant has a deep-seated distrust of the culinary arts"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.CANTCOOK.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.CANTCOOK.NAME"
msgid "Gastrophobia"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.CANTDIG.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.CANTDIG.DESC"
msgid "This Duplicant's fear of holes makes it impossible for them to dig"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.CANTDIG.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.CANTDIG.NAME"
msgid "Trypophobia"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.CANTRESEARCH.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.CANTRESEARCH.DESC"
msgid "This Duplicant isn't the brightest star in the solar system"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.CANTRESEARCH.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.CANTRESEARCH.NAME"
msgid "Yokel"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.DEEPERDIVERSLUNGS.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.DEEPERDIVERSLUNGS.DESC"
msgid "This Duplicant was a talented opera singer and a snorkeling instructor."
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.DEEPERDIVERSLUNGS.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.DEEPERDIVERSLUNGS.NAME"
msgid "Deeper Diver's Lungs"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.DIVERSLUNG.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.DIVERSLUNG.DESC"
msgid "This Duplicant could have been a talented opera singer in another life"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.DIVERSLUNG.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.DIVERSLUNG.NAME"
msgid "Diver's Lungs"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.EARLYBIRD.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.EARLYBIRD.DESC"
msgid "This Duplicant always wakes up feeling fresh and efficient!"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.EARLYBIRD.EXTENDED_DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.EARLYBIRD.EXTENDED_DESC"
msgid ""
"• Morning: {0} bonus to all skills\n"
"• Evening: Bonuses removed"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.EARLYBIRD.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.EARLYBIRD.NAME"
msgid "Early Bird"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.FASTLEARNER.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.FASTLEARNER.DESC"
msgid ""
"This Duplicant's sharp as a tack and learns new skills with amazing speed"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.FASTLEARNER.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.FASTLEARNER.NAME"
msgid "Quick Learner"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.FLATULENCE.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.FLATULENCE.DESC"
msgid "Some Duplicants are just full of it"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.FLATULENCE.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.FLATULENCE.NAME"
msgid "Flatulent"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.FOODIE.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.FOODIE.DESC"
msgid "This Duplicant has a highly refined palate."
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.FOODIE.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.FOODIE.NAME"
msgid "Foodie"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.FUSSY.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.FUSSY.DESC"
msgid "Nothing's ever quite good enough for this Duplicant"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.FUSSY.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.FUSSY.NAME"
msgid "Fussy"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.GREASEMONKEY.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.GREASEMONKEY.DESC"
msgid ""
"This Duplicant likes to throw a wrench into the colony's plans... in a good "
"way"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.GREASEMONKEY.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.GREASEMONKEY.NAME"
msgid "Grease Monkey"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.HEMOPHOBIA.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.HEMOPHOBIA.DESC"
msgid "This Duplicant is of delicate disposition and cannot tend to the sick"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.HEMOPHOBIA.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.HEMOPHOBIA.NAME"
msgid "Squeamish"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.IGNORED_EFFECTS
msgctxt "STRINGS.DUPLICANTS.TRAITS.IGNORED_EFFECTS"
msgid ""
"\n"
"• Ignores the effects of: {0}"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.INTERIORDECORATOR.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.INTERIORDECORATOR.DESC"
msgid "\"Move it a little to the left...\""
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.INTERIORDECORATOR.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.INTERIORDECORATOR.NAME"
msgid "Interior Decorator"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.IRONGUT.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.IRONGUT.DESC"
msgid "This Duplicant can eat just about anything without getting sick"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.IRONGUT.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.IRONGUT.NAME"
msgid "Iron Gut"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.IRRITABLEBOWEL.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.IRRITABLEBOWEL.DESC"
msgid "This Duplicant needs a little extra time to \"do their business\""
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.IRRITABLEBOWEL.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.IRRITABLEBOWEL.NAME"
msgid "Irritable Bowel"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.MOLEHANDS.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.MOLEHANDS.DESC"
msgid "They're great for tunneling, but finding good gloves is a nightmare"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.MOLEHANDS.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.MOLEHANDS.NAME"
msgid "Mole Hands"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.MOUTHBREATHER.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.MOUTHBREATHER.DESC"
msgid ""
"This Duplicant sucks up way more than their fair share of <link=\"OXYGEN"
"\">Oxygen</link>"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.MOUTHBREATHER.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.MOUTHBREATHER.NAME"
msgid "Mouth Breather"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.NARCOLEPSY.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.NARCOLEPSY.DESC"
msgid "This Duplicant can and will fall asleep anytime, anyplace"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.NARCOLEPSY.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.NARCOLEPSY.NAME"
msgid "Narcoleptic"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.NEEDS.CLAUSTROPHOBIC.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.NEEDS.CLAUSTROPHOBIC.DESC"
msgid ""
"This Duplicant feels suffocated in spaces less than four tiles high or three "
"tiles wide"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.NEEDS.CLAUSTROPHOBIC.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.NEEDS.CLAUSTROPHOBIC.NAME"
msgid "Claustrophobic"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.NEEDS.CLIMACOPHOBIC.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.NEEDS.CLIMACOPHOBIC.DESC"
msgid ""
"Climbing ladders more than four tiles tall makes this Duplicant's stomach do "
"flips"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.NEEDS.CLIMACOPHOBIC.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.NEEDS.CLIMACOPHOBIC.NAME"
msgid "Vertigo Prone"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.NEEDS.FASHIONABLE.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.NEEDS.FASHIONABLE.DESC"
msgid "This Duplicant dies a bit inside when forced to wear unstylish clothing"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.NEEDS.FASHIONABLE.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.NEEDS.FASHIONABLE.NAME"
msgid "Fashionista"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.NEEDS.PREFERSCOOLER.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.NEEDS.PREFERSCOOLER.DESC"
msgid ""
"This Duplicant has some extra insulation, so the room temperature affects "
"them a little less"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.NEEDS.PREFERSCOOLER.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.NEEDS.PREFERSCOOLER.NAME"
msgid "Pudgy"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.NEEDS.PREFERSWARMER.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.NEEDS.PREFERSWARMER.DESC"
msgid ""
"This Duplicant doesn't have much insulation, so they are more temperature "
"sensitive than others"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.NEEDS.PREFERSWARMER.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.NEEDS.PREFERSWARMER.NAME"
msgid "Skinny"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.NEEDS.SENSITIVEFEET.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.NEEDS.SENSITIVEFEET.DESC"
msgid ""
"This Duplicant is a sensitive sole and would rather walk on tile floorings "
"than bedrock"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.NEEDS.SENSITIVEFEET.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.NEEDS.SENSITIVEFEET.NAME"
msgid "Delicate Feetsies"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.NEEDS.SOLITARYSLEEPER.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.NEEDS.SOLITARYSLEEPER.DESC"
msgid "This Duplicant prefers to sleep alone"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.NEEDS.SOLITARYSLEEPER.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.NEEDS.SOLITARYSLEEPER.NAME"
msgid "Solitary Sleeper"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.NEEDS.WORKAHOLIC.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.NEEDS.WORKAHOLIC.DESC"
msgid "This Duplicant gets antsy when left idle"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.NEEDS.WORKAHOLIC.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.NEEDS.WORKAHOLIC.NAME"
msgid "Workaholic"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.NIGHTOWL.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.NIGHTOWL.DESC"
msgid "This Duplicant does their best work when they'd ought to be sleeping"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.NIGHTOWL.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.NIGHTOWL.NAME"
msgid "Night Owl"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.NOODLEARMS.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.NOODLEARMS.DESC"
msgid ""
"This Duplicant's arms have all the tensile strength of overcooked linguine"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.NOODLEARMS.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.NOODLEARMS.NAME"
msgid "Noodle Arms"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.REFUSES_TO_DO_TASK
msgctxt "STRINGS.DUPLICANTS.TRAITS.REFUSES_TO_DO_TASK"
msgid ""
"\n"
"• Refuses to do errand: {0}"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.REGENERATION.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.REGENERATION.DESC"
msgid "This Duplicant is constantly regenerating health."
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.REGENERATION.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.REGENERATION.NAME"
msgid "Regenerative"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.ROCKCRUSHER.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.ROCKCRUSHER.DESC"
msgid "This Duplicant is incredibly strong."
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.ROCKCRUSHER.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.ROCKCRUSHER.NAME"
msgid "Rock Crusher"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.SCAREDYCAT.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.SCAREDYCAT.DESC"
msgid "This Duplicant abhors violence"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.SCAREDYCAT.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.SCAREDYCAT.NAME"
msgid "Pacifist"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.SIMPLETASTES.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.SIMPLETASTES.DESC"
msgid "This Duplicant is satisfied by even the blandest food."
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.SIMPLETASTES.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.SIMPLETASTES.NAME"
msgid "Simple Tastes"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.SLOWLEARNER.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.SLOWLEARNER.DESC"
msgid "This Duplicant's a little slow on the uptake, but gosh do they try"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.SLOWLEARNER.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.SLOWLEARNER.NAME"
msgid "Slow Learner"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.SMALLBLADDER.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.SMALLBLADDER.DESC"
msgid "This Duplicant has a tiny, pea-sized bladder. Adorable!"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.SMALLBLADDER.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.SMALLBLADDER.NAME"
msgid "Small Bladder"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.SNORER.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.SNORER.DESC"
msgid "In space, everyone can hear you snore"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.SNORER.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.SNORER.NAME"
msgid "Loud Sleeper"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.STRESSVOMITER.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.STRESSVOMITER.DESC"
msgid "This Duplicant is liable to puke everywhere when stressed"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.STRESSVOMITER.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.STRESSVOMITER.NAME"
msgid "Vomiter"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.STRONGARM.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.STRONGARM.DESC"
msgid "This Duplicant has muscles on their muscles"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.STRONGARM.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.STRONGARM.NAME"
msgid "Buff"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.STRONGIMMUNESYSTEM.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.STRONGIMMUNESYSTEM.DESC"
msgid "This Duplicant's immune system bounces back faster than most"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.STRONGIMMUNESYSTEM.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.STRONGIMMUNESYSTEM.NAME"
msgid "Germ Resistant"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.SUNNYDISPOSITION.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.SUNNYDISPOSITION.DESC"
msgid "This Duplicant has an unwaveringly positive outlook on life."
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.SUNNYDISPOSITION.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.SUNNYDISPOSITION.NAME"
msgid "Sunny Disposition"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.TWINKLETOES.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.TWINKLETOES.DESC"
msgid "This Duplicant is light as a feather on their feet"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.TWINKLETOES.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.TWINKLETOES.NAME"
msgid "Twinkletoes"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.UGLYCRIER.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.UGLYCRIER.DESC"
msgid "If this Duplicant gets too stressed it won't be pretty"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.UGLYCRIER.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.UGLYCRIER.NAME"
msgid "Ugly Crier"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.UNCULTURED.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.UNCULTURED.DESC"
msgid "This Duplicant has simply no appreciation for the arts"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.UNCULTURED.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.UNCULTURED.NAME"
msgid "Uncultured"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.WEAKIMMUNESYSTEM.DESC
msgctxt "STRINGS.DUPLICANTS.TRAITS.WEAKIMMUNESYSTEM.DESC"
msgid ""
"All the vitamin C in space couldn't stop this Duplicant from getting sick"
msgstr ""

#. STRINGS.DUPLICANTS.TRAITS.WEAKIMMUNESYSTEM.NAME
msgctxt "STRINGS.DUPLICANTS.TRAITS.WEAKIMMUNESYSTEM.NAME"
msgid "Biohazardous"
msgstr ""

#. STRINGS.ELEMENTS.AEROGEL.DESC
#, fuzzy
#| msgid ""
msgctxt "STRINGS.ELEMENTS.AEROGEL.DESC"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.ELEMENTS.AEROGEL.NAME
msgctxt "STRINGS.ELEMENTS.AEROGEL.NAME"
msgid "<link=\"AEROGEL\">Aerogel</link>"
msgstr ""

#. STRINGS.ELEMENTS.ALGAE.DESC
msgctxt "STRINGS.ELEMENTS.ALGAE.DESC"
msgid ""
"Algae is a cluster of non-motile, single-celled lifeforms.\n"
"\n"
"It can be used to produce <link=\"OXYGEN\">Oxygen</link> when grown in Algae "
"Terrariums."
msgstr ""

#. STRINGS.ELEMENTS.ALGAE.NAME
msgctxt "STRINGS.ELEMENTS.ALGAE.NAME"
msgid "<link=\"ALGAE\">Algae</link>"
msgstr ""

#. STRINGS.ELEMENTS.BLEACHSTONE.DESC
msgctxt "STRINGS.ELEMENTS.BLEACHSTONE.DESC"
msgid ""
"Bleach stone is an unstable compound that emits toxic <link=\"CHLORINEGAS"
"\">Chlorine</link>.\n"
"\n"
"It is useful in <link=\"HYGIENE\">Hygienic</link> processes."
msgstr ""

#. STRINGS.ELEMENTS.BLEACHSTONE.NAME
msgctxt "STRINGS.ELEMENTS.BLEACHSTONE.NAME"
msgid "<link=\"BLEACHSTONE\">Bleach Stone</link>"
msgstr ""

#. STRINGS.ELEMENTS.BOTTLEDWATER.DESC
msgctxt "STRINGS.ELEMENTS.BOTTLEDWATER.DESC"
msgid ""
"(H<sub>2</sub>O) Clean <link=\"WATER\">Water</link>, prepped for transport."
msgstr ""

#. STRINGS.ELEMENTS.BOTTLEDWATER.NAME
msgctxt "STRINGS.ELEMENTS.BOTTLEDWATER.NAME"
msgid "<link=\"BOTTLEDWATER\">Water</link>"
msgstr ""

#. STRINGS.ELEMENTS.BREATHABLEDESC
msgctxt "STRINGS.ELEMENTS.BREATHABLEDESC"
msgid "<color=#{0}>({1})</color>"
msgstr ""

#. STRINGS.ELEMENTS.BRICK.DESC
msgctxt "STRINGS.ELEMENTS.BRICK.DESC"
msgid ""
"Brick is a hard, brittle material formed from heated <link=\"CLAY\">Clay</"
"link>.\n"
"\n"
"It is a reliable Construction Material."
msgstr ""

#. STRINGS.ELEMENTS.BRICK.NAME
msgctxt "STRINGS.ELEMENTS.BRICK.NAME"
msgid "<link=\"BRICK\">Brick</link>"
msgstr ""

#. STRINGS.ELEMENTS.CARBON.DESC
msgctxt "STRINGS.ELEMENTS.CARBON.DESC"
msgid ""
"(C) Coal is a combustible fossil fuel composed of carbon.\n"
"\n"
"It is useful in <link=\"POWER\">Power</link> production."
msgstr ""

#. STRINGS.ELEMENTS.CARBON.NAME
msgctxt "STRINGS.ELEMENTS.CARBON.NAME"
msgid "<link=\"CARBON\">Coal</link>"
msgstr ""

#. STRINGS.ELEMENTS.CARBONDIOXIDE.DESC
msgctxt "STRINGS.ELEMENTS.CARBONDIOXIDE.DESC"
msgid ""
"(CO<sub>2</sub>) Carbon Dioxide toxic, atomically heavy chemical compound in "
"a <link=\"ELEMENTSGAS\">Gaseous</link> state.\n"
"\n"
"It tends to sink below other gases."
msgstr ""

#. STRINGS.ELEMENTS.CARBONDIOXIDE.NAME
msgctxt "STRINGS.ELEMENTS.CARBONDIOXIDE.NAME"
msgid "<link=\"CARBONDIOXIDE\">Carbon Dioxide</link>"
msgstr ""

#. STRINGS.ELEMENTS.CARBONFIBRE.DESC
msgctxt "STRINGS.ELEMENTS.CARBONFIBRE.DESC"
msgid ""
"Carbon Fiber is a <link=\"MANUFACTURED MATERIAL\">RefinedMineral</link> with "
"high tensile strength."
msgstr ""

#. STRINGS.ELEMENTS.CARBONFIBRE.NAME
msgctxt "STRINGS.ELEMENTS.CARBONFIBRE.NAME"
msgid "<link=\"CARBONFIBRE\">Carbon Fiber</link>"
msgstr ""

#. STRINGS.ELEMENTS.CARBONGAS.DESC
msgctxt "STRINGS.ELEMENTS.CARBONGAS.DESC"
msgid ""
"(C) Carbon is an abundant, versatile element heated into a <link="
"\"ELEMENTSGAS\">Gaseous</link> state."
msgstr ""

#. STRINGS.ELEMENTS.CARBONGAS.NAME
msgctxt "STRINGS.ELEMENTS.CARBONGAS.NAME"
msgid "<link=\"CARBONGAS\">Carbon</link>"
msgstr ""

#. STRINGS.ELEMENTS.CEMENT.DESC
msgctxt "STRINGS.ELEMENTS.CEMENT.DESC"
msgid ""
"Cement is a refined building material used for assembling advanced buildings."
msgstr ""

#. STRINGS.ELEMENTS.CEMENT.NAME
msgctxt "STRINGS.ELEMENTS.CEMENT.NAME"
msgid "<link=\"CEMENT\">Cement</link>"
msgstr ""

#. STRINGS.ELEMENTS.CEMENTMIX.DESC
msgctxt "STRINGS.ELEMENTS.CEMENTMIX.DESC"
msgid ""
"Cement Mix can be used to create <link=\"CEMENT\">Cement</link> for advanced "
"building assembly."
msgstr ""

#. STRINGS.ELEMENTS.CEMENTMIX.NAME
msgctxt "STRINGS.ELEMENTS.CEMENTMIX.NAME"
msgid "<link=\"CEMENTMIX\">Cement Mix</link>"
msgstr ""

#. STRINGS.ELEMENTS.CERAMIC.DESC
msgctxt "STRINGS.ELEMENTS.CERAMIC.DESC"
msgid ""
"Ceramic is a hard, brittle material formed from heated <link=\"CLAY\">Clay</"
"link>.\n"
"\n"
"It is a reliable Construction Material."
msgstr ""

#. STRINGS.ELEMENTS.CERAMIC.NAME
msgctxt "STRINGS.ELEMENTS.CERAMIC.NAME"
msgid "<link=\"CERAMIC\">Ceramic</link>"
msgstr ""

#. STRINGS.ELEMENTS.CHLORINE.DESC
msgctxt "STRINGS.ELEMENTS.CHLORINE.DESC"
msgid ""
"(Cl) Chlorine is an extremely toxic element in a <link=\"ELEMENTSSOLID"
"\">Solid</link> state."
msgstr ""

#. STRINGS.ELEMENTS.CHLORINE.NAME
msgctxt "STRINGS.ELEMENTS.CHLORINE.NAME"
msgid "<link=\"CHLORINE\">Chlorine</link>"
msgstr ""

#. STRINGS.ELEMENTS.CHLORINEGAS.DESC
msgctxt "STRINGS.ELEMENTS.CHLORINEGAS.DESC"
msgid ""
"(Cl) Chlorine is an extremely toxic chemical in a <link=\"ELEMENTSGAS"
"\">Gaseous</link> state."
msgstr ""

#. STRINGS.ELEMENTS.CHLORINEGAS.NAME
msgctxt "STRINGS.ELEMENTS.CHLORINEGAS.NAME"
msgid "<link=\"CHLORINEGAS\">Chlorine</link>"
msgstr ""

#. STRINGS.ELEMENTS.CLAY.DESC
msgctxt "STRINGS.ELEMENTS.CLAY.DESC"
msgid ""
"Clay is a soft, naturally occurring composite of stone and soil that hardens "
"at high <link=\"HEAT\">Temperatures</link>.\n"
"\n"
"It is a reliable <b>Construction Material.</b>"
msgstr ""

#. STRINGS.ELEMENTS.CLAY.NAME
msgctxt "STRINGS.ELEMENTS.CLAY.NAME"
msgid "<link=\"CLAY\">Clay</link>"
msgstr ""

#. STRINGS.ELEMENTS.CONTAMINATEDOXYGEN.DESC
msgctxt "STRINGS.ELEMENTS.CONTAMINATEDOXYGEN.DESC"
msgid ""
"(O<sub>2</sub>) Polluted Oxygen is dirty, unfiltered air.\n"
"\n"
"It is breathable."
msgstr ""

#. STRINGS.ELEMENTS.CONTAMINATEDOXYGEN.NAME
msgctxt "STRINGS.ELEMENTS.CONTAMINATEDOXYGEN.NAME"
msgid "<link=\"CONTAMINATEDOXYGEN\">Polluted Oxygen</link>"
msgstr ""

#. STRINGS.ELEMENTS.COPPER.DESC
msgctxt "STRINGS.ELEMENTS.COPPER.DESC"
msgid ""
"(Cu) Copper is a conductive <link=\"RAWMETAL\">Metal</link>.\n"
"\n"
"It is suitable for building <link=\"POWER\">Power</link> systems."
msgstr ""

#. STRINGS.ELEMENTS.COPPER.NAME
msgctxt "STRINGS.ELEMENTS.COPPER.NAME"
msgid "<link=\"COPPER\">Copper</link>"
msgstr ""

#. STRINGS.ELEMENTS.COPPERGAS.DESC
msgctxt "STRINGS.ELEMENTS.COPPERGAS.DESC"
msgid ""
"(Cu) Copper is a conductive <link=\"RAWMETAL\">Metal</link> heated into a "
"<link=\"ELEMENTSGAS\">Gas</link>."
msgstr ""

#. STRINGS.ELEMENTS.COPPERGAS.NAME
msgctxt "STRINGS.ELEMENTS.COPPERGAS.NAME"
msgid "<link=\"COPPERGAS\">Copper</link>"
msgstr ""

#. STRINGS.ELEMENTS.CREATURE.DESC
msgctxt "STRINGS.ELEMENTS.CREATURE.DESC"
msgid ""
"(DuPe) Ooze is a slurry of water, carbon, and dozens and dozens of trace "
"elements.\n"
"\n"
"Duplicants are printed from pure <link=\"SOLID\">Ooze</link>."
msgstr ""

#. STRINGS.ELEMENTS.CREATURE.NAME
msgctxt "STRINGS.ELEMENTS.CREATURE.NAME"
msgid "<link=\"CREATURE\">Genetic Ooze</link>"
msgstr ""

#. STRINGS.ELEMENTS.CRUDEOIL.DESC
msgctxt "STRINGS.ELEMENTS.CRUDEOIL.DESC"
msgid ""
"Crude Oil is a raw potential <link=\"POWER\">Power</link> source composed of "
"billions of dead, primordial organisms."
msgstr ""

#. STRINGS.ELEMENTS.CRUDEOIL.NAME
msgctxt "STRINGS.ELEMENTS.CRUDEOIL.NAME"
msgid "<link=\"CRUDEOIL\">Crude Oil</link>"
msgstr ""

#. STRINGS.ELEMENTS.CRUSHEDICE.DESC
msgctxt "STRINGS.ELEMENTS.CRUSHEDICE.DESC"
msgid "(H<sub>2</sub>0) A slush of crushed, semi-solid ice."
msgstr ""

#. STRINGS.ELEMENTS.CRUSHEDICE.NAME
msgctxt "STRINGS.ELEMENTS.CRUSHEDICE.NAME"
msgid "<link=\"CRUSHEDICE\">Crushed Ice</link>"
msgstr ""

#. STRINGS.ELEMENTS.CRUSHEDROCK.DESC
msgctxt "STRINGS.ELEMENTS.CRUSHEDROCK.DESC"
msgid ""
"Crushed Rock is <link=\"IGNEOUSROCK\">Igneous Rock</link> crushed into a "
"mechanical mixture."
msgstr ""

#. STRINGS.ELEMENTS.CRUSHEDROCK.NAME
msgctxt "STRINGS.ELEMENTS.CRUSHEDROCK.NAME"
msgid "<link=\"CRUSHEDROCK\">Crushed Rock</link>"
msgstr ""

#. STRINGS.ELEMENTS.CUPRITE.DESC
msgctxt "STRINGS.ELEMENTS.CUPRITE.DESC"
msgid ""
"(Cu<sub>2</sub>0) Copper Ore is a conductive <link=\"RAWMETAL\">Metal</"
"link>.\n"
"\n"
"It is suitable for building <link=\"POWER\">Power</link> systems."
msgstr ""

#. STRINGS.ELEMENTS.CUPRITE.NAME
msgctxt "STRINGS.ELEMENTS.CUPRITE.NAME"
msgid "<link=\"CUPRITE\">Copper Ore</link>"
msgstr ""

#. STRINGS.ELEMENTS.DIAMOND.DESC
msgctxt "STRINGS.ELEMENTS.DIAMOND.DESC"
msgid ""
"(C) Diamond is industrial-grade, high density carbon.\n"
"\n"
"It is very difficult to excavate."
msgstr ""

#. STRINGS.ELEMENTS.DIAMOND.NAME
msgctxt "STRINGS.ELEMENTS.DIAMOND.NAME"
msgid "<link=\"DIAMOND\">Diamond</link>"
msgstr ""

#. STRINGS.ELEMENTS.DIRT.DESC
msgctxt "STRINGS.ELEMENTS.DIRT.DESC"
msgid ""
"Dirt is a soft, nutrient-rich substance capable of supporting life.\n"
"\n"
"It is necessary in some forms of <link=\"FOOD\">Food</link> production."
msgstr ""

#. STRINGS.ELEMENTS.DIRT.NAME
msgctxt "STRINGS.ELEMENTS.DIRT.NAME"
msgid "<link=\"DIRT\">Dirt</link>"
msgstr ""

#. STRINGS.ELEMENTS.DIRTYICE.DESC
msgctxt "STRINGS.ELEMENTS.DIRTYICE.DESC"
msgid ""
"Polluted Ice is dirty, unfiltered water frozen into a <link=\"ELEMENTSSOLID"
"\">Solid</link> state."
msgstr ""

#. STRINGS.ELEMENTS.DIRTYICE.NAME
msgctxt "STRINGS.ELEMENTS.DIRTYICE.NAME"
msgid "<link=\"DIRTYICE\">Polluted Ice</link>"
msgstr ""

#. STRINGS.ELEMENTS.DIRTYWATER.DESC
msgctxt "STRINGS.ELEMENTS.DIRTYWATER.DESC"
msgid ""
"Polluted Water is dirty, unfiltered <link=\"WATER\">Water</link>.\n"
"\n"
"It is not fit for consumption."
msgstr ""

#. STRINGS.ELEMENTS.DIRTYWATER.NAME
msgctxt "STRINGS.ELEMENTS.DIRTYWATER.NAME"
msgid "<link=\"DIRTYWATER\">Polluted Water</link>"
msgstr ""

#. STRINGS.ELEMENTS.ELECTRUM.DESC
msgctxt "STRINGS.ELEMENTS.ELECTRUM.DESC"
msgid ""
"Electrum is a conductive <link=\"RAWMETAL\">Metal</link> alloy composed of "
"gold and silver.\n"
"\n"
"It is suitable for building <link=\"POWER\">Power</link> systems."
msgstr ""

#. STRINGS.ELEMENTS.ELECTRUM.NAME
msgctxt "STRINGS.ELEMENTS.ELECTRUM.NAME"
msgid "<link=\"ELECTRUM\">Electrum</link>"
msgstr ""

#. STRINGS.ELEMENTS.ELEMENTDESCGAS
msgctxt "STRINGS.ELEMENTS.ELEMENTDESCGAS"
msgid ""
"Resource Type: {0}\n"
"Condensation point: {1}"
msgstr ""

#. STRINGS.ELEMENTS.ELEMENTDESCLIQUID
msgctxt "STRINGS.ELEMENTS.ELEMENTDESCLIQUID"
msgid ""
"Resource Type: {0}\n"
"Freezing point: {1}\n"
"Evaporation point: {2}"
msgstr ""

#. STRINGS.ELEMENTS.ELEMENTDESCSOLID
msgctxt "STRINGS.ELEMENTS.ELEMENTDESCSOLID"
msgid ""
"Resource Type: {0}\n"
"Melting point: {1}\n"
"Hardness: {2}"
msgstr ""

#. STRINGS.ELEMENTS.ELEMENTDESCVACUUM
msgctxt "STRINGS.ELEMENTS.ELEMENTDESCVACUUM"
msgid "Resource Type: {0}"
msgstr ""

#. STRINGS.ELEMENTS.ELEMENTPROPERTIES
msgctxt "STRINGS.ELEMENTS.ELEMENTPROPERTIES"
msgid "Properties: {0}"
msgstr ""

#. STRINGS.ELEMENTS.FERTILIZER.DESC
msgctxt "STRINGS.ELEMENTS.FERTILIZER.DESC"
msgid ""
"Fertilizer is a processed mixture of biological nutrients.\n"
"\n"
"It aids in the growth of certain <link=\"PLANTS\">plant</link>."
msgstr ""

#. STRINGS.ELEMENTS.FERTILIZER.NAME
msgctxt "STRINGS.ELEMENTS.FERTILIZER.NAME"
msgid "<link=\"FERTILIZER\">Fertilizer</link>"
msgstr ""

#. STRINGS.ELEMENTS.FOOLSGOLD.DESC
msgctxt "STRINGS.ELEMENTS.FOOLSGOLD.DESC"
msgid ""
"(FeS<sub>2</sub>) Pyrite is a conductive <link=\"RAWMETAL\">Metal</link>.\n"
"\n"
"Also known as \"Fool's Gold\", is suitable for building <link=\"POWER"
"\">Power</link> systems."
msgstr ""

#. STRINGS.ELEMENTS.FOOLSGOLD.NAME
msgctxt "STRINGS.ELEMENTS.FOOLSGOLD.NAME"
msgid "<link=\"FOOLSGOLD\">Pyrite</link>"
msgstr ""

#. STRINGS.ELEMENTS.GLASS.DESC
msgctxt "STRINGS.ELEMENTS.GLASS.DESC"
msgid ""
"Glass is a brittle, transparent substance formed from <link=\"SAND\">Sand</"
"link> fired at high temperatures."
msgstr ""

#. STRINGS.ELEMENTS.GLASS.NAME
msgctxt "STRINGS.ELEMENTS.GLASS.NAME"
msgid "<link=\"GLASS\">Glass</link>"
msgstr ""

#. STRINGS.ELEMENTS.GOLD.DESC
msgctxt "STRINGS.ELEMENTS.GOLD.DESC"
msgid ""
"(Au) Gold is a conductive precious <link=\"RAWMETAL\">Metal</link>.\n"
"\n"
"It is suitable for building <link=\"POWER\">Power</link> systems."
msgstr ""

#. STRINGS.ELEMENTS.GOLD.NAME
msgctxt "STRINGS.ELEMENTS.GOLD.NAME"
msgid "<link=\"GOLD\">Gold</link>"
msgstr ""

#. STRINGS.ELEMENTS.GOLDAMALGAM.DESC
msgctxt "STRINGS.ELEMENTS.GOLDAMALGAM.DESC"
msgid ""
"Gold Amalgam is a conductive amalgam of gold and mercury.\n"
"\n"
"It is suitable for building <link=\"POWER\">Power</link> systems."
msgstr ""

#. STRINGS.ELEMENTS.GOLDAMALGAM.NAME
msgctxt "STRINGS.ELEMENTS.GOLDAMALGAM.NAME"
msgid "<link=\"GOLDAMALGAM\">Gold Amalgam</link>"
msgstr ""

#. STRINGS.ELEMENTS.GOLDGAS.DESC
msgctxt "STRINGS.ELEMENTS.GOLDGAS.DESC"
msgid ""
"(Au) Gold is a conductive precious <link=\"RAWMETAL\">Metal</link>, heated "
"into a <link=\"ELEMENTSGAS\">Gas</link>."
msgstr ""

#. STRINGS.ELEMENTS.GOLDGAS.NAME
msgctxt "STRINGS.ELEMENTS.GOLDGAS.NAME"
msgid "<link=\"GOLDGAS\">Gold</link>"
msgstr ""

#. STRINGS.ELEMENTS.GRANITE.DESC
msgctxt "STRINGS.ELEMENTS.GRANITE.DESC"
msgid ""
"Granite is a dense composite of <link=\"IGNEOUSROCK\">Igneous Rock</link>.\n"
"\n"
"It is useful as a Construction Material."
msgstr ""

#. STRINGS.ELEMENTS.GRANITE.NAME
msgctxt "STRINGS.ELEMENTS.GRANITE.NAME"
msgid "<link=\"GRANITE\">Granite</link>"
msgstr ""

#. STRINGS.ELEMENTS.HARDNESS.FIRM
msgctxt "STRINGS.ELEMENTS.HARDNESS.FIRM"
msgid "{0} (Firm)"
msgstr ""

#. STRINGS.ELEMENTS.HARDNESS.IMPENETRABLE
msgctxt "STRINGS.ELEMENTS.HARDNESS.IMPENETRABLE"
msgid "{0} (Impenetrable)"
msgstr ""

#. STRINGS.ELEMENTS.HARDNESS.NA
msgctxt "STRINGS.ELEMENTS.HARDNESS.NA"
msgid "N/A"
msgstr ""

#. STRINGS.ELEMENTS.HARDNESS.NEARLYIMPENETRABLE
msgctxt "STRINGS.ELEMENTS.HARDNESS.NEARLYIMPENETRABLE"
msgid "{0} (Nearly Impenetrable)"
msgstr ""

#. STRINGS.ELEMENTS.HARDNESS.SOFT
msgctxt "STRINGS.ELEMENTS.HARDNESS.SOFT"
msgid "{0} (Soft)"
msgstr ""

#. STRINGS.ELEMENTS.HARDNESS.VERYFIRM
msgctxt "STRINGS.ELEMENTS.HARDNESS.VERYFIRM"
msgid "{0} (Very Firm)"
msgstr ""

#. STRINGS.ELEMENTS.HARDNESS.VERYSOFT
msgctxt "STRINGS.ELEMENTS.HARDNESS.VERYSOFT"
msgid "{0} (Very Soft)"
msgstr ""

#. STRINGS.ELEMENTS.HELIUM.DESC
msgctxt "STRINGS.ELEMENTS.HELIUM.DESC"
msgid ""
"(He) Helium is an atomically lightweight, chemical <link=\"ELEMENTSGAS"
"\">Gas</link>."
msgstr ""

#. STRINGS.ELEMENTS.HELIUM.NAME
msgctxt "STRINGS.ELEMENTS.HELIUM.NAME"
msgid "<link=\"HELIUM\">Helium</link>"
msgstr ""

#. STRINGS.ELEMENTS.HYDROGEN.DESC
msgctxt "STRINGS.ELEMENTS.HYDROGEN.DESC"
msgid ""
"(H) Hydrogen is the universe's most common and atomically light element in a "
"<link=\"ELEMENTSGAS\">Gaseous</link> state."
msgstr ""

#. STRINGS.ELEMENTS.HYDROGEN.NAME
msgctxt "STRINGS.ELEMENTS.HYDROGEN.NAME"
msgid "<link=\"HYDROGEN\">Hydrogen</link>"
msgstr ""

#. STRINGS.ELEMENTS.ICE.DESC
msgctxt "STRINGS.ELEMENTS.ICE.DESC"
msgid ""
"(H<sub>2</sub>0) Ice is clean water frozen into a <link=\"ELEMENTSSOLID"
"\">Solid</link> state."
msgstr ""

#. STRINGS.ELEMENTS.ICE.NAME
msgctxt "STRINGS.ELEMENTS.ICE.NAME"
msgid "<link=\"ICE\">Ice</link>"
msgstr ""

#. STRINGS.ELEMENTS.IGNEOUSROCK.DESC
msgctxt "STRINGS.ELEMENTS.IGNEOUSROCK.DESC"
msgid ""
"Igneous Rock is a composite of solidified volcanic rock.\n"
"\n"
"It is useful as a Construction Material."
msgstr ""

#. STRINGS.ELEMENTS.IGNEOUSROCK.NAME
msgctxt "STRINGS.ELEMENTS.IGNEOUSROCK.NAME"
msgid "<link=\"IGNEOUSROCK\">Igneous Rock</link>"
msgstr ""

#. STRINGS.ELEMENTS.IRON.DESC
msgctxt "STRINGS.ELEMENTS.IRON.DESC"
msgid "(Fe) Iron is a common industrial <link=\"RAWMETAL\">Metal</link>."
msgstr ""

#. STRINGS.ELEMENTS.IRON.NAME
msgctxt "STRINGS.ELEMENTS.IRON.NAME"
msgid "<link=\"IRON\">Iron</link>"
msgstr ""

#. STRINGS.ELEMENTS.IRONGAS.DESC
msgctxt "STRINGS.ELEMENTS.IRONGAS.DESC"
msgid ""
"(Fe) Iron is a common industrial <link=\"RAWMETAL\">Metal</link>, heated "
"into a <link=\"ELEMENTSGAS\">Gas</link>."
msgstr ""

#. STRINGS.ELEMENTS.IRONGAS.NAME
msgctxt "STRINGS.ELEMENTS.IRONGAS.NAME"
msgid "<link=\"IRONGAS\">Iron</link>"
msgstr ""

#. STRINGS.ELEMENTS.IRONINGOT.DESC
msgctxt "STRINGS.ELEMENTS.IRONINGOT.DESC"
msgid "(Fe) Iron is refined <link=\"IRONORE\">Iron Ore</link>."
msgstr ""

#. STRINGS.ELEMENTS.IRONINGOT.NAME
msgctxt "STRINGS.ELEMENTS.IRONINGOT.NAME"
msgid "<link=\"IRONINGOT\">Iron</link>"
msgstr ""

#. STRINGS.ELEMENTS.IRONORE.DESC
msgctxt "STRINGS.ELEMENTS.IRONORE.DESC"
msgid ""
"(Fe) Iron Ore is a soft <link=\"RAWMETAL\">Metal</link>.\n"
"\n"
"It is suitable for building <link=\"POWER\">Power</link> systems."
msgstr ""

#. STRINGS.ELEMENTS.IRONORE.NAME
msgctxt "STRINGS.ELEMENTS.IRONORE.NAME"
msgid "<link=\"IRONORE\">Iron Ore</link>"
msgstr ""

#. STRINGS.ELEMENTS.KATAIRITE.DESC
msgctxt "STRINGS.ELEMENTS.KATAIRITE.DESC"
msgid "(Ab) Abyssalite is a resilient, crystalline element."
msgstr ""

#. STRINGS.ELEMENTS.KATAIRITE.NAME
msgctxt "STRINGS.ELEMENTS.KATAIRITE.NAME"
msgid "<link=\"KATAIRITE\">Abyssalite</link>"
msgstr ""

#. STRINGS.ELEMENTS.LIME.DESC
msgctxt "STRINGS.ELEMENTS.LIME.DESC"
msgid ""
"(CaCO<sub>3</sub>) Lime is a mineral commonly found in animal shells.\n"
"\n"
"It is useful as a Construction Material."
msgstr ""

#. STRINGS.ELEMENTS.LIME.NAME
msgctxt "STRINGS.ELEMENTS.LIME.NAME"
msgid "<link=\"LIME\">Lime</link>"
msgstr ""

#. STRINGS.ELEMENTS.LIQUIDCARBONDIOXIDE.DESC
msgctxt "STRINGS.ELEMENTS.LIQUIDCARBONDIOXIDE.DESC"
msgid ""
"(CO<sub>2</sub>) Carbon Dioxide is a toxic chemical compound. This selection "
"is currently in a <link=\"ELEMENTSLIQUID\">Liquid</link> state."
msgstr ""

#. STRINGS.ELEMENTS.LIQUIDCARBONDIOXIDE.NAME
msgctxt "STRINGS.ELEMENTS.LIQUIDCARBONDIOXIDE.NAME"
msgid "<link=\"LIQUIDCARBONDIOXIDE\">Carbon Dioxide</link>"
msgstr ""

#. STRINGS.ELEMENTS.LIQUIDHELIUM.DESC
msgctxt "STRINGS.ELEMENTS.LIQUIDHELIUM.DESC"
msgid ""
"(He) Helium is an atomically lightweight chemical element cooled into a "
"<link=\"ELEMENTSLIQUID\">Liquid</link> state."
msgstr ""

#. STRINGS.ELEMENTS.LIQUIDHELIUM.NAME
msgctxt "STRINGS.ELEMENTS.LIQUIDHELIUM.NAME"
msgid "<link=\"LIQUIDHELIUM\">Helium</link>"
msgstr ""

#. STRINGS.ELEMENTS.LIQUIDHYDROGEN.DESC
msgctxt "STRINGS.ELEMENTS.LIQUIDHYDROGEN.DESC"
msgid ""
"(H) Hydrogen is a chemical <link=\"ELEMENTSLIQUID\">Liquid</link>.\n"
"\n"
"It freezes most substances that come into contact with it."
msgstr ""

#. STRINGS.ELEMENTS.LIQUIDHYDROGEN.NAME
msgctxt "STRINGS.ELEMENTS.LIQUIDHYDROGEN.NAME"
msgid "<link=\"LIQUIDHYDROGEN\">Hydrogen</link>"
msgstr ""

#. STRINGS.ELEMENTS.LIQUIDMETHANE.DESC
msgctxt "STRINGS.ELEMENTS.LIQUIDMETHANE.DESC"
msgid ""
"(CH<sub>4</sub>) Methane is an alkane.\n"
"\n"
"This selection is in a <link=\"ELEMENTSLIQUID\">Liquid</link> state."
msgstr ""

#. STRINGS.ELEMENTS.LIQUIDMETHANE.NAME
msgctxt "STRINGS.ELEMENTS.LIQUIDMETHANE.NAME"
msgid "<link=\"LIQUIDMETHANE\">Methane</link>"
msgstr ""

#. STRINGS.ELEMENTS.LIQUIDOXYGEN.DESC
msgctxt "STRINGS.ELEMENTS.LIQUIDOXYGEN.DESC"
msgid ""
"(O<sub>2</sub>) Oxygen is a breathable chemical.\n"
"\n"
"This selection is in a <link=\"ELEMENTSLIQUID\">Liquid</link> state."
msgstr ""

#. STRINGS.ELEMENTS.LIQUIDOXYGEN.NAME
msgctxt "STRINGS.ELEMENTS.LIQUIDOXYGEN.NAME"
msgid "<link=\"LIQUIDOXYGEN\">Oxygen</link>"
msgstr ""

#. STRINGS.ELEMENTS.LIQUIDPHOSPHORUS.DESC
msgctxt "STRINGS.ELEMENTS.LIQUIDPHOSPHORUS.DESC"
msgid ""
"(P) Phosphorus is a chemical element.\n"
"\n"
"This selection is in a <link=\"ELEMENTSLIQUID\">Liquid</link> state."
msgstr ""

#. STRINGS.ELEMENTS.LIQUIDPHOSPHORUS.NAME
msgctxt "STRINGS.ELEMENTS.LIQUIDPHOSPHORUS.NAME"
msgid "<link=\"LIQUIDPHOSPHORUS\">Phosphorus</link>"
msgstr ""

#. STRINGS.ELEMENTS.LIQUIDPROPANE.DESC
msgctxt "STRINGS.ELEMENTS.LIQUIDPROPANE.DESC"
msgid ""
"(C<sub>3</sub>H<sub>8</sub>) Propane is an alkane in a <link=\"ELEMENTSLIQUID"
"\">Liquid</link> state.\n"
"\n"
"It is useful in <link=\"POWER\">Power</link> production."
msgstr ""

#. STRINGS.ELEMENTS.LIQUIDPROPANE.NAME
msgctxt "STRINGS.ELEMENTS.LIQUIDPROPANE.NAME"
msgid "<link=\"LIQUIDPROPANE\">Propane</link>"
msgstr ""

#. STRINGS.ELEMENTS.MAFICROCK.DESC
msgctxt "STRINGS.ELEMENTS.MAFICROCK.DESC"
msgid ""
"Mafic Rock an <link=\"IRON\">Iron</link>-rich variation of <link="
"\"IGNEOUSROCK\">Igneous Rock</link>.\n"
"\n"
"It is useful as a Construction Material."
msgstr ""

#. STRINGS.ELEMENTS.MAFICROCK.NAME
msgctxt "STRINGS.ELEMENTS.MAFICROCK.NAME"
msgid "<link=\"MAFICROCK\">Mafic Rock</link>"
msgstr ""

#. STRINGS.ELEMENTS.MAGMA.DESC
msgctxt "STRINGS.ELEMENTS.MAGMA.DESC"
msgid ""
"Magma is a composite of <link=\"IGNEOUSROCK\">Igneous Rock</link> heated "
"into a molten, <link=\"ELEMENTSLIQUID\">Liquid</link> state."
msgstr ""

#. STRINGS.ELEMENTS.MAGMA.NAME
msgctxt "STRINGS.ELEMENTS.MAGMA.NAME"
msgid "<link=\"MAGMA\">Magma</link>"
msgstr ""

#. STRINGS.ELEMENTS.MATERIAL_MODIFIERS.DECOR
msgctxt "STRINGS.ELEMENTS.MATERIAL_MODIFIERS.DECOR"
msgid "<link=\"DECOR\">Decor</link>: {0}"
msgstr ""

#. STRINGS.ELEMENTS.MATERIAL_MODIFIERS.EFFECTS_HEADER
msgctxt "STRINGS.ELEMENTS.MATERIAL_MODIFIERS.EFFECTS_HEADER"
msgid "<b>Resource Effects:</b>"
msgstr ""

#. STRINGS.ELEMENTS.MATERIAL_MODIFIERS.HIGH_SPECIFIC_HEAT_CAPACITY
msgctxt "STRINGS.ELEMENTS.MATERIAL_MODIFIERS.HIGH_SPECIFIC_HEAT_CAPACITY"
msgid "<link=\"HEAT\">Slow Heating</link>"
msgstr ""

#. STRINGS.ELEMENTS.MATERIAL_MODIFIERS.HIGH_THERMAL_CONDUCTIVITY
msgctxt "STRINGS.ELEMENTS.MATERIAL_MODIFIERS.HIGH_THERMAL_CONDUCTIVITY"
msgid "<link=\"HEAT\">High Thermal Conductivity</link>"
msgstr ""

#. STRINGS.ELEMENTS.MATERIAL_MODIFIERS.LOW_SPECIFIC_HEAT_CAPACITY
msgctxt "STRINGS.ELEMENTS.MATERIAL_MODIFIERS.LOW_SPECIFIC_HEAT_CAPACITY"
msgid "<link=\"HEAT\">Thermally Reactive</link>"
msgstr ""

#. STRINGS.ELEMENTS.MATERIAL_MODIFIERS.LOW_THERMAL_CONDUCTIVITY
msgctxt "STRINGS.ELEMENTS.MATERIAL_MODIFIERS.LOW_THERMAL_CONDUCTIVITY"
msgid "<link=\"HEAT\">Insulator</link>"
msgstr ""

#. STRINGS.ELEMENTS.MATERIAL_MODIFIERS.OVERHEATTEMPERATURE
msgctxt "STRINGS.ELEMENTS.MATERIAL_MODIFIERS.OVERHEATTEMPERATURE"
msgid "<link=\"HEAT\">Overheat Temperature</link>: {0}"
msgstr ""

#. STRINGS.ELEMENTS.MATERIAL_MODIFIERS.TOOLTIP.DECOR
msgctxt "STRINGS.ELEMENTS.MATERIAL_MODIFIERS.TOOLTIP.DECOR"
msgid "This material will add {0} to the finished building's Decor"
msgstr ""

#. STRINGS.ELEMENTS.MATERIAL_MODIFIERS.TOOLTIP.EFFECTS_HEADER
msgctxt "STRINGS.ELEMENTS.MATERIAL_MODIFIERS.TOOLTIP.EFFECTS_HEADER"
msgid "Buildings constructed from this material will have these properties"
msgstr ""

#. STRINGS.ELEMENTS.MATERIAL_MODIFIERS.TOOLTIP.HIGH_SPECIFIC_HEAT_CAPACITY
msgctxt ""
"STRINGS.ELEMENTS.MATERIAL_MODIFIERS.TOOLTIP.HIGH_SPECIFIC_HEAT_CAPACITY"
msgid ""
"Slow Heating materials require a large amount of energy to raise in "
"temperature, and therefore heat and cool slowly\n"
"\n"
"Specific Heat Capacity: {1} J to raise 1g by 1K"
msgstr ""

#. STRINGS.ELEMENTS.MATERIAL_MODIFIERS.TOOLTIP.HIGH_THERMAL_CONDUCTIVITY
msgctxt "STRINGS.ELEMENTS.MATERIAL_MODIFIERS.TOOLTIP.HIGH_THERMAL_CONDUCTIVITY"
msgid ""
"This material disperses heat because energy transfers quickly through "
"materials with high thermal conductivity\n"
"\n"
"Between two objects, the rate of heat transfer will be determined by the "
"object with the lowest Thermal Conductivity\n"
"\n"
"Thermal Conductivity: {1} W per degree K difference (Oxygen: 0.024 W)"
msgstr ""

#. STRINGS.ELEMENTS.MATERIAL_MODIFIERS.TOOLTIP.LOW_SPECIFIC_HEAT_CAPACITY
msgctxt ""
"STRINGS.ELEMENTS.MATERIAL_MODIFIERS.TOOLTIP.LOW_SPECIFIC_HEAT_CAPACITY"
msgid ""
"Thermally Reactive materials require little energy to raise in temperature, "
"and therefore heat and cool quickly\n"
"\n"
"Specific Heat Capacity: {1} J to raise 1g by 1K"
msgstr ""

#. STRINGS.ELEMENTS.MATERIAL_MODIFIERS.TOOLTIP.LOW_THERMAL_CONDUCTIVITY
msgctxt "STRINGS.ELEMENTS.MATERIAL_MODIFIERS.TOOLTIP.LOW_THERMAL_CONDUCTIVITY"
msgid ""
"This material retains heat because energy transfers slowly through materials "
"with low thermal conductivity\n"
"\n"
"Between two objects, the rate of heat transfer will be determined by the "
"object with the lowest Thermal Conductivity\n"
"\n"
"Thermal Conductivity: {1} W per degree K difference (Oxygen: 0.024 W)"
msgstr ""

#. STRINGS.ELEMENTS.MATERIAL_MODIFIERS.TOOLTIP.OVERHEATTEMPERATURE
msgctxt "STRINGS.ELEMENTS.MATERIAL_MODIFIERS.TOOLTIP.OVERHEATTEMPERATURE"
msgid ""
"This material will add {0} to the finished building's Overheat Temperature"
msgstr ""

#. STRINGS.ELEMENTS.MERCURY.DESC
msgctxt "STRINGS.ELEMENTS.MERCURY.DESC"
msgid ""
"(Hg) Mercury is a toxic, metallic<link=\"ELEMENTSLIQUID\">Liquid</link>."
msgstr ""

#. STRINGS.ELEMENTS.MERCURY.NAME
msgctxt "STRINGS.ELEMENTS.MERCURY.NAME"
msgid "<link=\"MERCURY\">Mercury</link>"
msgstr ""

#. STRINGS.ELEMENTS.MERCURYGAS.DESC
msgctxt "STRINGS.ELEMENTS.MERCURYGAS.DESC"
msgid ""
"(Hg) Mercury is a toxic <link=\"RAWMETAL\">Metal</link> heated into a <link="
"\"ELEMENTSGAS\">Gaseous</link> state."
msgstr ""

#. STRINGS.ELEMENTS.MERCURYGAS.NAME
msgctxt "STRINGS.ELEMENTS.MERCURYGAS.NAME"
msgid "<link=\"MERCURYGAS\">Mercury</link>"
msgstr ""

#. STRINGS.ELEMENTS.METHANE.DESC
msgctxt "STRINGS.ELEMENTS.METHANE.DESC"
msgid ""
"Natural Gas is a mixture of various alkanes in a <link=\"ELEMENTSGAS"
"\">Gaseous</link> state.\n"
"\n"
"It is useful in <link=\"POWER\">Power</link> production."
msgstr ""

#. STRINGS.ELEMENTS.METHANE.NAME
msgctxt "STRINGS.ELEMENTS.METHANE.NAME"
msgid "<link=\"METHANE\">Natural Gas</link>"
msgstr ""

#. STRINGS.ELEMENTS.MOLTENCARBON.DESC
msgctxt "STRINGS.ELEMENTS.MOLTENCARBON.DESC"
msgid ""
"(C) Carbon is an abundant, versatile element heated into a <link="
"\"ELEMENTSLIQUID\">Liquid</link> state."
msgstr ""

#. STRINGS.ELEMENTS.MOLTENCARBON.NAME
msgctxt "STRINGS.ELEMENTS.MOLTENCARBON.NAME"
msgid "<link=\"MOLTENCARBON\">Carbon</link>"
msgstr ""

#. STRINGS.ELEMENTS.MOLTENCOPPER.DESC
msgctxt "STRINGS.ELEMENTS.MOLTENCOPPER.DESC"
msgid ""
"(Cu) Copper is a conductive <link=\"RAWMETAL\">Metal</link> heated into a "
"<link=\"ELEMENTSLIQUID\">Liquid</link> state."
msgstr ""

#. STRINGS.ELEMENTS.MOLTENCOPPER.NAME
msgctxt "STRINGS.ELEMENTS.MOLTENCOPPER.NAME"
msgid "<link=\"MOLTENCOPPER\">Copper</link>"
msgstr ""

#. STRINGS.ELEMENTS.MOLTENGLASS.DESC
msgctxt "STRINGS.ELEMENTS.MOLTENGLASS.DESC"
msgid ""
"Molten Glass is a composite of granular rock heated into a <link="
"\"ELEMENTSLIQUID\">Liquid</link> state."
msgstr ""

#. STRINGS.ELEMENTS.MOLTENGLASS.NAME
msgctxt "STRINGS.ELEMENTS.MOLTENGLASS.NAME"
msgid "<link=\"MOLTENGLASS\">Molten Glass</link>"
msgstr ""

#. STRINGS.ELEMENTS.MOLTENGOLD.DESC
msgctxt "STRINGS.ELEMENTS.MOLTENGOLD.DESC"
msgid ""
"(Au) Gold is a conductive precious <link=\"RAWMETAL\">Metal</link> heated "
"into a <link=\"ELEMENTSLIQUID\">Liquid</link> state."
msgstr ""

#. STRINGS.ELEMENTS.MOLTENGOLD.NAME
msgctxt "STRINGS.ELEMENTS.MOLTENGOLD.NAME"
msgid "<link=\"MOLTENGOLD\">Gold</link>"
msgstr ""

#. STRINGS.ELEMENTS.MOLTENIRON.DESC
msgctxt "STRINGS.ELEMENTS.MOLTENIRON.DESC"
msgid ""
"(Fe) Iron is a common industrial <link=\"RAWMETAL\">Metal</link> heated into "
"a <link=\"ELEMENTSLIQUID\">Liquid</link> state."
msgstr ""

#. STRINGS.ELEMENTS.MOLTENIRON.NAME
msgctxt "STRINGS.ELEMENTS.MOLTENIRON.NAME"
msgid "<link=\"MOLTENIRON\">Iron</link>"
msgstr ""

#. STRINGS.ELEMENTS.MOLTENSTEEL.DESC
msgctxt "STRINGS.ELEMENTS.MOLTENSTEEL.DESC"
msgid ""
"Steel is a <link=\"RAWMETAL\">Metal</link> alloy of iron and carbon, heated "
"into a hazardous <link=\"ELEMENTSLIQUID\">Liquid</link> state."
msgstr ""

#. STRINGS.ELEMENTS.MOLTENSTEEL.NAME
msgctxt "STRINGS.ELEMENTS.MOLTENSTEEL.NAME"
msgid "<link=\"MOLTENSTEEL\">Steel</link>"
msgstr ""

#. STRINGS.ELEMENTS.MOLTENTUNGSTEN.DESC
msgctxt "STRINGS.ELEMENTS.MOLTENTUNGSTEN.DESC"
msgid ""
"(W) Tungsten is a crystalline <link=\"RAWMETAL\">Metal</link> heated into a "
"<link=\"ELEMENTSLIQUID\">Liquid</link> state."
msgstr ""

#. STRINGS.ELEMENTS.MOLTENTUNGSTEN.NAME
msgctxt "STRINGS.ELEMENTS.MOLTENTUNGSTEN.NAME"
msgid "<link=\"MOLTENTUNGSTEN\">Tungsten</link>"
msgstr ""

#. STRINGS.ELEMENTS.MOLTENTUNGSTENDISELENIDE.DESC
msgctxt "STRINGS.ELEMENTS.MOLTENTUNGSTENDISELENIDE.DESC"
msgid ""
"(WSe<sub>2</sub>) Tungsten Diselenide is an inorganic <link=\"RAWMETAL"
"\">Metal</link> compound heated into a <link=\"ELEMENTSLIQUID\">Liquid</"
"link> state."
msgstr ""

#. STRINGS.ELEMENTS.MOLTENTUNGSTENDISELENIDE.NAME
msgctxt "STRINGS.ELEMENTS.MOLTENTUNGSTENDISELENIDE.NAME"
msgid "<link=\"MOLTENTUNGSTENDISELENIDE\">Tungsten Diselenide</link>"
msgstr ""

#. STRINGS.ELEMENTS.NAPHTHA.DESC
msgctxt "STRINGS.ELEMENTS.NAPHTHA.DESC"
msgid ""
"Naphtha a distilled hydrocarbon mixture produced from the burning of <link="
"\"POLYPROPYLENE\">Plastic</link>."
msgstr ""

#. STRINGS.ELEMENTS.NAPHTHA.NAME
msgctxt "STRINGS.ELEMENTS.NAPHTHA.NAME"
msgid "<link=\"NAPHTHA\">Naphtha</link>"
msgstr ""

#. STRINGS.ELEMENTS.OBSIDIAN.DESC
msgctxt "STRINGS.ELEMENTS.OBSIDIAN.DESC"
msgid ""
"Obsidian is a brittle composite of volcanic <link=\"GLASS\">Glass</link>."
msgstr ""

#. STRINGS.ELEMENTS.OBSIDIAN.NAME
msgctxt "STRINGS.ELEMENTS.OBSIDIAN.NAME"
msgid "<link=\"OBSIDIAN\">Obsidian</link>"
msgstr ""

#. STRINGS.ELEMENTS.OXYGEN.DESC
msgctxt "STRINGS.ELEMENTS.OXYGEN.DESC"
msgid ""
"(O<sub>2</sub>) Oxygen is an atomically lightweight and breathable <link="
"\"ELEMENTSGAS\">Gas</link>, necessary for sustaining life.\n"
"\n"
"It tends to rise above other gases."
msgstr ""

#. STRINGS.ELEMENTS.OXYGEN.NAME
msgctxt "STRINGS.ELEMENTS.OXYGEN.NAME"
msgid "<link=\"OXYGEN\">Oxygen</link>"
msgstr ""

#. STRINGS.ELEMENTS.OXYROCK.DESC
msgctxt "STRINGS.ELEMENTS.OXYROCK.DESC"
msgid ""
"(Ir<sub>3</sub>O<sub>2</sub>) Oxylite is a chemical compound that slowly "
"emits breathable <link=\"OXYGEN\">Oxygen</link>.\n"
"\n"
"Excavating Oxylite increases its emission rate, but depletes the ore more "
"rapidly."
msgstr ""

#. STRINGS.ELEMENTS.OXYROCK.NAME
msgctxt "STRINGS.ELEMENTS.OXYROCK.NAME"
msgid "<link=\"OXYROCK\">Oxylite</link>"
msgstr ""

#. STRINGS.ELEMENTS.PETROLEUM.DESC
msgctxt "STRINGS.ELEMENTS.PETROLEUM.DESC"
msgid ""
"Petroleum is a <link=\"POWER\">Power</link> source refined from <link="
"\"CRUDEOIL\">Crude Oil</link>.\n"
"\n"
"It is also an essential ingredient in the production of <link=\"POLYPROPYLENE"
"\">Plastic</link>."
msgstr ""

#. STRINGS.ELEMENTS.PETROLEUM.NAME
msgctxt "STRINGS.ELEMENTS.PETROLEUM.NAME"
msgid "<link=\"PETROLEUM\">Petroleum</link>"
msgstr ""

#. STRINGS.ELEMENTS.PETROLEUM.NAME_TWO
msgctxt "STRINGS.ELEMENTS.PETROLEUM.NAME_TWO"
msgid "<link=\"PETROLEUM\">Petroleum</link>"
msgstr ""

#. STRINGS.ELEMENTS.PHOSPHATENODULES.DESC
msgctxt "STRINGS.ELEMENTS.PHOSPHATENODULES.DESC"
msgid ""
"(PO<sup>3-</sup><sub>4</sub>) Nodules of sedimentary rock containing high "
"concentrations of phosphate."
msgstr ""

#. STRINGS.ELEMENTS.PHOSPHATENODULES.NAME
msgctxt "STRINGS.ELEMENTS.PHOSPHATENODULES.NAME"
msgid "<link=\"PHOSPHATENODULES\">Phosphate Nodules</link>"
msgstr ""

#. STRINGS.ELEMENTS.PHOSPHORITE.DESC
msgctxt "STRINGS.ELEMENTS.PHOSPHORITE.DESC"
msgid ""
"Phosphorite is a composite of sedimentary rock, saturated with phosphate."
msgstr ""

#. STRINGS.ELEMENTS.PHOSPHORITE.NAME
msgctxt "STRINGS.ELEMENTS.PHOSPHORITE.NAME"
msgid "<link=\"PHOSPHORITE\">Phosphorite</link>"
msgstr ""

#. STRINGS.ELEMENTS.PHOSPHORUS.DESC
msgctxt "STRINGS.ELEMENTS.PHOSPHORUS.DESC"
msgid ""
"(P) Phosphorus is a chemical element in its <link=\"ELEMENTSSOLID\">Solid</"
"link> state."
msgstr ""

#. STRINGS.ELEMENTS.PHOSPHORUS.NAME
msgctxt "STRINGS.ELEMENTS.PHOSPHORUS.NAME"
msgid "<link=\"PHOSPHORUS\">Phosphorus</link>"
msgstr ""

#. STRINGS.ELEMENTS.PHOSPHORUSGAS.DESC
msgctxt "STRINGS.ELEMENTS.PHOSPHORUSGAS.DESC"
msgid ""
"(P) Phosphorus is a chemical element in a <link=\"ELEMENTSGAS\">Gaseous</"
"link> state."
msgstr ""

#. STRINGS.ELEMENTS.PHOSPHORUSGAS.NAME
msgctxt "STRINGS.ELEMENTS.PHOSPHORUSGAS.NAME"
msgid "<link=\"PHOSPHORUSGAS\">Phosphorus</link>"
msgstr ""

#. STRINGS.ELEMENTS.POLYPROPYLENE.BUILD_DESC
msgctxt "STRINGS.ELEMENTS.POLYPROPYLENE.BUILD_DESC"
msgid "Buildings made of this material have antiseptic properties"
msgstr ""

#. STRINGS.ELEMENTS.POLYPROPYLENE.DESC
msgctxt "STRINGS.ELEMENTS.POLYPROPYLENE.DESC"
msgid ""
"(C<sub>3</sub>H<sub>6</sub>)<sub>n</sub> <link=\"POLYPROPYLENE\">Plastic</"
"link> is a thermoplastic polymer.\n"
"\n"
"It is useful as a raw Plastic feedstock."
msgstr ""

#. STRINGS.ELEMENTS.POLYPROPYLENE.NAME
msgctxt "STRINGS.ELEMENTS.POLYPROPYLENE.NAME"
msgid "<link=\"POLYPROPYLENE\">Plastic</link>"
msgstr ""

#. STRINGS.ELEMENTS.PONDSCUM.DESC
msgctxt "STRINGS.ELEMENTS.PONDSCUM.DESC"
msgid ""
"Pondscum is a soft, naturally occurring composite of biological nutrients.\n"
"\n"
"It may be processed into <link=\"FERTILIZER\">Fertilizer</link> and aids in "
"the growth of certain <link=\"PLANTS\">plant</link>."
msgstr ""

#. STRINGS.ELEMENTS.PONDSCUM.NAME
msgctxt "STRINGS.ELEMENTS.PONDSCUM.NAME"
msgid "<link=\"PONDSCUM\">Pondscum</link>"
msgstr ""

#. STRINGS.ELEMENTS.PROPANE.DESC
msgctxt "STRINGS.ELEMENTS.PROPANE.DESC"
msgid ""
"(C<sub>3</sub>H<sub>8</sub>) Propane is a natural alkane <link=\"ELEMENTSGAS"
"\">Gas</link>.\n"
"\n"
"It is useful in <link=\"POWER\">Power</link> production."
msgstr ""

#. STRINGS.ELEMENTS.PROPANE.NAME
msgctxt "STRINGS.ELEMENTS.PROPANE.NAME"
msgid "<link=\"PROPANE\">Propane</link>"
msgstr ""

#. STRINGS.ELEMENTS.RADIUM.DESC
msgctxt "STRINGS.ELEMENTS.RADIUM.DESC"
msgid ""
"(Ra) Radium is a <link=\"LIGHT\">Light</link> emitting radioactive "
"substance.\n"
"\n"
"It is useful as a <link=\"POWER\">Power</link> source."
msgstr ""

#. STRINGS.ELEMENTS.RADIUM.NAME
msgctxt "STRINGS.ELEMENTS.RADIUM.NAME"
msgid "<link=\"RADIUM\">Radium</link>"
msgstr ""

#. STRINGS.ELEMENTS.REFINEDCARBON.DESC
msgctxt "STRINGS.ELEMENTS.REFINEDCARBON.DESC"
msgid ""
"(C) Refined carbon is solid element purified from raw <link=\"CARBON\">Coal</"
"link>."
msgstr ""

#. STRINGS.ELEMENTS.REFINEDCARBON.NAME
msgctxt "STRINGS.ELEMENTS.REFINEDCARBON.NAME"
msgid "<link=\"REFINEDCARBON\">Refined Carbon</link>"
msgstr ""

#. STRINGS.ELEMENTS.REGOLITH.DESC
msgctxt "STRINGS.ELEMENTS.REGOLITH.DESC"
msgid ""
"Regolith is a sandy substance composed of the various particles that collect "
"atop terrestrial objects.\n"
"\n"
"It is useful as a Filtration Medium."
msgstr ""

#. STRINGS.ELEMENTS.REGOLITH.NAME
msgctxt "STRINGS.ELEMENTS.REGOLITH.NAME"
msgid "<link=\"REGOLITH\">Regolith</link>"
msgstr ""

#. STRINGS.ELEMENTS.ROCKGAS.DESC
msgctxt "STRINGS.ELEMENTS.ROCKGAS.DESC"
msgid ""
"Rock Gas is rock that has been superheated into a <link=\"ELEMENTSGAS"
"\">Gaseous</link> state."
msgstr ""

#. STRINGS.ELEMENTS.ROCKGAS.NAME
msgctxt "STRINGS.ELEMENTS.ROCKGAS.NAME"
msgid "<link=\"ROCKGAS\">Rock Gas</link>"
msgstr ""

#. STRINGS.ELEMENTS.SAND.DESC
msgctxt "STRINGS.ELEMENTS.SAND.DESC"
msgid ""
"Sand is a composite of granular rock.\n"
"\n"
"It is useful as a Filtration Medium."
msgstr ""

#. STRINGS.ELEMENTS.SAND.NAME
msgctxt "STRINGS.ELEMENTS.SAND.NAME"
msgid "<link=\"SAND\">Sand</link>"
msgstr ""

#. STRINGS.ELEMENTS.SANDCEMENT.DESC
#, fuzzy
#| msgid ""
msgctxt "STRINGS.ELEMENTS.SANDCEMENT.DESC"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.ELEMENTS.SANDCEMENT.NAME
msgctxt "STRINGS.ELEMENTS.SANDCEMENT.NAME"
msgid "<link=\"SANDCEMENT\">Sand Cement</link>"
msgstr ""

#. STRINGS.ELEMENTS.SANDSTONE.DESC
msgctxt "STRINGS.ELEMENTS.SANDSTONE.DESC"
msgid ""
"Sandstone is a composite of relatively soft sedimentary rock.\n"
"\n"
"It is useful as a Construction Material."
msgstr ""

#. STRINGS.ELEMENTS.SANDSTONE.NAME
msgctxt "STRINGS.ELEMENTS.SANDSTONE.NAME"
msgid "<link=\"SANDSTONE\">Sandstone</link>"
msgstr ""

#. STRINGS.ELEMENTS.SEDIMENTARYROCK.DESC
msgctxt "STRINGS.ELEMENTS.SEDIMENTARYROCK.DESC"
msgid ""
"Sedimentary Rock is a hardened composite of sediment layers.\n"
"\n"
"It is useful as a Construction Material."
msgstr ""

#. STRINGS.ELEMENTS.SEDIMENTARYROCK.NAME
msgctxt "STRINGS.ELEMENTS.SEDIMENTARYROCK.NAME"
msgid "<link=\"SEDIMENTARYROCK\">Sedimentary Rock</link>"
msgstr ""

#. STRINGS.ELEMENTS.SLABS.DESC
msgctxt "STRINGS.ELEMENTS.SLABS.DESC"
msgid ""
"Slabs are a refined mineral building block used for assembling advanced "
"buildings."
msgstr ""

#. STRINGS.ELEMENTS.SLABS.NAME
msgctxt "STRINGS.ELEMENTS.SLABS.NAME"
msgid "<link=\"SLABS\">Building Slab</link>"
msgstr ""

#. STRINGS.ELEMENTS.SLIMEMOLD.DESC
msgctxt "STRINGS.ELEMENTS.SLIMEMOLD.DESC"
msgid ""
"Slime is a thick biomixture of algae, fungi, and mucopolysaccharides.\n"
"\n"
"It can be distilled into <link=\"ALGAE\">Algae</link> and is useful in some "
"<link=\"OXYGEN\">Oxygen</link> production processes."
msgstr ""

#. STRINGS.ELEMENTS.SLIMEMOLD.NAME
msgctxt "STRINGS.ELEMENTS.SLIMEMOLD.NAME"
msgid "<link=\"SLIMEMOLD\">Slime</link>"
msgstr ""

#. STRINGS.ELEMENTS.SNOW.DESC
msgctxt "STRINGS.ELEMENTS.SNOW.DESC"
msgid ""
"(H<sub>2</sub>0) Snow is a mass of loose, crystalline ice particles.\n"
"\n"
"It becomes <link=\"WATER\">Water</link> when melted."
msgstr ""

#. STRINGS.ELEMENTS.SNOW.NAME
msgctxt "STRINGS.ELEMENTS.SNOW.NAME"
msgid "<link=\"SNOW\">Snow</link>"
msgstr ""

#. STRINGS.ELEMENTS.SOLIDCARBONDIOXIDE.DESC
msgctxt "STRINGS.ELEMENTS.SOLIDCARBONDIOXIDE.DESC"
msgid ""
"(CO<sub>2</sub>) Carbon Dioxide is a toxic compound in a <link="
"\"ELEMENTSSOLID\">Solid</link> state."
msgstr ""

#. STRINGS.ELEMENTS.SOLIDCARBONDIOXIDE.NAME
msgctxt "STRINGS.ELEMENTS.SOLIDCARBONDIOXIDE.NAME"
msgid "<link=\"SOLIDCARBONDIOXIDE\">Carbon Dioxide</link>"
msgstr ""

#. STRINGS.ELEMENTS.SOLIDCHLORINE.DESC
msgctxt "STRINGS.ELEMENTS.SOLIDCHLORINE.DESC"
msgid ""
"(Cl) Chlorine is a toxic chemical element in a <link=\"ELEMENTSSOLID"
"\">Solid</link> state."
msgstr ""

#. STRINGS.ELEMENTS.SOLIDCHLORINE.NAME
msgctxt "STRINGS.ELEMENTS.SOLIDCHLORINE.NAME"
msgid "<link=\"SOLIDCHLORINE\">Chlorine</link>"
msgstr ""

#. STRINGS.ELEMENTS.SOLIDCRUDEOIL.DESC
#, fuzzy
#| msgid ""
msgctxt "STRINGS.ELEMENTS.SOLIDCRUDEOIL.DESC"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.ELEMENTS.SOLIDCRUDEOIL.NAME
msgctxt "STRINGS.ELEMENTS.SOLIDCRUDEOIL.NAME"
msgid "<link=\"SOLIDCRUDEOIL\">Crude Oil</link>"
msgstr ""

#. STRINGS.ELEMENTS.SOLIDHYDROGEN.DESC
msgctxt "STRINGS.ELEMENTS.SOLIDHYDROGEN.DESC"
msgid ""
"(H) Hydrogen is the universe's most common element in a <link=\"ELEMENTSSOLID"
"\">Solid</link> state."
msgstr ""

#. STRINGS.ELEMENTS.SOLIDHYDROGEN.NAME
msgctxt "STRINGS.ELEMENTS.SOLIDHYDROGEN.NAME"
msgid "<link=\"SOLIDHYDROGEN\">Hydrogen</link>"
msgstr ""

#. STRINGS.ELEMENTS.SOLIDMERCURY.DESC
msgctxt "STRINGS.ELEMENTS.SOLIDMERCURY.DESC"
msgid ""
"(Hg) Mercury is a toxic <link=\"RAWMETAL\">Metal</link> in a <link="
"\"ELEMENTSSOLID\">Solid</link> state."
msgstr ""

#. STRINGS.ELEMENTS.SOLIDMERCURY.NAME
msgctxt "STRINGS.ELEMENTS.SOLIDMERCURY.NAME"
msgid "<link=\"SOLIDMERCURY\">Mercury</link>"
msgstr ""

#. STRINGS.ELEMENTS.SOLIDMETHANE.DESC
msgctxt "STRINGS.ELEMENTS.SOLIDMETHANE.DESC"
msgid ""
"(CH<sub>4</sub>) Methane is an alkane in a <link=\"ELEMENTSSOLID\">Solid</"
"link> state."
msgstr ""

#. STRINGS.ELEMENTS.SOLIDMETHANE.NAME
msgctxt "STRINGS.ELEMENTS.SOLIDMETHANE.NAME"
msgid "<link=\"SOLIDMETHANE\">Methane</link>"
msgstr ""

#. STRINGS.ELEMENTS.SOLIDNAPHTHA.DESC
msgctxt "STRINGS.ELEMENTS.SOLIDNAPHTHA.DESC"
msgid ""
"Naphtha is a distilled hydrocarbon mixture in a <link=\"ELEMENTSSOLID"
"\">Solid</link> state."
msgstr ""

#. STRINGS.ELEMENTS.SOLIDNAPHTHA.NAME
msgctxt "STRINGS.ELEMENTS.SOLIDNAPHTHA.NAME"
msgid "<link=\"SOLIDNAPHTHA\">Naphtha</link>"
msgstr ""

#. STRINGS.ELEMENTS.SOLIDOXYGEN.DESC
msgctxt "STRINGS.ELEMENTS.SOLIDOXYGEN.DESC"
msgid ""
"(O<sub>2</sub>) Oxygen is a breathable element in a <link=\"ELEMENTSSOLID"
"\">Solid</link> state."
msgstr ""

#. STRINGS.ELEMENTS.SOLIDOXYGEN.NAME
msgctxt "STRINGS.ELEMENTS.SOLIDOXYGEN.NAME"
msgid "<link=\"SOLIDOXYGEN\">Oxygen</link>"
msgstr ""

#. STRINGS.ELEMENTS.SOLIDPETROLEUM.DESC
msgctxt "STRINGS.ELEMENTS.SOLIDPETROLEUM.DESC"
msgid ""
"Petroleum is a <link=\"POWER\">Power</link> source in a <link=\"ELEMENTSSOLID"
"\">Solid</link> state."
msgstr ""

#. STRINGS.ELEMENTS.SOLIDPETROLEUM.NAME
msgctxt "STRINGS.ELEMENTS.SOLIDPETROLEUM.NAME"
msgid "<link=\"SOLIDPETROLEUM\">Petroleum</link>"
msgstr ""

#. STRINGS.ELEMENTS.SOLIDPROPANE.DESC
msgctxt "STRINGS.ELEMENTS.SOLIDPROPANE.DESC"
msgid ""
"(C<sub>3</sub>H<sub>8</sub>) Propane is a natural gas in a <link="
"\"ELEMENTSSOLID\">Solid</link> state."
msgstr ""

#. STRINGS.ELEMENTS.SOLIDPROPANE.NAME
msgctxt "STRINGS.ELEMENTS.SOLIDPROPANE.NAME"
msgid "<link=\"SOLIDPROPANE\">Propane</link>"
msgstr ""

#. STRINGS.ELEMENTS.STATE.GAS
msgctxt "STRINGS.ELEMENTS.STATE.GAS"
msgid "Gas"
msgstr ""

#. STRINGS.ELEMENTS.STATE.LIQUID
msgctxt "STRINGS.ELEMENTS.STATE.LIQUID"
msgid "Liquid"
msgstr ""

#. STRINGS.ELEMENTS.STATE.SOLID
msgctxt "STRINGS.ELEMENTS.STATE.SOLID"
msgid "Solid"
msgstr ""

#. STRINGS.ELEMENTS.STATE.VACUUM
msgctxt "STRINGS.ELEMENTS.STATE.VACUUM"
msgid "None"
msgstr ""

#. STRINGS.ELEMENTS.STEAM.DESC
msgctxt "STRINGS.ELEMENTS.STEAM.DESC"
msgid ""
"(H<sub>2</sub>0) Steam is water that has been heated into a scalding <link="
"\"ELEMENTSGAS\">Gas</link>."
msgstr ""

#. STRINGS.ELEMENTS.STEAM.NAME
msgctxt "STRINGS.ELEMENTS.STEAM.NAME"
msgid "<link=\"STEAM\">Steam</link>"
msgstr ""

#. STRINGS.ELEMENTS.STEEL.DESC
msgctxt "STRINGS.ELEMENTS.STEEL.DESC"
msgid ""
"Steel is a <link=\"REFINEDMETAL\">Metal Alloy</link> composed of iron and "
"carbon."
msgstr ""

#. STRINGS.ELEMENTS.STEEL.NAME
msgctxt "STRINGS.ELEMENTS.STEEL.NAME"
msgid "<link=\"STEEL\">Steel</link>"
msgstr ""

#. STRINGS.ELEMENTS.STEELGAS.DESC
msgctxt "STRINGS.ELEMENTS.STEELGAS.DESC"
msgid ""
"Steel is a superheated <link=\"RAWMETAL\">Metal</link> <link=\"ELEMENTSGAS"
"\">Gas</link> composed of iron and carbon."
msgstr ""

#. STRINGS.ELEMENTS.STEELGAS.NAME
msgctxt "STRINGS.ELEMENTS.STEELGAS.NAME"
msgid "<link=\"STEELGAS\">Steel</link>"
msgstr ""

#. STRINGS.ELEMENTS.THERMALPROPERTIES
msgctxt "STRINGS.ELEMENTS.THERMALPROPERTIES"
msgid ""
"\n"
"Specific Heat Capacity: {SPECIFIC_HEAT_CAPACITY}\n"
"Thermal Conductivity: {THERMAL_CONDUCTIVITY}"
msgstr ""

#. STRINGS.ELEMENTS.TOXICSAND.DESC
msgctxt "STRINGS.ELEMENTS.TOXICSAND.DESC"
msgid ""
"Polluted Dirt is toxic biological waste.\n"
"\n"
"It emits <link=\"POLLUTED OXYGEN\">disease</link> over time."
msgstr ""

#. STRINGS.ELEMENTS.TOXICSAND.NAME
msgctxt "STRINGS.ELEMENTS.TOXICSAND.NAME"
msgid "<link=\"TOXICSAND\">Polluted Dirt</link>"
msgstr ""

#. STRINGS.ELEMENTS.TUNGSTEN.DESC
msgctxt "STRINGS.ELEMENTS.TUNGSTEN.DESC"
msgid ""
"(W) Tungsten is an extremely tough crystalline <link=\"RAWMETAL\">Metal</"
"link>.\n"
"\n"
"It is suitable for building <link=\"POWER\">Power</link> systems."
msgstr ""

#. STRINGS.ELEMENTS.TUNGSTEN.NAME
msgctxt "STRINGS.ELEMENTS.TUNGSTEN.NAME"
msgid "<link=\"TUNGSTEN\">Tungsten</link>"
msgstr ""

#. STRINGS.ELEMENTS.TUNGSTENDISELENIDE.DESC
msgctxt "STRINGS.ELEMENTS.TUNGSTENDISELENIDE.DESC"
msgid ""
"(WSe<sub>2</sub>) Tungsten Diselenide is an inorganic <link=\"RAWMETAL"
"\">Metal</link> compound with a crystalline structure.\n"
"\n"
"It is suitable for building <link=\"POWER\">Power</link> systems."
msgstr ""

#. STRINGS.ELEMENTS.TUNGSTENDISELENIDE.NAME
msgctxt "STRINGS.ELEMENTS.TUNGSTENDISELENIDE.NAME"
msgid "<link=\"TUNGSTENDISELENIDE\">Tungsten Diselenide</link>"
msgstr ""

#. STRINGS.ELEMENTS.TUNGSTENDISELENIDEGAS.DESC
msgctxt "STRINGS.ELEMENTS.TUNGSTENDISELENIDEGAS.DESC"
msgid ""
"(WSe<sub>2</sub>) Tungsten Diselenide is a superheated <link=\"RAWMETAL"
"\">Metal</link> compound in a <link=\"ELEMENTSGAS\">Gaseous</link> state."
msgstr ""

#. STRINGS.ELEMENTS.TUNGSTENDISELENIDEGAS.NAME
msgctxt "STRINGS.ELEMENTS.TUNGSTENDISELENIDEGAS.NAME"
msgid "<link=\"TUNGSTENDISELENIDEGAS\">Tungsten Diselenide</link>"
msgstr ""

#. STRINGS.ELEMENTS.TUNGSTENGAS.DESC
msgctxt "STRINGS.ELEMENTS.TUNGSTENGAS.DESC"
msgid ""
"(W) Tungsten is a superheated crystalline <link=\"RAWMETAL\">Metal</link> in "
"a <link=\"ELEMENTSGAS\">Gaseous</link> state."
msgstr ""

#. STRINGS.ELEMENTS.TUNGSTENGAS.NAME
msgctxt "STRINGS.ELEMENTS.TUNGSTENGAS.NAME"
msgid "<link=\"TUNGSTENGAS\">Tungsten</link>"
msgstr ""

#. STRINGS.ELEMENTS.UNOBTANIUM.DESC
msgctxt "STRINGS.ELEMENTS.UNOBTANIUM.DESC"
msgid ""
"(Nt) Neutronium is a mysterious and extremely resilient Metallic element.\n"
"\n"
"It cannot be excavated by any Duplicant mining tool."
msgstr ""

#. STRINGS.ELEMENTS.UNOBTANIUM.NAME
msgctxt "STRINGS.ELEMENTS.UNOBTANIUM.NAME"
msgid "<link=\"UNOBTANIUM\">Neutronium</link>"
msgstr ""

#. STRINGS.ELEMENTS.VACUUM.DESC
msgctxt "STRINGS.ELEMENTS.VACUUM.DESC"
msgid "A vacuum is a space devoid of all matter."
msgstr ""

#. STRINGS.ELEMENTS.VACUUM.NAME
msgctxt "STRINGS.ELEMENTS.VACUUM.NAME"
msgid "<link=\"VACUUM\">Vacuum</link>"
msgstr ""

#. STRINGS.ELEMENTS.VOID.DESC
msgctxt "STRINGS.ELEMENTS.VOID.DESC"
msgid "Cold, infinite nothingness."
msgstr ""

#. STRINGS.ELEMENTS.VOID.NAME
msgctxt "STRINGS.ELEMENTS.VOID.NAME"
msgid "<link=\"VOID\">Void</link>"
msgstr ""

#. STRINGS.ELEMENTS.WATER.DESC
msgctxt "STRINGS.ELEMENTS.WATER.DESC"
msgid ""
"(H<sub>2</sub>O) Clean <link=\"WATER\">Water</link>, suitable for "
"consumption."
msgstr ""

#. STRINGS.ELEMENTS.WATER.NAME
msgctxt "STRINGS.ELEMENTS.WATER.NAME"
msgid "<link=\"WATER\">Water</link>"
msgstr ""

#. STRINGS.ELEMENTS.WOLFRAMITE.DESC
msgctxt "STRINGS.ELEMENTS.WOLFRAMITE.DESC"
msgid ""
"((Fe,Mn)WO<sub>4</sub>) Wolframite is a dense Metallic element in a <link="
"\"ELEMENTSSOLID\">Solid</link> state.\n"
"\n"
"It is a source of <link=\"TUNGSTEN\">Tungsten</link> and is suitable for "
"building <link=\"POWER\">Power</link> systems."
msgstr ""

#. STRINGS.ELEMENTS.WOLFRAMITE.NAME
msgctxt "STRINGS.ELEMENTS.WOLFRAMITE.NAME"
msgid "<link=\"WOLFRAMITE\">Wolframite</link>"
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.AQUA_SUIT.DESC
msgctxt "STRINGS.EQUIPMENT.PREFABS.AQUA_SUIT.DESC"
msgid "Because breathing underwater is better than... not."
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.AQUA_SUIT.EFFECT
msgctxt "STRINGS.EQUIPMENT.PREFABS.AQUA_SUIT.EFFECT"
msgid ""
"Supplies Duplicants with <style=\"oxygen\">Oxygen</style> in underwater "
"environments.\n"
"\n"
"Must be refilled with oxygen at an Exosuit Recharger when depleted."
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.AQUA_SUIT.NAME
msgctxt "STRINGS.EQUIPMENT.PREFABS.AQUA_SUIT.NAME"
msgid "Aqua Suit"
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.AQUA_SUIT.RECIPE_DESC
msgctxt "STRINGS.EQUIPMENT.PREFABS.AQUA_SUIT.RECIPE_DESC"
msgid ""
"Supplies Duplicants with <style=\"oxygen\">Oxygen</style> in underwater "
"environments."
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.ATMO_SUIT.DESC
msgctxt "STRINGS.EQUIPMENT.PREFABS.ATMO_SUIT.DESC"
msgid "Make sure your Duplicants can breathe easy, anytime, anywhere."
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.ATMO_SUIT.EFFECT
msgctxt "STRINGS.EQUIPMENT.PREFABS.ATMO_SUIT.EFFECT"
msgid ""
"Supplies Duplicants with <style=\"oxygen\">Oxygen</style> in toxic and low "
"breathability environments.\n"
"\n"
"Must be refilled with oxygen at an Exosuit Recharger when depleted."
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.ATMO_SUIT.GENERICNAME
msgctxt "STRINGS.EQUIPMENT.PREFABS.ATMO_SUIT.GENERICNAME"
msgid "Suit"
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.ATMO_SUIT.NAME
msgctxt "STRINGS.EQUIPMENT.PREFABS.ATMO_SUIT.NAME"
msgid "Atmo Suit"
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.ATMO_SUIT.RECIPE_DESC
msgctxt "STRINGS.EQUIPMENT.PREFABS.ATMO_SUIT.RECIPE_DESC"
msgid ""
"Supplies Duplicants with <style=\"oxygen\">Oxygen</style> in toxic and low "
"breathability environments."
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.BORING_MACHINE.DESC
#, fuzzy
#| msgid ""
msgctxt "STRINGS.EQUIPMENT.PREFABS.BORING_MACHINE.DESC"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.EQUIPMENT.PREFABS.BORING_MACHINE.EFFECT
#, fuzzy
#| msgid ""
msgctxt "STRINGS.EQUIPMENT.PREFABS.BORING_MACHINE.EFFECT"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.EQUIPMENT.PREFABS.BORING_MACHINE.NAME
msgctxt "STRINGS.EQUIPMENT.PREFABS.BORING_MACHINE.NAME"
msgid "Prospectolator"
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.BORING_MACHINE.RECIPE_DESC
#, fuzzy
#| msgid ""
msgctxt "STRINGS.EQUIPMENT.PREFABS.BORING_MACHINE.RECIPE_DESC"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.EQUIPMENT.PREFABS.COOL_VEST.DESC
msgctxt "STRINGS.EQUIPMENT.PREFABS.COOL_VEST.DESC"
msgid "Don't sweat it!"
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.COOL_VEST.EFFECT
msgctxt "STRINGS.EQUIPMENT.PREFABS.COOL_VEST.EFFECT"
msgid ""
"Protects the wearer from <style=\"heat\">Heat</style> by decreasing "
"insulation."
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.COOL_VEST.GENERICNAME
msgctxt "STRINGS.EQUIPMENT.PREFABS.COOL_VEST.GENERICNAME"
msgid "Clothing"
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.COOL_VEST.NAME
msgctxt "STRINGS.EQUIPMENT.PREFABS.COOL_VEST.NAME"
msgid "Cool Vest"
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.COOL_VEST.RECIPE_DESC
msgctxt "STRINGS.EQUIPMENT.PREFABS.COOL_VEST.RECIPE_DESC"
msgid ""
"Protects the wearer from <style=\"heat\">Heat</style> by decreasing "
"insulation."
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.FUNKY_VEST.DESC
msgctxt "STRINGS.EQUIPMENT.PREFABS.FUNKY_VEST.DESC"
msgid "Turn your Duplicant into a walking beacon of charm and style."
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.FUNKY_VEST.EFFECT
msgctxt "STRINGS.EQUIPMENT.PREFABS.FUNKY_VEST.EFFECT"
msgid "Increases Decor in a small area effect around the wearer."
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.FUNKY_VEST.GENERICNAME
msgctxt "STRINGS.EQUIPMENT.PREFABS.FUNKY_VEST.GENERICNAME"
msgid "Clothing"
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.FUNKY_VEST.NAME
msgctxt "STRINGS.EQUIPMENT.PREFABS.FUNKY_VEST.NAME"
msgid "Snazzy Suit"
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.FUNKY_VEST.RECIPE_DESC
msgctxt "STRINGS.EQUIPMENT.PREFABS.FUNKY_VEST.RECIPE_DESC"
msgid "Increases Decor in a small area effect around the wearer."
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK.DESC
#, fuzzy
#| msgid ""
msgctxt "STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK.DESC"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK.EFFECT
msgctxt "STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK.EFFECT"
msgid ""
"Allows Duplicants to breathe in hazardous environments.\n"
"\n"
"Does not work when submerged in <style=\"liquid\">Liquid</style>."
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK.GENERICNAME
msgctxt "STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK.GENERICNAME"
msgid "Equipment"
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK.NAME
msgctxt "STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK.NAME"
msgid "Oxygen Tank"
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK.RECIPE_DESC
msgctxt "STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK.RECIPE_DESC"
msgid ""
"Allows Duplicants to breathe in hazardous environments.\n"
"\n"
"Does not work when submerged in <style=\"liquid\">Liquid</style>."
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK_UNDERWATER.DESC
#, fuzzy
#| msgid ""
msgctxt "STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK_UNDERWATER.DESC"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK_UNDERWATER.EFFECT
msgctxt "STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK_UNDERWATER.EFFECT"
msgid ""
"Allows Duplicants to breathe while submerged in <style=\"liquid\">Liquid</"
"style>.\n"
"\n"
"Does not work outside of liquid."
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK_UNDERWATER.GENERICNAME
msgctxt "STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK_UNDERWATER.GENERICNAME"
msgid "Equipment"
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK_UNDERWATER.NAME
msgctxt "STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK_UNDERWATER.NAME"
msgid "Oxygen Rebreather"
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK_UNDERWATER.RECIPE_DESC
msgctxt "STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK_UNDERWATER.RECIPE_DESC"
msgid ""
"Allows Duplicants to breathe while submerged in <style=\"liquid\">Liquid</"
"style>.\n"
"\n"
"Does not work outside of liquid."
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.QUARRYING_GUN.DESC
#, fuzzy
#| msgid ""
msgctxt "STRINGS.EQUIPMENT.PREFABS.QUARRYING_GUN.DESC"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.EQUIPMENT.PREFABS.QUARRYING_GUN.EFFECT
#, fuzzy
#| msgid ""
msgctxt "STRINGS.EQUIPMENT.PREFABS.QUARRYING_GUN.EFFECT"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.EQUIPMENT.PREFABS.QUARRYING_GUN.NAME
msgctxt "STRINGS.EQUIPMENT.PREFABS.QUARRYING_GUN.NAME"
msgid "Quarrying Gun"
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.QUARRYING_GUN.RECIPE_DESC
#, fuzzy
#| msgid ""
msgctxt "STRINGS.EQUIPMENT.PREFABS.QUARRYING_GUN.RECIPE_DESC"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.EQUIPMENT.PREFABS.TEMPERATURE_SUIT.DESC
msgctxt "STRINGS.EQUIPMENT.PREFABS.TEMPERATURE_SUIT.DESC"
msgid "Keep your Duplicants cool in case things heat up."
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.TEMPERATURE_SUIT.EFFECT
msgctxt "STRINGS.EQUIPMENT.PREFABS.TEMPERATURE_SUIT.EFFECT"
msgid ""
"Provides insulation in regions with extreme <style=\"heat\">Temperatures</"
"style>.\n"
"\n"
"Must be powered at an Exosuit Recharger when depleted."
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.TEMPERATURE_SUIT.NAME
msgctxt "STRINGS.EQUIPMENT.PREFABS.TEMPERATURE_SUIT.NAME"
msgid "Thermo Suit"
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.TEMPERATURE_SUIT.RECIPE_DESC
msgctxt "STRINGS.EQUIPMENT.PREFABS.TEMPERATURE_SUIT.RECIPE_DESC"
msgid ""
"Provides insulation in regions with extreme <style=\"heat\">Temperatures</"
"style>."
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.WARM_VEST.DESC
msgctxt "STRINGS.EQUIPMENT.PREFABS.WARM_VEST.DESC"
msgid "Happiness is a warm Duplicant."
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.WARM_VEST.EFFECT
msgctxt "STRINGS.EQUIPMENT.PREFABS.WARM_VEST.EFFECT"
msgid ""
"Protects the wearer from <style=\"heat\">Cold</style> by increasing "
"insulation."
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.WARM_VEST.GENERICNAME
msgctxt "STRINGS.EQUIPMENT.PREFABS.WARM_VEST.GENERICNAME"
msgid "Clothing"
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.WARM_VEST.NAME
msgctxt "STRINGS.EQUIPMENT.PREFABS.WARM_VEST.NAME"
msgid "Warm Sweater"
msgstr ""

#. STRINGS.EQUIPMENT.PREFABS.WARM_VEST.RECIPE_DESC
msgctxt "STRINGS.EQUIPMENT.PREFABS.WARM_VEST.RECIPE_DESC"
msgid ""
"Protects the wearer from <style=\"heat\">Cold</style> by increasing "
"insulation."
msgstr ""

#. STRINGS.INPUT.BACKQUOTE
msgctxt "STRINGS.INPUT.BACKQUOTE"
msgid "Backquote"
msgstr ""

#. STRINGS.INPUT.BACKSPACE
msgctxt "STRINGS.INPUT.BACKSPACE"
msgid "Backspace"
msgstr ""

#. STRINGS.INPUT.ENTER
msgctxt "STRINGS.INPUT.ENTER"
msgid "Enter"
msgstr ""

#. STRINGS.INPUT.ESCAPE
msgctxt "STRINGS.INPUT.ESCAPE"
msgid "Escape"
msgstr ""

#. STRINGS.INPUT.LEFT_ALT
msgctxt "STRINGS.INPUT.LEFT_ALT"
msgid "L-Alt"
msgstr ""

#. STRINGS.INPUT.LEFT_CTRL
msgctxt "STRINGS.INPUT.LEFT_CTRL"
msgid "L-Ctrl"
msgstr ""

#. STRINGS.INPUT.LEFT_SHIFT
msgctxt "STRINGS.INPUT.LEFT_SHIFT"
msgid "L-Shift"
msgstr ""

#. STRINGS.INPUT.MOUSE
msgctxt "STRINGS.INPUT.MOUSE"
msgid "Mouse"
msgstr ""

#. STRINGS.INPUT.MOUSE_SCROLL_DOWN
msgctxt "STRINGS.INPUT.MOUSE_SCROLL_DOWN"
msgid "Mouse Scroll Down"
msgstr ""

#. STRINGS.INPUT.MOUSE_SCROLL_UP
msgctxt "STRINGS.INPUT.MOUSE_SCROLL_UP"
msgid "Mouse Scroll Up"
msgstr ""

#. STRINGS.INPUT.NUM
msgctxt "STRINGS.INPUT.NUM"
msgid "Num"
msgstr ""

#. STRINGS.INPUT.PERIOD
msgctxt "STRINGS.INPUT.PERIOD"
msgid "Period"
msgstr ""

#. STRINGS.INPUT.RIGHT_ALT
msgctxt "STRINGS.INPUT.RIGHT_ALT"
msgid "R-Alt"
msgstr ""

#. STRINGS.INPUT.RIGHT_CTRL
msgctxt "STRINGS.INPUT.RIGHT_CTRL"
msgid "R-Ctrl"
msgstr ""

#. STRINGS.INPUT.RIGHT_SHIFT
msgctxt "STRINGS.INPUT.RIGHT_SHIFT"
msgid "R-Shift"
msgstr ""

#. STRINGS.INPUT.SPACE
msgctxt "STRINGS.INPUT.SPACE"
msgid "Space"
msgstr ""

#. STRINGS.INPUT.TAB
msgctxt "STRINGS.INPUT.TAB"
msgid "Tab"
msgstr ""

#. STRINGS.INPUT_BINDINGS.BASEMENU.BUILDCATEGORYDOORS
msgctxt "STRINGS.INPUT_BINDINGS.BASEMENU.BUILDCATEGORYDOORS"
msgid "BuildCategoryDoors"
msgstr ""

#. STRINGS.INPUT_BINDINGS.BASEMENU.BUILDCATEGORYLADDERS
msgctxt "STRINGS.INPUT_BINDINGS.BASEMENU.BUILDCATEGORYLADDERS"
msgid "BuildCategoryLadders"
msgstr ""

#. STRINGS.INPUT_BINDINGS.BASEMENU.BUILDCATEGORYRESEARCH
msgctxt "STRINGS.INPUT_BINDINGS.BASEMENU.BUILDCATEGORYRESEARCH"
msgid "BuildCategoryResearch"
msgstr ""

#. STRINGS.INPUT_BINDINGS.BASEMENU.BUILDCATEGORYSTORAGE
msgctxt "STRINGS.INPUT_BINDINGS.BASEMENU.BUILDCATEGORYSTORAGE"
msgid "BuildCategoryStorage"
msgstr ""

#. STRINGS.INPUT_BINDINGS.BASEMENU.BUILDCATEGORYTILES
msgctxt "STRINGS.INPUT_BINDINGS.BASEMENU.BUILDCATEGORYTILES"
msgid "BuildCategoryTiles"
msgstr ""

#. STRINGS.INPUT_BINDINGS.BASEMENU.NAME
msgctxt "STRINGS.INPUT_BINDINGS.BASEMENU.NAME"
msgid "BaseMenu"
msgstr ""

#. STRINGS.INPUT_BINDINGS.BUILDING.BUILDINGUTILITY1
msgctxt "STRINGS.INPUT_BINDINGS.BUILDING.BUILDINGUTILITY1"
msgid "BuildingUtility1"
msgstr ""

#. STRINGS.INPUT_BINDINGS.BUILDING.BUILDINGUTILITY2
msgctxt "STRINGS.INPUT_BINDINGS.BUILDING.BUILDINGUTILITY2"
msgid "BuildingUtility2"
msgstr ""

#. STRINGS.INPUT_BINDINGS.BUILDING.BUILDINGUTILITY3
msgctxt "STRINGS.INPUT_BINDINGS.BUILDING.BUILDINGUTILITY3"
msgid "BuildingUtility3"
msgstr ""

#. STRINGS.INPUT_BINDINGS.BUILDING.NAME
msgctxt "STRINGS.INPUT_BINDINGS.BUILDING.NAME"
msgid "Building"
msgstr ""

#. STRINGS.INPUT_BINDINGS.BUILDING.TOGGLEENABLED
msgctxt "STRINGS.INPUT_BINDINGS.BUILDING.TOGGLEENABLED"
msgid "ToggleEnabled"
msgstr ""

#. STRINGS.INPUT_BINDINGS.BUILDING.TOGGLEOPEN
msgctxt "STRINGS.INPUT_BINDINGS.BUILDING.TOGGLEOPEN"
msgid "ToggleOpen"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.DEBUGCOLLECTGARBAGE
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.DEBUGCOLLECTGARBAGE"
msgid "DebugCollectGarbage"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.DEBUGCRASHSIM
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.DEBUGCRASHSIM"
msgid "DebugCrashSim"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDIG
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDIG"
msgid "DebugDig"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDISCOVERALLELEMENTS
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDISCOVERALLELEMENTS"
msgid "DebugDiscoverAllElements"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDUMPEVENTDATA
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDUMPEVENTDATA"
msgid "DebugDumpEventData"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDUMPGARBAGEREFERENCES
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDUMPGARBAGEREFERENCES"
msgid "DebugDumpGarbageReferences"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDUMPSCENEPARITIONERLEAKDATA
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDUMPSCENEPARITIONERLEAKDATA"
msgid "DebugDumpSceneParitionerLeakData"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.DEBUGELEMENTTEST
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.DEBUGELEMENTTEST"
msgid "DebugElementTest"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.DEBUGEXPLOSION
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.DEBUGEXPLOSION"
msgid "DebugExplosion"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.DEBUGFOCUS
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.DEBUGFOCUS"
msgid "DebugFocus"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.DEBUGFORCELIGHTEVERYWHERE
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.DEBUGFORCELIGHTEVERYWHERE"
msgid "DebugForceLightEverywhere"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.DEBUGGAMESTEP
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.DEBUGGAMESTEP"
msgid "DebugGameStep"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.DEBUGGOTOTARGET
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.DEBUGGOTOTARGET"
msgid "DebugGotoTarget"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.DEBUGINSTANTBUILDMODE
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.DEBUGINSTANTBUILDMODE"
msgid "DebugInstantBuildMode"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.DEBUGINVINCIBLE
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.DEBUGINVINCIBLE"
msgid "DebugInvincible"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.DEBUGLOCKCURSOR
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.DEBUGLOCKCURSOR"
msgid "DebugLockCursor"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.DEBUGNEXTCALL
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.DEBUGNEXTCALL"
msgid "DebugNextCall"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.DEBUGNOTIFICATION
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.DEBUGNOTIFICATION"
msgid "DebugNotification"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.DEBUGNOTIFICATIONMESSAGE
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.DEBUGNOTIFICATIONMESSAGE"
msgid "DebugNotificationMessage"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.DEBUGPATHFINDING
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.DEBUGPATHFINDING"
msgid "DebugPathFinding"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.DEBUGPLACE
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.DEBUGPLACE"
msgid "DebugPlace"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.DEBUGREFRESHNAVCELL
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.DEBUGREFRESHNAVCELL"
msgid "DebugRefreshNavCell"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.DEBUGREPORTBUG
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.DEBUGREPORTBUG"
msgid "DebugReportBug"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.DEBUGRIVERTEST
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.DEBUGRIVERTEST"
msgid "DebugRiverTest"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSELECTMATERIAL
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSELECTMATERIAL"
msgid "DebugSelectMaterial"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSIMSTEP
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSIMSTEP"
msgid "DebugSimStep"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSLOWTESTMODE
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSLOWTESTMODE"
msgid "DebugSlowTestMode"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSPAWNMINION
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSPAWNMINION"
msgid "DebugSpawnMinion"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSUPERSPEED
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSUPERSPEED"
msgid "DebugSuperSpeed"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTELEPORT
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTELEPORT"
msgid "DebugTeleport"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTILETEST
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTILETEST"
msgid "DebugTileTest"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLE
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLE"
msgid "DebugToggle"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLEMUSIC
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLEMUSIC"
msgid "DebugToggleMusic"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLEPERSONALPRIORITYCOMPARISON
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLEPERSONALPRIORITYCOMPARISON"
msgid "DebugTogglePersonalPriorityComparison"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLESELECTINEDITOR
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLESELECTINEDITOR"
msgid "DebugToggleSelectInEditor"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLEUI
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLEUI"
msgid "DebugToggleUI"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTRIGGERERROR
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTRIGGERERROR"
msgid "DebugTriggerError"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTRIGGEREXCEPTION
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTRIGGEREXCEPTION"
msgid "DebugTriggerException"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.DEBUGULTRATESTMODE
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.DEBUGULTRATESTMODE"
msgid "DebugUltraTestMode"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.DEBUGVISUALTEST
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.DEBUGVISUALTEST"
msgid "DebugVisualTest"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.NAME
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.NAME"
msgid "Debug"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.SREENSHOT1X
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.SREENSHOT1X"
msgid "SreenShot1x"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.SREENSHOT2X
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.SREENSHOT2X"
msgid "SreenShot2x"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.SREENSHOT32X
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.SREENSHOT32X"
msgid "SreenShot32x"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.SREENSHOT8X
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.SREENSHOT8X"
msgid "SreenShot8x"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.TOGGLECHROMEPROFILER
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.TOGGLECHROMEPROFILER"
msgid "ToggleChromeProfiler"
msgstr ""

#. STRINGS.INPUT_BINDINGS.DEBUG.TOGGLEPROFILER
msgctxt "STRINGS.INPUT_BINDINGS.DEBUG.TOGGLEPROFILER"
msgid "ToggleProfiler"
msgstr ""

#. STRINGS.INPUT_BINDINGS.FOODANDAGRICULTUREMENU.BUILDCATEGORYCOOKING
msgctxt "STRINGS.INPUT_BINDINGS.FOODANDAGRICULTUREMENU.BUILDCATEGORYCOOKING"
msgid "BuildCategoryCooking"
msgstr ""

#. STRINGS.INPUT_BINDINGS.FOODANDAGRICULTUREMENU.BUILDCATEGORYFARMING
msgctxt "STRINGS.INPUT_BINDINGS.FOODANDAGRICULTUREMENU.BUILDCATEGORYFARMING"
msgid "BuildCategoryFarming"
msgstr ""

#. STRINGS.INPUT_BINDINGS.FOODANDAGRICULTUREMENU.BUILDCATEGORYRANCHING
msgctxt "STRINGS.INPUT_BINDINGS.FOODANDAGRICULTUREMENU.BUILDCATEGORYRANCHING"
msgid "BuildCategoryRanching"
msgstr ""

#. STRINGS.INPUT_BINDINGS.FOODANDAGRICULTUREMENU.NAME
msgctxt "STRINGS.INPUT_BINDINGS.FOODANDAGRICULTUREMENU.NAME"
msgid "FoodAndAgricultureMenu"
msgstr ""

#. STRINGS.INPUT_BINDINGS.HEALTHANDHAPPINESSMENU.BUILDCATEGORYDECOR
msgctxt "STRINGS.INPUT_BINDINGS.HEALTHANDHAPPINESSMENU.BUILDCATEGORYDECOR"
msgid "BuildCategoryDecor"
msgstr ""

#. STRINGS.INPUT_BINDINGS.HEALTHANDHAPPINESSMENU.BUILDCATEGORYFURNITURE
msgctxt "STRINGS.INPUT_BINDINGS.HEALTHANDHAPPINESSMENU.BUILDCATEGORYFURNITURE"
msgid "BuildCategoryFurniture"
msgstr ""

#. STRINGS.INPUT_BINDINGS.HEALTHANDHAPPINESSMENU.BUILDCATEGORYHYGIENE
msgctxt "STRINGS.INPUT_BINDINGS.HEALTHANDHAPPINESSMENU.BUILDCATEGORYHYGIENE"
msgid "BuildCategoryHygiene"
msgstr ""

#. STRINGS.INPUT_BINDINGS.HEALTHANDHAPPINESSMENU.BUILDCATEGORYMEDICAL
msgctxt "STRINGS.INPUT_BINDINGS.HEALTHANDHAPPINESSMENU.BUILDCATEGORYMEDICAL"
msgid "BuildCategoryMedical"
msgstr ""

#. STRINGS.INPUT_BINDINGS.HEALTHANDHAPPINESSMENU.BUILDCATEGORYRECREATION
msgctxt "STRINGS.INPUT_BINDINGS.HEALTHANDHAPPINESSMENU.BUILDCATEGORYRECREATION"
msgid "BuildCategoryRecreation"
msgstr ""

#. STRINGS.INPUT_BINDINGS.HEALTHANDHAPPINESSMENU.NAME
msgctxt "STRINGS.INPUT_BINDINGS.HEALTHANDHAPPINESSMENU.NAME"
msgid "HealthAndHappinessMenu"
msgstr ""

#. STRINGS.INPUT_BINDINGS.INDUSTRIALMENU.BUILDCATEGORYEQUIPMENT
msgctxt "STRINGS.INPUT_BINDINGS.INDUSTRIALMENU.BUILDCATEGORYEQUIPMENT"
msgid "BuildCategoryEquipment"
msgstr ""

#. STRINGS.INPUT_BINDINGS.INDUSTRIALMENU.BUILDCATEGORYOXYGEN
msgctxt "STRINGS.INPUT_BINDINGS.INDUSTRIALMENU.BUILDCATEGORYOXYGEN"
msgid "BuildCategoryOxygen"
msgstr ""

#. STRINGS.INPUT_BINDINGS.INDUSTRIALMENU.BUILDCATEGORYREFINING
msgctxt "STRINGS.INPUT_BINDINGS.INDUSTRIALMENU.BUILDCATEGORYREFINING"
msgid "BuildCategoryRefining"
msgstr ""

#. STRINGS.INPUT_BINDINGS.INDUSTRIALMENU.BUILDCATEGORYUTILITIES
msgctxt "STRINGS.INPUT_BINDINGS.INDUSTRIALMENU.BUILDCATEGORYUTILITIES"
msgid "BuildCategoryUtilities"
msgstr ""

#. STRINGS.INPUT_BINDINGS.INDUSTRIALMENU.NAME
msgctxt "STRINGS.INPUT_BINDINGS.INDUSTRIALMENU.NAME"
msgid "IndustrialMenu"
msgstr ""

#. STRINGS.INPUT_BINDINGS.INFRASTRUCTUREMENU.BUILDCATEGORYGENERATORS
msgctxt "STRINGS.INPUT_BINDINGS.INFRASTRUCTUREMENU.BUILDCATEGORYGENERATORS"
msgid "BuildCategoryGenerators"
msgstr ""

#. STRINGS.INPUT_BINDINGS.INFRASTRUCTUREMENU.BUILDCATEGORYPIPES
msgctxt "STRINGS.INPUT_BINDINGS.INFRASTRUCTUREMENU.BUILDCATEGORYPIPES"
msgid "BuildCategoryPipes"
msgstr ""

#. STRINGS.INPUT_BINDINGS.INFRASTRUCTUREMENU.BUILDCATEGORYPLUMBINGSTRUCTURES
msgctxt ""
"STRINGS.INPUT_BINDINGS.INFRASTRUCTUREMENU.BUILDCATEGORYPLUMBINGSTRUCTURES"
msgid "BuildCategoryPlumbingStructures"
msgstr ""

#. STRINGS.INPUT_BINDINGS.INFRASTRUCTUREMENU.BUILDCATEGORYPOWERCONTROL
msgctxt "STRINGS.INPUT_BINDINGS.INFRASTRUCTUREMENU.BUILDCATEGORYPOWERCONTROL"
msgid "BuildCategoryPowerControl"
msgstr ""

#. STRINGS.INPUT_BINDINGS.INFRASTRUCTUREMENU.BUILDCATEGORYVENTILATIONSTRUCTURES
msgctxt ""
"STRINGS.INPUT_BINDINGS.INFRASTRUCTUREMENU.BUILDCATEGORYVENTILATIONSTRUCTURES"
msgid "BuildCategoryVentilationStructures"
msgstr ""

#. STRINGS.INPUT_BINDINGS.INFRASTRUCTUREMENU.BUILDCATEGORYWIRES
msgctxt "STRINGS.INPUT_BINDINGS.INFRASTRUCTUREMENU.BUILDCATEGORYWIRES"
msgid "BuildCategoryWires"
msgstr ""

#. STRINGS.INPUT_BINDINGS.INFRASTRUCTUREMENU.NAME
msgctxt "STRINGS.INPUT_BINDINGS.INFRASTRUCTUREMENU.NAME"
msgid "InfrastructureMenu"
msgstr ""

#. STRINGS.INPUT_BINDINGS.LOGISTICSMENU.BUILDCATEGORYCONVEYANCE
msgctxt "STRINGS.INPUT_BINDINGS.LOGISTICSMENU.BUILDCATEGORYCONVEYANCE"
msgid "BuildCategoryConveyance"
msgstr ""

#. STRINGS.INPUT_BINDINGS.LOGISTICSMENU.BUILDCATEGORYLOGICCONDUITS
msgctxt "STRINGS.INPUT_BINDINGS.LOGISTICSMENU.BUILDCATEGORYLOGICCONDUITS"
msgid "BuildCategoryLogicConduits"
msgstr ""

#. STRINGS.INPUT_BINDINGS.LOGISTICSMENU.BUILDCATEGORYLOGICGATES
msgctxt "STRINGS.INPUT_BINDINGS.LOGISTICSMENU.BUILDCATEGORYLOGICGATES"
msgid "BuildCategoryLogicGates"
msgstr ""

#. STRINGS.INPUT_BINDINGS.LOGISTICSMENU.BUILDCATEGORYLOGICSWITCHES
msgctxt "STRINGS.INPUT_BINDINGS.LOGISTICSMENU.BUILDCATEGORYLOGICSWITCHES"
msgid "BuildCategoryLogicSwitches"
msgstr ""

#. STRINGS.INPUT_BINDINGS.LOGISTICSMENU.BUILDCATEGORYLOGICWIRING
msgctxt "STRINGS.INPUT_BINDINGS.LOGISTICSMENU.BUILDCATEGORYLOGICWIRING"
msgid "BuildCategoryLogicWiring"
msgstr ""

#. STRINGS.INPUT_BINDINGS.LOGISTICSMENU.BUILDCATEGORYTRAVELTUBES
msgctxt "STRINGS.INPUT_BINDINGS.LOGISTICSMENU.BUILDCATEGORYTRAVELTUBES"
msgid "BuildCategoryTravelTubes"
msgstr ""

#. STRINGS.INPUT_BINDINGS.LOGISTICSMENU.NAME
msgctxt "STRINGS.INPUT_BINDINGS.LOGISTICSMENU.NAME"
msgid "LogisticsMenu"
msgstr ""

#. STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGECODEX
msgctxt "STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGECODEX"
msgid "ManageCodex"
msgstr ""

#. STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGECONSUMABLES
msgctxt "STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGECONSUMABLES"
msgid "ManageConsumables"
msgstr ""

#. STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGEPEOPLE
msgctxt "STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGEPEOPLE"
msgid "ManagePeople"
msgstr ""

#. STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGEREPORT
msgctxt "STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGEREPORT"
msgid "ManageReport"
msgstr ""

#. STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGERESEARCH
msgctxt "STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGERESEARCH"
msgid "ManageResearch"
msgstr ""

#. STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGEROLES
msgctxt "STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGEROLES"
msgid "ManageRoles"
msgstr ""

#. STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGESCHEDULE
msgctxt "STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGESCHEDULE"
msgid "ManageSchedule"
msgstr ""

#. STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGEVITALS
msgctxt "STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGEVITALS"
msgid "ManageVitals"
msgstr ""

#. STRINGS.INPUT_BINDINGS.MANAGEMENT.NAME
msgctxt "STRINGS.INPUT_BINDINGS.MANAGEMENT.NAME"
msgid "Management"
msgstr ""

#. STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV1
msgctxt "STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV1"
msgid "GotoUserNav1"
msgstr ""

#. STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV10
msgctxt "STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV10"
msgid "GotoUserNav10"
msgstr ""

#. STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV2
msgctxt "STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV2"
msgid "GotoUserNav2"
msgstr ""

#. STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV3
msgctxt "STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV3"
msgid "GotoUserNav3"
msgstr ""

#. STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV4
msgctxt "STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV4"
msgid "GotoUserNav4"
msgstr ""

#. STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV5
msgctxt "STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV5"
msgid "GotoUserNav5"
msgstr ""

#. STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV6
msgctxt "STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV6"
msgid "GotoUserNav6"
msgstr ""

#. STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV7
msgctxt "STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV7"
msgid "GotoUserNav7"
msgstr ""

#. STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV8
msgctxt "STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV8"
msgid "GotoUserNav8"
msgstr ""

#. STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV9
msgctxt "STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV9"
msgid "GotoUserNav9"
msgstr ""

#. STRINGS.INPUT_BINDINGS.NAVIGATION.NAME
msgctxt "STRINGS.INPUT_BINDINGS.NAVIGATION.NAME"
msgid "Navigation"
msgstr ""

#. STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV1
msgctxt "STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV1"
msgid "SetUserNav1"
msgstr ""

#. STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV10
msgctxt "STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV10"
msgid "SetUserNav10"
msgstr ""

#. STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV2
msgctxt "STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV2"
msgid "SetUserNav2"
msgstr ""

#. STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV3
msgctxt "STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV3"
msgid "SetUserNav3"
msgstr ""

#. STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV4
msgctxt "STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV4"
msgid "SetUserNav4"
msgstr ""

#. STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV5
msgctxt "STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV5"
msgid "SetUserNav5"
msgstr ""

#. STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV6
msgctxt "STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV6"
msgid "SetUserNav6"
msgstr ""

#. STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV7
msgctxt "STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV7"
msgid "SetUserNav7"
msgstr ""

#. STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV8
msgctxt "STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV8"
msgid "SetUserNav8"
msgstr ""

#. STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV9
msgctxt "STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV9"
msgid "SetUserNav9"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.ALTERNATEVIEW
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.ALTERNATEVIEW"
msgid "AlternateView"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.ATTACK
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.ATTACK"
msgid "Attack"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.BUILDINGCANCEL
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.BUILDINGCANCEL"
msgid "BuildingCancel"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.BUILDINGDECONSTRUCT
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.BUILDINGDECONSTRUCT"
msgid "BuildingDeconstruct"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.CAMERAHOME
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.CAMERAHOME"
msgid "CameraHome"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.CAPTURE
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.CAPTURE"
msgid "Capture"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.CLEAR
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.CLEAR"
msgid "Clear"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.CYCLESPEED
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.CYCLESPEED"
msgid "CycleSpeed"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.DIG
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.DIG"
msgid "Dig"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.DISINFECT
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.DISINFECT"
msgid "Disinfect"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.EMPTYPIPE
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.EMPTYPIPE"
msgid "EmptyPipe"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.HARVEST
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.HARVEST"
msgid "Harvest"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.MOP
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.MOP"
msgid "Mop"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.NAME
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.NAME"
msgid "Root"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.OVERLAY1
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.OVERLAY1"
msgid "Overlay1"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.OVERLAY10
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.OVERLAY10"
msgid "Overlay10"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.OVERLAY11
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.OVERLAY11"
msgid "Overlay11"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.OVERLAY12
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.OVERLAY12"
msgid "Overlay12"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.OVERLAY13
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.OVERLAY13"
msgid "Overlay13"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.OVERLAY14
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.OVERLAY14"
msgid "Overlay14"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.OVERLAY2
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.OVERLAY2"
msgid "Overlay2"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.OVERLAY3
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.OVERLAY3"
msgid "Overlay3"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.OVERLAY4
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.OVERLAY4"
msgid "Overlay4"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.OVERLAY5
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.OVERLAY5"
msgid "Overlay5"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.OVERLAY6
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.OVERLAY6"
msgid "Overlay6"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.OVERLAY7
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.OVERLAY7"
msgid "Overlay7"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.OVERLAY8
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.OVERLAY8"
msgid "Overlay8"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.OVERLAY9
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.OVERLAY9"
msgid "Overlay9"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.PANDOWN
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.PANDOWN"
msgid "PanDown"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.PANLEFT
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.PANLEFT"
msgid "PanLeft"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.PANRIGHT
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.PANRIGHT"
msgid "PanRight"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.PANUP
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.PANUP"
msgid "PanUp"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.PLAN1
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.PLAN1"
msgid "Plan1"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.PLAN10
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.PLAN10"
msgid "Plan10"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.PLAN11
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.PLAN11"
msgid "Plan11"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.PLAN12
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.PLAN12"
msgid "Plan12"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.PLAN2
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.PLAN2"
msgid "Plan2"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.PLAN3
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.PLAN3"
msgid "Plan3"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.PLAN4
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.PLAN4"
msgid "Plan4"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.PLAN5
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.PLAN5"
msgid "Plan5"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.PLAN6
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.PLAN6"
msgid "Plan6"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.PLAN7
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.PLAN7"
msgid "Plan7"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.PLAN8
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.PLAN8"
msgid "Plan8"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.PLAN9
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.PLAN9"
msgid "Plan9"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.PRIORITIZE
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.PRIORITIZE"
msgid "Prioritize"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.SLOWDOWN
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.SLOWDOWN"
msgid "SlowDown"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.SPEEDUP
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.SPEEDUP"
msgid "SpeedUp"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.TOGGLEPAUSE
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.TOGGLEPAUSE"
msgid "TogglePause"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.TOGGLESCREENSHOTMODE
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.TOGGLESCREENSHOTMODE"
msgid "ToggleScreenshotMode"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.ZOOMIN
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.ZOOMIN"
msgid "ZoomIn"
msgstr ""

#. STRINGS.INPUT_BINDINGS.ROOT.ZOOMOUT
msgctxt "STRINGS.INPUT_BINDINGS.ROOT.ZOOMOUT"
msgid "ZoomOut"
msgstr ""

#. STRINGS.INPUT_BINDINGS.SANDBOX.NAME
msgctxt "STRINGS.INPUT_BINDINGS.SANDBOX.NAME"
msgid "Sandbox"
msgstr ""

#. STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXBRUSH
msgctxt "STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXBRUSH"
msgid "SandboxBrush"
msgstr ""

#. STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXCLEARFLOOR
msgctxt "STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXCLEARFLOOR"
msgid "SandboxClearFloor"
msgstr ""

#. STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXDESTROY
msgctxt "STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXDESTROY"
msgid "SandboxDestroy"
msgstr ""

#. STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXFLOOD
msgctxt "STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXFLOOD"
msgid "SandboxFlood"
msgstr ""

#. STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXHEATGUN
msgctxt "STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXHEATGUN"
msgid "SandboxHeatGun"
msgstr ""

#. STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXREVEAL
msgctxt "STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXREVEAL"
msgid "SandboxReveal"
msgstr ""

#. STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXSAMPLE
msgctxt "STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXSAMPLE"
msgid "SandboxSample"
msgstr ""

#. STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXSPAWNENTITY
msgctxt "STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXSPAWNENTITY"
msgid "SandboxSpawnEntity"
msgstr ""

#. STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXSPRINKLE
msgctxt "STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXSPRINKLE"
msgid "SandboxSprinkle"
msgstr ""

#. STRINGS.INPUT_BINDINGS.SANDBOX.TOGGLESANDBOXTOOLS
msgctxt "STRINGS.INPUT_BINDINGS.SANDBOX.TOGGLESANDBOXTOOLS"
msgid "ToggleSandboxTools"
msgstr ""

#. STRINGS.INPUT_BINDINGS.TOOL.DRAGSTRAIGHT
msgctxt "STRINGS.INPUT_BINDINGS.TOOL.DRAGSTRAIGHT"
msgid "DragStraight"
msgstr ""

#. STRINGS.INPUT_BINDINGS.TOOL.NAME
msgctxt "STRINGS.INPUT_BINDINGS.TOOL.NAME"
msgid "Tool"
msgstr ""

#. STRINGS.INPUT_BINDINGS.TOOL.ROTATEBUILDING
msgctxt "STRINGS.INPUT_BINDINGS.TOOL.ROTATEBUILDING"
msgid "RotateBuilding"
msgstr ""

#. STRINGS.ITEMS.FOOD.BASICFORAGEPLANT.DESC
msgctxt "STRINGS.ITEMS.FOOD.BASICFORAGEPLANT.DESC"
msgid ""
"A seedless fruit with an upsettingly bland aftertaste.\n"
"\n"
"It cannot be replanted.\n"
"\n"
"Digging up Buried Objects may uncover a Muckroot."
msgstr ""

#. STRINGS.ITEMS.FOOD.BASICFORAGEPLANT.NAME
msgctxt "STRINGS.ITEMS.FOOD.BASICFORAGEPLANT.NAME"
msgid "<link=\"BASICFORAGEPLANT\">Muckroot</link>"
msgstr ""

#. STRINGS.ITEMS.FOOD.BASICPLANTBAR.DESC
msgctxt "STRINGS.ITEMS.FOOD.BASICPLANTBAR.DESC"
msgid ""
"<link=\"BASICPLANTFOOD\">Meal Lice</link> compacted into a dense, immobile "
"loaf."
msgstr ""

#. STRINGS.ITEMS.FOOD.BASICPLANTBAR.NAME
msgctxt "STRINGS.ITEMS.FOOD.BASICPLANTBAR.NAME"
msgid "<link=\"BASICPLANTBAR\">Liceloaf</link>"
msgstr ""

#. STRINGS.ITEMS.FOOD.BASICPLANTBAR.RECIPEDESC
msgctxt "STRINGS.ITEMS.FOOD.BASICPLANTBAR.RECIPEDESC"
msgid ""
"<link=\"BASICPLANTFOOD\">Meal Lice</link> compacted into a dense, immobile "
"loaf."
msgstr ""

#. STRINGS.ITEMS.FOOD.BASICPLANTFOOD.DESC
msgctxt "STRINGS.ITEMS.FOOD.BASICPLANTFOOD.DESC"
msgid "A flavorless grain that almost never wiggles on its own."
msgstr ""

#. STRINGS.ITEMS.FOOD.BASICPLANTFOOD.NAME
msgctxt "STRINGS.ITEMS.FOOD.BASICPLANTFOOD.NAME"
msgid "<link=\"BASICPLANTFOOD\">Meal Lice</link>"
msgstr ""

#. STRINGS.ITEMS.FOOD.COLDWHEATBREAD.DESC
msgctxt "STRINGS.ITEMS.FOOD.COLDWHEATBREAD.DESC"
msgid ""
"A simple bun baked from <link=\"COLDWHEATSEED\">Sleet Wheat Grain</link> "
"grain.\n"
"\n"
"Each bite leaves a mild cooling sensation in one's mouth, even when the bun "
"itself is warm."
msgstr ""

#. STRINGS.ITEMS.FOOD.COLDWHEATBREAD.NAME
msgctxt "STRINGS.ITEMS.FOOD.COLDWHEATBREAD.NAME"
msgid "<link=\"COLDWHEATBREAD\">Frost Bun</link>"
msgstr ""

#. STRINGS.ITEMS.FOOD.COLDWHEATBREAD.RECIPEDESC
msgctxt "STRINGS.ITEMS.FOOD.COLDWHEATBREAD.RECIPEDESC"
msgid ""
"A simple bun baked from <link=\"COLDWHEATSEED\">Sleet Wheat Grain</link> "
"grain."
msgstr ""

#. STRINGS.ITEMS.FOOD.COLDWHEATSEED.DESC
msgctxt "STRINGS.ITEMS.FOOD.COLDWHEATSEED.DESC"
msgid "An edible grain that leaves a cool taste on the tongue."
msgstr ""

#. STRINGS.ITEMS.FOOD.COLDWHEATSEED.NAME
msgctxt "STRINGS.ITEMS.FOOD.COLDWHEATSEED.NAME"
msgid "<link=\"COLDWHEATSEED\">Sleet Wheat Grain</link>"
msgstr ""

#. STRINGS.ITEMS.FOOD.COMPOST
msgctxt "STRINGS.ITEMS.FOOD.COMPOST"
msgid "Compost"
msgstr ""

#. STRINGS.ITEMS.FOOD.COOKEDEGG.DESC
msgctxt "STRINGS.ITEMS.FOOD.COOKEDEGG.DESC"
msgid ""
"Fluffed and folded egg innards.\n"
"\n"
"It turns out you do, in fact, have to break a few eggs to make it."
msgstr ""

#. STRINGS.ITEMS.FOOD.COOKEDEGG.NAME
msgctxt "STRINGS.ITEMS.FOOD.COOKEDEGG.NAME"
msgid "<link=\"COOKEDEGG\">Omelette</link>"
msgstr ""

#. STRINGS.ITEMS.FOOD.COOKEDEGG.RECIPEDESC
msgctxt "STRINGS.ITEMS.FOOD.COOKEDEGG.RECIPEDESC"
msgid "Fluffed and folded egg innards."
msgstr ""

#. STRINGS.ITEMS.FOOD.COOKEDMEAT.DESC
msgctxt "STRINGS.ITEMS.FOOD.COOKEDMEAT.DESC"
msgid ""
"The cooked meat of a defeated critter.\n"
"\n"
"It has a delightful smoky aftertaste."
msgstr ""

#. STRINGS.ITEMS.FOOD.COOKEDMEAT.NAME
msgctxt "STRINGS.ITEMS.FOOD.COOKEDMEAT.NAME"
msgid "<link=\"COOKEDMEAT\">Barbeque</link>"
msgstr ""

#. STRINGS.ITEMS.FOOD.COOKEDMEAT.RECIPEDESC
msgctxt "STRINGS.ITEMS.FOOD.COOKEDMEAT.RECIPEDESC"
msgid "The cooked meat of a defeated critter."
msgstr ""

#. STRINGS.ITEMS.FOOD.DRECKOEGG.DESC
msgctxt "STRINGS.ITEMS.FOOD.DRECKOEGG.DESC"
msgid ""
"An egg laid by a <link=\"DRECKO\">Drecko</link>\n"
"\n"
"If incubated, it will hatch into a new <link=\"DRECKO\">Drecko</link>"
msgstr ""

#. STRINGS.ITEMS.FOOD.DRECKOEGG.NAME
msgctxt "STRINGS.ITEMS.FOOD.DRECKOEGG.NAME"
msgid "<link=\"DRECKO\">Drecklet Egg</link>"
msgstr ""

#. STRINGS.ITEMS.FOOD.DRECKOEGG.RECIPEDESC
msgctxt "STRINGS.ITEMS.FOOD.DRECKOEGG.RECIPEDESC"
msgid "An egg laid by a <link=\"DRECKO\">Drecko</link>"
msgstr ""

#. STRINGS.ITEMS.FOOD.FIELDRATION.DESC
msgctxt "STRINGS.ITEMS.FOOD.FIELDRATION.DESC"
msgid "A nourishing nutrient paste, sandwiched between thin wafer layers."
msgstr ""

#. STRINGS.ITEMS.FOOD.FIELDRATION.NAME
msgctxt "STRINGS.ITEMS.FOOD.FIELDRATION.NAME"
msgid "<link=\"FIELDRATION\">Nutrient Bar</link>"
msgstr ""

#. STRINGS.ITEMS.FOOD.FRIEDMUSHBAR.DESC
msgctxt "STRINGS.ITEMS.FOOD.FRIEDMUSHBAR.DESC"
msgid ""
"Deep fried, solidified mudslop.\n"
"\n"
"The inside is almost completely uncooked, despite the crunch on the outside."
msgstr ""

#. STRINGS.ITEMS.FOOD.FRIEDMUSHBAR.NAME
msgctxt "STRINGS.ITEMS.FOOD.FRIEDMUSHBAR.NAME"
msgid "<link=\"FRIEDMUSHBAR\">Mush Fry</link>"
msgstr ""

#. STRINGS.ITEMS.FOOD.FRIEDMUSHBAR.RECIPEDESC
msgctxt "STRINGS.ITEMS.FOOD.FRIEDMUSHBAR.RECIPEDESC"
msgid "Deep fried, solidified mudslop."
msgstr ""

#. STRINGS.ITEMS.FOOD.FRIEDMUSHROOM.DESC
msgctxt "STRINGS.ITEMS.FOOD.FRIEDMUSHROOM.DESC"
msgid ""
"A fried dish made with a fruiting <link=\"MUSHROOM\">Mushroom</link>.\n"
"\n"
"It has a thick, savory flavor with subtle earthy undertones."
msgstr ""

#. STRINGS.ITEMS.FOOD.FRIEDMUSHROOM.NAME
msgctxt "STRINGS.ITEMS.FOOD.FRIEDMUSHROOM.NAME"
msgid "<link=\"FRIEDMUSHROOM\">Fried Mushroom</link>"
msgstr ""

#. STRINGS.ITEMS.FOOD.FRIEDMUSHROOM.RECIPEDESC
msgctxt "STRINGS.ITEMS.FOOD.FRIEDMUSHROOM.RECIPEDESC"
msgid "A fried dish made with a fruiting <link=\"MUSHROOM\">Mushroom</link>."
msgstr ""

#. STRINGS.ITEMS.FOOD.FRUITCAKE.DESC
msgctxt "STRINGS.ITEMS.FOOD.FRUITCAKE.DESC"
msgid ""
"A mashed up <link=\"PRICKLEFRUIT\">Bristle Berry</link> sludge with an "
"exceptionally long shelf life.\n"
"\n"
"Its aggressive, overbearing sweetness can leave the tongue feeling "
"temporarily numb."
msgstr ""

#. STRINGS.ITEMS.FOOD.FRUITCAKE.NAME
msgctxt "STRINGS.ITEMS.FOOD.FRUITCAKE.NAME"
msgid "<link=\"FRUITCAKE\">Berry Sludge</link>"
msgstr ""

#. STRINGS.ITEMS.FOOD.FRUITCAKE.RECIPEDESC
msgctxt "STRINGS.ITEMS.FOOD.FRUITCAKE.RECIPEDESC"
msgid ""
"A mashed up <link=\"PRICKLEFRUIT\">Bristle Berry</link> sludge with an "
"exceptionally long shelf life."
msgstr ""

#. STRINGS.ITEMS.FOOD.GRILLEDPRICKLEFRUIT.DESC
msgctxt "STRINGS.ITEMS.FOOD.GRILLEDPRICKLEFRUIT.DESC"
msgid ""
"The grilled bud of a <link=\"PRICKLEFRUIT\">Bristle Berry</link>.\n"
"\n"
"Heat unlocked an exquisite taste in the fruit, though the burnt spines leave "
"something to be desired."
msgstr ""

#. STRINGS.ITEMS.FOOD.GRILLEDPRICKLEFRUIT.NAME
msgctxt "STRINGS.ITEMS.FOOD.GRILLEDPRICKLEFRUIT.NAME"
msgid "<link=\"GRILLEDPRICKLEFRUIT\">Gristle Berry</link>"
msgstr ""

#. STRINGS.ITEMS.FOOD.GRILLEDPRICKLEFRUIT.RECIPEDESC
msgctxt "STRINGS.ITEMS.FOOD.GRILLEDPRICKLEFRUIT.RECIPEDESC"
msgid "The grilled bud of a <link=\"PRICKLEFRUIT\">Bristle Berry</link>."
msgstr ""

#. STRINGS.ITEMS.FOOD.HATCHEGG.DESC
msgctxt "STRINGS.ITEMS.FOOD.HATCHEGG.DESC"
msgid ""
"An egg laid by a <link=\"HATCH\">Hatch</link>\n"
"\n"
"If incubated, it will hatch into a <link=\"HATCH\">Hatchling</link>"
msgstr ""

#. STRINGS.ITEMS.FOOD.HATCHEGG.NAME
msgctxt "STRINGS.ITEMS.FOOD.HATCHEGG.NAME"
msgid "<link=\"HATCH\">Hatchling Egg</link>"
msgstr ""

#. STRINGS.ITEMS.FOOD.HATCHEGG.RECIPEDESC
msgctxt "STRINGS.ITEMS.FOOD.HATCHEGG.RECIPEDESC"
msgid "An egg laid by a <link=\"HATCH\">Hatch</link>"
msgstr ""

#. STRINGS.ITEMS.FOOD.LIGHTBUGEGG.DESC
msgctxt "STRINGS.ITEMS.FOOD.LIGHTBUGEGG.DESC"
msgid ""
"An egg laid by a <link=\"LIGHTBUG\">Shine Bug</link>\n"
"\n"
"If incubated, it will hatch into a <link=\"LIGHTBUG\">Shine Nymph</link>"
msgstr ""

#. STRINGS.ITEMS.FOOD.LIGHTBUGEGG.NAME
msgctxt "STRINGS.ITEMS.FOOD.LIGHTBUGEGG.NAME"
msgid "<link=\"LIGHTBUG\">Shine Nymph Egg</link>"
msgstr ""

#. STRINGS.ITEMS.FOOD.LIGHTBUGEGG.RECIPEDESC
msgctxt "STRINGS.ITEMS.FOOD.LIGHTBUGEGG.RECIPEDESC"
msgid "An egg laid by a <link=\"LIGHTBUG\">Shine Bug</link>"
msgstr ""

#. STRINGS.ITEMS.FOOD.MEAT.DESC
msgctxt "STRINGS.ITEMS.FOOD.MEAT.DESC"
msgid "Uncooked meat from a very dead critter. Yum!"
msgstr ""

#. STRINGS.ITEMS.FOOD.MEAT.NAME
msgctxt "STRINGS.ITEMS.FOOD.MEAT.NAME"
msgid "<link=\"MEAT\">Meat</link>"
msgstr ""

#. STRINGS.ITEMS.FOOD.MUSHBAR.DESC
msgctxt "STRINGS.ITEMS.FOOD.MUSHBAR.DESC"
msgid ""
"An edible, putrefied mudslop.\n"
"\n"
"Mush Bars are preferable to starvation, but only just barely."
msgstr ""

#. STRINGS.ITEMS.FOOD.MUSHBAR.NAME
msgctxt "STRINGS.ITEMS.FOOD.MUSHBAR.NAME"
msgid "<link=\"MUSHBAR\">Mush Bar</link>"
msgstr ""

#. STRINGS.ITEMS.FOOD.MUSHBAR.RECIPEDESC
msgctxt "STRINGS.ITEMS.FOOD.MUSHBAR.RECIPEDESC"
msgid ""
"An edible, putrefied mudslop.\n"
"\n"
"Mush Bars are preferable to starvation, but only just barely."
msgstr ""

#. STRINGS.ITEMS.FOOD.MUSHROOM.DESC
msgctxt "STRINGS.ITEMS.FOOD.MUSHROOM.DESC"
msgid "An edible, flavorless fungus that grew in the dark."
msgstr ""

#. STRINGS.ITEMS.FOOD.MUSHROOM.NAME
msgctxt "STRINGS.ITEMS.FOOD.MUSHROOM.NAME"
msgid "<link=\"MUSHROOM\">Mushroom</link>"
msgstr ""

#. STRINGS.ITEMS.FOOD.OILFLOATEREGG.DESC
msgctxt "STRINGS.ITEMS.FOOD.OILFLOATEREGG.DESC"
msgid ""
"An egg laid by a <link=\"OILFLOATER\">Slickster</link>\n"
"\n"
"If incubated, it will hatch into a <link=\"OILFLOATER\">Slickster Larva</"
"link>"
msgstr ""

#. STRINGS.ITEMS.FOOD.OILFLOATEREGG.NAME
msgctxt "STRINGS.ITEMS.FOOD.OILFLOATEREGG.NAME"
msgid "<link=\"OILFLOATER\">Slickster Larva Egg</link>"
msgstr ""

#. STRINGS.ITEMS.FOOD.OILFLOATEREGG.RECIPEDESC
msgctxt "STRINGS.ITEMS.FOOD.OILFLOATEREGG.RECIPEDESC"
msgid "An egg laid by a <link=\"OILFLOATER\">Slickster</link>"
msgstr ""

#. STRINGS.ITEMS.FOOD.PICKLEDMEAL.DESC
msgctxt "STRINGS.ITEMS.FOOD.PICKLEDMEAL.DESC"
msgid ""
"Meal Lice preserved in vinegar.\n"
"\n"
"It's a rarely acquired taste."
msgstr ""

#. STRINGS.ITEMS.FOOD.PICKLEDMEAL.NAME
msgctxt "STRINGS.ITEMS.FOOD.PICKLEDMEAL.NAME"
msgid "<link=\"PICKLEDMEAL\">Pickled Meal</link>"
msgstr ""

#. STRINGS.ITEMS.FOOD.PICKLEDMEAL.RECIPEDESC
msgctxt "STRINGS.ITEMS.FOOD.PICKLEDMEAL.RECIPEDESC"
msgid "Meal Lice regrettably preserved in vinegar."
msgstr ""

#. STRINGS.ITEMS.FOOD.PRICKLEFRUIT.DESC
msgctxt "STRINGS.ITEMS.FOOD.PRICKLEFRUIT.DESC"
msgid "A sweet, mostly pleasant-tasting fruit covered in prickly barbs."
msgstr ""

#. STRINGS.ITEMS.FOOD.PRICKLEFRUIT.NAME
msgctxt "STRINGS.ITEMS.FOOD.PRICKLEFRUIT.NAME"
msgid "<link=\"PRICKLEFRUIT\">Bristle Berry</link>"
msgstr ""

#. STRINGS.ITEMS.FOOD.PUFTEGG.DESC
msgctxt "STRINGS.ITEMS.FOOD.PUFTEGG.DESC"
msgid ""
"An egg laid by a <link=\"PUFT\">Puft</link>\n"
"\n"
"If incubated, it will hatch into a <link=\"PUFT\">Puftlet</link>"
msgstr ""

#. STRINGS.ITEMS.FOOD.PUFTEGG.NAME
msgctxt "STRINGS.ITEMS.FOOD.PUFTEGG.NAME"
msgid "<link=\"PUFT\">Puftlet Egg</link>"
msgstr ""

#. STRINGS.ITEMS.FOOD.PUFTEGG.RECIPEDESC
msgctxt "STRINGS.ITEMS.FOOD.PUFTEGG.RECIPEDESC"
msgid "An egg laid by a <link=\"PUFT\">Puft</link>"
msgstr ""

#. STRINGS.ITEMS.FOOD.RAWEGG.DESC
msgctxt "STRINGS.ITEMS.FOOD.RAWEGG.DESC"
msgid ""
"A raw egg that has been cracked open for use in <link=\"FOOD\">Food</link> "
"preparation.\n"
"\n"
"It will never hatch."
msgstr ""

#. STRINGS.ITEMS.FOOD.RAWEGG.NAME
msgctxt "STRINGS.ITEMS.FOOD.RAWEGG.NAME"
msgid "<link=\"RAWEGG\">Raw Egg</link>"
msgstr ""

#. STRINGS.ITEMS.FOOD.RAWEGG.RECIPEDESC
msgctxt "STRINGS.ITEMS.FOOD.RAWEGG.RECIPEDESC"
msgid ""
"A raw egg that has been cracked open for use in <link=\"FOOD\">Food</link> "
"preparation."
msgstr ""

#. STRINGS.ITEMS.FOOD.ROTPILE.DESC
msgctxt "STRINGS.ITEMS.FOOD.ROTPILE.DESC"
msgid ""
"An inedible glop of former foodstuff.\n"
"\n"
"Rot piles break down into <link=\"TOXICSAND\">Polluted Dirt</link> over time."
msgstr ""

#. STRINGS.ITEMS.FOOD.ROTPILE.NAME
msgctxt "STRINGS.ITEMS.FOOD.ROTPILE.NAME"
msgid "<link=\"COMPOST\">Rot Pile</link>"
msgstr ""

#. STRINGS.ITEMS.FOOD.SALSA.DESC
msgctxt "STRINGS.ITEMS.FOOD.SALSA.DESC"
msgid ""
"A baked <link=\"PRICKLEFRUIT\">Bristle Berry</link> stuffed with delectable "
"spices and vibrantly flavored."
msgstr ""

#. STRINGS.ITEMS.FOOD.SALSA.NAME
msgctxt "STRINGS.ITEMS.FOOD.SALSA.NAME"
msgid "<link=\"SALSA\">Stuffed Berry</link>"
msgstr ""

#. STRINGS.ITEMS.FOOD.SALSA.RECIPEDESC
msgctxt "STRINGS.ITEMS.FOOD.SALSA.RECIPEDESC"
msgid ""
"A baked <link=\"PRICKLEFRUIT\">Bristle Berry</link> stuffed with delectable "
"spices and vibrantly flavored."
msgstr ""

#. STRINGS.ITEMS.FOOD.SPICEBREAD.DESC
msgctxt "STRINGS.ITEMS.FOOD.SPICEBREAD.DESC"
msgid ""
"A loaf of bread, lightly spiced with <link=\"SPICENUT\">Pincha Peppernut</"
"link> for a mild bite.\n"
"\n"
"There's a simple joy to be had in pulling it apart in one's fingers."
msgstr ""

#. STRINGS.ITEMS.FOOD.SPICEBREAD.NAME
msgctxt "STRINGS.ITEMS.FOOD.SPICEBREAD.NAME"
msgid "<link=\"SPICEBREAD\">Pepper Bread</link>"
msgstr ""

#. STRINGS.ITEMS.FOOD.SPICEBREAD.RECIPEDESC
msgctxt "STRINGS.ITEMS.FOOD.SPICEBREAD.RECIPEDESC"
msgid ""
"A loaf of bread, lightly spiced with <link=\"SPICENUT\">Pincha Peppernut</"
"link> for a mild bite."
msgstr ""

#. STRINGS.ITEMS.FOOD.SPICENUT.DESC
msgctxt "STRINGS.ITEMS.FOOD.SPICENUT.DESC"
msgid ""
"The flavorful nut of a <link=\"SPICEVINE\">Pincha Pepperplant</link>.\n"
"\n"
"The bitter outer rind hides a rich, peppery core that is useful in cooking."
msgstr ""

#. STRINGS.ITEMS.FOOD.SPICENUT.NAME
msgctxt "STRINGS.ITEMS.FOOD.SPICENUT.NAME"
msgid "<link=\"SPICENUT\">Pincha Peppernut</link>"
msgstr ""

#. STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.BASIC_FABRIC.DESC
msgctxt "STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.BASIC_FABRIC.DESC"
msgid ""
"A ball of raw cellulose used in the production of <link=\"EQUIPMENT"
"\">Clothing</link> and textiles."
msgstr ""

#. STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.BASIC_FABRIC.NAME
msgctxt "STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.BASIC_FABRIC.NAME"
msgid "Reed Fiber"
msgstr ""

#. STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.EGG_SHELL.DESC
msgctxt "STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.EGG_SHELL.DESC"
msgid "Can be crushed to produce <link=\"LIME\">Lime</link>."
msgstr ""

#. STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.EGG_SHELL.NAME
msgctxt "STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.EGG_SHELL.NAME"
msgid "Egg Shell"
msgstr ""

#. STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.FARM_STATION_TOOLS.DESC
msgctxt "STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.FARM_STATION_TOOLS.DESC"
msgid ""
"Specialized <link=\"FERTILIZER\">Fertilizer</link> mixed by a professional "
"farmer.\n"
"\n"
"Increases the growth rate of one <link=\"PLANTS\">Plant</link>."
msgstr ""

#. STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.FARM_STATION_TOOLS.NAME
msgctxt "STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.FARM_STATION_TOOLS.NAME"
msgid "Micronutrient Fertilizer"
msgstr ""

#. STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.FUEL_BRICK.DESC
msgctxt "STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.FUEL_BRICK.DESC"
msgid ""
"A densely compressed brick of combustible material.\n"
"\n"
"It can be burned to produce a one-time burst of <link=\"POWER\">Power</link>."
msgstr ""

#. STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.FUEL_BRICK.NAME
msgctxt "STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.FUEL_BRICK.NAME"
msgid "Fuel Brick"
msgstr ""

#. STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.MACHINE_PARTS.DESC
msgctxt "STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.MACHINE_PARTS.DESC"
msgid ""
"Specialized Parts crafted by a professional engineer.\n"
"\n"
"Jerry rigs machine buildings to increase their efficiency."
msgstr ""

#. STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.MACHINE_PARTS.NAME
msgctxt "STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.MACHINE_PARTS.NAME"
msgid "Custom Parts"
msgstr ""

#. STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.MACHINE_PARTS.TINKER_EFFECT_NAME
msgctxt "STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.MACHINE_PARTS.TINKER_EFFECT_NAME"
msgid "Engie's Jerry Rig: {0} {1}"
msgstr ""

#. STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.MACHINE_PARTS.TINKER_EFFECT_TOOLTIP
msgctxt "STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.MACHINE_PARTS.TINKER_EFFECT_TOOLTIP"
msgid ""
"Can be used to Jerry Rig upgrades to a machine building, increasing its {0} "
"by {1}."
msgstr ""

#. STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.MACHINE_PARTS.TINKER_REQUIREMENT_NAME
msgctxt ""
"STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.MACHINE_PARTS.TINKER_REQUIREMENT_NAME"
msgid "Job: <link=\"MECHATRONICENGINEER\">Mechatronics Engineer</link>"
msgstr ""

#. STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.MACHINE_PARTS.TINKER_REQUIREMENT_TOOLTIP
msgctxt ""
"STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.MACHINE_PARTS.TINKER_REQUIREMENT_TOOLTIP"
msgid ""
"Can only be used by the <link=\"MECHATRONICENGINEER\">Mechatronics Engineer</"
"link> to apply a Jerry Rig."
msgstr ""

#. STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.POWER_STATION_TOOLS.DESC
msgctxt "STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.POWER_STATION_TOOLS.DESC"
msgid ""
"A specialized Microchip created by a professional engineer.\n"
"\n"
"Tunes up generators to increase their <link=\"POWER\">Power</link> output."
msgstr ""

#. STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.POWER_STATION_TOOLS.NAME
msgctxt "STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.POWER_STATION_TOOLS.NAME"
msgid "Microchip"
msgstr ""

#. STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.POWER_STATION_TOOLS.TINKER_EFFECT_NAME
msgctxt ""
"STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.POWER_STATION_TOOLS.TINKER_EFFECT_NAME"
msgid "Engie's Tune-Up: {0} {1}"
msgstr ""

#. STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.POWER_STATION_TOOLS.TINKER_EFFECT_TOOLTIP
msgctxt ""
"STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.POWER_STATION_TOOLS.TINKER_EFFECT_TOOLTIP"
msgid "Can be used to Tune Up a generator, increasing its {0} by {1}."
msgstr ""

#. STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.POWER_STATION_TOOLS.TINKER_REQUIREMENT_NAME
msgctxt ""
"STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.POWER_STATION_TOOLS.TINKER_REQUIREMENT_NAME"
msgid "Job: <link=\"POWERTECHNICIAN\">Electrical Engineer</link>"
msgstr ""

#. STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.POWER_STATION_TOOLS.TINKER_REQUIREMENT_TOOLTIP
msgctxt ""
"STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.POWER_STATION_TOOLS."
"TINKER_REQUIREMENT_TOOLTIP"
msgid ""
"Can only be used by the <link=\"POWERTECHNICIAN\">Electrical Engineer</link> "
"to apply a Tune Up."
msgstr ""

#. STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.TRAP_PARTS.DESC
msgctxt "STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.TRAP_PARTS.DESC"
msgid ""
"These components can be assembled into an Critter Trap and used to catch "
"<link=\"CREATURES\">Critters</link>."
msgstr ""

#. STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.TRAP_PARTS.NAME
msgctxt "STRINGS.ITEMS.INDUSTRIAL_PRODUCTS.TRAP_PARTS.NAME"
msgid "Trap Components"
msgstr ""

#. STRINGS.ITEMS.INGREDIENTS.SWAMPLILYFLOWER.DESC
msgctxt "STRINGS.ITEMS.INGREDIENTS.SWAMPLILYFLOWER.DESC"
msgid ""
"A medicinal flower that soothes most minor maladies.\n"
"\n"
"It is exceptionally fragrant."
msgstr ""

#. STRINGS.ITEMS.INGREDIENTS.SWAMPLILYFLOWER.NAME
msgctxt "STRINGS.ITEMS.INGREDIENTS.SWAMPLILYFLOWER.NAME"
msgid "Balm Lily Flower"
msgstr ""

#. STRINGS.ITEMS.PILLS.GINKONUT.DESC
#, fuzzy
#| msgid ""
msgctxt "STRINGS.ITEMS.PILLS.GINKONUT.DESC"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.ITEMS.PILLS.GINKONUT.NAME
msgctxt "STRINGS.ITEMS.PILLS.GINKONUT.NAME"
msgid "Antifungal Cream"
msgstr ""

#. STRINGS.ITEMS.PILLS.HERBALREMEDY.DESC
msgctxt "STRINGS.ITEMS.PILLS.HERBALREMEDY.DESC"
msgid ""
"<link=\"MEDICINE\">Medicine</link> for <link=\"DIARRHEA\">disease</link>."
msgstr ""

#. STRINGS.ITEMS.PILLS.HERBALREMEDY.NAME
msgctxt "STRINGS.ITEMS.PILLS.HERBALREMEDY.NAME"
msgid "Digestive Tonic"
msgstr ""

#. STRINGS.ITEMS.PILLS.HERBALREMEDY.RECIPEDESC
msgctxt "STRINGS.ITEMS.PILLS.HERBALREMEDY.RECIPEDESC"
msgid "Cures <link=\"DISEASES\">Diarrhea</link>."
msgstr ""

#. STRINGS.ITEMS.PILLS.MUSCARINICANTAGONIST.DESC
#, fuzzy
#| msgid ""
msgctxt "STRINGS.ITEMS.PILLS.MUSCARINICANTAGONIST.DESC"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.ITEMS.PILLS.MUSCARINICANTAGONIST.NAME
msgctxt "STRINGS.ITEMS.PILLS.MUSCARINICANTAGONIST.NAME"
msgid "Anti Inflammatory Pills"
msgstr ""

#. STRINGS.ITEMS.PILLS.PLACEBO.DESC
msgctxt "STRINGS.ITEMS.PILLS.PLACEBO.DESC"
msgid ""
"A general, all-purpose <link=\"MEDICINE\">Medicine</link>.\n"
"\n"
"The less one knows about it, the better it works."
msgstr ""

#. STRINGS.ITEMS.PILLS.PLACEBO.NAME
msgctxt "STRINGS.ITEMS.PILLS.PLACEBO.NAME"
msgid "Placebo"
msgstr ""

#. STRINGS.ITEMS.PILLS.PLACEBO.RECIPEDESC
msgctxt "STRINGS.ITEMS.PILLS.PLACEBO.RECIPEDESC"
msgid "All-purpose <link=\"MEDICINE\">Medicine</link>."
msgstr ""

#. STRINGS.ITEMS.PILLS.PUTRIDODOURMEDICINE.DESC
msgctxt "STRINGS.ITEMS.PILLS.PUTRIDODOURMEDICINE.DESC"
msgid "A medical-grade destinkifier."
msgstr ""

#. STRINGS.ITEMS.PILLS.PUTRIDODOURMEDICINE.NAME
msgctxt "STRINGS.ITEMS.PILLS.PUTRIDODOURMEDICINE.NAME"
msgid "Deodorant"
msgstr ""

#. STRINGS.ITEMS.PILLS.PUTRIDODOURMEDICINE.RECIPEDESC
msgctxt "STRINGS.ITEMS.PILLS.PUTRIDODOURMEDICINE.RECIPEDESC"
msgid "A medical-grade destinkifier."
msgstr ""

#. STRINGS.ITEMS.PILLS.VITAMINSUPPLEMENT.DESC
msgctxt "STRINGS.ITEMS.PILLS.VITAMINSUPPLEMENT.DESC"
msgid ""
"A health Supplement for improving <link=\"IMMUNE SYSTEM\">Immune System</"
"link> strength."
msgstr ""

#. STRINGS.ITEMS.PILLS.VITAMINSUPPLEMENT.NAME
msgctxt "STRINGS.ITEMS.PILLS.VITAMINSUPPLEMENT.NAME"
msgid "Vitamin Chews"
msgstr ""

#. STRINGS.ITEMS.PILLS.VITAMINSUPPLEMENT.RECIPEDESC
msgctxt "STRINGS.ITEMS.PILLS.VITAMINSUPPLEMENT.RECIPEDESC"
msgid "Improves <link=\"IMMUNE SYSTEM\">Immune System</link> strength."
msgstr ""

#. STRINGS.LORE.BUILDINGS.Desk.ENTRY
msgctxt "STRINGS.LORE.BUILDINGS.Desk.ENTRY"
msgid ""
"TO: JSTERN@GRAVITASFACILITY.NOVA\n"
"FROM: EJONES @GRAVITASFACILITY.NOVA\n"
"SUBJECT: Preliminary Calculations\n"
"\n"
"Director,\n"
"\n"
"Even with dramatic optimization we can't make the sheer volume of resources "
"required to sustain a colony seed fit for even a small interplanetary travel "
"duration. We'll need to consider serious changes if this is going to work.\n"
"\n"
"E Jones\n"
"Information and Statistics Department\n"
"The Gravitas Facility"
msgstr ""

#. STRINGS.LORE.BUILDINGS.Desk.HEADER
msgctxt "STRINGS.LORE.BUILDINGS.Desk.HEADER"
msgid "Preliminary Calculations"
msgstr ""

#. STRINGS.LORE.BUILDINGS.GeneShuffler.ENTRY
msgctxt "STRINGS.LORE.BUILDINGS.GeneShuffler.ENTRY"
msgid ""
"\"--fascinating that memories are not already inherent in our subjects; "
"however, none as of yet have shown signs of recognition when introduced to "
"familiar stimuli.\"\n"
"\n"
"\"Refer to Experiment 7D.\"\n"
"\"Refer to Experiment 7F.\"\n"
"\n"
"\"Memories must be embedded physically within the brainmaps of our subjects. "
"The only question remains is--\""
msgstr ""

#. STRINGS.LORE.BUILDINGS.GeneShuffler.HEADER
msgctxt "STRINGS.LORE.BUILDINGS.GeneShuffler.HEADER"
msgid "LOG FRAGMENT RECOVERED"
msgstr ""

#. STRINGS.LORE.BUILDINGS.PropLocker.ENTRY
msgctxt "STRINGS.LORE.BUILDINGS.PropLocker.ENTRY"
msgid ""
"To all employees;\n"
"\n"
"The facility is pleased to announced that starting this week, all Fridays "
"will now be Casual Fridays!\n"
"\n"
"Please enjoy the clinically proven destressing benefits of casual attire by "
"wearing your favorite shirt to the lab.\n"
"\n"
"NOTE: Any personnel found on facility premises without regulation fullbody "
"protection will be put on immediate notice.\n"
"\n"
"Thank-you and have fun!\n"
"-Admin"
msgstr ""

#. STRINGS.LORE.BUILDINGS.PropLocker.HEADER
msgctxt "STRINGS.LORE.BUILDINGS.PropLocker.HEADER"
msgid "Casual Friday!"
msgstr ""

#. STRINGS.LORE.BUILDINGS.SET_LOCKER1.ENTRY
msgctxt "STRINGS.LORE.BUILDINGS.SET_LOCKER1.ENTRY"
msgid ""
"FIRST LAW\n"
"Energy can neither be created or destroyed, only change forms.\n"
"\n"
"SECOND LAW\n"
"Entropy in an isolated system that is not in equilibrium tends to increase "
"over time, approaching the maximum value at equilibrium.\n"
"\n"
"THIRD LAW\n"
"Entropy in a system approaches a constant minimum as temperature approaches "
"absolute zero.\n"
"\n"
"ZEROTH LAW\n"
"If two thermodynamic systems are in thermal equilibrium with a third, then "
"they are in thermal equilibrium with each other."
msgstr ""

#. STRINGS.LORE.BUILDINGS.SET_LOCKER1.HEADER
#, fuzzy
#| msgid ""
msgctxt "STRINGS.LORE.BUILDINGS.SET_LOCKER1.HEADER"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.LORE.BUILDINGS.SET_LOCKER2.ENTRY
msgctxt "STRINGS.LORE.BUILDINGS.SET_LOCKER2.ENTRY"
msgid "A powerful stench emanates from this locker."
msgstr ""

#. STRINGS.LORE.BUILDINGS.SET_LOCKER2.HEADER
#, fuzzy
#| msgid ""
msgctxt "STRINGS.LORE.BUILDINGS.SET_LOCKER2.HEADER"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.LORE.BUILDINGS.SET_OBJECT.ENTRY
msgctxt "STRINGS.LORE.BUILDINGS.SET_OBJECT.ENTRY"
msgid ""
"TO: ALL\n"
"FROM: ADMIN @GRAVITASFACILITY.NOVA\n"
"SUBJECT: IMPORTANT\n"
"\n"
"REMINDER TO ALL PERSONNEL\n"
"The Gravitas Facility does not officially host a \"Bring Your Child To Work "
"Day\" office event. We ask that personnel please do not bring children into "
"top secret research departments, and especially that they do not let said "
"children play with the high velocity particle accelerators.\n"
"\n"
"We thank you for your understanding.\n"
"-The Gravitas Facility"
msgstr ""

#. STRINGS.LORE.BUILDINGS.SET_OBJECT.HEADER
msgctxt "STRINGS.LORE.BUILDINGS.SET_OBJECT.HEADER"
msgid "REMINDER TO STAFF"
msgstr ""

#. STRINGS.LORE.BUILDINGS.VendingMachine.ENTRY
msgctxt "STRINGS.LORE.BUILDINGS.VendingMachine.ENTRY"
msgid ""
"TO: ALL\n"
"FROM: ADMIN@GRAVITASFACILITY.NOVA\n"
"SUBJECT: Unattended Cultures\n"
"\n"
"For the health and safety of your fellow Facility employees, please do not "
"store unlabeled bacterial cultures in the cafeteria fridge.\n"
"Similarly, be advised that the cafeteria dishwasher is incapable of handling "
"petri \"dishes\", despite the nomenclature.\n"
"\n"
"We thank you for your consideration.\n"
"-The Gravitas Facility"
msgstr ""

#. STRINGS.LORE.BUILDINGS.VendingMachine.HEADER
msgctxt "STRINGS.LORE.BUILDINGS.VendingMachine.HEADER"
msgid "NOTICE TO STAFF"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.ALLOCATED.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.ALLOCATED.NAME"
msgid "Resource allocated"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.ALLOCATED.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.ALLOCATED.TOOLTIP"
msgid "These resources are reserved for a planned building:"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.AVAILABLE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.AVAILABLE.NAME"
msgid "Resource available"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.AVAILABLE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.AVAILABLE.TOOLTIP"
msgid "These resources have become available:"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.BASICCONTROLS.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.BASICCONTROLS.MESSAGEBODY"
msgid ""
"• The <link=\"CONTROLS\">WASD</link> keys pan my view, while the <link="
"\"CONTROLS\">MOUSE WHEEL</link> zooms in or out. <color=#F44A47><b>[H]</b></"
"color> returns me to the Printing Pod at the center of the asteroid.\n"
"\n"
"• I can speed or slow time using the speed buttons in the top left corner, "
"or by pressing <color=#F44A47><b>[TAB]</b></color>.\n"
"\n"
"• <color=#F44A47><b>[SPACE]</b></color> will pause or resume the game."
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.BASICCONTROLS.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.BASICCONTROLS.NAME"
msgid "TIP: Basic Controls"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.BASICCONTROLS.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.BASICCONTROLS.TOOLTIP"
msgid "Helpful tips to get started"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.BEING_INFECTED.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.BEING_INFECTED.MESSAGEBODY"
msgid ""
"When Duplicants come into contact with various <link=\"DISEASE\">Germs</"
"link>, they'll need to expend points of <link=\"IMMUNE SYSTEM\">Immunity</"
"link> to resist them and remain healthy. If repeated exposes causes their "
"Immunity to drop to 0%, they'll be unable to resist germs and will contract "
"the next disease they encounter.\n"
"\n"
"Doors with Access Permissions can be built from the BASE TAB<color=#F44A47> "
"<b>[1]</b></color> of the <link=\"MISC\">Build menu</link> to block "
"Duplicants from entering biohazardous areas while they recover their spent "
"immunity points."
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.BEING_INFECTED.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.BEING_INFECTED.NAME"
msgid "TIP: Duplicant Immune Systems"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.BEING_INFECTED.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.BEING_INFECTED.TOOLTIP"
msgid "Notes on keeping Duplicants in peak health"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.BROKENMACHINE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.BROKENMACHINE.NAME"
msgid "Building broken"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.BROKENMACHINE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.BROKENMACHINE.TOOLTIP"
msgid "These buildings have taken significant damage and are nonfunctional:"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.BUILDINGCOLLAPSE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.BUILDINGCOLLAPSE.NAME"
msgid "Building collapsed"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.BUILDINGCOLLAPSE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.BUILDINGCOLLAPSE.TOOLTIP"
msgid ""
"These buildings have collapsed from a lack of foundation:\n"
"• {0}"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.BUILDINGOVERHEATED.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.BUILDINGOVERHEATED.NAME"
msgid "Damage: Overheated"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.BUILDINGOVERHEATED.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.BUILDINGOVERHEATED.TOOLTIP"
msgid "Extreme heat is damaging these buildings:\n"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.CIRCUIT_OVERLOADED.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.CIRCUIT_OVERLOADED.NAME"
msgid "Circuit Overloaded"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.CIRCUIT_OVERLOADED.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.CIRCUIT_OVERLOADED.TOOLTIP"
msgid "These wires melted due to excessive current demands on their circuits"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.COLONYLOST.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.COLONYLOST.NAME"
msgid "Colony Lost"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.COLONYLOST.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.COLONYLOST.TOOLTIP"
msgid "All Duplicants are dead or incapacitated"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.DEATH_CRUSHED.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_CRUSHED.NAME"
msgid "Duplicants crushed"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.DEATH_CRUSHED.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_CRUSHED.TOOLTIP"
msgid "These Duplicants have been crushed:"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.DEATH_DISEASE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_DISEASE.NAME"
msgid "Duplicants have succumb to illness"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.DEATH_DISEASE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_DISEASE.TOOLTIP"
msgid ""
"These Duplicants died from an untreated <link=\"DISEASE\">Disease</link>:"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.DEATH_DROWNED.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_DROWNED.NAME"
msgid "Duplicants have drowned"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.DEATH_DROWNED.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_DROWNED.TOOLTIP"
msgid "These Duplicants have drowned:"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.DEATH_ENTOUMBED.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_ENTOUMBED.NAME"
msgid "Duplicants have been entombed"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.DEATH_ENTOUMBED.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_ENTOUMBED.TOOLTIP"
msgid "These Duplicants are trapped and need assistance:"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.DEATH_FELL.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_FELL.NAME"
msgid "Duplicants splattered"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.DEATH_FELL.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_FELL.TOOLTIP"
msgid "These Duplicants fell to their deaths:"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.DEATH_FROZENSOLID.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_FROZENSOLID.NAME"
msgid "Duplicants have frozen"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.DEATH_FROZENSOLID.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_FROZENSOLID.TOOLTIP"
msgid ""
"These Duplicants died from extremely low <link=\"HEAT\">Temperatures</link>:"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.DEATH_OVERHEATING.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_OVERHEATING.NAME"
msgid "Duplicants have overheated"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.DEATH_OVERHEATING.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_OVERHEATING.TOOLTIP"
msgid "These Duplicants died from extreme <link=\"HEAT\">Heat</link>:"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.DEATH_OVERPRESSURE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_OVERPRESSURE.NAME"
msgid "Duplicants pressurized"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.DEATH_OVERPRESSURE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_OVERPRESSURE.TOOLTIP"
msgid "These Duplicants died in a high pressure environment:"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.DEATH_POISONED.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_POISONED.NAME"
msgid "Duplicants poisoned"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.DEATH_POISONED.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_POISONED.TOOLTIP"
msgid "These Duplicants died as a result of poisoning:"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.DEATH_RAPIDDECOMPRESSION.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_RAPIDDECOMPRESSION.NAME"
msgid "Duplicants pressurized"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.DEATH_RAPIDDECOMPRESSION.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_RAPIDDECOMPRESSION.TOOLTIP"
msgid "These Duplicants died in a low pressure environment:"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.DEATH_STARVATION.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_STARVATION.NAME"
msgid "Duplicants have starved"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.DEATH_STARVATION.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_STARVATION.TOOLTIP"
msgid "These Duplicants died from a lack of <link=\"FOOD\">Food</link>:"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDAIRTOOCOLD.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDAIRTOOCOLD.NAME"
msgid "Duplicants have suffocated"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDAIRTOOCOLD.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDAIRTOOCOLD.TOOLTIP"
msgid "These Duplicants have asphyxiated in <link=\"HEAT\">Cold</link> air:"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDAIRTOOHOT.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDAIRTOOHOT.NAME"
msgid "Duplicants have suffocated"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDAIRTOOHOT.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDAIRTOOHOT.TOOLTIP"
msgid "These Duplicants have asphyxiated in <link=\"HEAT\">heat</link> air:"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDTANKEMPTY.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDTANKEMPTY.NAME"
msgid "Duplicants have suffocated"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDTANKEMPTY.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDTANKEMPTY.TOOLTIP"
msgid ""
"These Duplicants were unable to reach <link=\"OXYGEN\">Oxygen</link> and "
"died:"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATION.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATION.NAME"
msgid "Duplicants suffocated"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATION.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATION.TOOLTIP"
msgid "These Duplicants died from a lack of <link=\"OXYGEN\">Oxygen</link>:"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.DISCOVERED_SPACE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DISCOVERED_SPACE.NAME"
msgid "ALERT - Surface Breach"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.DISCOVERED_SPACE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DISCOVERED_SPACE.TOOLTIP"
msgid ""
"Amazing!\n"
"\n"
"My Duplicants have managed to breach the surface of the asteroid.\n"
"\n"
"I should be careful; the region is extremely inhospitable and I could easily "
"lose resources to the vaccuum of space."
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.DISEASE_COOKING.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.DISEASE_COOKING.MESSAGEBODY"
msgid ""
"The <link=\"FOOD\">Food</link> my Duplicants cook will only ever be as clean "
"as the ingredients used to make it. Storing food in sterile or <link="
"\"REFRIGERATOR\">Refrigerated</link> environments will keep food free of "
"<link=\"DISEASE\">Germs</link>, while carefully placed hygiene stations like "
"<link=\"WASHBASIN\">Wash Basin</link> or <link=\"SHOWER\">Shower</link> will "
"prevent the cooks from infecting the food by handling it.\n"
"\n"
"Dangerously contaminated food can be sent to compost by clicking the <link="
"\"MISC\">Compost</link> button on the selected item."
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.DISEASE_COOKING.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DISEASE_COOKING.NAME"
msgid "TIP: Food Safety"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.DISEASE_COOKING.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DISEASE_COOKING.TOOLTIP"
msgid "Notes on managing food contamination"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.DUPLICANTABSORBED.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.DUPLICANTABSORBED.MESSAGEBODY"
msgid ""
"New Duplicants are no longer available for printing.\n"
"Countdown to the next production was rebooted."
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.DUPLICANTABSORBED.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DUPLICANTABSORBED.NAME"
msgid "New Duplicants have been reabsorbed"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.DUPLICANTABSORBED.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DUPLICANTABSORBED.TOOLTIP"
msgid "The printable Duplicants have been reabsorbed"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.DUPLICANTDIED.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.DUPLICANTDIED.NAME"
msgid "Duplicants have died"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.DUPLICANTDIED.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.DUPLICANTDIED.TOOLTIP"
msgid "These Duplicants have died:"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.FABRICATOREMPTY.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.FABRICATOREMPTY.NAME"
msgid "Fabricator idle"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.FABRICATOREMPTY.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.FABRICATOREMPTY.TOOLTIP"
msgid "These fabricators have no recipes queued:"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.FETCHINGWATERMESSAGE.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.FETCHINGWATERMESSAGE.MESSAGEBODY"
msgid ""
"In order to carry <link=\"LIQUIDS\">Liquids</link> from place to place, my "
"Duplicants will need to be able to bottle them for transport.\n"
"\n"
"If I built Pitcher Pumps from the <link=\"MISC\">PLUMBING TAB</link> over "
"pools of liquid, my Duplicants will be able to bottle them. Then they'll "
"automatically deliver the bottles whereever they need to go."
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.FETCHINGWATERMESSAGE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.FETCHINGWATERMESSAGE.NAME"
msgid "TIP: Fetching Water"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.FETCHINGWATERMESSAGE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.FETCHINGWATERMESSAGE.TOOLTIP"
msgid "Notes on fetching a pail of water"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.FOODLOW.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.FOODLOW.NAME"
msgid "Food shortage"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.FOODLOW.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.FOODLOW.TOOLTIP"
msgid ""
"The colony's <link=\"FOOD\">Food</link> reserves are low:\n"
"    • {0} are currently available\n"
"    • My Duplicants are consuming {1} per cycle"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.FOODROT.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.FOODROT.NAME"
msgid "Food has decayed"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.FOODROT.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.FOODROT.TOOLTIP"
msgid ""
"These <link=\"FOOD\">Food</link> items have rotted and are no longer "
"edible:\n"
"• {0}"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.FOODSTALE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.FOODSTALE.NAME"
msgid "Food has become stale"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.FOODSTALE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.FOODSTALE.TOOLTIP"
msgid ""
"These <link=\"FOOD\">Food</link> items have become stale and could rot if "
"not stored:"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.GASCLOUDARRIVING.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.GASCLOUDARRIVING.NAME"
msgid "The colony is entering a cloud of gas"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.GASCLOUDARRIVING.TOOLTIP
#, fuzzy
#| msgid ""
msgctxt "STRINGS.MISC.NOTIFICATIONS.GASCLOUDARRIVING.TOOLTIP"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.MISC.NOTIFICATIONS.GASCLOUDDEPARTING.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.GASCLOUDDEPARTING.NAME"
msgid "The gas cloud is receding"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.GASCLOUDDEPARTING.TOOLTIP
#, fuzzy
#| msgid ""
msgctxt "STRINGS.MISC.NOTIFICATIONS.GASCLOUDDEPARTING.TOOLTIP"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.MISC.NOTIFICATIONS.GASCLOUDGONE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.GASCLOUDGONE.NAME"
msgid "The colony is once again in open space"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.GASCLOUDGONE.TOOLTIP
#, fuzzy
#| msgid ""
msgctxt "STRINGS.MISC.NOTIFICATIONS.GASCLOUDGONE.TOOLTIP"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.MISC.NOTIFICATIONS.GASCLOUDPEAK.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.GASCLOUDPEAK.NAME"
msgid "The gas cloud is at its densest point"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.GASCLOUDPEAK.TOOLTIP
#, fuzzy
#| msgid ""
msgctxt "STRINGS.MISC.NOTIFICATIONS.GASCLOUDPEAK.TOOLTIP"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.MISC.NOTIFICATIONS.GASCLOUDWARNING.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.GASCLOUDWARNING.NAME"
msgid "A gas cloud approaches"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.GASCLOUDWARNING.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.GASCLOUDWARNING.TOOLTIP"
msgid "A toxic gas cloud will soon envelop the colony"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.GENESHUFFLER.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.GENESHUFFLER.NAME"
msgid "Genes Shuffled"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.GENESHUFFLER.SUFFIX
msgctxt "STRINGS.MISC.NOTIFICATIONS.GENESHUFFLER.SUFFIX"
msgid " has developed {0}"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.GENESHUFFLER.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.GENESHUFFLER.TOOLTIP"
msgid "These Duplicants had their genetic makeup modified:"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.HEALING.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.HEALING.NAME"
msgid "Healing"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.HEALING.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.HEALING.TOOLTIP"
msgid "This Duplicant is recovering from an injury"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.HEALINGTRAITGAIN.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.HEALINGTRAITGAIN.NAME"
msgid "New trait"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.HEALINGTRAITGAIN.SUFFIX
msgctxt "STRINGS.MISC.NOTIFICATIONS.HEALINGTRAITGAIN.SUFFIX"
msgid " has developed {0}"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.HEALINGTRAITGAIN.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.HEALINGTRAITGAIN.TOOLTIP"
msgid ""
"These Duplicants' injuries weren't set and healed improperly. They developed "
"traits as a result:"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.HYGENE_NEEDED.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.HYGENE_NEEDED.NAME"
msgid "Colony requires wash basins"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.HYGENE_NEEDED.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.HYGENE_NEEDED.TOOLTIP"
msgid ""
"<link=\"DISEASE\">Germs</link> are spreading in the colony because my "
"Duplicants have nowhere to clean up"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.IMMIGRANTSLEFT.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.IMMIGRANTSLEFT.NAME"
msgid "New Duplicants have been reabsorbed"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.IMMIGRANTSLEFT.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.IMMIGRANTSLEFT.TOOLTIP"
msgid "The printable Duplicants have been Oozed"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.INCREASEDEXPECTATIONS.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.INCREASEDEXPECTATIONS.NAME"
msgid "Duplicants' expectations increased"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.INCREASEDEXPECTATIONS.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.INCREASEDEXPECTATIONS.TOOLTIP"
msgid ""
"Duplicants require better amenities over time.\n"
"These Duplicants have increased their expectations:"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.INVALIDCONSTRUCTIONLOCATION.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.INVALIDCONSTRUCTIONLOCATION.NAME"
msgid "Invalid construction location"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.INVALIDCONSTRUCTIONLOCATION.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.INVALIDCONSTRUCTIONLOCATION.TOOLTIP"
msgid "These buildings cannot be constructed in the planned areas:\n"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.LEVELUP.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.LEVELUP.NAME"
msgid "Skill increase"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.LEVELUP.SUFFIX
msgctxt "STRINGS.MISC.NOTIFICATIONS.LEVELUP.SUFFIX"
msgid " - {0} raised to {1}"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.LEVELUP.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.LEVELUP.TOOLTIP"
msgid "These Duplicants' skills have improved:"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.LEVELUP.TOOLTIP_PST
msgctxt "STRINGS.MISC.NOTIFICATIONS.LEVELUP.TOOLTIP_PST"
msgid ""
"\n"
"\n"
"Their expectations have increased accordingly."
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.LOCOMOTIONMESSAGE.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.LOCOMOTIONMESSAGE.MESSAGEBODY"
msgid ""
"Duplicants must be able to reach the errands I set in order to do their "
"work.\n"
"\n"
"When placing errands, I should keep in mind that they can only climb "
"obstacles up to two spaces high, and are themselves two spaces tall.\n"
"\n"
"If I need to check that an errand I've placed is accessible, I can select a "
"Duplicant and click SHOW NAVIGATION to view all areas within their reach."
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.LOCOMOTIONMESSAGE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.LOCOMOTIONMESSAGE.NAME"
msgid "TIP: Duplicant Movement"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.LOCOMOTIONMESSAGE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.LOCOMOTIONMESSAGE.TOOLTIP"
msgid "Notes on my Duplicants' maneuverability"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.LOTS_OF_GERMS.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.LOTS_OF_GERMS.MESSAGEBODY"
msgid ""
"<link=\"DISEASE\">Germs</link> are an invisible peril that cause <link="
"\"DISEASE\">Disease</link> in my Duplicants. The <link=\"MISC\">GERM "
"OVERLAY</link> <color=#F44A47><b>[F9]</b></color> allows me to view all germ "
"concentrations in the colony and the sources that are spawning them.\n"
"\n"
"I can build Wash Basins in dirty areas from the <link=\"MISC\">MEDICINE TAB</"
"link> <color=#F44A47><b>[8]</b></color> to tell Duplicants to where to wash "
"up. If I keep the base clean and the Duplicants hygienic, their <link="
"\"IMMUNE SYSTEM\">Immunity</link> should handle the rest."
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.LOTS_OF_GERMS.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.LOTS_OF_GERMS.NAME"
msgid "TIP: Germs and Disease"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.LOTS_OF_GERMS.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.LOTS_OF_GERMS.TOOLTIP"
msgid "Notes on the risks of Duplicant disease"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.MISSINGMATERIALS.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.MISSINGMATERIALS.NAME"
msgid "Missing materials"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.MISSINGMATERIALS.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.MISSINGMATERIALS.TOOLTIP"
msgid "These resources are not available:"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.MOPPINGMESSAGE.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.MOPPINGMESSAGE.MESSAGEBODY"
msgid ""
"<link=\"DIRTYWATER\">Polluted Water</link> emits <link=\"CONTAMINATEDOXYGEN"
"\">Polluted Oxygen</link> over time and accelerates the spread of <link="
"\"DISEASE\">Disease</link> in my colony.\n"
"\n"
"I can have the Duplicants clean up small spills by clicking and dragging the "
"<link=\"MISC\">MOP TOOL</link> <color=#F44A47><b>[M]</b></color>, while "
"larger bodies may be worth filtering with machinery.\n"
"\n"
"Duplicants will also be <link=\"STRESS\">Stressed</link> by walking through "
"Polluted Water, so it is best removed quickly for my colony's safety."
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.MOPPINGMESSAGE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.MOPPINGMESSAGE.NAME"
msgid "TIP: Polluted Water"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.MOPPINGMESSAGE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.MOPPINGMESSAGE.TOOLTIP"
msgid "Notes on handling polluted materials"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.MORALE.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.MORALE.MESSAGEBODY"
msgid ""
"The Foods, Rooms, Decor, and Recreation a Duplicant experiences will have an "
"efffect on their Morale. Good experiences improve their Morale and poor "
"experiences drop it. When Morale is below their Expectations, Duplicants "
"will become Stressed.\n"
"\n"
"As Duplicants are assigned to Jobs, they gain increased Expectations, and so "
"the colony will have to be improved to keep up their Morale. An overview of "
"Morale and Stress can be viewed on the Vitals screen."
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.MORALE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.MORALE.NAME"
msgid "TIP: Morale"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.MORALE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.MORALE.TOOLTIP"
msgid "Notes on Duplicant expectations"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.NEARLYDRY.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.NEARLYDRY.NAME"
msgid "Nearly dry"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.NEARLYDRY.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.NEARLYDRY.TOOLTIP"
msgid "These Duplicants will dry off soon:"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.NEEDENERGYSOURCE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.NEEDENERGYSOURCE.NAME"
msgid "Colony requires a <link=\"POWER\">Power</link> source"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.NEEDENERGYSOURCE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.NEEDENERGYSOURCE.TOOLTIP"
msgid ""
"<link=\"POWER\">Power</link> is required to operate electrical buildings"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.NEEDFOOD.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.NEEDFOOD.NAME"
msgid "Colony requires a food source"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.NEEDFOOD.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.NEEDFOOD.TOOLTIP"
msgid ""
"The colony will soon exhaust their supplies without a new <link=\"FOOD"
"\">Food</link> source"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.NEEDOXYGENSOURCE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.NEEDOXYGENSOURCE.NAME"
msgid "Insufficient oxygen generation"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.NEEDOXYGENSOURCE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.NEEDOXYGENSOURCE.TOOLTIP"
msgid ""
"• The colony has produced {EmittingRate} of <link=\"OXYGEN\">Oxygen</link> "
"this cycle\n"
"• My Duplicants have consumed {ConsumptionRate}"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.NEEDSLEEP.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.NEEDSLEEP.NAME"
msgid "Colony requires beds"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.NEEDSLEEP.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.NEEDSLEEP.TOOLTIP"
msgid "My Duplicants would appreciate a place to sleep"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.NEEDTOILET.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.NEEDTOILET.NAME"
msgid "Colony requires toilets"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.NEEDTOILET.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.NEEDTOILET.TOOLTIP"
msgid "Duplicants currently have nowhere to relieve themselves"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.NEWTRAIT.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.NEWTRAIT.NAME"
msgid "{0} has developed a trait"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.NEWTRAIT.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.NEWTRAIT.TOOLTIP"
msgid ""
"{0} has developed the trait(s):\n"
"    • {1}"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.NO_MEDICAL_COTS.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.NO_MEDICAL_COTS.NAME"
msgid "Colony requires Med-Beds"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.NO_MEDICAL_COTS.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.NO_MEDICAL_COTS.TOOLTIP"
msgid "Sick Duplicants currently have nowhere to rest or receive medical care"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.NOALERTS.NAME
#, fuzzy
#| msgid ""
msgctxt "STRINGS.MISC.NOTIFICATIONS.NOALERTS.NAME"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.MISC.NOTIFICATIONS.NOALERTS.TOOLTIP
#, fuzzy
#| msgid ""
msgctxt "STRINGS.MISC.NOTIFICATIONS.NOALERTS.TOOLTIP"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.MISC.NOTIFICATIONS.NOMESSAGES.NAME
#, fuzzy
#| msgid ""
msgctxt "STRINGS.MISC.NOTIFICATIONS.NOMESSAGES.NAME"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.MISC.NOTIFICATIONS.NOMESSAGES.TOOLTIP
#, fuzzy
#| msgid ""
msgctxt "STRINGS.MISC.NOTIFICATIONS.NOMESSAGES.TOOLTIP"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.MISC.NOTIFICATIONS.OUTPUTBLOCKED.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.OUTPUTBLOCKED.NAME"
msgid "Output blocked"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.OUTPUTBLOCKED.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.OUTPUTBLOCKED.TOOLTIP"
msgid "Blocked pipes have stopped these systems from functioning:"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.PRIORITIESMESSAGE.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.PRIORITIESMESSAGE.MESSAGEBODY"
msgid ""
"Duplicants will choose what work they do based on the priorities that I give "
"them. I can open the <link=\"PRIORITIES\">PRIORITIES TAB</link> "
"<color=#F44A47><b>[J]</b></color> to set their general priorities, and the "
"<link=\"PRIORITIES\">SUB-PRIORITIES TOOL</link> <color=#F44A47><b>[P]</b></"
"color> to fine tune them. Many buildings will also let me change their Sub-"
"Priority level when I select them."
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.PRIORITIESMESSAGE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.PRIORITIESMESSAGE.NAME"
msgid "TIP: Priorities"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.PRIORITIESMESSAGE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.PRIORITIESMESSAGE.TOOLTIP"
msgid "Notes on my Duplicants' priorities"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.REDALERT.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.REDALERT.NAME"
msgid "Red Alert"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.REDALERT.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.REDALERT.TOOLTIP"
msgid "The colony is prioritizing work over their individual well-being"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.RESEARCHCOMPLETE.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.RESEARCHCOMPLETE.MESSAGEBODY"
msgid ""
"Eureka! {0} Technology has been unlocked.\n"
"\n"
"New buildings have become available to me:\n"
"  • {1}"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.RESEARCHCOMPLETE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.RESEARCHCOMPLETE.NAME"
msgid "Research Complete"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.RESEARCHCOMPLETE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.RESEARCHCOMPLETE.TOOLTIP"
msgid "{0} research complete!"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.RESOURCEMELTED.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.RESOURCEMELTED.NAME"
msgid "Resources melted"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.RESOURCEMELTED.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.RESOURCEMELTED.TOOLTIP"
msgid "These resources have melted:"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.ROLEMASTERED.LINE
msgctxt "STRINGS.MISC.NOTIFICATIONS.ROLEMASTERED.LINE"
msgid ""
"\n"
"• <b>{0}</b> mastered the {1} job"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.ROLEMASTERED.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.ROLEMASTERED.MESSAGEBODY"
msgid ""
"These Duplicants have mastered their jobs and may be eligible for "
"promotion:\n"
"{0}"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.ROLEMASTERED.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.ROLEMASTERED.NAME"
msgid "Jobs Mastered"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.ROLEMASTERED.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.ROLEMASTERED.TOOLTIP"
msgid "Job Mastered"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.SCHEDULE.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.SCHEDULE.MESSAGEBODY"
msgid ""
"Duplicants will generally only perform certain activities during certain "
"times of day. This helps them avoid long trips to the toilet from remote "
"work sites, and to meet up with their friends at meal time. Depending on the "
"shape and progress of the colony, it may be useful to modify the default "
"schedule to improve the Duplicants' efficiency and Morale.\n"
"\n"
"Increasing the length of Downtime can improve their Morale, and different "
"schedules for large numbers of Duplicants can help avoid crowding in the "
"bathrooms or keep a Manual Generator running all night."
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.SCHEDULE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.SCHEDULE.NAME"
msgid "TIP: Scheduling"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.SCHEDULE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.SCHEDULE.TOOLTIP"
msgid "Notes on managing Duplicant schedules"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.SCHEDULE_CHANGED.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.SCHEDULE_CHANGED.NAME"
msgid "Schedule Clock: {1}!"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.SCHEDULE_CHANGED.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.SCHEDULE_CHANGED.TOOLTIP"
msgid "Duplicants on the {0} have started their {1} block:"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.SCHEDULEMESSAGE.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.SCHEDULEMESSAGE.MESSAGEBODY"
msgid ""
"My Duplicants crave structure and will only eat, sleep, work, or bathe "
"during the times I allot for such activities.\n"
"\n"
"To make the best use of their time, I can open the SCHEDULE TAB "
"<color=#F44A47><b>[U]</b></color> to adjust the colony's agenda and plan how "
"they should utilize their day."
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.SCHEDULEMESSAGE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.SCHEDULEMESSAGE.NAME"
msgid "TIP: Scheduling"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.SCHEDULEMESSAGE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.SCHEDULEMESSAGE.TOOLTIP"
msgid "Notes on scheduling my Duplicants' time"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.STRESSMANAGEMENTMESSAGE.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.STRESSMANAGEMENTMESSAGE.MESSAGEBODY"
msgid ""
"Duplicants are fragile creatures and must be kept mentally healthy in order "
"to function. Bad living conditions increase their psychological <link="
"\"STRESS\">Stress</link>, while good conditions decrease it. Too much <link="
"\"STRESS\">Stress</link> causes Duplicants to have nervous breakdowns.\n"
"\n"
"I can select a Duplicant and mouse over <link=\"STRESS\">Stress</link> in "
"their INFORMATION TAB to view individual <link=\"STRESS\">Stress</link> "
"factors and, hopefully, reduce them."
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.STRESSMANAGEMENTMESSAGE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.STRESSMANAGEMENTMESSAGE.NAME"
msgid "TIP: Stress Management"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.STRESSMANAGEMENTMESSAGE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.STRESSMANAGEMENTMESSAGE.TOOLTIP"
msgid "Notes on keeping Duplicants happy and productive"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.STRUCTURALCOLLAPSE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.STRUCTURALCOLLAPSE.NAME"
msgid "Structural collapse"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.STRUCTURALCOLLAPSE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.STRUCTURALCOLLAPSE.TOOLTIP"
msgid "These buildings have collapsed:"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.STRUCTURALDAMAGE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.STRUCTURALDAMAGE.NAME"
msgid "Structural damage"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.STRUCTURALDAMAGE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.STRUCTURALDAMAGE.TOOLTIP"
msgid "These buildings' structural integrity has been compromised"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.SUIT_DROPPED.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.SUIT_DROPPED.NAME"
msgid "No Docks available"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.SUIT_DROPPED.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.SUIT_DROPPED.TOOLTIP"
msgid ""
"An exosuit was dropped because there were no empty Exosuit Docks available"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.SUITS.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.SUITS.MESSAGEBODY"
msgid ""
"<link=\"EXOSUIT\">Exosuits</link> can be equipped to protect my Duplicants "
"from environmental hazards like extreme <link=\"HEAT\">Heat</link>, airborne "
"<link=\"DISEASE\">Germs</link>, or unbreathable <link=\"ELEMENTSGAS\">Gas</"
"link>. In order to utilize these suits, I'll need to hook up an Exosuit Dock "
"to a Suit Checkpoint, then store one of the suits inside.\n"
"\n"
"Duplicants will equip an exosuit when they walk past the Checkpoint in the "
"chosen direction, and will unequip their suit when walking back the opposite "
"way."
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.SUITS.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.SUITS.NAME"
msgid "TIP: Exosuits"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.SUITS.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.SUITS.TOOLTIP"
msgid "Notes on using exosuits"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.TASKPRIORITIESMESSAGE.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.TASKPRIORITIESMESSAGE.MESSAGEBODY"
msgid ""
"Duplicants always perform my errands in order of most to least urgent. They "
"will harvest <link=\"FOOD\">Food</link> before they build, for example, or "
"always build new structures before they mine materials.\n"
"\n"
"I can open the <link=\"PRIORITIES\">PRIORITIES TAB</link> "
"<color=#F44A47><b>[J]</b></color> to set which errands Duplicants may or may "
"not perform, or to specialize skilled Duplicants for particular types of "
"errands."
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.TASKPRIORITIESMESSAGE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.TASKPRIORITIESMESSAGE.NAME"
msgid "TIP: Errand Priorities"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.TASKPRIORITIESMESSAGE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.TASKPRIORITIESMESSAGE.TOOLTIP"
msgid "Notes on managing Duplicants' priorities"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.THERMALCOMFORT.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.THERMALCOMFORT.MESSAGEBODY"
msgid ""
"Environments that are extremely <link=\"HEAT\">Hot</link> or <link=\"HEAT"
"\">Cold</link> affect my Duplicants' internal body temperature and cause "
"undue <link=\"STRESS\">Stress</link>.\n"
"\n"
"The THERMAL COMFORT OVERLAY <color=#F44A47><b>[F4]</b></color> allows me to "
"view all areas where my Duplicants will feel discomfort and be unable to "
"regulate their internal body temperature."
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.THERMALCOMFORT.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.THERMALCOMFORT.NAME"
msgid "TIP: Duplicant Temperature"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.THERMALCOMFORT.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.THERMALCOMFORT.TOOLTIP"
msgid "Notes on helping Duplicants keep their cool"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.TUTORIAL_OVERHEATING.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.TUTORIAL_OVERHEATING.MESSAGEBODY"
msgid ""
"When constructing buildings, I should always take note of their <link=\"HEAT"
"\">Overheat Temperature</link> and plan their locations accordingly. "
"Maintaining low ambient temperatures and good ventilation in the colony will "
"also help keep building temperatures down.\n"
"\n"
"If I allow buildings to exceed their Overheat Temperature they will begin to "
"take damage, and if left untended, they will meltdown be unusable until "
"repaired."
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.TUTORIAL_OVERHEATING.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.TUTORIAL_OVERHEATING.NAME"
msgid "TIP: Building Temperature"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.TUTORIAL_OVERHEATING.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.TUTORIAL_OVERHEATING.TOOLTIP"
msgid "Notes on preventing meltdowns"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.UNREACHABLEITEM.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.UNREACHABLEITEM.NAME"
msgid "Unreachable resources"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.UNREACHABLEITEM.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.UNREACHABLEITEM.TOOLTIP"
msgid "Duplicants cannot retrieve these resources:"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.UNREFRIGERATEDFOOD.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.UNREFRIGERATEDFOOD.NAME"
msgid "Unrefrigerated Food"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.UNREFRIGERATEDFOOD.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.UNREFRIGERATEDFOOD.TOOLTIP"
msgid ""
"These <link=\"FOOD\">Food</link> items are in storage but are not "
"refrigerated:\n"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.VENTBLOCKED.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.VENTBLOCKED.NAME"
msgid "Vent blocked"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.VENTBLOCKED.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.VENTBLOCKED.TOOLTIP"
msgid "Blocked pipes have stopped these systems from functioning:"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.VENTOVERPRESSURE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.VENTOVERPRESSURE.NAME"
msgid "Vent overpressurized"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.VENTOVERPRESSURE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.VENTOVERPRESSURE.TOOLTIP"
msgid "These pipe systems have exited the ideal pressure range:"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.WELCOMEMESSAGE.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.WELCOMEMESSAGE.MESSAGEBODY"
msgid ""
"Duplicants are self-motivated and will get work done around the colony "
"without me managing them individually.\n"
"\n"
"I can use the <link=\"TOOLS\">DIG TOOL</link> <color=#F44A47><b>[G]</b></"
"color> and the <link=\"MISC\">Build Menu</link> in the lower left of the "
"screen to begin planning construction. Once I've placed a few errands, the "
"Duplicants should automatically get to work."
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.WELCOMEMESSAGE.NAME
msgctxt "STRINGS.MISC.NOTIFICATIONS.WELCOMEMESSAGE.NAME"
msgid "TIP: Colony Management"
msgstr ""

#. STRINGS.MISC.NOTIFICATIONS.WELCOMEMESSAGE.TOOLTIP
msgctxt "STRINGS.MISC.NOTIFICATIONS.WELCOMEMESSAGE.TOOLTIP"
msgid "Notes on getting Duplicants to do my bidding"
msgstr ""

#. STRINGS.MISC.PLACERS.DIGPLACER.NAME
msgctxt "STRINGS.MISC.PLACERS.DIGPLACER.NAME"
msgid "Dig"
msgstr ""

#. STRINGS.MISC.PLACERS.MOPPLACER.NAME
msgctxt "STRINGS.MISC.PLACERS.MOPPLACER.NAME"
msgid "Mop"
msgstr ""

#. STRINGS.MISC.POPFX.RESOURCE_EATEN
msgctxt "STRINGS.MISC.POPFX.RESOURCE_EATEN"
msgid "Resource Eaten"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.AWAITINGSTUDY.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.AWAITINGSTUDY.NAME"
msgid "Analysis Pending"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.AWAITINGSTUDY.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.AWAITINGSTUDY.TOOLTIP"
msgid ""
"New information on this Natural Feature will be compiled once the field "
"study is complete"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.BLEACHSTONE.NEIGHBORSBLOCKED.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.BLEACHSTONE.NEIGHBORSBLOCKED.NAME"
msgid "Bleachstone blocked"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.BLEACHSTONE.NEIGHBORSBLOCKED.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.BLEACHSTONE.NEIGHBORSBLOCKED.TOOLTIP"
msgid ""
"This <link=\"BLEACHSTONE\">Bleach Stone</link> deposit is not exposed to air "
"and cannot emit <link=\"CHLORINE\">Chlorine</link>"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.BLEACHSTONE.OVERPRESSURE.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.BLEACHSTONE.OVERPRESSURE.NAME"
msgid "Inert"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.BLEACHSTONE.OVERPRESSURE.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.BLEACHSTONE.OVERPRESSURE.TOOLTIP"
msgid ""
"Environmental air pressure is too high for this <link=\"BLEACHSTONE\">Bleach "
"Stone</link> deposit to emit <link=\"CHLORINE\">Chlorine</link>"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.BLEACHSTONEBLOCKED.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.BLEACHSTONEBLOCKED.NAME"
msgid "{BlockedString}"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.BLEACHSTONEBLOCKED.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.BLEACHSTONEBLOCKED.TOOLTIP"
msgid ""
"This <link=\"BLEACHSTONE\">Bleach Stone</link> deposit has no room to emit "
"<link=\"CHLORINE\">Chlorine</link>"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.BLEACHSTONEEMITTING.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.BLEACHSTONEEMITTING.NAME"
msgid "Emitting {Element}: {FlowRate}"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.BLEACHSTONEEMITTING.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.BLEACHSTONEEMITTING.TOOLTIP"
msgid "Producing {Element} at a rate of {FlowRate}"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.BLEACHSTONEINACTIVE.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.BLEACHSTONEINACTIVE.NAME"
msgid "Inert"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.BLEACHSTONEINACTIVE.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.BLEACHSTONEINACTIVE.TOOLTIP"
msgid ""
"Environmental air pressure is too high for this <link=\"BLEACHSTONE\">Bleach "
"Stone</link> deposit to emit <link=\"CHLORINE\">Chlorine</link>"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.BURIEDITEM.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.BURIEDITEM.NAME"
msgid "Buried Object"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.BURIEDITEM.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.BURIEDITEM.TOOLTIP"
msgid "Something seems to be hidden here"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.CLEANING.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.CLEANING.NAME"
msgid "Cleaning"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.CLEANING.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.CLEANING.TOOLTIP"
msgid "This building is currently being cleaned"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.EDIBLE.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.EDIBLE.NAME"
msgid "Rations: {0}"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.EDIBLE.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.EDIBLE.TOOLTIP"
msgid "Can provide <link=\"KCAL\">{0}</link> of energy to Duplicants"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.ELEMENTALCATEGORY.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.ELEMENTALCATEGORY.NAME"
msgid "{Category}"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.ELEMENTALCATEGORY.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.ELEMENTALCATEGORY.TOOLTIP"
msgid "The selected object belongs to the {Category} resource category"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.ELEMENTALDISEASE.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.ELEMENTALDISEASE.NAME"
msgid "{Disease}"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.ELEMENTALDISEASE.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.ELEMENTALDISEASE.TOOLTIP"
msgid "Current disease: {Disease}"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.ELEMENTALMASS.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.ELEMENTALMASS.NAME"
msgid "{Mass}"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.ELEMENTALMASS.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.ELEMENTALMASS.TOOLTIP"
msgid "The selected object has a mass of {Mass}"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.ELEMENTALTEMPERATURE.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.ELEMENTALTEMPERATURE.NAME"
msgid "{Temp}"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.ELEMENTALTEMPERATURE.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.ELEMENTALTEMPERATURE.TOOLTIP"
msgid "The selected object is currently {Temp}"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.ALRIGHT.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.ALRIGHT.NAME"
msgid "None"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.ALRIGHT.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.ALRIGHT.TOOLTIP"
msgid "This Duplicant is none the worse for wear"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.CRITICAL.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.CRITICAL.NAME"
msgid "Severe"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.CRITICAL.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.CRITICAL.TOOLTIP"
msgid "This Duplicant is in serious need of medical attention"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.DEAD.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.DEAD.NAME"
msgid "Conclusive"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.DEAD.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.DEAD.TOOLTIP"
msgid "This Duplicant won't be getting back up"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.INCAPACITATED.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.INCAPACITATED.NAME"
msgid "Paralyzing"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.INCAPACITATED.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.INCAPACITATED.TOOLTIP"
msgid "This Duplicant will die if they do not receive medical attention"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.INJURED.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.INJURED.NAME"
msgid "Moderate"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.INJURED.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.INJURED.TOOLTIP"
msgid "This Duplicant needs some patching up"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.PERFECT.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.PERFECT.NAME"
msgid "None"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.PERFECT.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.PERFECT.TOOLTIP"
msgid "This Duplicant is in peak condition"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.SCUFFED.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.SCUFFED.NAME"
msgid "Minor"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.SCUFFED.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.SCUFFED.TOOLTIP"
msgid "This Duplicant has a few scrapes and bruises"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.HIT.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.HIT.NAME"
msgid "{targetName} took {damageAmount} damage from {attackerName}'s attack!"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.MARKEDFORCOMPOST.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.MARKEDFORCOMPOST.NAME"
msgid "Marked For Compost"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.MARKEDFORCOMPOST.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.MARKEDFORCOMPOST.TOOLTIP"
msgid "Awaiting a Duplicant to compost"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.MARKEDFORDISINFECTION.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.MARKEDFORDISINFECTION.NAME"
msgid "Disinfection Pending"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.MARKEDFORDISINFECTION.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.MARKEDFORDISINFECTION.TOOLTIP"
msgid "Awaiting a Duplicant to disinfect"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.NOCLEARLOCATIONSAVAILABLE.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.NOCLEARLOCATIONSAVAILABLE.NAME"
msgid "No Sweep Destination"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.NOCLEARLOCATIONSAVAILABLE.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.NOCLEARLOCATIONSAVAILABLE.TOOLTIP"
msgid "There are no valid destinations for this object to be swept to"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.NOTMARKEDFORHARVEST.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.NOTMARKEDFORHARVEST.NAME"
msgid "No Harvest Pending"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.NOTMARKEDFORHARVEST.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.NOTMARKEDFORHARVEST.TOOLTIP"
msgid "Use the Harvest Tool to mark this plant for harvest"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.OPERATING.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.OPERATING.NAME"
msgid "In Use"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.OPERATING.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.OPERATING.TOOLTIP"
msgid "This object is currently being used"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.ORDERATTACK.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.ORDERATTACK.NAME"
msgid "Pending Attack"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.ORDERATTACK.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.ORDERATTACK.TOOLTIP"
msgid "Waiting for a Duplicant to murderize this defenseless critter"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.ORDERCAPTURE.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.ORDERCAPTURE.NAME"
msgid "Pending Wrangle"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.ORDERCAPTURE.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.ORDERCAPTURE.TOOLTIP"
msgid ""
"Waiting for a Duplicant to capture this critter\n"
"------------------\n"
"Only Duplicants trained as Ranchers can catch critters without traps"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.OREMASS.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.OREMASS.NAME"
msgid "{Mass}"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.OREMASS.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.OREMASS.TOOLTIP"
msgid "The selected object has a mass of {Mass}"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.ORETEMP.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.ORETEMP.NAME"
msgid "{Temp}"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.ORETEMP.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.ORETEMP.TOOLTIP"
msgid "The selected object is currently {Temp}"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.OXYROCK.NEIGHBORSBLOCKED.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.OXYROCK.NEIGHBORSBLOCKED.NAME"
msgid "Oxylite blocked"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.OXYROCK.NEIGHBORSBLOCKED.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.OXYROCK.NEIGHBORSBLOCKED.TOOLTIP"
msgid ""
"This <link=\"OXYROCK\">Oxylite</link> deposit is not exposed to air and "
"cannot emit <link=\"OXYGEN\">Oxygen</link>"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.OXYROCK.OVERPRESSURE.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.OXYROCK.OVERPRESSURE.NAME"
msgid "Inert"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.OXYROCK.OVERPRESSURE.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.OXYROCK.OVERPRESSURE.TOOLTIP"
msgid ""
"Environmental air pressure is too high for this <link=\"OXYROCK\">Oxylite</"
"link> deposit to emit <link=\"OXYGEN\">Oxygen</link>"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.OXYROCKBLOCKED.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.OXYROCKBLOCKED.NAME"
msgid "{BlockedString}"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.OXYROCKBLOCKED.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.OXYROCKBLOCKED.TOOLTIP"
msgid ""
"This <link=\"OXYROCK\">Oxylite</link> deposit has no room to emit <link="
"\"OXYGEN\">Oxygen</link>"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.OXYROCKEMITTING.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.OXYROCKEMITTING.NAME"
msgid "Emitting <link=\"OXYGEN\">Oxygen</link>: {FlowRate}"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.OXYROCKEMITTING.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.OXYROCKEMITTING.TOOLTIP"
msgid "Producing oxygen at a rate of {FlowRate}"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.OXYROCKINACTIVE.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.OXYROCKINACTIVE.NAME"
msgid "Inert"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.OXYROCKINACTIVE.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.OXYROCKINACTIVE.TOOLTIP"
msgid ""
"Environmental air pressure is too high for this <link=\"OXYROCK\">Oxylite</"
"link> deposit to emit <link=\"OXYGEN\">Oxygen</link>"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.PENDINGCLEAR.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.PENDINGCLEAR.NAME"
msgid "Sweep Errand Assigned"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.PENDINGCLEAR.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.PENDINGCLEAR.TOOLTIP"
msgid "Awaiting a Duplicant to sweep"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.PENDINGHARVEST.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.PENDINGHARVEST.NAME"
msgid "Harvest Errand Assigned"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.PENDINGHARVEST.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.PENDINGHARVEST.TOOLTIP"
msgid "Awaiting a Duplicant to harvest"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.PENDINGUPROOT.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.PENDINGUPROOT.NAME"
msgid "Uproot Errand Assigned"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.PENDINGUPROOT.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.PENDINGUPROOT.TOOLTIP"
msgid "Awaiting a Duplicant to uproot"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.PICKUPABLEUNREACHABLE.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.PICKUPABLEUNREACHABLE.NAME"
msgid "Unreachable"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.PICKUPABLEUNREACHABLE.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.PICKUPABLEUNREACHABLE.TOOLTIP"
msgid "Duplicants cannot reach this object"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.PRIORITIZED.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.PRIORITIZED.NAME"
msgid "High Priority"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.PRIORITIZED.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.PRIORITIZED.TOOLTIP"
msgid ""
"This errand has been mark as important and will be preferred over other "
"pending tasks"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.REGIONISBLOCKED.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.REGIONISBLOCKED.NAME"
msgid "Blocked"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.REGIONISBLOCKED.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.REGIONISBLOCKED.TOOLTIP"
msgid "Undug material is blocking off an essential tile"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.SPACE.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.SPACE.NAME"
msgid "Space exposure"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.SPACE.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.SPACE.TOOLTIP"
msgid ""
"This region is exposed to the vacuum of space and will result in the loss of "
"gas and liquid resources"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.SPOUTDORMANT.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.SPOUTDORMANT.NAME"
msgid "Dormant"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.SPOUTDORMANT.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.SPOUTDORMANT.TOOLTIP"
msgid ""
"This geyser's geoactivity has halted\n"
"------------------\n"
"It won't erupt again for some time"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.SPOUTEMITTING.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.SPOUTEMITTING.NAME"
msgid "Venting {StudiedDetails}"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.SPOUTEMITTING.STUDIED
msgctxt "STRINGS.MISC.STATUSITEMS.SPOUTEMITTING.STUDIED"
msgid "(idle in {Time})"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.SPOUTEMITTING.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.SPOUTEMITTING.TOOLTIP"
msgid "This geyser is erupting"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.SPOUTIDLE.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.SPOUTIDLE.NAME"
msgid "Idle {StudiedDetails}"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.SPOUTIDLE.STUDIED
msgctxt "STRINGS.MISC.STATUSITEMS.SPOUTIDLE.STUDIED"
msgid "(erupts in {Time})"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.SPOUTIDLE.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.SPOUTIDLE.TOOLTIP"
msgid "This geyser is not currently erupting"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.SPOUTOVERPRESSURE.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.SPOUTOVERPRESSURE.NAME"
msgid "Over pressure {StudiedDetails}"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.SPOUTOVERPRESSURE.STUDIED
msgctxt "STRINGS.MISC.STATUSITEMS.SPOUTOVERPRESSURE.STUDIED"
msgid "(idle in {Time})"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.SPOUTOVERPRESSURE.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.SPOUTOVERPRESSURE.TOOLTIP"
msgid "Spout cannot vent due to high environmental pressure"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.SPOUTPRESSUREBUILDING.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.SPOUTPRESSUREBUILDING.NAME"
msgid "Rising pressure {StudiedDetails}"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.SPOUTPRESSUREBUILDING.STUDIED
msgctxt "STRINGS.MISC.STATUSITEMS.SPOUTPRESSUREBUILDING.STUDIED"
msgid "(erupts in {Time})"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.SPOUTPRESSUREBUILDING.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.SPOUTPRESSUREBUILDING.TOOLTIP"
msgid "This geyser's internal pressure is steadily building"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.STUDIED.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.STUDIED.NAME"
msgid "Analysis Complete"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.STUDIED.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.STUDIED.TOOLTIP"
msgid "Information on this Natural Feature has been compiled below."
msgstr ""

#. STRINGS.MISC.STATUSITEMS.TREEFILTERABLETAGS.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.TREEFILTERABLETAGS.NAME"
msgid "{Tags}"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.TREEFILTERABLETAGS.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.TREEFILTERABLETAGS.TOOLTIP"
msgid "{Tags}"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.USING.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.USING.NAME"
msgid "Using {Target}"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.USING.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.USING.TOOLTIP"
msgid "{Target} is currently in use"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.WAITINGFORDIG.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.WAITINGFORDIG.NAME"
msgid "Dig Errand Assigned"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.WAITINGFORDIG.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.WAITINGFORDIG.TOOLTIP"
msgid "Awaiting a Duplicant to dig"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.WAITINGFORMOP.NAME
msgctxt "STRINGS.MISC.STATUSITEMS.WAITINGFORMOP.NAME"
msgid "Mop Errand Assigned"
msgstr ""

#. STRINGS.MISC.STATUSITEMS.WAITINGFORMOP.TOOLTIP
msgctxt "STRINGS.MISC.STATUSITEMS.WAITINGFORMOP.TOOLTIP"
msgid "Awaiting a Duplicant to mop"
msgstr ""

#. STRINGS.MISC.TAGS.AGRICULTURE
msgctxt "STRINGS.MISC.TAGS.AGRICULTURE"
msgid "Agriculture"
msgstr ""

#. STRINGS.MISC.TAGS.ALLOY
msgctxt "STRINGS.MISC.TAGS.ALLOY"
msgid "Alloy"
msgstr ""

#. STRINGS.MISC.TAGS.ANTISEPTIC
msgctxt "STRINGS.MISC.TAGS.ANTISEPTIC"
msgid "Antiseptic"
msgstr ""

#. STRINGS.MISC.TAGS.ANY
msgctxt "STRINGS.MISC.TAGS.ANY"
msgid "Any"
msgstr ""

#. STRINGS.MISC.TAGS.ANYWATER
msgctxt "STRINGS.MISC.TAGS.ANYWATER"
msgid "Water Based"
msgstr ""

#. STRINGS.MISC.TAGS.ART
msgctxt "STRINGS.MISC.TAGS.ART"
msgid "Art Build-Delivery"
msgstr ""

#. STRINGS.MISC.TAGS.BAGABLECREATURE
msgctxt "STRINGS.MISC.TAGS.BAGABLECREATURE"
msgid "Critter"
msgstr ""

#. STRINGS.MISC.TAGS.BED
msgctxt "STRINGS.MISC.TAGS.BED"
msgid "Bed"
msgstr ""

#. STRINGS.MISC.TAGS.BLEACHSTONE
msgctxt "STRINGS.MISC.TAGS.BLEACHSTONE"
msgid "Bleach Stone"
msgstr ""

#. STRINGS.MISC.TAGS.BREATHABLE
msgctxt "STRINGS.MISC.TAGS.BREATHABLE"
msgid "Breathable Gas"
msgstr ""

#. STRINGS.MISC.TAGS.BUILDABLEANY
msgctxt "STRINGS.MISC.TAGS.BUILDABLEANY"
msgid "Generic Buildable"
msgstr ""

#. STRINGS.MISC.TAGS.BUILDABLEPROCESSED
msgctxt "STRINGS.MISC.TAGS.BUILDABLEPROCESSED"
msgid "Refined Mineral"
msgstr ""

#. STRINGS.MISC.TAGS.BUILDABLERAW
msgctxt "STRINGS.MISC.TAGS.BUILDABLERAW"
msgid "Raw Mineral"
msgstr ""

#. STRINGS.MISC.TAGS.BUILDING
msgctxt "STRINGS.MISC.TAGS.BUILDING"
msgid "Build Dig-Delivery"
msgstr ""

#. STRINGS.MISC.TAGS.BURNS
msgctxt "STRINGS.MISC.TAGS.BURNS"
msgid "Flammable"
msgstr ""

#. STRINGS.MISC.TAGS.CLINIC
msgctxt "STRINGS.MISC.TAGS.CLINIC"
msgid "Clinic"
msgstr ""

#. STRINGS.MISC.TAGS.CLOTHES
msgctxt "STRINGS.MISC.TAGS.CLOTHES"
msgid "Clothing"
msgstr ""

#. STRINGS.MISC.TAGS.COAL
msgctxt "STRINGS.MISC.TAGS.COAL"
msgid "Coal"
msgstr ""

#. STRINGS.MISC.TAGS.COMPOST_FORMAT
msgctxt "STRINGS.MISC.TAGS.COMPOST_FORMAT"
msgid "{Item}"
msgstr ""

#. STRINGS.MISC.TAGS.COMPOSTABLE
msgctxt "STRINGS.MISC.TAGS.COMPOSTABLE"
msgid "Compostable"
msgstr ""

#. STRINGS.MISC.TAGS.COMPOSTBASICPLANTFOOD
msgctxt "STRINGS.MISC.TAGS.COMPOSTBASICPLANTFOOD"
msgid "Compost Muckroot"
msgstr ""

#. STRINGS.MISC.TAGS.COMPOSTMEAT
msgctxt "STRINGS.MISC.TAGS.COMPOSTMEAT"
msgid "Compost Meat"
msgstr ""

#. STRINGS.MISC.TAGS.CONSUMABLEORE
msgctxt "STRINGS.MISC.TAGS.CONSUMABLEORE"
msgid "Consumable Ore"
msgstr ""

#. STRINGS.MISC.TAGS.CONVEYOR
msgctxt "STRINGS.MISC.TAGS.CONVEYOR"
msgid "Shipping Build"
msgstr ""

#. STRINGS.MISC.TAGS.COOKING
msgctxt "STRINGS.MISC.TAGS.COOKING"
msgid "Cook Delivery"
msgstr ""

#. STRINGS.MISC.TAGS.COOKINGINGREDIENT
msgctxt "STRINGS.MISC.TAGS.COOKINGINGREDIENT"
msgid "Cooking Ingredient"
msgstr ""

#. STRINGS.MISC.TAGS.CRUSHABLE
msgctxt "STRINGS.MISC.TAGS.CRUSHABLE"
msgid "Crushable"
msgstr ""

#. STRINGS.MISC.TAGS.DECORATION
msgctxt "STRINGS.MISC.TAGS.DECORATION"
msgid "Decoration"
msgstr ""

#. STRINGS.MISC.TAGS.DOCTORING
msgctxt "STRINGS.MISC.TAGS.DOCTORING"
msgid "Care Delivery"
msgstr ""

#. STRINGS.MISC.TAGS.EDIBLE
msgctxt "STRINGS.MISC.TAGS.EDIBLE"
msgid "Edible"
msgstr ""

#. STRINGS.MISC.TAGS.EGG
msgctxt "STRINGS.MISC.TAGS.EGG"
msgid "Critter Egg"
msgstr ""

#. STRINGS.MISC.TAGS.EGGSHELL
msgctxt "STRINGS.MISC.TAGS.EGGSHELL"
msgid "Egg Shell"
msgstr ""

#. STRINGS.MISC.TAGS.EMITSLIGHT
msgctxt "STRINGS.MISC.TAGS.EMITSLIGHT"
msgid "Light Emitter"
msgstr ""

#. STRINGS.MISC.TAGS.EXTRUDABLE
msgctxt "STRINGS.MISC.TAGS.EXTRUDABLE"
msgid "Extrudable"
msgstr ""

#. STRINGS.MISC.TAGS.FABRICATING
msgctxt "STRINGS.MISC.TAGS.FABRICATING"
msgid "Fabricate Delivery"
msgstr ""

#. STRINGS.MISC.TAGS.FARMABLE
msgctxt "STRINGS.MISC.TAGS.FARMABLE"
msgid "Cultivable Soil"
msgstr ""

#. STRINGS.MISC.TAGS.FARMING
msgctxt "STRINGS.MISC.TAGS.FARMING"
msgid "Farm Build-Delivery"
msgstr ""

#. STRINGS.MISC.TAGS.FARMINGMATERIAL
msgctxt "STRINGS.MISC.TAGS.FARMINGMATERIAL"
msgid "Fertilizer"
msgstr ""

#. STRINGS.MISC.TAGS.FARMSTATION
msgctxt "STRINGS.MISC.TAGS.FARMSTATION"
msgid "Farm Station"
msgstr ""

#. STRINGS.MISC.TAGS.FILTER
msgctxt "STRINGS.MISC.TAGS.FILTER"
msgid "Filtration Medium"
msgstr ""

#. STRINGS.MISC.TAGS.GAS
msgctxt "STRINGS.MISC.TAGS.GAS"
msgid "Gas"
msgstr ""

#. STRINGS.MISC.TAGS.GENE_SHUFFLER
msgctxt "STRINGS.MISC.TAGS.GENE_SHUFFLER"
msgid "Neural Vacillator"
msgstr ""

#. STRINGS.MISC.TAGS.ICEORE
msgctxt "STRINGS.MISC.TAGS.ICEORE"
msgid "Ice"
msgstr ""

#. STRINGS.MISC.TAGS.INDUSTRIALINGREDIENT
msgctxt "STRINGS.MISC.TAGS.INDUSTRIALINGREDIENT"
msgid "Industrial Ingredient"
msgstr ""

#. STRINGS.MISC.TAGS.INDUSTRIALPRODUCT
msgctxt "STRINGS.MISC.TAGS.INDUSTRIALPRODUCT"
msgid "Industrial Product"
msgstr ""

#. STRINGS.MISC.TAGS.LIFE
msgctxt "STRINGS.MISC.TAGS.LIFE"
msgid "Life"
msgstr ""

#. STRINGS.MISC.TAGS.LIQUID
msgctxt "STRINGS.MISC.TAGS.LIQUID"
msgid "Liquid"
msgstr ""

#. STRINGS.MISC.TAGS.LIQUIFIABLE
msgctxt "STRINGS.MISC.TAGS.LIQUIFIABLE"
msgid "Liquifiable"
msgstr ""

#. STRINGS.MISC.TAGS.MACHINE_SHOP
msgctxt "STRINGS.MISC.TAGS.MACHINE_SHOP"
msgid "Machine Shop"
msgstr ""

#. STRINGS.MISC.TAGS.MANUFACTUREDMATERIAL
msgctxt "STRINGS.MISC.TAGS.MANUFACTUREDMATERIAL"
msgid "Manufactured Material"
msgstr ""

#. STRINGS.MISC.TAGS.MARKEDFORCOMPOST
msgctxt "STRINGS.MISC.TAGS.MARKEDFORCOMPOST"
msgid "Marked For Compost"
msgstr ""

#. STRINGS.MISC.TAGS.MASSAGE_TABLE
msgctxt "STRINGS.MISC.TAGS.MASSAGE_TABLE"
msgid "Massage Table"
msgstr ""

#. STRINGS.MISC.TAGS.MEDICINE
msgctxt "STRINGS.MISC.TAGS.MEDICINE"
msgid "Medicine"
msgstr ""

#. STRINGS.MISC.TAGS.MESSSTATION
msgctxt "STRINGS.MISC.TAGS.MESSSTATION"
msgid "Dining Table"
msgstr ""

#. STRINGS.MISC.TAGS.METAL
msgctxt "STRINGS.MISC.TAGS.METAL"
msgid "Raw Metal"
msgstr ""

#. STRINGS.MISC.TAGS.MIXTURE
msgctxt "STRINGS.MISC.TAGS.MIXTURE"
msgid "Mixture"
msgstr ""

#. STRINGS.MISC.TAGS.MULTITOOL
msgctxt "STRINGS.MISC.TAGS.MULTITOOL"
msgid "Multitool"
msgstr ""

#. STRINGS.MISC.TAGS.OIL
msgctxt "STRINGS.MISC.TAGS.OIL"
msgid "Hydrocarbon"
msgstr ""

#. STRINGS.MISC.TAGS.ORE
msgctxt "STRINGS.MISC.TAGS.ORE"
msgid "Ore"
msgstr ""

#. STRINGS.MISC.TAGS.ORGANICS
msgctxt "STRINGS.MISC.TAGS.ORGANICS"
msgid "Organic"
msgstr ""

#. STRINGS.MISC.TAGS.OTHER
msgctxt "STRINGS.MISC.TAGS.OTHER"
msgid "Miscellaneous"
msgstr ""

#. STRINGS.MISC.TAGS.PHOSPHORUS
msgctxt "STRINGS.MISC.TAGS.PHOSPHORUS"
msgid "Phosphorus"
msgstr ""

#. STRINGS.MISC.TAGS.PICKLED
msgctxt "STRINGS.MISC.TAGS.PICKLED"
msgid "Pickled"
msgstr ""

#. STRINGS.MISC.TAGS.PLASTIC
msgctxt "STRINGS.MISC.TAGS.PLASTIC"
msgid "Plastic"
msgstr ""

#. STRINGS.MISC.TAGS.PLUMBABLE
msgctxt "STRINGS.MISC.TAGS.PLUMBABLE"
msgid "Plumbable"
msgstr ""

#. STRINGS.MISC.TAGS.POWER
msgctxt "STRINGS.MISC.TAGS.POWER"
msgid "Generator Delivery"
msgstr ""

#. STRINGS.MISC.TAGS.POWERSTATION
msgctxt "STRINGS.MISC.TAGS.POWERSTATION"
msgid "Power Station"
msgstr ""

#. STRINGS.MISC.TAGS.PRECIOUSMETAL
msgctxt "STRINGS.MISC.TAGS.PRECIOUSMETAL"
msgid "Precious Metal"
msgstr ""

#. STRINGS.MISC.TAGS.RAWPRECIOUSMETAL
msgctxt "STRINGS.MISC.TAGS.RAWPRECIOUSMETAL"
msgid "Raw Precious Metal"
msgstr ""

#. STRINGS.MISC.TAGS.REFINEDMETAL
msgctxt "STRINGS.MISC.TAGS.REFINEDMETAL"
msgid "Refined Metal"
msgstr ""

#. STRINGS.MISC.TAGS.RELAXATION_POINT
msgctxt "STRINGS.MISC.TAGS.RELAXATION_POINT"
msgid "Leisure Area"
msgstr ""

#. STRINGS.MISC.TAGS.RESEARCH
msgctxt "STRINGS.MISC.TAGS.RESEARCH"
msgid "Research Delivery"
msgstr ""

#. STRINGS.MISC.TAGS.SEED
msgctxt "STRINGS.MISC.TAGS.SEED"
msgid "Seed"
msgstr ""

#. STRINGS.MISC.TAGS.SOLID
msgctxt "STRINGS.MISC.TAGS.SOLID"
msgid "Solid"
msgstr ""

#. STRINGS.MISC.TAGS.SOLIDMATERIAL
msgctxt "STRINGS.MISC.TAGS.SOLIDMATERIAL"
msgid "Solid Material"
msgstr ""

#. STRINGS.MISC.TAGS.SPECIAL
msgctxt "STRINGS.MISC.TAGS.SPECIAL"
msgid "Special"
msgstr ""

#. STRINGS.MISC.TAGS.STEEL
msgctxt "STRINGS.MISC.TAGS.STEEL"
msgid "Steel"
msgstr ""

#. STRINGS.MISC.TAGS.SUIT
msgctxt "STRINGS.MISC.TAGS.SUIT"
msgid "Suit"
msgstr ""

#. STRINGS.MISC.TAGS.SWIMMINGCREATURE
msgctxt "STRINGS.MISC.TAGS.SWIMMINGCREATURE"
msgid "Aquatic Critter"
msgstr ""

#. STRINGS.MISC.TAGS.TOILET
msgctxt "STRINGS.MISC.TAGS.TOILET"
msgid "Toilet"
msgstr ""

#. STRINGS.MISC.TAGS.TOXIC
msgctxt "STRINGS.MISC.TAGS.TOXIC"
msgid "Toxic"
msgstr ""

#. STRINGS.MISC.TAGS.TRANSPARENT
msgctxt "STRINGS.MISC.TAGS.TRANSPARENT"
msgid "Transparent"
msgstr ""

#. STRINGS.MISC.TAGS.UNBREATHABLE
msgctxt "STRINGS.MISC.TAGS.UNBREATHABLE"
msgid "Unbreathable"
msgstr ""

#. STRINGS.MISC.TAGS.UNSTABLE
msgctxt "STRINGS.MISC.TAGS.UNSTABLE"
msgid "Unstable"
msgstr ""

#. STRINGS.MISC.TAGS.WIRING
msgctxt "STRINGS.MISC.TAGS.WIRING"
msgid "Wire Build-Delivery"
msgstr ""

#. STRINGS.MISC.TUTORIAL.DONT_SHOW_AGAIN
msgctxt "STRINGS.MISC.TUTORIAL.DONT_SHOW_AGAIN"
msgid "Don't Show Again"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.ACIDIC
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.ACIDIC"
msgid "Acidic"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.ANTIGRAVITY
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.ANTIGRAVITY"
msgid "Antigravity"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.BEAUTIFUL
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.BEAUTIFUL"
msgid "Beautiful"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.BESIEGED
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.BESIEGED"
msgid "Besieged"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.BREATHLESS
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.BREATHLESS"
msgid "Breathless"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.BURGEONING
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.BURGEONING"
msgid "Burgeoning"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.BUSTLING
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.BUSTLING"
msgid "Bustling"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.CHAOTIC
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.CHAOTIC"
msgid "Chaotic"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.CLONE
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.CLONE"
msgid "Clone"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.CONTAGIOUS
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.CONTAGIOUS"
msgid "Contagious"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.COOL
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.COOL"
msgid "Cool"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.COUGHING
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.COUGHING"
msgid "Coughing"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.CUTE
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.CUTE"
msgid "Cute"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.DANGEROUS
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.DANGEROUS"
msgid "Dangerous"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.DARKEST
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.DARKEST"
msgid "Darkest"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.DATA
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.DATA"
msgid "Data"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.DEADLY
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.DEADLY"
msgid "Deadly"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.DEATH
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.DEATH"
msgid "Death"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.DELICATE
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.DELICATE"
msgid "Delicate"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.DISEASED
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.DISEASED"
msgid "Diseased"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.DOOMED
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.DOOMED"
msgid "Doomed"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.DORKY
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.DORKY"
msgid "Dorky"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.DUPLICANT
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.DUPLICANT"
msgid "Duplicant"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.FESTERING
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.FESTERING"
msgid "Festering"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.FUTURE
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.FUTURE"
msgid "Future"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.GALACTIC
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.GALACTIC"
msgid "Galactic"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.GOLDEN
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.GOLDEN"
msgid "Golden"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.GREAT
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.GREAT"
msgid "Great"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.GRIMY
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.GRIMY"
msgid "Grimy"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.HAPLESS
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.HAPLESS"
msgid "Hapless"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.HAPPY
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.HAPPY"
msgid "Happy"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.HARDY
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.HARDY"
msgid "Hardy"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.HIP
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.HIP"
msgid "Hip"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.HOPEFUL
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.HOPEFUL"
msgid "Hopeful"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.IDYLLIC
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.IDYLLIC"
msgid "Idyllic"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.ILL
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.ILL"
msgid "Ill"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.IMMUNE
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.IMMUNE"
msgid "Immune"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.IMPENETRABLE
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.IMPENETRABLE"
msgid "Impenetrable"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.INCREDIBLE
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.INCREDIBLE"
msgid "Incredible"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.INESCAPABLE
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.INESCAPABLE"
msgid "Inescapable"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.INSPIRING
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.INSPIRING"
msgid "Inspiring"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.INTERGALACTIC
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.INTERGALACTIC"
msgid "Intergalactic"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.INVISIBLE
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.INVISIBLE"
msgid "Invisible"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.IRONIC
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.IRONIC"
msgid "Ironic"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.LAMENTABLE
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.LAMENTABLE"
msgid "Lamentable"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.LEAKY
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.LEAKY"
msgid "Leaky"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.LOVELIEST
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.LOVELIEST"
msgid "Loveliest"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.LUCKLESS
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.LUCKLESS"
msgid "Luckless"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.LUCKY
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.LUCKY"
msgid "Lucky"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.LUNAR
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.LUNAR"
msgid "Lunar"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.LUXURY
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.LUXURY"
msgid "Luxury"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.MERRY
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.MERRY"
msgid "Merry"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.MESSY
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.MESSY"
msgid "Messy"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.NEEDY
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.NEEDY"
msgid "Needy"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.OPTIMISTIC
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.OPTIMISTIC"
msgid "Optimistic"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.OUTRAGEOUS
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.OUTRAGEOUS"
msgid "Outrageous"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.PERFECT
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.PERFECT"
msgid "Perfect"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.PHELGM_COATED
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.PHELGM_COATED"
msgid "Phlegm-Coated"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.PLAGUED
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.PLAGUED"
msgid "Plagued"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.PLUCKY
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.PLUCKY"
msgid "Plucky"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.PROSPEROUS
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.PROSPEROUS"
msgid "Prosperous"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.QUARANTINED
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.QUARANTINED"
msgid "Quarantined"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.RADICAL
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.RADICAL"
msgid "Radical"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.RADIOACTIVE
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.RADIOACTIVE"
msgid "Radioactive"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.RAMSHACKLE
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.RAMSHACKLE"
msgid "Ramshackle"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.REGRETTABLE
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.REGRETTABLE"
msgid "Regrettable"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.ROCKY
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.ROCKY"
msgid "Rocky"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.ROSY
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.ROSY"
msgid "Rosy"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.RUSTIC
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.RUSTIC"
msgid "Rustic"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.SCIENTIFIC
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.SCIENTIFIC"
msgid "Scientific"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.SERENE
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.SERENE"
msgid "Serene"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.SNEEZING
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.SNEEZING"
msgid "Sneezing"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.SPACE
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.SPACE"
msgid "Space"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.SPACEFARING
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.SPACEFARING"
msgid "Spacefaring"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.STARCROSSED
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.STARCROSSED"
msgid "Star-crossed"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.STARVING
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.STARVING"
msgid "Starving"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.STICKY
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.STICKY"
msgid "Sticky"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.SUAVE
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.SUAVE"
msgid "Suave"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.SUBTERRANEAN
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.SUBTERRANEAN"
msgid "Subterranean"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.SUPER
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.SUPER"
msgid "Super"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.SUPER_DUPER
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.SUPER_DUPER"
msgid "Super Duper"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.SWANKY
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.SWANKY"
msgid "Swanky"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.SYSTEMATIC
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.SYSTEMATIC"
msgid "Systematic"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.TEMPORAL
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.TEMPORAL"
msgid "Temporal"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.TRAGIC
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.TRAGIC"
msgid "Tragic"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.TRANSDIMENSIONAL
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.TRANSDIMENSIONAL"
msgid "Transdimensional"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.ULTRA
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.ULTRA"
msgid "Ultra"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.UNCOMFORTABLE
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.UNCOMFORTABLE"
msgid "Uncomfortable"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.UNDERGROUND
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.UNDERGROUND"
msgid "Underground"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.UNFORTUNATE
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.UNFORTUNATE"
msgid "Unfortunate"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.UNSTOPPABLE
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.UNSTOPPABLE"
msgid "Unstoppable"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.VIRAL
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.VIRAL"
msgid "Viral"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.ADJECTIVE.YUCKY
msgctxt "STRINGS.NAMEGEN.COLONY.ADJECTIVE.YUCKY"
msgid "Yucky"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.FORMATS.ADJECTIVE_NOUN
msgctxt "STRINGS.NAMEGEN.COLONY.FORMATS.ADJECTIVE_NOUN"
msgid "{adjective} {noun}"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.FORMATS.NOUN
msgctxt "STRINGS.NAMEGEN.COLONY.FORMATS.NOUN"
msgid "{noun}"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.FORMATS.THE_ADJECTIVE_NOUN
msgctxt "STRINGS.NAMEGEN.COLONY.FORMATS.THE_ADJECTIVE_NOUN"
msgid "The {adjective} {noun}"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.ABODE
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.ABODE"
msgid "Abode"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.ABYSS
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.ABYSS"
msgid "Abyss"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.ACROPOLIS
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.ACROPOLIS"
msgid "Acropolis"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.ANTFARM
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.ANTFARM"
msgid "Antfarm"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.ASTEROID
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.ASTEROID"
msgid "Asteroid"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.BASE
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.BASE"
msgid "Base"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.BEYOND
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.BEYOND"
msgid "Beyond"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.BRIGADE
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.BRIGADE"
msgid "Brigade"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.BUNKER
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.BUNKER"
msgid "Bunker"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.BURROW
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.BURROW"
msgid "Burrow"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.CANTALOUPE
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.CANTALOUPE"
msgid "Cantaloupe"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.CESSPOOL
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.CESSPOOL"
msgid "Cesspool"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.CITADEL
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.CITADEL"
msgid "Citadel"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.COLONY
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.COLONY"
msgid "Colony"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.COMET
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.COMET"
msgid "Comet"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.COMMITTEE
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.COMMITTEE"
msgid "Committee"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.COSMOS
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.COSMOS"
msgid "Cosmos"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.CRASHPAD
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.CRASHPAD"
msgid "Crashpad"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.CRATER
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.CRATER"
msgid "Crater"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.CREW
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.CREW"
msgid "Crew"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.DIMENSION
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.DIMENSION"
msgid "Dimension"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.DREAMLAND
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.DREAMLAND"
msgid "Dreamland"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.DUMP
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.DUMP"
msgid "Dump"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.DWELLING
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.DWELLING"
msgid "Dwelling"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.DYSTOPIA
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.DYSTOPIA"
msgid "Dystopia"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.FACILITY
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.FACILITY"
msgid "Facility"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.FACTORY
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.FACTORY"
msgid "Factory"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.FORTRESS
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.FORTRESS"
msgid "Fortress"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.FRIENDS
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.FRIENDS"
msgid "Friends"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.GALAXY
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.GALAXY"
msgid "Galaxy"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.GANG
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.GANG"
msgid "Gang"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.HOME
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.HOME"
msgid "Home"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.HOMESTEAD
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.HOMESTEAD"
msgid "Homestead"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.HOSPITAL
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.HOSPITAL"
msgid "Hospital"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.HOVEL
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.HOVEL"
msgid "Hovel"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.LAB
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.LAB"
msgid "Lab"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.LABORATORY
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.LABORATORY"
msgid "Laboratory"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.LEAGUE
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.LEAGUE"
msgid "League"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.MOONBASE
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.MOONBASE"
msgid "Moonbase"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.PANOPTICON
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.PANOPTICON"
msgid "Panopticon"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.PARADISE
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.PARADISE"
msgid "Paradise"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.PIGPEN
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.PIGPEN"
msgid "Pigpen"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.PIT
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.PIT"
msgid "Pit"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.PLANET
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.PLANET"
msgid "Planet"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.RATS_NEST
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.RATS_NEST"
msgid "Rat's Nest"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.SETTLEMENT
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.SETTLEMENT"
msgid "Settlement"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.SEWER
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.SEWER"
msgid "Sewer"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.SHACK
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.SHACK"
msgid "Shack"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.SHELTER
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.SHELTER"
msgid "Shelter"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.SPACE_HUT
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.SPACE_HUT"
msgid "Space Hut"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.SPACECAMP
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.SPACECAMP"
msgid "Spacecamp"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.SPACEJUNK
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.SPACEJUNK"
msgid "Spacejunk"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.SPACEPAD
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.SPACEPAD"
msgid "Spacepad"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.SPACEPRISON
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.SPACEPRISON"
msgid "Spaceprison"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.SPACEROCK
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.SPACEROCK"
msgid "Spacerock"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.SPACESTATION
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.SPACESTATION"
msgid "Spacestation"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.SUPERNOVA
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.SUPERNOVA"
msgid "Supernova"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.SYSTEM
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.SYSTEM"
msgid "System"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.TIMELINE
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.TIMELINE"
msgid "Timeline"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.TRAINWRECK
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.TRAINWRECK"
msgid "Trainwreck"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.TUNNEL
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.TUNNEL"
msgid "Tunnel"
msgstr ""

#. STRINGS.NAMEGEN.COLONY.NOUN.UTOPIA
msgctxt "STRINGS.NAMEGEN.COLONY.NOUN.UTOPIA"
msgid "Utopia"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.ABIGAIL
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.ABIGAIL"
msgid "Abigail"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.ANITA
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.ANITA"
msgid "Anita"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.ARIODNE
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.ARIODNE"
msgid "Ariodne"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.ASHLEY
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.ASHLEY"
msgid "Ashley"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.CATIE
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.CATIE"
msgid "Catie"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.CHARLIE
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.CHARLIE"
msgid "Charlie"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.CRANDICE
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.CRANDICE"
msgid "Crandice"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.DANA
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.DANA"
msgid "Dana"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.ELASEBETE
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.ELASEBETE"
msgid "Elasebete"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.EMILY
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.EMILY"
msgid "Emily"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.EMMA
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.EMMA"
msgid "Emma"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.GENEVA
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.GENEVA"
msgid "Geneva"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.GISELDA
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.GISELDA"
msgid "Giselda"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.GRUNKTILDA
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.GRUNKTILDA"
msgid "Grunktilda"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.JADE
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.JADE"
msgid "Jade"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.JENNA
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.JENNA"
msgid "Jenna"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.JENNY
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.JENNY"
msgid "Jenny"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.KELLY
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.KELLY"
msgid "Kelly"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.KELSEY
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.KELSEY"
msgid "Kelsey"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.KIERSTEN
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.KIERSTEN"
msgid "Kiersten"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.LANNIE
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.LANNIE"
msgid "Lannie"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.LAURA
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.LAURA"
msgid "Laura"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.LEIRA
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.LEIRA"
msgid "Leira"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.LILAH
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.LILAH"
msgid "Lilah"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.LORNA
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.LORNA"
msgid "Lorna"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.LUCY
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.LUCY"
msgid "Lucy"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.MAHA
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.MAHA"
msgid "Maha"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.NABIEAH
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.NABIEAH"
msgid "Nabie-Ah"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.NANA
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.NANA"
msgid "Nana"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.NASIM
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.NASIM"
msgid "Nasim"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.PRISCILLA
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.PRISCILLA"
msgid "Priscilla"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.RACHEL
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.RACHEL"
msgid "Rachel"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.RINALDINE
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.RINALDINE"
msgid "Rinaldine"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.SARAH
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.SARAH"
msgid "Sarah"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.SIMONE
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.SIMONE"
msgid "Simone"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.TONI
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.TONI"
msgid "Toni"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.VIVIAN
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.VIVIAN"
msgid "Vivian"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.WALANI
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.WALANI"
msgid "Walani"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.WENDY
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.WENDY"
msgid "Wendy"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.WICKERBOTTOM
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.WICKERBOTTOM"
msgid "Wickerbottom"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.WIGFRID
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.WIGFRID"
msgid "Wigfrid"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.WILLOW
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.FEMALE.WILLOW"
msgid "Willow"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.ALEX
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.ALEX"
msgid "Alex"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.ALIA
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.ALIA"
msgid "Alia"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.CHARLIE
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.CHARLIE"
msgid "Charlie"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.COREY
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.COREY"
msgid "Corey"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.DANY
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.DANY"
msgid "Dany"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.EUGENE
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.EUGENE"
msgid "Eugene"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.GRAHAM
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.GRAHAM"
msgid "Graham"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.HINK
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.HINK"
msgid "Hink"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.HUGO
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.HUGO"
msgid "Hugo"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.IAN
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.IAN"
msgid "Ian"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.JAMBELL
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.JAMBELL"
msgid "Jambell"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.JAMIE
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.JAMIE"
msgid "Jamie"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.JAN
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.JAN"
msgid "Jan"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.JARRETT
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.JARRETT"
msgid "Jarrett"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.JASON
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.JASON"
msgid "Jason"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.JEFF
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.JEFF"
msgid "Jeff"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.JOE
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.JOE"
msgid "Joe"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.JULIAN
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.JULIAN"
msgid "Ju-Lian"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.KERNLE
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.KERNLE"
msgid "Kernle"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.KEVIN
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.KEVIN"
msgid "Kevin"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.LAWRY
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.LAWRY"
msgid "Lawry"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.LOU
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.LOU"
msgid "Lou"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.MARK
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.MARK"
msgid "Mark"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.MARTY
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.MARTY"
msgid "Marty"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.MATT
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.MATT"
msgid "Matt"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.MAXWELL
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.MAXWELL"
msgid "Maxwell"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.MAY
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.MAY"
msgid "May"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.MIKE
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.MIKE"
msgid "Mike"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.PETER
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.PETER"
msgid "Peter"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.REDWARD
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.REDWARD"
msgid "Redward"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.SCOTT
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.SCOTT"
msgid "Scott"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.SLOTH
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.SLOTH"
msgid "Sloth"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.STENLAY
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.STENLAY"
msgid "Stenlay"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.TRAVALDO
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.TRAVALDO"
msgid "Travaldo"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.VINCE
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.VINCE"
msgid "Vince"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.VITO
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.VITO"
msgid "Vito"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.WARLY
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.WARLY"
msgid "Warly"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.WEBBER
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.WEBBER"
msgid "Webber"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.WES
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.WES"
msgid "Wes"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.WILSON
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.WILSON"
msgid "Wilson"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.WOLFGANG
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.WOLFGANG"
msgid "Wolfgang"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.WOODIE
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.WOODIE"
msgid "Woodie"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.YOG
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.MALE.YOG"
msgid "Yog"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.ACE
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.ACE"
msgid "Ace"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.ANDERSON
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.ANDERSON"
msgid "Anderson"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.AVERY
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.AVERY"
msgid "Avery"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.AXEL
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.AXEL"
msgid "Axel"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.BABYFACE
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.BABYFACE"
msgid "Babyface"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.BAILEY
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.BAILEY"
msgid "Bailey"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.BAO
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.BAO"
msgid "Bao"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.BLUMP
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.BLUMP"
msgid "Blump"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.BOBBIE
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.BOBBIE"
msgid "Bobbie"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.BROOK
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.BROOK"
msgid "Brook"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.BRUMPO
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.BRUMPO"
msgid "Brumpo"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.BUDDY
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.BUDDY"
msgid "Buddy"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.CAMPBELL
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.CAMPBELL"
msgid "Campbell"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.CHAN
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.CHAN"
msgid "Chan"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.CROMULUS
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.CROMULUS"
msgid "Cromulus"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.CRUDMUFFIN
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.CRUDMUFFIN"
msgid "Crudmuffin"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.CRUMB
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.CRUMB"
msgid "Crumb"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.DANCER
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.DANCER"
msgid "Dancer"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.DAR
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.DAR"
msgid "Dar"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.DUMPLING
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.DUMPLING"
msgid "Dumpling"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.FARAH
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.FARAH"
msgid "Farah"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.GEORGIE
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.GEORGIE"
msgid "Georgie"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.GREASY
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.GREASY"
msgid "Greasy"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.JUDE
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.JUDE"
msgid "Jude"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.JUPITER
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.JUPITER"
msgid "Jupiter"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.KERRY
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.KERRY"
msgid "Kerry"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.KRIS
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.KRIS"
msgid "Kris"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.LEE
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.LEE"
msgid "Lee"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.LOGAN
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.LOGAN"
msgid "Logan"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.LOVELACE
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.LOVELACE"
msgid "Lovelace"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.LUNK
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.LUNK"
msgid "Lunk"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.MASON
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.MASON"
msgid "Mason"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.MUSCLE
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.MUSCLE"
msgid "Muscle"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.ORION
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.ORION"
msgid "Orion"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.PARIS
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.PARIS"
msgid "Paris"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.PAT
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.PAT"
msgid "Pat"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.PEARSON
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.PEARSON"
msgid "Pearson"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.REESE
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.REESE"
msgid "Reese"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.SADSACK
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.SADSACK"
msgid "Sadsack"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.SCOUT
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.SCOUT"
msgid "Scout"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.SCRUNGO
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.SCRUNGO"
msgid "Scrungo"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.SELDEMER
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.SELDEMER"
msgid "Seldemer"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.SLAB
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.SLAB"
msgid "Slab"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.SNORT
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.SNORT"
msgid "Snort"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.STAR
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.STAR"
msgid "Star"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.SUNSHINE
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.SUNSHINE"
msgid "Sunshine"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.TRUCK
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.TRUCK"
msgid "Truck"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.TUCKER
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.TUCKER"
msgid "Tucker"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.NAME.NB.WEMP
msgctxt "STRINGS.NAMEGEN.DUPLICANT.NAME.NB.WEMP"
msgid "Wemp"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.PREFIX.FEMALE.MS
msgctxt "STRINGS.NAMEGEN.DUPLICANT.PREFIX.FEMALE.MS"
msgid "Ms."
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.PREFIX.FEMALE.OL_WOMAN
msgctxt "STRINGS.NAMEGEN.DUPLICANT.PREFIX.FEMALE.OL_WOMAN"
msgid "Ol' Woman"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.PREFIX.FEMALE.PRINCESS
msgctxt "STRINGS.NAMEGEN.DUPLICANT.PREFIX.FEMALE.PRINCESS"
msgid "Princess"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.PREFIX.FEMALE.QUEEN
msgctxt "STRINGS.NAMEGEN.DUPLICANT.PREFIX.FEMALE.QUEEN"
msgid "Queen"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.PREFIX.MALE.KING
msgctxt "STRINGS.NAMEGEN.DUPLICANT.PREFIX.MALE.KING"
msgid "King"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.PREFIX.MALE.MR
msgctxt "STRINGS.NAMEGEN.DUPLICANT.PREFIX.MALE.MR"
msgid "Mr."
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.PREFIX.MALE.OL_MAN
msgctxt "STRINGS.NAMEGEN.DUPLICANT.PREFIX.MALE.OL_MAN"
msgid "Ol' Man"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.PREFIX.MALE.PRINCE
msgctxt "STRINGS.NAMEGEN.DUPLICANT.PREFIX.MALE.PRINCE"
msgid "Prince"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.PREFIX.NB.BIG
msgctxt "STRINGS.NAMEGEN.DUPLICANT.PREFIX.NB.BIG"
msgid "Big"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.PREFIX.NB.CAPTAIN
msgctxt "STRINGS.NAMEGEN.DUPLICANT.PREFIX.NB.CAPTAIN"
msgid "Captain"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.PREFIX.NB.COLONEL
msgctxt "STRINGS.NAMEGEN.DUPLICANT.PREFIX.NB.COLONEL"
msgid "Colonel"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.PREFIX.NB.DR
msgctxt "STRINGS.NAMEGEN.DUPLICANT.PREFIX.NB.DR"
msgid "Dr."
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.PREFIX.NB.EVIL
msgctxt "STRINGS.NAMEGEN.DUPLICANT.PREFIX.NB.EVIL"
msgid "Evil"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.PREFIX.NB.GOOD_OL
msgctxt "STRINGS.NAMEGEN.DUPLICANT.PREFIX.NB.GOOD_OL"
msgid "Good Ol'"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.PREFIX.NB.MX
msgctxt "STRINGS.NAMEGEN.DUPLICANT.PREFIX.NB.MX"
msgid "Mx."
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.PREFIX.NB.OLD
msgctxt "STRINGS.NAMEGEN.DUPLICANT.PREFIX.NB.OLD"
msgid "Old"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.PREFIX.NB.PEPPY
msgctxt "STRINGS.NAMEGEN.DUPLICANT.PREFIX.NB.PEPPY"
msgid "Peppy"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.PREFIX.NB.PROFESSOR
msgctxt "STRINGS.NAMEGEN.DUPLICANT.PREFIX.NB.PROFESSOR"
msgid "Professor"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.PREFIX.NB.SLICKITY
msgctxt "STRINGS.NAMEGEN.DUPLICANT.PREFIX.NB.SLICKITY"
msgid "Slickity"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.PREFIX.NB.TINY
msgctxt "STRINGS.NAMEGEN.DUPLICANT.PREFIX.NB.TINY"
msgid "Tiny"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.PREFIX.NB.WUNDER
msgctxt "STRINGS.NAMEGEN.DUPLICANT.PREFIX.NB.WUNDER"
msgid "Wunder"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.SUFFIX.FEMALE.THE_DUDETTE
msgctxt "STRINGS.NAMEGEN.DUPLICANT.SUFFIX.FEMALE.THE_DUDETTE"
msgid "\"The Dudette\""
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.SUFFIX.MALE.THE_DUDE
msgctxt "STRINGS.NAMEGEN.DUPLICANT.SUFFIX.MALE.THE_DUDE"
msgid "\"The Dude\""
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.SUFFIX.NB.JR
msgctxt "STRINGS.NAMEGEN.DUPLICANT.SUFFIX.NB.JR"
msgid "Jr."
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.SUFFIX.NB.MCCOOL
msgctxt "STRINGS.NAMEGEN.DUPLICANT.SUFFIX.NB.MCCOOL"
msgid "McCool"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.SUFFIX.NB.SR
msgctxt "STRINGS.NAMEGEN.DUPLICANT.SUFFIX.NB.SR"
msgid "Sr."
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.SUFFIX.NB.STRONG
msgctxt "STRINGS.NAMEGEN.DUPLICANT.SUFFIX.NB.STRONG"
msgid "Strong"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.SUFFIX.NB.THE_BAD
msgctxt "STRINGS.NAMEGEN.DUPLICANT.SUFFIX.NB.THE_BAD"
msgid "The Bad"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.SUFFIX.NB.THE_CHOSEN_ONE
msgctxt "STRINGS.NAMEGEN.DUPLICANT.SUFFIX.NB.THE_CHOSEN_ONE"
msgid "The Chosen One"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.SUFFIX.NB.THE_EVIL
msgctxt "STRINGS.NAMEGEN.DUPLICANT.SUFFIX.NB.THE_EVIL"
msgid "The Evil"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.SUFFIX.NB.THE_GOOD
msgctxt "STRINGS.NAMEGEN.DUPLICANT.SUFFIX.NB.THE_GOOD"
msgid "The Good"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.SUFFIX.NB.THE_GREAT
msgctxt "STRINGS.NAMEGEN.DUPLICANT.SUFFIX.NB.THE_GREAT"
msgid "The Great"
msgstr ""

#. STRINGS.NAMEGEN.DUPLICANT.SUFFIX.NB.THE_UGLY
msgctxt "STRINGS.NAMEGEN.DUPLICANT.SUFFIX.NB.THE_UGLY"
msgid "The Ugly"
msgstr ""

#. STRINGS.NAMEGEN.GRAVE.EPITAPHS.ALL_GOOD_THINGS
msgctxt "STRINGS.NAMEGEN.GRAVE.EPITAPHS.ALL_GOOD_THINGS"
msgid "All good things must come to an end."
msgstr ""

#. STRINGS.NAMEGEN.GRAVE.EPITAPHS.ASHES_TO_ASHES_STARDUST_TO_STARDUST
msgctxt "STRINGS.NAMEGEN.GRAVE.EPITAPHS.ASHES_TO_ASHES_STARDUST_TO_STARDUST"
msgid "Ashes to ashes, stardust to stardust."
msgstr ""

#. STRINGS.NAMEGEN.GRAVE.EPITAPHS.FREE_FROM_THE_CLUTCHES_OF_TIME
msgctxt "STRINGS.NAMEGEN.GRAVE.EPITAPHS.FREE_FROM_THE_CLUTCHES_OF_TIME"
msgid "Free from the clutches of time."
msgstr ""

#. STRINGS.NAMEGEN.GRAVE.EPITAPHS.GO_ON_WITHOUT_ME
msgctxt "STRINGS.NAMEGEN.GRAVE.EPITAPHS.GO_ON_WITHOUT_ME"
msgid "\"Go on without me.\""
msgstr ""

#. STRINGS.NAMEGEN.GRAVE.EPITAPHS.GONE_BUT_NOT_FORGOTTEN
msgctxt "STRINGS.NAMEGEN.GRAVE.EPITAPHS.GONE_BUT_NOT_FORGOTTEN"
msgid "Gone, but not forgotten."
msgstr ""

#. STRINGS.NAMEGEN.GRAVE.EPITAPHS.MAY_THEY_KNOW_PEACE
msgctxt "STRINGS.NAMEGEN.GRAVE.EPITAPHS.MAY_THEY_KNOW_PEACE"
msgid "May they know peace."
msgstr ""

#. STRINGS.NAMEGEN.GRAVE.EPITAPHS.NEVER_ANOTHER_LIKE_THEM_UNTIL_WE_PRINT_ANOTHER_LIKE_THEM
msgctxt ""
"STRINGS.NAMEGEN.GRAVE.EPITAPHS."
"NEVER_ANOTHER_LIKE_THEM_UNTIL_WE_PRINT_ANOTHER_LIKE_THEM"
msgid "Never another like them. Until we print another like them."
msgstr ""

#. STRINGS.NAMEGEN.GRAVE.EPITAPHS.NOW_WELL_NEVER_KNOW_WHERE_THEY_BURIED_THE_TREASURE
msgctxt ""
"STRINGS.NAMEGEN.GRAVE.EPITAPHS."
"NOW_WELL_NEVER_KNOW_WHERE_THEY_BURIED_THE_TREASURE"
msgid "Now we'll never know where they buried the treasure."
msgstr ""

#. STRINGS.NAMEGEN.GRAVE.EPITAPHS.TAKE_ALL_THEIR_STUFF_ITS_WHAT_THEY_WOULD_HAVE_WANTED
msgctxt ""
"STRINGS.NAMEGEN.GRAVE.EPITAPHS."
"TAKE_ALL_THEIR_STUFF_ITS_WHAT_THEY_WOULD_HAVE_WANTED"
msgid "Take all their stuff. It's what they would have wanted."
msgstr ""

#. STRINGS.NAMEGEN.GRAVE.EPITAPHS.THANK_GOODNESS_THEY_WERE_STARTING_TO_SMELL
msgctxt ""
"STRINGS.NAMEGEN.GRAVE.EPITAPHS.THANK_GOODNESS_THEY_WERE_STARTING_TO_SMELL"
msgid "Thank goodness. They were starting to smell."
msgstr ""

#. STRINGS.NAMEGEN.GRAVE.EPITAPHS.THEY_DIED_DOING_WHAT_THEY_LOVED
msgctxt "STRINGS.NAMEGEN.GRAVE.EPITAPHS.THEY_DIED_DOING_WHAT_THEY_LOVED"
msgid "They died doing what they loved."
msgstr ""

#. STRINGS.NAMEGEN.GRAVE.EPITAPHS.TO_DIG_TO_MUSH_NO_MORE
msgctxt "STRINGS.NAMEGEN.GRAVE.EPITAPHS.TO_DIG_TO_MUSH_NO_MORE"
msgid "To dig, to mush, no more."
msgstr ""

#. STRINGS.NAMEGEN.GRAVE.EPITAPHS.WHERE_ONE_ADVENTURE_ENDS_ANOTHER_BEGINS
msgctxt ""
"STRINGS.NAMEGEN.GRAVE.EPITAPHS.WHERE_ONE_ADVENTURE_ENDS_ANOTHER_BEGINS"
msgid "Where one adventure ends, another begins."
msgstr ""

#. STRINGS.NAMEGEN.GRAVE.PETITAPHS.BELOVED_PET
msgctxt "STRINGS.NAMEGEN.GRAVE.PETITAPHS.BELOVED_PET"
msgid "Beloved pet and friend."
msgstr ""

#. STRINGS.NAMEGEN.GRAVE.PETITAPHS.FARM
msgctxt "STRINGS.NAMEGEN.GRAVE.PETITAPHS.FARM"
msgid "Gone to the farm in the sky."
msgstr ""

#. STRINGS.NAMEGEN.GRAVE.PETITAPHS.GOOD_BOY
msgctxt "STRINGS.NAMEGEN.GRAVE.PETITAPHS.GOOD_BOY"
msgid "They were the goodest boy."
msgstr ""

#. STRINGS.NAMEGEN.GRAVE.PETITAPHS.GOOD_GIRL
msgctxt "STRINGS.NAMEGEN.GRAVE.PETITAPHS.GOOD_GIRL"
msgid "They were the goodest girl."
msgstr ""

#. STRINGS.RESEARCH.MESSAGING.MISSING_RESEARCH_STATION
msgctxt "STRINGS.RESEARCH.MESSAGING.MISSING_RESEARCH_STATION"
msgid "Missing Research Station"
msgstr ""

#. STRINGS.RESEARCH.MESSAGING.MISSING_RESEARCH_STATION_TOOLTIP
msgctxt "STRINGS.RESEARCH.MESSAGING.MISSING_RESEARCH_STATION_TOOLTIP"
msgid ""
"The selected research focus requires a {0} to perform\n"
"\n"
"Open the Stations Tab <color=#F44A47>[=]</color> of the Build Menu to "
"construct one"
msgstr ""

#. STRINGS.RESEARCH.MESSAGING.NO_RESEARCHER_ROLE
msgctxt "STRINGS.RESEARCH.MESSAGING.NO_RESEARCHER_ROLE"
msgid "No Researchers assigned"
msgstr ""

#. STRINGS.RESEARCH.MESSAGING.NO_RESEARCHER_ROLE_TOOLTIP
msgctxt "STRINGS.RESEARCH.MESSAGING.NO_RESEARCHER_ROLE_TOOLTIP"
msgid ""
"The selected research focus requires an advanced type of research to "
"complete\n"
"\n"
"Assign a Duplicant to the Research Assistant job using the Jobs Panel "
"<color=#F44A47>[L]</color> to enable this task"
msgstr ""

#. STRINGS.RESEARCH.MESSAGING.NORESEARCHSELECTED
msgctxt "STRINGS.RESEARCH.MESSAGING.NORESEARCHSELECTED"
msgid "No research selected"
msgstr ""

#. STRINGS.RESEARCH.MESSAGING.RESEARCHTYPEALSOREQUIRED
msgctxt "STRINGS.RESEARCH.MESSAGING.RESEARCHTYPEALSOREQUIRED"
msgid "{0} also required"
msgstr ""

#. STRINGS.RESEARCH.MESSAGING.RESEARCHTYPEREQUIRED
msgctxt "STRINGS.RESEARCH.MESSAGING.RESEARCHTYPEREQUIRED"
msgid "{0} required"
msgstr ""

#. STRINGS.RESEARCH.OTHER_TECH_ITEMS.AUTOMATION_OVERLAY.DESC
msgctxt "STRINGS.RESEARCH.OTHER_TECH_ITEMS.AUTOMATION_OVERLAY.DESC"
msgid "Enables access to the Automation Overlay."
msgstr ""

#. STRINGS.RESEARCH.OTHER_TECH_ITEMS.AUTOMATION_OVERLAY.NAME
msgctxt "STRINGS.RESEARCH.OTHER_TECH_ITEMS.AUTOMATION_OVERLAY.NAME"
msgid "Automation Overlay"
msgstr ""

#. STRINGS.RESEARCH.OTHER_TECH_ITEMS.BETA_RESEARCH_POINT.DESC
msgctxt "STRINGS.RESEARCH.OTHER_TECH_ITEMS.BETA_RESEARCH_POINT.DESC"
msgid "Allows advanced technology tiers to be researched."
msgstr ""

#. STRINGS.RESEARCH.OTHER_TECH_ITEMS.BETA_RESEARCH_POINT.NAME
msgctxt "STRINGS.RESEARCH.OTHER_TECH_ITEMS.BETA_RESEARCH_POINT.NAME"
msgid "Intermediate Research Point"
msgstr ""

#. STRINGS.RESEARCH.OTHER_TECH_ITEMS.CONVEYOR_OVERLAY.DESC
msgctxt "STRINGS.RESEARCH.OTHER_TECH_ITEMS.CONVEYOR_OVERLAY.DESC"
msgid "Enables access to the Conveyor Overlay."
msgstr ""

#. STRINGS.RESEARCH.OTHER_TECH_ITEMS.CONVEYOR_OVERLAY.NAME
msgctxt "STRINGS.RESEARCH.OTHER_TECH_ITEMS.CONVEYOR_OVERLAY.NAME"
msgid "Conveyor Overlay"
msgstr ""

#. STRINGS.RESEARCH.OTHER_TECH_ITEMS.SUITS_OVERLAY.DESC
msgctxt "STRINGS.RESEARCH.OTHER_TECH_ITEMS.SUITS_OVERLAY.DESC"
msgid "Enables access to the Exosuit Overlay."
msgstr ""

#. STRINGS.RESEARCH.OTHER_TECH_ITEMS.SUITS_OVERLAY.NAME
msgctxt "STRINGS.RESEARCH.OTHER_TECH_ITEMS.SUITS_OVERLAY.NAME"
msgid "Exosuit Overlay"
msgstr ""

#. STRINGS.RESEARCH.TECHS.ADVANCEDFILTRATION.DESC
msgctxt "STRINGS.RESEARCH.TECHS.ADVANCEDFILTRATION.DESC"
msgid ""
"Basic technologies for filtering <link=\"ELEMENTSLIQUID\">Liquid</link> and "
"<link=\"ELEMENTSGAS\">Gas</link>."
msgstr ""

#. STRINGS.RESEARCH.TECHS.ADVANCEDFILTRATION.NAME
msgctxt "STRINGS.RESEARCH.TECHS.ADVANCEDFILTRATION.NAME"
msgid "<link=\"ADVANCEDFILTRATION\">Filtration</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.ADVANCEDPOWERREGULATION.DESC
msgctxt "STRINGS.RESEARCH.TECHS.ADVANCEDPOWERREGULATION.DESC"
msgid ""
"Circuit components required for large scale <link=\"POWER\">Power</link> "
"management."
msgstr ""

#. STRINGS.RESEARCH.TECHS.ADVANCEDPOWERREGULATION.NAME
msgctxt "STRINGS.RESEARCH.TECHS.ADVANCEDPOWERREGULATION.NAME"
msgid "<link=\"ADVANCEDPOWERREGULATION\">Advanced Power Regulation</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.ADVANCEDRESEARCH.DESC
msgctxt "STRINGS.RESEARCH.TECHS.ADVANCEDRESEARCH.DESC"
msgid ""
"The tools my colony needs to conduct more advanced and in-depth research."
msgstr ""

#. STRINGS.RESEARCH.TECHS.ADVANCEDRESEARCH.NAME
msgctxt "STRINGS.RESEARCH.TECHS.ADVANCEDRESEARCH.NAME"
msgid "<link=\"ADVANCEDRESEARCH\">Advanced Research</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.AGRICULTURE.DESC
msgctxt "STRINGS.RESEARCH.TECHS.AGRICULTURE.DESC"
msgid "Master the agricultural art of crop raising."
msgstr ""

#. STRINGS.RESEARCH.TECHS.AGRICULTURE.NAME
msgctxt "STRINGS.RESEARCH.TECHS.AGRICULTURE.NAME"
msgid "<link=\"AGRICULTURE\">Agriculture</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.ANIMALCONTROL.DESC
msgctxt "STRINGS.RESEARCH.TECHS.ANIMALCONTROL.DESC"
msgid "Useful techniques to manage critter populations in the colony."
msgstr ""

#. STRINGS.RESEARCH.TECHS.ANIMALCONTROL.NAME
msgctxt "STRINGS.RESEARCH.TECHS.ANIMALCONTROL.NAME"
msgid "<link=\"ANIMALCONTROL\">Animal Control</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.ARTISTRY.DESC
msgctxt "STRINGS.RESEARCH.TECHS.ARTISTRY.DESC"
msgid ""
"Majorly improve <link=\"DECOR\">Decor</link> by allowing Duplicants artistic "
"and emotional expression."
msgstr ""

#. STRINGS.RESEARCH.TECHS.ARTISTRY.NAME
msgctxt "STRINGS.RESEARCH.TECHS.ARTISTRY.NAME"
msgid "<link=\"ARTISTRY\">Artistic Expression</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.BASICREFINEMENT.DESC
msgctxt "STRINGS.RESEARCH.TECHS.BASICREFINEMENT.DESC"
msgid "When life gives you rocks, make rock-aid! (Or sand.)"
msgstr ""

#. STRINGS.RESEARCH.TECHS.BASICREFINEMENT.NAME
msgctxt "STRINGS.RESEARCH.TECHS.BASICREFINEMENT.NAME"
msgid "<link=\"BASICREFINEMENT\">Brute-Force Refinement</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.CLOTHING.DESC
msgctxt "STRINGS.RESEARCH.TECHS.CLOTHING.DESC"
msgid "Produce decorative and practical clothing for Duplicants."
msgstr ""

#. STRINGS.RESEARCH.TECHS.CLOTHING.NAME
msgctxt "STRINGS.RESEARCH.TECHS.CLOTHING.NAME"
msgid "<link=\"CLOTHING\">Clothing</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.COMBUSTION.DESC
msgctxt "STRINGS.RESEARCH.TECHS.COMBUSTION.DESC"
msgid ""
"Crude fuel-powered generators for automatic <link=\"POWER\">Power</link> "
"production."
msgstr ""

#. STRINGS.RESEARCH.TECHS.COMBUSTION.NAME
msgctxt "STRINGS.RESEARCH.TECHS.COMBUSTION.NAME"
msgid "<link=\"COMBUSTION\">Internal Combustion</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.DIRECTEDAIRSTREAMS.DESC
msgctxt "STRINGS.RESEARCH.TECHS.DIRECTEDAIRSTREAMS.DESC"
msgid ""
"Instruments to help reduce <link=\"DISEASE\">Germ</link> spread in my base."
msgstr ""

#. STRINGS.RESEARCH.TECHS.DIRECTEDAIRSTREAMS.NAME
msgctxt "STRINGS.RESEARCH.TECHS.DIRECTEDAIRSTREAMS.NAME"
msgid "<link=\"DIRECTEDAIRSTREAMS\">Decontamination</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.DISTILLATION.DESC
msgctxt "STRINGS.RESEARCH.TECHS.DISTILLATION.DESC"
msgid "Distill difficult mixtures down to their most useful parts."
msgstr ""

#. STRINGS.RESEARCH.TECHS.DISTILLATION.NAME
msgctxt "STRINGS.RESEARCH.TECHS.DISTILLATION.NAME"
msgid "<link=\"DISTILLATION\">Distillation</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.DUPETRAFFICCONTROL.DESC
msgctxt "STRINGS.RESEARCH.TECHS.DUPETRAFFICCONTROL.DESC"
msgid ""
"More advanced components allow more advanced Duplicant-machine interactions"
msgstr ""

#. STRINGS.RESEARCH.TECHS.DUPETRAFFICCONTROL.NAME
msgctxt "STRINGS.RESEARCH.TECHS.DUPETRAFFICCONTROL.NAME"
msgid "<link=\"DUPETRAFFICCONTROL\">Computing</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.FARMINGTECH.DESC
msgctxt "STRINGS.RESEARCH.TECHS.FARMINGTECH.DESC"
msgid ""
"Learn the introductory principles of <link=\"PLANTS\">Plant</link> "
"domestication."
msgstr ""

#. STRINGS.RESEARCH.TECHS.FARMINGTECH.NAME
msgctxt "STRINGS.RESEARCH.TECHS.FARMINGTECH.NAME"
msgid "<link=\"FARMINGTECH\">Basic Farming</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.FINEDINING.DESC
msgctxt "STRINGS.RESEARCH.TECHS.FINEDINING.DESC"
msgid ""
"Prepare more nutritious <link=\"FOOD\">Food</link> and store it longer "
"before spoiling."
msgstr ""

#. STRINGS.RESEARCH.TECHS.FINEDINING.NAME
msgctxt "STRINGS.RESEARCH.TECHS.FINEDINING.NAME"
msgid "<link=\"FINEDINING\">Meal Preparation</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.GASPIPING.DESC
msgctxt "STRINGS.RESEARCH.TECHS.GASPIPING.DESC"
msgid ""
"Rudimentary technologies for installing <link=\"ELEMENTSGAS\">Gas</link> "
"infrastructure."
msgstr ""

#. STRINGS.RESEARCH.TECHS.GASPIPING.NAME
msgctxt "STRINGS.RESEARCH.TECHS.GASPIPING.NAME"
msgid "<link=\"GASPIPING\">Ventilation</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.GENERICSENSORS.DESC
msgctxt "STRINGS.RESEARCH.TECHS.GENERICSENSORS.DESC"
msgid "Drive automation in brand new ways."
msgstr ""

#. STRINGS.RESEARCH.TECHS.GENERICSENSORS.NAME
msgctxt "STRINGS.RESEARCH.TECHS.GENERICSENSORS.NAME"
msgid "<link=\"GENERICSENSORS\">Generic Sensors</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.HIGHTEMPFORGING.DESC
msgctxt "STRINGS.RESEARCH.TECHS.HIGHTEMPFORGING.DESC"
msgid "Heat allows the creation of entirely new materials."
msgstr ""

#. STRINGS.RESEARCH.TECHS.HIGHTEMPFORGING.NAME
msgctxt "STRINGS.RESEARCH.TECHS.HIGHTEMPFORGING.NAME"
msgid "<link=\"HIGHTEMPFORGING\">High-Temperature Forging</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.HVAC.DESC
msgctxt "STRINGS.RESEARCH.TECHS.HVAC.DESC"
msgid ""
"Regulate <link=\"HEAT\">Temperature</link> in the colony for <link=\"PLANTS"
"\">Plant</link> cultivation and Duplicant comfort."
msgstr ""

#. STRINGS.RESEARCH.TECHS.HVAC.NAME
msgctxt "STRINGS.RESEARCH.TECHS.HVAC.NAME"
msgid "<link=\"HVAC\">HVAC</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.IMPROVEDCOMBUSTION.DESC
msgctxt "STRINGS.RESEARCH.TECHS.IMPROVEDCOMBUSTION.DESC"
msgid ""
"Burn dirty fuels for exceptional <link=\"POWER\">Power</link> production."
msgstr ""

#. STRINGS.RESEARCH.TECHS.IMPROVEDCOMBUSTION.NAME
msgctxt "STRINGS.RESEARCH.TECHS.IMPROVEDCOMBUSTION.NAME"
msgid "<link=\"IMPROVEDCOMBUSTION\">Fossil Fuels</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.IMPROVEDGASPIPING.DESC
msgctxt "STRINGS.RESEARCH.TECHS.IMPROVEDGASPIPING.DESC"
msgid ""
"<link=\"ELEMENTSGAS\">Gas</link> infrastructure capable of withstanding more "
"intense conditions, such as <link=\"HEAT\">Heat</link> and pressure."
msgstr ""

#. STRINGS.RESEARCH.TECHS.IMPROVEDGASPIPING.NAME
msgctxt "STRINGS.RESEARCH.TECHS.IMPROVEDGASPIPING.NAME"
msgid "<link=\"IMPROVEDGASPIPING\">Improved Ventilation</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.IMPROVEDLIQUIDPIPING.DESC
msgctxt "STRINGS.RESEARCH.TECHS.IMPROVEDLIQUIDPIPING.DESC"
msgid ""
"<link=\"ELEMENTSLIQUID\">Liquid</link> infrastructure capable of "
"withstanding more intense conditions, such as <link=\"HEAT\">Heat</link> and "
"pressure."
msgstr ""

#. STRINGS.RESEARCH.TECHS.IMPROVEDLIQUIDPIPING.NAME
msgctxt "STRINGS.RESEARCH.TECHS.IMPROVEDLIQUIDPIPING.NAME"
msgid "<link=\"IMPROVEDLIQUIDPIPING\">Improved Plumbing</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.IMPROVEDOXYGEN.DESC
msgctxt "STRINGS.RESEARCH.TECHS.IMPROVEDOXYGEN.DESC"
msgid "Make the air in the colony clean and breathable."
msgstr ""

#. STRINGS.RESEARCH.TECHS.IMPROVEDOXYGEN.NAME
msgctxt "STRINGS.RESEARCH.TECHS.IMPROVEDOXYGEN.NAME"
msgid "<link=\"IMPROVEDOXYGEN\">Air Systems</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.INSULATION.DESC
msgctxt "STRINGS.RESEARCH.TECHS.INSULATION.DESC"
msgid ""
"Improve <link=\"HEAT\">Heat</link> distribution in my base and guard "
"buildings from extreme temperatures."
msgstr ""

#. STRINGS.RESEARCH.TECHS.INSULATION.NAME
msgctxt "STRINGS.RESEARCH.TECHS.INSULATION.NAME"
msgid "<link=\"INSULATION\">Insulation</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.INTERIORDECOR.DESC
msgctxt "STRINGS.RESEARCH.TECHS.INTERIORDECOR.DESC"
msgid ""
"<link=\"DECOR\">Decor</link> boosting items to counteract the gloom of "
"underground living."
msgstr ""

#. STRINGS.RESEARCH.TECHS.INTERIORDECOR.NAME
msgctxt "STRINGS.RESEARCH.TECHS.INTERIORDECOR.NAME"
msgid "<link=\"INTERIORDECOR\">Interior Decor</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.LIQUIDPIPING.DESC
msgctxt "STRINGS.RESEARCH.TECHS.LIQUIDPIPING.DESC"
msgid ""
"Rudimentary technologies for installing <link=\"ELEMENTSLIQUID\">Liquid</"
"link> infrastructure."
msgstr ""

#. STRINGS.RESEARCH.TECHS.LIQUIDPIPING.NAME
msgctxt "STRINGS.RESEARCH.TECHS.LIQUIDPIPING.NAME"
msgid "<link=\"LIQUIDPIPING\">Plumbing</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.LIQUIDTEMPERATURE.DESC
msgctxt "STRINGS.RESEARCH.TECHS.LIQUIDTEMPERATURE.DESC"
msgid ""
"Easily manipulate <link=\"ELEMENTSLIQUID\">Liquid</link> <link=\"TEMPERATURES"
"\">heat</link> with these technologies."
msgstr ""

#. STRINGS.RESEARCH.TECHS.LIQUIDTEMPERATURE.NAME
msgctxt "STRINGS.RESEARCH.TECHS.LIQUIDTEMPERATURE.NAME"
msgid "<link=\"LIQUIDTEMPERATURE\">Liquid Tuning</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.LOGICCIRCUITS.DESC
msgctxt "STRINGS.RESEARCH.TECHS.LOGICCIRCUITS.DESC"
msgid "Logic gates and wiring to allow me to program my base."
msgstr ""

#. STRINGS.RESEARCH.TECHS.LOGICCIRCUITS.NAME
msgctxt "STRINGS.RESEARCH.TECHS.LOGICCIRCUITS.NAME"
msgid "<link=\"LOGICCIRCUITS\">Advanced Automation</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.LOGICCONTROL.DESC
msgctxt "STRINGS.RESEARCH.TECHS.LOGICCONTROL.DESC"
msgid "Switches for controlling colony buildings."
msgstr ""

#. STRINGS.RESEARCH.TECHS.LOGICCONTROL.NAME
msgctxt "STRINGS.RESEARCH.TECHS.LOGICCONTROL.NAME"
msgid "<link=\"LOGICCONTROL\">Automatic Control</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.LUXURY.DESC
msgctxt "STRINGS.RESEARCH.TECHS.LUXURY.DESC"
msgid "Luxury amenities for advanced <link=\"STRESS\">Stress</link> reduction."
msgstr ""

#. STRINGS.RESEARCH.TECHS.LUXURY.NAME
msgctxt "STRINGS.RESEARCH.TECHS.LUXURY.NAME"
msgid "<link=\"LUXURY\">Home Luxuries</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.MEDBAY.DESC
msgctxt "STRINGS.RESEARCH.TECHS.MEDBAY.DESC"
msgid ""
"Prevent injury and <link=\"DISEASE\">Disease</link> from running rampant in "
"the colony."
msgstr ""

#. STRINGS.RESEARCH.TECHS.MEDBAY.NAME
msgctxt "STRINGS.RESEARCH.TECHS.MEDBAY.NAME"
msgid "<link=\"MEDBAY\">Healthcare</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.MEDICALRESEARCH.DESC
msgctxt "STRINGS.RESEARCH.TECHS.MEDICALRESEARCH.DESC"
msgid ""
"Basic medical knowledge to fight the common <link=\"DISEASE\">Diseases</"
"link> that plague Duplicants."
msgstr ""

#. STRINGS.RESEARCH.TECHS.MEDICALRESEARCH.NAME
msgctxt "STRINGS.RESEARCH.TECHS.MEDICALRESEARCH.NAME"
msgid "<link=\"MEDICALRESEARCH\">Medical Research</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.METALREFINEMENT.DESC
msgctxt "STRINGS.RESEARCH.TECHS.METALREFINEMENT.DESC"
msgid "High-temperature pure metal extraction."
msgstr ""

#. STRINGS.RESEARCH.TECHS.METALREFINEMENT.NAME
msgctxt "STRINGS.RESEARCH.TECHS.METALREFINEMENT.NAME"
msgid "<link=\"METALREFINEMENT\">Metallurgy</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.PLASTICS.DESC
msgctxt "STRINGS.RESEARCH.TECHS.PLASTICS.DESC"
msgid ""
"Stable, light weight, durable. Plastics are useful in a wide array of "
"applications."
msgstr ""

#. STRINGS.RESEARCH.TECHS.PLASTICS.NAME
msgctxt "STRINGS.RESEARCH.TECHS.PLASTICS.NAME"
msgid "<link=\"PLASTICS\">Plastic Manufacturing</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.POWERREGULATION.DESC
msgctxt "STRINGS.RESEARCH.TECHS.POWERREGULATION.DESC"
msgid ""
"Prevent wasted <link=\"POWER\">Power</link> with improved eletrical tools."
msgstr ""

#. STRINGS.RESEARCH.TECHS.POWERREGULATION.NAME
msgctxt "STRINGS.RESEARCH.TECHS.POWERREGULATION.NAME"
msgid "<link=\"POWERREGULATION\">Power Regulation</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.PRECISIONPLUMBING.DESC
msgctxt "STRINGS.RESEARCH.TECHS.PRECISIONPLUMBING.DESC"
msgid ""
"Precise control of the flow and temperature of <link=\"ELEMENTSLIQUID"
"\">Liquids</link> allows the creation of <link=\"QUALITYOFLIFE\">Morale</"
"link>-enhancing devices."
msgstr ""

#. STRINGS.RESEARCH.TECHS.PRECISIONPLUMBING.NAME
msgctxt "STRINGS.RESEARCH.TECHS.PRECISIONPLUMBING.NAME"
msgid "<link=\"PRECISIONPLUMBING\">Precision Plumbing</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.PRESSUREMANAGEMENT.DESC
msgctxt "STRINGS.RESEARCH.TECHS.PRESSUREMANAGEMENT.DESC"
msgid "Unlock technologies to manage colony pressure and atmosphere."
msgstr ""

#. STRINGS.RESEARCH.TECHS.PRESSUREMANAGEMENT.NAME
msgctxt "STRINGS.RESEARCH.TECHS.PRESSUREMANAGEMENT.NAME"
msgid "<link=\"PRESSUREMANAGEMENT\">Pressure Management</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.PRETTYGOODCONDUCTORS.DESC
msgctxt "STRINGS.RESEARCH.TECHS.PRETTYGOODCONDUCTORS.DESC"
msgid "Pure-core wires that can handle more current without overloading."
msgstr ""

#. STRINGS.RESEARCH.TECHS.PRETTYGOODCONDUCTORS.NAME
msgctxt "STRINGS.RESEARCH.TECHS.PRETTYGOODCONDUCTORS.NAME"
msgid "<link=\"PRETTYGOODCONDUCTORS\">Low-Resistance Conductors</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.RANCHING.DESC
msgctxt "STRINGS.RESEARCH.TECHS.RANCHING.DESC"
msgid "Manage and care for critters."
msgstr ""

#. STRINGS.RESEARCH.TECHS.RANCHING.NAME
msgctxt "STRINGS.RESEARCH.TECHS.RANCHING.NAME"
msgid "<link=\"RANCHING\">Ranching</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.REFINEDOBJECTS.DESC
msgctxt "STRINGS.RESEARCH.TECHS.REFINEDOBJECTS.DESC"
msgid "Using simple materials to improve base function."
msgstr ""

#. STRINGS.RESEARCH.TECHS.REFINEDOBJECTS.NAME
msgctxt "STRINGS.RESEARCH.TECHS.REFINEDOBJECTS.NAME"
msgid "<link=\"REFINEDOBJECTS\">Refined Objects</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.REFRACTIVEDECOR.DESC
msgctxt "STRINGS.RESEARCH.TECHS.REFRACTIVEDECOR.DESC"
msgid "The ultimate solution to ugly things? Make them transparent."
msgstr ""

#. STRINGS.RESEARCH.TECHS.REFRACTIVEDECOR.NAME
msgctxt "STRINGS.RESEARCH.TECHS.REFRACTIVEDECOR.NAME"
msgid "<link=\"REFRACTIVEDECOR\">Refractive Decor</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.RENEWABLEENERGY.DESC
msgctxt "STRINGS.RESEARCH.TECHS.RENEWABLEENERGY.DESC"
msgid "Clean <link=\"POWER\">Power</link> production"
msgstr ""

#. STRINGS.RESEARCH.TECHS.RENEWABLEENERGY.NAME
msgctxt "STRINGS.RESEARCH.TECHS.RENEWABLEENERGY.NAME"
msgid "<link=\"RENEWABLEENERGY\">Renewable Energy</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.SANITATIONSCIENCES.DESC
msgctxt "STRINGS.RESEARCH.TECHS.SANITATIONSCIENCES.DESC"
msgid "Make daily ablutions less of a hassle."
msgstr ""

#. STRINGS.RESEARCH.TECHS.SANITATIONSCIENCES.NAME
msgctxt "STRINGS.RESEARCH.TECHS.SANITATIONSCIENCES.NAME"
msgid "<link=\"SANITATIONSCIENCES\">Sanitation</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.SKYDETECTORS.DESC
msgctxt "STRINGS.RESEARCH.TECHS.SKYDETECTORS.DESC"
msgid "Space: It's not quite as empty as you might think."
msgstr ""

#. STRINGS.RESEARCH.TECHS.SKYDETECTORS.NAME
msgctxt "STRINGS.RESEARCH.TECHS.SKYDETECTORS.NAME"
msgid "<link=\"SKYDETECTORS\">Celestial Detection</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.SMARTSTORAGE.DESC
msgctxt "STRINGS.RESEARCH.TECHS.SMARTSTORAGE.DESC"
msgid "Automate the storage of solids."
msgstr ""

#. STRINGS.RESEARCH.TECHS.SMARTSTORAGE.NAME
msgctxt "STRINGS.RESEARCH.TECHS.SMARTSTORAGE.NAME"
msgid "<link=\"SMARTSTORAGE\">Smart Storage</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.SMELTING.DESC
msgctxt "STRINGS.RESEARCH.TECHS.SMELTING.DESC"
msgid "High temperatures allow more efficient metal fabrication."
msgstr ""

#. STRINGS.RESEARCH.TECHS.SMELTING.NAME
msgctxt "STRINGS.RESEARCH.TECHS.SMELTING.NAME"
msgid "<link=\"SMELTING\">Smelting</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.SOLIDTRANSPORT.DESC
msgctxt "STRINGS.RESEARCH.TECHS.SOLIDTRANSPORT.DESC"
msgid "Save so much wear and tear on tired Duplicant feet."
msgstr ""

#. STRINGS.RESEARCH.TECHS.SOLIDTRANSPORT.NAME
msgctxt "STRINGS.RESEARCH.TECHS.SOLIDTRANSPORT.NAME"
msgid "<link=\"SOLIDTRANSPORT\">Solid Transport</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.SUITS.DESC
msgctxt "STRINGS.RESEARCH.TECHS.SUITS.DESC"
msgid ""
"Craft the equipment necessary to survive in extreme conditions and "
"environments."
msgstr ""

#. STRINGS.RESEARCH.TECHS.SUITS.NAME
msgctxt "STRINGS.RESEARCH.TECHS.SUITS.NAME"
msgid "<link=\"SUITS\">Environmental Protection</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.TEMPERATUREMODULATION.DESC
msgctxt "STRINGS.RESEARCH.TECHS.TEMPERATUREMODULATION.DESC"
msgid ""
"Perfect <link=\"HEAT\">Temperature</link> changing technologies to keep my "
"colony at the perfect Kelvin."
msgstr ""

#. STRINGS.RESEARCH.TECHS.TEMPERATUREMODULATION.NAME
msgctxt "STRINGS.RESEARCH.TECHS.TEMPERATUREMODULATION.NAME"
msgid "<link=\"TEMPERATUREMODULATION\">Temperature Modulation</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.TRAVELTUBES.DESC
msgctxt "STRINGS.RESEARCH.TECHS.TRAVELTUBES.DESC"
msgid "Get Duplicants around the base quickly, safely, and in style!"
msgstr ""

#. STRINGS.RESEARCH.TECHS.TRAVELTUBES.NAME
msgctxt "STRINGS.RESEARCH.TECHS.TRAVELTUBES.NAME"
msgid "<link=\"TRAVELTUBES\">Transit Tubes</link>"
msgstr ""

#. STRINGS.RESEARCH.TECHS.VALVEMINIATURIZATION.DESC
msgctxt "STRINGS.RESEARCH.TECHS.VALVEMINIATURIZATION.DESC"
msgid "Smaller, more efficient pumps for those low-throughput situations."
msgstr ""

#. STRINGS.RESEARCH.TECHS.VALVEMINIATURIZATION.NAME
msgctxt "STRINGS.RESEARCH.TECHS.VALVEMINIATURIZATION.NAME"
msgid "<link=\"VALVEMINIATURIZATION\">Valve Minaturization</link>"
msgstr ""

#. STRINGS.RESEARCH.TYPES.ALPHA.DESC
msgctxt "STRINGS.RESEARCH.TYPES.ALPHA.DESC"
msgid ""
"<link=\"RESEARCH\">Novice Research</link> is required to unlock basic "
"technologies.\n"
"It can be conducted at a <link=\"RESEARCHCENTER\">Research Station</link>."
msgstr ""

#. STRINGS.RESEARCH.TYPES.ALPHA.NAME
msgctxt "STRINGS.RESEARCH.TYPES.ALPHA.NAME"
msgid "Novice Research"
msgstr ""

#. STRINGS.RESEARCH.TYPES.ALPHA.RECIPEDESC
msgctxt "STRINGS.RESEARCH.TYPES.ALPHA.RECIPEDESC"
msgid "Unlocks rudimentary technologies."
msgstr ""

#. STRINGS.RESEARCH.TYPES.BETA.DESC
msgctxt "STRINGS.RESEARCH.TYPES.BETA.DESC"
msgid ""
"<link=\"RESEARCH\">Intermediate Research</link> is required to unlock "
"improved technologies.\n"
"It can be conducted at a <link=\"ADVANCEDRESEARCHCENTER\">Super Computer</"
"link>."
msgstr ""

#. STRINGS.RESEARCH.TYPES.BETA.NAME
msgctxt "STRINGS.RESEARCH.TYPES.BETA.NAME"
msgid "Intermediate Research"
msgstr ""

#. STRINGS.RESEARCH.TYPES.BETA.RECIPEDESC
msgctxt "STRINGS.RESEARCH.TYPES.BETA.RECIPEDESC"
msgid "Unlocks improved technologies."
msgstr ""

#. STRINGS.ROOMS.CRITERIA.ADVANCED_WASH_STATION.DESCRIPTION
msgctxt "STRINGS.ROOMS.CRITERIA.ADVANCED_WASH_STATION.DESCRIPTION"
msgid "Requires one or more Sinks, Hand Sanitizers, or Showers"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.ADVANCED_WASH_STATION.NAME
msgctxt "STRINGS.ROOMS.CRITERIA.ADVANCED_WASH_STATION.NAME"
msgid "Plumbed wash station"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.BED_MULTIPLE.DESCRIPTION
msgctxt "STRINGS.ROOMS.CRITERIA.BED_MULTIPLE.DESCRIPTION"
msgid "Requires two or more Cots or Comfy Beds"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.BED_MULTIPLE.NAME
msgctxt "STRINGS.ROOMS.CRITERIA.BED_MULTIPLE.NAME"
msgid "Beds"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.BED_SINGLE.DESCRIPTION
msgctxt "STRINGS.ROOMS.CRITERIA.BED_SINGLE.DESCRIPTION"
msgid "Requires one Cot or Comfy Bed"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.BED_SINGLE.NAME
msgctxt "STRINGS.ROOMS.CRITERIA.BED_SINGLE.NAME"
msgid "Single bed"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.BUILDING_DECOR_POSITIVE.DESCRIPTION
msgctxt "STRINGS.ROOMS.CRITERIA.BUILDING_DECOR_POSITIVE.DESCRIPTION"
msgid "Requires at least one building with positive decor"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.BUILDING_DECOR_POSITIVE.NAME
msgctxt "STRINGS.ROOMS.CRITERIA.BUILDING_DECOR_POSITIVE.NAME"
msgid "Positive decor"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.CEILING_HEIGHT.DESCRIPTION
msgctxt "STRINGS.ROOMS.CRITERIA.CEILING_HEIGHT.DESCRIPTION"
msgid "The ceiling must be at least {0} tiles above the floor"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.CEILING_HEIGHT.NAME
msgctxt "STRINGS.ROOMS.CRITERIA.CEILING_HEIGHT.NAME"
msgid "Minimum ceiling height: {0} tiles"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.CLINIC.DESCRIPTION
msgctxt "STRINGS.ROOMS.CRITERIA.CLINIC.DESCRIPTION"
msgid "Requires one or more Med-Beds or Pharma Chambers"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.CLINIC.NAME
msgctxt "STRINGS.ROOMS.CRITERIA.CLINIC.NAME"
msgid "Medical bed"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.CREATURE_FEEDER.DESCRIPTION
msgctxt "STRINGS.ROOMS.CRITERIA.CREATURE_FEEDER.DESCRIPTION"
msgid "Requires a single Critter Feeder"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.CREATURE_FEEDER.NAME
msgctxt "STRINGS.ROOMS.CRITERIA.CREATURE_FEEDER.NAME"
msgid "Critter Feeder"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.CREATURE_RELOCATOR.DESCRIPTION
msgctxt "STRINGS.ROOMS.CRITERIA.CREATURE_RELOCATOR.DESCRIPTION"
msgid "Requires a single Critter Drop-Off"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.CREATURE_RELOCATOR.NAME
msgctxt "STRINGS.ROOMS.CRITERIA.CREATURE_RELOCATOR.NAME"
msgid "Critter Relocator"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.CRITERIA_FAILED.FAILED
msgctxt "STRINGS.ROOMS.CRITERIA.CRITERIA_FAILED.FAILED"
msgid "{0}"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.CRITERIA_FAILED.MISSING_BUILDING
msgctxt "STRINGS.ROOMS.CRITERIA.CRITERIA_FAILED.MISSING_BUILDING"
msgid "Missing {0}"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.DECORATIVE_ITEM.DESCRIPTION
msgctxt "STRINGS.ROOMS.CRITERIA.DECORATIVE_ITEM.DESCRIPTION"
msgid "Requires one or more Paintings, Sculptures, or Vases"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.DECORATIVE_ITEM.NAME
msgctxt "STRINGS.ROOMS.CRITERIA.DECORATIVE_ITEM.NAME"
msgid "Decoration item"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.DECORATIVE_ITEM_N.DESCRIPTION
msgctxt "STRINGS.ROOMS.CRITERIA.DECORATIVE_ITEM_N.DESCRIPTION"
msgid "Requires a decorative object with a Decor of at least {0}."
msgstr ""

#. STRINGS.ROOMS.CRITERIA.DECORATIVE_ITEM_N.NAME
msgctxt "STRINGS.ROOMS.CRITERIA.DECORATIVE_ITEM_N.NAME"
msgid "Decor item: {0}+ Decor"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.FARM_STATION.DESCRIPTION
msgctxt "STRINGS.ROOMS.CRITERIA.FARM_STATION.DESCRIPTION"
msgid "Requires a single Farm Station"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.FARM_STATION.NAME
msgctxt "STRINGS.ROOMS.CRITERIA.FARM_STATION.NAME"
msgid "Farm Station"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.FLUSH_TOILET.DESCRIPTION
msgctxt "STRINGS.ROOMS.CRITERIA.FLUSH_TOILET.DESCRIPTION"
msgid "Requires one or more Lavatories"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.FLUSH_TOILET.NAME
msgctxt "STRINGS.ROOMS.CRITERIA.FLUSH_TOILET.NAME"
msgid "Flush Toilet"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.FOOD_BOX.DESCRIPTION
msgctxt "STRINGS.ROOMS.CRITERIA.FOOD_BOX.DESCRIPTION"
msgid "Requires one or more Ration Boxes or Refrigerators"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.FOOD_BOX.NAME
msgctxt "STRINGS.ROOMS.CRITERIA.FOOD_BOX.NAME"
msgid "Food storage"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.HEADER
msgctxt "STRINGS.ROOMS.CRITERIA.HEADER"
msgid "Room Criteria"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.LIGHT.DESCRIPTION
msgctxt "STRINGS.ROOMS.CRITERIA.LIGHT.DESCRIPTION"
msgid "Requires one or more light sources"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.LIGHT.NAME
msgctxt "STRINGS.ROOMS.CRITERIA.LIGHT.NAME"
msgid "Light source"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.LUXURY_BED_SINGLE.DESCRIPTION
msgctxt "STRINGS.ROOMS.CRITERIA.LUXURY_BED_SINGLE.DESCRIPTION"
msgid "Requires Comfy Bed"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.LUXURY_BED_SINGLE.NAME
msgctxt "STRINGS.ROOMS.CRITERIA.LUXURY_BED_SINGLE.NAME"
msgid "Single luxury bed"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.MACHINE_SHOP.DESCRIPTION
msgctxt "STRINGS.ROOMS.CRITERIA.MACHINE_SHOP.DESCRIPTION"
msgid "Requires requires one or more Mechanics Stations"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.MACHINE_SHOP.NAME
msgctxt "STRINGS.ROOMS.CRITERIA.MACHINE_SHOP.NAME"
msgid "Mechanics Station"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.MASSAGE_TABLE.DESCRIPTION
msgctxt "STRINGS.ROOMS.CRITERIA.MASSAGE_TABLE.DESCRIPTION"
msgid "Requires one or more Massage Tables"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.MASSAGE_TABLE.NAME
msgctxt "STRINGS.ROOMS.CRITERIA.MASSAGE_TABLE.NAME"
msgid "Massage Table"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.MAXIMUM_SIZE.DESCRIPTION
msgctxt "STRINGS.ROOMS.CRITERIA.MAXIMUM_SIZE.DESCRIPTION"
msgid "Must have an area no larger than {0} tiles"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.MAXIMUM_SIZE.NAME
msgctxt "STRINGS.ROOMS.CRITERIA.MAXIMUM_SIZE.NAME"
msgid "Maximum size: {0} tiles"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.MESS_STATION_MULTIPLE.DESCRIPTION
msgctxt "STRINGS.ROOMS.CRITERIA.MESS_STATION_MULTIPLE.DESCRIPTION"
msgid "Requires two or more Mess Tables"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.MESS_STATION_MULTIPLE.NAME
msgctxt "STRINGS.ROOMS.CRITERIA.MESS_STATION_MULTIPLE.NAME"
msgid "Mess Tables"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.MESS_STATION_SINGLE.DESCRIPTION
msgctxt "STRINGS.ROOMS.CRITERIA.MESS_STATION_SINGLE.DESCRIPTION"
msgid "Requires a single Mess Table"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.MESS_STATION_SINGLE.NAME
msgctxt "STRINGS.ROOMS.CRITERIA.MESS_STATION_SINGLE.NAME"
msgid "Mess Table"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.MINIMUM_SIZE.DESCRIPTION
msgctxt "STRINGS.ROOMS.CRITERIA.MINIMUM_SIZE.DESCRIPTION"
msgid "Must have an area of at least {0} tiles"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.MINIMUM_SIZE.NAME
msgctxt "STRINGS.ROOMS.CRITERIA.MINIMUM_SIZE.NAME"
msgid "Minimum size: {0} tiles"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.NEUTRAL_TYPE
msgctxt "STRINGS.ROOMS.CRITERIA.NEUTRAL_TYPE"
msgid "Enclosed by wall tiles"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.NO_COTS.DESCRIPTION
msgctxt "STRINGS.ROOMS.CRITERIA.NO_COTS.DESCRIPTION"
msgid "Cannot contain basic Cots"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.NO_COTS.NAME
msgctxt "STRINGS.ROOMS.CRITERIA.NO_COTS.NAME"
msgid "No basic Cots"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.NO_INDUSTRIAL_MACHINERY.DESCRIPTION
msgctxt "STRINGS.ROOMS.CRITERIA.NO_INDUSTRIAL_MACHINERY.DESCRIPTION"
msgid "Cannot contain any building labelled Industrial Machinery"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.NO_INDUSTRIAL_MACHINERY.NAME
msgctxt "STRINGS.ROOMS.CRITERIA.NO_INDUSTRIAL_MACHINERY.NAME"
msgid "No industrial machinery"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.NO_OUTHOUSES.DESCRIPTION
msgctxt "STRINGS.ROOMS.CRITERIA.NO_OUTHOUSES.DESCRIPTION"
msgid "Cannot contain basic Outhouses"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.NO_OUTHOUSES.NAME
msgctxt "STRINGS.ROOMS.CRITERIA.NO_OUTHOUSES.NAME"
msgid "No Outhouses"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.NO_TYPE_CONFLICTS
msgctxt "STRINGS.ROOMS.CRITERIA.NO_TYPE_CONFLICTS"
msgid "Remove conflicting buildings"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.POSSIBLE_TYPES_HEADER
msgctxt "STRINGS.ROOMS.CRITERIA.POSSIBLE_TYPES_HEADER"
msgid "Possible Room Types"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.POWER_STATION.DESCRIPTION
msgctxt "STRINGS.ROOMS.CRITERIA.POWER_STATION.DESCRIPTION"
msgid "Requires a single Power Control Station"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.POWER_STATION.NAME
msgctxt "STRINGS.ROOMS.CRITERIA.POWER_STATION.NAME"
msgid "Power Control Station"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.RANCH_STATION.DESCRIPTION
msgctxt "STRINGS.ROOMS.CRITERIA.RANCH_STATION.DESCRIPTION"
msgid "Requires a single Ranch Station"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.RANCH_STATION.NAME
msgctxt "STRINGS.ROOMS.CRITERIA.RANCH_STATION.NAME"
msgid "Ranch Station"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.REC_BUILDING.DESCRIPTION
msgctxt "STRINGS.ROOMS.CRITERIA.REC_BUILDING.DESCRIPTION"
msgid "Requires one or more Recreational Buildings"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.REC_BUILDING.NAME
msgctxt "STRINGS.ROOMS.CRITERIA.REC_BUILDING.NAME"
msgid "Recreational building"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.RESEARCH_STATION.DESCRIPTION
msgctxt "STRINGS.ROOMS.CRITERIA.RESEARCH_STATION.DESCRIPTION"
msgid "Requires one or more Research Stations or Super Computers"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.RESEARCH_STATION.NAME
msgctxt "STRINGS.ROOMS.CRITERIA.RESEARCH_STATION.NAME"
msgid "Research station"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.TOILET.DESCRIPTION
msgctxt "STRINGS.ROOMS.CRITERIA.TOILET.DESCRIPTION"
msgid "Requires one or more Outhouses or Lavatories"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.TOILET.NAME
msgctxt "STRINGS.ROOMS.CRITERIA.TOILET.NAME"
msgid "Toilet"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.WASH_STATION.DESCRIPTION
msgctxt "STRINGS.ROOMS.CRITERIA.WASH_STATION.DESCRIPTION"
msgid "Requires one or more Wash Basins, Sinks, Hand Sanitizers, or Showers"
msgstr ""

#. STRINGS.ROOMS.CRITERIA.WASH_STATION.NAME
msgctxt "STRINGS.ROOMS.CRITERIA.WASH_STATION.NAME"
msgid "Wash station"
msgstr ""

#. STRINGS.ROOMS.DETAILS.ASSIGNED_TO.NAME
msgctxt "STRINGS.ROOMS.DETAILS.ASSIGNED_TO.NAME"
msgid ""
"<b>Assignments:</b>\n"
"{0}"
msgstr ""

#. STRINGS.ROOMS.DETAILS.ASSIGNED_TO.UNASSIGNED
msgctxt "STRINGS.ROOMS.DETAILS.ASSIGNED_TO.UNASSIGNED"
msgid "Unassigned"
msgstr ""

#. STRINGS.ROOMS.DETAILS.AVERAGE_ATMO_MASS.NAME
msgctxt "STRINGS.ROOMS.DETAILS.AVERAGE_ATMO_MASS.NAME"
msgid "Average air pressure: {0}"
msgstr ""

#. STRINGS.ROOMS.DETAILS.AVERAGE_TEMPERATURE.NAME
msgctxt "STRINGS.ROOMS.DETAILS.AVERAGE_TEMPERATURE.NAME"
msgid "Average temperature: {0}"
msgstr ""

#. STRINGS.ROOMS.DETAILS.BUILDING_COUNT.NAME
msgctxt "STRINGS.ROOMS.DETAILS.BUILDING_COUNT.NAME"
msgid "Buildings: {0}"
msgstr ""

#. STRINGS.ROOMS.DETAILS.CREATURE_COUNT.NAME
msgctxt "STRINGS.ROOMS.DETAILS.CREATURE_COUNT.NAME"
msgid "Critters: {0}"
msgstr ""

#. STRINGS.ROOMS.DETAILS.HEADER
msgctxt "STRINGS.ROOMS.DETAILS.HEADER"
msgid "Room Details"
msgstr ""

#. STRINGS.ROOMS.DETAILS.SIZE.NAME
msgctxt "STRINGS.ROOMS.DETAILS.SIZE.NAME"
msgid "Room size: {0} Tiles"
msgstr ""

#. STRINGS.ROOMS.EFFECTS.HEADER
msgctxt "STRINGS.ROOMS.EFFECTS.HEADER"
msgid "Room Effects"
msgstr ""

#. STRINGS.ROOMS.TYPES.BARRACKS.EFFECT
msgctxt "STRINGS.ROOMS.TYPES.BARRACKS.EFFECT"
msgid "- Morale bonus"
msgstr ""

#. STRINGS.ROOMS.TYPES.BARRACKS.NAME
msgctxt "STRINGS.ROOMS.TYPES.BARRACKS.NAME"
msgid "Barracks"
msgstr ""

#. STRINGS.ROOMS.TYPES.BARRACKS.TOOLTIP
msgctxt "STRINGS.ROOMS.TYPES.BARRACKS.TOOLTIP"
msgid ""
"Sleeping in a bed will improve Morale for Duplicants if it is located within "
"Barracks."
msgstr ""

#. STRINGS.ROOMS.TYPES.BEDROOM.EFFECT
msgctxt "STRINGS.ROOMS.TYPES.BEDROOM.EFFECT"
msgid "- Morale bonus"
msgstr ""

#. STRINGS.ROOMS.TYPES.BEDROOM.NAME
msgctxt "STRINGS.ROOMS.TYPES.BEDROOM.NAME"
msgid "Bedroom"
msgstr ""

#. STRINGS.ROOMS.TYPES.BEDROOM.TOOLTIP
msgctxt "STRINGS.ROOMS.TYPES.BEDROOM.TOOLTIP"
msgid "Sleeping in a comfortable Bedroom will improve Morale for Duplicants"
msgstr ""

#. STRINGS.ROOMS.TYPES.CONFLICTED
msgctxt "STRINGS.ROOMS.TYPES.CONFLICTED"
msgid "Conflicted Room"
msgstr ""

#. STRINGS.ROOMS.TYPES.CREATUREPEN.EFFECT
msgctxt "STRINGS.ROOMS.TYPES.CREATUREPEN.EFFECT"
msgid "- Hastens critter domestication"
msgstr ""

#. STRINGS.ROOMS.TYPES.CREATUREPEN.NAME
msgctxt "STRINGS.ROOMS.TYPES.CREATUREPEN.NAME"
msgid "Stable"
msgstr ""

#. STRINGS.ROOMS.TYPES.CREATUREPEN.TOOLTIP
msgctxt "STRINGS.ROOMS.TYPES.CREATUREPEN.TOOLTIP"
msgid "Stabled critters will be more productive and less hostile."
msgstr ""

#. STRINGS.ROOMS.TYPES.FARM.EFFECT
msgctxt "STRINGS.ROOMS.TYPES.FARM.EFFECT"
msgid "- Accelerated plant growth"
msgstr ""

#. STRINGS.ROOMS.TYPES.FARM.NAME
msgctxt "STRINGS.ROOMS.TYPES.FARM.NAME"
msgid "Greenhouse"
msgstr ""

#. STRINGS.ROOMS.TYPES.FARM.TOOLTIP
msgctxt "STRINGS.ROOMS.TYPES.FARM.TOOLTIP"
msgid ""
"Crops grown within a Greenhouse can be tended by Farmers to increase their "
"growth speed."
msgstr ""

#. STRINGS.ROOMS.TYPES.GREATHALL.EFFECT
msgctxt "STRINGS.ROOMS.TYPES.GREATHALL.EFFECT"
msgid "- Morale bonus"
msgstr ""

#. STRINGS.ROOMS.TYPES.GREATHALL.NAME
msgctxt "STRINGS.ROOMS.TYPES.GREATHALL.NAME"
msgid "Great Hall"
msgstr ""

#. STRINGS.ROOMS.TYPES.GREATHALL.TOOLTIP
msgctxt "STRINGS.ROOMS.TYPES.GREATHALL.TOOLTIP"
msgid ""
"Eating and relaxing in a Great Hall will significantly improve Duplicants' "
"Morale."
msgstr ""

#. STRINGS.ROOMS.TYPES.HOSPITAL.EFFECT
msgctxt "STRINGS.ROOMS.TYPES.HOSPITAL.EFFECT"
msgid "- Quarantine sick Duplicants"
msgstr ""

#. STRINGS.ROOMS.TYPES.HOSPITAL.NAME
msgctxt "STRINGS.ROOMS.TYPES.HOSPITAL.NAME"
msgid "Med Bay"
msgstr ""

#. STRINGS.ROOMS.TYPES.HOSPITAL.TOOLTIP
msgctxt "STRINGS.ROOMS.TYPES.HOSPITAL.TOOLTIP"
msgid ""
"Sick Duplicants assigned to medical beds located within a Med Bay are less "
"likely to spread Disease."
msgstr ""

#. STRINGS.ROOMS.TYPES.LATRINE.EFFECT
msgctxt "STRINGS.ROOMS.TYPES.LATRINE.EFFECT"
msgid "- Morale bonus"
msgstr ""

#. STRINGS.ROOMS.TYPES.LATRINE.NAME
msgctxt "STRINGS.ROOMS.TYPES.LATRINE.NAME"
msgid "Latrine"
msgstr ""

#. STRINGS.ROOMS.TYPES.LATRINE.TOOLTIP
msgctxt "STRINGS.ROOMS.TYPES.LATRINE.TOOLTIP"
msgid "Using a toilet in an enclosed room will improve Duplicants' Morale."
msgstr ""

#. STRINGS.ROOMS.TYPES.MACHINE_SHOP.EFFECT
msgctxt "STRINGS.ROOMS.TYPES.MACHINE_SHOP.EFFECT"
msgid "- Increased fabrication efficiency"
msgstr ""

#. STRINGS.ROOMS.TYPES.MACHINE_SHOP.NAME
msgctxt "STRINGS.ROOMS.TYPES.MACHINE_SHOP.NAME"
msgid "Machine Shop"
msgstr ""

#. STRINGS.ROOMS.TYPES.MACHINE_SHOP.TOOLTIP
msgctxt "STRINGS.ROOMS.TYPES.MACHINE_SHOP.TOOLTIP"
msgid ""
"Engineers working in a Machine Shop can maintain buildings and increase the "
"speed with which they produce items."
msgstr ""

#. STRINGS.ROOMS.TYPES.MASSAGE_CLINIC.EFFECT
msgctxt "STRINGS.ROOMS.TYPES.MASSAGE_CLINIC.EFFECT"
msgid "- Stress relief bonus"
msgstr ""

#. STRINGS.ROOMS.TYPES.MASSAGE_CLINIC.NAME
msgctxt "STRINGS.ROOMS.TYPES.MASSAGE_CLINIC.NAME"
msgid "Massage Clinic"
msgstr ""

#. STRINGS.ROOMS.TYPES.MASSAGE_CLINIC.TOOLTIP
msgctxt "STRINGS.ROOMS.TYPES.MASSAGE_CLINIC.TOOLTIP"
msgid "Massage tables relieve more stress when in a proper room."
msgstr ""

#. STRINGS.ROOMS.TYPES.MESSHALL.EFFECT
msgctxt "STRINGS.ROOMS.TYPES.MESSHALL.EFFECT"
msgid "- Morale bonus"
msgstr ""

#. STRINGS.ROOMS.TYPES.MESSHALL.NAME
msgctxt "STRINGS.ROOMS.TYPES.MESSHALL.NAME"
msgid "Mess Hall"
msgstr ""

#. STRINGS.ROOMS.TYPES.MESSHALL.TOOLTIP
msgctxt "STRINGS.ROOMS.TYPES.MESSHALL.TOOLTIP"
msgid ""
"Eating at a Mess Table will improve Morale for Duplicants if it is located "
"within a Mess Hall."
msgstr ""

#. STRINGS.ROOMS.TYPES.NEUTRAL.EFFECT
msgctxt "STRINGS.ROOMS.TYPES.NEUTRAL.EFFECT"
msgid "- No effect"
msgstr ""

#. STRINGS.ROOMS.TYPES.NEUTRAL.NAME
msgctxt "STRINGS.ROOMS.TYPES.NEUTRAL.NAME"
msgid "Miscellaneous Room"
msgstr ""

#. STRINGS.ROOMS.TYPES.NEUTRAL.TOOLTIP
msgctxt "STRINGS.ROOMS.TYPES.NEUTRAL.TOOLTIP"
msgid "This area qualifies as a room but has no dedicated use."
msgstr ""

#. STRINGS.ROOMS.TYPES.PLUMBEDBATHROOM.EFFECT
msgctxt "STRINGS.ROOMS.TYPES.PLUMBEDBATHROOM.EFFECT"
msgid "- Morale bonus"
msgstr ""

#. STRINGS.ROOMS.TYPES.PLUMBEDBATHROOM.NAME
msgctxt "STRINGS.ROOMS.TYPES.PLUMBEDBATHROOM.NAME"
msgid "Washroom"
msgstr ""

#. STRINGS.ROOMS.TYPES.PLUMBEDBATHROOM.TOOLTIP
msgctxt "STRINGS.ROOMS.TYPES.PLUMBEDBATHROOM.TOOLTIP"
msgid "Using a fully plumbed Washroom will improve Duplicants' Morale."
msgstr ""

#. STRINGS.ROOMS.TYPES.POWER_PLANT.EFFECT
msgctxt "STRINGS.ROOMS.TYPES.POWER_PLANT.EFFECT"
msgid "- Power production increase"
msgstr ""

#. STRINGS.ROOMS.TYPES.POWER_PLANT.NAME
msgctxt "STRINGS.ROOMS.TYPES.POWER_PLANT.NAME"
msgid "Power Plant"
msgstr ""

#. STRINGS.ROOMS.TYPES.POWER_PLANT.TOOLTIP
msgctxt "STRINGS.ROOMS.TYPES.POWER_PLANT.TOOLTIP"
msgid ""
"Electrical Engineers can tune-up generators built within a Power Plant, "
"improving their power production."
msgstr ""

#. STRINGS.ROOMS.TYPES.PRIVATE_BATHROOM.EFFECT
msgctxt "STRINGS.ROOMS.TYPES.PRIVATE_BATHROOM.EFFECT"
msgid "- Stress relief bonus"
msgstr ""

#. STRINGS.ROOMS.TYPES.PRIVATE_BATHROOM.NAME
msgctxt "STRINGS.ROOMS.TYPES.PRIVATE_BATHROOM.NAME"
msgid "Private Bathroom"
msgstr ""

#. STRINGS.ROOMS.TYPES.PRIVATE_BATHROOM.TOOLTIP
msgctxt "STRINGS.ROOMS.TYPES.PRIVATE_BATHROOM.TOOLTIP"
msgid ""
"Duplicants relieve even more stress when using the toilet in a Private "
"Bathroom than in a Latrine."
msgstr ""

#. STRINGS.ROOMS.TYPES.PRIVATE_BEDROOM.EFFECT
msgctxt "STRINGS.ROOMS.TYPES.PRIVATE_BEDROOM.EFFECT"
msgid "- Stamina recovery bonus"
msgstr ""

#. STRINGS.ROOMS.TYPES.PRIVATE_BEDROOM.NAME
msgctxt "STRINGS.ROOMS.TYPES.PRIVATE_BEDROOM.NAME"
msgid "Private Bedroom"
msgstr ""

#. STRINGS.ROOMS.TYPES.PRIVATE_BEDROOM.TOOLTIP
msgctxt "STRINGS.ROOMS.TYPES.PRIVATE_BEDROOM.TOOLTIP"
msgid ""
"Duplicants recover even more stamina while sleeping in a Private Bedroom "
"than in Barracks."
msgstr ""

#. STRINGS.ROOMS.TYPES.REC_ROOM.EFFECT
msgctxt "STRINGS.ROOMS.TYPES.REC_ROOM.EFFECT"
msgid "- Morale bonus"
msgstr ""

#. STRINGS.ROOMS.TYPES.REC_ROOM.NAME
msgctxt "STRINGS.ROOMS.TYPES.REC_ROOM.NAME"
msgid "Recreation Room"
msgstr ""

#. STRINGS.ROOMS.TYPES.REC_ROOM.TOOLTIP
msgctxt "STRINGS.ROOMS.TYPES.REC_ROOM.TOOLTIP"
msgid ""
"Leisure time will further improve Morale for Duplicants visiting a "
"Recreation Room."
msgstr ""

#. STRINGS.UI.ACTIONS
msgctxt "STRINGS.UI.ACTIONS"
msgid "ACTIONS"
msgstr ""

#. STRINGS.UI.ALERTS
msgctxt "STRINGS.UI.ALERTS"
msgid "ALERTS"
msgstr ""

#. STRINGS.UI.ASSIGNDUPLICANT
msgctxt "STRINGS.UI.ASSIGNDUPLICANT"
msgid "Assign Duplicant"
msgstr ""

#. STRINGS.UI.ASTEROIDCLOCK.CYCLE
msgctxt "STRINGS.UI.ASTEROIDCLOCK.CYCLE"
msgid "Cycle"
msgstr ""

#. STRINGS.UI.ASTEROIDCLOCK.CYCLES_OLD
msgctxt "STRINGS.UI.ASTEROIDCLOCK.CYCLES_OLD"
msgid "This Colony is {0} Cycle(s) Old"
msgstr ""

#. STRINGS.UI.ASTEROIDCLOCK.SCHEDULE_BUTTON_TOOLTIP
msgctxt "STRINGS.UI.ASTEROIDCLOCK.SCHEDULE_BUTTON_TOOLTIP"
msgid "Manage Schedule"
msgstr ""

#. STRINGS.UI.ASTEROIDCLOCK.TIME_PLAYED
msgctxt "STRINGS.UI.ASTEROIDCLOCK.TIME_PLAYED"
msgid "Time Played: {0} hours"
msgstr ""

#. STRINGS.UI.ATTRIBUTELEVEL
msgctxt "STRINGS.UI.ATTRIBUTELEVEL"
msgid "Expertise: Level {0} {1}"
msgstr ""

#. STRINGS.UI.ATTRIBUTELEVEL_SHORT
msgctxt "STRINGS.UI.ATTRIBUTELEVEL_SHORT"
msgid "Level {0} {1}"
msgstr ""

#. STRINGS.UI.BASECOUNT
msgctxt "STRINGS.UI.BASECOUNT"
msgid "Base {0}"
msgstr ""

#. STRINGS.UI.BUILDCATEGORIES.AUTOMATION.NAME
msgctxt "STRINGS.UI.BUILDCATEGORIES.AUTOMATION.NAME"
msgid "<link=\"BUILDCATEGORYAUTOMATION\">Automation</link>"
msgstr ""

#. STRINGS.UI.BUILDCATEGORIES.AUTOMATION.TOOLTIP
msgctxt "STRINGS.UI.BUILDCATEGORIES.AUTOMATION.TOOLTIP"
msgid "Automate my base with logic circuits and sensors."
msgstr ""

#. STRINGS.UI.BUILDCATEGORIES.BASE.NAME
msgctxt "STRINGS.UI.BUILDCATEGORIES.BASE.NAME"
msgid "<link=\"BUILDCATEGORYBASE\">Base</link>"
msgstr ""

#. STRINGS.UI.BUILDCATEGORIES.BASE.TOOLTIP
msgctxt "STRINGS.UI.BUILDCATEGORIES.BASE.TOOLTIP"
msgid "Maintain the colony's infrastructure with these homebase basics."
msgstr ""

#. STRINGS.UI.BUILDCATEGORIES.CONVEYANCE.NAME
msgctxt "STRINGS.UI.BUILDCATEGORIES.CONVEYANCE.NAME"
msgid "<link=\"BUILDCATEGORYCONVEYANCE\">Shipping</link>"
msgstr ""

#. STRINGS.UI.BUILDCATEGORIES.CONVEYANCE.TOOLTIP
msgctxt "STRINGS.UI.BUILDCATEGORIES.CONVEYANCE.TOOLTIP"
msgid "Effortlessly transport ore and solid materials around my base."
msgstr ""

#. STRINGS.UI.BUILDCATEGORIES.EQUIPMENT.NAME
msgctxt "STRINGS.UI.BUILDCATEGORIES.EQUIPMENT.NAME"
msgid "<link=\"BUILDCATEGORYEQUIPMENT\">Stations</link>"
msgstr ""

#. STRINGS.UI.BUILDCATEGORIES.EQUIPMENT.TOOLTIP
msgctxt "STRINGS.UI.BUILDCATEGORIES.EQUIPMENT.TOOLTIP"
msgid "Unlock new technologies through the power of science!"
msgstr ""

#. STRINGS.UI.BUILDCATEGORIES.FOOD.NAME
msgctxt "STRINGS.UI.BUILDCATEGORIES.FOOD.NAME"
msgid "<link=\"BUILDCATEGORYFOOD\">Food</link>"
msgstr ""

#. STRINGS.UI.BUILDCATEGORIES.FOOD.TOOLTIP
msgctxt "STRINGS.UI.BUILDCATEGORIES.FOOD.TOOLTIP"
msgid "Keep my Duplicants' spirits high and their bellies full."
msgstr ""

#. STRINGS.UI.BUILDCATEGORIES.FURNITURE.NAME
msgctxt "STRINGS.UI.BUILDCATEGORIES.FURNITURE.NAME"
msgid "<link=\"BUILDCATEGORYFURNITURE\">Furniture</link>"
msgstr ""

#. STRINGS.UI.BUILDCATEGORIES.FURNITURE.TOOLTIP
msgctxt "STRINGS.UI.BUILDCATEGORIES.FURNITURE.TOOLTIP"
msgid "Amenities to keep my Duplicants happy, comfy and efficient."
msgstr ""

#. STRINGS.UI.BUILDCATEGORIES.HVAC.NAME
msgctxt "STRINGS.UI.BUILDCATEGORIES.HVAC.NAME"
msgid "<link=\"BUILDCATEGORYHVAC\">Ventilation</link>"
msgstr ""

#. STRINGS.UI.BUILDCATEGORIES.HVAC.TOOLTIP
msgctxt "STRINGS.UI.BUILDCATEGORIES.HVAC.TOOLTIP"
msgid "Control the flow of gas in the base."
msgstr ""

#. STRINGS.UI.BUILDCATEGORIES.MEDICAL.NAME
msgctxt "STRINGS.UI.BUILDCATEGORIES.MEDICAL.NAME"
msgid "<link=\"BUILDCATEGORYMEDICAL\">Medicine</link>"
msgstr ""

#. STRINGS.UI.BUILDCATEGORIES.MEDICAL.TOOLTIP
msgctxt "STRINGS.UI.BUILDCATEGORIES.MEDICAL.TOOLTIP"
msgid "A cure for everything but the common cold."
msgstr ""

#. STRINGS.UI.BUILDCATEGORIES.MISC.NAME
msgctxt "STRINGS.UI.BUILDCATEGORIES.MISC.NAME"
msgid "<link=\"BUILDCATEGORYMISC\">Decor</link>"
msgstr ""

#. STRINGS.UI.BUILDCATEGORIES.MISC.TOOLTIP
msgctxt "STRINGS.UI.BUILDCATEGORIES.MISC.TOOLTIP"
msgid "Spruce up my colony with some lovely interior decorating."
msgstr ""

#. STRINGS.UI.BUILDCATEGORIES.OXYGEN.NAME
msgctxt "STRINGS.UI.BUILDCATEGORIES.OXYGEN.NAME"
msgid "<link=\"BUILDCATEGORYOXYGEN\">Oxygen</link>"
msgstr ""

#. STRINGS.UI.BUILDCATEGORIES.OXYGEN.TOOLTIP
msgctxt "STRINGS.UI.BUILDCATEGORIES.OXYGEN.TOOLTIP"
msgid "Everything I need to keep the colony breathing."
msgstr ""

#. STRINGS.UI.BUILDCATEGORIES.PLUMBING.NAME
msgctxt "STRINGS.UI.BUILDCATEGORIES.PLUMBING.NAME"
msgid "<link=\"BUILDCATEGORYPLUMBING\">Plumbing</link>"
msgstr ""

#. STRINGS.UI.BUILDCATEGORIES.PLUMBING.TOOLTIP
msgctxt "STRINGS.UI.BUILDCATEGORIES.PLUMBING.TOOLTIP"
msgid "Get the colony's water running and its sewage flowing."
msgstr ""

#. STRINGS.UI.BUILDCATEGORIES.POWER.NAME
msgctxt "STRINGS.UI.BUILDCATEGORIES.POWER.NAME"
msgid "<link=\"BUILDCATEGORYPOWER\">Power</link>"
msgstr ""

#. STRINGS.UI.BUILDCATEGORIES.POWER.TOOLTIP
msgctxt "STRINGS.UI.BUILDCATEGORIES.POWER.TOOLTIP"
msgid "Need to power the colony? Here's how to do it!"
msgstr ""

#. STRINGS.UI.BUILDCATEGORIES.REFINING.NAME
msgctxt "STRINGS.UI.BUILDCATEGORIES.REFINING.NAME"
msgid "<link=\"BUILDCATEGORYREFINING\">Refinement</link>"
msgstr ""

#. STRINGS.UI.BUILDCATEGORIES.REFINING.TOOLTIP
msgctxt "STRINGS.UI.BUILDCATEGORIES.REFINING.TOOLTIP"
msgid "Use the resources I want, filter the ones I don't."
msgstr ""

#. STRINGS.UI.BUILDCATEGORIES.UTILITIES.NAME
msgctxt "STRINGS.UI.BUILDCATEGORIES.UTILITIES.NAME"
msgid "<link=\"BUILDCATEGORYUTILITIES\">Utilities</link>"
msgstr ""

#. STRINGS.UI.BUILDCATEGORIES.UTILITIES.TOOLTIP
msgctxt "STRINGS.UI.BUILDCATEGORIES.UTILITIES.TOOLTIP"
msgid "Heat up and cool down."
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.ADDED_EFFECT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.ADDED_EFFECT"
msgid "Added Effect: {0}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.ALLOWS_FERTILIZER
msgctxt "STRINGS.UI.BUILDINGEFFECTS.ALLOWS_FERTILIZER"
msgid "Plant <link=\"WILTCONDITIONS\">Fertilization</link>"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.ALLOWS_IRRIGATION
msgctxt "STRINGS.UI.BUILDINGEFFECTS.ALLOWS_IRRIGATION"
msgid "Plant <link=\"WILTCONDITIONS\">Liquid</link>"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.ASSIGNEDDUPLICANT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.ASSIGNEDDUPLICANT"
msgid "Duplicant assignment"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.BATTERYCAPACITY
msgctxt "STRINGS.UI.BUILDINGEFFECTS.BATTERYCAPACITY"
msgid "<link=\"POWER\">Power</link> capacity: {0}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.BATTERYLEAK
msgctxt "STRINGS.UI.BUILDINGEFFECTS.BATTERYLEAK"
msgid "<link=\"POWER\">Power</link> runoff: {0}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.CAPTURE_METHOD_LURE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.CAPTURE_METHOD_LURE"
msgid "Capture Method: Lures"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.CAPTURE_METHOD_TRAP
msgctxt "STRINGS.UI.BUILDINGEFFECTS.CAPTURE_METHOD_TRAP"
msgid "Capture Method: Traps"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.CAPTURE_METHOD_WRANGLE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.CAPTURE_METHOD_WRANGLE"
msgid "Capture Method: Wrangling"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.CONSUMESANYELEMENT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.CONSUMESANYELEMENT"
msgid "Any Element"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.COOLANT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.COOLANT"
msgid "Coolant: {1} {0}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.DECORPROVIDED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.DECORPROVIDED"
msgid "<link=\"DECOR\">Decor</link>: {1} (Radius: {2} tiles)"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.DIET_CONSUMED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.DIET_CONSUMED"
msgid "    • Diet: {Foodlist}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.DIET_CONSUMED_ITEM
msgctxt "STRINGS.UI.BUILDINGEFFECTS.DIET_CONSUMED_ITEM"
msgid "{Food}: {Amount}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.DIET_HEADER
msgctxt "STRINGS.UI.BUILDINGEFFECTS.DIET_HEADER"
msgid "Digestion:"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.DIET_PRODUCED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.DIET_PRODUCED"
msgid "    • Excretion: {Items}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.DIET_PRODUCED_ITEM
msgctxt "STRINGS.UI.BUILDINGEFFECTS.DIET_PRODUCED_ITEM"
msgid "{Item}: {Percent} of consumed mass"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.DISEASECONSUMEDPERUSE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.DISEASECONSUMEDPERUSE"
msgid "All Diseases: -{0} per use"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.DISEASEEMITTEDPERUSE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.DISEASEEMITTEDPERUSE"
msgid "{0}: {1} per use"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.DOCTORING
msgctxt "STRINGS.UI.BUILDINGEFFECTS.DOCTORING"
msgid "Doctoring"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.DUPLICANTMOVEMENTBOOST
msgctxt "STRINGS.UI.BUILDINGEFFECTS.DUPLICANTMOVEMENTBOOST"
msgid "Runspeed: +{0}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.ELEMENTCONSUMED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.ELEMENTCONSUMED"
msgid "{0}: {1}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.ELEMENTCONSUMEDPERUSE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.ELEMENTCONSUMEDPERUSE"
msgid "{0}: {1} per use"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.ELEMENTEMITTED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.ELEMENTEMITTED"
msgid "{0}: {1}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.ELEMENTEMITTEDPERUSE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.ELEMENTEMITTEDPERUSE"
msgid "{0}: {1} per use"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.ENABLESDOMESTICGROWTH
msgctxt "STRINGS.UI.BUILDINGEFFECTS.ENABLESDOMESTICGROWTH"
msgid "Enables <link=\"PLANTS\">Plant Domestication</link>"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.ENERGYCONSUMED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.ENERGYCONSUMED"
msgid "<link=\"POWER\">Power</link> consumed: {0}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.ENERGYGENERATED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.ENERGYGENERATED"
msgid "<link=\"POWER\">Power</link>: +{0}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.FABRICATEDITEM
msgctxt "STRINGS.UI.BUILDINGEFFECTS.FABRICATEDITEM"
msgid "{1}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.FABRICATES
msgctxt "STRINGS.UI.BUILDINGEFFECTS.FABRICATES"
msgid "Fabricates"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.GASCOOLING
msgctxt "STRINGS.UI.BUILDINGEFFECTS.GASCOOLING"
msgid "<link=\"HEAT\">Cooling factor</link>: {0}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.GEYSER_DISEASE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.GEYSER_DISEASE"
msgid "Germs: {0}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.GEYSER_PERIOD
msgctxt "STRINGS.UI.BUILDINGEFFECTS.GEYSER_PERIOD"
msgid "Eruption Period: {0} every {1}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.GEYSER_PRODUCTION
msgctxt "STRINGS.UI.BUILDINGEFFECTS.GEYSER_PRODUCTION"
msgid "{0}: {1} at {2}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.GEYSER_YEAR_NEXT_ACTIVE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.GEYSER_YEAR_NEXT_ACTIVE"
msgid "Next Activity: {0}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.GEYSER_YEAR_NEXT_DORMANT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.GEYSER_YEAR_NEXT_DORMANT"
msgid "Next Dormancy: {0}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.GEYSER_YEAR_PERIOD
msgctxt "STRINGS.UI.BUILDINGEFFECTS.GEYSER_YEAR_PERIOD"
msgid "Active Period: {0} every {1}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.GEYSER_YEAR_UNSTUDIED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.GEYSER_YEAR_UNSTUDIED"
msgid "Active Period: (Requires Analysis)"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.HEATCONSUMED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.HEATCONSUMED"
msgid "<link=\"HEAT\">Heat</link>: -{0}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.HEATGENERATED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.HEATGENERATED"
msgid "<link=\"HEAT\">Heat</link>: +{0}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.HEATGENERATED_AIRCONDITIONER
msgctxt "STRINGS.UI.BUILDINGEFFECTS.HEATGENERATED_AIRCONDITIONER"
msgid "<link=\"HEAT\">Heat</link>: +{0} (Approximate Value)"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.HEATGENERATED_LIQUIDCONDITIONER
msgctxt "STRINGS.UI.BUILDINGEFFECTS.HEATGENERATED_LIQUIDCONDITIONER"
msgid "<link=\"HEAT\">Heat</link>: +{0} (Approximate Value)"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.HIT_POINTS_PER_CYCLE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.HIT_POINTS_PER_CYCLE"
msgid "<link=\"HEALTH\">Health</link> per cycle: {0}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.IMPROVED_BUILDINGS
msgctxt "STRINGS.UI.BUILDINGEFFECTS.IMPROVED_BUILDINGS"
msgid "Improved Buildings"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.IMPROVED_BUILDINGS_ITEM
msgctxt "STRINGS.UI.BUILDINGEFFECTS.IMPROVED_BUILDINGS_ITEM"
msgid "{0}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.ITEM_TEMPERATURE_ADJUST
msgctxt "STRINGS.UI.BUILDINGEFFECTS.ITEM_TEMPERATURE_ADJUST"
msgid "Stored <link=\"HEAT\">Temperature</link>: {0}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.KCAL_PER_CYCLE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.KCAL_PER_CYCLE"
msgid "<link=\"FOOD\">KCal</link> per cycle: {0}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.LIQUIDCOOLING
msgctxt "STRINGS.UI.BUILDINGEFFECTS.LIQUIDCOOLING"
msgid "<link=\"HEAT\">Cooling factor</link>: {0}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.MAX_WATTAGE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.MAX_WATTAGE"
msgid "Max <link=\"POWER\">Power</link>: {0}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.MINIMUM_TEMP
msgctxt "STRINGS.UI.BUILDINGEFFECTS.MINIMUM_TEMP"
msgid "Freeze <link=\"HEAT\">Temperature</link>: {0}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.NOISE_CREATED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.NOISE_CREATED"
msgid "<link=\"SOUND\">Noise</link>: {0} dB (Radius: {1} tiles)"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.OPERATIONEFFECTS
msgctxt "STRINGS.UI.BUILDINGEFFECTS.OPERATIONEFFECTS"
msgid "<b>Effects:</b>"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.OPERATIONREQUIREMENTS
msgctxt "STRINGS.UI.BUILDINGEFFECTS.OPERATIONREQUIREMENTS"
msgid "<b>Requirements:</b>"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.OVER_PRESSURE_MASS
msgctxt "STRINGS.UI.BUILDINGEFFECTS.OVER_PRESSURE_MASS"
msgid "Over Pressure: {0}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.OVERHEAT_TEMP
msgctxt "STRINGS.UI.BUILDINGEFFECTS.OVERHEAT_TEMP"
msgid "Overheat <link=\"HEAT\">Temperature</link>: {0}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.PLANTERBOX_PENTALTY
msgctxt "STRINGS.UI.BUILDINGEFFECTS.PLANTERBOX_PENTALTY"
msgid "Planter box penalty"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.PREFERS_ROOM
msgctxt "STRINGS.UI.BUILDINGEFFECTS.PREFERS_ROOM"
msgid "Preferred Room: {0}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.PROCESSEDITEM
msgctxt "STRINGS.UI.BUILDINGEFFECTS.PROCESSEDITEM"
msgid "{1}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.PROCESSES
msgctxt "STRINGS.UI.BUILDINGEFFECTS.PROCESSES"
msgid "Refines:"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.PRODUCES_RESEARCH_POINTS
msgctxt "STRINGS.UI.BUILDINGEFFECTS.PRODUCES_RESEARCH_POINTS"
msgid "{0}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.RECREATION
msgctxt "STRINGS.UI.BUILDINGEFFECTS.RECREATION"
msgid "Recreation"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.REFILLOXYGENTANK
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REFILLOXYGENTANK"
msgid "Refills ExosuitOxygen Tank"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.REFINEMENT_ENERGY
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REFINEMENT_ENERGY"
msgid "Heat: {0}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.REMOVEDEFFECT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REMOVEDEFFECT"
msgid "{0}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.REMOVES_DISEASE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REMOVES_DISEASE"
msgid "Removes disease"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.REMOVESEFFECTSUBTITLE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REMOVESEFFECTSUBTITLE"
msgid "Cures"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.REQUIRESCREATIVITY
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REQUIRESCREATIVITY"
msgid "Duplicant <link=\"ARTIST\">Creativity</link>"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.REQUIRESELEMENT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REQUIRESELEMENT"
msgid "Supply of {0}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.REQUIRESGASINPUT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REQUIRESGASINPUT"
msgid "<link=\"GASPIPING\">Gas Intake Pipe</link>"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.REQUIRESGASOUTPUT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REQUIRESGASOUTPUT"
msgid "<link=\"GASPIPING\">Gas Output Pipe</link>"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.REQUIRESGASOUTPUTS
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REQUIRESGASOUTPUTS"
msgid "Two <link=\"GASPIPING\">Gas Output Pipes</link>"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.REQUIRESLIQUIDINPUT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REQUIRESLIQUIDINPUT"
msgid "<link=\"LIQUIDPIPING\">Liquid Intake Pipe</link>"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.REQUIRESLIQUIDOUTPUT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REQUIRESLIQUIDOUTPUT"
msgid "<link=\"LIQUIDPIPING\">Liquid Output Pipe</link>"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.REQUIRESLIQUIDOUTPUTS
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REQUIRESLIQUIDOUTPUTS"
msgid "Two <link=\"LIQUIDPIPING\">Liquid Output Pipes</link>"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.REQUIRESMANUALOPERATION
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REQUIRESMANUALOPERATION"
msgid "Duplicant operation"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.REQUIRESPOWER
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REQUIRESPOWER"
msgid "<link=\"POWER\">Power</link>: {0}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.REQUIRESPOWERGENERATOR
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REQUIRESPOWERGENERATOR"
msgid "<link=\"POWER\">Power</link> generator"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.REQUIRESROOM
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REQUIRESROOM"
msgid "Dedicated Room: {0}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.REQUIRESSEED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.REQUIRESSEED"
msgid "1 Unplanted <link=\"PLANTS\">Seed</link>"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.RESEARCH_MATERIALS
msgctxt "STRINGS.UI.BUILDINGEFFECTS.RESEARCH_MATERIALS"
msgid "{0}: {1} per <link=\"RESEARCH\">Research</link> point"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.SCALE_GROWTH
msgctxt "STRINGS.UI.BUILDINGEFFECTS.SCALE_GROWTH"
msgid "Shearable {Item}: {Amount} per {Time}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.SCALE_GROWTH_ATMO
msgctxt "STRINGS.UI.BUILDINGEFFECTS.SCALE_GROWTH_ATMO"
msgid "Shearable {Item}: {Amount} per {Time} ({Atmosphere})"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.STORAGECAPACITY
msgctxt "STRINGS.UI.BUILDINGEFFECTS.STORAGECAPACITY"
msgid "Storage capacity: {0}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.STRESSREDUCEDPERMINUTE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.STRESSREDUCEDPERMINUTE"
msgid "<link=\"STRESS\">Stress</link>: {0} per minute"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ADDED_EFFECT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ADDED_EFFECT"
msgid ""
"Effect being applied:\n"
"\n"
"{0}\n"
"{1}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ALLOWS_FERTILIZER
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ALLOWS_FERTILIZER"
msgid "Allows fertilizer to be delivered to plants"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ALLOWS_IRRIGATION
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ALLOWS_IRRIGATION"
msgid "Allows liquids to be delivered to plants"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ALLOWS_IRRIGATION_PIPE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ALLOWS_IRRIGATION_PIPE"
msgid "Allows irrigation pipe connection"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ASSIGNEDDUPLICANT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ASSIGNEDDUPLICANT"
msgid "This amenity may only be used by the Duplicant it is assigned to"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.BATTERYCAPACITY
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.BATTERYCAPACITY"
msgid "Can hold {0} of power when connected to a generator"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.BATTERYLEAK
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.BATTERYLEAK"
msgid ""
"Imperfect buildings materials mean {0} battery charge will be lost as heat"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.CAPTURE_METHOD_LURE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.CAPTURE_METHOD_LURE"
msgid "This critter can be moved using a Critter Lure"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.CAPTURE_METHOD_TRAP
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.CAPTURE_METHOD_TRAP"
msgid "This critter can be captured using a Critter Trap"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.CAPTURE_METHOD_WRANGLE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.CAPTURE_METHOD_WRANGLE"
msgid ""
"This critter can be captured by a Rancher\n"
"------------------\n"
"Mark critters for capture using the Wrangle Tool <color=#F44A47>(N)</color>"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.COOLANT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.COOLANT"
msgid ""
"{1} of {0} coolant is required to cool off an item produced by this "
"building\n"
"------------------\n"
"Coolant temperature increase is variable and dictated by the amount of "
"energy needed to cool the produced item"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.DECORDECREASED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.DECORDECREASED"
msgid "Decreases Decor values by {0} in a {1} tile radius"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.DECORPROVIDED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.DECORPROVIDED"
msgid "Improves Decor values by {0} in a {1} tile radius"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.DIET_CONSUMED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.DIET_CONSUMED"
msgid ""
"This critter can typically consume these materials at the following rates:\n"
"\n"
"{Foodlist}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.DIET_HEADER
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.DIET_HEADER"
msgid "Creatures will eat and digest only specific materials."
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.DIET_PRODUCED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.DIET_PRODUCED"
msgid ""
"This critter will \"produce\" the following materials:\n"
"\n"
"{Items}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.DISEASECONSUMEDPERUSE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.DISEASECONSUMEDPERUSE"
msgid "Removes {0} of any disease per use"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.DISEASEEMITTEDPERUSE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.DISEASEEMITTEDPERUSE"
msgid "Produces {1} of {0} per use"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.DOCTORING
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.DOCTORING"
msgid ""
"Doctoring increases existing health benefits and can allow treatment of "
"otherwise stubborn diseases"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.DUPLICANTMOVEMENTBOOST
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.DUPLICANTMOVEMENTBOOST"
msgid "Duplicants walk {0} faster on this tile"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ELEMENTCONSUMED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ELEMENTCONSUMED"
msgid "Consumes {1} of {0} when in use"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ELEMENTCONSUMEDPERUSE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ELEMENTCONSUMEDPERUSE"
msgid "Consumes {1} of {0} per use"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ELEMENTEMITTED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ELEMENTEMITTED"
msgid "Produces {1} of {0} when in use"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ELEMENTEMITTEDPERUSE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ELEMENTEMITTEDPERUSE"
msgid "Produces {1} of {0} per use"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ENABLESDOMESTICGROWTH
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ENABLESDOMESTICGROWTH"
msgid "Accelerates plant growth and maturation"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ENERGYCONSUMED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ENERGYCONSUMED"
msgid "Draws {0} from the power grid it's connected to"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ENERGYGENERATED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ENERGYGENERATED"
msgid "Produces {0} for the power grid it's connected to"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.FABRICATES
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.FABRICATES"
msgid "Fabrication is the production of items and equipment"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.GASCOOLING
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.GASCOOLING"
msgid "Reduces the temperature of piped gases by {0}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.GEYSER_DISEASE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.GEYSER_DISEASE"
msgid "{0} germs are present in the output of this geyser."
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.GEYSER_PERIOD
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.GEYSER_PERIOD"
msgid "This geyser will produce for {0} of every {1}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.GEYSER_PRODUCTION
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.GEYSER_PRODUCTION"
msgid ""
"While erupting, this geyser will produce {0} at a rate of {1}, and at a "
"temperature of {2}."
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.GEYSER_YEAR_NEXT_ACTIVE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.GEYSER_YEAR_NEXT_ACTIVE"
msgid "This geyser will become active in {0}."
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.GEYSER_YEAR_NEXT_DORMANT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.GEYSER_YEAR_NEXT_DORMANT"
msgid "This geyser will become dormant in {0}."
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.GEYSER_YEAR_PERIOD
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.GEYSER_YEAR_PERIOD"
msgid ""
"This geyser will be active for {0} out of every {1}. It will be dormant the "
"rest of the time."
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.GEYSER_YEAR_UNSTUDIED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.GEYSER_YEAR_UNSTUDIED"
msgid ""
"A researcher must analyze this geyser to determine its geoactive period."
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.HEATCONSUMED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.HEATCONSUMED"
msgid ""
"Dissipates {0} per second\n"
"\n"
"Sum temperature change can be affected by the material attributes of the "
"cooled substance:\n"
"    • mass\n"
"    • specific heat capacity\n"
"    • surface area\n"
"    • insulation thickness\n"
"    • thermal conductivity"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.HEATGENERATED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.HEATGENERATED"
msgid ""
"Generates {0} per second\n"
"\n"
"Sum temperature change is affected by the material attributes of the heated "
"substance:\n"
"    • mass\n"
"    • specific heat capacity\n"
"    • surface area\n"
"    • insulation thickness\n"
"    • thermal conductivity"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.HEATGENERATED_AIRCONDITIONER
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.HEATGENERATED_AIRCONDITIONER"
msgid ""
"Generates heat based on the volume, temperature, and specific heat capacity "
"of the pumped gas\n"
"------------------\n"
"Cooling 1 Kg of room temperature oxygen will output {0} per second"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.HEATGENERATED_LIQUIDCONDITIONER
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.HEATGENERATED_LIQUIDCONDITIONER"
msgid ""
"Generates heat based on the volume, temperature, and specific heat capacity "
"of the pumped liquid\n"
"------------------\n"
"Cooling 1 Kg of room temperature water will output {0} per second"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.IMPROVED_BUILDINGS
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.IMPROVED_BUILDINGS"
msgid "Tune Ups will improve these buildings:"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.IMPROVED_BUILDINGS_ITEM
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.IMPROVED_BUILDINGS_ITEM"
msgid "{0}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ITEM_TEMPERATURE_ADJUST
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.ITEM_TEMPERATURE_ADJUST"
msgid "Stored items will reach a temperature of {0} over time"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.LIQUIDCOOLING
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.LIQUIDCOOLING"
msgid "Reduces the temperature of piped liquids by {0}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.MAX_WATTAGE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.MAX_WATTAGE"
msgid ""
"Drawing more than the maximum allowed power can result in damage to the "
"circuit"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.MINIMUM_TEMP
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.MINIMUM_TEMP"
msgid "Ceases to function when temperatures fall below {0}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.MOVEMENT_BONUS
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.MOVEMENT_BONUS"
msgid "Increases the Runspeed of Duplicants"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.NOISE_POLLUTION_DECREASE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.NOISE_POLLUTION_DECREASE"
msgid "Dampens noise at {0} dB in a {1} tile radius"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.NOISE_POLLUTION_INCREASE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.NOISE_POLLUTION_INCREASE"
msgid "Produces noise at {0} dB in a {1} tile radius"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.OPERATIONEFFECTS
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.OPERATIONEFFECTS"
msgid "The building will produce these effects when its requirements are met"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.OPERATIONREQUIREMENTS
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.OPERATIONREQUIREMENTS"
msgid "All requirements must be met in order for this building to operate"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.OVER_PRESSURE_MASS
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.OVER_PRESSURE_MASS"
msgid "Ceases to function when the surrounding mass is above {0}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.OVERHEAT_TEMP
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.OVERHEAT_TEMP"
msgid "Begins overheating at {0} and melts down at {1}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.PLANTERBOX_PENTALTY
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.PLANTERBOX_PENTALTY"
msgid "Plants grow more slowly when contained within boxes"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.PREFERS_ROOM
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.PREFERS_ROOM"
msgid ""
"This building gains additional effects or functionality when built inside a "
"{0}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.PROCESSEDITEM
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.PROCESSEDITEM"
msgid "Refining this material produces {0}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.PROCESSES
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.PROCESSES"
msgid "This building processes raw materials into refined materials"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.PRODUCES_RESEARCH_POINTS
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.PRODUCES_RESEARCH_POINTS"
msgid "Produces {0} research"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.RECREATION
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.RECREATION"
msgid ""
"Duplicants will use recreation buildings during Downtime, improving their "
"Morale."
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REFILLOXYGENTANK
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REFILLOXYGENTANK"
msgid "Refills Exosuit Oxygen Tanks with oxygen for reuse"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REFINEMENT_ENERGY_HAS_COOLANT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REFINEMENT_ENERGY_HAS_COOLANT"
msgid ""
"{0} of heat will be produced to cool off the fabricated item\n"
"\n"
"This will raise the temperature of the contained {1} by {2}, and heat the "
"containing building"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REFINEMENT_ENERGY_NO_COOLANT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REFINEMENT_ENERGY_NO_COOLANT"
msgid ""
"{0} of heat will be produced to cool off the fabricated item\n"
"\n"
"If {1} is used for coolant, its temperature will be raised by {2}, and will "
"heat the containing building"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REMOVEDEFFECT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REMOVEDEFFECT"
msgid "{0}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REMOVES_DISEASE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REMOVES_DISEASE"
msgid "Cooking pasteurizes ingredients and removes their disease risk"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REMOVESEFFECTSUBTITLE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REMOVESEFFECTSUBTITLE"
msgid "Use of this building will remove the listed effects"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESCREATIVITY
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESCREATIVITY"
msgid "A Duplicant must work on this object to create art"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESELEMENT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESELEMENT"
msgid "Must receive deliveries of {0} to function"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESGASINPUT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESGASINPUT"
msgid "Must receive gas from a gas pipe system"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESGASOUTPUT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESGASOUTPUT"
msgid "Must expel gas through a gas pipe system"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESGASOUTPUTS
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESGASOUTPUTS"
msgid "Must expel gas through a gas pipe system"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESLIQUIDINPUT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESLIQUIDINPUT"
msgid "Must receive liquid from a liquid pipe system"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESLIQUIDOUTPUT
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESLIQUIDOUTPUT"
msgid "Must expel liquid through a liquid pipe system"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESLIQUIDOUTPUTS
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESLIQUIDOUTPUTS"
msgid "Must expel liquid through a liquid pipe system"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESMANUALOPERATION
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESMANUALOPERATION"
msgid "A Duplicant must be present to run this building"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESPOWER
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESPOWER"
msgid "Must be connected to a power grid with at least -{0} of available power"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESPOWERGENERATOR
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESPOWERGENERATOR"
msgid "Must be connected to a power producing generator to function"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESROOM
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESROOM"
msgid ""
"Must be built within a Dedicated Room\n"
"------------------\n"
"Room will become a {0} after construction"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESSEED
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.REQUIRESSEED"
msgid "Must receive a plant seed"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.RESEARCH_MATERIALS
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.RESEARCH_MATERIALS"
msgid ""
"This research station consumes {1} of {0} for each research point produced"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.SCALE_GROWTH
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.SCALE_GROWTH"
msgid "This critter can be sheared every {Time} to produce {Amount} of {Item}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.SCALE_GROWTH_ATMO
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.SCALE_GROWTH_ATMO"
msgid ""
"This critter can be sheared every {Time} to produce {Amount} of {Item}\n"
"------------------\n"
"It must be kept in {Atmosphere}-rich environments to regrow sheared {Item}"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.STORAGECAPACITY
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.STORAGECAPACITY"
msgid "Holds up to {0} of material"
msgstr ""

#. STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.STRESSREDUCEDPERMINUTE
msgctxt "STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.STRESSREDUCEDPERMINUTE"
msgid "Removes {0} of Duplicants' Stress for every uninterrupted minute of use"
msgstr ""

#. STRINGS.UI.CALCULATING
msgctxt "STRINGS.UI.CALCULATING"
msgid "Calculating..."
msgstr ""

#. STRINGS.UI.CANCELPLACEINRECEPTACLE
msgctxt "STRINGS.UI.CANCELPLACEINRECEPTACLE"
msgid "Cancel"
msgstr ""

#. STRINGS.UI.CANCELREMOVALFROMRECEPTACLE
msgctxt "STRINGS.UI.CANCELREMOVALFROMRECEPTACLE"
msgid "Cancel"
msgstr ""

#. STRINGS.UI.CHANGEPERCYCLE
msgctxt "STRINGS.UI.CHANGEPERCYCLE"
msgid "Change per cycle: {0}"
msgstr ""

#. STRINGS.UI.CHANGEPERSECOND
msgctxt "STRINGS.UI.CHANGEPERSECOND"
msgid "Change per second: {0}"
msgstr ""

#. STRINGS.UI.CHARACTERCONTAINER_APTITUDES_TITLE
msgctxt "STRINGS.UI.CHARACTERCONTAINER_APTITUDES_TITLE"
msgid "INTERESTS"
msgstr ""

#. STRINGS.UI.CHARACTERCONTAINER_CONGENITALTRAIT
msgctxt "STRINGS.UI.CHARACTERCONTAINER_CONGENITALTRAIT"
msgid "Genetic Trait: {0}"
msgstr ""

#. STRINGS.UI.CHARACTERCONTAINER_EXPECTATIONS_TITLE
msgctxt "STRINGS.UI.CHARACTERCONTAINER_EXPECTATIONS_TITLE"
msgid "ADDITIONAL"
msgstr ""

#. STRINGS.UI.CHARACTERCONTAINER_NEED
msgctxt "STRINGS.UI.CHARACTERCONTAINER_NEED"
msgid "{0}: {1}"
msgstr ""

#. STRINGS.UI.CHARACTERCONTAINER_SKILL_VALUE
msgctxt "STRINGS.UI.CHARACTERCONTAINER_SKILL_VALUE"
msgid " {0} {1}"
msgstr ""

#. STRINGS.UI.CHARACTERCONTAINER_SKILLS_TITLE
msgctxt "STRINGS.UI.CHARACTERCONTAINER_SKILLS_TITLE"
msgid "ATTRIBUTES"
msgstr ""

#. STRINGS.UI.CHARACTERCONTAINER_STRESSTRAIT
msgctxt "STRINGS.UI.CHARACTERCONTAINER_STRESSTRAIT"
msgid "Stress Reaction: {0}"
msgstr ""

#. STRINGS.UI.CHARACTERCONTAINER_TRAITS_TITLE
msgctxt "STRINGS.UI.CHARACTERCONTAINER_TRAITS_TITLE"
msgid "TRAITS"
msgstr ""

#. STRINGS.UI.CODEX.BACK_BUTTON
msgctxt "STRINGS.UI.CODEX.BACK_BUTTON"
msgid "Back ({0})"
msgstr ""

#. STRINGS.UI.CODEX.CATEGORYNAMES.BUILDINGS
msgctxt "STRINGS.UI.CODEX.CATEGORYNAMES.BUILDINGS"
msgid "<link=\"BUILDINGS\">Buildings</link>"
msgstr ""

#. STRINGS.UI.CODEX.CATEGORYNAMES.CREATURES
msgctxt "STRINGS.UI.CODEX.CATEGORYNAMES.CREATURES"
msgid "<link=\"CREATURES\">Critters</link>"
msgstr ""

#. STRINGS.UI.CODEX.CATEGORYNAMES.DISEASE
msgctxt "STRINGS.UI.CODEX.CATEGORYNAMES.DISEASE"
msgid "<link=\"DISEASE\">Disease</link>"
msgstr ""

#. STRINGS.UI.CODEX.CATEGORYNAMES.ELEMENTS
msgctxt "STRINGS.UI.CODEX.CATEGORYNAMES.ELEMENTS"
msgid "<link=\"ELEMENTS\">Elements</link>"
msgstr ""

#. STRINGS.UI.CODEX.CATEGORYNAMES.ELEMENTSGAS
msgctxt "STRINGS.UI.CODEX.CATEGORYNAMES.ELEMENTSGAS"
msgid "<link=\"ELEMENTSGAS\">Gases</link>"
msgstr ""

#. STRINGS.UI.CODEX.CATEGORYNAMES.ELEMENTSLIQUID
msgctxt "STRINGS.UI.CODEX.CATEGORYNAMES.ELEMENTSLIQUID"
msgid "<link=\"ELEMENTSLIQUID\">Liquids</link>"
msgstr ""

#. STRINGS.UI.CODEX.CATEGORYNAMES.ELEMENTSOTHER
msgctxt "STRINGS.UI.CODEX.CATEGORYNAMES.ELEMENTSOTHER"
msgid "<link=\"ELEMENTSOTHER\">Other</link>"
msgstr ""

#. STRINGS.UI.CODEX.CATEGORYNAMES.ELEMENTSSOLID
msgctxt "STRINGS.UI.CODEX.CATEGORYNAMES.ELEMENTSSOLID"
msgid "<link=\"ELEMENTSSOLID\">Solids</link>"
msgstr ""

#. STRINGS.UI.CODEX.CATEGORYNAMES.EMAILS
msgctxt "STRINGS.UI.CODEX.CATEGORYNAMES.EMAILS"
msgid "<link=\"EMAILS\">E-mail</link>"
msgstr ""

#. STRINGS.UI.CODEX.CATEGORYNAMES.FOOD
msgctxt "STRINGS.UI.CODEX.CATEGORYNAMES.FOOD"
msgid "<link=\"FOOD\">Food</link>"
msgstr ""

#. STRINGS.UI.CODEX.CATEGORYNAMES.GEYSERS
msgctxt "STRINGS.UI.CODEX.CATEGORYNAMES.GEYSERS"
msgid "<link=\"GEYSERS\">Geysers</link>"
msgstr ""

#. STRINGS.UI.CODEX.CATEGORYNAMES.JOURNALS
msgctxt "STRINGS.UI.CODEX.CATEGORYNAMES.JOURNALS"
msgid "<link=\"JOURNALS\">Journals</link>"
msgstr ""

#. STRINGS.UI.CODEX.CATEGORYNAMES.NOTICES
msgctxt "STRINGS.UI.CODEX.CATEGORYNAMES.NOTICES"
msgid "<link=\"NOTICES\">Notices</link>"
msgstr ""

#. STRINGS.UI.CODEX.CATEGORYNAMES.PLANTS
msgctxt "STRINGS.UI.CODEX.CATEGORYNAMES.PLANTS"
msgid "<link=\"PLANTS\">Plants</link>"
msgstr ""

#. STRINGS.UI.CODEX.CATEGORYNAMES.RESEARCHNOTES
msgctxt "STRINGS.UI.CODEX.CATEGORYNAMES.RESEARCHNOTES"
msgid "<link=\"RESEARCHNOTES\">Research Notes</link>"
msgstr ""

#. STRINGS.UI.CODEX.CATEGORYNAMES.ROLES
msgctxt "STRINGS.UI.CODEX.CATEGORYNAMES.ROLES"
msgid "<link=\"ROLES\">Duplicant Jobs</link>"
msgstr ""

#. STRINGS.UI.CODEX.CATEGORYNAMES.ROOT
msgctxt "STRINGS.UI.CODEX.CATEGORYNAMES.ROOT"
msgid "<link=\"HOME\">Index</link>"
msgstr ""

#. STRINGS.UI.CODEX.CATEGORYNAMES.SYSTEMS
msgctxt "STRINGS.UI.CODEX.CATEGORYNAMES.SYSTEMS"
msgid "<link=\"SYSTEMS\">Systems</link>"
msgstr ""

#. STRINGS.UI.CODEX.CATEGORYNAMES.TECH
msgctxt "STRINGS.UI.CODEX.CATEGORYNAMES.TECH"
msgid "<link=\"TECH\">Research</link>"
msgstr ""

#. STRINGS.UI.CODEX.DETAILS
msgctxt "STRINGS.UI.CODEX.DETAILS"
msgid "Details"
msgstr ""

#. STRINGS.UI.CODEX.FOOD.CALORIES
msgctxt "STRINGS.UI.CODEX.FOOD.CALORIES"
msgid "Calories: {0}"
msgstr ""

#. STRINGS.UI.CODEX.FOOD.NON_PERISHABLE
msgctxt "STRINGS.UI.CODEX.FOOD.NON_PERISHABLE"
msgid "Spoil time: Never"
msgstr ""

#. STRINGS.UI.CODEX.FOOD.QUALITY
msgctxt "STRINGS.UI.CODEX.FOOD.QUALITY"
msgid "Quality: {0}"
msgstr ""

#. STRINGS.UI.CODEX.FOOD.SPOILPROPERTIES
msgctxt "STRINGS.UI.CODEX.FOOD.SPOILPROPERTIES"
msgid ""
"Preserve temperature: {0}\n"
"Spoil time: {1}"
msgstr ""

#. STRINGS.UI.CODEX.GEYSERS.DESC
msgctxt "STRINGS.UI.CODEX.GEYSERS.DESC"
msgid ""
"Geysers and Fumaroles emit elements at variable intervals.They provide a "
"sustainable, though usually low volume, source of material.\n"
"\n"
"The variable factors of a geyser are:\n"
"\n"
"    • Emission element \n"
"    • Emission temperature \n"
"    • Emission mass \n"
"    • Cycle length \n"
"    • Dormancy duration \n"
"    • Disease emitted"
msgstr ""

#. STRINGS.UI.CODEX.MANAGEMENT_BUTTON
msgctxt "STRINGS.UI.CODEX.MANAGEMENT_BUTTON"
msgid "DATABASE"
msgstr ""

#. STRINGS.UI.CODEX.RECIPE_FABRICATOR
msgctxt "STRINGS.UI.CODEX.RECIPE_FABRICATOR"
msgid "{1} ({0} seconds)"
msgstr ""

#. STRINGS.UI.CODEX.RECIPE_FABRICATOR_HEADER
msgctxt "STRINGS.UI.CODEX.RECIPE_FABRICATOR_HEADER"
msgid "Produced by"
msgstr ""

#. STRINGS.UI.CODEX.RECIPE_ITEM
msgctxt "STRINGS.UI.CODEX.RECIPE_ITEM"
msgid "{0} x {1}{2}"
msgstr ""

#. STRINGS.UI.CODEX.SEARCH_HEADER
msgctxt "STRINGS.UI.CODEX.SEARCH_HEADER"
msgid "Search Database"
msgstr ""

#. STRINGS.UI.CODEX.TITLE
msgctxt "STRINGS.UI.CODEX.TITLE"
msgid "DATABASE"
msgstr ""

#. STRINGS.UI.COLONYLOSTSCREEN.COLONYLOST
msgctxt "STRINGS.UI.COLONYLOSTSCREEN.COLONYLOST"
msgid "COLONY LOST"
msgstr ""

#. STRINGS.UI.COLONYLOSTSCREEN.COLONYLOSTDESCRIPTION
msgctxt "STRINGS.UI.COLONYLOSTSCREEN.COLONYLOSTDESCRIPTION"
msgid "All Duplicants are dead or incapacitated."
msgstr ""

#. STRINGS.UI.COLONYLOSTSCREEN.DISMISSBUTTON
msgctxt "STRINGS.UI.COLONYLOSTSCREEN.DISMISSBUTTON"
msgid "DISMISS"
msgstr ""

#. STRINGS.UI.COLONYLOSTSCREEN.QUITBUTTON
msgctxt "STRINGS.UI.COLONYLOSTSCREEN.QUITBUTTON"
msgid "MAIN MENU"
msgstr ""

#. STRINGS.UI.COLONYLOSTSCREEN.RESTARTPROMPT
msgctxt "STRINGS.UI.COLONYLOSTSCREEN.RESTARTPROMPT"
msgid ""
"Press <color=#F44A47>[ESC]</color> to return to a previous colony, or begin "
"a new one."
msgstr ""

#. STRINGS.UI.CONFIRMDIALOG.CANCEL
msgctxt "STRINGS.UI.CONFIRMDIALOG.CANCEL"
msgid "CANCEL"
msgstr ""

#. STRINGS.UI.CONFIRMDIALOG.DIALOG_HEADER
msgctxt "STRINGS.UI.CONFIRMDIALOG.DIALOG_HEADER"
msgid "MESSAGE"
msgstr ""

#. STRINGS.UI.CONFIRMDIALOG.OK
msgctxt "STRINGS.UI.CONFIRMDIALOG.OK"
msgid "OK"
msgstr ""

#. STRINGS.UI.CONSUMABLES
msgctxt "STRINGS.UI.CONSUMABLES"
msgid "CONSUMABLES"
msgstr ""

#. STRINGS.UI.CONSUMABLESSCREEN.FOOD_AVAILABLE
msgctxt "STRINGS.UI.CONSUMABLESSCREEN.FOOD_AVAILABLE"
msgid "Available: {0}"
msgstr ""

#. STRINGS.UI.CONSUMABLESSCREEN.FOOD_CANT_CONSUME
msgctxt "STRINGS.UI.CONSUMABLESSCREEN.FOOD_CANT_CONSUME"
msgid ""
"<b>{0}</b> <color=#B87194FF>physically cannot</color> eat\n"
"<b>{1}</b>"
msgstr ""

#. STRINGS.UI.CONSUMABLESSCREEN.FOOD_PERMISSION_OFF
msgctxt "STRINGS.UI.CONSUMABLESSCREEN.FOOD_PERMISSION_OFF"
msgid "<b>{0}</b> is <color=#B87194FF>not allowed</color> to eat <b>{1}</b>"
msgstr ""

#. STRINGS.UI.CONSUMABLESSCREEN.FOOD_PERMISSION_ON
msgctxt "STRINGS.UI.CONSUMABLESSCREEN.FOOD_PERMISSION_ON"
msgid "<b>{0}</b> is <color=#B87194FF>allowed</color> to eat <b>{1}</b>"
msgstr ""

#. STRINGS.UI.CONSUMABLESSCREEN.FOOD_QUALITY
msgctxt "STRINGS.UI.CONSUMABLESSCREEN.FOOD_QUALITY"
msgid "Morale: {0}"
msgstr ""

#. STRINGS.UI.CONSUMABLESSCREEN.FOOD_QUALITY_VS_EXPECTATION
msgctxt "STRINGS.UI.CONSUMABLESSCREEN.FOOD_QUALITY_VS_EXPECTATION"
msgid ""
"------------------\n"
"This food will give {0} Morale if {1} eats it:"
msgstr ""

#. STRINGS.UI.CONSUMABLESSCREEN.FOOD_REFUSE
msgctxt "STRINGS.UI.CONSUMABLESSCREEN.FOOD_REFUSE"
msgid ""
"<b>{0}</b> <color=#B87194FF>refuses</color> to eat\n"
"<b>{1}</b>"
msgstr ""

#. STRINGS.UI.CONSUMABLESSCREEN.NEW_MINIONS_FOOD_PERMISSION_OFF
msgctxt "STRINGS.UI.CONSUMABLESSCREEN.NEW_MINIONS_FOOD_PERMISSION_OFF"
msgid ""
"<b>New Duplicants</b> are <color=#B87194FF>not allowed</color> to eat \n"
"<b>{0}</b> by default"
msgstr ""

#. STRINGS.UI.CONSUMABLESSCREEN.NEW_MINIONS_FOOD_PERMISSION_ON
msgctxt "STRINGS.UI.CONSUMABLESSCREEN.NEW_MINIONS_FOOD_PERMISSION_ON"
msgid ""
"<b>New Duplicants</b> are <color=#B87194FF>allowed</color> to eat \n"
"<b>{0}</b> by default"
msgstr ""

#. STRINGS.UI.CONSUMABLESSCREEN.NEW_MINIONS_TOOLTIP_TOGGLE_ROW
msgctxt "STRINGS.UI.CONSUMABLESSCREEN.NEW_MINIONS_TOOLTIP_TOGGLE_ROW"
msgid "Toggle all food permissions for <b>New Duplicants</b>"
msgstr ""

#. STRINGS.UI.CONSUMABLESSCREEN.TITLE
msgctxt "STRINGS.UI.CONSUMABLESSCREEN.TITLE"
msgid "CONSUMABLES"
msgstr ""

#. STRINGS.UI.CONSUMABLESSCREEN.TOOLTIP_TOGGLE_ALL
msgctxt "STRINGS.UI.CONSUMABLESSCREEN.TOOLTIP_TOGGLE_ALL"
msgid "Toggle all food permissions colonywide"
msgstr ""

#. STRINGS.UI.CONSUMABLESSCREEN.TOOLTIP_TOGGLE_COLUMN
msgctxt "STRINGS.UI.CONSUMABLESSCREEN.TOOLTIP_TOGGLE_COLUMN"
msgid "Toggle colonywide <b>{0}</b> permission"
msgstr ""

#. STRINGS.UI.CONSUMABLESSCREEN.TOOLTIP_TOGGLE_ROW
msgctxt "STRINGS.UI.CONSUMABLESSCREEN.TOOLTIP_TOGGLE_ROW"
msgid "Toggle all food permissions for <b>{0}</b>"
msgstr ""

#. STRINGS.UI.COPIED_SETTINGS
msgctxt "STRINGS.UI.COPIED_SETTINGS"
msgid "Settings Applied"
msgstr ""

#. STRINGS.UI.CRAFT
msgctxt "STRINGS.UI.CRAFT"
msgid "+1"
msgstr ""

#. STRINGS.UI.CRAFT_CONTINUOUS
msgctxt "STRINGS.UI.CRAFT_CONTINUOUS"
msgid "CONTINUOUS"
msgstr ""

#. STRINGS.UI.CRASHSCREEN.BODY
msgctxt "STRINGS.UI.CRASHSCREEN.BODY"
msgid "Help! A black hole ate my game!"
msgstr ""

#. STRINGS.UI.CRASHSCREEN.CONTINUEBUTTON
msgctxt "STRINGS.UI.CRASHSCREEN.CONTINUEBUTTON"
msgid "CONTINUE GAME"
msgstr ""

#. STRINGS.UI.CRASHSCREEN.HEADER
msgctxt "STRINGS.UI.CRASHSCREEN.HEADER"
msgid "OPTIONAL CRASH DESCRIPTION"
msgstr ""

#. STRINGS.UI.CRASHSCREEN.LOADFAILED
msgctxt "STRINGS.UI.CRASHSCREEN.LOADFAILED"
msgid ""
"Load Failed: {0}\n"
"Save Version: {1}\n"
"Expected: {2}"
msgstr ""

#. STRINGS.UI.CRASHSCREEN.QUITBUTTON
msgctxt "STRINGS.UI.CRASHSCREEN.QUITBUTTON"
msgid "QUIT TO DESKTOP"
msgstr ""

#. STRINGS.UI.CRASHSCREEN.REPORTBUTTON
msgctxt "STRINGS.UI.CRASHSCREEN.REPORTBUTTON"
msgid "REPORT CRASH"
msgstr ""

#. STRINGS.UI.CRASHSCREEN.REPORTING
msgctxt "STRINGS.UI.CRASHSCREEN.REPORTING"
msgid "REPORTING, PLEASE WAIT..."
msgstr ""

#. STRINGS.UI.CRASHSCREEN.SAVEFAILED
msgctxt "STRINGS.UI.CRASHSCREEN.SAVEFAILED"
msgid "Save Failed: {0}"
msgstr ""

#. STRINGS.UI.CRASHSCREEN.THANKYOU
msgctxt "STRINGS.UI.CRASHSCREEN.THANKYOU"
msgid ""
"Thank you!\n"
"\n"
"You're making our game better, one crash at a time."
msgstr ""

#. STRINGS.UI.CRASHSCREEN.TITLE
msgctxt "STRINGS.UI.CRASHSCREEN.TITLE"
msgid ""
"Whoops! We're sorry, but it seems your game has encountered an error.\n"
"It's okay though - these errors are how we find and fix problems to make our "
"game more fun for everyone.\n"
"If you use the box below to submit a crash report to us, we can use this "
"information to get the issue sorted out."
msgstr ""

#. STRINGS.UI.CRASHSCREEN.UPLOADINFO
msgctxt "STRINGS.UI.CRASHSCREEN.UPLOADINFO"
msgid "UPLOAD ADDITIONAL INFO ({0})"
msgstr ""

#. STRINGS.UI.CREDITSSCREEN.CLOSEBUTTON
msgctxt "STRINGS.UI.CREDITSSCREEN.CLOSEBUTTON"
msgid "CLOSE"
msgstr ""

#. STRINGS.UI.CREDITSSCREEN.THIRD_PARTY.FMOD
msgctxt "STRINGS.UI.CREDITSSCREEN.THIRD_PARTY.FMOD"
msgid ""
"FMOD Sound System\n"
"Copyright Firelight Technologies"
msgstr ""

#. STRINGS.UI.CREDITSSCREEN.TITLE
msgctxt "STRINGS.UI.CREDITSSCREEN.TITLE"
msgid "CREDITS"
msgstr ""

#. STRINGS.UI.DEBUG_TOOLS.ENTER_TEXT
#, fuzzy
#| msgid ""
msgctxt "STRINGS.UI.DEBUG_TOOLS.ENTER_TEXT"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.UI.DEBUG_TOOLS.INVALID_LOCATION
msgctxt "STRINGS.UI.DEBUG_TOOLS.INVALID_LOCATION"
msgid "Invalid Location"
msgstr ""

#. STRINGS.UI.DEBUG_TOOLS.PAINT_ELEMENTS_SCREEN.ADD_FOW_MASK
msgctxt "STRINGS.UI.DEBUG_TOOLS.PAINT_ELEMENTS_SCREEN.ADD_FOW_MASK"
msgid "Prevent FoW Reveal"
msgstr ""

#. STRINGS.UI.DEBUG_TOOLS.PAINT_ELEMENTS_SCREEN.BUILDINGS
msgctxt "STRINGS.UI.DEBUG_TOOLS.PAINT_ELEMENTS_SCREEN.BUILDINGS"
msgid "Buildings:"
msgstr ""

#. STRINGS.UI.DEBUG_TOOLS.PAINT_ELEMENTS_SCREEN.CELLS
msgctxt "STRINGS.UI.DEBUG_TOOLS.PAINT_ELEMENTS_SCREEN.CELLS"
msgid "Cells:"
msgstr ""

#. STRINGS.UI.DEBUG_TOOLS.PAINT_ELEMENTS_SCREEN.DISEASE
msgctxt "STRINGS.UI.DEBUG_TOOLS.PAINT_ELEMENTS_SCREEN.DISEASE"
msgid "Disease"
msgstr ""

#. STRINGS.UI.DEBUG_TOOLS.PAINT_ELEMENTS_SCREEN.DISEASE_COUNT
msgctxt "STRINGS.UI.DEBUG_TOOLS.PAINT_ELEMENTS_SCREEN.DISEASE_COUNT"
msgid "Disease Count"
msgstr ""

#. STRINGS.UI.DEBUG_TOOLS.PAINT_ELEMENTS_SCREEN.ELEMENT
msgctxt "STRINGS.UI.DEBUG_TOOLS.PAINT_ELEMENTS_SCREEN.ELEMENT"
msgid "Element"
msgstr ""

#. STRINGS.UI.DEBUG_TOOLS.PAINT_ELEMENTS_SCREEN.FILL
msgctxt "STRINGS.UI.DEBUG_TOOLS.PAINT_ELEMENTS_SCREEN.FILL"
msgid "Fill"
msgstr ""

#. STRINGS.UI.DEBUG_TOOLS.PAINT_ELEMENTS_SCREEN.MASS_KG
msgctxt "STRINGS.UI.DEBUG_TOOLS.PAINT_ELEMENTS_SCREEN.MASS_KG"
msgid "Mass (kg)"
msgstr ""

#. STRINGS.UI.DEBUG_TOOLS.PAINT_ELEMENTS_SCREEN.PAINT
msgctxt "STRINGS.UI.DEBUG_TOOLS.PAINT_ELEMENTS_SCREEN.PAINT"
msgid "Paint"
msgstr ""

#. STRINGS.UI.DEBUG_TOOLS.PAINT_ELEMENTS_SCREEN.REMOVE_FOW_MASK
msgctxt "STRINGS.UI.DEBUG_TOOLS.PAINT_ELEMENTS_SCREEN.REMOVE_FOW_MASK"
msgid "Allow FoW Reveal"
msgstr ""

#. STRINGS.UI.DEBUG_TOOLS.PAINT_ELEMENTS_SCREEN.SAMPLE
msgctxt "STRINGS.UI.DEBUG_TOOLS.PAINT_ELEMENTS_SCREEN.SAMPLE"
msgid "Sample"
msgstr ""

#. STRINGS.UI.DEBUG_TOOLS.PAINT_ELEMENTS_SCREEN.TEMPERATURE_KELVIN
msgctxt "STRINGS.UI.DEBUG_TOOLS.PAINT_ELEMENTS_SCREEN.TEMPERATURE_KELVIN"
msgid "Temperature (K)"
msgstr ""

#. STRINGS.UI.DEBUG_TOOLS.PAINT_ELEMENTS_SCREEN.TITLE
msgctxt "STRINGS.UI.DEBUG_TOOLS.PAINT_ELEMENTS_SCREEN.TITLE"
msgid "CELL PAINTER"
msgstr ""

#. STRINGS.UI.DEBUG_TOOLS.SAVE_BASE_TEMPLATE.CLEAR_BUTTON
msgctxt "STRINGS.UI.DEBUG_TOOLS.SAVE_BASE_TEMPLATE.CLEAR_BUTTON"
msgid "Clear Floor"
msgstr ""

#. STRINGS.UI.DEBUG_TOOLS.SAVE_BASE_TEMPLATE.CLEAR_SELECTION_BUTTON
msgctxt "STRINGS.UI.DEBUG_TOOLS.SAVE_BASE_TEMPLATE.CLEAR_SELECTION_BUTTON"
msgid "Clear Selection"
msgstr ""

#. STRINGS.UI.DEBUG_TOOLS.SAVE_BASE_TEMPLATE.DECONSTRUCT_BUTTON
msgctxt "STRINGS.UI.DEBUG_TOOLS.SAVE_BASE_TEMPLATE.DECONSTRUCT_BUTTON"
msgid "Deconstruct"
msgstr ""

#. STRINGS.UI.DEBUG_TOOLS.SAVE_BASE_TEMPLATE.DEFAULT_SAVE_NAME
msgctxt "STRINGS.UI.DEBUG_TOOLS.SAVE_BASE_TEMPLATE.DEFAULT_SAVE_NAME"
msgid "TemplateSaveName"
msgstr ""

#. STRINGS.UI.DEBUG_TOOLS.SAVE_BASE_TEMPLATE.DESTROY_BUTTON
msgctxt "STRINGS.UI.DEBUG_TOOLS.SAVE_BASE_TEMPLATE.DESTROY_BUTTON"
msgid "Destroy"
msgstr ""

#. STRINGS.UI.DEBUG_TOOLS.SAVE_BASE_TEMPLATE.MORE
msgctxt "STRINGS.UI.DEBUG_TOOLS.SAVE_BASE_TEMPLATE.MORE"
msgid "More"
msgstr ""

#. STRINGS.UI.DEBUG_TOOLS.SAVE_BASE_TEMPLATE.SAVE_TITLE
msgctxt "STRINGS.UI.DEBUG_TOOLS.SAVE_BASE_TEMPLATE.SAVE_TITLE"
msgid "Save Selection"
msgstr ""

#. STRINGS.UI.DEBUG_TOOLS.SAVE_BASE_TEMPLATE.SELECTION_INFO_PANEL.AVERAGE_MASS
msgctxt ""
"STRINGS.UI.DEBUG_TOOLS.SAVE_BASE_TEMPLATE.SELECTION_INFO_PANEL.AVERAGE_MASS"
msgid "Average cell mass: {0}"
msgstr ""

#. STRINGS.UI.DEBUG_TOOLS.SAVE_BASE_TEMPLATE.SELECTION_INFO_PANEL.AVERAGE_TEMPERATURE
msgctxt ""
"STRINGS.UI.DEBUG_TOOLS.SAVE_BASE_TEMPLATE.SELECTION_INFO_PANEL."
"AVERAGE_TEMPERATURE"
msgid "Average temperature: {0}"
msgstr ""

#. STRINGS.UI.DEBUG_TOOLS.SAVE_BASE_TEMPLATE.SELECTION_INFO_PANEL.JOULES_PER_KILOGRAM
msgctxt ""
"STRINGS.UI.DEBUG_TOOLS.SAVE_BASE_TEMPLATE.SELECTION_INFO_PANEL."
"JOULES_PER_KILOGRAM"
msgid "Joules per kilogram: {0}"
msgstr ""

#. STRINGS.UI.DEBUG_TOOLS.SAVE_BASE_TEMPLATE.SELECTION_INFO_PANEL.TOTAL_JOULES
msgctxt ""
"STRINGS.UI.DEBUG_TOOLS.SAVE_BASE_TEMPLATE.SELECTION_INFO_PANEL.TOTAL_JOULES"
msgid "Total joules: {0}"
msgstr ""

#. STRINGS.UI.DEBUG_TOOLS.SAVE_BASE_TEMPLATE.SELECTION_INFO_PANEL.TOTAL_MASS
msgctxt ""
"STRINGS.UI.DEBUG_TOOLS.SAVE_BASE_TEMPLATE.SELECTION_INFO_PANEL.TOTAL_MASS"
msgid "Total mass: {0}"
msgstr ""

#. STRINGS.UI.DEBUG_TOOLS.SAVE_BASE_TEMPLATE.TITLE
msgctxt "STRINGS.UI.DEBUG_TOOLS.SAVE_BASE_TEMPLATE.TITLE"
msgid "Base and World Tools"
msgstr ""

#. STRINGS.UI.DELIVERED
msgctxt "STRINGS.UI.DELIVERED"
msgid "Delivered: {0} {1}"
msgstr ""

#. STRINGS.UI.DEMOOVERSCREEN.DEMOOVER
msgctxt "STRINGS.UI.DEMOOVERSCREEN.DEMOOVER"
msgid "END OF DEMO"
msgstr ""

#. STRINGS.UI.DEMOOVERSCREEN.DESCRIPTION
msgctxt "STRINGS.UI.DEMOOVERSCREEN.DESCRIPTION"
msgid "Thank you for playing <color=#F44A47>Oxygen Not Included</color>!"
msgstr ""

#. STRINGS.UI.DEMOOVERSCREEN.DESCRIPTION_2
#, fuzzy
#| msgid ""
msgctxt "STRINGS.UI.DEMOOVERSCREEN.DESCRIPTION_2"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.UI.DEMOOVERSCREEN.QUITBUTTON
msgctxt "STRINGS.UI.DEMOOVERSCREEN.QUITBUTTON"
msgid "RESET"
msgstr ""

#. STRINGS.UI.DEMOOVERSCREEN.TIMEREMAINING
msgctxt "STRINGS.UI.DEMOOVERSCREEN.TIMEREMAINING"
msgid "Demo time remaining:"
msgstr ""

#. STRINGS.UI.DEMOOVERSCREEN.TIMERINACTIVE
msgctxt "STRINGS.UI.DEMOOVERSCREEN.TIMERINACTIVE"
msgid "Timer inactive"
msgstr ""

#. STRINGS.UI.DEMOOVERSCREEN.TIMERTOOLTIP
msgctxt "STRINGS.UI.DEMOOVERSCREEN.TIMERTOOLTIP"
msgid "Demo time remaining"
msgstr ""

#. STRINGS.UI.DETAILTABS.DETAILS.CONTENTS_DISEASED
msgctxt "STRINGS.UI.DETAILTABS.DETAILS.CONTENTS_DISEASED"
msgid ""
"\n"
" • {0}"
msgstr ""

#. STRINGS.UI.DETAILTABS.DETAILS.CONTENTS_MASS
msgctxt "STRINGS.UI.DETAILTABS.DETAILS.CONTENTS_MASS"
msgid "{0}: {1}"
msgstr ""

#. STRINGS.UI.DETAILTABS.DETAILS.CONTENTS_ROTTABLE
msgctxt "STRINGS.UI.DETAILTABS.DETAILS.CONTENTS_ROTTABLE"
msgid ""
"\n"
" • {0}"
msgstr ""

#. STRINGS.UI.DETAILTABS.DETAILS.CONTENTS_TEMPERATURE
msgctxt "STRINGS.UI.DETAILTABS.DETAILS.CONTENTS_TEMPERATURE"
msgid "{0} at {1}"
msgstr ""

#. STRINGS.UI.DETAILTABS.DETAILS.GROUPNAME_CONTENTS
msgctxt "STRINGS.UI.DETAILTABS.DETAILS.GROUPNAME_CONTENTS"
msgid "CONTENTS"
msgstr ""

#. STRINGS.UI.DETAILTABS.DETAILS.GROUPNAME_DETAILS
msgctxt "STRINGS.UI.DETAILTABS.DETAILS.GROUPNAME_DETAILS"
msgid "DETAILS"
msgstr ""

#. STRINGS.UI.DETAILTABS.DETAILS.GROUPNAME_MINION_CONTENTS
msgctxt "STRINGS.UI.DETAILTABS.DETAILS.GROUPNAME_MINION_CONTENTS"
msgid "CARRIED ITEMS"
msgstr ""

#. STRINGS.UI.DETAILTABS.DETAILS.MINION_NAME
msgctxt "STRINGS.UI.DETAILTABS.DETAILS.MINION_NAME"
msgid "About"
msgstr ""

#. STRINGS.UI.DETAILTABS.DETAILS.MINION_TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.DETAILS.MINION_TOOLTIP"
msgid "More information"
msgstr ""

#. STRINGS.UI.DETAILTABS.DETAILS.NAME
msgctxt "STRINGS.UI.DETAILTABS.DETAILS.NAME"
msgid "Properties"
msgstr ""

#. STRINGS.UI.DETAILTABS.DETAILS.NET_STRESS
msgctxt "STRINGS.UI.DETAILTABS.DETAILS.NET_STRESS"
msgid "<b>Today's Net Stress: {0}%</b>"
msgstr ""

#. STRINGS.UI.DETAILTABS.DETAILS.STORAGE_EMPTY
msgctxt "STRINGS.UI.DETAILTABS.DETAILS.STORAGE_EMPTY"
msgid "None"
msgstr ""

#. STRINGS.UI.DETAILTABS.DETAILS.TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.DETAILS.TOOLTIP"
msgid "More information"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.CURRENT_GERMS
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.CURRENT_GERMS"
msgid "SURFACE GERMS"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.DETAILS.DEATH_FORMAT
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.DETAILS.DEATH_FORMAT"
msgid "{0} dead/cycle"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.DETAILS.DEATH_FORMAT_TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.DETAILS.DEATH_FORMAT_TOOLTIP"
msgid "Germ count is being reduced by {0}/cycle"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.DETAILS.DISEASE_AMOUNT
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.DETAILS.DISEASE_AMOUNT"
msgid "{0}: {1}"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.DETAILS.DISEASE_AMOUNT_TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.DETAILS.DISEASE_AMOUNT_TOOLTIP"
msgid "{0} are present on the surface of the selected object"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.DYING_OFF.TITLE
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.DYING_OFF.TITLE"
msgid "    • <b>Dying off: {0}</b>"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.DYING_OFF.TOOLTIP
msgctxt ""
"STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.DYING_OFF.TOOLTIP"
msgid ""
"Low germ count in this area is causing germs to die rapidly\n"
"\n"
"Less than {0} germs are on this {1} of material.\n"
"({2} germs/Kg)"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.ENVIRONMENT.DIE_TOOLTIP
msgctxt ""
"STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.ENVIRONMENT.DIE_TOOLTIP"
msgid "This atmosphere is causing germs to die off"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.ENVIRONMENT.GROW_TOOLTIP
msgctxt ""
"STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.ENVIRONMENT.GROW_TOOLTIP"
msgid "This atmosphere is causing germs to multiply"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.ENVIRONMENT.TITLE
msgctxt ""
"STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.ENVIRONMENT.TITLE"
msgid "    • Surrounded by {0}: {1}"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.HALF_LIFE_NEG
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.HALF_LIFE_NEG"
msgid "Half life: {0}"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.HALF_LIFE_NEG_TOOLTIP
msgctxt ""
"STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.HALF_LIFE_NEG_TOOLTIP"
msgid "In {0} the germ count on this object will be halved"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.HALF_LIFE_NEUTRAL
msgctxt ""
"STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.HALF_LIFE_NEUTRAL"
msgid "Static"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.HALF_LIFE_NEUTRAL_TOOLTIP
msgctxt ""
"STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS."
"HALF_LIFE_NEUTRAL_TOOLTIP"
msgid "The germ count is neither increasing nor decreasing"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.HALF_LIFE_POS
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.HALF_LIFE_POS"
msgid "Doubling time: {0}"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.HALF_LIFE_POS_TOOLTIP
msgctxt ""
"STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.HALF_LIFE_POS_TOOLTIP"
msgid "In {0} the germ count on this object will be doubled"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.OVERPOPULATED.TITLE
msgctxt ""
"STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.OVERPOPULATED.TITLE"
msgid "    • <b>Overpopulated: {0}</b>"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.OVERPOPULATED.TOOLTIP
msgctxt ""
"STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.OVERPOPULATED.TOOLTIP"
msgid ""
"Too many germs are present in this area, resulting in rapid die-off until "
"the population stabilizes\n"
"\n"
"A maximum of {0} can be on this {1} of material.\n"
"({2} germs/Kg)"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.PRESSURE.DIE_TOOLTIP
msgctxt ""
"STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.PRESSURE.DIE_TOOLTIP"
msgid "Atmospheric pressure is causing germs to die off"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.PRESSURE.GROW_TOOLTIP
msgctxt ""
"STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.PRESSURE.GROW_TOOLTIP"
msgid "Atmospheric pressure is causing germs to multiply"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.PRESSURE.TITLE
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.PRESSURE.TITLE"
msgid "    • Current pressure {0}: {1}"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.RATE_OF_CHANGE
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.RATE_OF_CHANGE"
msgid "Change rate: {0}"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.RATE_OF_CHANGE_TOOLTIP
msgctxt ""
"STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.RATE_OF_CHANGE_TOOLTIP"
msgid "Germ count is fluctuating at a rate of {0}"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.SUBSTRATE.DIE
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.SUBSTRATE.DIE"
msgid "    • Dying on {0}: {1}"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.SUBSTRATE.DIE_TOOLTIP
msgctxt ""
"STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.SUBSTRATE.DIE_TOOLTIP"
msgid "Contact with this substance is causing germs to die off"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.SUBSTRATE.GROW
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.SUBSTRATE.GROW"
msgid "    • Growing on {0}: {1}"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.SUBSTRATE.GROW_TOOLTIP
msgctxt ""
"STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.SUBSTRATE.GROW_TOOLTIP"
msgid "Contact with this substance is causing germs to multiply"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.SUBSTRATE.NEUTRAL
msgctxt ""
"STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.SUBSTRATE.NEUTRAL"
msgid "    • No change on {0}"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.SUBSTRATE.NEUTRAL_TOOLTIP
msgctxt ""
"STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.SUBSTRATE."
"NEUTRAL_TOOLTIP"
msgid "Contact with this substance has no effect on germ count"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.TEMPERATURE.DIE_TOOLTIP
msgctxt ""
"STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.TEMPERATURE.DIE_TOOLTIP"
msgid "This temperature is causing germs to die off"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.TEMPERATURE.GROW_TOOLTIP
msgctxt ""
"STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.TEMPERATURE.GROW_TOOLTIP"
msgid "This temperature is allowing germs to multiply"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.TEMPERATURE.TITLE
msgctxt ""
"STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.TEMPERATURE.TITLE"
msgid "    • Current temperature {0}: {1}"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.TITLE
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.TITLE"
msgid ""
"\n"
"Growth factors:"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FACTORS.TOOLTIP"
msgid "These conditions are contributing to the multiplication of germs"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FORMAT
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FORMAT"
msgid "{0} spawned/cycle"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FORMAT_TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.DETAILS.GROWTH_FORMAT_TOOLTIP"
msgid "Germ count is being increased by {0}/cycle"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.DETAILS.NEUTRAL_FORMAT
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.DETAILS.NEUTRAL_FORMAT"
msgid "No change"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.DETAILS.NEUTRAL_FORMAT_TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.DETAILS.NEUTRAL_FORMAT_TOOLTIP"
msgid "Germ count is static"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.DETAILS.NODISEASE
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.DETAILS.NODISEASE"
msgid "No surface germs"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.DETAILS.NODISEASE_TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.DETAILS.NODISEASE_TOOLTIP"
msgid "There are no germs present on this object"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.DISEASE_INFO_POPUP_BUTTON
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.DISEASE_INFO_POPUP_BUTTON"
msgid "FULL INFO"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.DISEASE_INFO_POPUP_HEADER
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.DISEASE_INFO_POPUP_HEADER"
msgid "DISEASE INFO: {0}"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.DISEASE_INFO_POPUP_TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.DISEASE_INFO_POPUP_TOOLTIP"
msgid "View detailed germ and infection info for {0}"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.DISEASE_SOURCE
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.DISEASE_SOURCE"
msgid "DISEASE SOURCE"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.GERMS_INFO
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.GERMS_INFO"
msgid "GERM LIFECYCLE"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.IMMUNE_FACTORS.IMMUNE_ATTACK_RATE
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.IMMUNE_FACTORS.IMMUNE_ATTACK_RATE"
msgid "    • -{0} immunity per {1}"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.IMMUNE_FACTORS.IMMUNE_ATTACK_RATE_TOOLTIP
msgctxt ""
"STRINGS.UI.DETAILTABS.DISEASE.IMMUNE_FACTORS.IMMUNE_ATTACK_RATE_TOOLTIP"
msgid ""
"This Duplicant must expend {0} of their immunity to fight {1} of this disease"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.IMMUNE_FACTORS.IMMUNE_ATTACK_RATE2
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.IMMUNE_FACTORS.IMMUNE_ATTACK_RATE2"
msgid "    • Immune System: {0}"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.IMMUNE_FACTORS.IMMUNE_ATTACK_RATE2_TOOLTIP
msgctxt ""
"STRINGS.UI.DETAILTABS.DISEASE.IMMUNE_FACTORS.IMMUNE_ATTACK_RATE2_TOOLTIP"
msgid ""
"This Duplicant's immune system is being strained at a rate of {0} by the {1} "
"present on their body"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.IMMUNE_FACTORS.INTERNAL_GERMS
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.IMMUNE_FACTORS.INTERNAL_GERMS"
msgid "{0}: {1}"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.IMMUNE_FACTORS.INTERNAL_GERMS_TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.IMMUNE_FACTORS.INTERNAL_GERMS_TOOLTIP"
msgid ""
"This Duplicant is currently fighting a {0} infection\n"
"------------------\n"
"Their body is host to {1}"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.IMMUNE_SYSTEM
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.IMMUNE_SYSTEM"
msgid "GERM HOST"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.INFECTION.AID_SYMPTOMS
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.INFECTION.AID_SYMPTOMS"
msgid "Treatable Symptoms:"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.INFECTION.AID_SYMPTOMS_TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.INFECTION.AID_SYMPTOMS_TOOLTIP"
msgid ""
"These symptoms are eliminated while a Duplicant is in a Med-Bed receiving "
"medical care"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.INFECTION.DISCLAIMER
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.INFECTION.DISCLAIMER"
msgid "Contracting this illness will have these effects on a Duplicant:\n"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.INFECTION.DISCLAIMER_TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.INFECTION.DISCLAIMER_TOOLTIP"
msgid "A Duplicant's immune system must be overwhelmed to contract an illness"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.INFECTION.DURATION
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.INFECTION.DURATION"
msgid "Duration:"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.INFECTION.DURATION_AIDREQ
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.INFECTION.DURATION_AIDREQ"
msgid "    {0} (Medical care required)"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.INFECTION.DURATION_AIDREQ_TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.INFECTION.DURATION_AIDREQ_TOOLTIP"
msgid ""
"Treated Duplicants recover from this illness in {0}\n"
"------------------\n"
"Without medical care, they will be infected indefinitely"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.INFECTION.DURATION_NORMAL
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.INFECTION.DURATION_NORMAL"
msgid "    {0}"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.INFECTION.DURATION_NORMAL_TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.INFECTION.DURATION_NORMAL_TOOLTIP"
msgid "Duplicants recover from this illness in {0}"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.INFECTION.DURATION_TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.INFECTION.DURATION_TOOLTIP"
msgid ""
"Duration is the amount of time it takes a Duplicant to fight off this "
"infection"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.INFECTION.SOURCE_SUFFIX
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.INFECTION.SOURCE_SUFFIX"
msgid "{0}"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.INFECTION.SOURCE_TOOLTIP_SUFFIX
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.INFECTION.SOURCE_TOOLTIP_SUFFIX"
msgid ""
"\n"
"\n"
"This symptom causes Duplicants to expel germs from their body\n"
"------------------\n"
"They may infect other Duplicants as a result"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.INFECTION.SYMPTOMS
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.INFECTION.SYMPTOMS"
msgid "Other Symptoms:"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.INFECTION.SYMPTOMS_TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.INFECTION.SYMPTOMS_TOOLTIP"
msgid ""
"These symptoms must run their course and cannot be alleviated by medical care"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.INFECTION_INFO
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.INFECTION_INFO"
msgid "INFECTION DETAILS"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.NAME
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.NAME"
msgid "Germs"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.NO_CURRENT_GERMS
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.NO_CURRENT_GERMS"
msgid "SURFACE GERMS"
msgstr ""

#. STRINGS.UI.DETAILTABS.DISEASE.TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.DISEASE.TOOLTIP"
msgid "View the disease risk presented by the selected object"
msgstr ""

#. STRINGS.UI.DETAILTABS.EGG_CHANCES.CHANCE_FORMAT
msgctxt "STRINGS.UI.DETAILTABS.EGG_CHANCES.CHANCE_FORMAT"
msgid "{0}: {1}"
msgstr ""

#. STRINGS.UI.DETAILTABS.EGG_CHANCES.CHANCE_FORMAT_TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.EGG_CHANCES.CHANCE_FORMAT_TOOLTIP"
msgid ""
"This critter has a {1} chance of laying {0}s.\n"
"\n"
"This probability increases when the creature:\n"
"{2}"
msgstr ""

#. STRINGS.UI.DETAILTABS.EGG_CHANCES.CHANCE_FORMAT_TOOLTIP_NOMOD
msgctxt "STRINGS.UI.DETAILTABS.EGG_CHANCES.CHANCE_FORMAT_TOOLTIP_NOMOD"
msgid "This critter has a {1} chance of laying {0}s."
msgstr ""

#. STRINGS.UI.DETAILTABS.EGG_CHANCES.CHANCE_MOD_FORMAT
msgctxt "STRINGS.UI.DETAILTABS.EGG_CHANCES.CHANCE_MOD_FORMAT"
msgid "    • {0}\n"
msgstr ""

#. STRINGS.UI.DETAILTABS.ENERGYCONSUMER.NAME
msgctxt "STRINGS.UI.DETAILTABS.ENERGYCONSUMER.NAME"
msgid "Energy"
msgstr ""

#. STRINGS.UI.DETAILTABS.ENERGYCONSUMER.TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.ENERGYCONSUMER.TOOLTIP"
msgid "View how much power this building consumes"
msgstr ""

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.AVAILABLE_JOULES
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.AVAILABLE_JOULES"
msgid "<link=\"POWER\">Power</link> stored: {0}"
msgstr ""

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.AVAILABLE_JOULES_TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.AVAILABLE_JOULES_TOOLTIP"
msgid "Amount of power stored in batteries"
msgstr ""

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.BATTERIES
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.BATTERIES"
msgid "BATTERIES"
msgstr ""

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.CIRCUITOVERVIEW
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.CIRCUITOVERVIEW"
msgid "CIRCUIT OVERVIEW"
msgstr ""

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.CONSUMERS
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.CONSUMERS"
msgid "POWER CONSUMERS"
msgstr ""

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.DISCONNECTED
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.DISCONNECTED"
msgid "Not connected to an electrical circuit"
msgstr ""

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.GENERATORS
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.GENERATORS"
msgid "POWER GENERATORS"
msgstr ""

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.MAX_SAFE_WATTAGE
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.MAX_SAFE_WATTAGE"
msgid "Maximum Safe Wattage: {0}"
msgstr ""

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.MAX_SAFE_WATTAGE_TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.MAX_SAFE_WATTAGE_TOOLTIP"
msgid ""
"Exceeding this value will overload the circuit and can result in damage to "
"wiring and buildings"
msgstr ""

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.NAME
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.NAME"
msgid "Energy"
msgstr ""

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.NOBATTERIES
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.NOBATTERIES"
msgid "No batteries on this circuit"
msgstr ""

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.NOCONSUMERS
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.NOCONSUMERS"
msgid "No consumers on this circuit"
msgstr ""

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.NOGENERATORS
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.NOGENERATORS"
msgid "No generators on this circuit"
msgstr ""

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.POTENTIAL_WATTAGE_CONSUMED
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.POTENTIAL_WATTAGE_CONSUMED"
msgid "Potential power consumed: {0}"
msgstr ""

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.POTENTIAL_WATTAGE_CONSUMED_TOOLTIP
msgctxt ""
"STRINGS.UI.DETAILTABS.ENERGYGENERATOR.POTENTIAL_WATTAGE_CONSUMED_TOOLTIP"
msgid ""
"The total amount of power that can be used by this circuit if all connected "
"buildings are active"
msgstr ""

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.TOOLTIP"
msgid "Monitor the power this building is generating"
msgstr ""

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.WATTAGE_CONSUMED
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.WATTAGE_CONSUMED"
msgid "<link=\"POWER\">Power</link> consumed: {0}"
msgstr ""

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.WATTAGE_CONSUMED_TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.WATTAGE_CONSUMED_TOOLTIP"
msgid "The total amount of power used by this circuit"
msgstr ""

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.WATTAGE_GENERATED
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.WATTAGE_GENERATED"
msgid "<link=\"POWER\">Power</link> produced: {0}"
msgstr ""

#. STRINGS.UI.DETAILTABS.ENERGYGENERATOR.WATTAGE_GENERATED_TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.ENERGYGENERATOR.WATTAGE_GENERATED_TOOLTIP"
msgid "The total amount of power generated by this circuit"
msgstr ""

#. STRINGS.UI.DETAILTABS.ENERGYWIRE.NAME
msgctxt "STRINGS.UI.DETAILTABS.ENERGYWIRE.NAME"
msgid "Energy"
msgstr ""

#. STRINGS.UI.DETAILTABS.ENERGYWIRE.TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.ENERGYWIRE.TOOLTIP"
msgid "View this wire's network"
msgstr ""

#. STRINGS.UI.DETAILTABS.NEEDS.CURRENT_NEED_LEVEL
msgctxt "STRINGS.UI.DETAILTABS.NEEDS.CURRENT_NEED_LEVEL"
msgid "Current Level: {0}"
msgstr ""

#. STRINGS.UI.DETAILTABS.NEEDS.CURRENT_STRESS_LEVEL
msgctxt "STRINGS.UI.DETAILTABS.NEEDS.CURRENT_STRESS_LEVEL"
msgid "Current <link=\"STRESS\">Stress</link> Level: {0}"
msgstr ""

#. STRINGS.UI.DETAILTABS.NEEDS.NAME
msgctxt "STRINGS.UI.DETAILTABS.NEEDS.NAME"
msgid "Stress"
msgstr ""

#. STRINGS.UI.DETAILTABS.NEEDS.NEXT_NEED_LEVEL
msgctxt "STRINGS.UI.DETAILTABS.NEEDS.NEXT_NEED_LEVEL"
msgid "Next Level: {0}"
msgstr ""

#. STRINGS.UI.DETAILTABS.NEEDS.OVERVIEW
msgctxt "STRINGS.UI.DETAILTABS.NEEDS.OVERVIEW"
msgid "Overview"
msgstr ""

#. STRINGS.UI.DETAILTABS.NEEDS.STRESS_CREATORS
msgctxt "STRINGS.UI.DETAILTABS.NEEDS.STRESS_CREATORS"
msgid "<link=\"STRESS\">Stress</link> Creators"
msgstr ""

#. STRINGS.UI.DETAILTABS.NEEDS.STRESS_RELIEVERS
msgctxt "STRINGS.UI.DETAILTABS.NEEDS.STRESS_RELIEVERS"
msgid "<link=\"STRESS\">Stress</link> Relievers"
msgstr ""

#. STRINGS.UI.DETAILTABS.NEEDS.TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.NEEDS.TOOLTIP"
msgid "View this Duplicant's psychological status"
msgstr ""

#. STRINGS.UI.DETAILTABS.PERSONALITY.EQUIPMENT.ASSIGNED_TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.PERSONALITY.EQUIPMENT.ASSIGNED_TOOLTIP"
msgid ""
"{2} has been assigned a {0}\n"
"------------------\n"
"Effects: {1}"
msgstr ""

#. STRINGS.UI.DETAILTABS.PERSONALITY.EQUIPMENT.GROUPNAME_OWNABLE
msgctxt "STRINGS.UI.DETAILTABS.PERSONALITY.EQUIPMENT.GROUPNAME_OWNABLE"
msgid "EQUIPMENT"
msgstr ""

#. STRINGS.UI.DETAILTABS.PERSONALITY.EQUIPMENT.GROUPNAME_ROOMS
msgctxt "STRINGS.UI.DETAILTABS.PERSONALITY.EQUIPMENT.GROUPNAME_ROOMS"
msgid "AMENITIES"
msgstr ""

#. STRINGS.UI.DETAILTABS.PERSONALITY.EQUIPMENT.NO_ASSIGNABLES
msgctxt "STRINGS.UI.DETAILTABS.PERSONALITY.EQUIPMENT.NO_ASSIGNABLES"
msgid "None"
msgstr ""

#. STRINGS.UI.DETAILTABS.PERSONALITY.EQUIPMENT.NO_ASSIGNABLES_TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.PERSONALITY.EQUIPMENT.NO_ASSIGNABLES_TOOLTIP"
msgid "{0} has not been assigned any buildings of their own"
msgstr ""

#. STRINGS.UI.DETAILTABS.PERSONALITY.EQUIPMENT.NOEQUIPMENT
msgctxt "STRINGS.UI.DETAILTABS.PERSONALITY.EQUIPMENT.NOEQUIPMENT"
msgid "None"
msgstr ""

#. STRINGS.UI.DETAILTABS.PERSONALITY.EQUIPMENT.NOEQUIPMENT_TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.PERSONALITY.EQUIPMENT.NOEQUIPMENT_TOOLTIP"
msgid "{0}'s wearing their Printday Suit and nothing more"
msgstr ""

#. STRINGS.UI.DETAILTABS.PERSONALITY.EQUIPMENT.UNASSIGNED
msgctxt "STRINGS.UI.DETAILTABS.PERSONALITY.EQUIPMENT.UNASSIGNED"
msgid "Unassigned"
msgstr ""

#. STRINGS.UI.DETAILTABS.PERSONALITY.EQUIPMENT.UNASSIGNED_TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.PERSONALITY.EQUIPMENT.UNASSIGNED_TOOLTIP"
msgid "This Duplicant has not been assigned a {0}"
msgstr ""

#. STRINGS.UI.DETAILTABS.PERSONALITY.GROUPNAME_BIO
msgctxt "STRINGS.UI.DETAILTABS.PERSONALITY.GROUPNAME_BIO"
msgid "ABOUT"
msgstr ""

#. STRINGS.UI.DETAILTABS.PERSONALITY.GROUPNAME_RESUME
msgctxt "STRINGS.UI.DETAILTABS.PERSONALITY.GROUPNAME_RESUME"
msgid "{0}'S RESUME"
msgstr ""

#. STRINGS.UI.DETAILTABS.PERSONALITY.NAME
msgctxt "STRINGS.UI.DETAILTABS.PERSONALITY.NAME"
msgid "Bio"
msgstr ""

#. STRINGS.UI.DETAILTABS.PERSONALITY.RESUME.APTITUDES.NAME
msgctxt "STRINGS.UI.DETAILTABS.PERSONALITY.RESUME.APTITUDES.NAME"
msgid "<b><size=13>Personal Interests:</size></b>"
msgstr ""

#. STRINGS.UI.DETAILTABS.PERSONALITY.RESUME.APTITUDES.TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.PERSONALITY.RESUME.APTITUDES.TOOLTIP"
msgid "{0} enjoys these types of work"
msgstr ""

#. STRINGS.UI.DETAILTABS.PERSONALITY.RESUME.CURRENT_ROLE.NAME
msgctxt "STRINGS.UI.DETAILTABS.PERSONALITY.RESUME.CURRENT_ROLE.NAME"
msgid "<size=13><b>Current Job:</b> {0}</size>"
msgstr ""

#. STRINGS.UI.DETAILTABS.PERSONALITY.RESUME.CURRENT_ROLE.NOJOB_TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.PERSONALITY.RESUME.CURRENT_ROLE.NOJOB_TOOLTIP"
msgid "This {0} is... \"between jobs\" at present"
msgstr ""

#. STRINGS.UI.DETAILTABS.PERSONALITY.RESUME.CURRENT_ROLE.TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.PERSONALITY.RESUME.CURRENT_ROLE.TOOLTIP"
msgid "{0} is currently working as a {1}"
msgstr ""

#. STRINGS.UI.DETAILTABS.PERSONALITY.RESUME.JOBTRAINING_TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.PERSONALITY.RESUME.JOBTRAINING_TOOLTIP"
msgid "{0} gained this skill while working as a {1}"
msgstr ""

#. STRINGS.UI.DETAILTABS.PERSONALITY.RESUME.MASTERED_ROLES
msgctxt "STRINGS.UI.DETAILTABS.PERSONALITY.RESUME.MASTERED_ROLES"
msgid "<b><size=13>Mastered Jobs:</size></b>"
msgstr ""

#. STRINGS.UI.DETAILTABS.PERSONALITY.RESUME.MASTERED_ROLES_TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.PERSONALITY.RESUME.MASTERED_ROLES_TOOLTIP"
msgid ""
"All traits and expectations a Duplicant learns on a job become permanent "
"once that job is mastered.\n"
"------------------\n"
"Switching jobs will not remove these traits."
msgstr ""

#. STRINGS.UI.DETAILTABS.PERSONALITY.RESUME.NO_MASTERED_ROLES.NAME
msgctxt "STRINGS.UI.DETAILTABS.PERSONALITY.RESUME.NO_MASTERED_ROLES.NAME"
msgid "None"
msgstr ""

#. STRINGS.UI.DETAILTABS.PERSONALITY.RESUME.NO_MASTERED_ROLES.TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.PERSONALITY.RESUME.NO_MASTERED_ROLES.TOOLTIP"
msgid "{0} has not mastered any jobs yet"
msgstr ""

#. STRINGS.UI.DETAILTABS.PERSONALITY.RESUME.PERKS.NAME
msgctxt "STRINGS.UI.DETAILTABS.PERSONALITY.RESUME.PERKS.NAME"
msgid "<b><size=13>Job Training:</size></b>"
msgstr ""

#. STRINGS.UI.DETAILTABS.PERSONALITY.RESUME.PERKS.TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.PERSONALITY.RESUME.PERKS.TOOLTIP"
msgid "These are permanent skills {0} gained from previous jobs"
msgstr ""

#. STRINGS.UI.DETAILTABS.PERSONALITY.TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.PERSONALITY.TOOLTIP"
msgid "View this Duplicant's personality, resume, and amenities"
msgstr ""

#. STRINGS.UI.DETAILTABS.SIMPLEINFO.GROUPNAME_CONDITION
msgctxt "STRINGS.UI.DETAILTABS.SIMPLEINFO.GROUPNAME_CONDITION"
msgid "CONDITION"
msgstr ""

#. STRINGS.UI.DETAILTABS.SIMPLEINFO.GROUPNAME_DESCRIPTION
msgctxt "STRINGS.UI.DETAILTABS.SIMPLEINFO.GROUPNAME_DESCRIPTION"
msgid "INFORMATION"
msgstr ""

#. STRINGS.UI.DETAILTABS.SIMPLEINFO.GROUPNAME_FERTILITY
msgctxt "STRINGS.UI.DETAILTABS.SIMPLEINFO.GROUPNAME_FERTILITY"
msgid "EGG CHANCES"
msgstr ""

#. STRINGS.UI.DETAILTABS.SIMPLEINFO.GROUPNAME_LORE
msgctxt "STRINGS.UI.DETAILTABS.SIMPLEINFO.GROUPNAME_LORE"
msgid "RECOVERED FILES"
msgstr ""

#. STRINGS.UI.DETAILTABS.SIMPLEINFO.GROUPNAME_REQUIREMENTS
msgctxt "STRINGS.UI.DETAILTABS.SIMPLEINFO.GROUPNAME_REQUIREMENTS"
msgid "REQUIREMENTS"
msgstr ""

#. STRINGS.UI.DETAILTABS.SIMPLEINFO.GROUPNAME_RESEARCH
msgctxt "STRINGS.UI.DETAILTABS.SIMPLEINFO.GROUPNAME_RESEARCH"
msgid "RESEARCH"
msgstr ""

#. STRINGS.UI.DETAILTABS.SIMPLEINFO.GROUPNAME_STATUS
msgctxt "STRINGS.UI.DETAILTABS.SIMPLEINFO.GROUPNAME_STATUS"
msgid "STATUS"
msgstr ""

#. STRINGS.UI.DETAILTABS.SIMPLEINFO.NAME
msgctxt "STRINGS.UI.DETAILTABS.SIMPLEINFO.NAME"
msgid "Status"
msgstr ""

#. STRINGS.UI.DETAILTABS.SIMPLEINFO.TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.SIMPLEINFO.TOOLTIP"
msgid "View the current status of the selected object"
msgstr ""

#. STRINGS.UI.DETAILTABS.STATS.GROUPNAME_ATTRIBUTES
msgctxt "STRINGS.UI.DETAILTABS.STATS.GROUPNAME_ATTRIBUTES"
msgid "ATTRIBUTES"
msgstr ""

#. STRINGS.UI.DETAILTABS.STATS.GROUPNAME_EXPECTATIONS
msgctxt "STRINGS.UI.DETAILTABS.STATS.GROUPNAME_EXPECTATIONS"
msgid "EXPECTATIONS"
msgstr ""

#. STRINGS.UI.DETAILTABS.STATS.GROUPNAME_STRESS
msgctxt "STRINGS.UI.DETAILTABS.STATS.GROUPNAME_STRESS"
msgid "TODAY'S STRESS"
msgstr ""

#. STRINGS.UI.DETAILTABS.STATS.GROUPNAME_TRAITS
msgctxt "STRINGS.UI.DETAILTABS.STATS.GROUPNAME_TRAITS"
msgid "TRAITS"
msgstr ""

#. STRINGS.UI.DETAILTABS.STATS.NAME
msgctxt "STRINGS.UI.DETAILTABS.STATS.NAME"
msgid "Skills"
msgstr ""

#. STRINGS.UI.DETAILTABS.STATS.TOOLTIP
msgctxt "STRINGS.UI.DETAILTABS.STATS.TOOLTIP"
msgid "View this Duplicant's attributes, traits, and daily stress"
msgstr ""

#. STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.HEALTHY_MESSAGE.CONTINUEBUTTON
msgctxt "STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.HEALTHY_MESSAGE.CONTINUEBUTTON"
msgid "Thanks!"
msgstr ""

#. STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.LOADING.BODY
msgctxt "STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.LOADING.BODY"
msgid ""
"This game is in the early stages of development which means you're likely to "
"encounter strange, amusing, and occasionally just downright frustrating "
"bugs.\n"
"\n"
"During this time Oxygen Not Included will be receiving regular updates to "
"fix bugs, add features, and introduce additional content, so if you "
"encounter issues or just have suggestions to share, please let us know on "
"our forums: <u>http://forums.kleientertainment.com</u>\n"
"\n"
"A special thanks to those who joined us during our time in Alpha. We value "
"your feedback and thank you for joining us in the development process. We "
"couldn't do this without you.\n"
"\n"
"Enjoy your time in deep space!\n"
"\n"
"- Klei"
msgstr ""

#. STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.LOADING.CONTINUEBUTTON
msgctxt "STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.LOADING.CONTINUEBUTTON"
msgid "Okay, thanks for the heads up!"
msgstr ""

#. STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.LOADING.TITLE
msgctxt "STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.LOADING.TITLE"
msgid "<b>Welcome to Oxygen Not Included!</b>"
msgstr ""

#. STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.MESSAGES.ANIMATION_HEADER
msgctxt "STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.MESSAGES.ANIMATION_HEADER"
msgid "WATCH THE ANIMATED SHORT!"
msgstr ""

#. STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.MESSAGES.BODY
msgctxt "STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.MESSAGES.BODY"
msgid ""
"Stay up to date by joining our mailing list, or head on over to the forums "
"and join the discussion."
msgstr ""

#. STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.MESSAGES.FORUMBUTTON
msgctxt "STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.MESSAGES.FORUMBUTTON"
msgid "FORUMS"
msgstr ""

#. STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.MESSAGES.HEADER
msgctxt "STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.MESSAGES.HEADER"
msgid "DEVELOPMENT BUILD"
msgstr ""

#. STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.MESSAGES.MAILINGLIST
msgctxt "STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.MESSAGES.MAILINGLIST"
msgid "NOTIFY ME!"
msgstr ""

#. STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.MESSAGES.PATCHNOTES
msgctxt "STRINGS.UI.DEVELOPMENTBUILDS.ALPHA.MESSAGES.PATCHNOTES"
msgid "PATCH NOTES"
msgstr ""

#. STRINGS.UI.DEVELOPMENTBUILDS.FULL_PATCH_NOTES
msgctxt "STRINGS.UI.DEVELOPMENTBUILDS.FULL_PATCH_NOTES"
msgid "Full Patch Notes"
msgstr ""

#. STRINGS.UI.DEVELOPMENTBUILDS.PREVIOUS_VERSION
msgctxt "STRINGS.UI.DEVELOPMENTBUILDS.PREVIOUS_VERSION"
msgid "Previous Version"
msgstr ""

#. STRINGS.UI.DEVELOPMENTBUILDS.UPDATES.BIGGER_TIMES
msgctxt "STRINGS.UI.DEVELOPMENTBUILDS.UPDATES.BIGGER_TIMES"
msgid "{1} weeks {0} days"
msgstr ""

#. STRINGS.UI.DEVELOPMENTBUILDS.UPDATES.FINAL_WEEK
msgctxt "STRINGS.UI.DEVELOPMENTBUILDS.UPDATES.FINAL_WEEK"
msgid "{0} days"
msgstr ""

#. STRINGS.UI.DEVELOPMENTBUILDS.UPDATES.NOW
msgctxt "STRINGS.UI.DEVELOPMENTBUILDS.UPDATES.NOW"
msgid "Less than a day"
msgstr ""

#. STRINGS.UI.DEVELOPMENTBUILDS.UPDATES.TWENTY_FOUR_HOURS
msgctxt "STRINGS.UI.DEVELOPMENTBUILDS.UPDATES.TWENTY_FOUR_HOURS"
msgid "Less than a day"
msgstr ""

#. STRINGS.UI.DEVELOPMENTBUILDS.UPDATES.UPDATES_HEADER
msgctxt "STRINGS.UI.DEVELOPMENTBUILDS.UPDATES.UPDATES_HEADER"
msgid "NEXT UPGRADE LIVE IN"
msgstr ""

#. STRINGS.UI.DEVELOPMENTBUILDS.WATERMARK
msgctxt "STRINGS.UI.DEVELOPMENTBUILDS.WATERMARK"
msgid "DEVELOPMENT BUILD: {0}"
msgstr ""

#. STRINGS.UI.DROPDOWN.NONE
msgctxt "STRINGS.UI.DROPDOWN.NONE"
msgid "Unassigned"
msgstr ""

#. STRINGS.UI.DUPLICANTPRINTING
msgctxt "STRINGS.UI.DUPLICANTPRINTING"
msgid "Duplicant Printing"
msgstr ""

#. STRINGS.UI.ELEMENTAL.CONDUCTIVITYBARRIER.NAME
msgctxt "STRINGS.UI.ELEMENTAL.CONDUCTIVITYBARRIER.NAME"
msgid "Insulation Thickness: {0}"
msgstr ""

#. STRINGS.UI.ELEMENTAL.CONDUCTIVITYBARRIER.TOOLTIP
msgctxt "STRINGS.UI.ELEMENTAL.CONDUCTIVITYBARRIER.TOOLTIP"
msgid "Thick insulation reduces an object's Thermal Conductivity"
msgstr ""

#. STRINGS.UI.ELEMENTAL.DEWPOINT.NAME
msgctxt "STRINGS.UI.ELEMENTAL.DEWPOINT.NAME"
msgid "Condensation Point: {0}"
msgstr ""

#. STRINGS.UI.ELEMENTAL.DEWPOINT.TOOLTIP
msgctxt "STRINGS.UI.ELEMENTAL.DEWPOINT.TOOLTIP"
msgid "The selected object will condense into a liquid at {0}"
msgstr ""

#. STRINGS.UI.ELEMENTAL.DISEASE.NAME
msgctxt "STRINGS.UI.ELEMENTAL.DISEASE.NAME"
msgid "Disease: {0}"
msgstr ""

#. STRINGS.UI.ELEMENTAL.DISEASE.TOOLTIP
msgctxt "STRINGS.UI.ELEMENTAL.DISEASE.TOOLTIP"
msgid "There are {0} on the selected object"
msgstr ""

#. STRINGS.UI.ELEMENTAL.FREEZEPOINT.NAME
msgctxt "STRINGS.UI.ELEMENTAL.FREEZEPOINT.NAME"
msgid "Freeze Point: {0}"
msgstr ""

#. STRINGS.UI.ELEMENTAL.FREEZEPOINT.TOOLTIP
msgctxt "STRINGS.UI.ELEMENTAL.FREEZEPOINT.TOOLTIP"
msgid "The selected object will cool into a solid at {0}"
msgstr ""

#. STRINGS.UI.ELEMENTAL.MASS.NAME
msgctxt "STRINGS.UI.ELEMENTAL.MASS.NAME"
msgid "Mass: {0}"
msgstr ""

#. STRINGS.UI.ELEMENTAL.MASS.TOOLTIP
msgctxt "STRINGS.UI.ELEMENTAL.MASS.TOOLTIP"
msgid "The selected object has a mass of {0}"
msgstr ""

#. STRINGS.UI.ELEMENTAL.MELTINGPOINT.NAME
msgctxt "STRINGS.UI.ELEMENTAL.MELTINGPOINT.NAME"
msgid "Melting Point: {0}"
msgstr ""

#. STRINGS.UI.ELEMENTAL.MELTINGPOINT.TOOLTIP
msgctxt "STRINGS.UI.ELEMENTAL.MELTINGPOINT.TOOLTIP"
msgid "The selected object will melt into a liquid at {0}"
msgstr ""

#. STRINGS.UI.ELEMENTAL.OVERHEATPOINT.NAME
msgctxt "STRINGS.UI.ELEMENTAL.OVERHEATPOINT.NAME"
msgid "Overheat Modifier: {0}"
msgstr ""

#. STRINGS.UI.ELEMENTAL.OVERHEATPOINT.TOOLTIP
msgctxt "STRINGS.UI.ELEMENTAL.OVERHEATPOINT.TOOLTIP"
msgid ""
"This building will overheat and take damage if its temperature reaches {0}\n"
"\n"
"Building with better building materials can increase overheat temperature"
msgstr ""

#. STRINGS.UI.ELEMENTAL.PRIMARYELEMENT.NAME
msgctxt "STRINGS.UI.ELEMENTAL.PRIMARYELEMENT.NAME"
msgid "Primary Element: {0}"
msgstr ""

#. STRINGS.UI.ELEMENTAL.PRIMARYELEMENT.TOOLTIP
msgctxt "STRINGS.UI.ELEMENTAL.PRIMARYELEMENT.TOOLTIP"
msgid "The selected object is primarily composed of {0}"
msgstr ""

#. STRINGS.UI.ELEMENTAL.SHC.NAME
msgctxt "STRINGS.UI.ELEMENTAL.SHC.NAME"
msgid "Specific Heat Capacity: {0}"
msgstr ""

#. STRINGS.UI.ELEMENTAL.SHC.TOOLTIP
msgctxt "STRINGS.UI.ELEMENTAL.SHC.TOOLTIP"
msgid ""
"{SPECIFIC_HEAT_CAPACITY} J is required to heat 1 g of the selected object by "
"1 {TEMPERATURE_UNIT}"
msgstr ""

#. STRINGS.UI.ELEMENTAL.TEMPERATURE.NAME
msgctxt "STRINGS.UI.ELEMENTAL.TEMPERATURE.NAME"
msgid "Temperature: {0}"
msgstr ""

#. STRINGS.UI.ELEMENTAL.TEMPERATURE.TOOLTIP
msgctxt "STRINGS.UI.ELEMENTAL.TEMPERATURE.TOOLTIP"
msgid "The selected object's current temperature is {0}"
msgstr ""

#. STRINGS.UI.ELEMENTAL.THERMALCONDUCTIVITY.ADJECTIVES.HIGH_CONDUCTIVITY
msgctxt "STRINGS.UI.ELEMENTAL.THERMALCONDUCTIVITY.ADJECTIVES.HIGH_CONDUCTIVITY"
msgid "Highly Conductive"
msgstr ""

#. STRINGS.UI.ELEMENTAL.THERMALCONDUCTIVITY.ADJECTIVES.LOW_CONDUCTIVITY
msgctxt "STRINGS.UI.ELEMENTAL.THERMALCONDUCTIVITY.ADJECTIVES.LOW_CONDUCTIVITY"
msgid "Insulating"
msgstr ""

#. STRINGS.UI.ELEMENTAL.THERMALCONDUCTIVITY.ADJECTIVES.MEDIUM_CONDUCTIVITY
msgctxt ""
"STRINGS.UI.ELEMENTAL.THERMALCONDUCTIVITY.ADJECTIVES.MEDIUM_CONDUCTIVITY"
msgid "Conductive"
msgstr ""

#. STRINGS.UI.ELEMENTAL.THERMALCONDUCTIVITY.ADJECTIVES.VALUE_WITH_ADJECTIVE
msgctxt ""
"STRINGS.UI.ELEMENTAL.THERMALCONDUCTIVITY.ADJECTIVES.VALUE_WITH_ADJECTIVE"
msgid "{0} ({1})"
msgstr ""

#. STRINGS.UI.ELEMENTAL.THERMALCONDUCTIVITY.ADJECTIVES.VERY_HIGH_CONDUCTIVITY
msgctxt ""
"STRINGS.UI.ELEMENTAL.THERMALCONDUCTIVITY.ADJECTIVES.VERY_HIGH_CONDUCTIVITY"
msgid "Extremely Conductive"
msgstr ""

#. STRINGS.UI.ELEMENTAL.THERMALCONDUCTIVITY.ADJECTIVES.VERY_LOW_CONDUCTIVITY
msgctxt ""
"STRINGS.UI.ELEMENTAL.THERMALCONDUCTIVITY.ADJECTIVES.VERY_LOW_CONDUCTIVITY"
msgid "Highly Insulating"
msgstr ""

#. STRINGS.UI.ELEMENTAL.THERMALCONDUCTIVITY.NAME
msgctxt "STRINGS.UI.ELEMENTAL.THERMALCONDUCTIVITY.NAME"
msgid "Thermal Conductivity: {0}"
msgstr ""

#. STRINGS.UI.ELEMENTAL.THERMALCONDUCTIVITY.TOOLTIP
msgctxt "STRINGS.UI.ELEMENTAL.THERMALCONDUCTIVITY.TOOLTIP"
msgid ""
"This object can conduct heat to other materials at a rate of "
"{THERMAL_CONDUCTIVITY} W for each degree {TEMPERATURE_UNIT} difference\n"
"\n"
"Between two objects, the rate of heat transfer will be determined by the "
"object with the lowest Thermal Conductivity"
msgstr ""

#. STRINGS.UI.ELEMENTAL.UNITS.NAME
msgctxt "STRINGS.UI.ELEMENTAL.UNITS.NAME"
msgid "Stack Units: {0}"
msgstr ""

#. STRINGS.UI.ELEMENTAL.UNITS.TOOLTIP
msgctxt "STRINGS.UI.ELEMENTAL.UNITS.TOOLTIP"
msgid "This stack contains {0} units of {1}"
msgstr ""

#. STRINGS.UI.ELEMENTAL.VAPOURIZATIONPOINT.NAME
msgctxt "STRINGS.UI.ELEMENTAL.VAPOURIZATIONPOINT.NAME"
msgid "Vaporization Point: {0}"
msgstr ""

#. STRINGS.UI.ELEMENTAL.VAPOURIZATIONPOINT.TOOLTIP
msgctxt "STRINGS.UI.ELEMENTAL.VAPOURIZATIONPOINT.TOOLTIP"
msgid "The selected object will evaporate into a gas at {0}"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.ADDED
msgctxt "STRINGS.UI.ENDOFDAYREPORT.ADDED"
msgid "Added"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.CALORIES_CREATED.NAME
msgctxt "STRINGS.UI.ENDOFDAYREPORT.CALORIES_CREATED.NAME"
msgid "Calorie Generation:"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.CALORIES_CREATED.NEGATIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.CALORIES_CREATED.NEGATIVE_TOOLTIP"
msgid ""
"My colony consumed {0} of <link=\"FOOD\">Food</link> over the course of the "
"day"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.CALORIES_CREATED.POSITIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.CALORIES_CREATED.POSITIVE_TOOLTIP"
msgid ""
"My colony produced {0} of <link=\"FOOD\">Food</link> over the course of the "
"day"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.CONTAMINATED_OXYGEN_FLATULENCE.NAME
msgctxt "STRINGS.UI.ENDOFDAYREPORT.CONTAMINATED_OXYGEN_FLATULENCE.NAME"
msgid "<link=\"POLLUTEDOXYGEN\">Flatulence</link> Generation:"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.CONTAMINATED_OXYGEN_FLATULENCE.NEGATIVE_TOOLTIP
msgctxt ""
"STRINGS.UI.ENDOFDAYREPORT.CONTAMINATED_OXYGEN_FLATULENCE.NEGATIVE_TOOLTIP"
msgid "My colony consumed {0} of Polluted Oxygen over the course of the day"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.CONTAMINATED_OXYGEN_FLATULENCE.POSITIVE_TOOLTIP
msgctxt ""
"STRINGS.UI.ENDOFDAYREPORT.CONTAMINATED_OXYGEN_FLATULENCE.POSITIVE_TOOLTIP"
msgid "My colony generated {0} of Polluted Oxygen over the course of the day"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.CONTAMINATED_OXYGEN_SUBLIMATION.NAME
msgctxt "STRINGS.UI.ENDOFDAYREPORT.CONTAMINATED_OXYGEN_SUBLIMATION.NAME"
msgid "<link=\"POLLUTED OXYGEN\">Sublimation</link>:"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.CONTAMINATED_OXYGEN_SUBLIMATION.NEGATIVE_TOOLTIP
msgctxt ""
"STRINGS.UI.ENDOFDAYREPORT.CONTAMINATED_OXYGEN_SUBLIMATION.NEGATIVE_TOOLTIP"
msgid ""
"My colony consumed {0} of <link=\"CONTAMINATEDOXYGEN\">Polluted Oxygen</"
"link> over the course of the day"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.CONTAMINATED_OXYGEN_SUBLIMATION.POSITIVE_TOOLTIP
msgctxt ""
"STRINGS.UI.ENDOFDAYREPORT.CONTAMINATED_OXYGEN_SUBLIMATION.POSITIVE_TOOLTIP"
msgid ""
"My colony generated {0} of <link=\"CONTAMINATEDOXYGEN\">Polluted Oxygen</"
"link> over the course of the day"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.CONTAMINATED_OXYGEN_TOILET.NAME
msgctxt "STRINGS.UI.ENDOFDAYREPORT.CONTAMINATED_OXYGEN_TOILET.NAME"
msgid "<link=\"POLLUTED OXYGEN\">Toilet Emissions: </link>"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.CONTAMINATED_OXYGEN_TOILET.NEGATIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.CONTAMINATED_OXYGEN_TOILET.NEGATIVE_TOOLTIP"
msgid ""
"My colony consumed {0} of <link=\"CONTAMINATEDOXYGEN\">Polluted Oxygen</"
"link> over the course of the day"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.CONTAMINATED_OXYGEN_TOILET.POSITIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.CONTAMINATED_OXYGEN_TOILET.POSITIVE_TOOLTIP"
msgid ""
"My colony generated {0} of <link=\"CONTAMINATEDOXYGEN\">Polluted Oxygen</"
"link> over the course of the day"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.DAY_TITLE
msgctxt "STRINGS.UI.ENDOFDAYREPORT.DAY_TITLE"
msgid "Cycle {0}"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.DAY_TITLE_TODAY
msgctxt "STRINGS.UI.ENDOFDAYREPORT.DAY_TITLE_TODAY"
msgid "Cycle {0} - Today"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.DAY_TITLE_YESTERDAY
msgctxt "STRINGS.UI.ENDOFDAYREPORT.DAY_TITLE_YESTERDAY"
msgid "Cycle {0} - Yesterday"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.DISEASE_ADDED.NAME
msgctxt "STRINGS.UI.ENDOFDAYREPORT.DISEASE_ADDED.NAME"
msgid "<link=\"DISEASE\">Diseases</link> Contracted:"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.DISEASE_ADDED.NEGATIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.DISEASE_ADDED.NEGATIVE_TOOLTIP"
msgid "{0} Duplicant(s) were cured of a <link=\"DISEASE\">Disease</link>"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.DISEASE_ADDED.POSITIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.DISEASE_ADDED.POSITIVE_TOOLTIP"
msgid "{0} Duplicant(s) contracted a <link=\"DISEASE\">Disease</link>"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.DISEASE_STATUS.NAME
msgctxt "STRINGS.UI.ENDOFDAYREPORT.DISEASE_STATUS.NAME"
msgid "Disease Status:"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.DISEASE_STATUS.TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.DISEASE_STATUS.TOOLTIP"
msgid "My Duplicants are covered in {0}"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.ENERGY_USAGE.NAME
msgctxt "STRINGS.UI.ENDOFDAYREPORT.ENERGY_USAGE.NAME"
msgid "<link=\"POWER\">Power</link> Usage:"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.ENERGY_USAGE.NEGATIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.ENERGY_USAGE.NEGATIVE_TOOLTIP"
msgid ""
"My colony consumed {0} of <link=\"POWER\">Power</link> over the course of "
"the day"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.ENERGY_USAGE.POSITIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.ENERGY_USAGE.POSITIVE_TOOLTIP"
msgid ""
"My colony created {0} of <link=\"POWER\">Power</link> over the course of the "
"day"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.ENERGY_WASTED.NAME
msgctxt "STRINGS.UI.ENDOFDAYREPORT.ENERGY_WASTED.NAME"
msgid "<link=\"POWER\">Power</link> Wasted:"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.ENERGY_WASTED.NEGATIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.ENERGY_WASTED.NEGATIVE_TOOLTIP"
msgid ""
"My colony lost {0} of <link=\"POWER\">Power</link> today due to "
"overproduction and battery runoff"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.ENERGY_WASTED.POSITIVE_TOOLTIP
#, fuzzy
#| msgid ""
msgctxt "STRINGS.UI.ENDOFDAYREPORT.ENERGY_WASTED.POSITIVE_TOOLTIP"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.UI.ENDOFDAYREPORT.IDLE_TIME.NAME
msgctxt "STRINGS.UI.ENDOFDAYREPORT.IDLE_TIME.NAME"
msgid "Idle Time:"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.IDLE_TIME.POSITIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.IDLE_TIME.POSITIVE_TOOLTIP"
msgid "My Duplicants spent a total of {0} idling over the course of the day"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.LEVEL_UP.NAME
msgctxt "STRINGS.UI.ENDOFDAYREPORT.LEVEL_UP.NAME"
msgid "Skill Increases:"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.LEVEL_UP.TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.LEVEL_UP.TOOLTIP"
msgid "My Duplicants gained a total of {0} skill levels today"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.NET
msgctxt "STRINGS.UI.ENDOFDAYREPORT.NET"
msgid "Net"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.NEXT
msgctxt "STRINGS.UI.ENDOFDAYREPORT.NEXT"
msgid "Next"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.NOTES.BUTCHERED
msgctxt "STRINGS.UI.ENDOFDAYREPORT.NOTES.BUTCHERED"
msgid "Butchered for {0}"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.NOTES.BUTCHERED_CONTEXT
msgctxt "STRINGS.UI.ENDOFDAYREPORT.NOTES.BUTCHERED_CONTEXT"
msgid "Butchered"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.NOTES.CRAFTED
msgctxt "STRINGS.UI.ENDOFDAYREPORT.NOTES.CRAFTED"
msgid "Crafted a {0}"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.NOTES.CRAFTED_CONTEXT
msgctxt "STRINGS.UI.ENDOFDAYREPORT.NOTES.CRAFTED_CONTEXT"
msgid "Crafted"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.NOTES.CRAFTED_USED
msgctxt "STRINGS.UI.ENDOFDAYREPORT.NOTES.CRAFTED_USED"
msgid "{0} used as ingredient"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.NOTES.EATEN
msgctxt "STRINGS.UI.ENDOFDAYREPORT.NOTES.EATEN"
msgid "{0} eaten"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.NOTES.GERMS
msgctxt "STRINGS.UI.ENDOFDAYREPORT.NOTES.GERMS"
msgid "On {0}"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.NOTES.HARVESTED
msgctxt "STRINGS.UI.ENDOFDAYREPORT.NOTES.HARVESTED"
msgid "Harvested {0}"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.NOTES.HARVESTED_CONTEXT
msgctxt "STRINGS.UI.ENDOFDAYREPORT.NOTES.HARVESTED_CONTEXT"
msgid "Harvested"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.NOTES.NOTE_ENTRY_LINE_ITEM
msgctxt "STRINGS.UI.ENDOFDAYREPORT.NOTES.NOTE_ENTRY_LINE_ITEM"
msgid ""
"{0}\n"
"{1}: {2}"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.NOTES.ROTTED
msgctxt "STRINGS.UI.ENDOFDAYREPORT.NOTES.ROTTED"
msgid "Rotten {0}"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.NOTES.ROTTED_CONTEXT
msgctxt "STRINGS.UI.ENDOFDAYREPORT.NOTES.ROTTED_CONTEXT"
msgid "Rotted"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.NOTES.TIME_SPENT
msgctxt "STRINGS.UI.ENDOFDAYREPORT.NOTES.TIME_SPENT"
msgid "{0}"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.NOTIFICATION_TITLE
msgctxt "STRINGS.UI.ENDOFDAYREPORT.NOTIFICATION_TITLE"
msgid "Cycle {0} report ready"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.NOTIFICATION_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.NOTIFICATION_TOOLTIP"
msgid "The daily report for Cycle {0} is ready to view"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.OXYGEN_CREATED.NAME
msgctxt "STRINGS.UI.ENDOFDAYREPORT.OXYGEN_CREATED.NAME"
msgid "<link=\"OXYGEN\">Oxygen</link> Generation:"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.OXYGEN_CREATED.NEGATIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.OXYGEN_CREATED.NEGATIVE_TOOLTIP"
msgid ""
"My colony consumed {0} of <link=\"OXYGEN\">Oxygen</link> over the course of "
"the day"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.OXYGEN_CREATED.POSITIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.OXYGEN_CREATED.POSITIVE_TOOLTIP"
msgid ""
"My colony generated {0} of <link=\"OXYGEN\">Oxygen</link> over the course of "
"the day"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.PREV
msgctxt "STRINGS.UI.ENDOFDAYREPORT.PREV"
msgid "Prev"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.REMOVED
msgctxt "STRINGS.UI.ENDOFDAYREPORT.REMOVED"
msgid "Removed"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.REPORT_TITLE
msgctxt "STRINGS.UI.ENDOFDAYREPORT.REPORT_TITLE"
msgid "DAILY REPORTS"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.STRESS_DELTA.NAME
msgctxt "STRINGS.UI.ENDOFDAYREPORT.STRESS_DELTA.NAME"
msgid "<link=\"STRESS\">Stress</link> Change:"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.STRESS_DELTA.NEGATIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.STRESS_DELTA.NEGATIVE_TOOLTIP"
msgid "My colony's total <link=\"STRESS\">Stress</link> has decreased by {0}"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.STRESS_DELTA.POSITIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.STRESS_DELTA.POSITIVE_TOOLTIP"
msgid "My colony's total <link=\"STRESS\">Stress</link> has increased by {0}"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.TIME_SPENT.NAME
msgctxt "STRINGS.UI.ENDOFDAYREPORT.TIME_SPENT.NAME"
msgid "Time Breakdown:"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.TIME_SPENT.POSITIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.TIME_SPENT.POSITIVE_TOOLTIP"
msgid ""
"My Duplicants spent a total of {0} doing errands over the course of the day"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.TOILET_INCIDENT.NAME
msgctxt "STRINGS.UI.ENDOFDAYREPORT.TOILET_INCIDENT.NAME"
msgid "Restroom Accidents:"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.TOILET_INCIDENT.TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.TOILET_INCIDENT.TOOLTIP"
msgid "{0} Duplicants couldn't quite reach the toilet in time today"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.TRAVEL_TIME.NAME
msgctxt "STRINGS.UI.ENDOFDAYREPORT.TRAVEL_TIME.NAME"
msgid "Travel Time:"
msgstr ""

#. STRINGS.UI.ENDOFDAYREPORT.TRAVEL_TIME.POSITIVE_TOOLTIP
msgctxt "STRINGS.UI.ENDOFDAYREPORT.TRAVEL_TIME.POSITIVE_TOOLTIP"
msgid ""
"My Duplicants spent a total of {0} traveling between errands throughout of "
"the day"
msgstr ""

#. STRINGS.UI.EQUIPMENTTAB_HELD
msgctxt "STRINGS.UI.EQUIPMENTTAB_HELD"
msgid "Held Items"
msgstr ""

#. STRINGS.UI.EQUIPMENTTAB_OWNED
msgctxt "STRINGS.UI.EQUIPMENTTAB_OWNED"
msgid "Owned Items"
msgstr ""

#. STRINGS.UI.EQUIPMENTTAB_ROOM
msgctxt "STRINGS.UI.EQUIPMENTTAB_ROOM"
msgid "Assigned Rooms"
msgstr ""

#. STRINGS.UI.FILE_NAME_DIALOG.ENTER_TEXT
msgctxt "STRINGS.UI.FILE_NAME_DIALOG.ENTER_TEXT"
msgid "Enter Text..."
msgstr ""

#. STRINGS.UI.FORMATDAY
msgctxt "STRINGS.UI.FORMATDAY"
msgid "{0} cycles"
msgstr ""

#. STRINGS.UI.FORMATSECONDS
msgctxt "STRINGS.UI.FORMATSECONDS"
msgid "{0}s"
msgstr ""

#. STRINGS.UI.FRONTEND.AUDIO_OPTIONS_SCREEN.AUDIO_BUS_AMBIENCE
msgctxt "STRINGS.UI.FRONTEND.AUDIO_OPTIONS_SCREEN.AUDIO_BUS_AMBIENCE"
msgid "Ambience"
msgstr ""

#. STRINGS.UI.FRONTEND.AUDIO_OPTIONS_SCREEN.AUDIO_BUS_MASTER
msgctxt "STRINGS.UI.FRONTEND.AUDIO_OPTIONS_SCREEN.AUDIO_BUS_MASTER"
msgid "Master"
msgstr ""

#. STRINGS.UI.FRONTEND.AUDIO_OPTIONS_SCREEN.AUDIO_BUS_MUSIC
msgctxt "STRINGS.UI.FRONTEND.AUDIO_OPTIONS_SCREEN.AUDIO_BUS_MUSIC"
msgid "Music"
msgstr ""

#. STRINGS.UI.FRONTEND.AUDIO_OPTIONS_SCREEN.AUDIO_BUS_SFX
msgctxt "STRINGS.UI.FRONTEND.AUDIO_OPTIONS_SCREEN.AUDIO_BUS_SFX"
msgid "SFX"
msgstr ""

#. STRINGS.UI.FRONTEND.AUDIO_OPTIONS_SCREEN.AUDIO_BUS_UI
msgctxt "STRINGS.UI.FRONTEND.AUDIO_OPTIONS_SCREEN.AUDIO_BUS_UI"
msgid "UI"
msgstr ""

#. STRINGS.UI.FRONTEND.AUDIO_OPTIONS_SCREEN.AUTOMATION_SOUNDS_ALWAYS
msgctxt "STRINGS.UI.FRONTEND.AUDIO_OPTIONS_SCREEN.AUTOMATION_SOUNDS_ALWAYS"
msgid "Always play automation sounds: "
msgstr ""

#. STRINGS.UI.FRONTEND.AUDIO_OPTIONS_SCREEN.AUTOMATION_SOUNDS_ALWAYS_TOOLTIP
msgctxt ""
"STRINGS.UI.FRONTEND.AUDIO_OPTIONS_SCREEN.AUTOMATION_SOUNDS_ALWAYS_TOOLTIP"
msgid ""
"If enabled, automation sound effects will play even when outside of the "
"Automation Overlay"
msgstr ""

#. STRINGS.UI.FRONTEND.AUDIO_OPTIONS_SCREEN.DONE_BUTTON
msgctxt "STRINGS.UI.FRONTEND.AUDIO_OPTIONS_SCREEN.DONE_BUTTON"
msgid "Done"
msgstr ""

#. STRINGS.UI.FRONTEND.AUDIO_OPTIONS_SCREEN.MUSIC_EVERY_CYCLE
msgctxt "STRINGS.UI.FRONTEND.AUDIO_OPTIONS_SCREEN.MUSIC_EVERY_CYCLE"
msgid "Play background music each morning: "
msgstr ""

#. STRINGS.UI.FRONTEND.AUDIO_OPTIONS_SCREEN.MUSIC_EVERY_CYCLE_TOOLTIP
msgctxt "STRINGS.UI.FRONTEND.AUDIO_OPTIONS_SCREEN.MUSIC_EVERY_CYCLE_TOOLTIP"
msgid ""
"If enabled, background music will play every cycle instead of every few "
"cycles"
msgstr ""

#. STRINGS.UI.FRONTEND.AUDIO_OPTIONS_SCREEN.TITLE
msgctxt "STRINGS.UI.FRONTEND.AUDIO_OPTIONS_SCREEN.TITLE"
msgid "AUDIO OPTIONS"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.IMMUNESYSTEM.LEVELS.COMPROMISED.ATTRIBUTE_MODIFIER_NAME
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.IMMUNESYSTEM.LEVELS."
"COMPROMISED.ATTRIBUTE_MODIFIER_NAME"
msgid "Vulnerable Immune System"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.IMMUNESYSTEM.LEVELS.COMPROMISED.NAME
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.IMMUNESYSTEM.LEVELS."
"COMPROMISED.NAME"
msgid "Miserable"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.IMMUNESYSTEM.LEVELS.COMPROMISED.TOOLTIP
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.IMMUNESYSTEM.LEVELS."
"COMPROMISED.TOOLTIP"
msgid "Duplicants are exceptionally vulnerable to infection"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.IMMUNESYSTEM.LEVELS.DEFAULT.NAME
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.IMMUNESYSTEM.LEVELS."
"DEFAULT.NAME"
msgid "Regular"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.IMMUNESYSTEM.LEVELS.DEFAULT.TOOLTIP
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.IMMUNESYSTEM.LEVELS."
"DEFAULT.TOOLTIP"
msgid "Duplicants regain immunity normally"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.IMMUNESYSTEM.LEVELS.INVINCIBLE.ATTRIBUTE_MODIFIER_NAME
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.IMMUNESYSTEM.LEVELS."
"INVINCIBLE.ATTRIBUTE_MODIFIER_NAME"
msgid "Impervious Immune System"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.IMMUNESYSTEM.LEVELS.INVINCIBLE.NAME
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.IMMUNESYSTEM.LEVELS."
"INVINCIBLE.NAME"
msgid "Impervious"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.IMMUNESYSTEM.LEVELS.INVINCIBLE.TOOLTIP
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.IMMUNESYSTEM.LEVELS."
"INVINCIBLE.TOOLTIP"
msgid "Duplicants will never catch a germ-based disease"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.IMMUNESYSTEM.LEVELS.STRONG.ATTRIBUTE_MODIFIER_NAME
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.IMMUNESYSTEM.LEVELS."
"STRONG.ATTRIBUTE_MODIFIER_NAME"
msgid "Strong Immune System"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.IMMUNESYSTEM.LEVELS.STRONG.NAME
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.IMMUNESYSTEM.LEVELS."
"STRONG.NAME"
msgid "Strong"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.IMMUNESYSTEM.LEVELS.STRONG.TOOLTIP
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.IMMUNESYSTEM.LEVELS."
"STRONG.TOOLTIP"
msgid "Duplicants have increased immune recovery"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.IMMUNESYSTEM.LEVELS.WEAK.ATTRIBUTE_MODIFIER_NAME
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.IMMUNESYSTEM.LEVELS."
"WEAK.ATTRIBUTE_MODIFIER_NAME"
msgid "Weak Immune System"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.IMMUNESYSTEM.LEVELS.WEAK.NAME
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.IMMUNESYSTEM.LEVELS."
"WEAK.NAME"
msgid "Weak"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.IMMUNESYSTEM.LEVELS.WEAK.TOOLTIP
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.IMMUNESYSTEM.LEVELS."
"WEAK.TOOLTIP"
msgid "Duplicants have reduced immune recovery"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.IMMUNESYSTEM.NAME
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.IMMUNESYSTEM.NAME"
msgid "Immune Systems"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.IMMUNESYSTEM.TOOLTIP
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.IMMUNESYSTEM.TOOLTIP"
msgid "Affects how resistant Duplicants are to disease"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.MORALE.LEVELS.DEFAULT.NAME
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.MORALE.LEVELS.DEFAULT."
"NAME"
msgid "Regular"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.MORALE.LEVELS.DEFAULT.TOOLTIP
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.MORALE.LEVELS.DEFAULT."
"TOOLTIP"
msgid "Duplicants have average expectations."
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.MORALE.LEVELS.DISABLED.NAME
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.MORALE.LEVELS.DISABLED."
"NAME"
msgid "None"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.MORALE.LEVELS.DISABLED.TOOLTIP
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.MORALE.LEVELS.DISABLED."
"TOOLTIP"
msgid "Duplicants aren't stressed by their expectations at all"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.MORALE.LEVELS.EASY.ATTRIBUTE_MODIFIER_NAME
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.MORALE.LEVELS.EASY."
"ATTRIBUTE_MODIFIER_NAME"
msgid "Low Morale (Easy)"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.MORALE.LEVELS.EASY.NAME
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.MORALE.LEVELS.EASY.NAME"
msgid "Easy"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.MORALE.LEVELS.EASY.TOOLTIP
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.MORALE.LEVELS.EASY."
"TOOLTIP"
msgid "Duplicants have low expectations"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.MORALE.LEVELS.HARD.ATTRIBUTE_MODIFIER_NAME
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.MORALE.LEVELS.HARD."
"ATTRIBUTE_MODIFIER_NAME"
msgid "Low Morale (Hard)"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.MORALE.LEVELS.HARD.NAME
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.MORALE.LEVELS.HARD.NAME"
msgid "Hard"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.MORALE.LEVELS.HARD.TOOLTIP
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.MORALE.LEVELS.HARD."
"TOOLTIP"
msgid "Duplicants have increased expectations."
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.MORALE.LEVELS.VERYHARD.ATTRIBUTE_MODIFIER_NAME
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.MORALE.LEVELS.VERYHARD."
"ATTRIBUTE_MODIFIER_NAME"
msgid "Low Morale (Very Hard)"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.MORALE.LEVELS.VERYHARD.NAME
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.MORALE.LEVELS.VERYHARD."
"NAME"
msgid "Very Hard"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.MORALE.LEVELS.VERYHARD.TOOLTIP
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.MORALE.LEVELS.VERYHARD."
"TOOLTIP"
msgid "Duplicants have very high expectations"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.MORALE.NAME
msgctxt "STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.MORALE.NAME"
msgid "Morale Stress"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.MORALE.TOOLTIP
msgctxt "STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.MORALE.TOOLTIP"
msgid "Affects how stressed Duplicants get from Low Morale"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.SANDBOXMODE.LEVELS.DISABLED.NAME
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.SANDBOXMODE.LEVELS."
"DISABLED.NAME"
msgid "Disabled"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.SANDBOXMODE.LEVELS.DISABLED.TOOLTIP
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.SANDBOXMODE.LEVELS."
"DISABLED.TOOLTIP"
msgid "Click to enable Sandbox mode"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.SANDBOXMODE.LEVELS.ENABLED.NAME
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.SANDBOXMODE.LEVELS."
"ENABLED.NAME"
msgid "Enabled"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.SANDBOXMODE.LEVELS.ENABLED.TOOLTIP
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.SANDBOXMODE.LEVELS."
"ENABLED.TOOLTIP"
msgid "Click to disable Sandbox mode"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.SANDBOXMODE.NAME
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.SANDBOXMODE.NAME"
msgid "Sandbox Mode"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.SANDBOXMODE.TOOLTIP
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.SANDBOXMODE.TOOLTIP"
msgid ""
"Manipulate and customize the simulation with tools that ignore regular game "
"constraints"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS.LEVELS.DEFAULT.NAME
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS.LEVELS.DEFAULT."
"NAME"
msgid "Regular"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS.LEVELS.DEFAULT.TOOLTIP
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS.LEVELS.DEFAULT."
"TOOLTIP"
msgid "Duplicants gain and lose stress normally"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS.LEVELS.DOOMED.ATTRIBUTE_MODIFIER_NAME
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS.LEVELS.DOOMED."
"ATTRIBUTE_MODIFIER_NAME"
msgid "Fatalistic"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS.LEVELS.DOOMED.NAME
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS.LEVELS.DOOMED."
"NAME"
msgid "Fatalistic"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS.LEVELS.DOOMED.TOOLTIP
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS.LEVELS.DOOMED."
"TOOLTIP"
msgid "Duplicants stress out at an extremely accelerated rate"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS.LEVELS.INDOMITABLE.ATTRIBUTE_MODIFIER_NAME
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS.LEVELS."
"INDOMITABLE.ATTRIBUTE_MODIFIER_NAME"
msgid "Unflappable"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS.LEVELS.INDOMITABLE.NAME
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS.LEVELS."
"INDOMITABLE.NAME"
msgid "Unflappable"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS.LEVELS.INDOMITABLE.TOOLTIP
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS.LEVELS."
"INDOMITABLE.TOOLTIP"
msgid "Duplicants will never get stressed"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS.LEVELS.OPTIMISTIC.ATTRIBUTE_MODIFIER_NAME
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS.LEVELS."
"OPTIMISTIC.ATTRIBUTE_MODIFIER_NAME"
msgid "Optimistic"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS.LEVELS.OPTIMISTIC.NAME
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS.LEVELS."
"OPTIMISTIC.NAME"
msgid "Optimistic"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS.LEVELS.OPTIMISTIC.TOOLTIP
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS.LEVELS."
"OPTIMISTIC.TOOLTIP"
msgid "Duplicants are harder to stress out"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS.LEVELS.PESSIMISTIC.ATTRIBUTE_MODIFIER_NAME
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS.LEVELS."
"PESSIMISTIC.ATTRIBUTE_MODIFIER_NAME"
msgid "Pessimistic"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS.LEVELS.PESSIMISTIC.NAME
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS.LEVELS."
"PESSIMISTIC.NAME"
msgid "Pessimistic"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS.LEVELS.PESSIMISTIC.TOOLTIP
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS.LEVELS."
"PESSIMISTIC.TOOLTIP"
msgid "Duplicants stress out easily"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS.NAME
msgctxt "STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS.NAME"
msgid "Duplicant Mood"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS.TOOLTIP
msgctxt "STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS.TOOLTIP"
msgid "Affects how well Duplicants handle stress"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS_BREAKS.LEVELS.DEFAULT.NAME
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS_BREAKS.LEVELS."
"DEFAULT.NAME"
msgid "Normal"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS_BREAKS.LEVELS.DEFAULT.TOOLTIP
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS_BREAKS.LEVELS."
"DEFAULT.TOOLTIP"
msgid "Duplicants will act out when they reach 100% stress"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS_BREAKS.LEVELS.DISABLED.NAME
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS_BREAKS.LEVELS."
"DISABLED.NAME"
msgid "Disabled"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS_BREAKS.LEVELS.DISABLED.TOOLTIP
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS_BREAKS.LEVELS."
"DISABLED.TOOLTIP"
msgid "Duplicants will not act out at maximum stress"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS_BREAKS.NAME
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS_BREAKS.NAME"
msgid "Stress Reactions"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS_BREAKS.TOOLTIP
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS_BREAKS.TOOLTIP"
msgid "Determines whether Duplicants act out when they reach maximum stress"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.WORLD_CHOICE.NAME
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.WORLD_CHOICE.NAME"
msgid "World(DEBUG)"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.WORLD_CHOICE.TOOLTIP
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.WORLD_CHOICE.TOOLTIP"
msgid "(DEBUG FEATURE) Select your starting world."
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.WORLDGEN_SEED.NAME
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.WORLDGEN_SEED.NAME"
msgid "Worldgen Seed"
msgstr ""

#. STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.WORLDGEN_SEED.TOOLTIP
msgctxt ""
"STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.WORLDGEN_SEED.TOOLTIP"
msgid "This chooses the random parameters of your new world"
msgstr ""

#. STRINGS.UI.FRONTEND.DEMO_OVER_SCREEN.BODY
msgctxt "STRINGS.UI.FRONTEND.DEMO_OVER_SCREEN.BODY"
msgid ""
"Thank you for playing the demo for Oxygen Not Included!\n"
"\n"
"This game is still in development.\n"
"\n"
"Go to kleigames.com/o2 or ask one of us if you'd like more information."
msgstr ""

#. STRINGS.UI.FRONTEND.DEMO_OVER_SCREEN.BUTTON_EXIT_TO_MENU
msgctxt "STRINGS.UI.FRONTEND.DEMO_OVER_SCREEN.BUTTON_EXIT_TO_MENU"
msgid "EXIT TO MENU"
msgstr ""

#. STRINGS.UI.FRONTEND.DEMO_OVER_SCREEN.TITLE
msgctxt "STRINGS.UI.FRONTEND.DEMO_OVER_SCREEN.TITLE"
msgid "Thanks for playing!"
msgstr ""

#. STRINGS.UI.FRONTEND.GAME_VERSION
msgctxt "STRINGS.UI.FRONTEND.GAME_VERSION"
msgid "Game Version: "
msgstr ""

#. STRINGS.UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.ACCEPT_CHANGES
msgctxt "STRINGS.UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.ACCEPT_CHANGES"
msgid "Accept Changes?"
msgstr ""

#. STRINGS.UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.APPLYBUTTON
msgctxt "STRINGS.UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.APPLYBUTTON"
msgid "Apply"
msgstr ""

#. STRINGS.UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.DONE_BUTTON
msgctxt "STRINGS.UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.DONE_BUTTON"
msgid "Done"
msgstr ""

#. STRINGS.UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.FULLSCREEN
msgctxt "STRINGS.UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.FULLSCREEN"
msgid "Fullscreen:"
msgstr ""

#. STRINGS.UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.RESOLUTION
msgctxt "STRINGS.UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.RESOLUTION"
msgid "Resolution:"
msgstr ""

#. STRINGS.UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.REVERTBUTTON
msgctxt "STRINGS.UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.REVERTBUTTON"
msgid "Revert"
msgstr ""

#. STRINGS.UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.TITLE
msgctxt "STRINGS.UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.TITLE"
msgid "GRAPHICS OPTIONS"
msgstr ""

#. STRINGS.UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.UI_SCALE
msgctxt "STRINGS.UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.UI_SCALE"
msgid "UI Scale"
msgstr ""

#. STRINGS.UI.FRONTEND.INPUT_BINDINGS_SCREEN.APPLY
msgctxt "STRINGS.UI.FRONTEND.INPUT_BINDINGS_SCREEN.APPLY"
msgid "Done"
msgstr ""

#. STRINGS.UI.FRONTEND.INPUT_BINDINGS_SCREEN.DUPLICATE
msgctxt "STRINGS.UI.FRONTEND.INPUT_BINDINGS_SCREEN.DUPLICATE"
msgid "{0} was already bound to {1} and is now unbound."
msgstr ""

#. STRINGS.UI.FRONTEND.INPUT_BINDINGS_SCREEN.MULTIPLE_UNBOUND_ACTIONS
msgctxt "STRINGS.UI.FRONTEND.INPUT_BINDINGS_SCREEN.MULTIPLE_UNBOUND_ACTIONS"
msgid ""
"You have multiple unbound actions, this may result in difficulty playing the "
"game. Are you sure you want to continue?"
msgstr ""

#. STRINGS.UI.FRONTEND.INPUT_BINDINGS_SCREEN.RESET
msgctxt "STRINGS.UI.FRONTEND.INPUT_BINDINGS_SCREEN.RESET"
msgid "Reset"
msgstr ""

#. STRINGS.UI.FRONTEND.INPUT_BINDINGS_SCREEN.TITLE
msgctxt "STRINGS.UI.FRONTEND.INPUT_BINDINGS_SCREEN.TITLE"
msgid "CUSTOMIZE KEYS"
msgstr ""

#. STRINGS.UI.FRONTEND.INPUT_BINDINGS_SCREEN.UNBOUND_ACTION
msgctxt "STRINGS.UI.FRONTEND.INPUT_BINDINGS_SCREEN.UNBOUND_ACTION"
msgid "{0} is unbound. Are you sure you want to continue?"
msgstr ""

#. STRINGS.UI.FRONTEND.INPUT_BINDINGS_SCREEN.WAITING_FOR_INPUT
msgctxt "STRINGS.UI.FRONTEND.INPUT_BINDINGS_SCREEN.WAITING_FOR_INPUT"
msgid "???"
msgstr ""

#. STRINGS.UI.FRONTEND.LOADING
msgctxt "STRINGS.UI.FRONTEND.LOADING"
msgid "Loading..."
msgstr ""

#. STRINGS.UI.FRONTEND.LOADSCREEN.AUTOSAVEWARNING
msgctxt "STRINGS.UI.FRONTEND.LOADSCREEN.AUTOSAVEWARNING"
msgid ""
" <b><color=#ff0000>Autosave: This file will get deleted as new autosaves are "
"created</color></b>"
msgstr ""

#. STRINGS.UI.FRONTEND.LOADSCREEN.CONFIRMDELETE
msgctxt "STRINGS.UI.FRONTEND.LOADSCREEN.CONFIRMDELETE"
msgid ""
"Are you sure you want to delete {0}?\n"
"You cannot undo this action."
msgstr ""

#. STRINGS.UI.FRONTEND.LOADSCREEN.CORRUPTEDSAVE
msgctxt "STRINGS.UI.FRONTEND.LOADSCREEN.CORRUPTEDSAVE"
msgid ""
"<b><color=#ff0000>Could not load file {0}. Its data may be corrupted.</"
"color></b>"
msgstr ""

#. STRINGS.UI.FRONTEND.LOADSCREEN.DELETEBUTTON
msgctxt "STRINGS.UI.FRONTEND.LOADSCREEN.DELETEBUTTON"
msgid "DELETE"
msgstr ""

#. STRINGS.UI.FRONTEND.LOADSCREEN.MORE_INFO
msgctxt "STRINGS.UI.FRONTEND.LOADSCREEN.MORE_INFO"
msgid "More Info"
msgstr ""

#. STRINGS.UI.FRONTEND.LOADSCREEN.SAVE_TOO_NEW
msgctxt "STRINGS.UI.FRONTEND.LOADSCREEN.SAVE_TOO_NEW"
msgid ""
"<b><color=#ff0000>Could not load file {0}. File is using build {1}. This "
"build is {2}.</color></b>"
msgstr ""

#. STRINGS.UI.FRONTEND.LOADSCREEN.SAVEDETAILS
msgctxt "STRINGS.UI.FRONTEND.LOADSCREEN.SAVEDETAILS"
msgid ""
"<b>File:</b> {0}\n"
"\n"
"<b>Save Date:</b>\n"
"{1}\n"
"\n"
"<b>Base Name:</b> {2}\n"
"<b>Duplicants Alive:</b> {3}\n"
"<b>Cycle(s) Survived:</b> {4}"
msgstr ""

#. STRINGS.UI.FRONTEND.LOADSCREEN.TITLE
msgctxt "STRINGS.UI.FRONTEND.LOADSCREEN.TITLE"
msgid "LOAD GAME"
msgstr ""

#. STRINGS.UI.FRONTEND.LOADSCREEN.TITLE_INSPECT
msgctxt "STRINGS.UI.FRONTEND.LOADSCREEN.TITLE_INSPECT"
msgid "LOAD GAME"
msgstr ""

#. STRINGS.UI.FRONTEND.LOADSCREEN.UNSUPPORTED_SAVE_VERSION
msgctxt "STRINGS.UI.FRONTEND.LOADSCREEN.UNSUPPORTED_SAVE_VERSION"
msgid ""
"<b><color=#ff0000>This save file is from a previous version of the game and "
"is no longer supported.</color></b>"
msgstr ""

#. STRINGS.UI.FRONTEND.MAINMENU.DESKTOPQUITCONFIRM
msgctxt "STRINGS.UI.FRONTEND.MAINMENU.DESKTOPQUITCONFIRM"
msgid ""
"Are you sure you want to quit?\n"
"All unsaved progress will be lost."
msgstr ""

#. STRINGS.UI.FRONTEND.MAINMENU.LOADGAME
msgctxt "STRINGS.UI.FRONTEND.MAINMENU.LOADGAME"
msgid "LOAD GAME"
msgstr ""

#. STRINGS.UI.FRONTEND.MAINMENU.NEWGAME
msgctxt "STRINGS.UI.FRONTEND.MAINMENU.NEWGAME"
msgid "NEW GAME"
msgstr ""

#. STRINGS.UI.FRONTEND.MAINMENU.OPTIONS
msgctxt "STRINGS.UI.FRONTEND.MAINMENU.OPTIONS"
msgid "OPTIONS"
msgstr ""

#. STRINGS.UI.FRONTEND.MAINMENU.QUITCONFIRM
msgctxt "STRINGS.UI.FRONTEND.MAINMENU.QUITCONFIRM"
msgid ""
"Are you sure you want to quit to main menu?\n"
"All unsaved progress will be lost."
msgstr ""

#. STRINGS.UI.FRONTEND.MAINMENU.QUITTODESKTOP
msgctxt "STRINGS.UI.FRONTEND.MAINMENU.QUITTODESKTOP"
msgid "QUIT"
msgstr ""

#. STRINGS.UI.FRONTEND.MAINMENU.RESTARTCONFIRM
msgctxt "STRINGS.UI.FRONTEND.MAINMENU.RESTARTCONFIRM"
msgid ""
"Are you sure you want to quit?\n"
"All unsaved progress will be lost."
msgstr ""

#. STRINGS.UI.FRONTEND.MAINMENU.RESUMEBUTTON_BASENAME
msgctxt "STRINGS.UI.FRONTEND.MAINMENU.RESUMEBUTTON_BASENAME"
msgid "{0}: Cycle {1}"
msgstr ""

#. STRINGS.UI.FRONTEND.MAINMENU.RESUMEGAME
msgctxt "STRINGS.UI.FRONTEND.MAINMENU.RESUMEGAME"
msgid "RESUME GAME"
msgstr ""

#. STRINGS.UI.FRONTEND.MAINMENU.STARTDEMO
msgctxt "STRINGS.UI.FRONTEND.MAINMENU.STARTDEMO"
msgid "START DEMO"
msgstr ""

#. STRINGS.UI.FRONTEND.MAINMENU.TRANSLATIONS
msgctxt "STRINGS.UI.FRONTEND.MAINMENU.TRANSLATIONS"
msgid "TRANSLATIONS"
msgstr ""

#. STRINGS.UI.FRONTEND.METRICS_OPTIONS_SCREEN.DESCRIPTION
msgctxt "STRINGS.UI.FRONTEND.METRICS_OPTIONS_SCREEN.DESCRIPTION"
msgid ""
"We require the collection of user data to assist in improving game "
"operations. Players who opt out of data collection will no longer send crash "
"reports and user data to the game team.\n"
"\n"
"For more details on our privacy policy and how we use the data we collect, "
"please visit our <color=blue><u><b>privacy policy</u></b></color>."
msgstr ""

#. STRINGS.UI.FRONTEND.METRICS_OPTIONS_SCREEN.DONE_BUTTON
msgctxt "STRINGS.UI.FRONTEND.METRICS_OPTIONS_SCREEN.DONE_BUTTON"
msgid "Done"
msgstr ""

#. STRINGS.UI.FRONTEND.METRICS_OPTIONS_SCREEN.ENABLE_BUTTON
msgctxt "STRINGS.UI.FRONTEND.METRICS_OPTIONS_SCREEN.ENABLE_BUTTON"
msgid "Enable Data Collection: "
msgstr ""

#. STRINGS.UI.FRONTEND.METRICS_OPTIONS_SCREEN.TITLE
msgctxt "STRINGS.UI.FRONTEND.METRICS_OPTIONS_SCREEN.TITLE"
msgid "DATA COLLECTION OPTIONS"
msgstr ""

#. STRINGS.UI.FRONTEND.METRICS_OPTIONS_SCREEN.TOOLTIP
msgctxt "STRINGS.UI.FRONTEND.METRICS_OPTIONS_SCREEN.TOOLTIP"
msgid "Toggle data collection."
msgstr ""

#. STRINGS.UI.FRONTEND.MINSPECSCREEN.BODY
msgctxt "STRINGS.UI.FRONTEND.MINSPECSCREEN.BODY"
msgid ""
"We've detected that this computer does not meet the minimum requirements to "
"run Oxygen Not Included. While you may continue with your current specs, the "
"game might not run smoothly for you.\n"
"\n"
"Please be aware that your experience may suffer as a result."
msgstr ""

#. STRINGS.UI.FRONTEND.MINSPECSCREEN.OKBUTTON
msgctxt "STRINGS.UI.FRONTEND.MINSPECSCREEN.OKBUTTON"
msgid "Okay, thanks!"
msgstr ""

#. STRINGS.UI.FRONTEND.MINSPECSCREEN.QUITBUTTON
msgctxt "STRINGS.UI.FRONTEND.MINSPECSCREEN.QUITBUTTON"
msgid "Quit"
msgstr ""

#. STRINGS.UI.FRONTEND.MINSPECSCREEN.SIMFAILEDTOLOAD
msgctxt "STRINGS.UI.FRONTEND.MINSPECSCREEN.SIMFAILEDTOLOAD"
msgid ""
"A problem occurred loading Oxygen Not Included. This is usually caused by "
"the Visual Studio C++ 2015 runtime being improperly installed on the system. "
"Please exit the game, run Windows Update, and try re-launching Oxygen Not "
"Included."
msgstr ""

#. STRINGS.UI.FRONTEND.MINSPECSCREEN.TITLE
msgctxt "STRINGS.UI.FRONTEND.MINSPECSCREEN.TITLE"
msgid "WARNING!"
msgstr ""

#. STRINGS.UI.FRONTEND.NEWGAMESETTINGS.BUTTONS.CANCEL
msgctxt "STRINGS.UI.FRONTEND.NEWGAMESETTINGS.BUTTONS.CANCEL"
msgid "Cancel"
msgstr ""

#. STRINGS.UI.FRONTEND.NEWGAMESETTINGS.BUTTONS.CUSTOMGAME
msgctxt "STRINGS.UI.FRONTEND.NEWGAMESETTINGS.BUTTONS.CUSTOMGAME"
msgid "Custom Game"
msgstr ""

#. STRINGS.UI.FRONTEND.NEWGAMESETTINGS.BUTTONS.STANDARDGAME
msgctxt "STRINGS.UI.FRONTEND.NEWGAMESETTINGS.BUTTONS.STANDARDGAME"
msgid "Standard Game"
msgstr ""

#. STRINGS.UI.FRONTEND.NEWGAMESETTINGS.BUTTONS.STARTGAME
msgctxt "STRINGS.UI.FRONTEND.NEWGAMESETTINGS.BUTTONS.STARTGAME"
msgid "Start Game"
msgstr ""

#. STRINGS.UI.FRONTEND.NEWGAMESETTINGS.HEADER
msgctxt "STRINGS.UI.FRONTEND.NEWGAMESETTINGS.HEADER"
msgid "GAME SETTINGS"
msgstr ""

#. STRINGS.UI.FRONTEND.OPTIONS_SCREEN.AUDIO
msgctxt "STRINGS.UI.FRONTEND.OPTIONS_SCREEN.AUDIO"
msgid "Audio"
msgstr ""

#. STRINGS.UI.FRONTEND.OPTIONS_SCREEN.BACK
msgctxt "STRINGS.UI.FRONTEND.OPTIONS_SCREEN.BACK"
msgid "Done"
msgstr ""

#. STRINGS.UI.FRONTEND.OPTIONS_SCREEN.CONTROLS
msgctxt "STRINGS.UI.FRONTEND.OPTIONS_SCREEN.CONTROLS"
msgid "Controls"
msgstr ""

#. STRINGS.UI.FRONTEND.OPTIONS_SCREEN.CREDITS
msgctxt "STRINGS.UI.FRONTEND.OPTIONS_SCREEN.CREDITS"
msgid "Credits"
msgstr ""

#. STRINGS.UI.FRONTEND.OPTIONS_SCREEN.GRAPHICS
msgctxt "STRINGS.UI.FRONTEND.OPTIONS_SCREEN.GRAPHICS"
msgid "Graphics"
msgstr ""

#. STRINGS.UI.FRONTEND.OPTIONS_SCREEN.LANGUAGE
msgctxt "STRINGS.UI.FRONTEND.OPTIONS_SCREEN.LANGUAGE"
msgid "Change Language"
msgstr ""

#. STRINGS.UI.FRONTEND.OPTIONS_SCREEN.METRICS
msgctxt "STRINGS.UI.FRONTEND.OPTIONS_SCREEN.METRICS"
msgid "Data Collection"
msgstr ""

#. STRINGS.UI.FRONTEND.OPTIONS_SCREEN.RESET_TUTORIAL
msgctxt "STRINGS.UI.FRONTEND.OPTIONS_SCREEN.RESET_TUTORIAL"
msgid "Reset Tutorial Messages"
msgstr ""

#. STRINGS.UI.FRONTEND.OPTIONS_SCREEN.RESET_TUTORIAL_WARNING
msgctxt "STRINGS.UI.FRONTEND.OPTIONS_SCREEN.RESET_TUTORIAL_WARNING"
msgid ""
"All tutorial messages will be reset, and\n"
"will show up again the next time you play the game."
msgstr ""

#. STRINGS.UI.FRONTEND.OPTIONS_SCREEN.TITLE
msgctxt "STRINGS.UI.FRONTEND.OPTIONS_SCREEN.TITLE"
msgid "OPTIONS"
msgstr ""

#. STRINGS.UI.FRONTEND.OPTIONS_SCREEN.TOGGLE_SANDBOX_SCREEN.BACKUP_SAVE_GAME_APPEND
msgctxt ""
"STRINGS.UI.FRONTEND.OPTIONS_SCREEN.TOGGLE_SANDBOX_SCREEN."
"BACKUP_SAVE_GAME_APPEND"
msgid " (BACKUP)"
msgstr ""

#. STRINGS.UI.FRONTEND.OPTIONS_SCREEN.TOGGLE_SANDBOX_SCREEN.CANCEL
msgctxt "STRINGS.UI.FRONTEND.OPTIONS_SCREEN.TOGGLE_SANDBOX_SCREEN.CANCEL"
msgid "Cancel"
msgstr ""

#. STRINGS.UI.FRONTEND.OPTIONS_SCREEN.TOGGLE_SANDBOX_SCREEN.CONFIRM
msgctxt "STRINGS.UI.FRONTEND.OPTIONS_SCREEN.TOGGLE_SANDBOX_SCREEN.CONFIRM"
msgid "Enable sandbox mode"
msgstr ""

#. STRINGS.UI.FRONTEND.OPTIONS_SCREEN.TOGGLE_SANDBOX_SCREEN.CONFIRM_SAVE_BACKUP
msgctxt ""
"STRINGS.UI.FRONTEND.OPTIONS_SCREEN.TOGGLE_SANDBOX_SCREEN.CONFIRM_SAVE_BACKUP"
msgid "Enable sandbox mode, but save a backup first"
msgstr ""

#. STRINGS.UI.FRONTEND.OPTIONS_SCREEN.TOGGLE_SANDBOX_SCREEN.UNLOCK_SANDBOX_WARNING
msgctxt ""
"STRINGS.UI.FRONTEND.OPTIONS_SCREEN.TOGGLE_SANDBOX_SCREEN."
"UNLOCK_SANDBOX_WARNING"
msgid "Sandbox mode will be enabled for this save file"
msgstr ""

#. STRINGS.UI.FRONTEND.OPTIONS_SCREEN.UNITS
msgctxt "STRINGS.UI.FRONTEND.OPTIONS_SCREEN.UNITS"
msgid "Temperature Units"
msgstr ""

#. STRINGS.UI.FRONTEND.OPTIONS_SCREEN.UNLOCK_SANDBOX
msgctxt "STRINGS.UI.FRONTEND.OPTIONS_SCREEN.UNLOCK_SANDBOX"
msgid "Unlock Sandbox Mode"
msgstr ""

#. STRINGS.UI.FRONTEND.OPTIONS_SCREEN.WORLD_GEN
msgctxt "STRINGS.UI.FRONTEND.OPTIONS_SCREEN.WORLD_GEN"
msgid "World Generation Key"
msgstr ""

#. STRINGS.UI.FRONTEND.PATCHNOTESSCREEN.BODY
msgctxt "STRINGS.UI.FRONTEND.PATCHNOTESSCREEN.BODY"
msgid ""
"<b>Welcome to the Expressive Upgrade!!</b>\n"
"\n"
"{0}"
msgstr ""

#. STRINGS.UI.FRONTEND.PATCHNOTESSCREEN.OK_BUTTON
msgctxt "STRINGS.UI.FRONTEND.PATCHNOTESSCREEN.OK_BUTTON"
msgid "OK"
msgstr ""

#. STRINGS.UI.FRONTEND.PATCHNOTESSCREEN.PATCHNOTES
msgctxt "STRINGS.UI.FRONTEND.PATCHNOTESSCREEN.PATCHNOTES"
msgid ""
"<b>Update Features:</b>\n"
"\n"
"• New Duplicant interactions and reactions\n"
"• Colony Schedule management\n"
"• Downtime and new leisure buildings\n"
"• New lore, animations, and sounds\n"
"\n"
"Please view the full patch notes for further details!"
msgstr ""

#. STRINGS.UI.FRONTEND.PATCHNOTESSCREEN.TITLE
msgctxt "STRINGS.UI.FRONTEND.PATCHNOTESSCREEN.TITLE"
msgid "EXPRESSIVE UPGRADE"
msgstr ""

#. STRINGS.UI.FRONTEND.PAUSE_SCREEN.DESKTOPQUIT
msgctxt "STRINGS.UI.FRONTEND.PAUSE_SCREEN.DESKTOPQUIT"
msgid "Quit to Desktop"
msgstr ""

#. STRINGS.UI.FRONTEND.PAUSE_SCREEN.LOAD
msgctxt "STRINGS.UI.FRONTEND.PAUSE_SCREEN.LOAD"
msgid "Load"
msgstr ""

#. STRINGS.UI.FRONTEND.PAUSE_SCREEN.LOGBOOK
msgctxt "STRINGS.UI.FRONTEND.PAUSE_SCREEN.LOGBOOK"
msgid "Logbook"
msgstr ""

#. STRINGS.UI.FRONTEND.PAUSE_SCREEN.OPTIONS
msgctxt "STRINGS.UI.FRONTEND.PAUSE_SCREEN.OPTIONS"
msgid "Options"
msgstr ""

#. STRINGS.UI.FRONTEND.PAUSE_SCREEN.QUIT
msgctxt "STRINGS.UI.FRONTEND.PAUSE_SCREEN.QUIT"
msgid "Main Menu"
msgstr ""

#. STRINGS.UI.FRONTEND.PAUSE_SCREEN.RESUME
msgctxt "STRINGS.UI.FRONTEND.PAUSE_SCREEN.RESUME"
msgid "Resume"
msgstr ""

#. STRINGS.UI.FRONTEND.PAUSE_SCREEN.SAVE
msgctxt "STRINGS.UI.FRONTEND.PAUSE_SCREEN.SAVE"
msgid "Save"
msgstr ""

#. STRINGS.UI.FRONTEND.PAUSE_SCREEN.SAVEAS
msgctxt "STRINGS.UI.FRONTEND.PAUSE_SCREEN.SAVEAS"
msgid "Save As"
msgstr ""

#. STRINGS.UI.FRONTEND.PAUSE_SCREEN.TITLE
msgctxt "STRINGS.UI.FRONTEND.PAUSE_SCREEN.TITLE"
msgid "PAUSED"
msgstr ""

#. STRINGS.UI.FRONTEND.PAUSE_SCREEN.WORLD_SEED
msgctxt "STRINGS.UI.FRONTEND.PAUSE_SCREEN.WORLD_SEED"
msgid "World Seed: {0}"
msgstr ""

#. STRINGS.UI.FRONTEND.SAVESCREEN.CANCELNAME
msgctxt "STRINGS.UI.FRONTEND.SAVESCREEN.CANCELNAME"
msgid "Cancel"
msgstr ""

#. STRINGS.UI.FRONTEND.SAVESCREEN.CONFIRMNAME
msgctxt "STRINGS.UI.FRONTEND.SAVESCREEN.CONFIRMNAME"
msgid "Confirm"
msgstr ""

#. STRINGS.UI.FRONTEND.SAVESCREEN.IO_ERROR
msgctxt "STRINGS.UI.FRONTEND.SAVESCREEN.IO_ERROR"
msgid ""
"An error occurred trying to save your game. Please ensure there is "
"sufficient disk space.\n"
"\n"
"{0}"
msgstr ""

#. STRINGS.UI.FRONTEND.SAVESCREEN.NEWSAVEBUTTON
msgctxt "STRINGS.UI.FRONTEND.SAVESCREEN.NEWSAVEBUTTON"
msgid "New Save"
msgstr ""

#. STRINGS.UI.FRONTEND.SAVESCREEN.OVERWRITEMESSAGE
msgctxt "STRINGS.UI.FRONTEND.SAVESCREEN.OVERWRITEMESSAGE"
msgid "Are you sure you want to overwrite {0}?"
msgstr ""

#. STRINGS.UI.FRONTEND.SAVESCREEN.REPORT_BUG
msgctxt "STRINGS.UI.FRONTEND.SAVESCREEN.REPORT_BUG"
msgid "Report Bug"
msgstr ""

#. STRINGS.UI.FRONTEND.SAVESCREEN.SAVENAMETITLE
msgctxt "STRINGS.UI.FRONTEND.SAVESCREEN.SAVENAMETITLE"
msgid "SAVE NAME"
msgstr ""

#. STRINGS.UI.FRONTEND.SAVESCREEN.TITLE
msgctxt "STRINGS.UI.FRONTEND.SAVESCREEN.TITLE"
msgid "SAVE SLOTS"
msgstr ""

#. STRINGS.UI.FRONTEND.SAVEUPGRADEWARNINGS.SUDDENMORALEHELPER
msgctxt "STRINGS.UI.FRONTEND.SAVEUPGRADEWARNINGS.SUDDENMORALEHELPER"
msgid ""
"Welcome to the Expressive Upgrade! This update introduces a new Morale "
"system that replaces Food and Decor Expectations that were found in previous "
"versions of the game.\n"
"\n"
"The game you are trying to load was created before this system was "
"introduced, and will need to be updated. You may either:\n"
"\n"
"\n"
"1) Enable the new Morale system in this save, removing Food and Decor "
"Expectations. It's possible that when you load your save your old colony "
"won't meet your Duplicants' new Morale needs, so they'll receive a 5 cycle "
"Morale boost to give you time to adjust.\n"
"\n"
"2) Disable Morale in this save. The new Morale mechanics will still be "
"visible, but won't affect your Duplicants' stress. Food and Decor "
"expectations will no longer exist in this save."
msgstr ""

#. STRINGS.UI.FRONTEND.SAVEUPGRADEWARNINGS.SUDDENMORALEHELPER_BUFF
msgctxt "STRINGS.UI.FRONTEND.SAVEUPGRADEWARNINGS.SUDDENMORALEHELPER_BUFF"
msgid "1) Bring on Morale!"
msgstr ""

#. STRINGS.UI.FRONTEND.SAVEUPGRADEWARNINGS.SUDDENMORALEHELPER_DISABLE
msgctxt "STRINGS.UI.FRONTEND.SAVEUPGRADEWARNINGS.SUDDENMORALEHELPER_DISABLE"
msgid "2) Disable Morale"
msgstr ""

#. STRINGS.UI.FRONTEND.SAVEUPGRADEWARNINGS.SUDDENMORALEHELPER_TITLE
msgctxt "STRINGS.UI.FRONTEND.SAVEUPGRADEWARNINGS.SUDDENMORALEHELPER_TITLE"
msgid "MORALE CHANGES"
msgstr ""

#. STRINGS.UI.FRONTEND.SUPPORTWARNINGS.AUDIO_DRIVERS
msgctxt "STRINGS.UI.FRONTEND.SUPPORTWARNINGS.AUDIO_DRIVERS"
msgid ""
"A problem occurred initializing your audio device.\n"
"Sorry about that!\n"
"\n"
"This is usually caused by outdated audio drivers.\n"
"\n"
"Please visit your audio device manufacturer's website to download the latest "
"drivers."
msgstr ""

#. STRINGS.UI.FRONTEND.SUPPORTWARNINGS.AUDIO_DRIVERS_MORE_INFO
msgctxt "STRINGS.UI.FRONTEND.SUPPORTWARNINGS.AUDIO_DRIVERS_MORE_INFO"
msgid "More Info"
msgstr ""

#. STRINGS.UI.FRONTEND.SUPPORTWARNINGS.DUPLICATE_KEY_BINDINGS
msgctxt "STRINGS.UI.FRONTEND.SUPPORTWARNINGS.DUPLICATE_KEY_BINDINGS"
msgid ""
"<b>Duplicate key bindings were detected.\n"
"This may be because your custom key bindings conflicted with a new feature's "
"default key.\n"
"Please visit the controls screen to ensure your key bindings are set how you "
"like them.</b>\n"
"{0}"
msgstr ""

#. STRINGS.UI.FRONTEND.SUPPORTWARNINGS.SAVE_DIRECTORY_INSUFFICIENT_SPACE
msgctxt "STRINGS.UI.FRONTEND.SUPPORTWARNINGS.SAVE_DIRECTORY_INSUFFICIENT_SPACE"
msgid ""
"There is insufficient disk space to write to your save directory.\n"
"\n"
"Please free at least 15 MB to give your saves some room to breathe.\n"
"{0}"
msgstr ""

#. STRINGS.UI.FRONTEND.SUPPORTWARNINGS.SAVE_DIRECTORY_READ_ONLY
msgctxt "STRINGS.UI.FRONTEND.SUPPORTWARNINGS.SAVE_DIRECTORY_READ_ONLY"
msgid ""
"A problem occurred while accessing your save directory.\n"
"This may be because your directory is set to read-only.\n"
"\n"
"Please ensure your save directory is readable as well as writable and re-"
"launch the game.\n"
"{0}"
msgstr ""

#. STRINGS.UI.FRONTEND.SUPPORTWARNINGS.WORLD_GEN_FILES
msgctxt "STRINGS.UI.FRONTEND.SUPPORTWARNINGS.WORLD_GEN_FILES"
msgid ""
"A problem occurred while accessing certain game files that will prevent "
"starting new games.\n"
"\n"
"Please ensure you can modify these files and re-launch the game:\n"
"\n"
"{0}"
msgstr ""

#. STRINGS.UI.FRONTEND.TRANSLATIONS_SCREEN.ARE_YOU_SURE
msgctxt "STRINGS.UI.FRONTEND.TRANSLATIONS_SCREEN.ARE_YOU_SURE"
msgid "Are you sure you want to uninstall this language pack?"
msgstr ""

#. STRINGS.UI.FRONTEND.TRANSLATIONS_SCREEN.DOWNLOAD
msgctxt "STRINGS.UI.FRONTEND.TRANSLATIONS_SCREEN.DOWNLOAD"
msgid "Start Download"
msgstr ""

#. STRINGS.UI.FRONTEND.TRANSLATIONS_SCREEN.INSTALL
msgctxt "STRINGS.UI.FRONTEND.TRANSLATIONS_SCREEN.INSTALL"
msgid "Install"
msgstr ""

#. STRINGS.UI.FRONTEND.TRANSLATIONS_SCREEN.INSTALLED
msgctxt "STRINGS.UI.FRONTEND.TRANSLATIONS_SCREEN.INSTALLED"
msgid "Installed"
msgstr ""

#. STRINGS.UI.FRONTEND.TRANSLATIONS_SCREEN.NO_PACKS
msgctxt "STRINGS.UI.FRONTEND.TRANSLATIONS_SCREEN.NO_PACKS"
msgid "Steam Workshop"
msgstr ""

#. STRINGS.UI.FRONTEND.TRANSLATIONS_SCREEN.NO_STEAM
msgctxt "STRINGS.UI.FRONTEND.TRANSLATIONS_SCREEN.NO_STEAM"
msgid "Unable to retrieve language list from Steam"
msgstr ""

#. STRINGS.UI.FRONTEND.TRANSLATIONS_SCREEN.PLEASE_REBOOT
msgctxt "STRINGS.UI.FRONTEND.TRANSLATIONS_SCREEN.PLEASE_REBOOT"
msgid "Please restart your game for these changes to take effect."
msgstr ""

#. STRINGS.UI.FRONTEND.TRANSLATIONS_SCREEN.PREINSTALLED_HEADER
msgctxt "STRINGS.UI.FRONTEND.TRANSLATIONS_SCREEN.PREINSTALLED_HEADER"
msgid "Preinstalled Language Packs"
msgstr ""

#. STRINGS.UI.FRONTEND.TRANSLATIONS_SCREEN.PREINSTALLED_LANGUAGES.EN
msgctxt "STRINGS.UI.FRONTEND.TRANSLATIONS_SCREEN.PREINSTALLED_LANGUAGES.EN"
msgid "English (Klei)"
msgstr ""

#. STRINGS.UI.FRONTEND.TRANSLATIONS_SCREEN.PREINSTALLED_LANGUAGES.KO_KLEI
msgctxt ""
"STRINGS.UI.FRONTEND.TRANSLATIONS_SCREEN.PREINSTALLED_LANGUAGES.KO_KLEI"
msgid "Korean (Klei)"
msgstr ""

#. STRINGS.UI.FRONTEND.TRANSLATIONS_SCREEN.PREINSTALLED_LANGUAGES.RU_KLEI
msgctxt ""
"STRINGS.UI.FRONTEND.TRANSLATIONS_SCREEN.PREINSTALLED_LANGUAGES.RU_KLEI"
msgid "Russian (Klei)"
msgstr ""

#. STRINGS.UI.FRONTEND.TRANSLATIONS_SCREEN.PREINSTALLED_LANGUAGES.ZH_KLEI
msgctxt ""
"STRINGS.UI.FRONTEND.TRANSLATIONS_SCREEN.PREINSTALLED_LANGUAGES.ZH_KLEI"
msgid "Chinese (Klei)"
msgstr ""

#. STRINGS.UI.FRONTEND.TRANSLATIONS_SCREEN.TITLE
msgctxt "STRINGS.UI.FRONTEND.TRANSLATIONS_SCREEN.TITLE"
msgid "TRANSLATIONS"
msgstr ""

#. STRINGS.UI.FRONTEND.TRANSLATIONS_SCREEN.UGC_HEADER
msgctxt "STRINGS.UI.FRONTEND.TRANSLATIONS_SCREEN.UGC_HEADER"
msgid "Subscribed Workshop Language Packs"
msgstr ""

#. STRINGS.UI.FRONTEND.TRANSLATIONS_SCREEN.UGC_MOD_TITLE_FORMAT
msgctxt "STRINGS.UI.FRONTEND.TRANSLATIONS_SCREEN.UGC_MOD_TITLE_FORMAT"
msgid "{0} (workshop)"
msgstr ""

#. STRINGS.UI.FRONTEND.TRANSLATIONS_SCREEN.UNINSTALL
msgctxt "STRINGS.UI.FRONTEND.TRANSLATIONS_SCREEN.UNINSTALL"
msgid "Uninstall"
msgstr ""

#. STRINGS.UI.FRONTEND.UNIT_OPTIONS_SCREEN.CELSIUS
msgctxt "STRINGS.UI.FRONTEND.UNIT_OPTIONS_SCREEN.CELSIUS"
msgid "Celsius: "
msgstr ""

#. STRINGS.UI.FRONTEND.UNIT_OPTIONS_SCREEN.CELSIUS_TOOLTIP
msgctxt "STRINGS.UI.FRONTEND.UNIT_OPTIONS_SCREEN.CELSIUS_TOOLTIP"
msgid "Change temperature unit to Celsius (°C)"
msgstr ""

#. STRINGS.UI.FRONTEND.UNIT_OPTIONS_SCREEN.FAHRENHEIT
msgctxt "STRINGS.UI.FRONTEND.UNIT_OPTIONS_SCREEN.FAHRENHEIT"
msgid "Fahrenheit: "
msgstr ""

#. STRINGS.UI.FRONTEND.UNIT_OPTIONS_SCREEN.FAHRENHEIT_TOOLTIP
msgctxt "STRINGS.UI.FRONTEND.UNIT_OPTIONS_SCREEN.FAHRENHEIT_TOOLTIP"
msgid "Change temperature unit to Fahrenheit (°F)"
msgstr ""

#. STRINGS.UI.FRONTEND.UNIT_OPTIONS_SCREEN.KELVIN
msgctxt "STRINGS.UI.FRONTEND.UNIT_OPTIONS_SCREEN.KELVIN"
msgid "Kelvin: "
msgstr ""

#. STRINGS.UI.FRONTEND.UNIT_OPTIONS_SCREEN.KELVIN_TOOLTIP
msgctxt "STRINGS.UI.FRONTEND.UNIT_OPTIONS_SCREEN.KELVIN_TOOLTIP"
msgid "Change temperature unit to Kelvin (K)"
msgstr ""

#. STRINGS.UI.FRONTEND.UNIT_OPTIONS_SCREEN.TITLE
msgctxt "STRINGS.UI.FRONTEND.UNIT_OPTIONS_SCREEN.TITLE"
msgid "TEMPERATURE UNITS"
msgstr ""

#. STRINGS.UI.FRONTEND.WORLD_GEN_OPTIONS_SCREEN.DONE_BUTTON
msgctxt "STRINGS.UI.FRONTEND.WORLD_GEN_OPTIONS_SCREEN.DONE_BUTTON"
msgid "Done"
msgstr ""

#. STRINGS.UI.FRONTEND.WORLD_GEN_OPTIONS_SCREEN.RANDOM_BUTTON
msgctxt "STRINGS.UI.FRONTEND.WORLD_GEN_OPTIONS_SCREEN.RANDOM_BUTTON"
msgid "Randomize"
msgstr ""

#. STRINGS.UI.FRONTEND.WORLD_GEN_OPTIONS_SCREEN.RANDOM_BUTTON_TOOLTIP
msgctxt "STRINGS.UI.FRONTEND.WORLD_GEN_OPTIONS_SCREEN.RANDOM_BUTTON_TOOLTIP"
msgid "Randomize a new world gen seed"
msgstr ""

#. STRINGS.UI.FRONTEND.WORLD_GEN_OPTIONS_SCREEN.TITLE
msgctxt "STRINGS.UI.FRONTEND.WORLD_GEN_OPTIONS_SCREEN.TITLE"
msgid "WORLD GENERATION OPTIONS"
msgstr ""

#. STRINGS.UI.FRONTEND.WORLD_GEN_OPTIONS_SCREEN.TOOLTIP
msgctxt "STRINGS.UI.FRONTEND.WORLD_GEN_OPTIONS_SCREEN.TOOLTIP"
msgid "This will override the current world gen seed"
msgstr ""

#. STRINGS.UI.FRONTEND.WORLD_GEN_OPTIONS_SCREEN.USE_SEED
msgctxt "STRINGS.UI.FRONTEND.WORLD_GEN_OPTIONS_SCREEN.USE_SEED"
msgid "Set World Gen Seed"
msgstr ""

#. STRINGS.UI.FRONTEND.WORLDGENSCREEN.GENERATINGWORLD
msgctxt "STRINGS.UI.FRONTEND.WORLDGENSCREEN.GENERATINGWORLD"
msgid "GENERATING WORLD"
msgstr ""

#. STRINGS.UI.FRONTEND.WORLDGENSCREEN.LOADINGGAME
msgctxt "STRINGS.UI.FRONTEND.WORLDGENSCREEN.LOADINGGAME"
msgid "LOADING WORLD..."
msgstr ""

#. STRINGS.UI.FRONTEND.WORLDGENSCREEN.SELECTSIZEPROMPT
msgctxt "STRINGS.UI.FRONTEND.WORLDGENSCREEN.SELECTSIZEPROMPT"
msgid "A new world is about to be created. Please select its size."
msgstr ""

#. STRINGS.UI.FRONTEND.WORLDGENSCREEN.SIZES.HUGE
msgctxt "STRINGS.UI.FRONTEND.WORLDGENSCREEN.SIZES.HUGE"
msgid "Colossal"
msgstr ""

#. STRINGS.UI.FRONTEND.WORLDGENSCREEN.SIZES.LARGE
msgctxt "STRINGS.UI.FRONTEND.WORLDGENSCREEN.SIZES.LARGE"
msgid "Big"
msgstr ""

#. STRINGS.UI.FRONTEND.WORLDGENSCREEN.SIZES.SMALL
msgctxt "STRINGS.UI.FRONTEND.WORLDGENSCREEN.SIZES.SMALL"
msgid "Small"
msgstr ""

#. STRINGS.UI.FRONTEND.WORLDGENSCREEN.SIZES.STANDARD
msgctxt "STRINGS.UI.FRONTEND.WORLDGENSCREEN.SIZES.STANDARD"
msgid "Standard"
msgstr ""

#. STRINGS.UI.FRONTEND.WORLDGENSCREEN.SIZES.TINY
msgctxt "STRINGS.UI.FRONTEND.WORLDGENSCREEN.SIZES.TINY"
msgid "Tiny"
msgstr ""

#. STRINGS.UI.FRONTEND.WORLDGENSCREEN.TITLE
msgctxt "STRINGS.UI.FRONTEND.WORLDGENSCREEN.TITLE"
msgid "NEW GAME"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.CALORIES
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.CALORIES"
msgid "+{0}"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.COLDBREATHER
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.COLDBREATHER"
msgid "<link=\"HEAT\">Cooling Effect</link>"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.DAMAGE_POPS.CIRCUIT_OVERLOADED
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.DAMAGE_POPS.CIRCUIT_OVERLOADED"
msgid "Overload Damage"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.DAMAGE_POPS.COMET
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.DAMAGE_POPS.COMET"
msgid "Meteor Damage"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.DAMAGE_POPS.CONDUIT_CONTENTS_BOILED
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.DAMAGE_POPS.CONDUIT_CONTENTS_BOILED"
msgid "Heat Damage"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.DAMAGE_POPS.CONDUIT_CONTENTS_FROZE
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.DAMAGE_POPS.CONDUIT_CONTENTS_FROZE"
msgid "Cold Damage"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.DAMAGE_POPS.LIQUID_PRESSURE
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.DAMAGE_POPS.LIQUID_PRESSURE"
msgid "Pressure Damage"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.DAMAGE_POPS.MICROMETEORITE
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.DAMAGE_POPS.MICROMETEORITE"
msgid "Micrometeorite Damage"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.DAMAGE_POPS.MINION_DESTRUCTION
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.DAMAGE_POPS.MINION_DESTRUCTION"
msgid "Tantrum Damage"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.DAMAGE_POPS.OVERHEAT
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.DAMAGE_POPS.OVERHEAT"
msgid "Overheat Damage"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.DAMAGE_POPS.WRONG_ELEMENT
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.DAMAGE_POPS.WRONG_ELEMENT"
msgid "Wrong Element Damage"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.DARKNESS
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.DARKNESS"
msgid "Darkness"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.EMITS_LIGHT
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.EMITS_LIGHT"
msgid "<link=\"LIGHT\">Light Range</link>: {0} tiles"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.EQUIPMENT_MODS
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.EQUIPMENT_MODS"
msgid "{Attribute} {Value}"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.FOOD_EFFECTS
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.FOOD_EFFECTS"
msgid "Effects:"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.FOOD_QUALITY
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.FOOD_QUALITY"
msgid "Quality: {0}"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.FORGAVEATTACKER
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.FORGAVEATTACKER"
msgid "Forgiveness"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.GROWTHTIME
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.GROWTHTIME"
msgid "Growth: {0}"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.GROWTHTIME_REGROWTH
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.GROWTHTIME_REGROWTH"
msgid "Domestic growth: {0} / {1}"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.GROWTHTIME_SIMPLE
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.GROWTHTIME_SIMPLE"
msgid "Lifecycle: {0}"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.IDEAL_FERTILIZER
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.IDEAL_FERTILIZER"
msgid "{0}: {1}"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.IDEAL_PRESSURE
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.IDEAL_PRESSURE"
msgid "<link=\"ATMOSPHERE\">Air</link> Pressure: {0}"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.IDEAL_TEMPERATURE
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.IDEAL_TEMPERATURE"
msgid "<link=\"HEAT\">Temperature</link>: {0} to {1}"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.INITIALGROWTHTIME
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.INITIALGROWTHTIME"
msgid "Initial Growth: {0}"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.INSULATED.NAME
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.INSULATED.NAME"
msgid "Insulated"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.INSULATED.TOOLTIP
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.INSULATED.TOOLTIP"
msgid ""
"The composition of this structure drastically reduces thermal conductivity"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.LIFECYCLETITLE
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.LIFECYCLETITLE"
msgid "Growth:"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.LIGHT
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.LIGHT"
msgid "Light"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.PLANT_DO_NOT_HARVEST
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.PLANT_DO_NOT_HARVEST"
msgid "Autoharvest Disabled"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.PLANT_MARK_FOR_HARVEST
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.PLANT_MARK_FOR_HARVEST"
msgid "Autoharvest Enabled"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.REGROWTHTIME
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.REGROWTHTIME"
msgid "Regrowth: {0}"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.REQUIRES_ATMOSPHERE
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.REQUIRES_ATMOSPHERE"
msgid "<link=\"ATMOSPHERE\">Atmosphere</link>:{0}"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.REQUIRES_DARKNESS
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.REQUIRES_DARKNESS"
msgid "<link=\"LIGHT\">Darkness</link>"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.REQUIRES_LIGHT
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.REQUIRES_LIGHT"
msgid "<link=\"LIGHT\">Light</link>"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.REQUIRES_PRESSURE
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.REQUIRES_PRESSURE"
msgid "<link=\"ATMOSPHERE\">Air</link> Pressure: {0} minimum"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.REQUIRES_RECEPTACLE
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.REQUIRES_RECEPTACLE"
msgid "Farm Plot"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.REQUIRES_SUBMERSION
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.REQUIRES_SUBMERSION"
msgid "<link=\"ELEMENTSLIQUID\">Liquid</link> Submersion"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.REQUIRES_TEMPERATURE
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.REQUIRES_TEMPERATURE"
msgid "<link=\"HEAT\">Temperature</link>: {0} to {1}"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.REQUIRESFERTILIZER
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.REQUIRESFERTILIZER"
msgid "{0}: {1}"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.ROTTEN
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.ROTTEN"
msgid "Rotten"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.SEED_PRODUCTION_DIG_ONLY
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.SEED_PRODUCTION_DIG_ONLY"
msgid "Consumes 1 <link=\"PLANTS\">Seed</link>"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.SEED_PRODUCTION_FINAL_HARVEST
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.SEED_PRODUCTION_FINAL_HARVEST"
msgid "Final harvest yields <link=\"PLANTS\">seed</link>"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.SEED_PRODUCTION_FRUIT
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.SEED_PRODUCTION_FRUIT"
msgid "Fruit produces <link=\"PLANTS\">seed</link>"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.SEED_PRODUCTION_HARVEST
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.SEED_PRODUCTION_HARVEST"
msgid "Harvest yields <link=\"PLANTS\">seed</link>"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.SEED_REQUIREMENT_CEILING
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.SEED_REQUIREMENT_CEILING"
msgid "Plot Orientation: Downward"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.SEED_REQUIREMENT_WALL
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.SEED_REQUIREMENT_WALL"
msgid "Plot Orientation: Sideways"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.CALORIES
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.CALORIES"
msgid "+{0}"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.COLDBREATHER
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.COLDBREATHER"
msgid "Lowers ambient air temperature"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.EMITS_LIGHT
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.EMITS_LIGHT"
msgid "Emits light"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.EQUIPMENT_MODS
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.EQUIPMENT_MODS"
msgid "{Attribute} {Value}"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.FOOD_EFFECTS
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.FOOD_EFFECTS"
msgid "Duplicants will gain the following effects from eating this food: {0}"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.FOOD_QUALITY
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.FOOD_QUALITY"
msgid "Quality: {0}"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.GROWTHTIME
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.GROWTHTIME"
msgid "This plant takes {0} to grow"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.GROWTHTIME_REGROWTH
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.GROWTHTIME_REGROWTH"
msgid ""
"This plant initially takes {0} to grow, but only {1} to mature after first "
"harvest"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.GROWTHTIME_SIMPLE
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.GROWTHTIME_SIMPLE"
msgid "This plant takes {0} to grow"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.IDEAL_FERTILIZER
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.IDEAL_FERTILIZER"
msgid "This plant requires {1} of {0} for basic growth"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.IDEAL_PRESSURE
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.IDEAL_PRESSURE"
msgid "This plant requires Gas pressures above {0} for basic growth"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.IDEAL_TEMPERATURE
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.IDEAL_TEMPERATURE"
msgid ""
"This plant requires internal temperatures between {0} and {1} for basic "
"growth"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.INITIALGROWTHTIME
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.INITIALGROWTHTIME"
msgid "This plant takes {0} to mature again once replanted"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.REGROWTHTIME
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.REGROWTHTIME"
msgid "This plant takes {0} to mature again once harvested"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.REQUIRES_ATMOSPHERE
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.REQUIRES_ATMOSPHERE"
msgid "This plant must be submerged in one of the following gases: {0}"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.REQUIRES_DARKNESS
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.REQUIRES_DARKNESS"
msgid "This plant requires complete darkness"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.REQUIRES_LIGHT
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.REQUIRES_LIGHT"
msgid "This plant requires a light source"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.REQUIRES_PRESSURE
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.REQUIRES_PRESSURE"
msgid "Ambient Gas pressure must be at least {0} for basic growth"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.REQUIRES_RECEPTACLE
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.REQUIRES_RECEPTACLE"
msgid ""
"This plant must be housed in a planter box, farm tile or hydroponic farm to "
"grow domestically"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.REQUIRES_SUBMERSION
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.REQUIRES_SUBMERSION"
msgid "This plant must be fully submerged in liquid for basic growth"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.REQUIRES_TEMPERATURE
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.REQUIRES_TEMPERATURE"
msgid "Internal temperature must be between {0} and {1} for basic growth"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.REQUIRESFERTILIZER
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.REQUIRESFERTILIZER"
msgid "This plant requires {1} {0} for basic growth"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.SEED_PRODUCTION_DIG_ONLY
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.SEED_PRODUCTION_DIG_ONLY"
msgid "May be replanted, but will produce no further seeds"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.SEED_PRODUCTION_FINAL_HARVEST
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.SEED_PRODUCTION_FINAL_HARVEST"
msgid "Yields new seeds on the final harvest of its lifecycle"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.SEED_PRODUCTION_FRUIT
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.SEED_PRODUCTION_FRUIT"
msgid "Consuming this plant's fruit will yield new seeds"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.SEED_PRODUCTION_HARVEST
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.SEED_PRODUCTION_HARVEST"
msgid "Harvesting this plant will yield new seeds"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.SEED_REQUIREMENT_CEILING
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.SEED_REQUIREMENT_CEILING"
msgid ""
"This seed must be planted in a downward facing plot\n"
"\n"
"Press <color=#F44A47>[O]</color> while building farm plots to rotate them"
msgstr ""

#. STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.SEED_REQUIREMENT_WALL
msgctxt "STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.SEED_REQUIREMENT_WALL"
msgid ""
"This seed must be planted in a side facing plot\n"
"\n"
"Press <color=#F44A47>[O]</color> while building plots to rotate them"
msgstr ""

#. STRINGS.UI.GENESHUFFLERMESSAGE.BODY_FAILURE
msgctxt "STRINGS.UI.GENESHUFFLERMESSAGE.BODY_FAILURE"
msgid ""
"The machine attempted to alter this Duplicant, but there's no improving on "
"perfection.\n"
"\n"
"<b>{0}</b> already has all positive traits!"
msgstr ""

#. STRINGS.UI.GENESHUFFLERMESSAGE.BODY_SUCCESS
msgctxt "STRINGS.UI.GENESHUFFLERMESSAGE.BODY_SUCCESS"
msgid ""
"Whew! <b>{0}'s</b> brain is still vibrating, but they've never felt better!\n"
"\n"
"<b>{0}</b> acquired the <b>{1}</b> trait.\n"
"\n"
"<b>{1}:</b>\n"
"{2}"
msgstr ""

#. STRINGS.UI.GENESHUFFLERMESSAGE.DISMISSBUTTON
msgctxt "STRINGS.UI.GENESHUFFLERMESSAGE.DISMISSBUTTON"
msgid "DISMISS"
msgstr ""

#. STRINGS.UI.GENESHUFFLERMESSAGE.HEADER
msgctxt "STRINGS.UI.GENESHUFFLERMESSAGE.HEADER"
msgid "NEURAL VACILLATION COMPLETE"
msgstr ""

#. STRINGS.UI.IMMIGRANTSCREEN.BACK
msgctxt "STRINGS.UI.IMMIGRANTSCREEN.BACK"
msgid "BACK"
msgstr ""

#. STRINGS.UI.IMMIGRANTSCREEN.CANCELBUTTON
msgctxt "STRINGS.UI.IMMIGRANTSCREEN.CANCELBUTTON"
msgid "Cancel"
msgstr ""

#. STRINGS.UI.IMMIGRANTSCREEN.CONFIRMATIONBODY
msgctxt "STRINGS.UI.IMMIGRANTSCREEN.CONFIRMATIONBODY"
msgid ""
"The Printing Pod will need time to recharge if I return these Duplicants to "
"ooze."
msgstr ""

#. STRINGS.UI.IMMIGRANTSCREEN.CONFIRMATIONTITLE
msgctxt "STRINGS.UI.IMMIGRANTSCREEN.CONFIRMATIONTITLE"
msgid "Reject All Duplicants?"
msgstr ""

#. STRINGS.UI.IMMIGRANTSCREEN.EMBARK
msgctxt "STRINGS.UI.IMMIGRANTSCREEN.EMBARK"
msgid "EMBARK"
msgstr ""

#. STRINGS.UI.IMMIGRANTSCREEN.IMMIGRANTSCREENTITLE
msgctxt "STRINGS.UI.IMMIGRANTSCREEN.IMMIGRANTSCREENTITLE"
msgid "Select a DNA Blueprint"
msgstr ""

#. STRINGS.UI.IMMIGRANTSCREEN.NAME_YOUR_COLONY
msgctxt "STRINGS.UI.IMMIGRANTSCREEN.NAME_YOUR_COLONY"
msgid "NAME THE COLONY"
msgstr ""

#. STRINGS.UI.IMMIGRANTSCREEN.PROCEEDBUTTON
msgctxt "STRINGS.UI.IMMIGRANTSCREEN.PROCEEDBUTTON"
msgid "Print"
msgstr ""

#. STRINGS.UI.IMMIGRANTSCREEN.REJECTALL
msgctxt "STRINGS.UI.IMMIGRANTSCREEN.REJECTALL"
msgid "Reject All"
msgstr ""

#. STRINGS.UI.IMMIGRANTSCREEN.SELECTDUPLICANTS
msgctxt "STRINGS.UI.IMMIGRANTSCREEN.SELECTDUPLICANTS"
msgid "Select {0} Duplicants"
msgstr ""

#. STRINGS.UI.IMMIGRANTSCREEN.SELECTYOURCREW
msgctxt "STRINGS.UI.IMMIGRANTSCREEN.SELECTYOURCREW"
msgid "CHOOSE THREE DUPLICANTS TO BEGIN"
msgstr ""

#. STRINGS.UI.IMMIGRANTSCREEN.SHUFFLE
msgctxt "STRINGS.UI.IMMIGRANTSCREEN.SHUFFLE"
msgid "SHUFFLE"
msgstr ""

#. STRINGS.UI.IMMIGRANTSCREEN.SHUFFLE_COLONY_NAME
msgctxt "STRINGS.UI.IMMIGRANTSCREEN.SHUFFLE_COLONY_NAME"
msgid "Randomize colony name"
msgstr ""

#. STRINGS.UI.IMMIGRANTSCREEN.SHUFFLETOOLTIP
msgctxt "STRINGS.UI.IMMIGRANTSCREEN.SHUFFLETOOLTIP"
msgid "Shuffle for a different Duplicant"
msgstr ""

#. STRINGS.UI.JOBS
msgctxt "STRINGS.UI.JOBS"
msgid "PRIORITIES"
msgstr ""

#. STRINGS.UI.JOBSCREEN_DEFAULT
msgctxt "STRINGS.UI.JOBSCREEN_DEFAULT"
msgid "New Duplicants"
msgstr ""

#. STRINGS.UI.JOBSCREEN_EVERYONE
msgctxt "STRINGS.UI.JOBSCREEN_EVERYONE"
msgid "Everyone"
msgstr ""

#. STRINGS.UI.JOBSCREEN_HIGH
msgctxt "STRINGS.UI.JOBSCREEN_HIGH"
msgid "High"
msgstr ""

#. STRINGS.UI.JOBSCREEN_LOW
msgctxt "STRINGS.UI.JOBSCREEN_LOW"
msgid "Low"
msgstr ""

#. STRINGS.UI.JOBSCREEN_PRIORITY
msgctxt "STRINGS.UI.JOBSCREEN_PRIORITY"
msgid "Priority"
msgstr ""

#. STRINGS.UI.JOBSSCREEN.DECREASE_PRIORITY_TUTORIAL
msgctxt "STRINGS.UI.JOBSSCREEN.DECREASE_PRIORITY_TUTORIAL"
msgid "{Key} Decrease priority"
msgstr ""

#. STRINGS.UI.JOBSSCREEN.DECREASE_ROW_PRIORITY_MINION_TOOLTIP
msgctxt "STRINGS.UI.JOBSSCREEN.DECREASE_ROW_PRIORITY_MINION_TOOLTIP"
msgid "Depriotize <b>All Errands</b> for <b>{Name}</b>"
msgstr ""

#. STRINGS.UI.JOBSSCREEN.DECREASE_ROW_PRIORITY_NEW_MINION_TOOLTIP
msgctxt "STRINGS.UI.JOBSSCREEN.DECREASE_ROW_PRIORITY_NEW_MINION_TOOLTIP"
msgid "Deprioritize <b>All Errands</b> for <b>New Duplicants</b>"
msgstr ""

#. STRINGS.UI.JOBSSCREEN.DISABLED_TOOLTIP
msgctxt "STRINGS.UI.JOBSSCREEN.DISABLED_TOOLTIP"
msgid "{Name} may not perform {Job} Errands"
msgstr ""

#. STRINGS.UI.JOBSSCREEN.HEADER_CHANGE_TOOLTIP
msgctxt "STRINGS.UI.JOBSSCREEN.HEADER_CHANGE_TOOLTIP"
msgid "Set the priority for <b>{Job} Errands</b> colonywide\n"
msgstr ""

#. STRINGS.UI.JOBSSCREEN.HEADER_DETAILS_TOOLTIP
msgctxt "STRINGS.UI.JOBSSCREEN.HEADER_DETAILS_TOOLTIP"
msgid ""
"{Description}\n"
"\n"
"Affected errands: {ChoreList}"
msgstr ""

#. STRINGS.UI.JOBSSCREEN.HEADER_TOOLTIP
msgctxt "STRINGS.UI.JOBSSCREEN.HEADER_TOOLTIP"
msgid ""
"<size=16>{Job} Priorities</size>\n"
"------------------\n"
"{Details}\n"
"\n"
"Duplicant priorities supercede colony priorities"
msgstr ""

#. STRINGS.UI.JOBSSCREEN.INCREASE_PRIORITY_TUTORIAL
msgctxt "STRINGS.UI.JOBSSCREEN.INCREASE_PRIORITY_TUTORIAL"
msgid "{Key} Increase priority"
msgstr ""

#. STRINGS.UI.JOBSSCREEN.INCREASE_ROW_PRIORITY_MINION_TOOLTIP
msgctxt "STRINGS.UI.JOBSSCREEN.INCREASE_ROW_PRIORITY_MINION_TOOLTIP"
msgid "Prioritize <b>All Errands</b> for <b>{Name}</b>"
msgstr ""

#. STRINGS.UI.JOBSSCREEN.INCREASE_ROW_PRIORITY_NEW_MINION_TOOLTIP
msgctxt "STRINGS.UI.JOBSSCREEN.INCREASE_ROW_PRIORITY_NEW_MINION_TOOLTIP"
msgid "Prioritize <b>All Errands</b> for <b>New Duplicants</b>"
msgstr ""

#. STRINGS.UI.JOBSSCREEN.ITEM_AUTO_ASSIGNED_TOOLTIP
msgctxt "STRINGS.UI.JOBSSCREEN.ITEM_AUTO_ASSIGNED_TOOLTIP"
msgid "As a {Role}, {Name} considers {Job} Errands to be a {Priority} Priority"
msgstr ""

#. STRINGS.UI.JOBSSCREEN.ITEM_TOOLTIP
msgctxt "STRINGS.UI.JOBSSCREEN.ITEM_TOOLTIP"
msgid "{Job} Errands are a {Priority} Priority for <b>{Name}</b>"
msgstr ""

#. STRINGS.UI.JOBSSCREEN.MINION_SKILL_TOOLTIP
msgctxt "STRINGS.UI.JOBSSCREEN.MINION_SKILL_TOOLTIP"
msgid "{Name}'s {Attribute} skill: "
msgstr ""

#. STRINGS.UI.JOBSSCREEN.NEW_MINION_ITEM_TOOLTIP
msgctxt "STRINGS.UI.JOBSSCREEN.NEW_MINION_ITEM_TOOLTIP"
msgid ""
"{Job} Errands are automatically a {Priority} Priority for <b>Arriving "
"Duplicants</b>"
msgstr ""

#. STRINGS.UI.JOBSSCREEN.OPTIONS
msgctxt "STRINGS.UI.JOBSSCREEN.OPTIONS"
msgid "Options"
msgstr ""

#. STRINGS.UI.JOBSSCREEN.PRIORITY.DISABLED
msgctxt "STRINGS.UI.JOBSSCREEN.PRIORITY.DISABLED"
msgid "Disabled"
msgstr ""

#. STRINGS.UI.JOBSSCREEN.PRIORITY.HIGH
msgctxt "STRINGS.UI.JOBSSCREEN.PRIORITY.HIGH"
msgid "High"
msgstr ""

#. STRINGS.UI.JOBSSCREEN.PRIORITY.LOW
msgctxt "STRINGS.UI.JOBSSCREEN.PRIORITY.LOW"
msgid "Low"
msgstr ""

#. STRINGS.UI.JOBSSCREEN.PRIORITY.STANDARD
msgctxt "STRINGS.UI.JOBSSCREEN.PRIORITY.STANDARD"
msgid "Standard"
msgstr ""

#. STRINGS.UI.JOBSSCREEN.PRIORITY.VERYHIGH
msgctxt "STRINGS.UI.JOBSSCREEN.PRIORITY.VERYHIGH"
msgid "Very High"
msgstr ""

#. STRINGS.UI.JOBSSCREEN.PRIORITY.VERYLOW
msgctxt "STRINGS.UI.JOBSSCREEN.PRIORITY.VERYLOW"
msgid "Very Low"
msgstr ""

#. STRINGS.UI.JOBSSCREEN.RESET_SETTINGS
msgctxt "STRINGS.UI.JOBSSCREEN.RESET_SETTINGS"
msgid "Reset Priorities"
msgstr ""

#. STRINGS.UI.JOBSSCREEN.RESET_SETTINGS_TOOLTIP
msgctxt "STRINGS.UI.JOBSSCREEN.RESET_SETTINGS_TOOLTIP"
msgid ""
"<b>Reset Priorities</b>\n"
"------------------\n"
"Returns all priorities to their default values.\n"
"\n"
"Proximity Enabled: Priorities will be adjusted high-to-low.\n"
"\n"
"Proximity Disabled: All priorities will be reset to neutral."
msgstr ""

#. STRINGS.UI.JOBSSCREEN.SORT_TOOLTIP
msgctxt "STRINGS.UI.JOBSSCREEN.SORT_TOOLTIP"
msgid "Sort by {Job} Errand priorities"
msgstr ""

#. STRINGS.UI.JOBSSCREEN.TITLE
msgctxt "STRINGS.UI.JOBSSCREEN.TITLE"
msgid "MANAGE ERRAND PRIORITIES"
msgstr ""

#. STRINGS.UI.JOBSSCREEN.TOGGLE_ADVANCED_MODE
msgctxt "STRINGS.UI.JOBSSCREEN.TOGGLE_ADVANCED_MODE"
msgid "Enable Proximity"
msgstr ""

#. STRINGS.UI.JOBSSCREEN.TOGGLE_ADVANCED_MODE_TOOLTIP
msgctxt "STRINGS.UI.JOBSSCREEN.TOGGLE_ADVANCED_MODE_TOOLTIP"
msgid ""
"<b>Proximity Errand Settings</b>\n"
"------------------\n"
"Enabling Proximity settings tells my Duplicants to always choose the closest "
"high priority errand to perform.\n"
"\n"
"When disabled, Duplicants will choose between two high priority errands "
"based on a hidden priority hierarchy instead.\n"
"\n"
"Enabling Proximity helps cut down on travel time in areas with lots of high-"
"priority errands, and is useful for large colonies."
msgstr ""

#. STRINGS.UI.JOBSSCREEN.TOOLTIP_TOGGLE_ALL
msgctxt "STRINGS.UI.JOBSSCREEN.TOOLTIP_TOGGLE_ALL"
msgid "Set all errand priorities colonywide"
msgstr ""

#. STRINGS.UI.JOBSSCREEN.TRAIT_DISABLED
msgctxt "STRINGS.UI.JOBSSCREEN.TRAIT_DISABLED"
msgid "{Name} cannot do {Job} errands because they possess the {Trait} trait"
msgstr ""

#. STRINGS.UI.LISTENTRYSTRING
msgctxt "STRINGS.UI.LISTENTRYSTRING"
msgid "     {0}\n"
msgstr ""

#. STRINGS.UI.LISTENTRYSTRINGNOLINEBREAK
msgctxt "STRINGS.UI.LISTENTRYSTRINGNOLINEBREAK"
msgid "     {0}"
msgstr ""

#. STRINGS.UI.LOGIC_PORTS.CONTROL_OPERATIONAL
msgctxt "STRINGS.UI.LOGIC_PORTS.CONTROL_OPERATIONAL"
msgid "Enabled/Disabled"
msgstr ""

#. STRINGS.UI.LOGIC_PORTS.INPUT_PORTS
msgctxt "STRINGS.UI.LOGIC_PORTS.INPUT_PORTS"
msgid "<link=\"LOGIC\">Auto Inputs</link>: {0}"
msgstr ""

#. STRINGS.UI.LOGIC_PORTS.OUTPUT_PORTS
msgctxt "STRINGS.UI.LOGIC_PORTS.OUTPUT_PORTS"
msgid "<link=\"LOGIC\">Auto Outputs</link>: {0}"
msgstr ""

#. STRINGS.UI.MESSAGES
msgctxt "STRINGS.UI.MESSAGES"
msgid "MESSAGES"
msgstr ""

#. STRINGS.UI.METERS.BREATH.TOOLTIP
msgctxt "STRINGS.UI.METERS.BREATH.TOOLTIP"
msgid "Oxygen"
msgstr ""

#. STRINGS.UI.METERS.HEALTH.TOOLTIP
msgctxt "STRINGS.UI.METERS.HEALTH.TOOLTIP"
msgid "Health"
msgstr ""

#. STRINGS.UI.MINION_IDENTITY_SORT.NAME
msgctxt "STRINGS.UI.MINION_IDENTITY_SORT.NAME"
msgid "Duplicant"
msgstr ""

#. STRINGS.UI.MINION_IDENTITY_SORT.PERMISSION
msgctxt "STRINGS.UI.MINION_IDENTITY_SORT.PERMISSION"
msgid "Permission"
msgstr ""

#. STRINGS.UI.MINION_IDENTITY_SORT.ROLE
msgctxt "STRINGS.UI.MINION_IDENTITY_SORT.ROLE"
msgid "Role"
msgstr ""

#. STRINGS.UI.MINION_IDENTITY_SORT.TITLE
msgctxt "STRINGS.UI.MINION_IDENTITY_SORT.TITLE"
msgid "Sort By"
msgstr ""

#. STRINGS.UI.NAME_WITH_UNITS
msgctxt "STRINGS.UI.NAME_WITH_UNITS"
msgid "{0} x {1}"
msgstr ""

#. STRINGS.UI.NEGATIVE_FORMAT
msgctxt "STRINGS.UI.NEGATIVE_FORMAT"
msgid "-{0}"
msgstr ""

#. STRINGS.UI.NEUTRONIUMMASS
msgctxt "STRINGS.UI.NEUTRONIUMMASS"
msgid "Immeasurable"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.BASE.NAME
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.BASE.NAME"
msgid "<link=\"BUILDCATEGORYBASE\">Base</link>"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.BASE.TOOLTIP
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.BASE.TOOLTIP"
msgid "Maintain your colony's infrastructure with these homebase basics."
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.CONDUITSENSORS.BUILDMENUTITLE
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.CONDUITSENSORS.BUILDMENUTITLE"
msgid "Pipe Sensors"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.CONDUITSENSORS.NAME
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.CONDUITSENSORS.NAME"
msgid "Pipe Sensors"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.CONDUITSENSORS.TOOLTIP
#, fuzzy
#| msgid ""
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.CONDUITSENSORS.TOOLTIP"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.UI.NEWBUILDCATEGORIES.CONVEYANCE.BUILDMENUTITLE
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.CONVEYANCE.BUILDMENUTITLE"
msgid "Ore Transport"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.CONVEYANCE.NAME
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.CONVEYANCE.NAME"
msgid ""
"Ore\n"
"Transport"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.CONVEYANCE.TOOLTIP
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.CONVEYANCE.TOOLTIP"
msgid "Move solids objects around."
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.COOKING.BUILDMENUTITLE
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.COOKING.BUILDMENUTITLE"
msgid "Cooking"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.COOKING.NAME
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.COOKING.NAME"
msgid "Cooking"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.COOKING.TOOLTIP
#, fuzzy
#| msgid ""
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.COOKING.TOOLTIP"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.UI.NEWBUILDCATEGORIES.DECOR.BUILDMENUTITLE
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.DECOR.BUILDMENUTITLE"
msgid "Decor"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.DECOR.NAME
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.DECOR.NAME"
msgid "Decor"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.DECOR.TOOLTIP
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.DECOR.TOOLTIP"
msgid "Spruce up your colony with some lovely interior decorating."
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.DOORS.BUILDMENUTITLE
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.DOORS.BUILDMENUTITLE"
msgid "Doors"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.DOORS.NAME
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.DOORS.NAME"
msgid "Doors"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.DOORS.TOOLTIP
#, fuzzy
#| msgid ""
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.DOORS.TOOLTIP"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.UI.NEWBUILDCATEGORIES.EQUIPMENT.BUILDMENUTITLE
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.EQUIPMENT.BUILDMENUTITLE"
msgid "Stations"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.EQUIPMENT.NAME
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.EQUIPMENT.NAME"
msgid "Stations"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.EQUIPMENT.TOOLTIP
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.EQUIPMENT.TOOLTIP"
msgid "Unlock new technologies through the power of science!"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.FARMING.BUILDMENUTITLE
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.FARMING.BUILDMENUTITLE"
msgid "Farming"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.FARMING.NAME
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.FARMING.NAME"
msgid "Farming"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.FARMING.TOOLTIP
#, fuzzy
#| msgid ""
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.FARMING.TOOLTIP"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.UI.NEWBUILDCATEGORIES.FOODANDAGRICULTURE.NAME
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.FOODANDAGRICULTURE.NAME"
msgid "<link=\"BUILDCATEGORYFOODANDAGRICULTURE\">Food</link>"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.FOODANDAGRICULTURE.TOOLTIP
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.FOODANDAGRICULTURE.TOOLTIP"
msgid "Keep your Duplicants' spirits high and their bellies full."
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.FURNITURE.BUILDMENUTITLE
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.FURNITURE.BUILDMENUTITLE"
msgid "Furniture"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.FURNITURE.NAME
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.FURNITURE.NAME"
msgid "Furniture"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.FURNITURE.TOOLTIP
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.FURNITURE.TOOLTIP"
msgid "Amenities to keep your Duplicants happy, comfy and efficient."
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.GENERATORS.BUILDMENUTITLE
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.GENERATORS.BUILDMENUTITLE"
msgid "Generators"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.GENERATORS.NAME
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.GENERATORS.NAME"
msgid "Generators"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.GENERATORS.TOOLTIP
#, fuzzy
#| msgid ""
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.GENERATORS.TOOLTIP"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.UI.NEWBUILDCATEGORIES.HEALTHANDHAPPINESS.NAME
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.HEALTHANDHAPPINESS.NAME"
msgid "<link=\"BUILDCATEGORYHEALTHANDHAPPINESS\">Accommodation</link>"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.HEALTHANDHAPPINESS.TOOLTIP
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.HEALTHANDHAPPINESS.TOOLTIP"
msgid "Everything a Duplicant needs to stay happy, healthy, and fulfilled."
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.HYGIENE.BUILDMENUTITLE
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.HYGIENE.BUILDMENUTITLE"
msgid "Hygiene"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.HYGIENE.NAME
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.HYGIENE.NAME"
msgid "Hygiene"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.HYGIENE.TOOLTIP
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.HYGIENE.TOOLTIP"
msgid "Keep your Duplicants clean."
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.INDUSTRIAL.NAME
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.INDUSTRIAL.NAME"
msgid "<link=\"BUILDCATEGORYINDUSTRIAL\">Industrials</link>"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.INDUSTRIAL.TOOLTIP
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.INDUSTRIAL.TOOLTIP"
msgid ""
"Machinery for oxygen production, heat management, and material refinement."
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.INFRASTRUCTURE.NAME
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.INFRASTRUCTURE.NAME"
msgid "<link=\"BUILDCATEGORYINFRASTRUCTURE\">Utilities</link>"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.INFRASTRUCTURE.TOOLTIP
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.INFRASTRUCTURE.TOOLTIP"
msgid "Power, plumbing, and ventilation can all be found here."
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.LADDERS.BUILDMENUTITLE
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.LADDERS.BUILDMENUTITLE"
msgid "Ladders"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.LADDERS.NAME
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.LADDERS.NAME"
msgid "Ladders"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.LADDERS.TOOLTIP
#, fuzzy
#| msgid ""
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.LADDERS.TOOLTIP"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.UI.NEWBUILDCATEGORIES.LOGICGATES.BUILDMENUTITLE
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.LOGICGATES.BUILDMENUTITLE"
msgid "Logic Gates"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.LOGICGATES.NAME
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.LOGICGATES.NAME"
msgid ""
"Logic\n"
"Gates"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.LOGICGATES.TOOLTIP
#, fuzzy
#| msgid ""
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.LOGICGATES.TOOLTIP"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.UI.NEWBUILDCATEGORIES.LOGICSWITCHES.BUILDMENUTITLE
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.LOGICSWITCHES.BUILDMENUTITLE"
msgid "Logic Switches"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.LOGICSWITCHES.NAME
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.LOGICSWITCHES.NAME"
msgid ""
"Logic\n"
"Switches"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.LOGICSWITCHES.TOOLTIP
#, fuzzy
#| msgid ""
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.LOGICSWITCHES.TOOLTIP"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.UI.NEWBUILDCATEGORIES.LOGICWIRING.BUILDMENUTITLE
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.LOGICWIRING.BUILDMENUTITLE"
msgid "Logic Wiring"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.LOGICWIRING.NAME
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.LOGICWIRING.NAME"
msgid ""
"Logic\n"
"Wiring"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.LOGICWIRING.TOOLTIP
#, fuzzy
#| msgid ""
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.LOGICWIRING.TOOLTIP"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.UI.NEWBUILDCATEGORIES.LOGISTICS.NAME
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.LOGISTICS.NAME"
msgid "<link=\"BUILDCATEGORYLOGISTICS\">Logistics</link>"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.LOGISTICS.TOOLTIP
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.LOGISTICS.TOOLTIP"
msgid "Devices for base automation and material transport."
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.MEDICAL.BUILDMENUTITLE
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.MEDICAL.BUILDMENUTITLE"
msgid "Medical"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.MEDICAL.NAME
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.MEDICAL.NAME"
msgid "Medical"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.MEDICAL.TOOLTIP
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.MEDICAL.TOOLTIP"
msgid "A cure for everything but the common cold."
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.OXYGEN.BUILDMENUTITLE
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.OXYGEN.BUILDMENUTITLE"
msgid "Oxygen"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.OXYGEN.NAME
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.OXYGEN.NAME"
msgid "Oxygen"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.OXYGEN.TOOLTIP
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.OXYGEN.TOOLTIP"
msgid "Everything you need to keep your colony breathing."
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.PIPES.BUILDMENUTITLE
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.PIPES.BUILDMENUTITLE"
msgid "Pipes"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.PIPES.NAME
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.PIPES.NAME"
msgid "Pipes"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.PIPES.TOOLTIP
#, fuzzy
#| msgid ""
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.PIPES.TOOLTIP"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.UI.NEWBUILDCATEGORIES.PLUMBINGSTRUCTURES.BUILDMENUTITLE
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.PLUMBINGSTRUCTURES.BUILDMENUTITLE"
msgid "Plumbing"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.PLUMBINGSTRUCTURES.NAME
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.PLUMBINGSTRUCTURES.NAME"
msgid "Plumbing"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.PLUMBINGSTRUCTURES.TOOLTIP
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.PLUMBINGSTRUCTURES.TOOLTIP"
msgid "Get your water running and the sewage flowing."
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.POWERCONTROL.BUILDMENUTITLE
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.POWERCONTROL.BUILDMENUTITLE"
msgid "Power Regulation"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.POWERCONTROL.NAME
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.POWERCONTROL.NAME"
msgid ""
"Power\n"
"Regulation"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.POWERCONTROL.TOOLTIP
#, fuzzy
#| msgid ""
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.POWERCONTROL.TOOLTIP"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.UI.NEWBUILDCATEGORIES.RANCHING.BUILDMENUTITLE
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.RANCHING.BUILDMENUTITLE"
msgid "Ranching"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.RANCHING.NAME
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.RANCHING.NAME"
msgid "Ranching"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.RANCHING.TOOLTIP
#, fuzzy
#| msgid ""
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.RANCHING.TOOLTIP"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.UI.NEWBUILDCATEGORIES.RECREATION.BUILDMENUTITLE
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.RECREATION.BUILDMENUTITLE"
msgid "Recreation"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.RECREATION.NAME
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.RECREATION.NAME"
msgid "Recreation"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.RECREATION.TOOLTIP
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.RECREATION.TOOLTIP"
msgid "Everything needed to reduce stress and increase fun."
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.REFINING.BUILDMENUTITLE
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.REFINING.BUILDMENUTITLE"
msgid "Refinement"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.REFINING.NAME
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.REFINING.NAME"
msgid "Refinement"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.REFINING.TOOLTIP
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.REFINING.TOOLTIP"
msgid "Use the resources you want, filter the ones you don't."
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.RESEARCH.BUILDMENUTITLE
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.RESEARCH.BUILDMENUTITLE"
msgid "Research"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.RESEARCH.NAME
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.RESEARCH.NAME"
msgid "Research"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.RESEARCH.TOOLTIP
#, fuzzy
#| msgid ""
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.RESEARCH.TOOLTIP"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.UI.NEWBUILDCATEGORIES.STORAGE.BUILDMENUTITLE
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.STORAGE.BUILDMENUTITLE"
msgid "Storage"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.STORAGE.NAME
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.STORAGE.NAME"
msgid "Storage"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.STORAGE.TOOLTIP
#, fuzzy
#| msgid ""
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.STORAGE.TOOLTIP"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.UI.NEWBUILDCATEGORIES.TILES.BUILDMENUTITLE
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.TILES.BUILDMENUTITLE"
msgid "Tiles"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.TILES.NAME
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.TILES.NAME"
msgid "Tiles"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.TILES.TOOLTIP
#, fuzzy
#| msgid ""
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.TILES.TOOLTIP"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.UI.NEWBUILDCATEGORIES.TRAVELTUBES.BUILDMENUTITLE
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.TRAVELTUBES.BUILDMENUTITLE"
msgid "Transit Tubes"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.TRAVELTUBES.NAME
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.TRAVELTUBES.NAME"
msgid ""
"Transit\n"
"Tubes"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.TRAVELTUBES.TOOLTIP
#, fuzzy
#| msgid ""
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.TRAVELTUBES.TOOLTIP"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.UI.NEWBUILDCATEGORIES.UTILITIES.BUILDMENUTITLE
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.UTILITIES.BUILDMENUTITLE"
msgid "Temperature Control"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.UTILITIES.NAME
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.UTILITIES.NAME"
msgid ""
"Temperature\n"
"Control"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.UTILITIES.TOOLTIP
#, fuzzy
#| msgid ""
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.UTILITIES.TOOLTIP"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.UI.NEWBUILDCATEGORIES.VENTILATIONSTRUCTURES.BUILDMENUTITLE
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.VENTILATIONSTRUCTURES.BUILDMENUTITLE"
msgid "Ventilation"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.VENTILATIONSTRUCTURES.NAME
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.VENTILATIONSTRUCTURES.NAME"
msgid "Ventilation"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.VENTILATIONSTRUCTURES.TOOLTIP
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.VENTILATIONSTRUCTURES.TOOLTIP"
msgid "Control the flow of gas in your base."
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.WIRES.BUILDMENUTITLE
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.WIRES.BUILDMENUTITLE"
msgid "Wires"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.WIRES.NAME
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.WIRES.NAME"
msgid "Wires"
msgstr ""

#. STRINGS.UI.NEWBUILDCATEGORIES.WIRES.TOOLTIP
#, fuzzy
#| msgid ""
msgctxt "STRINGS.UI.NEWBUILDCATEGORIES.WIRES.TOOLTIP"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.UI.OVERLAYS.CONVEYOR.BUTTON
msgctxt "STRINGS.UI.OVERLAYS.CONVEYOR.BUTTON"
msgid "Conveyor Overlay"
msgstr ""

#. STRINGS.UI.OVERLAYS.CONVEYOR.INPUT
msgctxt "STRINGS.UI.OVERLAYS.CONVEYOR.INPUT"
msgid "Receptacle"
msgstr ""

#. STRINGS.UI.OVERLAYS.CONVEYOR.NAME
msgctxt "STRINGS.UI.OVERLAYS.CONVEYOR.NAME"
msgid "CONVEYOR OVERLAY"
msgstr ""

#. STRINGS.UI.OVERLAYS.CONVEYOR.OUTPUT
msgctxt "STRINGS.UI.OVERLAYS.CONVEYOR.OUTPUT"
msgid "Loader"
msgstr ""

#. STRINGS.UI.OVERLAYS.CONVEYOR.TOOLTIPS.INPUT
msgctxt "STRINGS.UI.OVERLAYS.CONVEYOR.TOOLTIPS.INPUT"
msgid ""
"<b>Receptacle</b>\n"
"Receives material from a Conveyor Rail and stores it for Duplicant use"
msgstr ""

#. STRINGS.UI.OVERLAYS.CONVEYOR.TOOLTIPS.OUTPUT
msgctxt "STRINGS.UI.OVERLAYS.CONVEYOR.TOOLTIPS.OUTPUT"
msgid ""
"<b>Loader</b>\n"
"Loads material onto a Conveyor Rail for transport to Receptacles"
msgstr ""

#. STRINGS.UI.OVERLAYS.CROP.BUTTON
msgctxt "STRINGS.UI.OVERLAYS.CROP.BUTTON"
msgid "Farming Overlay"
msgstr ""

#. STRINGS.UI.OVERLAYS.CROP.FULLY_GROWN
msgctxt "STRINGS.UI.OVERLAYS.CROP.FULLY_GROWN"
msgid "Fully Grown"
msgstr ""

#. STRINGS.UI.OVERLAYS.CROP.GROWING
msgctxt "STRINGS.UI.OVERLAYS.CROP.GROWING"
msgid "Growing"
msgstr ""

#. STRINGS.UI.OVERLAYS.CROP.GROWTH_HALTED
msgctxt "STRINGS.UI.OVERLAYS.CROP.GROWTH_HALTED"
msgid "Halted Growth"
msgstr ""

#. STRINGS.UI.OVERLAYS.CROP.NAME
msgctxt "STRINGS.UI.OVERLAYS.CROP.NAME"
msgid "FARMING OVERLAY"
msgstr ""

#. STRINGS.UI.OVERLAYS.CROP.TOOLTIPS.FULLY_GROWN
msgctxt "STRINGS.UI.OVERLAYS.CROP.TOOLTIPS.FULLY_GROWN"
msgid ""
"<b>Fully Grown</b>\n"
"These plants have reached maturation\n"
"------------------\n"
"Select the <link=\"TOOLS\">HARVEST TOOL</link> <color=#F44A47><b>[Y]</b></"
"color> to batch harvest"
msgstr ""

#. STRINGS.UI.OVERLAYS.CROP.TOOLTIPS.GROWING
msgctxt "STRINGS.UI.OVERLAYS.CROP.TOOLTIPS.GROWING"
msgid ""
"<b>Growing</b>\n"
"These plants are thriving in their current conditions"
msgstr ""

#. STRINGS.UI.OVERLAYS.CROP.TOOLTIPS.GROWTH_HALTED
msgctxt "STRINGS.UI.OVERLAYS.CROP.TOOLTIPS.GROWTH_HALTED"
msgid ""
"<b>Halted Growth</b>\n"
"Substandard conditions prevent these plants from growing"
msgstr ""

#. STRINGS.UI.OVERLAYS.CROPS.BUTTON
msgctxt "STRINGS.UI.OVERLAYS.CROPS.BUTTON"
msgid "Farming Overlay"
msgstr ""

#. STRINGS.UI.OVERLAYS.CROPS.NAME
msgctxt "STRINGS.UI.OVERLAYS.CROPS.NAME"
msgid "FARMING OVERLAY"
msgstr ""

#. STRINGS.UI.OVERLAYS.DECOR.BUTTON
msgctxt "STRINGS.UI.OVERLAYS.DECOR.BUTTON"
msgid "Decor Overlay"
msgstr ""

#. STRINGS.UI.OVERLAYS.DECOR.CLOTHING
msgctxt "STRINGS.UI.OVERLAYS.DECOR.CLOTHING"
msgid "{0}'s Outfit"
msgstr ""

#. STRINGS.UI.OVERLAYS.DECOR.CLUTTER
msgctxt "STRINGS.UI.OVERLAYS.DECOR.CLUTTER"
msgid "Debris"
msgstr ""

#. STRINGS.UI.OVERLAYS.DECOR.COUNT
msgctxt "STRINGS.UI.OVERLAYS.DECOR.COUNT"
msgid "({0})"
msgstr ""

#. STRINGS.UI.OVERLAYS.DECOR.ENTRY
msgctxt "STRINGS.UI.OVERLAYS.DECOR.ENTRY"
msgid "{0} {1} {2}"
msgstr ""

#. STRINGS.UI.OVERLAYS.DECOR.HEADER_NEGATIVE
msgctxt "STRINGS.UI.OVERLAYS.DECOR.HEADER_NEGATIVE"
msgid "Negative Value:"
msgstr ""

#. STRINGS.UI.OVERLAYS.DECOR.HEADER_POSITIVE
msgctxt "STRINGS.UI.OVERLAYS.DECOR.HEADER_POSITIVE"
msgid "Positive Value:"
msgstr ""

#. STRINGS.UI.OVERLAYS.DECOR.HIGHDECOR
msgctxt "STRINGS.UI.OVERLAYS.DECOR.HIGHDECOR"
msgid "Positive Decor"
msgstr ""

#. STRINGS.UI.OVERLAYS.DECOR.HOVERTITLE
msgctxt "STRINGS.UI.OVERLAYS.DECOR.HOVERTITLE"
msgid "DECOR"
msgstr ""

#. STRINGS.UI.OVERLAYS.DECOR.LIGHTING
msgctxt "STRINGS.UI.OVERLAYS.DECOR.LIGHTING"
msgid "Lighting"
msgstr ""

#. STRINGS.UI.OVERLAYS.DECOR.LOWDECOR
msgctxt "STRINGS.UI.OVERLAYS.DECOR.LOWDECOR"
msgid "Negative Decor"
msgstr ""

#. STRINGS.UI.OVERLAYS.DECOR.NAME
msgctxt "STRINGS.UI.OVERLAYS.DECOR.NAME"
msgid "DECOR OVERLAY"
msgstr ""

#. STRINGS.UI.OVERLAYS.DECOR.TOOLTIPS.HIGHDECOR
msgctxt "STRINGS.UI.OVERLAYS.DECOR.TOOLTIPS.HIGHDECOR"
msgid ""
"<b>Positive Decor</b>\n"
"Area with sufficient decor values\n"
"* Lighting and aesthetically pleasing buildings increase decor"
msgstr ""

#. STRINGS.UI.OVERLAYS.DECOR.TOOLTIPS.LOWDECOR
msgctxt "STRINGS.UI.OVERLAYS.DECOR.TOOLTIPS.LOWDECOR"
msgid ""
"<b>Negative Decor</b>\n"
"Area with insufficient decor values\n"
"* Resources on the floor are considered \"debris\" and will decrease decor"
msgstr ""

#. STRINGS.UI.OVERLAYS.DECOR.TOTAL
msgctxt "STRINGS.UI.OVERLAYS.DECOR.TOTAL"
msgid "Total Decor: "
msgstr ""

#. STRINGS.UI.OVERLAYS.DECOR.VALUE
msgctxt "STRINGS.UI.OVERLAYS.DECOR.VALUE"
msgid "{0}{1}"
msgstr ""

#. STRINGS.UI.OVERLAYS.DECOR.VALUE_ZERO
msgctxt "STRINGS.UI.OVERLAYS.DECOR.VALUE_ZERO"
msgid "{0}{1}"
msgstr ""

#. STRINGS.UI.OVERLAYS.DISEASE.BUTTON
msgctxt "STRINGS.UI.OVERLAYS.DISEASE.BUTTON"
msgid "Germ Overlay"
msgstr ""

#. STRINGS.UI.OVERLAYS.DISEASE.CONTAINER_FORMAT
msgctxt "STRINGS.UI.OVERLAYS.DISEASE.CONTAINER_FORMAT"
msgid ""
"\n"
"    {0}: {1}"
msgstr ""

#. STRINGS.UI.OVERLAYS.DISEASE.DISEASE_FORMAT
msgctxt "STRINGS.UI.OVERLAYS.DISEASE.DISEASE_FORMAT"
msgid "{1} [{0}]<color=#{2}></color>"
msgstr ""

#. STRINGS.UI.OVERLAYS.DISEASE.DISEASE_FORMAT_NO_COLOR
msgctxt "STRINGS.UI.OVERLAYS.DISEASE.DISEASE_FORMAT_NO_COLOR"
msgid "{1} [{0}]"
msgstr ""

#. STRINGS.UI.OVERLAYS.DISEASE.DISEASE_NAME_FORMAT
msgctxt "STRINGS.UI.OVERLAYS.DISEASE.DISEASE_NAME_FORMAT"
msgid "{0}<color=#{1}></color>"
msgstr ""

#. STRINGS.UI.OVERLAYS.DISEASE.DISEASE_NAME_FORMAT_NO_COLOR
msgctxt "STRINGS.UI.OVERLAYS.DISEASE.DISEASE_NAME_FORMAT_NO_COLOR"
msgid "{0}"
msgstr ""

#. STRINGS.UI.OVERLAYS.DISEASE.DISINFECT_THRESHOLD_DIAGRAM.MAX_LABEL
msgctxt "STRINGS.UI.OVERLAYS.DISEASE.DISINFECT_THRESHOLD_DIAGRAM.MAX_LABEL"
msgid "1m"
msgstr ""

#. STRINGS.UI.OVERLAYS.DISEASE.DISINFECT_THRESHOLD_DIAGRAM.MIN_LABEL
msgctxt "STRINGS.UI.OVERLAYS.DISEASE.DISINFECT_THRESHOLD_DIAGRAM.MIN_LABEL"
msgid "0"
msgstr ""

#. STRINGS.UI.OVERLAYS.DISEASE.DISINFECT_THRESHOLD_DIAGRAM.THRESHOLD_PREFIX
msgctxt ""
"STRINGS.UI.OVERLAYS.DISEASE.DISINFECT_THRESHOLD_DIAGRAM.THRESHOLD_PREFIX"
msgid "Disinfect At:"
msgstr ""

#. STRINGS.UI.OVERLAYS.DISEASE.DISINFECT_THRESHOLD_DIAGRAM.TOOLTIP
msgctxt "STRINGS.UI.OVERLAYS.DISEASE.DISINFECT_THRESHOLD_DIAGRAM.TOOLTIP"
msgid ""
"Automatically disinfect any building with more than {NumberOfGerms} germs."
msgstr ""

#. STRINGS.UI.OVERLAYS.DISEASE.DISINFECT_THRESHOLD_DIAGRAM.TOOLTIP_DISABLED
msgctxt ""
"STRINGS.UI.OVERLAYS.DISEASE.DISINFECT_THRESHOLD_DIAGRAM.TOOLTIP_DISABLED"
msgid "Automatic building disinfection disabled."
msgstr ""

#. STRINGS.UI.OVERLAYS.DISEASE.DISINFECT_THRESHOLD_DIAGRAM.UNITS
msgctxt "STRINGS.UI.OVERLAYS.DISEASE.DISINFECT_THRESHOLD_DIAGRAM.UNITS"
msgid "Germs"
msgstr ""

#. STRINGS.UI.OVERLAYS.DISEASE.HOVERTITLE
msgctxt "STRINGS.UI.OVERLAYS.DISEASE.HOVERTITLE"
msgid "Germ"
msgstr ""

#. STRINGS.UI.OVERLAYS.DISEASE.IMMUNITY
msgctxt "STRINGS.UI.OVERLAYS.DISEASE.IMMUNITY"
msgid "Immune System: {0}"
msgstr ""

#. STRINGS.UI.OVERLAYS.DISEASE.INFECTION_SOURCE
msgctxt "STRINGS.UI.OVERLAYS.DISEASE.INFECTION_SOURCE"
msgid "Germ Source"
msgstr ""

#. STRINGS.UI.OVERLAYS.DISEASE.INFECTION_SOURCE_TOOLTIP
msgctxt "STRINGS.UI.OVERLAYS.DISEASE.INFECTION_SOURCE_TOOLTIP"
msgid ""
"<b>Germ Source</b>\n"
"Areas where germs are produced\n"
"* Placing Wash Basins or Hand Sanitizers near these areas may prevent "
"disease spread"
msgstr ""

#. STRINGS.UI.OVERLAYS.DISEASE.INTERNAL_GERMS
msgctxt "STRINGS.UI.OVERLAYS.DISEASE.INTERNAL_GERMS"
msgid "Germ Host"
msgstr ""

#. STRINGS.UI.OVERLAYS.DISEASE.INTERNAL_GERMS_TOOLTIP
msgctxt "STRINGS.UI.OVERLAYS.DISEASE.INTERNAL_GERMS_TOOLTIP"
msgid ""
"<b>Germ Host</b>\n"
"Germ hosts may be asymptomatic and show no signs of disease\n"
"------------------\n"
"Duplicants become hosts when germs enter their body through inhalation or "
"ingestion\n"
"* Unlike surface germs, internal germs cannot be washed off"
msgstr ""

#. STRINGS.UI.OVERLAYS.DISEASE.NAME
msgctxt "STRINGS.UI.OVERLAYS.DISEASE.NAME"
msgid "GERM OVERLAY"
msgstr ""

#. STRINGS.UI.OVERLAYS.DISEASE.NO_DISEASE
msgctxt "STRINGS.UI.OVERLAYS.DISEASE.NO_DISEASE"
msgid "Zero surface germs"
msgstr ""

#. STRINGS.UI.OVERLAYS.ELECTRICAL.BUTTON
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.BUTTON"
msgid "Power Overlay"
msgstr ""

#. STRINGS.UI.OVERLAYS.ELECTRICAL.DIAGRAM_HEADER
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.DIAGRAM_HEADER"
msgid "Energy from the <b>Left Outlet</b> is used by the <b>Right Outlet</b>"
msgstr ""

#. STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND_SWITCH
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND_SWITCH"
msgid "Switch"
msgstr ""

#. STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND1
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND1"
msgid "<b>BUILDING POWER</b>"
msgstr ""

#. STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND2
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND2"
msgid "Consumer"
msgstr ""

#. STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND3
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND3"
msgid "Producer"
msgstr ""

#. STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND4
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND4"
msgid "<b>CIRCUIT POWER LOAD</b>"
msgstr ""

#. STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND5
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND5"
msgid "Energy Surplus"
msgstr ""

#. STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND6
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND6"
msgid "Strained"
msgstr ""

#. STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND7
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND7"
msgid "Overloaded"
msgstr ""

#. STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND8
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND8"
msgid "Underpowered"
msgstr ""

#. STRINGS.UI.OVERLAYS.ELECTRICAL.NAME
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.NAME"
msgid "POWER OVERLAY"
msgstr ""

#. STRINGS.UI.OVERLAYS.ELECTRICAL.TOOLTIPS.LEGEND_SWITCH
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.TOOLTIPS.LEGEND_SWITCH"
msgid ""
"<b>Switch</b>\n"
"Activates or deactivates connected circuits"
msgstr ""

#. STRINGS.UI.OVERLAYS.ELECTRICAL.TOOLTIPS.LEGEND1
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.TOOLTIPS.LEGEND1"
msgid "Displays whether buildings use or generate <link=\"POWER\">Power</link>"
msgstr ""

#. STRINGS.UI.OVERLAYS.ELECTRICAL.TOOLTIPS.LEGEND2
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.TOOLTIPS.LEGEND2"
msgid ""
"<b>Consumer</b>\n"
"These buildings draw power from a circuit"
msgstr ""

#. STRINGS.UI.OVERLAYS.ELECTRICAL.TOOLTIPS.LEGEND3
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.TOOLTIPS.LEGEND3"
msgid ""
"<b>Producer</b>\n"
"These buildings generate power for a circuit"
msgstr ""

#. STRINGS.UI.OVERLAYS.ELECTRICAL.TOOLTIPS.LEGEND4
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.TOOLTIPS.LEGEND4"
msgid "Displays the power load on wire systems"
msgstr ""

#. STRINGS.UI.OVERLAYS.ELECTRICAL.TOOLTIPS.LEGEND5
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.TOOLTIPS.LEGEND5"
msgid ""
"<b>Energy Surplus</b>\n"
"These circuits produce more power than they can consume"
msgstr ""

#. STRINGS.UI.OVERLAYS.ELECTRICAL.TOOLTIPS.LEGEND6
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.TOOLTIPS.LEGEND6"
msgid ""
"<b>Strained</b>\n"
"These circuits consume nearly all power they produce, but can still function "
"as intended"
msgstr ""

#. STRINGS.UI.OVERLAYS.ELECTRICAL.TOOLTIPS.LEGEND7
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.TOOLTIPS.LEGEND7"
msgid "Too much power being drawn from system"
msgstr ""

#. STRINGS.UI.OVERLAYS.ELECTRICAL.TOOLTIPS.LEGEND8
msgctxt "STRINGS.UI.OVERLAYS.ELECTRICAL.TOOLTIPS.LEGEND8"
msgid ""
"<b>Underpowered</b>\n"
"These circuits consume more power than they can produce\n"
"------------------\n"
"Buildings may be frequently shut off when connected to underpowered circuits"
msgstr ""

#. STRINGS.UI.OVERLAYS.GASPLUMBING.BUTTON
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.BUTTON"
msgid "Ventilation Overlay"
msgstr ""

#. STRINGS.UI.OVERLAYS.GASPLUMBING.CONNECTED
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.CONNECTED"
msgid "Connected"
msgstr ""

#. STRINGS.UI.OVERLAYS.GASPLUMBING.CONSUMER
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.CONSUMER"
msgid "Output Pipe"
msgstr ""

#. STRINGS.UI.OVERLAYS.GASPLUMBING.DIAGRAM_AFTER_ARROW
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.DIAGRAM_AFTER_ARROW"
msgid "<b>Building Intake</b>"
msgstr ""

#. STRINGS.UI.OVERLAYS.GASPLUMBING.DIAGRAM_BEFORE_ARROW
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.DIAGRAM_BEFORE_ARROW"
msgid "Gas flows from <b>Output Pipe</b>"
msgstr ""

#. STRINGS.UI.OVERLAYS.GASPLUMBING.DISCONNECTED
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.DISCONNECTED"
msgid "Disconnected"
msgstr ""

#. STRINGS.UI.OVERLAYS.GASPLUMBING.FILTERED
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.FILTERED"
msgid "Filtered Output Pipe"
msgstr ""

#. STRINGS.UI.OVERLAYS.GASPLUMBING.NAME
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.NAME"
msgid "VENTILATION OVERLAY"
msgstr ""

#. STRINGS.UI.OVERLAYS.GASPLUMBING.NETWORK
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.NETWORK"
msgid "Gas Network {0}"
msgstr ""

#. STRINGS.UI.OVERLAYS.GASPLUMBING.PRODUCER
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.PRODUCER"
msgid "Building Intake"
msgstr ""

#. STRINGS.UI.OVERLAYS.GASPLUMBING.TOOLTIPS.CONNECTED
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.TOOLTIPS.CONNECTED"
msgid "Connected to a <link=\"GASPIPING\">Gas Pipe</link>"
msgstr ""

#. STRINGS.UI.OVERLAYS.GASPLUMBING.TOOLTIPS.CONSUMER
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.TOOLTIPS.CONSUMER"
msgid ""
"<b>Output Pipe</b>\n"
"Outputs send gas into pipes\n"
"------------------\n"
"Must be on the same network as at least one <link=\"GASPIPING\">Intake</link>"
msgstr ""

#. STRINGS.UI.OVERLAYS.GASPLUMBING.TOOLTIPS.DISCONNECTED
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.TOOLTIPS.DISCONNECTED"
msgid "Not connected to a <link=\"GASPIPING\">Gas Pipe</link>"
msgstr ""

#. STRINGS.UI.OVERLAYS.GASPLUMBING.TOOLTIPS.FILTERED
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.TOOLTIPS.FILTERED"
msgid ""
"<b>Filtered Output Pipe</b>\n"
"Filtered Outputs send filtered gas into pipes\n"
"------------------\n"
"Must be on the same network as at least one <link=\"GASPIPING\">Intake</link>"
msgstr ""

#. STRINGS.UI.OVERLAYS.GASPLUMBING.TOOLTIPS.NETWORK
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.TOOLTIPS.NETWORK"
msgid "Gas network {0}"
msgstr ""

#. STRINGS.UI.OVERLAYS.GASPLUMBING.TOOLTIPS.PRODUCER
msgctxt "STRINGS.UI.OVERLAYS.GASPLUMBING.TOOLTIPS.PRODUCER"
msgid ""
"<b>Building Intake</b>\n"
"Intakes send gas into buildings\n"
"------------------\n"
"Must be on the same network as at least one <link=\"GASPIPING\">Output</link>"
msgstr ""

#. STRINGS.UI.OVERLAYS.HEATFLOW.BUTTON
msgctxt "STRINGS.UI.OVERLAYS.HEATFLOW.BUTTON"
msgid "Thermal Comfort Overlay"
msgstr ""

#. STRINGS.UI.OVERLAYS.HEATFLOW.COOLING
msgctxt "STRINGS.UI.OVERLAYS.HEATFLOW.COOLING"
msgid "Body Heat Loss"
msgstr ""

#. STRINGS.UI.OVERLAYS.HEATFLOW.HEATING
msgctxt "STRINGS.UI.OVERLAYS.HEATFLOW.HEATING"
msgid "Body Heat Retention"
msgstr ""

#. STRINGS.UI.OVERLAYS.HEATFLOW.HOVERTITLE
msgctxt "STRINGS.UI.OVERLAYS.HEATFLOW.HOVERTITLE"
msgid "THERMAL COMFORT"
msgstr ""

#. STRINGS.UI.OVERLAYS.HEATFLOW.NAME
msgctxt "STRINGS.UI.OVERLAYS.HEATFLOW.NAME"
msgid "THERMAL COMFORT OVERLAY"
msgstr ""

#. STRINGS.UI.OVERLAYS.HEATFLOW.NEUTRAL
msgctxt "STRINGS.UI.OVERLAYS.HEATFLOW.NEUTRAL"
msgid "Comfort Zone"
msgstr ""

#. STRINGS.UI.OVERLAYS.HEATFLOW.TOOLTIPS.COOLING
msgctxt "STRINGS.UI.OVERLAYS.HEATFLOW.TOOLTIPS.COOLING"
msgid ""
"<b>Body Heat Loss</b>\n"
"Uncomfortably cold\n"
"------------------\n"
"Duplicants lose more heat in these areas than they can absorb\n"
"* Warm Sweaters help Duplicants retain body heat"
msgstr ""

#. STRINGS.UI.OVERLAYS.HEATFLOW.TOOLTIPS.HEATING
msgctxt "STRINGS.UI.OVERLAYS.HEATFLOW.TOOLTIPS.HEATING"
msgid ""
"<b>Body Heat Retention</b>\n"
"Uncomfortably warm\n"
"------------------\n"
"Duplicants absorb more heat in these areas than they can release\n"
"* Cool Vests help Duplicants shed excess body heat"
msgstr ""

#. STRINGS.UI.OVERLAYS.HEATFLOW.TOOLTIPS.NEUTRAL
msgctxt "STRINGS.UI.OVERLAYS.HEATFLOW.TOOLTIPS.NEUTRAL"
msgid ""
"<b>Comfort Zone</b>\n"
"Comfortable area\n"
"------------------\n"
"Duplicants can regulate their internal temperatures in these areas"
msgstr ""

#. STRINGS.UI.OVERLAYS.JOULES.BUTTON
msgctxt "STRINGS.UI.OVERLAYS.JOULES.BUTTON"
msgid "Joules Overlay"
msgstr ""

#. STRINGS.UI.OVERLAYS.JOULES.HOVERTITLE
msgctxt "STRINGS.UI.OVERLAYS.JOULES.HOVERTITLE"
msgid "JOULES"
msgstr ""

#. STRINGS.UI.OVERLAYS.JOULES.NAME
msgctxt "STRINGS.UI.OVERLAYS.JOULES.NAME"
msgid "JOULES"
msgstr ""

#. STRINGS.UI.OVERLAYS.LIGHTING.BUTTON
msgctxt "STRINGS.UI.OVERLAYS.LIGHTING.BUTTON"
msgid "Light Overlay"
msgstr ""

#. STRINGS.UI.OVERLAYS.LIGHTING.DARK
msgctxt "STRINGS.UI.OVERLAYS.LIGHTING.DARK"
msgid "Unlit Area"
msgstr ""

#. STRINGS.UI.OVERLAYS.LIGHTING.DESC
msgctxt "STRINGS.UI.OVERLAYS.LIGHTING.DESC"
msgid "{0} Lux"
msgstr ""

#. STRINGS.UI.OVERLAYS.LIGHTING.HOVERTITLE
msgctxt "STRINGS.UI.OVERLAYS.LIGHTING.HOVERTITLE"
msgid "LIGHT"
msgstr ""

#. STRINGS.UI.OVERLAYS.LIGHTING.LITAREA
msgctxt "STRINGS.UI.OVERLAYS.LIGHTING.LITAREA"
msgid "Lit Area"
msgstr ""

#. STRINGS.UI.OVERLAYS.LIGHTING.NAME
msgctxt "STRINGS.UI.OVERLAYS.LIGHTING.NAME"
msgid "LIGHT OVERLAY"
msgstr ""

#. STRINGS.UI.OVERLAYS.LIGHTING.RANGES.HIGH_LIGHT
msgctxt "STRINGS.UI.OVERLAYS.LIGHTING.RANGES.HIGH_LIGHT"
msgid "Bright"
msgstr ""

#. STRINGS.UI.OVERLAYS.LIGHTING.RANGES.LOW_LIGHT
msgctxt "STRINGS.UI.OVERLAYS.LIGHTING.RANGES.LOW_LIGHT"
msgid "Dim"
msgstr ""

#. STRINGS.UI.OVERLAYS.LIGHTING.RANGES.MAX_LIGHT
msgctxt "STRINGS.UI.OVERLAYS.LIGHTING.RANGES.MAX_LIGHT"
msgid "Blinding"
msgstr ""

#. STRINGS.UI.OVERLAYS.LIGHTING.RANGES.MEDIUM_LIGHT
msgctxt "STRINGS.UI.OVERLAYS.LIGHTING.RANGES.MEDIUM_LIGHT"
msgid "Well Lit"
msgstr ""

#. STRINGS.UI.OVERLAYS.LIGHTING.RANGES.NO_LIGHT
msgctxt "STRINGS.UI.OVERLAYS.LIGHTING.RANGES.NO_LIGHT"
msgid "Pitch Black"
msgstr ""

#. STRINGS.UI.OVERLAYS.LIGHTING.RANGES.VERY_HIGH_LIGHT
msgctxt "STRINGS.UI.OVERLAYS.LIGHTING.RANGES.VERY_HIGH_LIGHT"
msgid "Brilliant"
msgstr ""

#. STRINGS.UI.OVERLAYS.LIGHTING.RANGES.VERY_LOW_LIGHT
msgctxt "STRINGS.UI.OVERLAYS.LIGHTING.RANGES.VERY_LOW_LIGHT"
msgid "Dark"
msgstr ""

#. STRINGS.UI.OVERLAYS.LIGHTING.TOOLTIPS.DARK
msgctxt "STRINGS.UI.OVERLAYS.LIGHTING.TOOLTIPS.DARK"
msgid ""
"<b>Unlit Area</b>\n"
"Duplicants cannot see in these areas"
msgstr ""

#. STRINGS.UI.OVERLAYS.LIGHTING.TOOLTIPS.LITAREA
msgctxt "STRINGS.UI.OVERLAYS.LIGHTING.TOOLTIPS.LITAREA"
msgid ""
"<b>Lit Area</b>\n"
"Duplicants have adequate lighting in these areas"
msgstr ""

#. STRINGS.UI.OVERLAYS.LIGHTING.TOOLTIPS.NAME
msgctxt "STRINGS.UI.OVERLAYS.LIGHTING.TOOLTIPS.NAME"
msgid "LIGHT OVERLAY"
msgstr ""

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.BUTTON
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.BUTTON"
msgid "Plumbing Overlay"
msgstr ""

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.CONNECTED
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.CONNECTED"
msgid "Connected"
msgstr ""

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.CONSUMER
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.CONSUMER"
msgid "Output Pipe"
msgstr ""

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.DIAGRAM_AFTER_ARROW
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.DIAGRAM_AFTER_ARROW"
msgid "<b>Building Intake</b>"
msgstr ""

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.DIAGRAM_BEFORE_ARROW
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.DIAGRAM_BEFORE_ARROW"
msgid "Liquid flows from <b>Output Pipe</b>"
msgstr ""

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.DISCONNECTED
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.DISCONNECTED"
msgid "Disconnected"
msgstr ""

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.FILTERED
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.FILTERED"
msgid "Filtered Output Pipe"
msgstr ""

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.NAME
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.NAME"
msgid "PLUMBING OVERLAY"
msgstr ""

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.NETWORK
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.NETWORK"
msgid "Liquid Network {0}"
msgstr ""

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.PRODUCER
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.PRODUCER"
msgid "Building Intake"
msgstr ""

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.TOOLTIPS.CONNECTED
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.TOOLTIPS.CONNECTED"
msgid ""
"Connected to a <link=\"<LINK=\"LIQUIDCONDUIT\">LIQUID PIPE</LINK>\">Liquid "
"Pipe</link>"
msgstr ""

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.TOOLTIPS.CONSUMER
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.TOOLTIPS.CONSUMER"
msgid ""
"<b>Output Pipe</b>\n"
"Outputs send liquid into pipes\n"
"------------------\n"
"Must be on the same network as at least one <link=\"LIQUIDPIPING\">Intake</"
"link>"
msgstr ""

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.TOOLTIPS.DISCONNECTED
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.TOOLTIPS.DISCONNECTED"
msgid ""
"Not connected to a <link=\"<LINK=\"LIQUIDCONDUIT\">LIQUID PIPE</LINK>"
"\">Liquid Pipe</link>"
msgstr ""

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.TOOLTIPS.FILTERED
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.TOOLTIPS.FILTERED"
msgid ""
"<b>Filtered Output Pipe</b>\n"
"Filtered Outputs send filtered liquid into pipes\n"
"------------------\n"
"Must be on the same network as at least one <link=\"LIQUIDPIPING"
"\">LiquidDestination</link>"
msgstr ""

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.TOOLTIPS.NETWORK
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.TOOLTIPS.NETWORK"
msgid "Liquid network {0}"
msgstr ""

#. STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.TOOLTIPS.PRODUCER
msgctxt "STRINGS.UI.OVERLAYS.LIQUIDPLUMBING.TOOLTIPS.PRODUCER"
msgid ""
"<b>Building Intake</b>\n"
"Intakes send liquid into buildings\n"
"------------------\n"
"Must be on the same network as at least one <link=\"LIQUIDPIPING\">Output</"
"link>"
msgstr ""

#. STRINGS.UI.OVERLAYS.LOGIC.BUTTON
msgctxt "STRINGS.UI.OVERLAYS.LOGIC.BUTTON"
msgid "Automation Overlay"
msgstr ""

#. STRINGS.UI.OVERLAYS.LOGIC.CIRCUIT_STATUS_HEADER
msgctxt "STRINGS.UI.OVERLAYS.LOGIC.CIRCUIT_STATUS_HEADER"
msgid "GRID STATUS"
msgstr ""

#. STRINGS.UI.OVERLAYS.LOGIC.DISCONNECTED
msgctxt "STRINGS.UI.OVERLAYS.LOGIC.DISCONNECTED"
msgid "DISCONNECTED"
msgstr ""

#. STRINGS.UI.OVERLAYS.LOGIC.INPUT
msgctxt "STRINGS.UI.OVERLAYS.LOGIC.INPUT"
msgid "Input Port"
msgstr ""

#. STRINGS.UI.OVERLAYS.LOGIC.NAME
msgctxt "STRINGS.UI.OVERLAYS.LOGIC.NAME"
msgid "AUTOMATION OVERLAY"
msgstr ""

#. STRINGS.UI.OVERLAYS.LOGIC.ONE
msgctxt "STRINGS.UI.OVERLAYS.LOGIC.ONE"
msgid "Active"
msgstr ""

#. STRINGS.UI.OVERLAYS.LOGIC.OUTPUT
msgctxt "STRINGS.UI.OVERLAYS.LOGIC.OUTPUT"
msgid "Output Port"
msgstr ""

#. STRINGS.UI.OVERLAYS.LOGIC.RESET_UPDATE
msgctxt "STRINGS.UI.OVERLAYS.LOGIC.RESET_UPDATE"
msgid "Refresh Port"
msgstr ""

#. STRINGS.UI.OVERLAYS.LOGIC.TOOLTIPS.DISCONNECTED
msgctxt "STRINGS.UI.OVERLAYS.LOGIC.TOOLTIPS.DISCONNECTED"
msgid ""
"<b>Disconnected</b>\n"
"This port is not connected to an automation grid"
msgstr ""

#. STRINGS.UI.OVERLAYS.LOGIC.TOOLTIPS.INPUT
msgctxt "STRINGS.UI.OVERLAYS.LOGIC.TOOLTIPS.INPUT"
msgid ""
"<b>Input Port</b>\n"
"Receives a signal from an automation grid"
msgstr ""

#. STRINGS.UI.OVERLAYS.LOGIC.TOOLTIPS.ONE
msgctxt "STRINGS.UI.OVERLAYS.LOGIC.TOOLTIPS.ONE"
msgid ""
"<b>Active</b>\n"
"This port is currently active"
msgstr ""

#. STRINGS.UI.OVERLAYS.LOGIC.TOOLTIPS.OUTPUT
msgctxt "STRINGS.UI.OVERLAYS.LOGIC.TOOLTIPS.OUTPUT"
msgid ""
"<b>Output Port</b>\n"
"Sends a signal out to an automation grid"
msgstr ""

#. STRINGS.UI.OVERLAYS.LOGIC.TOOLTIPS.RESET_UPDATE
msgctxt "STRINGS.UI.OVERLAYS.LOGIC.TOOLTIPS.RESET_UPDATE"
msgid ""
"<b>Refresh Port</b>\n"
"Resets or updates a building when activated"
msgstr ""

#. STRINGS.UI.OVERLAYS.LOGIC.TOOLTIPS.ZERO
msgctxt "STRINGS.UI.OVERLAYS.LOGIC.TOOLTIPS.ZERO"
msgid "<b>Standby</b>This port is currently on standby"
msgstr ""

#. STRINGS.UI.OVERLAYS.LOGIC.ZERO
msgctxt "STRINGS.UI.OVERLAYS.LOGIC.ZERO"
msgid "Standby"
msgstr ""

#. STRINGS.UI.OVERLAYS.NOISE_POLLUTION.BUTTON
msgctxt "STRINGS.UI.OVERLAYS.NOISE_POLLUTION.BUTTON"
msgid "Acoustics Overlay"
msgstr ""

#. STRINGS.UI.OVERLAYS.NOISE_POLLUTION.DESCRIPTION
msgctxt "STRINGS.UI.OVERLAYS.NOISE_POLLUTION.DESCRIPTION"
msgid ""
"Two <link=\"SOUND\">Sounds</link> of equal dB will sum for a <b>+3 dB</b> "
"increase.\n"
"A <link=\"SOUND\">Sound</link> that is 10 dB quieter will add approximately "
"<b>+0.5 dB</b> to the total signal.\n"
"Anything more than 10 dB quieter will be inaudible."
msgstr ""

#. STRINGS.UI.OVERLAYS.NOISE_POLLUTION.HOVERTITLE
msgctxt "STRINGS.UI.OVERLAYS.NOISE_POLLUTION.HOVERTITLE"
msgid "Acoustics"
msgstr ""

#. STRINGS.UI.OVERLAYS.NOISE_POLLUTION.LOUDNESS_STRING
msgctxt "STRINGS.UI.OVERLAYS.NOISE_POLLUTION.LOUDNESS_STRING"
msgid " <color=#{0}>({1})</color>"
msgstr ""

#. STRINGS.UI.OVERLAYS.NOISE_POLLUTION.NAME
msgctxt "STRINGS.UI.OVERLAYS.NOISE_POLLUTION.NAME"
msgid "ACOUSTICS OVERLAY"
msgstr ""

#. STRINGS.UI.OVERLAYS.NOISE_POLLUTION.NAMES.ACTIVE
msgctxt "STRINGS.UI.OVERLAYS.NOISE_POLLUTION.NAMES.ACTIVE"
msgid "Cacophonous"
msgstr ""

#. STRINGS.UI.OVERLAYS.NOISE_POLLUTION.NAMES.EXTREME
msgctxt "STRINGS.UI.OVERLAYS.NOISE_POLLUTION.NAMES.EXTREME"
msgid "Painful"
msgstr ""

#. STRINGS.UI.OVERLAYS.NOISE_POLLUTION.NAMES.PASSIVE
msgctxt "STRINGS.UI.OVERLAYS.NOISE_POLLUTION.NAMES.PASSIVE"
msgid "Loud"
msgstr ""

#. STRINGS.UI.OVERLAYS.NOISE_POLLUTION.NAMES.PEACEFUL
msgctxt "STRINGS.UI.OVERLAYS.NOISE_POLLUTION.NAMES.PEACEFUL"
msgid "Peaceful"
msgstr ""

#. STRINGS.UI.OVERLAYS.NOISE_POLLUTION.NAMES.QUIET
msgctxt "STRINGS.UI.OVERLAYS.NOISE_POLLUTION.NAMES.QUIET"
msgid "Quiet"
msgstr ""

#. STRINGS.UI.OVERLAYS.NOISE_POLLUTION.NAMES.TOSSANDTURN
msgctxt "STRINGS.UI.OVERLAYS.NOISE_POLLUTION.NAMES.TOSSANDTURN"
msgid "Moderate"
msgstr ""

#. STRINGS.UI.OVERLAYS.NOISE_POLLUTION.NAMES.WAKEUP
msgctxt "STRINGS.UI.OVERLAYS.NOISE_POLLUTION.NAMES.WAKEUP"
msgid "Noisy"
msgstr ""

#. STRINGS.UI.OVERLAYS.NOISE_POLLUTION.NOTAFFECTING
msgctxt "STRINGS.UI.OVERLAYS.NOISE_POLLUTION.NOTAFFECTING"
msgid "Drowned out:"
msgstr ""

#. STRINGS.UI.OVERLAYS.NOISE_POLLUTION.RANGE
msgctxt "STRINGS.UI.OVERLAYS.NOISE_POLLUTION.RANGE"
msgid "{0} dB"
msgstr ""

#. STRINGS.UI.OVERLAYS.NOISE_POLLUTION.TOOLTIPS.ACTIVE
msgctxt "STRINGS.UI.OVERLAYS.NOISE_POLLUTION.TOOLTIPS.ACTIVE"
msgid ""
"[>{0} dB]\n"
"------------------\n"
"Cacophonous noise causes significant Stress and prevents Duplicants from "
"sleeping or researching.\n"
"\n"
"Duplicant foot traffic, generators, and powered buildings can create high "
"noise levels."
msgstr ""

#. STRINGS.UI.OVERLAYS.NOISE_POLLUTION.TOOLTIPS.EXTREME
msgctxt "STRINGS.UI.OVERLAYS.NOISE_POLLUTION.TOOLTIPS.EXTREME"
msgid ""
"[>{0} dB]\n"
"------------------\n"
"Painful noise levels are extremely Stressful to Duplicants and will cause "
"them physical pain.\n"
"\n"
"Duplicant foot traffic, generators, and powered buildings can create high "
"noise levels."
msgstr ""

#. STRINGS.UI.OVERLAYS.NOISE_POLLUTION.TOOLTIPS.HIGH_NOISE_POLLUTION
msgctxt "STRINGS.UI.OVERLAYS.NOISE_POLLUTION.TOOLTIPS.HIGH_NOISE_POLLUTION"
msgid ""
"Exposure to loud noises causes Duplicant Stress over time and makes it "
"difficult to sleep or concentrate\n"
"------------------\n"
"High Duplicant traffic and powered buildings can create noisy areas"
msgstr ""

#. STRINGS.UI.OVERLAYS.NOISE_POLLUTION.TOOLTIPS.LOW_NOISE_POLLUTION
msgctxt "STRINGS.UI.OVERLAYS.NOISE_POLLUTION.TOOLTIPS.LOW_NOISE_POLLUTION"
msgid ""
"Quiet areas decrease Stress, ensure Duplicants have quality sleep, and help "
"them to concentrate\n"
"------------------\n"
"Soundproofed rooms and areas free of buildings and critters will generally "
"be quieter."
msgstr ""

#. STRINGS.UI.OVERLAYS.NOISE_POLLUTION.TOOLTIPS.PASSIVE
msgctxt "STRINGS.UI.OVERLAYS.NOISE_POLLUTION.TOOLTIPS.PASSIVE"
msgid ""
"[>{0} dB]\n"
"------------------\n"
"Loud areas will impair Duplicants' Learning abilities and cause minor "
"Stress.\n"
"\n"
"Duplicant foot traffic, generators, and powered buildings can create high "
"noise levels."
msgstr ""

#. STRINGS.UI.OVERLAYS.NOISE_POLLUTION.TOOLTIPS.PEACEFUL
msgctxt "STRINGS.UI.OVERLAYS.NOISE_POLLUTION.TOOLTIPS.PEACEFUL"
msgid ""
"[{0} dB]\n"
"------------------\n"
"Peaceful areas improve Duplicants' quality of sleep and Learning ability.\n"
"\n"
"Soundproofed rooms and areas free of buildings and critters will generally "
"be quieter."
msgstr ""

#. STRINGS.UI.OVERLAYS.NOISE_POLLUTION.TOOLTIPS.QUIET
msgctxt "STRINGS.UI.OVERLAYS.NOISE_POLLUTION.TOOLTIPS.QUIET"
msgid ""
"[>{0} dB]\n"
"------------------\n"
"Quiet areas are necessary for Duplicants to fall asleep.\n"
"\n"
"Soundproofed rooms and areas free of buildings and critters will generally "
"be quieter."
msgstr ""

#. STRINGS.UI.OVERLAYS.NOISE_POLLUTION.TOOLTIPS.TOSSANDTURN
msgctxt "STRINGS.UI.OVERLAYS.NOISE_POLLUTION.TOOLTIPS.TOSSANDTURN"
msgid ""
"[>{0} dB]\n"
"------------------\n"
"Duplicants will feel unrested if forced to sleep in Moderate noise.\n"
"\n"
"Soundproofed rooms and areas free of buildings and critters will generally "
"be quieter."
msgstr ""

#. STRINGS.UI.OVERLAYS.NOISE_POLLUTION.TOOLTIPS.WAKEUP
msgctxt "STRINGS.UI.OVERLAYS.NOISE_POLLUTION.TOOLTIPS.WAKEUP"
msgid ""
"[>{0} dB]\n"
"------------------\n"
"Noisy areas will wake Duplicants up during the night, but are tolerable to "
"them during the day.\n"
"\n"
"Duplicant foot traffic, generators, and powered buildings can create high "
"noise levels."
msgstr ""

#. STRINGS.UI.OVERLAYS.NOISE_POLLUTION.TOTAL
msgctxt "STRINGS.UI.OVERLAYS.NOISE_POLLUTION.TOTAL"
msgid "Total"
msgstr ""

#. STRINGS.UI.OVERLAYS.NOISE_POLLUTION.VALUE
msgctxt "STRINGS.UI.OVERLAYS.NOISE_POLLUTION.VALUE"
msgid "<color=#{0}>{1} dB</color>"
msgstr ""

#. STRINGS.UI.OVERLAYS.OXYGEN.BUTTON
msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.BUTTON"
msgid "Oxygen Overlay"
msgstr ""

#. STRINGS.UI.OVERLAYS.OXYGEN.LEGEND1
msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.LEGEND1"
msgid "Very Breathable"
msgstr ""

#. STRINGS.UI.OVERLAYS.OXYGEN.LEGEND2
msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.LEGEND2"
msgid "Breathable"
msgstr ""

#. STRINGS.UI.OVERLAYS.OXYGEN.LEGEND3
msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.LEGEND3"
msgid "Barely Breathable"
msgstr ""

#. STRINGS.UI.OVERLAYS.OXYGEN.LEGEND4
msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.LEGEND4"
msgid "Unbreathable"
msgstr ""

#. STRINGS.UI.OVERLAYS.OXYGEN.LEGEND5
msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.LEGEND5"
msgid "Slightly Toxic"
msgstr ""

#. STRINGS.UI.OVERLAYS.OXYGEN.LEGEND6
msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.LEGEND6"
msgid "Very Toxic"
msgstr ""

#. STRINGS.UI.OVERLAYS.OXYGEN.NAME
msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.NAME"
msgid "OXYGEN OVERLAY"
msgstr ""

#. STRINGS.UI.OVERLAYS.OXYGEN.TOOLTIPS.LEGEND1
msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.TOOLTIPS.LEGEND1"
msgid ""
"<b>Very Breathable</b>\n"
"High oxygen concentrations"
msgstr ""

#. STRINGS.UI.OVERLAYS.OXYGEN.TOOLTIPS.LEGEND2
msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.TOOLTIPS.LEGEND2"
msgid ""
"<b>Breathable</b>\n"
"Sufficient oxygen concentrations"
msgstr ""

#. STRINGS.UI.OVERLAYS.OXYGEN.TOOLTIPS.LEGEND3
msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.TOOLTIPS.LEGEND3"
msgid ""
"<b>Barely Breathable</b>\n"
"Low oxygen concentrations"
msgstr ""

#. STRINGS.UI.OVERLAYS.OXYGEN.TOOLTIPS.LEGEND4
msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.TOOLTIPS.LEGEND4"
msgid ""
"<b>Unbreathable</b>\n"
"Extremely low or absent oxygen concentrations\n"
"------------------\n"
"Duplicants will suffocate if trapped in these areas"
msgstr ""

#. STRINGS.UI.OVERLAYS.OXYGEN.TOOLTIPS.LEGEND5
msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.TOOLTIPS.LEGEND5"
msgid ""
"<b>Slightly Toxic</b>\n"
"Harmful gas concentration"
msgstr ""

#. STRINGS.UI.OVERLAYS.OXYGEN.TOOLTIPS.LEGEND6
msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.TOOLTIPS.LEGEND6"
msgid ""
"<b>Very Toxic</b>\n"
"Lethal gas concentration"
msgstr ""

#. STRINGS.UI.OVERLAYS.POWER.WATTS_CONSUMED
msgctxt "STRINGS.UI.OVERLAYS.POWER.WATTS_CONSUMED"
msgid "Watts Consumed"
msgstr ""

#. STRINGS.UI.OVERLAYS.POWER.WATTS_GENERATED
msgctxt "STRINGS.UI.OVERLAYS.POWER.WATTS_GENERATED"
msgid "Watts Generated"
msgstr ""

#. STRINGS.UI.OVERLAYS.PRIORITIES.BUTTON
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.BUTTON"
msgid "Sub-Priority Overlay"
msgstr ""

#. STRINGS.UI.OVERLAYS.PRIORITIES.EIGHT
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.EIGHT"
msgid "8"
msgstr ""

#. STRINGS.UI.OVERLAYS.PRIORITIES.EIGHT_TOOLTIP
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.EIGHT_TOOLTIP"
msgid "Sub-Priority 8"
msgstr ""

#. STRINGS.UI.OVERLAYS.PRIORITIES.FIVE
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.FIVE"
msgid "5"
msgstr ""

#. STRINGS.UI.OVERLAYS.PRIORITIES.FIVE_TOOLTIP
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.FIVE_TOOLTIP"
msgid "Sub-Priority 5"
msgstr ""

#. STRINGS.UI.OVERLAYS.PRIORITIES.FOUR
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.FOUR"
msgid "4"
msgstr ""

#. STRINGS.UI.OVERLAYS.PRIORITIES.FOUR_TOOLTIP
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.FOUR_TOOLTIP"
msgid "Sub-Priority 4"
msgstr ""

#. STRINGS.UI.OVERLAYS.PRIORITIES.NAME
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.NAME"
msgid "SUB-PRIORITY OVERLAY"
msgstr ""

#. STRINGS.UI.OVERLAYS.PRIORITIES.NINE
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.NINE"
msgid "9 (High Urgency)"
msgstr ""

#. STRINGS.UI.OVERLAYS.PRIORITIES.NINE_TOOLTIP
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.NINE_TOOLTIP"
msgid "Sub-Priority 9"
msgstr ""

#. STRINGS.UI.OVERLAYS.PRIORITIES.ONE
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.ONE"
msgid "1 (Low Urgency)"
msgstr ""

#. STRINGS.UI.OVERLAYS.PRIORITIES.ONE_TOOLTIP
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.ONE_TOOLTIP"
msgid "Sub-Priority 1"
msgstr ""

#. STRINGS.UI.OVERLAYS.PRIORITIES.SEVEN
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.SEVEN"
msgid "7"
msgstr ""

#. STRINGS.UI.OVERLAYS.PRIORITIES.SEVEN_TOOLTIP
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.SEVEN_TOOLTIP"
msgid "Sub-Priority 7"
msgstr ""

#. STRINGS.UI.OVERLAYS.PRIORITIES.SIX
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.SIX"
msgid "6"
msgstr ""

#. STRINGS.UI.OVERLAYS.PRIORITIES.SIX_TOOLTIP
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.SIX_TOOLTIP"
msgid "Sub-Priority 6"
msgstr ""

#. STRINGS.UI.OVERLAYS.PRIORITIES.THREE
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.THREE"
msgid "3"
msgstr ""

#. STRINGS.UI.OVERLAYS.PRIORITIES.THREE_TOOLTIP
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.THREE_TOOLTIP"
msgid "Sub-Priority 3"
msgstr ""

#. STRINGS.UI.OVERLAYS.PRIORITIES.TWO
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.TWO"
msgid "2"
msgstr ""

#. STRINGS.UI.OVERLAYS.PRIORITIES.TWO_TOOLTIP
msgctxt "STRINGS.UI.OVERLAYS.PRIORITIES.TWO_TOOLTIP"
msgid "Sub-Priority 2"
msgstr ""

#. STRINGS.UI.OVERLAYS.ROOMS.BUTTON
msgctxt "STRINGS.UI.OVERLAYS.ROOMS.BUTTON"
msgid "Room Overlay"
msgstr ""

#. STRINGS.UI.OVERLAYS.ROOMS.HOVERTITLE
msgctxt "STRINGS.UI.OVERLAYS.ROOMS.HOVERTITLE"
msgid "ROOMS"
msgstr ""

#. STRINGS.UI.OVERLAYS.ROOMS.NAME
msgctxt "STRINGS.UI.OVERLAYS.ROOMS.NAME"
msgid "ROOM OVERLAY"
msgstr ""

#. STRINGS.UI.OVERLAYS.ROOMS.NOROOM.DESC
msgctxt "STRINGS.UI.OVERLAYS.ROOMS.NOROOM.DESC"
msgid "Enclose this space with walls and doors to make a room"
msgstr ""

#. STRINGS.UI.OVERLAYS.ROOMS.NOROOM.HEADER
msgctxt "STRINGS.UI.OVERLAYS.ROOMS.NOROOM.HEADER"
msgid "No Room"
msgstr ""

#. STRINGS.UI.OVERLAYS.ROOMS.ROOM
msgctxt "STRINGS.UI.OVERLAYS.ROOMS.ROOM"
msgid "Room {0}"
msgstr ""

#. STRINGS.UI.OVERLAYS.ROOMS.TOOLTIPS.NOROOMS
msgctxt "STRINGS.UI.OVERLAYS.ROOMS.TOOLTIPS.NOROOMS"
msgid "Duplicants have nowhere to sleep"
msgstr ""

#. STRINGS.UI.OVERLAYS.ROOMS.TOOLTIPS.ROOM
msgctxt "STRINGS.UI.OVERLAYS.ROOMS.TOOLTIPS.ROOM"
msgid "Completed Duplicant bedrooms"
msgstr ""

#. STRINGS.UI.OVERLAYS.SUIT.BUTTON
msgctxt "STRINGS.UI.OVERLAYS.SUIT.BUTTON"
msgid "Exosuit Overlay"
msgstr ""

#. STRINGS.UI.OVERLAYS.SUIT.NAME
msgctxt "STRINGS.UI.OVERLAYS.SUIT.NAME"
msgid "EXOSUIT OVERLAY"
msgstr ""

#. STRINGS.UI.OVERLAYS.SUIT.SUIT_ICON
msgctxt "STRINGS.UI.OVERLAYS.SUIT.SUIT_ICON"
msgid "Exosuit"
msgstr ""

#. STRINGS.UI.OVERLAYS.SUIT.SUIT_ICON_TOOLTIP
msgctxt "STRINGS.UI.OVERLAYS.SUIT.SUIT_ICON_TOOLTIP"
msgid ""
"<b>Exosuit</b>\n"
"Highlights the current location of equippable exosuits"
msgstr ""

#. STRINGS.UI.OVERLAYS.TEMPERATURE.BUTTON
msgctxt "STRINGS.UI.OVERLAYS.TEMPERATURE.BUTTON"
msgid "Temperature Overlay"
msgstr ""

#. STRINGS.UI.OVERLAYS.TEMPERATURE.COLD
msgctxt "STRINGS.UI.OVERLAYS.TEMPERATURE.COLD"
msgid "Chilled"
msgstr ""

#. STRINGS.UI.OVERLAYS.TEMPERATURE.EXTREMECOLD
msgctxt "STRINGS.UI.OVERLAYS.TEMPERATURE.EXTREMECOLD"
msgid "Absolute Zero"
msgstr ""

#. STRINGS.UI.OVERLAYS.TEMPERATURE.EXTREMEHOT
msgctxt "STRINGS.UI.OVERLAYS.TEMPERATURE.EXTREMEHOT"
msgid "Scorching"
msgstr ""

#. STRINGS.UI.OVERLAYS.TEMPERATURE.HOT
msgctxt "STRINGS.UI.OVERLAYS.TEMPERATURE.HOT"
msgid "Warm"
msgstr ""

#. STRINGS.UI.OVERLAYS.TEMPERATURE.MAXHOT
msgctxt "STRINGS.UI.OVERLAYS.TEMPERATURE.MAXHOT"
msgid "Molten"
msgstr ""

#. STRINGS.UI.OVERLAYS.TEMPERATURE.NAME
msgctxt "STRINGS.UI.OVERLAYS.TEMPERATURE.NAME"
msgid "TEMPERATURE OVERLAY"
msgstr ""

#. STRINGS.UI.OVERLAYS.TEMPERATURE.TEMPERATE
msgctxt "STRINGS.UI.OVERLAYS.TEMPERATURE.TEMPERATE"
msgid "Temperate"
msgstr ""

#. STRINGS.UI.OVERLAYS.TEMPERATURE.TOOLTIPS.TEMPERATURE
msgctxt "STRINGS.UI.OVERLAYS.TEMPERATURE.TOOLTIPS.TEMPERATURE"
msgid "Temperatures reaching {0}"
msgstr ""

#. STRINGS.UI.OVERLAYS.TEMPERATURE.VERYCOLD
msgctxt "STRINGS.UI.OVERLAYS.TEMPERATURE.VERYCOLD"
msgid "Cold"
msgstr ""

#. STRINGS.UI.OVERLAYS.TEMPERATURE.VERYHOT
msgctxt "STRINGS.UI.OVERLAYS.TEMPERATURE.VERYHOT"
msgid "Hot"
msgstr ""

#. STRINGS.UI.OVERLAYSTITLE
msgctxt "STRINGS.UI.OVERLAYSTITLE"
msgid "OVERLAYS"
msgstr ""

#. STRINGS.UI.PICKEDUP
msgctxt "STRINGS.UI.PICKEDUP"
msgid "Picked Up: {0} {1}"
msgstr ""

#. STRINGS.UI.PLACEINRECEPTACLE
msgctxt "STRINGS.UI.PLACEINRECEPTACLE"
msgid "Plant"
msgstr ""

#. STRINGS.UI.POSITIVE_FORMAT
msgctxt "STRINGS.UI.POSITIVE_FORMAT"
msgid "+{0}"
msgstr ""

#. STRINGS.UI.PRIORITYSCREEN.BASIC
msgctxt "STRINGS.UI.PRIORITYSCREEN.BASIC"
msgid ""
"Set the order in which with which pending errands should be done\n"
"\n"
"Sub-Priorities will always be overridden by Duplicant Priorities "
"<color=#F44A47>[J]</color>\n"
"------------------\n"
"1: Least Urgent\n"
"9: Most Urgent"
msgstr ""

#. STRINGS.UI.PRIORITYSCREEN.DIAGRAM
msgctxt "STRINGS.UI.PRIORITYSCREEN.DIAGRAM"
msgid ""
"Duplicants will pick errands according to their Priorities first, and their "
"Sub-Priorities second"
msgstr ""

#. STRINGS.UI.PRIORITYSCREEN.DIAGRAM_TITLE
msgctxt "STRINGS.UI.PRIORITYSCREEN.DIAGRAM_TITLE"
msgid "PRIORITIES"
msgstr ""

#. STRINGS.UI.PRIORITYSCREEN.EMERGENCY
#, fuzzy
#| msgid ""
msgctxt "STRINGS.UI.PRIORITYSCREEN.EMERGENCY"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.UI.PRIORITYSCREEN.HIGH
#, fuzzy
#| msgid ""
msgctxt "STRINGS.UI.PRIORITYSCREEN.HIGH"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.UI.PRIORITYSCREEN.HIGH_TOGGLE
#, fuzzy
#| msgid ""
msgctxt "STRINGS.UI.PRIORITYSCREEN.HIGH_TOGGLE"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.UI.PRIORITYSCREEN.OPEN_JOBS_SCREEN
msgctxt "STRINGS.UI.PRIORITYSCREEN.OPEN_JOBS_SCREEN"
msgid ""
"Click to open the Duplicant Priorities screen\n"
"\n"
"Duplicants will pick errands according to their Priorities first, and their "
"Sub-Priorities second"
msgstr ""

#. STRINGS.UI.PRODUCTINFO_APPLICABLERESOURCES
msgctxt "STRINGS.UI.PRODUCTINFO_APPLICABLERESOURCES"
msgid "Required resources:"
msgstr ""

#. STRINGS.UI.PRODUCTINFO_MISSINGRESOURCES_DESC
msgctxt "STRINGS.UI.PRODUCTINFO_MISSINGRESOURCES_DESC"
msgid "{0} has yet to be discovered."
msgstr ""

#. STRINGS.UI.PRODUCTINFO_MISSINGRESOURCES_HOVER
msgctxt "STRINGS.UI.PRODUCTINFO_MISSINGRESOURCES_HOVER"
msgid "Missing resource(s)"
msgstr ""

#. STRINGS.UI.PRODUCTINFO_MISSINGRESOURCES_TITLE
msgctxt "STRINGS.UI.PRODUCTINFO_MISSINGRESOURCES_TITLE"
msgid "Requires {0}: {1}"
msgstr ""

#. STRINGS.UI.PRODUCTINFO_REQUIRESRESEARCHDESC
msgctxt "STRINGS.UI.PRODUCTINFO_REQUIRESRESEARCHDESC"
msgid "Requires {0} Research"
msgstr ""

#. STRINGS.UI.PRODUCTINFO_RESEARCHREQUIRED
msgctxt "STRINGS.UI.PRODUCTINFO_RESEARCHREQUIRED"
msgid "Research required..."
msgstr ""

#. STRINGS.UI.PRODUCTINFO_SELECTMATERIAL
msgctxt "STRINGS.UI.PRODUCTINFO_SELECTMATERIAL"
msgid "Select {0}:"
msgstr ""

#. STRINGS.UI.QUEUE
msgctxt "STRINGS.UI.QUEUE"
msgid "Queue"
msgstr ""

#. STRINGS.UI.RED_ALERT
msgctxt "STRINGS.UI.RED_ALERT"
msgid "RED ALERT"
msgstr ""

#. STRINGS.UI.REMOVEFROMRECEPTACLE
msgctxt "STRINGS.UI.REMOVEFROMRECEPTACLE"
msgid "Uproot"
msgstr ""

#. STRINGS.UI.REPORT
msgctxt "STRINGS.UI.REPORT"
msgid "REPORTS"
msgstr ""

#. STRINGS.UI.RESEARCH
msgctxt "STRINGS.UI.RESEARCH"
msgid "RESEARCH"
msgstr ""

#. STRINGS.UI.RESEARCHPOINTS
msgctxt "STRINGS.UI.RESEARCHPOINTS"
msgid "Research points"
msgstr ""

#. STRINGS.UI.RESEARCHSCREEN_UNLOCKSTOOLTIP
msgctxt "STRINGS.UI.RESEARCHSCREEN_UNLOCKSTOOLTIP"
msgid "Unlocks: {0}"
msgstr ""

#. STRINGS.UI.RESOURCESCREEN.AVAILABLE_TOOLTIP
msgctxt "STRINGS.UI.RESOURCESCREEN.AVAILABLE_TOOLTIP"
msgid ""
"Available: {0}\n"
"({1} of {2} allocated to pending errands)"
msgstr ""

#. STRINGS.UI.RESOURCESCREEN.CATEGORY_TOOLTIP
msgctxt "STRINGS.UI.RESOURCESCREEN.CATEGORY_TOOLTIP"
msgid ""
"Counts all unallocated resources within reach\n"
"------------------\n"
"Click to expand"
msgstr ""

#. STRINGS.UI.ROLES
msgctxt "STRINGS.UI.ROLES"
msgid "JOB ASSIGNMENTS"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.ALREADY_IS_JOBLESS
msgctxt "STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.ALREADY_IS_JOBLESS"
msgid "{0} <b>is already</b> unemployed"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.ALREADY_IS_ROLE
msgctxt "STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.ALREADY_IS_ROLE"
msgid "{0} <b>is already</b> assigned to the job {1}"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.APTITUDES
msgctxt "STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.APTITUDES"
msgid "Interests"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.CHOREGROUP_ENABLED.DESCRIPTION
msgctxt ""
"STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.CHOREGROUP_ENABLED."
"DESCRIPTION"
msgid "Capable of performing <b>{0}</b> jobs"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.CHOREGROUP_ENABLED.NAME
msgctxt ""
"STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.CHOREGROUP_ENABLED.NAME"
msgid "Can perform {0}"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.ELIGIBILITY.ELIGIBLE
msgctxt "STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.ELIGIBILITY.ELIGIBLE"
msgid "{0} is qualified for the {1} position"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.ELIGIBILITY.INELIGIBLE
msgctxt ""
"STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.ELIGIBILITY.INELIGIBLE"
msgid "{0} is <color=#F44A47FF>not qualified</color> for the {1} position"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.HAS_ATTRIBUTE_COOKING_BASIC.DESCRIPTION
msgctxt ""
"STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.HAS_ATTRIBUTE_COOKING_BASIC."
"DESCRIPTION"
msgid "Must have at least {0} cooking skill"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.HAS_ATTRIBUTE_COOKING_BASIC.NAME
msgctxt ""
"STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.HAS_ATTRIBUTE_COOKING_BASIC."
"NAME"
msgid "Basic Cooking"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.HAS_ATTRIBUTE_DIGGING_BASIC.DESCRIPTION
msgctxt ""
"STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.HAS_ATTRIBUTE_DIGGING_BASIC."
"DESCRIPTION"
msgid "Must have at least {0} digging skill"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.HAS_ATTRIBUTE_DIGGING_BASIC.NAME
msgctxt ""
"STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.HAS_ATTRIBUTE_DIGGING_BASIC."
"NAME"
msgid "Basic Digging"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.HAS_ATTRIBUTE_LEARNING_BASIC.DESCRIPTION
msgctxt ""
"STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.HAS_ATTRIBUTE_LEARNING_BASIC."
"DESCRIPTION"
msgid "Must have at least {0} learning skill"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.HAS_ATTRIBUTE_LEARNING_BASIC.NAME
msgctxt ""
"STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.HAS_ATTRIBUTE_LEARNING_BASIC."
"NAME"
msgid "Basic Learning"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.HAS_ATTRIBUTE_LEARNING_MEDIUM.DESCRIPTION
msgctxt ""
"STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS."
"HAS_ATTRIBUTE_LEARNING_MEDIUM.DESCRIPTION"
msgid "Must have at least {0} learning skill"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.HAS_ATTRIBUTE_LEARNING_MEDIUM.NAME
msgctxt ""
"STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS."
"HAS_ATTRIBUTE_LEARNING_MEDIUM.NAME"
msgid "Medium Learning"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.HAS_COLONY_LEADER.DESCRIPTION
msgctxt ""
"STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.HAS_COLONY_LEADER.DESCRIPTION"
msgid "A colony leader must be assigned"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.HAS_COLONY_LEADER.NAME
msgctxt ""
"STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.HAS_COLONY_LEADER.NAME"
msgid "Has colony leader"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.HAS_COMPLETED_ANY_OTHER_ROLE.DESCRIPTION
msgctxt ""
"STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.HAS_COMPLETED_ANY_OTHER_ROLE."
"DESCRIPTION"
msgid "Mastery of <b>at least one</b> job"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.HAS_COMPLETED_ANY_OTHER_ROLE.NAME
msgctxt ""
"STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.HAS_COMPLETED_ANY_OTHER_ROLE."
"NAME"
msgid "General Experience"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.HAS_EXPERIENCE.DESCRIPTION
msgctxt ""
"STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.HAS_EXPERIENCE.DESCRIPTION"
msgid "Mastery of the <b>{0}</b> job"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.HAS_EXPERIENCE.NAME
msgctxt "STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.HAS_EXPERIENCE.NAME"
msgid "{0} Experience"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.MASTERED
msgctxt "STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.MASTERED"
msgid "{0} has mastered the job {1}"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.NO_APTITUDE
msgctxt "STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.NO_APTITUDE"
msgid "None"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.NONE
msgctxt "STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.NONE"
msgid "This position has no qualification requirements"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.RELEVANT_APTITUDES
msgctxt "STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.RELEVANT_APTITUDES"
msgid "Relevant Interests:"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.RELEVANT_ATTRIBUTES
msgctxt "STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.RELEVANT_ATTRIBUTES"
msgid "Relevant skills:"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.TITLE
msgctxt "STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.TITLE"
msgid "Qualifications"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.UNEMPLOYED.DESCRIPTION
msgctxt ""
"STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.UNEMPLOYED.DESCRIPTION"
msgid "Duplicant must not already have a job assignment"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.UNEMPLOYED.NAME
msgctxt "STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.UNEMPLOYED.NAME"
msgid "Unassigned"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.WILL_BE_UNASSIGNED
msgctxt "STRINGS.UI.ROLES_SCREEN.ASSIGNMENT_REQUIREMENTS.WILL_BE_UNASSIGNED"
msgid ""
"Note: Assigning {0} to {1} will <color=#F44A47FF>unassign</color> them from "
"{2}"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.AUTO_PRIORITIZE
msgctxt "STRINGS.UI.ROLES_SCREEN.AUTO_PRIORITIZE"
msgid "Auto-Prioritize:"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.AUTO_PRIORITIZE_DISABLED
msgctxt "STRINGS.UI.ROLES_SCREEN.AUTO_PRIORITIZE_DISABLED"
msgid "Duplicant priorities can only be changed manually"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.AUTO_PRIORITIZE_ENABLED
msgctxt "STRINGS.UI.ROLES_SCREEN.AUTO_PRIORITIZE_ENABLED"
msgid ""
"Duplicant priorities are automatically reconfigured when they are assigned a "
"new job"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.DROPDOWN.ALREADY_ROLE
msgctxt "STRINGS.UI.ROLES_SCREEN.DROPDOWN.ALREADY_ROLE"
msgid "(Currently {0})"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.DROPDOWN.NAME_AND_ROLE
msgctxt "STRINGS.UI.ROLES_SCREEN.DROPDOWN.NAME_AND_ROLE"
msgid "{0} <color=#F44A47FF>({1})</color>"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATION_ALERT_DESC_EXPECTATION
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATION_ALERT_DESC_EXPECTATION"
msgid ""
"Duplicant Morale is too low for their current expectations, so they will "
"suffer Stress."
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATION_ALERT_DESC_JOB
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATION_ALERT_DESC_JOB"
msgid ""
"Duplicant Morale is too low for the assigned Job, so they will suffer Stress."
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATION_ALERT_DESC_TARGET_JOB
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATION_ALERT_DESC_TARGET_JOB"
msgid ""
"Duplicant Morale is too low for the expectations of this job, so they will "
"suffer Stress."
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATION_ALERT_EXPECTATION
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATION_ALERT_EXPECTATION"
msgid "Morale: {0}, Current Expectation: {1}"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATION_ALERT_JOB
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATION_ALERT_JOB"
msgid "Morale: {0}, {2} job expecations: {1}"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATION_ALERT_TARGET_JOB
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATION_ALERT_TARGET_JOB"
msgid "{2}'s Morale: {0}, {3} job expecations: {1}"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.DECOR.HIGH.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.DECOR.HIGH.DESCRIPTION"
msgid ""
"Duplicants employed in this Tier desire a decent increase in colony decor"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.DECOR.HIGH.NAME
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.DECOR.HIGH.NAME"
msgid "High Decor"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.DECOR.MEDIUM.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.DECOR.MEDIUM.DESCRIPTION"
msgid ""
"Duplicants employed in this Tier desire reasonably improved colony decor"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.DECOR.MEDIUM.NAME
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.DECOR.MEDIUM.NAME"
msgid "Medium Decor"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.DECOR.MINOR.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.DECOR.MINOR.DESCRIPTION"
msgid "Duplicants employed in this Tier desire slightly improved colony decor"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.DECOR.MINOR.NAME
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.DECOR.MINOR.NAME"
msgid "Minor Decor"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.DECOR.UNREASONABLE.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.DECOR.UNREASONABLE.DESCRIPTION"
msgid ""
"Duplicants employed in this Tier desire unrealistically luxurious "
"improvements to decor"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.DECOR.UNREASONABLE.NAME
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.DECOR.UNREASONABLE.NAME"
msgid "Decadent Decor"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.DECOR.VERY_HIGH.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.DECOR.VERY_HIGH.DESCRIPTION"
msgid "Duplicants employed in this Tier desire majorly improved colony decor"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.DECOR.VERY_HIGH.NAME
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.DECOR.VERY_HIGH.NAME"
msgid "Superb Decor"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.FOOD_QUALITY.EXCEPTIONAL.DESCRIPTION
msgctxt ""
"STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.FOOD_QUALITY.EXCEPTIONAL.DESCRIPTION"
msgid "Duplicants employed in this Tier expect only the best cuisine"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.FOOD_QUALITY.EXCEPTIONAL.NAME
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.FOOD_QUALITY.EXCEPTIONAL.NAME"
msgid "Ambrosial Food"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.FOOD_QUALITY.HIGH.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.FOOD_QUALITY.HIGH.DESCRIPTION"
msgid "Duplicants employed in this Tier desire better than average food"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.FOOD_QUALITY.HIGH.NAME
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.FOOD_QUALITY.HIGH.NAME"
msgid "Great Food"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.FOOD_QUALITY.MEDIUM.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.FOOD_QUALITY.MEDIUM.DESCRIPTION"
msgid "Duplicants employed in this Tier desire decent food for their efforts"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.FOOD_QUALITY.MEDIUM.NAME
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.FOOD_QUALITY.MEDIUM.NAME"
msgid "Good Food"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.FOOD_QUALITY.MINOR.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.FOOD_QUALITY.MINOR.DESCRIPTION"
msgid ""
"Duplicants employed in this Tier desire food that meets basic living "
"standards"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.FOOD_QUALITY.MINOR.NAME
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.FOOD_QUALITY.MINOR.NAME"
msgid "Standard Food"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.FOOD_QUALITY.VERY_HIGH.DESCRIPTION
msgctxt ""
"STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.FOOD_QUALITY.VERY_HIGH.DESCRIPTION"
msgid "Duplicants employed in this Tier have a refined taste for food"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.FOOD_QUALITY.VERY_HIGH.NAME
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.FOOD_QUALITY.VERY_HIGH.NAME"
msgid "Superb Food"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.NO_EXPECTATIONS
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.NO_EXPECTATIONS"
msgid "No additional provisions are required to perform this job"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.PRIVATE_ROOM.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.PRIVATE_ROOM.DESCRIPTION"
msgid "Duplicants in this job would appreciate their own place to unwind"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.PRIVATE_ROOM.NAME
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.PRIVATE_ROOM.NAME"
msgid "Private Bedroom"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.QUALITYOFLIFE.TIER0.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.QUALITYOFLIFE.TIER0.DESCRIPTION"
msgid "Tier 0"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.QUALITYOFLIFE.TIER0.NAME
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.QUALITYOFLIFE.TIER0.NAME"
msgid "Morale expectation"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.QUALITYOFLIFE.TIER1.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.QUALITYOFLIFE.TIER1.DESCRIPTION"
msgid "Tier 1"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.QUALITYOFLIFE.TIER1.NAME
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.QUALITYOFLIFE.TIER1.NAME"
msgid "Morale expectation"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.QUALITYOFLIFE.TIER2.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.QUALITYOFLIFE.TIER2.DESCRIPTION"
msgid "Tier 2"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.QUALITYOFLIFE.TIER2.NAME
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.QUALITYOFLIFE.TIER2.NAME"
msgid "Morale expectation"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.QUALITYOFLIFE.TIER3.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.QUALITYOFLIFE.TIER3.DESCRIPTION"
msgid "Tier 3"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.QUALITYOFLIFE.TIER3.NAME
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.QUALITYOFLIFE.TIER3.NAME"
msgid "Morale expectation"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.QUALITYOFLIFE.TIER4.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.QUALITYOFLIFE.TIER4.DESCRIPTION"
msgid "Tier 4"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.QUALITYOFLIFE.TIER4.NAME
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.QUALITYOFLIFE.TIER4.NAME"
msgid "Morale expectation"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.QUALITYOFLIFE.TIER5.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.QUALITYOFLIFE.TIER5.DESCRIPTION"
msgid "Tier 5"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.QUALITYOFLIFE.TIER5.NAME
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.QUALITYOFLIFE.TIER5.NAME"
msgid "Morale expectation"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.QUALITYOFLIFE.TIER6.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.QUALITYOFLIFE.TIER6.DESCRIPTION"
msgid "Tier 6"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.QUALITYOFLIFE.TIER6.NAME
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.QUALITYOFLIFE.TIER6.NAME"
msgid "Morale expectation"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.QUALITYOFLIFE.TIER7.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.QUALITYOFLIFE.TIER7.DESCRIPTION"
msgid "Tier 7"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.QUALITYOFLIFE.TIER7.NAME
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.QUALITYOFLIFE.TIER7.NAME"
msgid "Morale expectation"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.QUALITYOFLIFE.TIER8.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.QUALITYOFLIFE.TIER8.DESCRIPTION"
msgid "Tier 8"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.QUALITYOFLIFE.TIER8.NAME
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.QUALITYOFLIFE.TIER8.NAME"
msgid "Morale expectation"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.TITLE
msgctxt "STRINGS.UI.ROLES_SCREEN.EXPECTATIONS.TITLE"
msgid "Special Provisions Request"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.HIGHEST_EXPECTATIONS_TIER
msgctxt "STRINGS.UI.ROLES_SCREEN.HIGHEST_EXPECTATIONS_TIER"
msgid "<b>Highest Expectations</b>"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.MANAGEMENT_BUTTON
msgctxt "STRINGS.UI.ROLES_SCREEN.MANAGEMENT_BUTTON"
msgid "JOBS"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.NO_JOB_STATION_WARNING
msgctxt "STRINGS.UI.ROLES_SCREEN.NO_JOB_STATION_WARNING"
msgid "Build a Jobs Board to unlock Job Assignments"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.PERKS.ADVANCED_RESEARCH.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.PERKS.ADVANCED_RESEARCH.DESCRIPTION"
msgid ""
"Trait: <link=\"ADVANCEDRESEARCHCENTER\">Super Computer</link> Researching"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.PERKS.CAN_ART.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.PERKS.CAN_ART.DESCRIPTION"
msgid ""
"Trait: Can work <link=\"CANVAS\">Blank Canvas</link> and <link=\"SCULPTURE"
"\">Sculpting Block</link>"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.PERKS.CAN_DIG_NEARLY_IMPENETRABLE.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.PERKS.CAN_DIG_NEARLY_IMPENETRABLE.DESCRIPTION"
msgid "Trait: <link=\"KATAIRITE\">Abyssalite</link> Mining"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.PERKS.CAN_DIG_VERY_FIRM.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.PERKS.CAN_DIG_VERY_FIRM.DESCRIPTION"
msgid "Trait: <link=\"HARDNESS\">Very Firm Material</link> Mining"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.PERKS.CAN_DO_PLUMBING.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.PERKS.CAN_DO_PLUMBING.DESCRIPTION"
msgid "Trait: Plumbing"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.PERKS.CAN_ELECTRIC_GRILL.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.PERKS.CAN_ELECTRIC_GRILL.DESCRIPTION"
msgid "Trait: <link=\"COOKINGSTATION\">Electric Grill</link> Cooking"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.PERKS.CAN_FARM_TINKER.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.PERKS.CAN_FARM_TINKER.DESCRIPTION"
msgid ""
"Trait: <link=\"PLANTS\">Crop Tending</link> and Micronutrient Fertilizer "
"Crafting"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.PERKS.CAN_POWER_TINKER.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.PERKS.CAN_POWER_TINKER.DESCRIPTION"
msgid "Trait: <link=\"POWER\">Generator Tuning</link> and Microchip Crafting"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.PERKS.CAN_STUDY_WORLD_OBJECTS.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.PERKS.CAN_STUDY_WORLD_OBJECTS.DESCRIPTION"
msgid "Trait: Geographical Analysis"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.PERKS.CAN_USE_RANCH_STATION.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.PERKS.CAN_USE_RANCH_STATION.DESCRIPTION"
msgid "Trait: Grooming Station Training"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.PERKS.CAN_WRANGLE_CREATURES.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.PERKS.CAN_WRANGLE_CREATURES.DESCRIPTION"
msgid "Trait: Critter Wrangling"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.PERKS.CONVEYOR_BUILD.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.PERKS.CONVEYOR_BUILD.DESCRIPTION"
msgid "Trait: <link=\"SOLIDCONDUIT\">Conveyor Rail</link> Construction"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.PERKS.EXOSUIT_EXPERTISE.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.PERKS.EXOSUIT_EXPERTISE.DESCRIPTION"
msgid "Trait: <link=\"EXOSUIT\">Exosuit</link> Sprinting"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.PERKS.INCREASE_BOTANIST.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.PERKS.INCREASE_BOTANIST.DESCRIPTION"
msgid "+{0} to Farming"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.PERKS.INCREASE_RANCHING.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.PERKS.INCREASE_RANCHING.DESCRIPTION"
msgid "+{0} to Ranching"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.PERKS.INCREASED_ART.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.PERKS.INCREASED_ART.DESCRIPTION"
msgid "+{0} to Creativity"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.PERKS.INCREASED_ATHLETICS.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.PERKS.INCREASED_ATHLETICS.DESCRIPTION"
msgid "+{0} to Athletics"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.PERKS.INCREASED_CARING.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.PERKS.INCREASED_CARING.DESCRIPTION"
msgid "+{0} to Caring"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.PERKS.INCREASED_CARRY_AMOUNT.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.PERKS.INCREASED_CARRY_AMOUNT.DESCRIPTION"
msgid "+{0}kg to Carrying Capacity"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.PERKS.INCREASED_CONSTRUCTION.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.PERKS.INCREASED_CONSTRUCTION.DESCRIPTION"
msgid "+{0} to Construction"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.PERKS.INCREASED_COOKING.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.PERKS.INCREASED_COOKING.DESCRIPTION"
msgid "+{0} to Cooking"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.PERKS.INCREASED_DIG_SPEED.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.PERKS.INCREASED_DIG_SPEED.DESCRIPTION"
msgid "+{0} to Digging"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.PERKS.INCREASED_LEARNING.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.PERKS.INCREASED_LEARNING.DESCRIPTION"
msgid "+{0} to Learning"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.PERKS.INCREASED_MACHINERY.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.PERKS.INCREASED_MACHINERY.DESCRIPTION"
msgid "+{0} to Tinkering"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.PERKS.INCREASED_STRENGTH.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.PERKS.INCREASED_STRENGTH.DESCRIPTION"
msgid "+{0} to Strength"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.PERKS.MANAGED_COLONY.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.PERKS.MANAGED_COLONY.DESCRIPTION"
msgid "Colony Stress Alleviater"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.PERKS.MANAGERIAL_DUTIES.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.PERKS.MANAGERIAL_DUTIES.DESCRIPTION"
msgid "Workload stress"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.PERKS.NO_PERKS
msgctxt "STRINGS.UI.ROLES_SCREEN.PERKS.NO_PERKS"
msgid "This job comes with no training"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.PERKS.TITLE_BASICTRAINING
msgctxt "STRINGS.UI.ROLES_SCREEN.PERKS.TITLE_BASICTRAINING"
msgid "Basic Job Training"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.PERKS.TITLE_MORETRAINING
msgctxt "STRINGS.UI.ROLES_SCREEN.PERKS.TITLE_MORETRAINING"
msgid "Additional Job Training"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.PRIORITY.DESCRIPTION
msgctxt "STRINGS.UI.ROLES_SCREEN.PRIORITY.DESCRIPTION"
msgid "{0}s prioritize these work errands: "
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.PRIORITY.NO_EFFECT
msgctxt "STRINGS.UI.ROLES_SCREEN.PRIORITY.NO_EFFECT"
msgid "This job does not affect errand prioritization"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.PRIORITY.TITLE
msgctxt "STRINGS.UI.ROLES_SCREEN.PRIORITY.TITLE"
msgid "Job Priorities"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.RESUME.NO_SELECTION
msgctxt "STRINGS.UI.ROLES_SCREEN.RESUME.NO_SELECTION"
msgid "No Duplicant selected"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.RESUME.PREVIOUS_ROLES
msgctxt "STRINGS.UI.ROLES_SCREEN.RESUME.PREVIOUS_ROLES"
msgid "PREVIOUS DUTIES"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.RESUME.TITLE
msgctxt "STRINGS.UI.ROLES_SCREEN.RESUME.TITLE"
msgid "Qualifications"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.RESUME.UNASSIGNED
msgctxt "STRINGS.UI.ROLES_SCREEN.RESUME.UNASSIGNED"
msgid "Unassigned"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.ROLE_PROGRESS
msgctxt "STRINGS.UI.ROLES_SCREEN.ROLE_PROGRESS"
msgid ""
"<b>Job Experience: {0}/{1}</b>\n"
"Duplicants can become eligible for specialized jobs by maxing their current "
"job experience"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.SIDEBAR.ASSIGNED_DUPLICANTS
msgctxt "STRINGS.UI.ROLES_SCREEN.SIDEBAR.ASSIGNED_DUPLICANTS"
msgid "Assigned Duplicants"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.SIDEBAR.UNASSIGN
msgctxt "STRINGS.UI.ROLES_SCREEN.SIDEBAR.UNASSIGN"
msgid "Unassign job"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.SIDEBAR.UNASSIGNED_DUPLICANTS
msgctxt "STRINGS.UI.ROLES_SCREEN.SIDEBAR.UNASSIGNED_DUPLICANTS"
msgid "Unassigned Duplicants"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.SLOTS.ASSIGNMENT_PENDING
msgctxt "STRINGS.UI.ROLES_SCREEN.SLOTS.ASSIGNMENT_PENDING"
msgid "(Pending)"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.SLOTS.NO_ELIGIBLE_DUPLICANTS
msgctxt "STRINGS.UI.ROLES_SCREEN.SLOTS.NO_ELIGIBLE_DUPLICANTS"
msgid "No Duplicants meet the requirements for this job"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.SLOTS.NOSLOTS
msgctxt "STRINGS.UI.ROLES_SCREEN.SLOTS.NOSLOTS"
msgid "No slots available"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.SLOTS.PICK_DUPLICANT
msgctxt "STRINGS.UI.ROLES_SCREEN.SLOTS.PICK_DUPLICANT"
msgid "None"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.SLOTS.PICK_JOB
msgctxt "STRINGS.UI.ROLES_SCREEN.SLOTS.PICK_JOB"
msgid "No Job"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.SLOTS.UNASSIGNED
msgctxt "STRINGS.UI.ROLES_SCREEN.SLOTS.UNASSIGNED"
msgid "Vacant Position"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.SLOTS.UNASSIGNED_TOOLTIP
msgctxt "STRINGS.UI.ROLES_SCREEN.SLOTS.UNASSIGNED_TOOLTIP"
msgid "Click to assign a Duplicant to this job opening"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.TIER_NAMES.FIVE
msgctxt "STRINGS.UI.ROLES_SCREEN.TIER_NAMES.FIVE"
msgid "Tier 5"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.TIER_NAMES.FOUR
msgctxt "STRINGS.UI.ROLES_SCREEN.TIER_NAMES.FOUR"
msgid "Tier 4"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.TIER_NAMES.ONE
msgctxt "STRINGS.UI.ROLES_SCREEN.TIER_NAMES.ONE"
msgid "Tier 1"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.TIER_NAMES.SEVEN
msgctxt "STRINGS.UI.ROLES_SCREEN.TIER_NAMES.SEVEN"
msgid "Tier 7"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.TIER_NAMES.SIX
msgctxt "STRINGS.UI.ROLES_SCREEN.TIER_NAMES.SIX"
msgid "Tier 6"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.TIER_NAMES.THREE
msgctxt "STRINGS.UI.ROLES_SCREEN.TIER_NAMES.THREE"
msgid "Tier 3"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.TIER_NAMES.TWO
msgctxt "STRINGS.UI.ROLES_SCREEN.TIER_NAMES.TWO"
msgid "Tier 2"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.TIER_NAMES.ZERO
msgctxt "STRINGS.UI.ROLES_SCREEN.TIER_NAMES.ZERO"
msgid "Tier 0"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.WIDGET.NO_MASTERS_TOOLTIP
msgctxt "STRINGS.UI.ROLES_SCREEN.WIDGET.NO_MASTERS_TOOLTIP"
msgid "<b>No Duplicants have mastered this job</b>"
msgstr ""

#. STRINGS.UI.ROLES_SCREEN.WIDGET.NUMBER_OF_MASTERS_TOOLTIP
msgctxt "STRINGS.UI.ROLES_SCREEN.WIDGET.NUMBER_OF_MASTERS_TOOLTIP"
msgid "<b>Duplicants who have mastered this job:</b>{0}"
msgstr ""

#. STRINGS.UI.SANDBOX_TOGGLE.TOOLTIP_LOCKED
msgctxt "STRINGS.UI.SANDBOX_TOGGLE.TOOLTIP_LOCKED"
msgid ""
"Sandbox mode must be unlocked in the options menu before it can be used."
msgstr ""

#. STRINGS.UI.SANDBOX_TOGGLE.TOOLTIP_UNLOCKED
msgctxt "STRINGS.UI.SANDBOX_TOGGLE.TOOLTIP_UNLOCKED"
msgid "Toggle Sandbox mode"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.CLEARFLOOR.DELETED
msgctxt "STRINGS.UI.SANDBOXTOOLS.CLEARFLOOR.DELETED"
msgid "Deleted"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.FILTERS.BACK
msgctxt "STRINGS.UI.SANDBOXTOOLS.FILTERS.BACK"
msgid "Back"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.FILTERS.COMMON
msgctxt "STRINGS.UI.SANDBOXTOOLS.FILTERS.COMMON"
msgid "Common substances"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.FILTERS.ENTITIES.CREATURE
msgctxt "STRINGS.UI.SANDBOXTOOLS.FILTERS.ENTITIES.CREATURE"
msgid "Creatures"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.FILTERS.ENTITIES.CREATURE_EGG
msgctxt "STRINGS.UI.SANDBOXTOOLS.FILTERS.ENTITIES.CREATURE_EGG"
msgid "Eggs"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.FILTERS.ENTITIES.EQUIPMENT
msgctxt "STRINGS.UI.SANDBOXTOOLS.FILTERS.ENTITIES.EQUIPMENT"
msgid "Equipment"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.FILTERS.ENTITIES.EXPERIMENTS
msgctxt "STRINGS.UI.SANDBOXTOOLS.FILTERS.ENTITIES.EXPERIMENTS"
msgid "Experimental"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.FILTERS.ENTITIES.FOOD
msgctxt "STRINGS.UI.SANDBOXTOOLS.FILTERS.ENTITIES.FOOD"
msgid "Foods"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.FILTERS.ENTITIES.GEYSERS
msgctxt "STRINGS.UI.SANDBOXTOOLS.FILTERS.ENTITIES.GEYSERS"
msgid "Geysers"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.FILTERS.ENTITIES.PLANTS
msgctxt "STRINGS.UI.SANDBOXTOOLS.FILTERS.ENTITIES.PLANTS"
msgid "Plants"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.FILTERS.ENTITIES.SEEDS
msgctxt "STRINGS.UI.SANDBOXTOOLS.FILTERS.ENTITIES.SEEDS"
msgid "Seeds"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.FILTERS.ENTITIES.SPECIAL
msgctxt "STRINGS.UI.SANDBOXTOOLS.FILTERS.ENTITIES.SPECIAL"
msgid "Special"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.FILTERS.GAS
msgctxt "STRINGS.UI.SANDBOXTOOLS.FILTERS.GAS"
msgid "Gasses"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.FILTERS.LIQUID
msgctxt "STRINGS.UI.SANDBOXTOOLS.FILTERS.LIQUID"
msgid "Liquids"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.FILTERS.SOLID
msgctxt "STRINGS.UI.SANDBOXTOOLS.FILTERS.SOLID"
msgid "Solids"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.SETTINGS.BRUSH.NAME
msgctxt "STRINGS.UI.SANDBOXTOOLS.SETTINGS.BRUSH.NAME"
msgid "Brush"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.SETTINGS.BRUSH.TOOLTIP
msgctxt "STRINGS.UI.SANDBOXTOOLS.SETTINGS.BRUSH.TOOLTIP"
msgid "Paint elements into the world simulation"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.SETTINGS.BRUSH_NOISE.NAME
msgctxt "STRINGS.UI.SANDBOXTOOLS.SETTINGS.BRUSH_NOISE.NAME"
msgid "Noise"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.SETTINGS.BRUSH_NOISE.TOOLTIP
msgctxt "STRINGS.UI.SANDBOXTOOLS.SETTINGS.BRUSH_NOISE.TOOLTIP"
msgid "Adjust brush noisiness"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.SETTINGS.BRUSH_SIZE.NAME
msgctxt "STRINGS.UI.SANDBOXTOOLS.SETTINGS.BRUSH_SIZE.NAME"
msgid "Brush size"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.SETTINGS.BRUSH_SIZE.TOOLTIP
msgctxt "STRINGS.UI.SANDBOXTOOLS.SETTINGS.BRUSH_SIZE.TOOLTIP"
msgid "Adjust brush size"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.SETTINGS.CLEAR_FLOOR.NAME
msgctxt "STRINGS.UI.SANDBOXTOOLS.SETTINGS.CLEAR_FLOOR.NAME"
msgid "Clear Debris"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.SETTINGS.CLEAR_FLOOR.TOOLTIP
msgctxt "STRINGS.UI.SANDBOXTOOLS.SETTINGS.CLEAR_FLOOR.TOOLTIP"
msgid "Delete loose items cluttering the floor"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.SETTINGS.DESTROY.NAME
msgctxt "STRINGS.UI.SANDBOXTOOLS.SETTINGS.DESTROY.NAME"
msgid "Destroy"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.SETTINGS.DESTROY.TOOLTIP
msgctxt "STRINGS.UI.SANDBOXTOOLS.SETTINGS.DESTROY.TOOLTIP"
msgid "Delete everything in the selected cell(s)"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.SETTINGS.DISEASE_COUNT.NAME
msgctxt "STRINGS.UI.SANDBOXTOOLS.SETTINGS.DISEASE_COUNT.NAME"
msgid "Germ count"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.SETTINGS.DISEASE_COUNT.TOOLTIP
msgctxt "STRINGS.UI.SANDBOXTOOLS.SETTINGS.DISEASE_COUNT.TOOLTIP"
msgid "Adjust germ count"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.SETTINGS.FLOOD.NAME
msgctxt "STRINGS.UI.SANDBOXTOOLS.SETTINGS.FLOOD.NAME"
msgid "Fill"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.SETTINGS.FLOOD.TOOLTIP
msgctxt "STRINGS.UI.SANDBOXTOOLS.SETTINGS.FLOOD.TOOLTIP"
msgid "Fill a section of the simulation with the chosen element"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.SETTINGS.FOW.NAME
msgctxt "STRINGS.UI.SANDBOXTOOLS.SETTINGS.FOW.NAME"
msgid "Reveal"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.SETTINGS.FOW.TOOLTIP
msgctxt "STRINGS.UI.SANDBOXTOOLS.SETTINGS.FOW.TOOLTIP"
msgid "Dispel the Fog of War shrouding the map"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.SETTINGS.HEATGUN.NAME
msgctxt "STRINGS.UI.SANDBOXTOOLS.SETTINGS.HEATGUN.NAME"
msgid "Heat Gun"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.SETTINGS.HEATGUN.TOOLTIP
msgctxt "STRINGS.UI.SANDBOXTOOLS.SETTINGS.HEATGUN.TOOLTIP"
msgid "Inject thermal energy into the simulation"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.SETTINGS.INSTANT_BUILD.NAME
msgctxt "STRINGS.UI.SANDBOXTOOLS.SETTINGS.INSTANT_BUILD.NAME"
msgid "Instant build mode"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.SETTINGS.INSTANT_BUILD.TOOLTIP
msgctxt "STRINGS.UI.SANDBOXTOOLS.SETTINGS.INSTANT_BUILD.TOOLTIP"
msgid "Toggle between placing construction plans and fully built buildings"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.SETTINGS.MASS.NAME
msgctxt "STRINGS.UI.SANDBOXTOOLS.SETTINGS.MASS.NAME"
msgid "Absolute mass"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.SETTINGS.MASS.TOOLTIP
msgctxt "STRINGS.UI.SANDBOXTOOLS.SETTINGS.MASS.TOOLTIP"
msgid "Adjust mass"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.SETTINGS.SAMPLE.NAME
msgctxt "STRINGS.UI.SANDBOXTOOLS.SETTINGS.SAMPLE.NAME"
msgid "Sample"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.SETTINGS.SAMPLE.TOOLTIP
msgctxt "STRINGS.UI.SANDBOXTOOLS.SETTINGS.SAMPLE.TOOLTIP"
msgid "Copy the settings from a cell to use with brush tools"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.SETTINGS.SPAWN_ENTITY.NAME
msgctxt "STRINGS.UI.SANDBOXTOOLS.SETTINGS.SPAWN_ENTITY.NAME"
msgid "Spawn"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.SETTINGS.SPAWNER.NAME
msgctxt "STRINGS.UI.SANDBOXTOOLS.SETTINGS.SPAWNER.NAME"
msgid "Spawner"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.SETTINGS.SPAWNER.TOOLTIP
msgctxt "STRINGS.UI.SANDBOXTOOLS.SETTINGS.SPAWNER.TOOLTIP"
msgid "Spawn food, creatures, equipment, and other entities"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.SETTINGS.SPRINKLE.NAME
msgctxt "STRINGS.UI.SANDBOXTOOLS.SETTINGS.SPRINKLE.NAME"
msgid "Sprinkle"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.SETTINGS.SPRINKLE.TOOLTIP
msgctxt "STRINGS.UI.SANDBOXTOOLS.SETTINGS.SPRINKLE.TOOLTIP"
msgid "Paint elements into the simulation using noise"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.SETTINGS.TEMPERATURE.NAME
msgctxt "STRINGS.UI.SANDBOXTOOLS.SETTINGS.TEMPERATURE.NAME"
msgid "Absolute temperature"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.SETTINGS.TEMPERATURE.TOOLTIP
msgctxt "STRINGS.UI.SANDBOXTOOLS.SETTINGS.TEMPERATURE.TOOLTIP"
msgid "Adjust absolute temperature"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.SETTINGS.TEMPERATURE_ADDITIVE.NAME
msgctxt "STRINGS.UI.SANDBOXTOOLS.SETTINGS.TEMPERATURE_ADDITIVE.NAME"
msgid "Additive temperature"
msgstr ""

#. STRINGS.UI.SANDBOXTOOLS.SETTINGS.TEMPERATURE_ADDITIVE.TOOLTIP
msgctxt "STRINGS.UI.SANDBOXTOOLS.SETTINGS.TEMPERATURE_ADDITIVE.TOOLTIP"
msgid "Adjust additive temperature"
msgstr ""

#. STRINGS.UI.SCHEDULE
msgctxt "STRINGS.UI.SCHEDULE"
msgid "SCHEDULE"
msgstr ""

#. STRINGS.UI.SCHEDULEBLOCKTYPES.EAT.DESCRIPTION
msgctxt "STRINGS.UI.SCHEDULEBLOCKTYPES.EAT.DESCRIPTION"
msgid ""
"EAT:\n"
"During Mealtime Duplicants will head to their assigned mess halls and eat."
msgstr ""

#. STRINGS.UI.SCHEDULEBLOCKTYPES.EAT.NAME
msgctxt "STRINGS.UI.SCHEDULEBLOCKTYPES.EAT.NAME"
msgid "Mealtime"
msgstr ""

#. STRINGS.UI.SCHEDULEBLOCKTYPES.HYGIENE.DESCRIPTION
msgctxt "STRINGS.UI.SCHEDULEBLOCKTYPES.HYGIENE.DESCRIPTION"
msgid ""
"HYGIENE:\n"
"During <link=\"HYGIENE\">Hygiene</link> hours Duplicants will head to their "
"assigned washrooms to get cleaned up."
msgstr ""

#. STRINGS.UI.SCHEDULEBLOCKTYPES.HYGIENE.NAME
msgctxt "STRINGS.UI.SCHEDULEBLOCKTYPES.HYGIENE.NAME"
msgid "Hygiene"
msgstr ""

#. STRINGS.UI.SCHEDULEBLOCKTYPES.RECREATION.DESCRIPTION
msgctxt "STRINGS.UI.SCHEDULEBLOCKTYPES.RECREATION.DESCRIPTION"
msgid ""
"HAMMER TIME:\n"
"During Hammer Time, Duplicants will relieve their <link=\"STRESS\">Stress</"
"link> through dance. Please be aware that no matter how hard my Duplicants "
"try, they will absolutely not be able to touch this."
msgstr ""

#. STRINGS.UI.SCHEDULEBLOCKTYPES.RECREATION.NAME
msgctxt "STRINGS.UI.SCHEDULEBLOCKTYPES.RECREATION.NAME"
msgid "Recreation"
msgstr ""

#. STRINGS.UI.SCHEDULEBLOCKTYPES.SLEEP.DESCRIPTION
msgctxt "STRINGS.UI.SCHEDULEBLOCKTYPES.SLEEP.DESCRIPTION"
msgid ""
"SLEEP:\n"
"When it's time to sleep, Duplicants will head to their assigned rooms and "
"rest."
msgstr ""

#. STRINGS.UI.SCHEDULEBLOCKTYPES.SLEEP.NAME
msgctxt "STRINGS.UI.SCHEDULEBLOCKTYPES.SLEEP.NAME"
msgid "Sleep"
msgstr ""

#. STRINGS.UI.SCHEDULEBLOCKTYPES.WORK.DESCRIPTION
msgctxt "STRINGS.UI.SCHEDULEBLOCKTYPES.WORK.DESCRIPTION"
msgid ""
"WORK:\n"
"During Work hours Duplicants will perform any pending errands in the colony."
msgstr ""

#. STRINGS.UI.SCHEDULEBLOCKTYPES.WORK.NAME
msgctxt "STRINGS.UI.SCHEDULEBLOCKTYPES.WORK.NAME"
msgid "Work"
msgstr ""

#. STRINGS.UI.SCHEDULEGROUPS.HYGENE.DESCRIPTION
msgctxt "STRINGS.UI.SCHEDULEGROUPS.HYGENE.DESCRIPTION"
msgid ""
"During bathtime blocks my Duplicants will take care of their hygienic needs, "
"such as going to the bathroom, using the shower or washing their hands."
msgstr ""

#. STRINGS.UI.SCHEDULEGROUPS.HYGENE.NAME
msgctxt "STRINGS.UI.SCHEDULEGROUPS.HYGENE.NAME"
msgid "Bathtime"
msgstr ""

#. STRINGS.UI.SCHEDULEGROUPS.RECREATION.DESCRIPTION
msgctxt "STRINGS.UI.SCHEDULEGROUPS.RECREATION.DESCRIPTION"
msgid ""
"During downtime my Duplicants they may do as they please.\n"
"\n"
"This may include personal matters like bathroom visits or snacking, or they "
"may choose to engage in leisure activities like socializing with friends.\n"
"\n"
"Downtime increases Duplicant Morale."
msgstr ""

#. STRINGS.UI.SCHEDULEGROUPS.RECREATION.NAME
msgctxt "STRINGS.UI.SCHEDULEGROUPS.RECREATION.NAME"
msgid "Downtime"
msgstr ""

#. STRINGS.UI.SCHEDULEGROUPS.SLEEP.DESCRIPTION
msgctxt "STRINGS.UI.SCHEDULEGROUPS.SLEEP.DESCRIPTION"
msgid ""
"My Duplicants use bedtime blocks to rest up after a hard day's work.\n"
"\n"
"Scheduling too few bedtime blocks may prevent my Duplicants from regaining "
"enough Stamina to make it through the following day."
msgstr ""

#. STRINGS.UI.SCHEDULEGROUPS.SLEEP.NAME
msgctxt "STRINGS.UI.SCHEDULEGROUPS.SLEEP.NAME"
msgid "Bedtime"
msgstr ""

#. STRINGS.UI.SCHEDULEGROUPS.WORKTIME.DESCRIPTION
msgctxt "STRINGS.UI.SCHEDULEGROUPS.WORKTIME.DESCRIPTION"
msgid ""
"During Work shifts my Duplicants must perform the work tasks I have placed "
"for them throughout the colony.\n"
"\n"
"It's important when scheduling to maintain a good work-life balance for my "
"Duplicants to maintain their health and prevent Morale loss."
msgstr ""

#. STRINGS.UI.SCHEDULEGROUPS.WORKTIME.NAME
msgctxt "STRINGS.UI.SCHEDULEGROUPS.WORKTIME.NAME"
msgid "Work"
msgstr ""

#. STRINGS.UI.SCHEDULESCREEN.ALARM_BUTTON_OFF_TOOLTIP
msgctxt "STRINGS.UI.SCHEDULESCREEN.ALARM_BUTTON_OFF_TOOLTIP"
msgid ""
"Toggle Sounds and Notifications\n"
"\n"
"Disabled. No sounds or notifications will play for this schedule.\n"
"\n"
"Click to enable."
msgstr ""

#. STRINGS.UI.SCHEDULESCREEN.ALARM_BUTTON_ON_TOOLTIP
msgctxt "STRINGS.UI.SCHEDULESCREEN.ALARM_BUTTON_ON_TOOLTIP"
msgid ""
"Toggle Sounds and Notifications\n"
"\n"
"Enabled. Sounds and notifications will play when schedule blocks change for "
"this schedule.\n"
"\n"
"Click to disable."
msgstr ""

#. STRINGS.UI.SCHEDULESCREEN.DELETE_BUTTON_TOOLTIP
msgctxt "STRINGS.UI.SCHEDULESCREEN.DELETE_BUTTON_TOOLTIP"
msgid "Delete Schedule"
msgstr ""

#. STRINGS.UI.SCHEDULESCREEN.RENAME_BUTTON_TOOLTIP
msgctxt "STRINGS.UI.SCHEDULESCREEN.RENAME_BUTTON_TOOLTIP"
msgid "Rename Schedule"
msgstr ""

#. STRINGS.UI.SCHEDULESCREEN.SCHEDULE_NAME_DEFAULT
msgctxt "STRINGS.UI.SCHEDULESCREEN.SCHEDULE_NAME_DEFAULT"
msgid "Default Schedule"
msgstr ""

#. STRINGS.UI.SCHEDULESCREEN.SCHEDULE_NAME_FORMAT
msgctxt "STRINGS.UI.SCHEDULESCREEN.SCHEDULE_NAME_FORMAT"
msgid "Schedule {0}"
msgstr ""

#. STRINGS.UI.SPEED_FAST
msgctxt "STRINGS.UI.SPEED_FAST"
msgid "FAST"
msgstr ""

#. STRINGS.UI.SPEED_MEDIUM
msgctxt "STRINGS.UI.SPEED_MEDIUM"
msgid "MEDIUM"
msgstr ""

#. STRINGS.UI.SPEED_SLOW
msgctxt "STRINGS.UI.SPEED_SLOW"
msgid "SLOW"
msgstr ""

#. STRINGS.UI.TABLESCREENS.COLUMN_SORT_BY_EATEN_TODAY
msgctxt "STRINGS.UI.TABLESCREENS.COLUMN_SORT_BY_EATEN_TODAY"
msgid "Sort by eaten today"
msgstr ""

#. STRINGS.UI.TABLESCREENS.COLUMN_SORT_BY_EXPECTATIONS
msgctxt "STRINGS.UI.TABLESCREENS.COLUMN_SORT_BY_EXPECTATIONS"
msgid "Sort by quality expectations"
msgstr ""

#. STRINGS.UI.TABLESCREENS.COLUMN_SORT_BY_FULLNESS
msgctxt "STRINGS.UI.TABLESCREENS.COLUMN_SORT_BY_FULLNESS"
msgid "Sort by fullness"
msgstr ""

#. STRINGS.UI.TABLESCREENS.COLUMN_SORT_BY_HITPOINTS
msgctxt "STRINGS.UI.TABLESCREENS.COLUMN_SORT_BY_HITPOINTS"
msgid "Sort by hit points"
msgstr ""

#. STRINGS.UI.TABLESCREENS.COLUMN_SORT_BY_IMMUNEPOINTS
msgctxt "STRINGS.UI.TABLESCREENS.COLUMN_SORT_BY_IMMUNEPOINTS"
msgid "Sort by immune points"
msgstr ""

#. STRINGS.UI.TABLESCREENS.COLUMN_SORT_BY_NAME
msgctxt "STRINGS.UI.TABLESCREENS.COLUMN_SORT_BY_NAME"
msgid "Sort by name"
msgstr ""

#. STRINGS.UI.TABLESCREENS.COLUMN_SORT_BY_STRESS
msgctxt "STRINGS.UI.TABLESCREENS.COLUMN_SORT_BY_STRESS"
msgid "Sort by stress level"
msgstr ""

#. STRINGS.UI.TABLESCREENS.DUPLICANT_PROPERNAME
msgctxt "STRINGS.UI.TABLESCREENS.DUPLICANT_PROPERNAME"
msgid "<b>{0}</b>"
msgstr ""

#. STRINGS.UI.TABLESCREENS.GOTO_DUPLICANT_BUTTON
msgctxt "STRINGS.UI.TABLESCREENS.GOTO_DUPLICANT_BUTTON"
msgid "Double-click to go to <b>{0}</b>"
msgstr ""

#. STRINGS.UI.TABLESCREENS.SELECT_DUPLICANT_BUTTON
msgctxt "STRINGS.UI.TABLESCREENS.SELECT_DUPLICANT_BUTTON"
msgid "Click to select <b>{0}</b>"
msgstr ""

#. STRINGS.UI.TOOLS.ATTACK.NAME
msgctxt "STRINGS.UI.TOOLS.ATTACK.NAME"
msgid "Attack"
msgstr ""

#. STRINGS.UI.TOOLS.ATTACK.TOOLACTION
msgctxt "STRINGS.UI.TOOLS.ATTACK.TOOLACTION"
msgid "DRAG TO ATTACK"
msgstr ""

#. STRINGS.UI.TOOLS.ATTACK.TOOLNAME
msgctxt "STRINGS.UI.TOOLS.ATTACK.TOOLNAME"
msgid "Attack tool"
msgstr ""

#. STRINGS.UI.TOOLS.BUILD.NAME
msgctxt "STRINGS.UI.TOOLS.BUILD.NAME"
msgid "Build {0}"
msgstr ""

#. STRINGS.UI.TOOLS.BUILD.TOOLACTION
msgctxt "STRINGS.UI.TOOLS.BUILD.TOOLACTION"
msgid "CLICK TO BUILD"
msgstr ""

#. STRINGS.UI.TOOLS.BUILD.TOOLACTION_DRAG
msgctxt "STRINGS.UI.TOOLS.BUILD.TOOLACTION_DRAG"
msgid "DRAG TO BUILD"
msgstr ""

#. STRINGS.UI.TOOLS.BUILD.TOOLNAME
msgctxt "STRINGS.UI.TOOLS.BUILD.TOOLNAME"
msgid "Build tool"
msgstr ""

#. STRINGS.UI.TOOLS.CANCEL.NAME
msgctxt "STRINGS.UI.TOOLS.CANCEL.NAME"
msgid "Cancel"
msgstr ""

#. STRINGS.UI.TOOLS.CANCEL.TOOLACTION
msgctxt "STRINGS.UI.TOOLS.CANCEL.TOOLACTION"
msgid "DRAG TO CANCEL ACTION"
msgstr ""

#. STRINGS.UI.TOOLS.CANCEL.TOOLNAME
msgctxt "STRINGS.UI.TOOLS.CANCEL.TOOLNAME"
msgid "Cancel tool"
msgstr ""

#. STRINGS.UI.TOOLS.CAPTURE.NAME
msgctxt "STRINGS.UI.TOOLS.CAPTURE.NAME"
msgid "Wrangle"
msgstr ""

#. STRINGS.UI.TOOLS.CAPTURE.NOT_CAPTURABLE
msgctxt "STRINGS.UI.TOOLS.CAPTURE.NOT_CAPTURABLE"
msgid "Cannot Wrangle"
msgstr ""

#. STRINGS.UI.TOOLS.CAPTURE.TOOLACTION
msgctxt "STRINGS.UI.TOOLS.CAPTURE.TOOLACTION"
msgid "DRAG TO WRANGLE CRITTERS"
msgstr ""

#. STRINGS.UI.TOOLS.CAPTURE.TOOLNAME
msgctxt "STRINGS.UI.TOOLS.CAPTURE.TOOLNAME"
msgid "Wrangle tool"
msgstr ""

#. STRINGS.UI.TOOLS.CLEANUPCATEGORY.NAME
msgctxt "STRINGS.UI.TOOLS.CLEANUPCATEGORY.NAME"
msgid "Clean"
msgstr ""

#. STRINGS.UI.TOOLS.CLEANUPCATEGORY.TOOLNAME
msgctxt "STRINGS.UI.TOOLS.CLEANUPCATEGORY.TOOLNAME"
msgid "Clean Up tools"
msgstr ""

#. STRINGS.UI.TOOLS.COPYSETTINGS.NAME
msgctxt "STRINGS.UI.TOOLS.COPYSETTINGS.NAME"
msgid "Paste Settings"
msgstr ""

#. STRINGS.UI.TOOLS.COPYSETTINGS.TOOLACTION
msgctxt "STRINGS.UI.TOOLS.COPYSETTINGS.TOOLACTION"
msgid "DRAG TO PASTE SETTINGS"
msgstr ""

#. STRINGS.UI.TOOLS.COPYSETTINGS.TOOLNAME
msgctxt "STRINGS.UI.TOOLS.COPYSETTINGS.TOOLNAME"
msgid "Paste Settings Tool"
msgstr ""

#. STRINGS.UI.TOOLS.DECONSTRUCT.NAME
msgctxt "STRINGS.UI.TOOLS.DECONSTRUCT.NAME"
msgid "Deconstruct"
msgstr ""

#. STRINGS.UI.TOOLS.DECONSTRUCT.TOOLACTION
msgctxt "STRINGS.UI.TOOLS.DECONSTRUCT.TOOLACTION"
msgid "DRAG TO DECONSTRUCT"
msgstr ""

#. STRINGS.UI.TOOLS.DECONSTRUCT.TOOLNAME
msgctxt "STRINGS.UI.TOOLS.DECONSTRUCT.TOOLNAME"
msgid "Deconstruct tool"
msgstr ""

#. STRINGS.UI.TOOLS.DIG.NAME
msgctxt "STRINGS.UI.TOOLS.DIG.NAME"
msgid "Dig"
msgstr ""

#. STRINGS.UI.TOOLS.DIG.TOOLACTION
msgctxt "STRINGS.UI.TOOLS.DIG.TOOLACTION"
msgid "DRAG TO DIG"
msgstr ""

#. STRINGS.UI.TOOLS.DIG.TOOLNAME
msgctxt "STRINGS.UI.TOOLS.DIG.TOOLNAME"
msgid "Dig tool"
msgstr ""

#. STRINGS.UI.TOOLS.DISINFECT.NAME
msgctxt "STRINGS.UI.TOOLS.DISINFECT.NAME"
msgid "Disinfect"
msgstr ""

#. STRINGS.UI.TOOLS.DISINFECT.TOOLACTION
msgctxt "STRINGS.UI.TOOLS.DISINFECT.TOOLACTION"
msgid "DRAG TO DISINFECT"
msgstr ""

#. STRINGS.UI.TOOLS.DISINFECT.TOOLNAME
msgctxt "STRINGS.UI.TOOLS.DISINFECT.TOOLNAME"
msgid "Disinfect tool"
msgstr ""

#. STRINGS.UI.TOOLS.EMPTY_PIPE.NAME
msgctxt "STRINGS.UI.TOOLS.EMPTY_PIPE.NAME"
msgid "Empty Pipe"
msgstr ""

#. STRINGS.UI.TOOLS.EMPTY_PIPE.TOOLACTION
msgctxt "STRINGS.UI.TOOLS.EMPTY_PIPE.TOOLACTION"
msgid "DRAG TO MARK PIPES TO EMPTY"
msgstr ""

#. STRINGS.UI.TOOLS.EMPTY_PIPE.TOOLNAME
msgctxt "STRINGS.UI.TOOLS.EMPTY_PIPE.TOOLNAME"
msgid "Empty Pipe Tool"
msgstr ""

#. STRINGS.UI.TOOLS.EMPTY_PIPE.TOOLTIP
msgctxt "STRINGS.UI.TOOLS.EMPTY_PIPE.TOOLTIP"
msgid "Drag to mark pipes for emptying"
msgstr ""

#. STRINGS.UI.TOOLS.FILTERLAYERS.ALL
msgctxt "STRINGS.UI.TOOLS.FILTERLAYERS.ALL"
msgid "All"
msgstr ""

#. STRINGS.UI.TOOLS.FILTERLAYERS.ATTACK
msgctxt "STRINGS.UI.TOOLS.FILTERLAYERS.ATTACK"
msgid "Attack"
msgstr ""

#. STRINGS.UI.TOOLS.FILTERLAYERS.BACKWALL
msgctxt "STRINGS.UI.TOOLS.FILTERLAYERS.BACKWALL"
msgid "Background Buildings"
msgstr ""

#. STRINGS.UI.TOOLS.FILTERLAYERS.BUILDINGS
msgctxt "STRINGS.UI.TOOLS.FILTERLAYERS.BUILDINGS"
msgid "Buildings"
msgstr ""

#. STRINGS.UI.TOOLS.FILTERLAYERS.CLEANANDCLEAR
msgctxt "STRINGS.UI.TOOLS.FILTERLAYERS.CLEANANDCLEAR"
msgid "Sweep & Mop Orders"
msgstr ""

#. STRINGS.UI.TOOLS.FILTERLAYERS.DIGPLACER
msgctxt "STRINGS.UI.TOOLS.FILTERLAYERS.DIGPLACER"
msgid "Dig Orders"
msgstr ""

#. STRINGS.UI.TOOLS.FILTERLAYERS.DO_NOT_HARVEST
msgctxt "STRINGS.UI.TOOLS.FILTERLAYERS.DO_NOT_HARVEST"
msgid "Disable Harvest"
msgstr ""

#. STRINGS.UI.TOOLS.FILTERLAYERS.GASPIPES
msgctxt "STRINGS.UI.TOOLS.FILTERLAYERS.GASPIPES"
msgid "Gas Pipes"
msgstr ""

#. STRINGS.UI.TOOLS.FILTERLAYERS.HARVEST_WHEN_READY
msgctxt "STRINGS.UI.TOOLS.FILTERLAYERS.HARVEST_WHEN_READY"
msgid "Enable Harvest"
msgstr ""

#. STRINGS.UI.TOOLS.FILTERLAYERS.LIQUIDPIPES
msgctxt "STRINGS.UI.TOOLS.FILTERLAYERS.LIQUIDPIPES"
msgid "Liquid Pipes"
msgstr ""

#. STRINGS.UI.TOOLS.FILTERLAYERS.LOGIC
msgctxt "STRINGS.UI.TOOLS.FILTERLAYERS.LOGIC"
msgid "Automation"
msgstr ""

#. STRINGS.UI.TOOLS.FILTERLAYERS.SOLIDCONDUITS
msgctxt "STRINGS.UI.TOOLS.FILTERLAYERS.SOLIDCONDUITS"
msgid "Conveyor Rails"
msgstr ""

#. STRINGS.UI.TOOLS.FILTERLAYERS.TILES
msgctxt "STRINGS.UI.TOOLS.FILTERLAYERS.TILES"
msgid "Tiles"
msgstr ""

#. STRINGS.UI.TOOLS.FILTERLAYERS.WIRES
msgctxt "STRINGS.UI.TOOLS.FILTERLAYERS.WIRES"
msgid "Power Wires"
msgstr ""

#. STRINGS.UI.TOOLS.FILTERSCREEN.OPTIONS
msgctxt "STRINGS.UI.TOOLS.FILTERSCREEN.OPTIONS"
msgid "Tool Filter"
msgstr ""

#. STRINGS.UI.TOOLS.GENERIC.BACK
msgctxt "STRINGS.UI.TOOLS.GENERIC.BACK"
msgid "Back"
msgstr ""

#. STRINGS.UI.TOOLS.GENERIC.BUILDING_HOVER_NAME_FMT
msgctxt "STRINGS.UI.TOOLS.GENERIC.BUILDING_HOVER_NAME_FMT"
msgid "{Name}    <style=\"hovercard_element\">({Element})</style>"
msgstr ""

#. STRINGS.UI.TOOLS.GENERIC.UNKNOWN
msgctxt "STRINGS.UI.TOOLS.GENERIC.UNKNOWN"
msgid "UNKNOWN"
msgstr ""

#. STRINGS.UI.TOOLS.HARVEST.NAME
msgctxt "STRINGS.UI.TOOLS.HARVEST.NAME"
msgid "Harvest"
msgstr ""

#. STRINGS.UI.TOOLS.HARVEST.TOOLACTION
msgctxt "STRINGS.UI.TOOLS.HARVEST.TOOLACTION"
msgid "DRAG TO TOGGLE HARVEST"
msgstr ""

#. STRINGS.UI.TOOLS.HARVEST.TOOLNAME
msgctxt "STRINGS.UI.TOOLS.HARVEST.TOOLNAME"
msgid "Harvest tool"
msgstr ""

#. STRINGS.UI.TOOLS.MARKFORSTORAGE.NAME
msgctxt "STRINGS.UI.TOOLS.MARKFORSTORAGE.NAME"
msgid "Sweep"
msgstr ""

#. STRINGS.UI.TOOLS.MARKFORSTORAGE.TOOLACTION
msgctxt "STRINGS.UI.TOOLS.MARKFORSTORAGE.TOOLACTION"
msgid "DRAG TO SWEEP"
msgstr ""

#. STRINGS.UI.TOOLS.MARKFORSTORAGE.TOOLNAME
msgctxt "STRINGS.UI.TOOLS.MARKFORSTORAGE.TOOLNAME"
msgid "Sweep tool"
msgstr ""

#. STRINGS.UI.TOOLS.MOP.NAME
msgctxt "STRINGS.UI.TOOLS.MOP.NAME"
msgid "Mop"
msgstr ""

#. STRINGS.UI.TOOLS.MOP.NOT_ON_FLOOR
msgctxt "STRINGS.UI.TOOLS.MOP.NOT_ON_FLOOR"
msgid "Not On Floor"
msgstr ""

#. STRINGS.UI.TOOLS.MOP.TOO_MUCH_LIQUID
msgctxt "STRINGS.UI.TOOLS.MOP.TOO_MUCH_LIQUID"
msgid "Too Much Liquid"
msgstr ""

#. STRINGS.UI.TOOLS.MOP.TOOLACTION
msgctxt "STRINGS.UI.TOOLS.MOP.TOOLACTION"
msgid "DRAG TO MOP"
msgstr ""

#. STRINGS.UI.TOOLS.MOP.TOOLNAME
msgctxt "STRINGS.UI.TOOLS.MOP.TOOLNAME"
msgid "Mop tool"
msgstr ""

#. STRINGS.UI.TOOLS.MOVETOLOCATION.NAME
msgctxt "STRINGS.UI.TOOLS.MOVETOLOCATION.NAME"
msgid "Move"
msgstr ""

#. STRINGS.UI.TOOLS.MOVETOLOCATION.TOOLACTION
msgctxt "STRINGS.UI.TOOLS.MOVETOLOCATION.TOOLACTION"
msgid "CLICK TO MOVE"
msgstr ""

#. STRINGS.UI.TOOLS.MOVETOLOCATION.TOOLNAME
msgctxt "STRINGS.UI.TOOLS.MOVETOLOCATION.TOOLNAME"
msgid "Move Here"
msgstr ""

#. STRINGS.UI.TOOLS.MOVETOLOCATION.UNREACHABLE
msgctxt "STRINGS.UI.TOOLS.MOVETOLOCATION.UNREACHABLE"
msgid "UNREACHABLE"
msgstr ""

#. STRINGS.UI.TOOLS.PRIORITIESCATEGORY.NAME
msgctxt "STRINGS.UI.TOOLS.PRIORITIESCATEGORY.NAME"
msgid "Sub-Priority"
msgstr ""

#. STRINGS.UI.TOOLS.PRIORITIZE.NAME
msgctxt "STRINGS.UI.TOOLS.PRIORITIZE.NAME"
msgid "Sub-Priority"
msgstr ""

#. STRINGS.UI.TOOLS.PRIORITIZE.SPECIFIC_PRIORITY
msgctxt "STRINGS.UI.TOOLS.PRIORITIZE.SPECIFIC_PRIORITY"
msgid "Set Sub-Priority: {0}"
msgstr ""

#. STRINGS.UI.TOOLS.PRIORITIZE.TOOLACTION
msgctxt "STRINGS.UI.TOOLS.PRIORITIZE.TOOLACTION"
msgid "DRAG TO ADJUST SUB-PRIORITY"
msgstr ""

#. STRINGS.UI.TOOLS.PRIORITIZE.TOOLNAME
msgctxt "STRINGS.UI.TOOLS.PRIORITIZE.TOOLNAME"
msgid "Sub-Priority tool"
msgstr ""

#. STRINGS.UI.TOOLS.SANDBOX.BRUSH.NAME
msgctxt "STRINGS.UI.TOOLS.SANDBOX.BRUSH.NAME"
msgid "Brush"
msgstr ""

#. STRINGS.UI.TOOLS.SANDBOX.CLEAR_FLOOR.NAME
msgctxt "STRINGS.UI.TOOLS.SANDBOX.CLEAR_FLOOR.NAME"
msgid "Clear Floor"
msgstr ""

#. STRINGS.UI.TOOLS.SANDBOX.DESTROY.NAME
msgctxt "STRINGS.UI.TOOLS.SANDBOX.DESTROY.NAME"
msgid "Destroy"
msgstr ""

#. STRINGS.UI.TOOLS.SANDBOX.FLOOD.NAME
msgctxt "STRINGS.UI.TOOLS.SANDBOX.FLOOD.NAME"
msgid "Fill"
msgstr ""

#. STRINGS.UI.TOOLS.SANDBOX.FOW.NAME
msgctxt "STRINGS.UI.TOOLS.SANDBOX.FOW.NAME"
msgid "Reveal"
msgstr ""

#. STRINGS.UI.TOOLS.SANDBOX.HEATGUN.NAME
msgctxt "STRINGS.UI.TOOLS.SANDBOX.HEATGUN.NAME"
msgid "Heat Gun"
msgstr ""

#. STRINGS.UI.TOOLS.SANDBOX.MARQUEE.NAME
msgctxt "STRINGS.UI.TOOLS.SANDBOX.MARQUEE.NAME"
msgid "Marquee"
msgstr ""

#. STRINGS.UI.TOOLS.SANDBOX.SAMPLE.NAME
msgctxt "STRINGS.UI.TOOLS.SANDBOX.SAMPLE.NAME"
msgid "Sample"
msgstr ""

#. STRINGS.UI.TOOLS.SANDBOX.SANDBOX_TOGGLE.NAME
msgctxt "STRINGS.UI.TOOLS.SANDBOX.SANDBOX_TOGGLE.NAME"
msgid "SANDBOX"
msgstr ""

#. STRINGS.UI.TOOLS.SANDBOX.SPAWN_ENTITY.NAME
msgctxt "STRINGS.UI.TOOLS.SANDBOX.SPAWN_ENTITY.NAME"
msgid "Spawn"
msgstr ""

#. STRINGS.UI.TOOLS.SANDBOX.SPAWNER.NAME
msgctxt "STRINGS.UI.TOOLS.SANDBOX.SPAWNER.NAME"
msgid "Spawner"
msgstr ""

#. STRINGS.UI.TOOLS.SANDBOX.SPRINKLE.NAME
msgctxt "STRINGS.UI.TOOLS.SANDBOX.SPRINKLE.NAME"
msgid "Sprinkle"
msgstr ""

#. STRINGS.UI.TOOLTIPS.ALERTSTOOLTIP
msgctxt "STRINGS.UI.TOOLTIPS.ALERTSTOOLTIP"
msgid ""
"Alerts provide important information about what's happening in the colony "
"right now"
msgstr ""

#. STRINGS.UI.TOOLTIPS.ATTACKBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.ATTACKBUTTON"
msgid "Drag to attack poor, wild critters"
msgstr ""

#. STRINGS.UI.TOOLTIPS.BASE_VALUE
msgctxt "STRINGS.UI.TOOLTIPS.BASE_VALUE"
msgid "Base Value"
msgstr ""

#. STRINGS.UI.TOOLTIPS.CANCELBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.CANCELBUTTON"
msgid "Drag to cancel errands"
msgstr ""

#. STRINGS.UI.TOOLTIPS.CANCELDECONSTRUCTIONBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.CANCELDECONSTRUCTIONBUTTON"
msgid "Cancel queued orders or deconstruct existing buildings"
msgstr ""

#. STRINGS.UI.TOOLTIPS.CAPTUREBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.CAPTUREBUTTON"
msgid "Drag to capture live critters"
msgstr ""

#. STRINGS.UI.TOOLTIPS.CLEANUPMAINBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.CLEANUPMAINBUTTON"
msgid "Mop and sweep messy floors"
msgstr ""

#. STRINGS.UI.TOOLTIPS.CLEARBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.CLEARBUTTON"
msgid "Drag to move debris into storage"
msgstr ""

#. STRINGS.UI.TOOLTIPS.CLOSETOOLTIP
msgctxt "STRINGS.UI.TOOLTIPS.CLOSETOOLTIP"
msgid "Close"
msgstr ""

#. STRINGS.UI.TOOLTIPS.CONVEYOR_OVERLAY_STRING
msgctxt "STRINGS.UI.TOOLTIPS.CONVEYOR_OVERLAY_STRING"
msgid "Displays conveyor transport components"
msgstr ""

#. STRINGS.UI.TOOLTIPS.CROPS_OVERLAY_STRING
msgctxt "STRINGS.UI.TOOLTIPS.CROPS_OVERLAY_STRING"
msgid "Displays plant growth progress"
msgstr ""

#. STRINGS.UI.TOOLTIPS.DECONSTRUCTBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.DECONSTRUCTBUTTON"
msgid "Drag to demolish buildings"
msgstr ""

#. STRINGS.UI.TOOLTIPS.DECOROVERLAYSTRING
msgctxt "STRINGS.UI.TOOLTIPS.DECOROVERLAYSTRING"
msgid "Displays decor values"
msgstr ""

#. STRINGS.UI.TOOLTIPS.DIGBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.DIGBUTTON"
msgid "Drag to set dig errands"
msgstr ""

#. STRINGS.UI.TOOLTIPS.DISEASEOVERLAYSTRING
msgctxt "STRINGS.UI.TOOLTIPS.DISEASEOVERLAYSTRING"
msgid "Displays disease risk areas"
msgstr ""

#. STRINGS.UI.TOOLTIPS.DISINFECTBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.DISINFECTBUTTON"
msgid "Drag to disinfect buildings"
msgstr ""

#. STRINGS.UI.TOOLTIPS.DISMISSMESSAGE
msgctxt "STRINGS.UI.TOOLTIPS.DISMISSMESSAGE"
msgid "Dismiss message"
msgstr ""

#. STRINGS.UI.TOOLTIPS.EDITCREATURENAME
msgctxt "STRINGS.UI.TOOLTIPS.EDITCREATURENAME"
msgid "Give this lil' critter a new name"
msgstr ""

#. STRINGS.UI.TOOLTIPS.EDITNAME
msgctxt "STRINGS.UI.TOOLTIPS.EDITNAME"
msgid "Give this Duplicant a new name"
msgstr ""

#. STRINGS.UI.TOOLTIPS.ENERGYGENERATED
msgctxt "STRINGS.UI.TOOLTIPS.ENERGYGENERATED"
msgid "<link=\"POWER\">Power</link> Produced"
msgstr ""

#. STRINGS.UI.TOOLTIPS.ENERGYREQUIRED
msgctxt "STRINGS.UI.TOOLTIPS.ENERGYREQUIRED"
msgid "<link=\"POWER\">Power</link> Required"
msgstr ""

#. STRINGS.UI.TOOLTIPS.GASVENTOVERLAYSTRING
msgctxt "STRINGS.UI.TOOLTIPS.GASVENTOVERLAYSTRING"
msgid "Displays gas pipe system components"
msgstr ""

#. STRINGS.UI.TOOLTIPS.HARVESTBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.HARVESTBUTTON"
msgid "Drag to harvest plants"
msgstr ""

#. STRINGS.UI.TOOLTIPS.HEATFLOWOVERLAYSTRING
msgctxt "STRINGS.UI.TOOLTIPS.HEATFLOWOVERLAYSTRING"
msgid "Displays areas with comfortable temperatures for Duplicants"
msgstr ""

#. STRINGS.UI.TOOLTIPS.HELP_BUILDLOCATION_ATTACHPOINT
msgctxt "STRINGS.UI.TOOLTIPS.HELP_BUILDLOCATION_ATTACHPOINT"
msgid "Must be built overlapping an {0}"
msgstr ""

#. STRINGS.UI.TOOLTIPS.HELP_BUILDLOCATION_CEILING
msgctxt "STRINGS.UI.TOOLTIPS.HELP_BUILDLOCATION_CEILING"
msgid "Must be built on the ceiling"
msgstr ""

#. STRINGS.UI.TOOLTIPS.HELP_BUILDLOCATION_FLOOR
msgctxt "STRINGS.UI.TOOLTIPS.HELP_BUILDLOCATION_FLOOR"
msgid "Must be built on solid ground"
msgstr ""

#. STRINGS.UI.TOOLTIPS.HELP_BUILDLOCATION_GASPORTS_OBSTRUCTED
msgctxt "STRINGS.UI.TOOLTIPS.HELP_BUILDLOCATION_GASPORTS_OBSTRUCTED"
msgid "Gas ports are obstructed"
msgstr ""

#. STRINGS.UI.TOOLTIPS.HELP_BUILDLOCATION_INSIDEGROUND
msgctxt "STRINGS.UI.TOOLTIPS.HELP_BUILDLOCATION_INSIDEGROUND"
msgid "Must be built in the ground"
msgstr ""

#. STRINGS.UI.TOOLTIPS.HELP_BUILDLOCATION_INVALID_CELL
msgctxt "STRINGS.UI.TOOLTIPS.HELP_BUILDLOCATION_INVALID_CELL"
msgid "Invalid Cell"
msgstr ""

#. STRINGS.UI.TOOLTIPS.HELP_BUILDLOCATION_LIQUIDPORTS_OBSTRUCTED
msgctxt "STRINGS.UI.TOOLTIPS.HELP_BUILDLOCATION_LIQUIDPORTS_OBSTRUCTED"
msgid "Liquid ports are obstructed"
msgstr ""

#. STRINGS.UI.TOOLTIPS.HELP_BUILDLOCATION_LOGIC_PORTS_OBSTRUCTED
msgctxt "STRINGS.UI.TOOLTIPS.HELP_BUILDLOCATION_LOGIC_PORTS_OBSTRUCTED"
msgid "Automation ports are obstructed"
msgstr ""

#. STRINGS.UI.TOOLTIPS.HELP_BUILDLOCATION_NOT_IN_TILES
msgctxt "STRINGS.UI.TOOLTIPS.HELP_BUILDLOCATION_NOT_IN_TILES"
msgid "Cannot be built inside tile"
msgstr ""

#. STRINGS.UI.TOOLTIPS.HELP_BUILDLOCATION_OCCUPIED
msgctxt "STRINGS.UI.TOOLTIPS.HELP_BUILDLOCATION_OCCUPIED"
msgid "Must be built in unoccupied space"
msgstr ""

#. STRINGS.UI.TOOLTIPS.HELP_BUILDLOCATION_SOLIDPORTS_OBSTRUCTED
msgctxt "STRINGS.UI.TOOLTIPS.HELP_BUILDLOCATION_SOLIDPORTS_OBSTRUCTED"
msgid "Solid ports are obstructed"
msgstr ""

#. STRINGS.UI.TOOLTIPS.HELP_BUILDLOCATION_SPACE
msgctxt "STRINGS.UI.TOOLTIPS.HELP_BUILDLOCATION_SPACE"
msgid "Must be built on the asteroid surface"
msgstr ""

#. STRINGS.UI.TOOLTIPS.HELP_BUILDLOCATION_WIRE_OBSTRUCTION
msgctxt "STRINGS.UI.TOOLTIPS.HELP_BUILDLOCATION_WIRE_OBSTRUCTION"
msgid "Obstructed by wire"
msgstr ""

#. STRINGS.UI.TOOLTIPS.HELP_REQUIRES_ROOM
msgctxt "STRINGS.UI.TOOLTIPS.HELP_REQUIRES_ROOM"
msgid "Must be in a room"
msgstr ""

#. STRINGS.UI.TOOLTIPS.HELP_ROTATE_KEY
msgctxt "STRINGS.UI.TOOLTIPS.HELP_ROTATE_KEY"
msgid "Press <color=#F44A47>[{Key}]</color> to Rotate"
msgstr ""

#. STRINGS.UI.TOOLTIPS.HELP_TUBELOCATION_NO_UTURNS
msgctxt "STRINGS.UI.TOOLTIPS.HELP_TUBELOCATION_NO_UTURNS"
msgid "Can't U-Turn"
msgstr ""

#. STRINGS.UI.TOOLTIPS.HELP_TUBELOCATION_STRAIGHT_BRIDGES
msgctxt "STRINGS.UI.TOOLTIPS.HELP_TUBELOCATION_STRAIGHT_BRIDGES"
msgid "Can't Turn Here"
msgstr ""

#. STRINGS.UI.TOOLTIPS.INFOPANEL
msgctxt "STRINGS.UI.TOOLTIPS.INFOPANEL"
msgid ""
"The Info Panel contains an overview of the basic information about my "
"Duplicant"
msgstr ""

#. STRINGS.UI.TOOLTIPS.ITEMSPANEL
msgctxt "STRINGS.UI.TOOLTIPS.ITEMSPANEL"
msgid "The Items Panel displays everything this Duplicant is in possession of"
msgstr ""

#. STRINGS.UI.TOOLTIPS.JOBSSCREEN_ATTRIBUTES
msgctxt "STRINGS.UI.TOOLTIPS.JOBSSCREEN_ATTRIBUTES"
msgid ""
"The following attributes affect a Duplicant's efficiency at this errand:"
msgstr ""

#. STRINGS.UI.TOOLTIPS.JOBSSCREEN_CANNOTPERFORMTASK
msgctxt "STRINGS.UI.TOOLTIPS.JOBSSCREEN_CANNOTPERFORMTASK"
msgid "{0} cannot perform this errand."
msgstr ""

#. STRINGS.UI.TOOLTIPS.JOBSSCREEN_PRIORITY
msgctxt "STRINGS.UI.TOOLTIPS.JOBSSCREEN_PRIORITY"
msgid ""
"Urgent errands are always performed before non-urgent errands.\n"
"\n"
"However, a busy Duplicant will continue to work on their current errand "
"until it's complete, even if a more urgent errand becomes available."
msgstr ""

#. STRINGS.UI.TOOLTIPS.JOBSSCREEN_RELEVANT_ATTRIBUTES
msgctxt "STRINGS.UI.TOOLTIPS.JOBSSCREEN_RELEVANT_ATTRIBUTES"
msgid "Relevant Attributes:"
msgstr ""

#. STRINGS.UI.TOOLTIPS.JOULESOVERLAYSTRING
msgctxt "STRINGS.UI.TOOLTIPS.JOULESOVERLAYSTRING"
msgid "Displays the thermal energy in each cell"
msgstr ""

#. STRINGS.UI.TOOLTIPS.LIGHTSOVERLAYSTRING
msgctxt "STRINGS.UI.TOOLTIPS.LIGHTSOVERLAYSTRING"
msgid "Displays the visibility radius of light sources"
msgstr ""

#. STRINGS.UI.TOOLTIPS.LIQUIDVENTOVERLAYSTRING
msgctxt "STRINGS.UI.TOOLTIPS.LIQUIDVENTOVERLAYSTRING"
msgid "Displays liquid pipe system components"
msgstr ""

#. STRINGS.UI.TOOLTIPS.LOGICOVERLAYSTRING
msgctxt "STRINGS.UI.TOOLTIPS.LOGICOVERLAYSTRING"
msgid "Displays automation grid components"
msgstr ""

#. STRINGS.UI.TOOLTIPS.MANAGEMENTMENU_CODEX
msgctxt "STRINGS.UI.TOOLTIPS.MANAGEMENTMENU_CODEX"
msgid "Browse database entries"
msgstr ""

#. STRINGS.UI.TOOLTIPS.MANAGEMENTMENU_CONSUMABLES
msgctxt "STRINGS.UI.TOOLTIPS.MANAGEMENTMENU_CONSUMABLES"
msgid "Manage Duplicants' diets"
msgstr ""

#. STRINGS.UI.TOOLTIPS.MANAGEMENTMENU_DAILYREPORT
msgctxt "STRINGS.UI.TOOLTIPS.MANAGEMENTMENU_DAILYREPORT"
msgid "View daily Colony Reports"
msgstr ""

#. STRINGS.UI.TOOLTIPS.MANAGEMENTMENU_JOBS
msgctxt "STRINGS.UI.TOOLTIPS.MANAGEMENTMENU_JOBS"
msgid "Manage Duplicants' errand priorities"
msgstr ""

#. STRINGS.UI.TOOLTIPS.MANAGEMENTMENU_REQUIRES_RESEARCH
msgctxt "STRINGS.UI.TOOLTIPS.MANAGEMENTMENU_REQUIRES_RESEARCH"
msgid ""
"Build a Research Station to unlock\n"
"------------------\n"
"Research buildings can be found in the Stations Tab <color=#F44A47>[0]</"
"color> of the Build Menu"
msgstr ""

#. STRINGS.UI.TOOLTIPS.MANAGEMENTMENU_REQUIRES_ROLES_STATION
msgctxt "STRINGS.UI.TOOLTIPS.MANAGEMENTMENU_REQUIRES_ROLES_STATION"
msgid ""
"Build a Jobs Board to unlock\n"
"------------------\n"
"The Jobs Board can be found in the Stations Tab <color=#F44A47>[0]</color> "
"of the Build Menu"
msgstr ""

#. STRINGS.UI.TOOLTIPS.MANAGEMENTMENU_RESEARCH
msgctxt "STRINGS.UI.TOOLTIPS.MANAGEMENTMENU_RESEARCH"
msgid "View the Research Tree"
msgstr ""

#. STRINGS.UI.TOOLTIPS.MANAGEMENTMENU_ROLES
msgctxt "STRINGS.UI.TOOLTIPS.MANAGEMENTMENU_ROLES"
msgid "Manage Duplicants' priorities and job assignments"
msgstr ""

#. STRINGS.UI.TOOLTIPS.MANAGEMENTMENU_SCHEDULE
msgctxt "STRINGS.UI.TOOLTIPS.MANAGEMENTMENU_SCHEDULE"
msgid "Adjust colony scheduling"
msgstr ""

#. STRINGS.UI.TOOLTIPS.MANAGEMENTMENU_VITALS
msgctxt "STRINGS.UI.TOOLTIPS.MANAGEMENTMENU_VITALS"
msgid "View Duplicants' vitals"
msgstr ""

#. STRINGS.UI.TOOLTIPS.MATIERIAL_MOD
msgctxt "STRINGS.UI.TOOLTIPS.MATIERIAL_MOD"
msgid "Made out of {0}"
msgstr ""

#. STRINGS.UI.TOOLTIPS.MESSAGESTOOLTIP
msgctxt "STRINGS.UI.TOOLTIPS.MESSAGESTOOLTIP"
msgid ""
"Messages are events that have happened and tips to help me manage my colony"
msgstr ""

#. STRINGS.UI.TOOLTIPS.METERSCREEN_AVGSTRESS
msgctxt "STRINGS.UI.TOOLTIPS.METERSCREEN_AVGSTRESS"
msgid "Highest Stress: {0}"
msgstr ""

#. STRINGS.UI.TOOLTIPS.METERSCREEN_IMMUNITY_LEVELS
msgctxt "STRINGS.UI.TOOLTIPS.METERSCREEN_IMMUNITY_LEVELS"
msgid "Immune Systems: {0}"
msgstr ""

#. STRINGS.UI.TOOLTIPS.METERSCREEN_MEALHISTORY
msgctxt "STRINGS.UI.TOOLTIPS.METERSCREEN_MEALHISTORY"
msgid "Calories Available: {0}"
msgstr ""

#. STRINGS.UI.TOOLTIPS.METERSCREEN_POPULATION
msgctxt "STRINGS.UI.TOOLTIPS.METERSCREEN_POPULATION"
msgid "Population: {0}"
msgstr ""

#. STRINGS.UI.TOOLTIPS.MOPBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.MOPBUTTON"
msgid "Drag to swab unwanted liquids"
msgstr ""

#. STRINGS.UI.TOOLTIPS.NEXTMESSAGESTOOLTIP
msgctxt "STRINGS.UI.TOOLTIPS.NEXTMESSAGESTOOLTIP"
msgid "Next message"
msgstr ""

#. STRINGS.UI.TOOLTIPS.NO_CODEX_ENTRY
msgctxt "STRINGS.UI.TOOLTIPS.NO_CODEX_ENTRY"
msgid "No database entry available"
msgstr ""

#. STRINGS.UI.TOOLTIPS.NOISE_POLLUTION_OVERLAY_STRING
msgctxt "STRINGS.UI.TOOLTIPS.NOISE_POLLUTION_OVERLAY_STRING"
msgid "Displays ambient noise levels"
msgstr ""

#. STRINGS.UI.TOOLTIPS.NOMATERIAL
msgctxt "STRINGS.UI.TOOLTIPS.NOMATERIAL"
msgid "Not enough materials"
msgstr ""

#. STRINGS.UI.TOOLTIPS.OPEN_CODEX_ENTRY
msgctxt "STRINGS.UI.TOOLTIPS.OPEN_CODEX_ENTRY"
msgid "View full entry in database"
msgstr ""

#. STRINGS.UI.TOOLTIPS.OXYGENOVERLAYSTRING
msgctxt "STRINGS.UI.TOOLTIPS.OXYGENOVERLAYSTRING"
msgid "Displays ambient oxygen density"
msgstr ""

#. STRINGS.UI.TOOLTIPS.PAUSE
msgctxt "STRINGS.UI.TOOLTIPS.PAUSE"
msgid "Pause"
msgstr ""

#. STRINGS.UI.TOOLTIPS.PAUSEBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.PAUSEBUTTON"
msgid "Pause"
msgstr ""

#. STRINGS.UI.TOOLTIPS.PLAYBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.PLAYBUTTON"
msgid "Start"
msgstr ""

#. STRINGS.UI.TOOLTIPS.POWEROVERLAYSTRING
msgctxt "STRINGS.UI.TOOLTIPS.POWEROVERLAYSTRING"
msgid "Displays power grid components"
msgstr ""

#. STRINGS.UI.TOOLTIPS.PRIORITIESOVERLAYSTRING
msgctxt "STRINGS.UI.TOOLTIPS.PRIORITIESOVERLAYSTRING"
msgid "Displays errand sub-priority values"
msgstr ""

#. STRINGS.UI.TOOLTIPS.PRIORITIZEBUTTON
msgctxt "STRINGS.UI.TOOLTIPS.PRIORITIZEBUTTON"
msgid "Drag to set errand Sub-Priority"
msgstr ""

#. STRINGS.UI.TOOLTIPS.PRIORITIZEMAINBUTTON
#, fuzzy
#| msgid ""
msgctxt "STRINGS.UI.TOOLTIPS.PRIORITIZEMAINBUTTON"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.UI.TOOLTIPS.RANDOMIZECREATURENAME
msgctxt "STRINGS.UI.TOOLTIPS.RANDOMIZECREATURENAME"
msgid "Randomize this critter's name"
msgstr ""

#. STRINGS.UI.TOOLTIPS.RANDOMIZENAME
msgctxt "STRINGS.UI.TOOLTIPS.RANDOMIZENAME"
msgid "Randomize this Duplicant's name"
msgstr ""

#. STRINGS.UI.TOOLTIPS.REACHABILITYOVERLAYSTRING
msgctxt "STRINGS.UI.TOOLTIPS.REACHABILITYOVERLAYSTRING"
msgid "Displays areas accessible by Duplicants"
msgstr ""

#. STRINGS.UI.TOOLTIPS.RECIPE_QUEUE
msgctxt "STRINGS.UI.TOOLTIPS.RECIPE_QUEUE"
msgid "Queue 1 {0} for fabrication"
msgstr ""

#. STRINGS.UI.TOOLTIPS.RECIPE_QUEUE_INFINITE
msgctxt "STRINGS.UI.TOOLTIPS.RECIPE_QUEUE_INFINITE"
msgid "Continuously fabricate {0} if resources are available"
msgstr ""

#. STRINGS.UI.TOOLTIPS.RED_ALERT_BUTTON_OFF
msgctxt "STRINGS.UI.TOOLTIPS.RED_ALERT_BUTTON_OFF"
msgid "Disable Red Alert"
msgstr ""

#. STRINGS.UI.TOOLTIPS.RED_ALERT_BUTTON_ON
msgctxt "STRINGS.UI.TOOLTIPS.RED_ALERT_BUTTON_ON"
msgid "Enable Red Alert"
msgstr ""

#. STRINGS.UI.TOOLTIPS.RED_ALERT_CONTENT
msgctxt "STRINGS.UI.TOOLTIPS.RED_ALERT_CONTENT"
msgid ""
"Colonywide emergency state\n"
"Duplicants ignore basic needs to work"
msgstr ""

#. STRINGS.UI.TOOLTIPS.RED_ALERT_TITLE
msgctxt "STRINGS.UI.TOOLTIPS.RED_ALERT_TITLE"
msgid "Toggle Red Alert"
msgstr ""

#. STRINGS.UI.TOOLTIPS.ROOMSOVERLAYSTRING
msgctxt "STRINGS.UI.TOOLTIPS.ROOMSOVERLAYSTRING"
msgid "Displays fully enclosed rooms"
msgstr ""

#. STRINGS.UI.TOOLTIPS.SELECTAMATERIAL
msgctxt "STRINGS.UI.TOOLTIPS.SELECTAMATERIAL"
msgid "There are insufficient materials to construct this building"
msgstr ""

#. STRINGS.UI.TOOLTIPS.SORTCOLUMN
msgctxt "STRINGS.UI.TOOLTIPS.SORTCOLUMN"
msgid "Click to sort"
msgstr ""

#. STRINGS.UI.TOOLTIPS.SPEEDBUTTON_FAST
msgctxt "STRINGS.UI.TOOLTIPS.SPEEDBUTTON_FAST"
msgid "Fast speed {0}"
msgstr ""

#. STRINGS.UI.TOOLTIPS.SPEEDBUTTON_MEDIUM
msgctxt "STRINGS.UI.TOOLTIPS.SPEEDBUTTON_MEDIUM"
msgid "Medium speed {0}"
msgstr ""

#. STRINGS.UI.TOOLTIPS.SPEEDBUTTON_SLOW
msgctxt "STRINGS.UI.TOOLTIPS.SPEEDBUTTON_SLOW"
msgid "Slow speed {0}"
msgstr ""

#. STRINGS.UI.TOOLTIPS.STATSPANEL
msgctxt "STRINGS.UI.TOOLTIPS.STATSPANEL"
msgid "The Stats Panel gives me an overview of my Duplicant's individual stats"
msgstr ""

#. STRINGS.UI.TOOLTIPS.STRESSDESCRIPTION
msgctxt "STRINGS.UI.TOOLTIPS.STRESSDESCRIPTION"
msgid ""
"Accommodate my Duplicant's needs to manage their <link=\"STRESS\">Stress</"
"link>.\n"
"\n"
"Low <link=\"STRESS\">Stress</link> can provide a productivity boost, while "
"high <link=\"STRESS\">Stress</link> can impair production or even lead to a "
"nervous breakdown."
msgstr ""

#. STRINGS.UI.TOOLTIPS.STRESSPANEL
msgctxt "STRINGS.UI.TOOLTIPS.STRESSPANEL"
msgid ""
"The Stress Panel offers a detailed look at what is psychology affecting "
"Duplicant psychologically"
msgstr ""

#. STRINGS.UI.TOOLTIPS.SUITOVERLAYSTRING
msgctxt "STRINGS.UI.TOOLTIPS.SUITOVERLAYSTRING"
msgid "Displays Exosuits and related buildings"
msgstr ""

#. STRINGS.UI.TOOLTIPS.TEMPERATUREOVERLAYSTRING
msgctxt "STRINGS.UI.TOOLTIPS.TEMPERATUREOVERLAYSTRING"
msgid "Displays ambient temperature"
msgstr ""

#. STRINGS.UI.TOOLTIPS.UNPAUSE
msgctxt "STRINGS.UI.TOOLTIPS.UNPAUSE"
msgid "Unpause"
msgstr ""

#. STRINGS.UI.TOOLTIPS.VITALS_CHECKBOX_ATMOSPHERE
msgctxt "STRINGS.UI.TOOLTIPS.VITALS_CHECKBOX_ATMOSPHERE"
msgid "This plant is immersed in {element}"
msgstr ""

#. STRINGS.UI.TOOLTIPS.VITALS_CHECKBOX_DROWNING_FALSE
msgctxt "STRINGS.UI.TOOLTIPS.VITALS_CHECKBOX_DROWNING_FALSE"
msgid "This plant is drowning in liquid"
msgstr ""

#. STRINGS.UI.TOOLTIPS.VITALS_CHECKBOX_DROWNING_TRUE
msgctxt "STRINGS.UI.TOOLTIPS.VITALS_CHECKBOX_DROWNING_TRUE"
msgid "This plant is not drowning"
msgstr ""

#. STRINGS.UI.TOOLTIPS.VITALS_CHECKBOX_FERTILIZER
msgctxt "STRINGS.UI.TOOLTIPS.VITALS_CHECKBOX_FERTILIZER"
msgid "{mass} of fertilizer is currently available"
msgstr ""

#. STRINGS.UI.TOOLTIPS.VITALS_CHECKBOX_ILLUMINATION_DARK
msgctxt "STRINGS.UI.TOOLTIPS.VITALS_CHECKBOX_ILLUMINATION_DARK"
msgid "This plant is currently in the dark"
msgstr ""

#. STRINGS.UI.TOOLTIPS.VITALS_CHECKBOX_ILLUMINATION_LIGHT
msgctxt "STRINGS.UI.TOOLTIPS.VITALS_CHECKBOX_ILLUMINATION_LIGHT"
msgid "This plant is currently lit"
msgstr ""

#. STRINGS.UI.TOOLTIPS.VITALS_CHECKBOX_IRRIGATION
msgctxt "STRINGS.UI.TOOLTIPS.VITALS_CHECKBOX_IRRIGATION"
msgid "{mass} of liquid is currently available"
msgstr ""

#. STRINGS.UI.TOOLTIPS.VITALS_CHECKBOX_PRESSURE
msgctxt "STRINGS.UI.TOOLTIPS.VITALS_CHECKBOX_PRESSURE"
msgid "The current air pressure is {pressure}"
msgstr ""

#. STRINGS.UI.TOOLTIPS.VITALS_CHECKBOX_RECEPTACLE_INOPERATIONAL
msgctxt "STRINGS.UI.TOOLTIPS.VITALS_CHECKBOX_RECEPTACLE_INOPERATIONAL"
msgid "This plant is not housed in an operational farm plot"
msgstr ""

#. STRINGS.UI.TOOLTIPS.VITALS_CHECKBOX_RECEPTACLE_OPERATIONAL
msgctxt "STRINGS.UI.TOOLTIPS.VITALS_CHECKBOX_RECEPTACLE_OPERATIONAL"
msgid "This plant is housed in an operational farm plot"
msgstr ""

#. STRINGS.UI.TOOLTIPS.VITALS_CHECKBOX_SUBMERGED_FALSE
msgctxt "STRINGS.UI.TOOLTIPS.VITALS_CHECKBOX_SUBMERGED_FALSE"
msgid "This plant must be submerged in liquid"
msgstr ""

#. STRINGS.UI.TOOLTIPS.VITALS_CHECKBOX_SUBMERGED_TRUE
msgctxt "STRINGS.UI.TOOLTIPS.VITALS_CHECKBOX_SUBMERGED_TRUE"
msgid "This plant is fully submerged in liquid"
msgstr ""

#. STRINGS.UI.TOOLTIPS.VITALS_CHECKBOX_TEMPERATURE
msgctxt "STRINGS.UI.TOOLTIPS.VITALS_CHECKBOX_TEMPERATURE"
msgid "This plant's internal temperature is {temperature}"
msgstr ""

#. STRINGS.UI.TOOLTIPS.VITALSPANEL
msgctxt "STRINGS.UI.TOOLTIPS.VITALSPANEL"
msgid "The Vitals Panel monitors the status and well being of my Duplicant"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.DOOR_DEFAULT
msgctxt "STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.DOOR_DEFAULT"
msgid "Default"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.GO_DOWN_DISABLED
msgctxt "STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.GO_DOWN_DISABLED"
msgid ""
"Passing Down through this door is not permitted\n"
"\n"
"Click to grant permission"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.GO_DOWN_ENABLED
msgctxt "STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.GO_DOWN_ENABLED"
msgid ""
"Passing Down through this door is permitted\n"
"\n"
"Click to revoke permission"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.GO_LEFT_DISABLED
msgctxt "STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.GO_LEFT_DISABLED"
msgid ""
"Passing Left through this door is not permitted\n"
"\n"
"Click to grant permission"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.GO_LEFT_ENABLED
msgctxt "STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.GO_LEFT_ENABLED"
msgid ""
"Passing Left through this door is permitted\n"
"\n"
"Click to revoke permission"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.GO_RIGHT_DISABLED
msgctxt "STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.GO_RIGHT_DISABLED"
msgid ""
"Passing Right through this door is not permitted\n"
"\n"
"Click to grant permission"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.GO_RIGHT_ENABLED
msgctxt "STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.GO_RIGHT_ENABLED"
msgid ""
"Passing Right through this door is permitted\n"
"\n"
"Click to revoke permission"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.GO_UP_DISABLED
msgctxt "STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.GO_UP_DISABLED"
msgid ""
"Passing Up through this door is not permitted\n"
"\n"
"Click to grant permission"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.GO_UP_ENABLED
msgctxt "STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.GO_UP_ENABLED"
msgid ""
"Passing Up through this door is permitted\n"
"\n"
"Click to revoke permission"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.MINION_ACCESS
msgctxt "STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.MINION_ACCESS"
msgid "Duplicant Access Permissions"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.SET_TO_CUSTOM
msgctxt "STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.SET_TO_CUSTOM"
msgid "Click to assign custom permissions"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.SET_TO_DEFAULT
msgctxt "STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.SET_TO_DEFAULT"
msgid "Click to clear custom permissions"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.TITLE"
msgid "Door Access Control"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.USING_CUSTOM
msgctxt "STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.USING_CUSTOM"
msgid "Custom Access"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.USING_DEFAULT
msgctxt "STRINGS.UI.UISIDESCREENS.ACCESS_CONTROL_SIDE_SCREEN.USING_DEFAULT"
msgid "Default Access"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.ACTIVATION_RANGE_SIDE_SCREEN.ACTIVATE
msgctxt "STRINGS.UI.UISIDESCREENS.ACTIVATION_RANGE_SIDE_SCREEN.ACTIVATE"
msgid "Break starts at:"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.ACTIVATION_RANGE_SIDE_SCREEN.DEACTIVATE
msgctxt "STRINGS.UI.UISIDESCREENS.ACTIVATION_RANGE_SIDE_SCREEN.DEACTIVATE"
msgid "Break ends at:"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.ACTIVATION_RANGE_SIDE_SCREEN.NAME
msgctxt "STRINGS.UI.UISIDESCREENS.ACTIVATION_RANGE_SIDE_SCREEN.NAME"
msgid "Breaktime Policy"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.ASSIGN_TO_TOOLTIP
msgctxt "STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.ASSIGN_TO_TOOLTIP"
msgid "Assign to {0}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.ASSIGNED
msgctxt "STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.ASSIGNED"
msgid "Assigned"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.DISABLED
msgctxt "STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.DISABLED"
msgid "Ineligible"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.DISABLED_TOOLTIP
msgctxt "STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.DISABLED_TOOLTIP"
msgid "{0} is ineligible for this job assignment"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.PUBLIC
msgctxt "STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.PUBLIC"
msgid "Public"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.SORT_BY_ASSIGNMENT
msgctxt "STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.SORT_BY_ASSIGNMENT"
msgid "Assignment"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.SORT_BY_DUPLICANT
msgctxt "STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.SORT_BY_DUPLICANT"
msgid "Duplicant"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.TITLE"
msgid "Assign {0}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.UNASSIGN_TOOLTIP
msgctxt "STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.UNASSIGN_TOOLTIP"
msgid "Assigned to {0}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.UNASSIGNED
msgctxt "STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.UNASSIGNED"
msgid "-"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.AUTOMATABLE_SIDE_SCREEN.ALLOWMANUALBUTTON
msgctxt "STRINGS.UI.UISIDESCREENS.AUTOMATABLE_SIDE_SCREEN.ALLOWMANUALBUTTON"
msgid "Allow Manual Use"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.AUTOMATABLE_SIDE_SCREEN.ALLOWMANUALBUTTONTOOLTIP
msgctxt ""
"STRINGS.UI.UISIDESCREENS.AUTOMATABLE_SIDE_SCREEN.ALLOWMANUALBUTTONTOOLTIP"
msgid "Allow Duplicants to manually manage these storage materials"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.AUTOMATABLE_SIDE_SCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.AUTOMATABLE_SIDE_SCREEN.TITLE"
msgid "Automatable Storage"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.CAPACITY_CONTROL_SIDE_SCREEN.MAX_LABEL
msgctxt "STRINGS.UI.UISIDESCREENS.CAPACITY_CONTROL_SIDE_SCREEN.MAX_LABEL"
msgid "Max:"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.CAPACITY_CONTROL_SIDE_SCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.CAPACITY_CONTROL_SIDE_SCREEN.TITLE"
msgid "Automated Storage Capacity"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.CAPACITY_SIDE_SCREEN.TOOLTIP
msgctxt "STRINGS.UI.UISIDESCREENS.CAPACITY_SIDE_SCREEN.TOOLTIP"
msgid "Adjust the maximum amount that can be stored here"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.CAPTURE_POINT_SIDE_SCREEN.AUTOWRANGLE
msgctxt "STRINGS.UI.UISIDESCREENS.CAPTURE_POINT_SIDE_SCREEN.AUTOWRANGLE"
msgid "Auto-Wrangle Surplus"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.CAPTURE_POINT_SIDE_SCREEN.AUTOWRANGLE_TOOLTIP
msgctxt ""
"STRINGS.UI.UISIDESCREENS.CAPTURE_POINT_SIDE_SCREEN.AUTOWRANGLE_TOOLTIP"
msgid ""
"A Rancher will automatically wrangle any critters that exceed the population "
"limit or that do not belong in this stable"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.CAPTURE_POINT_SIDE_SCREEN.LIMIT_TOOLTIP
msgctxt "STRINGS.UI.UISIDESCREENS.CAPTURE_POINT_SIDE_SCREEN.LIMIT_TOOLTIP"
msgid ""
"Critters exceeding this population limit will automatically be wrangled:"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.CAPTURE_POINT_SIDE_SCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.CAPTURE_POINT_SIDE_SCREEN.TITLE"
msgid "Stable Management"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.CAPTURE_POINT_SIDE_SCREEN.UNITS_SUFFIX
msgctxt "STRINGS.UI.UISIDESCREENS.CAPTURE_POINT_SIDE_SCREEN.UNITS_SUFFIX"
msgid " Critters"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.DOOR_TOGGLE_SIDE_SCREEN.ACCESS_FORMAT
msgctxt "STRINGS.UI.UISIDESCREENS.DOOR_TOGGLE_SIDE_SCREEN.ACCESS_FORMAT"
msgid ""
"{0}\n"
"\n"
"{1}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.DOOR_TOGGLE_SIDE_SCREEN.ACCESS_OFFLINE
msgctxt "STRINGS.UI.UISIDESCREENS.DOOR_TOGGLE_SIDE_SCREEN.ACCESS_OFFLINE"
msgid ""
"Emergency Access Permissions:\n"
"All Duplicants are permitted to use this door until <link=\"POWER\">Power</"
"link> is restored."
msgstr ""

#. STRINGS.UI.UISIDESCREENS.DOOR_TOGGLE_SIDE_SCREEN.AUTO
msgctxt "STRINGS.UI.UISIDESCREENS.DOOR_TOGGLE_SIDE_SCREEN.AUTO"
msgid "Door is on auto."
msgstr ""

#. STRINGS.UI.UISIDESCREENS.DOOR_TOGGLE_SIDE_SCREEN.AUTO_PENDING
msgctxt "STRINGS.UI.UISIDESCREENS.DOOR_TOGGLE_SIDE_SCREEN.AUTO_PENDING"
msgid "Awaiting Duplicant to automate door."
msgstr ""

#. STRINGS.UI.UISIDESCREENS.DOOR_TOGGLE_SIDE_SCREEN.CLOSE
msgctxt "STRINGS.UI.UISIDESCREENS.DOOR_TOGGLE_SIDE_SCREEN.CLOSE"
msgid "Door is locked."
msgstr ""

#. STRINGS.UI.UISIDESCREENS.DOOR_TOGGLE_SIDE_SCREEN.CLOSE_PENDING
msgctxt "STRINGS.UI.UISIDESCREENS.DOOR_TOGGLE_SIDE_SCREEN.CLOSE_PENDING"
msgid "Awaiting Duplicant to lock door."
msgstr ""

#. STRINGS.UI.UISIDESCREENS.DOOR_TOGGLE_SIDE_SCREEN.OPEN
msgctxt "STRINGS.UI.UISIDESCREENS.DOOR_TOGGLE_SIDE_SCREEN.OPEN"
msgid "Door is open."
msgstr ""

#. STRINGS.UI.UISIDESCREENS.DOOR_TOGGLE_SIDE_SCREEN.OPEN_PENDING
msgctxt "STRINGS.UI.UISIDESCREENS.DOOR_TOGGLE_SIDE_SCREEN.OPEN_PENDING"
msgid "Awaiting Duplicant to open door."
msgstr ""

#. STRINGS.UI.UISIDESCREENS.DOOR_TOGGLE_SIDE_SCREEN.PENDING_FORMAT
msgctxt "STRINGS.UI.UISIDESCREENS.DOOR_TOGGLE_SIDE_SCREEN.PENDING_FORMAT"
msgid "{0} {1}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.DOOR_TOGGLE_SIDE_SCREEN.POI_INTERNAL
msgctxt "STRINGS.UI.UISIDESCREENS.DOOR_TOGGLE_SIDE_SCREEN.POI_INTERNAL"
msgid "This door cannot be manually controlled."
msgstr ""

#. STRINGS.UI.UISIDESCREENS.DOOR_TOGGLE_SIDE_SCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.DOOR_TOGGLE_SIDE_SCREEN.TITLE"
msgid "Door Setting"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.EGGINCUBATOR.AWAITINGDELIVERY
msgctxt "STRINGS.UI.UISIDESCREENS.EGGINCUBATOR.AWAITINGDELIVERY"
msgid "AWAITING DELIVERY: {0}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.EGGINCUBATOR.AWAITINGREMOVAL
msgctxt "STRINGS.UI.UISIDESCREENS.EGGINCUBATOR.AWAITINGREMOVAL"
msgid "AWAITING REMOVAL: {0}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.EGGINCUBATOR.AWAITINGREQUEST
msgctxt "STRINGS.UI.UISIDESCREENS.EGGINCUBATOR.AWAITINGREQUEST"
msgid "INCUBATE: {0}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.EGGINCUBATOR.CANCELDEPOSIT
msgctxt "STRINGS.UI.UISIDESCREENS.EGGINCUBATOR.CANCELDEPOSIT"
msgid "Cancel"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.EGGINCUBATOR.CANCELREMOVAL
msgctxt "STRINGS.UI.UISIDESCREENS.EGGINCUBATOR.CANCELREMOVAL"
msgid "Cancel"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.EGGINCUBATOR.DEPOSIT
msgctxt "STRINGS.UI.UISIDESCREENS.EGGINCUBATOR.DEPOSIT"
msgid "Incubate"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.EGGINCUBATOR.ENTITYDEPOSITED
msgctxt "STRINGS.UI.UISIDESCREENS.EGGINCUBATOR.ENTITYDEPOSITED"
msgid "INCUBATING: {0}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.EGGINCUBATOR.REMOVE
msgctxt "STRINGS.UI.UISIDESCREENS.EGGINCUBATOR.REMOVE"
msgid "Remove"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.EGGINCUBATOR.SELECT_DESC
msgctxt "STRINGS.UI.UISIDESCREENS.EGGINCUBATOR.SELECT_DESC"
msgid "Select an egg to incubate."
msgstr ""

#. STRINGS.UI.UISIDESCREENS.EGGINCUBATOR.SELECT_TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.EGGINCUBATOR.SELECT_TITLE"
msgid "SELECT"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.EGGINCUBATOR.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.EGGINCUBATOR.TITLE"
msgid "Critter Eggs"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.ENCRYPTEDLORESIDESCREEN.AWAITINGBUTTON
msgctxt "STRINGS.UI.UISIDESCREENS.ENCRYPTEDLORESIDESCREEN.AWAITINGBUTTON"
msgid "AWAITING DECRYPTION"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.ENCRYPTEDLORESIDESCREEN.BUTTON
msgctxt "STRINGS.UI.UISIDESCREENS.ENCRYPTEDLORESIDESCREEN.BUTTON"
msgid "ATTEMPT DECRYPTION"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.ENCRYPTEDLORESIDESCREEN.LABEL
msgctxt "STRINGS.UI.UISIDESCREENS.ENCRYPTEDLORESIDESCREEN.LABEL"
msgid "This computer contains encrypted files."
msgstr ""

#. STRINGS.UI.UISIDESCREENS.ENCRYPTEDLORESIDESCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.ENCRYPTEDLORESIDESCREEN.TITLE"
msgid "Encrypted File"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.EQUIPPABLE_SIDE_SCREEN.CURRENTLY_EQUIPPED
msgctxt "STRINGS.UI.UISIDESCREENS.EQUIPPABLE_SIDE_SCREEN.CURRENTLY_EQUIPPED"
msgid ""
"Currently Equipped:\n"
"{0}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.EQUIPPABLE_SIDE_SCREEN.DROP_BUTTON
msgctxt "STRINGS.UI.UISIDESCREENS.EQUIPPABLE_SIDE_SCREEN.DROP_BUTTON"
msgid "Drop"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.EQUIPPABLE_SIDE_SCREEN.EQUIP_BUTTON
msgctxt "STRINGS.UI.UISIDESCREENS.EQUIPPABLE_SIDE_SCREEN.EQUIP_BUTTON"
msgid "Equip"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.EQUIPPABLE_SIDE_SCREEN.NONE_EQUIPPED
msgctxt "STRINGS.UI.UISIDESCREENS.EQUIPPABLE_SIDE_SCREEN.NONE_EQUIPPED"
msgid "None"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.EQUIPPABLE_SIDE_SCREEN.SWAP_BUTTON
msgctxt "STRINGS.UI.UISIDESCREENS.EQUIPPABLE_SIDE_SCREEN.SWAP_BUTTON"
msgid "Swap"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.EQUIPPABLE_SIDE_SCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.EQUIPPABLE_SIDE_SCREEN.TITLE"
msgid "Assign To Duplicant"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.EQUIPPABLESIDESCREEN.ASSIGNEDTO
msgctxt "STRINGS.UI.UISIDESCREENS.EQUIPPABLESIDESCREEN.ASSIGNEDTO"
msgid "Assigned to: {Assignee}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.EQUIPPABLESIDESCREEN.GENERAL_CURRENTASSIGNED
msgctxt "STRINGS.UI.UISIDESCREENS.EQUIPPABLESIDESCREEN.GENERAL_CURRENTASSIGNED"
msgid "(Owner)"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.EQUIPPABLESIDESCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.EQUIPPABLESIDESCREEN.TITLE"
msgid "Equip {0}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.EQUIPPABLESIDESCREEN.UNASSIGNED
msgctxt "STRINGS.UI.UISIDESCREENS.EQUIPPABLESIDESCREEN.UNASSIGNED"
msgid "Unassigned"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.CALS
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.CALS"
msgid "{0}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.CANCEL
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.CANCEL"
msgid "Cancel"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.COST
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.COST"
msgid "<b>Ingredients:</b>\n"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.EFFECTS.COOL_VEST
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.EFFECTS.COOL_VEST"
msgid "Cool Vest ({0})"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.EFFECTS.FUNKY_VEST
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.EFFECTS.FUNKY_VEST"
msgid "Snazzy Suit ({0})"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.EFFECTS.OXYGEN_TANK
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.EFFECTS.OXYGEN_TANK"
msgid "Oxygen Tank ({0})"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.EFFECTS.OXYGEN_TANK_UNDERWATER
msgctxt ""
"STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.EFFECTS.OXYGEN_TANK_UNDERWATER"
msgid "Oxygen Rebreather ({0})"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.EFFECTS.RESEARCHPOINT
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.EFFECTS.RESEARCHPOINT"
msgid "{0}: +1"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.EFFECTS.WARM_VEST
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.EFFECTS.WARM_VEST"
msgid "Warm Sweater ({0})"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.INFORMATION
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.INFORMATION"
msgid "INFORMATION"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.KG
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.KG"
msgid "- {0}: {1}\n"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.NORECIPEDISCOVERED
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.NORECIPEDISCOVERED"
msgid "No discovered recipes"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.NORECIPEDISCOVERED_BODY
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.NORECIPEDISCOVERED_BODY"
msgid "Discover new ingredients in the world to unlock some recipes."
msgstr ""

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.NORECIPESELECTED
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.NORECIPESELECTED"
msgid "No recipe selected"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.QUEUED_MISSING_INGREDIENTS_TOOLTIP
msgctxt ""
"STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN."
"QUEUED_MISSING_INGREDIENTS_TOOLTIP"
msgid "Missing {0} of {1}\n"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.RECIPEPRODUCT
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.RECIPEPRODUCT"
msgid "{0}: {1}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.RECIPERQUIREMENT
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.RECIPERQUIREMENT"
msgid "{0}: {1} / {2}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.RESULTEFFECTS
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.RESULTEFFECTS"
msgid "<b>Effects:</b>"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.RESULTREQUIREMENTS
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.RESULTREQUIREMENTS"
msgid "<b>Requirements:</b>"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.SELECTRECIPE
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.SELECTRECIPE"
msgid "Select a recipe to fabricate."
msgstr ""

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.SUBTITLE
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.SUBTITLE"
msgid "Recipes"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.TITLE"
msgid "{0} Recipes"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.TOOLTIPS.RECIPEPRODUCT
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.TOOLTIPS.RECIPEPRODUCT"
msgid "This recipe produces {1} {0}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.TOOLTIPS.RECIPERQUIREMENT_INSUFFICIENT
msgctxt ""
"STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.TOOLTIPS."
"RECIPERQUIREMENT_INSUFFICIENT"
msgid ""
"This recipe requires {1} {0}\n"
"Available: {2}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.TOOLTIPS.RECIPERQUIREMENT_SUFFICIENT
msgctxt ""
"STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.TOOLTIPS."
"RECIPERQUIREMENT_SUFFICIENT"
msgid "This recipe consumes {1} of an available {2} of {0}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.UNITS_AND_CALS
msgctxt "STRINGS.UI.UISIDESCREENS.FABRICATORSIDESCREEN.UNITS_AND_CALS"
msgid "{0} [{1}]"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.FILTERSIDESCREEN.FILTEREDELEMENT.GAS
msgctxt "STRINGS.UI.UISIDESCREENS.FILTERSIDESCREEN.FILTEREDELEMENT.GAS"
msgid ""
"Filtered Gas Output:\n"
"{0}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.FILTERSIDESCREEN.FILTEREDELEMENT.LIQUID
msgctxt "STRINGS.UI.UISIDESCREENS.FILTERSIDESCREEN.FILTEREDELEMENT.LIQUID"
msgid ""
"Filtered Liquid Output:\n"
"{0}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.FILTERSIDESCREEN.NOELEMENTSELECTED
msgctxt "STRINGS.UI.UISIDESCREENS.FILTERSIDESCREEN.NOELEMENTSELECTED"
msgid "No element selected"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.FILTERSIDESCREEN.OUTPUTELEMENTHEADER
msgctxt "STRINGS.UI.UISIDESCREENS.FILTERSIDESCREEN.OUTPUTELEMENTHEADER"
msgid "Output 1"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.FILTERSIDESCREEN.SELECTELEMENTHEADER
msgctxt "STRINGS.UI.UISIDESCREENS.FILTERSIDESCREEN.SELECTELEMENTHEADER"
msgid "Output 2"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.FILTERSIDESCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.FILTERSIDESCREEN.TITLE"
msgid "Filter Outputs"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.FILTERSIDESCREEN.UNFILTEREDELEMENTS.GAS
msgctxt "STRINGS.UI.UISIDESCREENS.FILTERSIDESCREEN.UNFILTEREDELEMENTS.GAS"
msgid ""
"Gas Output:\n"
"All"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.FILTERSIDESCREEN.UNFILTEREDELEMENTS.LIQUID
msgctxt "STRINGS.UI.UISIDESCREENS.FILTERSIDESCREEN.UNFILTEREDELEMENTS.LIQUID"
msgid ""
"Liquid Output:\n"
"All"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.GENESHUFFLERSIDESREEN.BUTTON
msgctxt "STRINGS.UI.UISIDESCREENS.GENESHUFFLERSIDESREEN.BUTTON"
msgid "Complete Neural Process"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.GENESHUFFLERSIDESREEN.COMPLETE
msgctxt "STRINGS.UI.UISIDESCREENS.GENESHUFFLERSIDESREEN.COMPLETE"
msgid "Something feels different."
msgstr ""

#. STRINGS.UI.UISIDESCREENS.GENESHUFFLERSIDESREEN.CONSUMED
msgctxt "STRINGS.UI.UISIDESCREENS.GENESHUFFLERSIDESREEN.CONSUMED"
msgid "There are no charges left in this Vacillator."
msgstr ""

#. STRINGS.UI.UISIDESCREENS.GENESHUFFLERSIDESREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.GENESHUFFLERSIDESREEN.TITLE"
msgid "Neural Vacillator"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.GENESHUFFLERSIDESREEN.UNDERWAY
msgctxt "STRINGS.UI.UISIDESCREENS.GENESHUFFLERSIDESREEN.UNDERWAY"
msgid "Neural Vacillation in progress."
msgstr ""

#. STRINGS.UI.UISIDESCREENS.LOGIC_DELAY_SIDE_SCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.LOGIC_DELAY_SIDE_SCREEN.TITLE"
msgid "Active Buffer Time"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.LOGIC_DELAY_SIDE_SCREEN.TOOLTIP
msgctxt "STRINGS.UI.UISIDESCREENS.LOGIC_DELAY_SIDE_SCREEN.TOOLTIP"
msgid ""
"This gate will continue to send an Active signal for {0} seconds after "
"entering Standby"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.LURE.ATTRACTS
msgctxt "STRINGS.UI.UISIDESCREENS.LURE.ATTRACTS"
msgid "Attract {1}s"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.LURE.AWAITINGDELIVERY
msgctxt "STRINGS.UI.UISIDESCREENS.LURE.AWAITINGDELIVERY"
msgid "AWAITING DELIVERY: {0}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.LURE.AWAITINGREMOVAL
msgctxt "STRINGS.UI.UISIDESCREENS.LURE.AWAITINGREMOVAL"
msgid "AWAITING DIGGING UP: {0}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.LURE.AWAITINGREQUEST
msgctxt "STRINGS.UI.UISIDESCREENS.LURE.AWAITINGREQUEST"
msgid "PLANT: {0}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.LURE.ENTITYDEPOSITED
msgctxt "STRINGS.UI.UISIDESCREENS.LURE.ENTITYDEPOSITED"
msgid "PLANTED: {0}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.LURE.INFORMATION
msgctxt "STRINGS.UI.UISIDESCREENS.LURE.INFORMATION"
msgid "INFORMATION"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.LURE.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.LURE.TITLE"
msgid "Select Bait"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.MANUALGENERATORSIDESCREEN.CURRENT_THRESHOLD
msgctxt "STRINGS.UI.UISIDESCREENS.MANUALGENERATORSIDESCREEN.CURRENT_THRESHOLD"
msgid "Current Threshold: {0}%"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.MANUALGENERATORSIDESCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.MANUALGENERATORSIDESCREEN.TITLE"
msgid "Battery Recharge Threshold"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.MANUALGENERATORSIDESCREEN.TOOLTIP
msgctxt "STRINGS.UI.UISIDESCREENS.MANUALGENERATORSIDESCREEN.TOOLTIP"
msgid ""
"Duplicants will operate this generator when battery charge falls below the "
"selected percentage"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.OIL_WELL_CAP_SIDE_SCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.OIL_WELL_CAP_SIDE_SCREEN.TITLE"
msgid "Pressure Release Threshold"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.OIL_WELL_CAP_SIDE_SCREEN.TOOLTIP
msgctxt "STRINGS.UI.UISIDESCREENS.OIL_WELL_CAP_SIDE_SCREEN.TOOLTIP"
msgid ""
"Duplicants will release gas buildup in this well when it exceeds the "
"selected percentage"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.AWAITINGDELIVERY
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.AWAITINGDELIVERY"
msgid "AWAITING DELIVERY: {0}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.AWAITINGREMOVAL
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.AWAITINGREMOVAL"
msgid "AWAITING DIGGING UP: {0}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.AWAITINGREQUEST
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.AWAITINGREQUEST"
msgid "PLANT: {0}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.BONUS_SEEDS
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.BONUS_SEEDS"
msgid "Base <link=\"PLANTS\">Seed</link> Harvest Chance: {0}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.CANCELDEPOSIT
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.CANCELDEPOSIT"
msgid "Cancel"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.CANCELREMOVAL
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.CANCELREMOVAL"
msgid "Cancel"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.DEPOSIT
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.DEPOSIT"
msgid "Plant"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.ENTITYDEPOSITED
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.ENTITYDEPOSITED"
msgid "PLANTED: {0}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.INFORMATION
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.INFORMATION"
msgid "INFORMATION"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.LIFECYCLE
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.LIFECYCLE"
msgid "<b>Lifecycle</b>:"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.NUMBEROFHARVESTS
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.NUMBEROFHARVESTS"
msgid "Harvests: {0}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.PLANTEFFECTS
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.PLANTEFFECTS"
msgid "<b>Effects</b>:"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.PLANTREQUIREMENTS
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.PLANTREQUIREMENTS"
msgid "<b>Growth Requirements</b>:"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.REMOVE
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.REMOVE"
msgid "Uproot"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.ROTATION_NEED_CEILING
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.ROTATION_NEED_CEILING"
msgid "<b>Requires downward plot orientation.</b>"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.ROTATION_NEED_FLOOR
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.ROTATION_NEED_FLOOR"
msgid "<b>Requires upward plot orientation.</b>"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.ROTATION_NEED_WALL
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.ROTATION_NEED_WALL"
msgid "<b>Requires sideways plot orientation.</b>"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.SELECT_DESC
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.SELECT_DESC"
msgid "Select a seed to plant."
msgstr ""

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.SELECT_TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.SELECT_TITLE"
msgid "SELECT"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.TITLE"
msgid "{0} Seeds"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.TOOLTIPS.BONUS_SEEDS
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.TOOLTIPS.BONUS_SEEDS"
msgid "This plant has a {0} chance to produce new seeds when harvested"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.TOOLTIPS.NUMBEROFHARVESTS
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.TOOLTIPS.NUMBEROFHARVESTS"
msgid "This plant can mature {0} times before the end of its lifecycle"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.TOOLTIPS.PLANTEFFECTS
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.TOOLTIPS.PLANTEFFECTS"
msgid "Additional attributes of this plant"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.TOOLTIPS.PLANTLIFECYCLE
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.TOOLTIPS.PLANTLIFECYCLE"
msgid "Duration and number of harvests produced by this plant in a lifetime"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.TOOLTIPS.PLANTREQUIREMENTS
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.TOOLTIPS.PLANTREQUIREMENTS"
msgid "Minimum conditions for basic plant growth"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.TOOLTIPS.YIELD
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.TOOLTIPS.YIELD"
msgid "<link=\"KCAL\">{2}</link> produced [<link=\"KCAL\">{1}</link> / unit]"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.TOOLTIPS.YIELD_SEED
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.TOOLTIPS.YIELD_SEED"
msgid "Sow to grow more of this plant"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.TOOLTIPS.YIELD_SEED_FINAL_HARVEST
msgctxt ""
"STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.TOOLTIPS.YIELD_SEED_FINAL_HARVEST"
msgid ""
"{0}\n"
"\n"
"Produced in the final harvest of the plant's lifecycle"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.TOTALHARVESTCALORIES
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.TOTALHARVESTCALORIES"
msgid "{0}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.TOTALHARVESTCALORIESWITHPERUNIT
msgctxt ""
"STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.TOTALHARVESTCALORIESWITHPERUNIT"
msgid "{0} [{1} / unit]"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.YIELD
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.YIELD"
msgid "{0}: {1} "
msgstr ""

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.YIELD_SEED
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.YIELD_SEED"
msgid "{1} {0}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.YIELD_SEED_FINAL_HARVEST
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.YIELD_SEED_FINAL_HARVEST"
msgid "{1} {0} - Final harvest only"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.YIELD_SEED_SINGLE
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.YIELD_SEED_SINGLE"
msgid "{0}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.YIELD_SEED_SINGLE_FINAL_HARVEST
msgctxt ""
"STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.YIELD_SEED_SINGLE_FINAL_HARVEST"
msgid "{0} - Final harvest only"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.YIELD_SINGLE
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.YIELD_SINGLE"
msgid "{0}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.YIELDPERHARVEST
msgctxt "STRINGS.UI.UISIDESCREENS.PLANTERSIDESCREEN.YIELDPERHARVEST"
msgid "{0} {1} per harvest"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.REFINERYSIDESCREEN.RECIPE_FROM_TO
msgctxt "STRINGS.UI.UISIDESCREENS.REFINERYSIDESCREEN.RECIPE_FROM_TO"
msgid "{0} to {1}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.RESEARCHSIDESCREEN.CURRENTLYRESEARCHING
msgctxt "STRINGS.UI.UISIDESCREENS.RESEARCHSIDESCREEN.CURRENTLYRESEARCHING"
msgid "Currently Researching"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.RESEARCHSIDESCREEN.NOSELECTEDRESEARCH
msgctxt "STRINGS.UI.UISIDESCREENS.RESEARCHSIDESCREEN.NOSELECTEDRESEARCH"
msgid "No Research selected"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.RESEARCHSIDESCREEN.OPENRESEARCHBUTTON
msgctxt "STRINGS.UI.UISIDESCREENS.RESEARCHSIDESCREEN.OPENRESEARCHBUTTON"
msgid "RESEARCH"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.RESEARCHSIDESCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.RESEARCHSIDESCREEN.TITLE"
msgid "Select Research"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.ROLESTATION.OPENROLESBUTTON
msgctxt "STRINGS.UI.UISIDESCREENS.ROLESTATION.OPENROLESBUTTON"
msgid "JOBS"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.ROLESTATION.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.ROLESTATION.TITLE"
msgid "Job Assignments"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.SEALEDDOORSIDESCREEN.AWAITINGBUTTON
msgctxt "STRINGS.UI.UISIDESCREENS.SEALEDDOORSIDESCREEN.AWAITINGBUTTON"
msgid "AWAITING BIOSCAN"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.SEALEDDOORSIDESCREEN.BUTTON
msgctxt "STRINGS.UI.UISIDESCREENS.SEALEDDOORSIDESCREEN.BUTTON"
msgid "SUBMIT BIOSCAN"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.SEALEDDOORSIDESCREEN.LABEL
msgctxt "STRINGS.UI.UISIDESCREENS.SEALEDDOORSIDESCREEN.LABEL"
msgid "This door requires a sample to unlock."
msgstr ""

#. STRINGS.UI.UISIDESCREENS.SEALEDDOORSIDESCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.SEALEDDOORSIDESCREEN.TITLE"
msgid "Sealed Door"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.STUDYABLE_SIDE_SCREEN.PENDING_BUTTON
msgctxt "STRINGS.UI.UISIDESCREENS.STUDYABLE_SIDE_SCREEN.PENDING_BUTTON"
msgid "CANCEL ANALYSIS"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.STUDYABLE_SIDE_SCREEN.PENDING_STATUS
msgctxt "STRINGS.UI.UISIDESCREENS.STUDYABLE_SIDE_SCREEN.PENDING_STATUS"
msgid "A researcher is in the process of studying this feature."
msgstr ""

#. STRINGS.UI.UISIDESCREENS.STUDYABLE_SIDE_SCREEN.SEND_BUTTON
msgctxt "STRINGS.UI.UISIDESCREENS.STUDYABLE_SIDE_SCREEN.SEND_BUTTON"
msgid "ANALYZE"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.STUDYABLE_SIDE_SCREEN.SEND_STATUS
msgctxt "STRINGS.UI.UISIDESCREENS.STUDYABLE_SIDE_SCREEN.SEND_STATUS"
msgid ""
"Send a researcher to gather data here.\n"
"\n"
"Analyzing a natural feature takes time, but yields useful results."
msgstr ""

#. STRINGS.UI.UISIDESCREENS.STUDYABLE_SIDE_SCREEN.STUDIED_BUTTON
msgctxt "STRINGS.UI.UISIDESCREENS.STUDYABLE_SIDE_SCREEN.STUDIED_BUTTON"
msgid "ANALYSIS COMPLETE"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.STUDYABLE_SIDE_SCREEN.STUDIED_STATUS
msgctxt "STRINGS.UI.UISIDESCREENS.STUDYABLE_SIDE_SCREEN.STUDIED_STATUS"
msgid "Researchers have completed their analysis and compiled their findings."
msgstr ""

#. STRINGS.UI.UISIDESCREENS.STUDYABLE_SIDE_SCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.STUDYABLE_SIDE_SCREEN.TITLE"
msgid "Analyze Natural Feature"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.SUIT_SIDE_SCREEN.CONFIG_CANCEL_REQUEST
msgctxt "STRINGS.UI.UISIDESCREENS.SUIT_SIDE_SCREEN.CONFIG_CANCEL_REQUEST"
msgid "Cancel Request"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.SUIT_SIDE_SCREEN.CONFIG_CANCEL_REQUEST_TOOLTIP
msgctxt ""
"STRINGS.UI.UISIDESCREENS.SUIT_SIDE_SCREEN.CONFIG_CANCEL_REQUEST_TOOLTIP"
msgid "Cancel this suit delivery"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.SUIT_SIDE_SCREEN.CONFIG_DROP_SUIT
msgctxt "STRINGS.UI.UISIDESCREENS.SUIT_SIDE_SCREEN.CONFIG_DROP_SUIT"
msgid "Undock Exosuit"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.SUIT_SIDE_SCREEN.CONFIG_DROP_SUIT_NO_SUIT_TOOLTIP
msgctxt ""
"STRINGS.UI.UISIDESCREENS.SUIT_SIDE_SCREEN.CONFIG_DROP_SUIT_NO_SUIT_TOOLTIP"
msgid "There is no suit in this building to undock"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.SUIT_SIDE_SCREEN.CONFIG_DROP_SUIT_TOOLTIP
msgctxt "STRINGS.UI.UISIDESCREENS.SUIT_SIDE_SCREEN.CONFIG_DROP_SUIT_TOOLTIP"
msgid "Disconnect this suit, dropping it on the ground"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.SUIT_SIDE_SCREEN.CONFIG_NO_SUIT
msgctxt "STRINGS.UI.UISIDESCREENS.SUIT_SIDE_SCREEN.CONFIG_NO_SUIT"
msgid "Leave Empty"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.SUIT_SIDE_SCREEN.CONFIG_NO_SUIT_TOOLTIP
msgctxt "STRINGS.UI.UISIDESCREENS.SUIT_SIDE_SCREEN.CONFIG_NO_SUIT_TOOLTIP"
msgid ""
"The next suited Duplicant to pass by will unequip their Exosuit and dock it "
"here"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.SUIT_SIDE_SCREEN.CONFIG_REQUEST_SUIT
msgctxt "STRINGS.UI.UISIDESCREENS.SUIT_SIDE_SCREEN.CONFIG_REQUEST_SUIT"
msgid "Deliver Exosuit"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.SUIT_SIDE_SCREEN.CONFIG_REQUEST_SUIT_TOOLTIP
msgctxt "STRINGS.UI.UISIDESCREENS.SUIT_SIDE_SCREEN.CONFIG_REQUEST_SUIT_TOOLTIP"
msgid ""
"Duplicants will immediately deliver and dock the nearest unequipped suit"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.SUIT_SIDE_SCREEN.CONFIGURATION_REQUIRED
msgctxt "STRINGS.UI.UISIDESCREENS.SUIT_SIDE_SCREEN.CONFIGURATION_REQUIRED"
msgid "Configuration Required:"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.SUIT_SIDE_SCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.SUIT_SIDE_SCREEN.TITLE"
msgid "Dock Inventory"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.TELEPADSIDESCREEN.GAMEOVER
msgctxt "STRINGS.UI.UISIDESCREENS.TELEPADSIDESCREEN.GAMEOVER"
msgid "Colony Lost"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.TELEPADSIDESCREEN.NEXTPRODUCTION
msgctxt "STRINGS.UI.UISIDESCREENS.TELEPADSIDESCREEN.NEXTPRODUCTION"
msgid "Next Production: {0}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.TELEPADSIDESCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.TELEPADSIDESCREEN.TITLE"
msgid "Duplicant Printing"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.TEMPERATURESWITCHSIDESCREEN.ACTIVATE_IF
msgctxt "STRINGS.UI.UISIDESCREENS.TEMPERATURESWITCHSIDESCREEN.ACTIVATE_IF"
msgid "Activate if:"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.TEMPERATURESWITCHSIDESCREEN.COLDER_BUTTON
msgctxt "STRINGS.UI.UISIDESCREENS.TEMPERATURESWITCHSIDESCREEN.COLDER_BUTTON"
msgid "Below"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.TEMPERATURESWITCHSIDESCREEN.CURRENT_TEMPERATURE
msgctxt ""
"STRINGS.UI.UISIDESCREENS.TEMPERATURESWITCHSIDESCREEN.CURRENT_TEMPERATURE"
msgid ""
"Current Temperature:\n"
"{0}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.TEMPERATURESWITCHSIDESCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.TEMPERATURESWITCHSIDESCREEN.TITLE"
msgid "Temperature Threshold"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.TEMPERATURESWITCHSIDESCREEN.WARMER_BUTTON
msgctxt "STRINGS.UI.UISIDESCREENS.TEMPERATURESWITCHSIDESCREEN.WARMER_BUTTON"
msgid "Above"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.THRESHOLD_SWITCH_SIDESCREEN.ABOVE_BUTTON
msgctxt "STRINGS.UI.UISIDESCREENS.THRESHOLD_SWITCH_SIDESCREEN.ABOVE_BUTTON"
msgid "Above"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.THRESHOLD_SWITCH_SIDESCREEN.ACTIVATE_IF
msgctxt "STRINGS.UI.UISIDESCREENS.THRESHOLD_SWITCH_SIDESCREEN.ACTIVATE_IF"
msgid "Activate if:"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.THRESHOLD_SWITCH_SIDESCREEN.BELOW_BUTTON
msgctxt "STRINGS.UI.UISIDESCREENS.THRESHOLD_SWITCH_SIDESCREEN.BELOW_BUTTON"
msgid "Below"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.THRESHOLD_SWITCH_SIDESCREEN.CURRENT_VALUE
msgctxt "STRINGS.UI.UISIDESCREENS.THRESHOLD_SWITCH_SIDESCREEN.CURRENT_VALUE"
msgid ""
"Current {0}:\n"
"{1}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.THRESHOLD_SWITCH_SIDESCREEN.DISEASE
msgctxt "STRINGS.UI.UISIDESCREENS.THRESHOLD_SWITCH_SIDESCREEN.DISEASE"
msgid "Disease"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.THRESHOLD_SWITCH_SIDESCREEN.DISEASE_TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.THRESHOLD_SWITCH_SIDESCREEN.DISEASE_TITLE"
msgid "Germ Threshold"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.THRESHOLD_SWITCH_SIDESCREEN.DISEASE_TOOLTIP_ABOVE
msgctxt ""
"STRINGS.UI.UISIDESCREENS.THRESHOLD_SWITCH_SIDESCREEN.DISEASE_TOOLTIP_ABOVE"
msgid "Switch will be on if the number of germs is above {0}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.THRESHOLD_SWITCH_SIDESCREEN.DISEASE_TOOLTIP_BELOW
msgctxt ""
"STRINGS.UI.UISIDESCREENS.THRESHOLD_SWITCH_SIDESCREEN.DISEASE_TOOLTIP_BELOW"
msgid "Switch will be off if the number of germs is below {0}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.THRESHOLD_SWITCH_SIDESCREEN.DISEASE_UNITS
msgctxt "STRINGS.UI.UISIDESCREENS.THRESHOLD_SWITCH_SIDESCREEN.DISEASE_UNITS"
msgid "germs"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.THRESHOLD_SWITCH_SIDESCREEN.PRESSURE
msgctxt "STRINGS.UI.UISIDESCREENS.THRESHOLD_SWITCH_SIDESCREEN.PRESSURE"
msgid "Pressure"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.THRESHOLD_SWITCH_SIDESCREEN.PRESSURE_TOOLTIP_ABOVE
msgctxt ""
"STRINGS.UI.UISIDESCREENS.THRESHOLD_SWITCH_SIDESCREEN.PRESSURE_TOOLTIP_ABOVE"
msgid "Switch will be on if the pressure is above {0}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.THRESHOLD_SWITCH_SIDESCREEN.PRESSURE_TOOLTIP_BELOW
msgctxt ""
"STRINGS.UI.UISIDESCREENS.THRESHOLD_SWITCH_SIDESCREEN.PRESSURE_TOOLTIP_BELOW"
msgid "Switch will be off if the pressure is below {0}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.THRESHOLD_SWITCH_SIDESCREEN.STATUS_ACTIVE
msgctxt "STRINGS.UI.UISIDESCREENS.THRESHOLD_SWITCH_SIDESCREEN.STATUS_ACTIVE"
msgid "Switch Active"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.THRESHOLD_SWITCH_SIDESCREEN.STATUS_INACTIVE
msgctxt "STRINGS.UI.UISIDESCREENS.THRESHOLD_SWITCH_SIDESCREEN.STATUS_INACTIVE"
msgid "Switch Inactive"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.THRESHOLD_SWITCH_SIDESCREEN.TEMPERATURE
msgctxt "STRINGS.UI.UISIDESCREENS.THRESHOLD_SWITCH_SIDESCREEN.TEMPERATURE"
msgid "Temperature"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.THRESHOLD_SWITCH_SIDESCREEN.TEMPERATURE_TOOLTIP_ABOVE
msgctxt ""
"STRINGS.UI.UISIDESCREENS.THRESHOLD_SWITCH_SIDESCREEN."
"TEMPERATURE_TOOLTIP_ABOVE"
msgid "Switch will be on if the ambient temperature is above {0}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.THRESHOLD_SWITCH_SIDESCREEN.TEMPERATURE_TOOLTIP_BELOW
msgctxt ""
"STRINGS.UI.UISIDESCREENS.THRESHOLD_SWITCH_SIDESCREEN."
"TEMPERATURE_TOOLTIP_BELOW"
msgid "Switch will be off if the ambient temperature is below {0}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.THRESHOLD_SWITCH_SIDESCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.THRESHOLD_SWITCH_SIDESCREEN.TITLE"
msgid "Pressure Threshold"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.TIME_OF_DAY_SIDE_SCREEN.START
msgctxt "STRINGS.UI.UISIDESCREENS.TIME_OF_DAY_SIDE_SCREEN.START"
msgid "Turn On"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.TIME_OF_DAY_SIDE_SCREEN.STOP
msgctxt "STRINGS.UI.UISIDESCREENS.TIME_OF_DAY_SIDE_SCREEN.STOP"
msgid "Turn Off"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.TIME_OF_DAY_SIDE_SCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.TIME_OF_DAY_SIDE_SCREEN.TITLE"
msgid "Time-of-Day Sensor"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.TIME_OF_DAY_SIDE_SCREEN.TOOLTIP
msgctxt "STRINGS.UI.UISIDESCREENS.TIME_OF_DAY_SIDE_SCREEN.TOOLTIP"
msgid ""
"This sensor will send a 1 after the Turn On time, and a 0 after the Turn Off "
"time."
msgstr ""

#. STRINGS.UI.UISIDESCREENS.TIME_RANGE_SIDE_SCREEN.DURATION
msgctxt "STRINGS.UI.UISIDESCREENS.TIME_RANGE_SIDE_SCREEN.DURATION"
msgid "Active Duration"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.TIME_RANGE_SIDE_SCREEN.DURATION_TOOLTIP
msgctxt "STRINGS.UI.UISIDESCREENS.TIME_RANGE_SIDE_SCREEN.DURATION_TOOLTIP"
msgid ""
"Active duration determines what percentage of the day this sensor will spend "
"in an Active state\n"
"------------------\n"
"This sensor will be active for {0} of the day"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.TIME_RANGE_SIDE_SCREEN.ON
msgctxt "STRINGS.UI.UISIDESCREENS.TIME_RANGE_SIDE_SCREEN.ON"
msgid "Activation Time"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.TIME_RANGE_SIDE_SCREEN.ON_TOOLTIP
msgctxt "STRINGS.UI.UISIDESCREENS.TIME_RANGE_SIDE_SCREEN.ON_TOOLTIP"
msgid ""
"Activation time determines the time of day this sensor should enter its "
"active duration\n"
"------------------\n"
"This sensor becomes active {0} through the day"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.TIME_RANGE_SIDE_SCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.TIME_RANGE_SIDE_SCREEN.TITLE"
msgid "Time Schedule"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.CURRENTSTATE
msgctxt "STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.CURRENTSTATE"
msgid "Current State:"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.OFF
msgctxt "STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.OFF"
msgid "Off"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.OFFTIME
msgctxt "STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.OFFTIME"
msgid "Off Time:"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.ON
msgctxt "STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.ON"
msgid "On"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.ONTIME
msgctxt "STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.ONTIME"
msgid "On Time:"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.TIMETOACTIVATE
msgctxt "STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.TIMETOACTIVATE"
msgid "Time until activation: {0}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.TIMETODEACTIVATE
msgctxt "STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.TIMETODEACTIVATE"
msgid "Time until deactivation: {0}"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.TITLE"
msgid "Time Schedule"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.WARNING
msgctxt "STRINGS.UI.UISIDESCREENS.TIMEDSWITCHSIDESCREEN.WARNING"
msgid "Switch must be connected to a <link=\"POWER\">Power</link> grid"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.TREEFILTERABLESIDESCREEN.ALLBUTTON
msgctxt "STRINGS.UI.UISIDESCREENS.TREEFILTERABLESIDESCREEN.ALLBUTTON"
msgid "All"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.TREEFILTERABLESIDESCREEN.ALLBUTTONTOOLTIP
msgctxt "STRINGS.UI.UISIDESCREENS.TREEFILTERABLESIDESCREEN.ALLBUTTONTOOLTIP"
msgid "Allow storage of all resource categories in this container"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.TREEFILTERABLESIDESCREEN.CATEGORYBUTTONTOOLTIP
msgctxt ""
"STRINGS.UI.UISIDESCREENS.TREEFILTERABLESIDESCREEN.CATEGORYBUTTONTOOLTIP"
msgid "Allow storage of anything in the {0} resource category"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.TREEFILTERABLESIDESCREEN.MATERIALBUTTONTOOLTIP
msgctxt ""
"STRINGS.UI.UISIDESCREENS.TREEFILTERABLESIDESCREEN.MATERIALBUTTONTOOLTIP"
msgid "Add or remove this material from storage"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.TREEFILTERABLESIDESCREEN.ONLYALLOWTRANSPORTITEMSBUTTON
msgctxt ""
"STRINGS.UI.UISIDESCREENS.TREEFILTERABLESIDESCREEN."
"ONLYALLOWTRANSPORTITEMSBUTTON"
msgid "Sweep Only"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.TREEFILTERABLESIDESCREEN.ONLYALLOWTRANSPORTITEMSBUTTONTOOLTIP
msgctxt ""
"STRINGS.UI.UISIDESCREENS.TREEFILTERABLESIDESCREEN."
"ONLYALLOWTRANSPORTITEMSBUTTONTOOLTIP"
msgid ""
"Only store objects marked Sweep <color=#F44A47>[K]</color> in this container"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.TREEFILTERABLESIDESCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.TREEFILTERABLESIDESCREEN.TITLE"
msgid "Element Filter"
msgstr ""

#. STRINGS.UI.UISIDESCREENS.VALVESIDESCREEN.TITLE
msgctxt "STRINGS.UI.UISIDESCREENS.VALVESIDESCREEN.TITLE"
msgid "Flow Control"
msgstr ""

#. STRINGS.UI.UNITSUFFIXES.CALORIES.CALORIE
msgctxt "STRINGS.UI.UNITSUFFIXES.CALORIES.CALORIE"
msgid " cal"
msgstr ""

#. STRINGS.UI.UNITSUFFIXES.CALORIES.KILOCALORIE
msgctxt "STRINGS.UI.UNITSUFFIXES.CALORIES.KILOCALORIE"
msgid " kcal"
msgstr ""

#. STRINGS.UI.UNITSUFFIXES.DISEASE.UNITS
msgctxt "STRINGS.UI.UNITSUFFIXES.DISEASE.UNITS"
msgid " germs"
msgstr ""

#. STRINGS.UI.UNITSUFFIXES.DISTANCE.METER
msgctxt "STRINGS.UI.UNITSUFFIXES.DISTANCE.METER"
msgid " m"
msgstr ""

#. STRINGS.UI.UNITSUFFIXES.ELECTRICAL.JOULE
msgctxt "STRINGS.UI.UNITSUFFIXES.ELECTRICAL.JOULE"
msgid " J"
msgstr ""

#. STRINGS.UI.UNITSUFFIXES.ELECTRICAL.KILOJOULE
msgctxt "STRINGS.UI.UNITSUFFIXES.ELECTRICAL.KILOJOULE"
msgid " kJ"
msgstr ""

#. STRINGS.UI.UNITSUFFIXES.ELECTRICAL.KILOWATT
msgctxt "STRINGS.UI.UNITSUFFIXES.ELECTRICAL.KILOWATT"
msgid " kW"
msgstr ""

#. STRINGS.UI.UNITSUFFIXES.ELECTRICAL.MEGAJOULE
msgctxt "STRINGS.UI.UNITSUFFIXES.ELECTRICAL.MEGAJOULE"
msgid " MJ"
msgstr ""

#. STRINGS.UI.UNITSUFFIXES.ELECTRICAL.WATT
msgctxt "STRINGS.UI.UNITSUFFIXES.ELECTRICAL.WATT"
msgid " W"
msgstr ""

#. STRINGS.UI.UNITSUFFIXES.MASS.DRACHMA
msgctxt "STRINGS.UI.UNITSUFFIXES.MASS.DRACHMA"
msgid " dr"
msgstr ""

#. STRINGS.UI.UNITSUFFIXES.MASS.GRAIN
msgctxt "STRINGS.UI.UNITSUFFIXES.MASS.GRAIN"
msgid " gr"
msgstr ""

#. STRINGS.UI.UNITSUFFIXES.MASS.GRAM
msgctxt "STRINGS.UI.UNITSUFFIXES.MASS.GRAM"
msgid " g"
msgstr ""

#. STRINGS.UI.UNITSUFFIXES.MASS.KILOGRAM
msgctxt "STRINGS.UI.UNITSUFFIXES.MASS.KILOGRAM"
msgid " Kg"
msgstr ""

#. STRINGS.UI.UNITSUFFIXES.MASS.MICROGRAM
msgctxt "STRINGS.UI.UNITSUFFIXES.MASS.MICROGRAM"
msgid " mcg"
msgstr ""

#. STRINGS.UI.UNITSUFFIXES.MASS.MILLIGRAM
msgctxt "STRINGS.UI.UNITSUFFIXES.MASS.MILLIGRAM"
msgid " mg"
msgstr ""

#. STRINGS.UI.UNITSUFFIXES.MASS.POUND
msgctxt "STRINGS.UI.UNITSUFFIXES.MASS.POUND"
msgid " lb"
msgstr ""

#. STRINGS.UI.UNITSUFFIXES.MASS.TONNE
msgctxt "STRINGS.UI.UNITSUFFIXES.MASS.TONNE"
msgid " t"
msgstr ""

#. STRINGS.UI.UNITSUFFIXES.NOISE.UNITS
msgctxt "STRINGS.UI.UNITSUFFIXES.NOISE.UNITS"
msgid " dB"
msgstr ""

#. STRINGS.UI.UNITSUFFIXES.PERCENT
msgctxt "STRINGS.UI.UNITSUFFIXES.PERCENT"
msgid "%"
msgstr ""

#. STRINGS.UI.UNITSUFFIXES.PERCYCLE
msgctxt "STRINGS.UI.UNITSUFFIXES.PERCYCLE"
msgid "/cycle"
msgstr ""

#. STRINGS.UI.UNITSUFFIXES.PERSECOND
msgctxt "STRINGS.UI.UNITSUFFIXES.PERSECOND"
msgid "/s"
msgstr ""

#. STRINGS.UI.UNITSUFFIXES.SECOND
msgctxt "STRINGS.UI.UNITSUFFIXES.SECOND"
msgid " s"
msgstr ""

#. STRINGS.UI.UNITSUFFIXES.TEMPERATURE.CELSIUS
msgctxt "STRINGS.UI.UNITSUFFIXES.TEMPERATURE.CELSIUS"
msgid " ºC"
msgstr ""

#. STRINGS.UI.UNITSUFFIXES.TEMPERATURE.FAHRENHEIT
msgctxt "STRINGS.UI.UNITSUFFIXES.TEMPERATURE.FAHRENHEIT"
msgid " ºF"
msgstr ""

#. STRINGS.UI.UNITSUFFIXES.TEMPERATURE.KELVIN
msgctxt "STRINGS.UI.UNITSUFFIXES.TEMPERATURE.KELVIN"
msgid " ºK"
msgstr ""

#. STRINGS.UI.UNITSUFFIXES.UNITS
msgctxt "STRINGS.UI.UNITSUFFIXES.UNITS"
msgid " units"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.ATTACK.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.ATTACK.NAME"
msgid "Attack"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.ATTACK.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.ATTACK.TOOLTIP"
msgid "Attack this critter"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.CANCEL_HARVEST_WHEN_READY.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCEL_HARVEST_WHEN_READY.NAME"
msgid "Disable Autoharvest"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.CANCEL_HARVEST_WHEN_READY.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCEL_HARVEST_WHEN_READY.TOOLTIP"
msgid "Do not automatically harvest this plant"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.CANCELATTACK.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCELATTACK.NAME"
msgid "Cancel Attack"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.CANCELATTACK.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCELATTACK.TOOLTIP"
msgid "Cancel this attack order"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.CANCELCAPTURE.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCELCAPTURE.NAME"
msgid "Cancel Wrangle"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.CANCELCAPTURE.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCELCAPTURE.TOOLTIP"
msgid "Cancel this wrangle order"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.CANCELCLEANTOILET.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCELCLEANTOILET.NAME"
msgid "Cancel Clean"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.CANCELCLEANTOILET.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCELCLEANTOILET.TOOLTIP"
msgid "Cancel this cleaning order"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.CANCELCONSTRUCTION.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCELCONSTRUCTION.NAME"
msgid "Cancel Build"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.CANCELCONSTRUCTION.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCELCONSTRUCTION.TOOLTIP"
msgid "Cancel this build order"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.CANCELDIG.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCELDIG.NAME"
msgid "Cancel Dig"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.CANCELDIG.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCELDIG.TOOLTIP"
msgid "Cancel this dig order"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.CANCELHARVEST.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCELHARVEST.NAME"
msgid "Cancel Harvest"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.CANCELHARVEST.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCELHARVEST.TOOLTIP"
msgid "Cancel this harvest order"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.CANCELMOP.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCELMOP.NAME"
msgid "Cancel Mop"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.CANCELMOP.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCELMOP.TOOLTIP"
msgid "Cancel this mop order"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.CANCELUPROOT.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCELUPROOT.NAME"
msgid "Cancel Uproot"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.CANCELUPROOT.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.CANCELUPROOT.TOOLTIP"
msgid "Cancel this uproot order"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.CAPTURE.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.CAPTURE.NAME"
msgid "Wrangle"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.CAPTURE.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.CAPTURE.TOOLTIP"
msgid "Capture this critter alive"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.CHANGE_ROOM.CANCEL_REQUEST
msgctxt "STRINGS.UI.USERMENUACTIONS.CHANGE_ROOM.CANCEL_REQUEST"
msgid "Cancel Request"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.CHANGE_ROOM.CANCEL_REQUEST_TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.CHANGE_ROOM.CANCEL_REQUEST_TOOLTIP"
msgid "Cancel outfit request"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.CHANGE_ROOM.DROP_OUTFIT
msgctxt "STRINGS.UI.USERMENUACTIONS.CHANGE_ROOM.DROP_OUTFIT"
msgid "Drop Outfit"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.CHANGE_ROOM.DROP_OUTFIT_TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.CHANGE_ROOM.DROP_OUTFIT_TOOLTIP"
msgid "Drop outfit on floor"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.CHANGE_ROOM.REQUEST_OUTFIT
msgctxt "STRINGS.UI.USERMENUACTIONS.CHANGE_ROOM.REQUEST_OUTFIT"
msgid "Request Outfit"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.CHANGE_ROOM.REQUEST_OUTFIT_TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.CHANGE_ROOM.REQUEST_OUTFIT_TOOLTIP"
msgid "Request outfit to be delivered to this change room"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.CLEANTOILET.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.CLEANTOILET.NAME"
msgid "Clean Toilet"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.CLEANTOILET.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.CLEANTOILET.TOOLTIP"
msgid "Empty waste from this toilet"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.CLEAR.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.CLEAR.NAME"
msgid "Sweep"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.CLEAR.NAME_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.CLEAR.NAME_OFF"
msgid "Cancel Sweeping"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.CLEAR.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.CLEAR.TOOLTIP"
msgid "Put this object away in the nearest storage container"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.CLEAR.TOOLTIP_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.CLEAR.TOOLTIP_OFF"
msgid "Cancel this sweep order"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.COMPOST.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.COMPOST.NAME"
msgid "Compost"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.COMPOST.NAME_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.COMPOST.NAME_OFF"
msgid "Cancel Compost"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.COMPOST.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.COMPOST.TOOLTIP"
msgid "Mark this object for compost"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.COMPOST.TOOLTIP_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.COMPOST.TOOLTIP_OFF"
msgid "Cancel this compost order"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.COPY_BUILDING_SETTINGS.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.COPY_BUILDING_SETTINGS.NAME"
msgid "Copy Settings"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.COPY_BUILDING_SETTINGS.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.COPY_BUILDING_SETTINGS.TOOLTIP"
msgid ""
"Apply the settings and priorities of this building to other buildings of the "
"same type"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.DEMOLISH.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.DEMOLISH.NAME"
msgid "Deconstruct"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.DEMOLISH.NAME_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.DEMOLISH.NAME_OFF"
msgid "Cancel Deconstruct"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.DEMOLISH.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.DEMOLISH.TOOLTIP"
msgid "Demolish this building and refund all resources"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.DEMOLISH.TOOLTIP_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.DEMOLISH.TOOLTIP_OFF"
msgid "Cancel this deconstruct order"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.DIG.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.DIG.NAME"
msgid "Dig"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.DIG.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.DIG.TOOLTIP"
msgid "Dig out this cell"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.DIG.TOOLTIP_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.DIG.TOOLTIP_OFF"
msgid "Cancel this dig order"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.DRAWPATHS.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.DRAWPATHS.NAME"
msgid "Show Navigation"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.DRAWPATHS.NAME_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.DRAWPATHS.NAME_OFF"
msgid "Hide Navigation"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.DRAWPATHS.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.DRAWPATHS.TOOLTIP"
msgid "Show all areas within this Duplicant's reach"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.DRAWPATHS.TOOLTIP_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.DRAWPATHS.TOOLTIP_OFF"
msgid "Hide areas within this Duplicant's reach"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.DUMP.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.DUMP.NAME"
msgid "Empty"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.DUMP.NAME_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.DUMP.NAME_OFF"
msgid "Cancel Empty"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.DUMP.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.DUMP.TOOLTIP"
msgid "Dump bottle contents onto the floor"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.DUMP.TOOLTIP_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.DUMP.TOOLTIP_OFF"
msgid "Cancel this empty order"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.EMPTYSTORAGE.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.EMPTYSTORAGE.NAME"
msgid "Empty Storage"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.EMPTYSTORAGE.NAME_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.EMPTYSTORAGE.NAME_OFF"
msgid "Cancel Empty"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.EMPTYSTORAGE.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.EMPTYSTORAGE.TOOLTIP"
msgid "Eject all resources from this container"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.EMPTYSTORAGE.TOOLTIP_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.EMPTYSTORAGE.TOOLTIP_OFF"
msgid "Cancel this empty order"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.ENABLEBUILDING.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.ENABLEBUILDING.NAME"
msgid "Disable Building"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.ENABLEBUILDING.NAME_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.ENABLEBUILDING.NAME_OFF"
msgid "Enable Building"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.ENABLEBUILDING.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.ENABLEBUILDING.TOOLTIP"
msgid ""
"Halt the use of this building\n"
"------------------\n"
"Disabled buildings consume no energy or resources"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.ENABLEBUILDING.TOOLTIP_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.ENABLEBUILDING.TOOLTIP_OFF"
msgid "Resume the use of this building"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.FOLLOWCAM.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.FOLLOWCAM.NAME"
msgid "Follow Cam"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.FOLLOWCAM.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.FOLLOWCAM.TOOLTIP"
msgid "Track this Duplicant with the camera"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.HARVEST.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.HARVEST.NAME"
msgid "Harvest"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.HARVEST.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.HARVEST.TOOLTIP"
msgid "Harvest materials from this plant"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.HARVEST.TOOLTIP_DISABLED
msgctxt "STRINGS.UI.USERMENUACTIONS.HARVEST.TOOLTIP_DISABLED"
msgid "This plant has nothing to harvest"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.HARVEST_WHEN_READY.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.HARVEST_WHEN_READY.NAME"
msgid "Enable Autoharvest"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.HARVEST_WHEN_READY.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.HARVEST_WHEN_READY.TOOLTIP"
msgid "Automatically harvest this plant when it matures"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.MANUAL_DELIVERY.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.MANUAL_DELIVERY.NAME"
msgid "Disable Delivery"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.MANUAL_DELIVERY.NAME_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.MANUAL_DELIVERY.NAME_OFF"
msgid "Enable Delivery"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.MANUAL_DELIVERY.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.MANUAL_DELIVERY.TOOLTIP"
msgid "Do not deliver materials to this building"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.MANUAL_DELIVERY.TOOLTIP_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.MANUAL_DELIVERY.TOOLTIP_OFF"
msgid "Deliver materials to this building"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.MANUAL_PUMP_DELIVERY.ALLOWED.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.MANUAL_PUMP_DELIVERY.ALLOWED.NAME"
msgid "Enable Autobottling"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.MANUAL_PUMP_DELIVERY.ALLOWED.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.MANUAL_PUMP_DELIVERY.ALLOWED.TOOLTIP"
msgid ""
"If enabled, Duplicants will deliver bottled liquids to this building "
"directly from Pitcher Pumps"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.MANUAL_PUMP_DELIVERY.DENIED.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.MANUAL_PUMP_DELIVERY.DENIED.NAME"
msgid "Disable Autobottling"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.MANUAL_PUMP_DELIVERY.DENIED.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.MANUAL_PUMP_DELIVERY.DENIED.TOOLTIP"
msgid ""
"If disabled, Duplicants will no longer deliver bottled liquids directly from "
"Pitcher Pumps"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.MOVETOLOCATION.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.MOVETOLOCATION.NAME"
msgid "Move To"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.MOVETOLOCATION.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.MOVETOLOCATION.TOOLTIP"
msgid "Move this Duplicant to a specific location"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.OPENPOI.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.OPENPOI.NAME"
msgid "Rummage"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.OPENPOI.NAME_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.OPENPOI.NAME_OFF"
msgid "Cancel Rummage"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.OPENPOI.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.OPENPOI.TOOLTIP"
msgid "Scrounge for usable materials"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.OPENPOI.TOOLTIP_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.OPENPOI.TOOLTIP_OFF"
msgid "Cancel this rummage order"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.QUARANTINE.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.QUARANTINE.NAME"
msgid "Quarantine"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.QUARANTINE.NAME_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.QUARANTINE.NAME_OFF"
msgid "Cancel Quarantine"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.QUARANTINE.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.QUARANTINE.TOOLTIP"
msgid ""
"Isolate this Duplicant\n"
"The Duplicant will return to their assigned Cot"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.QUARANTINE.TOOLTIP_DISABLED
msgctxt "STRINGS.UI.USERMENUACTIONS.QUARANTINE.TOOLTIP_DISABLED"
msgid "No quarantine zone assigned"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.QUARANTINE.TOOLTIP_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.QUARANTINE.TOOLTIP_OFF"
msgid "Cancel this quarantine order"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.READLORE.ALREADY_SEARCHED
msgctxt "STRINGS.UI.USERMENUACTIONS.READLORE.ALREADY_SEARCHED"
msgid ""
"I already took everything of interest from this. I can check the Codex to re-"
"read what I found."
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.READLORE.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.READLORE.NAME"
msgid "Inspect"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_COMPUTER_FAIL.SEARCH1
msgctxt "STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_COMPUTER_FAIL.SEARCH1"
msgid "Unfortunately, the computer's hard drive is irreparably corrupted."
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_COMPUTER_FAIL.SEARCH2
msgctxt "STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_COMPUTER_FAIL.SEARCH2"
msgid ""
"The computer was wiped clean before I got here. There is nothing to recover."
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_COMPUTER_FAIL.SEARCH3
msgctxt "STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_COMPUTER_FAIL.SEARCH3"
msgid ""
"Some intact files are available on the computer, but nothing I haven't "
"already discovered elsewhere. I find nothing else."
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_COMPUTER_FAIL.SEARCH4
msgctxt "STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_COMPUTER_FAIL.SEARCH4"
msgid "The computer has nothing of import."
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_COMPUTER_FAIL.SEARCH5
msgctxt "STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_COMPUTER_FAIL.SEARCH5"
msgid ""
"Someone's left a solitaire game up. There's nothing else of interest on the "
"computer.\n"
"\n"
"Also, it looks as though they were about to lose."
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_COMPUTER_FAIL.SEARCH6
msgctxt "STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_COMPUTER_FAIL.SEARCH6"
msgid ""
"The background on this computer depicts two kittens hugging in a field of "
"daisies. There is nothing else of import to be found."
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_COMPUTER_FAIL.SEARCH7
msgctxt "STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_COMPUTER_FAIL.SEARCH7"
msgid ""
"The user alphabetized the shortcuts on their desktop. There is nothing else "
"of import to be found."
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_COMPUTER_FAIL.SEARCH8
msgctxt "STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_COMPUTER_FAIL.SEARCH8"
msgid ""
"The background is a picture of a golden retriever in a science lab. It looks "
"very confused. There is nothing else of import to be found."
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_COMPUTER_FAIL.SEARCH9
msgctxt "STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_COMPUTER_FAIL.SEARCH9"
msgid ""
"This user never changed their default background. There is nothing else of "
"import to be found. How dull."
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_COMPUTER_SUCCESS.SEARCH1
msgctxt "STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_COMPUTER_SUCCESS.SEARCH1"
msgid ""
"After searching through the computer's database, I managed to piece together "
"some files that piqued my interest.\n"
"\n"
"New Codex Entry unlocked."
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_COMPUTER_SUCCESS.SEARCH2
msgctxt "STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_COMPUTER_SUCCESS.SEARCH2"
msgid ""
"Searching through the computer, I find some recoverable files that are still "
"readable.\n"
"\n"
"New Codex Entry unlocked."
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_COMPUTER_SUCCESS.SEARCH3
msgctxt "STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_COMPUTER_SUCCESS.SEARCH3"
msgid ""
"The computer looks pristine on the outside, but is corrupted internally. "
"Still, I managed to find one uncorrupted file, and have added it to my "
"database.\n"
"\n"
"New Codex Entry unlocked."
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_COMPUTER_SUCCESS.SEARCH4
msgctxt "STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_COMPUTER_SUCCESS.SEARCH4"
msgid ""
"The computer was wiped almost completely clean, except for one file hidden "
"in the recycle bin.\n"
"\n"
"New Codex Entry unlocked."
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_COMPUTER_SUCCESS.SEARCH5
msgctxt "STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_COMPUTER_SUCCESS.SEARCH5"
msgid ""
"I search the computer, storing what useful data I can find in my own "
"memory.\n"
"\n"
"New Codex Entry unlocked."
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_COMPUTER_SUCCESS.SEARCH6
msgctxt "STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_COMPUTER_SUCCESS.SEARCH6"
msgid ""
"This computer is broken and requires some finessing to get working. Still, I "
"recover a handful of interesting files.\n"
"\n"
"New Codex Entry unlocked."
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_DISPLAY
msgctxt "STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_DISPLAY"
msgid ""
"The display is still functional. I copy its message into my database.\n"
"\n"
"New Codex Entry discovered."
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_OBJECT_FAIL.SEARCH1
msgctxt "STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_OBJECT_FAIL.SEARCH1"
msgid "I look around but find nothing of interest."
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_OBJECT_SUCCESS.SEARCH1
msgctxt "STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_OBJECT_SUCCESS.SEARCH1"
msgid ""
"I look around and recover an old file.\n"
"\n"
"New Codex Entry discovered."
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_OBJECT_SUCCESS.SEARCH2
msgctxt "STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_OBJECT_SUCCESS.SEARCH2"
msgid ""
"There's a three-ringed binder inside. I scan the surviving documents.\n"
"\n"
"New Codex Entry discovered."
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_OBJECT_SUCCESS.SEARCH3
msgctxt "STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_OBJECT_SUCCESS.SEARCH3"
msgid ""
"A discarded journal inside remains mostly intact. I scan the pages of use.\n"
"\n"
"New Codex Entry discovered."
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_OBJECT_SUCCESS.SEARCH4
msgctxt "STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_OBJECT_SUCCESS.SEARCH4"
msgid ""
"A single page of a long printout remains legible. I scan it and add it to my "
"database.\n"
"\n"
"New Codex Entry discovered."
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_OBJECT_SUCCESS.SEARCH5
msgctxt "STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_OBJECT_SUCCESS.SEARCH5"
msgid ""
"A few loose papers can be found inside. I scan the ones that look "
"interesting.\n"
"\n"
"New Codex Entry discovered."
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_OBJECT_SUCCESS.SEARCH6
msgctxt "STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_OBJECT_SUCCESS.SEARCH6"
msgid ""
"I find a memory stick inside and copy its data into my database.\n"
"\n"
"New Codex Entry discovered."
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_POD
msgctxt "STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_POD"
msgid ""
"I search my incoming message history and find a single entry. I move the odd "
"message into my database.\n"
"\n"
"New Codex Entry discovered."
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_TECHNOLOGY_SUCCESS.SEARCH1
msgctxt "STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_TECHNOLOGY_SUCCESS.SEARCH1"
msgid ""
"I scour the internal systems and find something of interest.\n"
"\n"
"New Codex Entry discovered."
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_TECHNOLOGY_SUCCESS.SEARCH2
msgctxt "STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_TECHNOLOGY_SUCCESS.SEARCH2"
msgid ""
"I see if I can salvage anything from the electronics. I add what I find to "
"the codex.\n"
"\n"
"New Codex Entry discovered."
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_TECHNOLOGY_SUCCESS.SEARCH3
msgctxt "STRINGS.UI.USERMENUACTIONS.READLORE.SEARCH_TECHNOLOGY_SUCCESS.SEARCH3"
msgid ""
"I look for anything of interest within the abandoned machinery and add what "
"I find to my database.\n"
"\n"
"New Codex Entry discovered."
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.READLORE.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.READLORE.TOOLTIP"
msgid "Recover files from this structure"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.RELEASEELEMENT.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.RELEASEELEMENT.NAME"
msgid "Empty Building"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.RELEASEELEMENT.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.RELEASEELEMENT.TOOLTIP"
msgid "Refund all resources currently in use by this building"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.RELOCATE.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.RELOCATE.NAME"
msgid "Relocate"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.RELOCATE.NAME_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.RELOCATE.NAME_OFF"
msgid "Cancel Relocation"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.RELOCATE.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.RELOCATE.TOOLTIP"
msgid ""
"Move this building to a new location\n"
"------------------\n"
"Costs no additional resources"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.RELOCATE.TOOLTIP_OFF
msgctxt "STRINGS.UI.USERMENUACTIONS.RELOCATE.TOOLTIP_OFF"
msgid "Cancel this relocation order"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.SELECTRESEARCH.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.SELECTRESEARCH.NAME"
msgid "Select Research"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.SELECTRESEARCH.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.SELECTRESEARCH.TOOLTIP"
msgid "Choose a technology from the Research Tree <color=#F44A47>[R]</color>"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.SUIT_MARKER_TRAVERSAL.ALWAYS.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.SUIT_MARKER_TRAVERSAL.ALWAYS.NAME"
msgid "Clearance: Always"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.SUIT_MARKER_TRAVERSAL.ALWAYS.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.SUIT_MARKER_TRAVERSAL.ALWAYS.TOOLTIP"
msgid ""
"Suited Duplicants may pass even if there is no room to store their suits\n"
"------------------\n"
"When Exosuit Docks are all full, Duplicants will unequip their suits and "
"drop them on the floor"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.SUIT_MARKER_TRAVERSAL.ONLY_WHEN_ROOM_AVAILABLE.NAME
msgctxt ""
"STRINGS.UI.USERMENUACTIONS.SUIT_MARKER_TRAVERSAL.ONLY_WHEN_ROOM_AVAILABLE."
"NAME"
msgid "Clearance: Vacancy"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.SUIT_MARKER_TRAVERSAL.ONLY_WHEN_ROOM_AVAILABLE.TOOLTIP
msgctxt ""
"STRINGS.UI.USERMENUACTIONS.SUIT_MARKER_TRAVERSAL.ONLY_WHEN_ROOM_AVAILABLE."
"TOOLTIP"
msgid ""
"Suited Duplicants may pass only if there is room in an Exosuit Dock to store "
"their suit"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.TAGFILTER.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.TAGFILTER.NAME"
msgid "Filter Settings"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.TAGFILTER.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.TAGFILTER.TOOLTIP"
msgid "Assign materials to storage"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.UNEQUIP.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.UNEQUIP.NAME"
msgid "Unequip {0}"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.UNEQUIP.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.UNEQUIP.TOOLTIP"
msgid "Take off and drop this equipment"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.UPROOT.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.UPROOT.NAME"
msgid "Uproot"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.UPROOT.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.UPROOT.TOOLTIP"
msgid "Convert this plant into a seed"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.WORKABLE_DIRECTION_BOTH.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.WORKABLE_DIRECTION_BOTH.NAME"
msgid " Set Direction: Both"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.WORKABLE_DIRECTION_BOTH.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.WORKABLE_DIRECTION_BOTH.TOOLTIP"
msgid "Select to make Duplicants wash when passing by in either direction"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.WORKABLE_DIRECTION_LEFT.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.WORKABLE_DIRECTION_LEFT.NAME"
msgid "Set Direction: Left"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.WORKABLE_DIRECTION_LEFT.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.WORKABLE_DIRECTION_LEFT.TOOLTIP"
msgid "Select to make Duplicants wash when passing by from right to left"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.WORKABLE_DIRECTION_RIGHT.NAME
msgctxt "STRINGS.UI.USERMENUACTIONS.WORKABLE_DIRECTION_RIGHT.NAME"
msgid "Set Direction: Right"
msgstr ""

#. STRINGS.UI.USERMENUACTIONS.WORKABLE_DIRECTION_RIGHT.TOOLTIP
msgctxt "STRINGS.UI.USERMENUACTIONS.WORKABLE_DIRECTION_RIGHT.TOOLTIP"
msgid "Select to make Duplicants wash when passing by from left to right"
msgstr ""

#. STRINGS.UI.VIEWDUPLICANTS
msgctxt "STRINGS.UI.VIEWDUPLICANTS"
msgid "Choose a Duplicant"
msgstr ""

#. STRINGS.UI.VITALS
msgctxt "STRINGS.UI.VITALS"
msgid "VITALS"
msgstr ""

#. STRINGS.UI.VITALSSCREEN.ATMOSPHERE_CONDITION
msgctxt "STRINGS.UI.VITALSSCREEN.ATMOSPHERE_CONDITION"
msgid "Atmosphere:"
msgstr ""

#. STRINGS.UI.VITALSSCREEN.CALORIES
msgctxt "STRINGS.UI.VITALSSCREEN.CALORIES"
msgid "Fullness"
msgstr ""

#. STRINGS.UI.VITALSSCREEN.CONDITIONS_GROWING.ADDITIONAL_DOMESTIC.BASE
msgctxt "STRINGS.UI.VITALSSCREEN.CONDITIONS_GROWING.ADDITIONAL_DOMESTIC.BASE"
msgid ""
"<b>Additional Domestic Growth\n"
"[Lifecycle: {0}]</b>"
msgstr ""

#. STRINGS.UI.VITALSSCREEN.CONDITIONS_GROWING.ADDITIONAL_DOMESTIC.TOOLTIP
msgctxt ""
"STRINGS.UI.VITALSSCREEN.CONDITIONS_GROWING.ADDITIONAL_DOMESTIC.TOOLTIP"
msgid "This plant will take {0} to grow domestically"
msgstr ""

#. STRINGS.UI.VITALSSCREEN.CONDITIONS_GROWING.DOMESTIC.BASE
msgctxt "STRINGS.UI.VITALSSCREEN.CONDITIONS_GROWING.DOMESTIC.BASE"
msgid ""
"<b>Domestic Growth\n"
"[Lifecycle: {0}]</b>"
msgstr ""

#. STRINGS.UI.VITALSSCREEN.CONDITIONS_GROWING.DOMESTIC.TOOLTIP
msgctxt "STRINGS.UI.VITALSSCREEN.CONDITIONS_GROWING.DOMESTIC.TOOLTIP"
msgid "This plant will take {0} to grow domestically"
msgstr ""

#. STRINGS.UI.VITALSSCREEN.CONDITIONS_GROWING.WILD.BASE
msgctxt "STRINGS.UI.VITALSSCREEN.CONDITIONS_GROWING.WILD.BASE"
msgid ""
"<b>Wild Growth\n"
"[Lifecycle: {0}]</b>"
msgstr ""

#. STRINGS.UI.VITALSSCREEN.CONDITIONS_GROWING.WILD.TOOLTIP
msgctxt "STRINGS.UI.VITALSSCREEN.CONDITIONS_GROWING.WILD.TOOLTIP"
msgid "This plant will take {0} to grow in the wild"
msgstr ""

#. STRINGS.UI.VITALSSCREEN.DECOR_EXPECTATIONS
msgctxt "STRINGS.UI.VITALSSCREEN.DECOR_EXPECTATIONS"
msgid "Decor Expectation"
msgstr ""

#. STRINGS.UI.VITALSSCREEN.DECOR_EXPECTATIONS_TOOLTIP
msgctxt "STRINGS.UI.VITALSSCREEN.DECOR_EXPECTATIONS_TOOLTIP"
msgid "This Duplicant desires decor that is {0} or higher"
msgstr ""

#. STRINGS.UI.VITALSSCREEN.EATEN_TODAY
msgctxt "STRINGS.UI.VITALSSCREEN.EATEN_TODAY"
msgid "Eaten Today"
msgstr ""

#. STRINGS.UI.VITALSSCREEN.EATEN_TODAY_TOOLTIP
msgctxt "STRINGS.UI.VITALSSCREEN.EATEN_TODAY_TOOLTIP"
msgid ""
"Eaten Today\n"
"------------------\n"
"Consumed {0} of food this cycle"
msgstr ""

#. STRINGS.UI.VITALSSCREEN.EXPECTATIONS
msgctxt "STRINGS.UI.VITALSSCREEN.EXPECTATIONS"
msgid "Expectations"
msgstr ""

#. STRINGS.UI.VITALSSCREEN.FOOD_EXPECTATIONS
msgctxt "STRINGS.UI.VITALSSCREEN.FOOD_EXPECTATIONS"
msgid "Food Expectation"
msgstr ""

#. STRINGS.UI.VITALSSCREEN.FOOD_EXPECTATIONS_TOOLTIP
msgctxt "STRINGS.UI.VITALSSCREEN.FOOD_EXPECTATIONS_TOOLTIP"
msgid "This Duplicant desires food that is {0} quality or better"
msgstr ""

#. STRINGS.UI.VITALSSCREEN.HEALTH
msgctxt "STRINGS.UI.VITALSSCREEN.HEALTH"
msgid "Health"
msgstr ""

#. STRINGS.UI.VITALSSCREEN.IMMUNITY
msgctxt "STRINGS.UI.VITALSSCREEN.IMMUNITY"
msgid "Immune System"
msgstr ""

#. STRINGS.UI.VITALSSCREEN.IMMUNITY_DISEASE
msgctxt "STRINGS.UI.VITALSSCREEN.IMMUNITY_DISEASE"
msgid "{0} ({1})"
msgstr ""

#. STRINGS.UI.VITALSSCREEN.IMMUNITY_MULTIPLE_DISEASES
msgctxt "STRINGS.UI.VITALSSCREEN.IMMUNITY_MULTIPLE_DISEASES"
msgid "Multiple diseases ({0})"
msgstr ""

#. STRINGS.UI.VITALSSCREEN.NOT_DROWNING
msgctxt "STRINGS.UI.VITALSSCREEN.NOT_DROWNING"
msgid "Liquid Level"
msgstr ""

#. STRINGS.UI.VITALSSCREEN.QUALITYOFLIFE_EXPECTATIONS
msgctxt "STRINGS.UI.VITALSSCREEN.QUALITYOFLIFE_EXPECTATIONS"
msgid "Morale"
msgstr ""

#. STRINGS.UI.VITALSSCREEN.QUALITYOFLIFE_EXPECTATIONS_TOOLTIP
msgctxt "STRINGS.UI.VITALSSCREEN.QUALITYOFLIFE_EXPECTATIONS_TOOLTIP"
msgid ""
"This Duplicant needs a Morale rating of {0}.\n"
"\n"
"Current Morale:"
msgstr ""

#. STRINGS.UI.VITALSSCREEN.STRESS
msgctxt "STRINGS.UI.VITALSSCREEN.STRESS"
msgid "Stress"
msgstr ""

#. STRINGS.UI.VITALSSCREEN.SUBMERSION
msgctxt "STRINGS.UI.VITALSSCREEN.SUBMERSION"
msgid "Liquid Level"
msgstr ""

#. STRINGS.UI.VITALSSCREEN_CALORIES
msgctxt "STRINGS.UI.VITALSSCREEN_CALORIES"
msgid "Fullness"
msgstr ""

#. STRINGS.UI.VITALSSCREEN_EATENTODAY
msgctxt "STRINGS.UI.VITALSSCREEN_EATENTODAY"
msgid "Eaten Today"
msgstr ""

#. STRINGS.UI.VITALSSCREEN_EATENTODAY_TOOLTIP
msgctxt "STRINGS.UI.VITALSSCREEN_EATENTODAY_TOOLTIP"
msgid "The amount of food this Duplicant has eaten this cycle"
msgstr ""

#. STRINGS.UI.VITALSSCREEN_HEALTH
msgctxt "STRINGS.UI.VITALSSCREEN_HEALTH"
msgid "Health"
msgstr ""

#. STRINGS.UI.VITALSSCREEN_IMMUNITY
msgctxt "STRINGS.UI.VITALSSCREEN_IMMUNITY"
msgid "Immune System"
msgstr ""

#. STRINGS.UI.VITALSSCREEN_NAME
msgctxt "STRINGS.UI.VITALSSCREEN_NAME"
msgid "Name"
msgstr ""

#. STRINGS.UI.VITALSSCREEN_RATIONS
msgctxt "STRINGS.UI.VITALSSCREEN_RATIONS"
msgid "Calories / Cycle"
msgstr ""

#. STRINGS.UI.VITALSSCREEN_RATIONS_TOOLTIP
msgctxt "STRINGS.UI.VITALSSCREEN_RATIONS_TOOLTIP"
msgid "Set how many calories this Duplicant may consume daily"
msgstr ""

#. STRINGS.UI.VITALSSCREEN_STRESS
msgctxt "STRINGS.UI.VITALSSCREEN_STRESS"
msgid "Stress"
msgstr ""

#. STRINGS.UI.VITALSSCREEN_UNTIL_FULL
msgctxt "STRINGS.UI.VITALSSCREEN_UNTIL_FULL"
msgid "Until Full"
msgstr ""

#. STRINGS.UI.WELCOMEMESSAGEBEGIN
msgctxt "STRINGS.UI.WELCOMEMESSAGEBEGIN"
msgid "BEGIN"
msgstr ""

#. STRINGS.UI.WELCOMEMESSAGEBODY
msgctxt "STRINGS.UI.WELCOMEMESSAGEBODY"
msgid ""
"I've awakened trapped inside an asteroid with a crew of three Duplicants.\n"
"\n"
"Resources are scarce. I can't remember how we got here.\n"
"\n"
"I'll need to help the Duplicants survive if we're going to find answers."
msgstr ""

#. STRINGS.UI.WELCOMEMESSAGETITLE
msgctxt "STRINGS.UI.WELCOMEMESSAGETITLE"
msgid "- ALERT -"
msgstr ""

#. STRINGS.UI.WORLDGEN.ANALYZINGWORLD
msgctxt "STRINGS.UI.WORLDGEN.ANALYZINGWORLD"
msgid "Shuffling DNA Blueprints..."
msgstr ""

#. STRINGS.UI.WORLDGEN.ANALYZINGWORLDCOMPLETE
msgctxt "STRINGS.UI.WORLDGEN.ANALYZINGWORLDCOMPLETE"
msgid "Tidying up for the Duplicants..."
msgstr ""

#. STRINGS.UI.WORLDGEN.BORDERS
msgctxt "STRINGS.UI.WORLDGEN.BORDERS"
msgid "Just adding water..."
msgstr ""

#. STRINGS.UI.WORLDGEN.BORDERS1
msgctxt "STRINGS.UI.WORLDGEN.BORDERS1"
msgid "Just adding water..."
msgstr ""

#. STRINGS.UI.WORLDGEN.BORDERS2
msgctxt "STRINGS.UI.WORLDGEN.BORDERS2"
msgid "Staring at the void..."
msgstr ""

#. STRINGS.UI.WORLDGEN.BORDERS3
msgctxt "STRINGS.UI.WORLDGEN.BORDERS3"
msgid "Staring at the void..."
msgstr ""

#. STRINGS.UI.WORLDGEN.BORDERS4
msgctxt "STRINGS.UI.WORLDGEN.BORDERS4"
msgid "Staring at the void..."
msgstr ""

#. STRINGS.UI.WORLDGEN.BORDERS5
msgctxt "STRINGS.UI.WORLDGEN.BORDERS5"
msgid "Avoiding awkward eye contact with the void..."
msgstr ""

#. STRINGS.UI.WORLDGEN.BORDERS6
msgctxt "STRINGS.UI.WORLDGEN.BORDERS6"
msgid "Avoiding awkward eye contact with the void..."
msgstr ""

#. STRINGS.UI.WORLDGEN.BORDERS7
msgctxt "STRINGS.UI.WORLDGEN.BORDERS7"
msgid "Avoiding awkward eye contact with the void..."
msgstr ""

#. STRINGS.UI.WORLDGEN.BORDERS8
msgctxt "STRINGS.UI.WORLDGEN.BORDERS8"
msgid "Avoiding awkward eye contact with the void..."
msgstr ""

#. STRINGS.UI.WORLDGEN.BORDERS9
msgctxt "STRINGS.UI.WORLDGEN.BORDERS9"
msgid "Avoiding awkward eye contact with the void..."
msgstr ""

#. STRINGS.UI.WORLDGEN.BUILDNOISESOURCE
msgctxt "STRINGS.UI.WORLDGEN.BUILDNOISESOURCE"
msgid "Sorting quadrillions of atoms..."
msgstr ""

#. STRINGS.UI.WORLDGEN.BUILDNOISESOURCE1
msgctxt "STRINGS.UI.WORLDGEN.BUILDNOISESOURCE1"
msgid "Sorting quadrillions of atoms..."
msgstr ""

#. STRINGS.UI.WORLDGEN.BUILDNOISESOURCE2
msgctxt "STRINGS.UI.WORLDGEN.BUILDNOISESOURCE2"
msgid "Sorting quadrillions of atoms..."
msgstr ""

#. STRINGS.UI.WORLDGEN.BUILDNOISESOURCE3
msgctxt "STRINGS.UI.WORLDGEN.BUILDNOISESOURCE3"
msgid "Ironing the fabric of creation..."
msgstr ""

#. STRINGS.UI.WORLDGEN.BUILDNOISESOURCE4
msgctxt "STRINGS.UI.WORLDGEN.BUILDNOISESOURCE4"
msgid "Ironing the fabric of creation..."
msgstr ""

#. STRINGS.UI.WORLDGEN.BUILDNOISESOURCE5
msgctxt "STRINGS.UI.WORLDGEN.BUILDNOISESOURCE5"
msgid "Ironing the fabric of creation..."
msgstr ""

#. STRINGS.UI.WORLDGEN.BUILDNOISESOURCE6
msgctxt "STRINGS.UI.WORLDGEN.BUILDNOISESOURCE6"
msgid "Taking hot meteor shower..."
msgstr ""

#. STRINGS.UI.WORLDGEN.BUILDNOISESOURCE7
msgctxt "STRINGS.UI.WORLDGEN.BUILDNOISESOURCE7"
msgid "Tightening asteroid belts..."
msgstr ""

#. STRINGS.UI.WORLDGEN.BUILDNOISESOURCE8
msgctxt "STRINGS.UI.WORLDGEN.BUILDNOISESOURCE8"
msgid "Tightening asteroid belts..."
msgstr ""

#. STRINGS.UI.WORLDGEN.BUILDNOISESOURCE9
msgctxt "STRINGS.UI.WORLDGEN.BUILDNOISESOURCE9"
msgid "Tightening asteroid belts..."
msgstr ""

#. STRINGS.UI.WORLDGEN.CHOOSEWORLDSIZE
msgctxt "STRINGS.UI.WORLDGEN.CHOOSEWORLDSIZE"
msgid "Select the magnitude of your new galaxy."
msgstr ""

#. STRINGS.UI.WORLDGEN.CLEARINGLEVEL
msgctxt "STRINGS.UI.WORLDGEN.CLEARINGLEVEL"
msgid "Staring into the void..."
msgstr ""

#. STRINGS.UI.WORLDGEN.COMPLETE
msgctxt "STRINGS.UI.WORLDGEN.COMPLETE"
msgid "Success! Space adventure awaits."
msgstr ""

#. STRINGS.UI.WORLDGEN.COMPLETELAYOUT
msgctxt "STRINGS.UI.WORLDGEN.COMPLETELAYOUT"
msgid "Cooling glass..."
msgstr ""

#. STRINGS.UI.WORLDGEN.COMPLETELAYOUT1
msgctxt "STRINGS.UI.WORLDGEN.COMPLETELAYOUT1"
msgid "Cooling glass..."
msgstr ""

#. STRINGS.UI.WORLDGEN.COMPLETELAYOUT10
msgctxt "STRINGS.UI.WORLDGEN.COMPLETELAYOUT10"
msgid "Adding buckets of dirt..."
msgstr ""

#. STRINGS.UI.WORLDGEN.COMPLETELAYOUT2
msgctxt "STRINGS.UI.WORLDGEN.COMPLETELAYOUT2"
msgid "Cooling glass..."
msgstr ""

#. STRINGS.UI.WORLDGEN.COMPLETELAYOUT3
msgctxt "STRINGS.UI.WORLDGEN.COMPLETELAYOUT3"
msgid "Cooling glass..."
msgstr ""

#. STRINGS.UI.WORLDGEN.COMPLETELAYOUT4
msgctxt "STRINGS.UI.WORLDGEN.COMPLETELAYOUT4"
msgid "Digging holes..."
msgstr ""

#. STRINGS.UI.WORLDGEN.COMPLETELAYOUT5
msgctxt "STRINGS.UI.WORLDGEN.COMPLETELAYOUT5"
msgid "Digging holes..."
msgstr ""

#. STRINGS.UI.WORLDGEN.COMPLETELAYOUT6
msgctxt "STRINGS.UI.WORLDGEN.COMPLETELAYOUT6"
msgid "Digging holes..."
msgstr ""

#. STRINGS.UI.WORLDGEN.COMPLETELAYOUT7
msgctxt "STRINGS.UI.WORLDGEN.COMPLETELAYOUT7"
msgid "Adding buckets of dirt..."
msgstr ""

#. STRINGS.UI.WORLDGEN.COMPLETELAYOUT8
msgctxt "STRINGS.UI.WORLDGEN.COMPLETELAYOUT8"
msgid "Adding buckets of dirt..."
msgstr ""

#. STRINGS.UI.WORLDGEN.COMPLETELAYOUT9
msgctxt "STRINGS.UI.WORLDGEN.COMPLETELAYOUT9"
msgid "Adding buckets of dirt..."
msgstr ""

#. STRINGS.UI.WORLDGEN.CONVERTTERRAINCELLSTOEDGES
msgctxt "STRINGS.UI.WORLDGEN.CONVERTTERRAINCELLSTOEDGES"
msgid "Hardening diamonds..."
msgstr ""

#. STRINGS.UI.WORLDGEN.DRAWWORLDBORDER
msgctxt "STRINGS.UI.WORLDGEN.DRAWWORLDBORDER"
msgid "Establishing personal boundaries..."
msgstr ""

#. STRINGS.UI.WORLDGEN.FAILED
msgctxt "STRINGS.UI.WORLDGEN.FAILED"
msgid "Goodness, has this ever gone terribly wrong!"
msgstr ""

#. STRINGS.UI.WORLDGEN.GENERATENOISE
msgctxt "STRINGS.UI.WORLDGEN.GENERATENOISE"
msgid "Baking igneous rock..."
msgstr ""

#. STRINGS.UI.WORLDGEN.GENERATENOISE1
msgctxt "STRINGS.UI.WORLDGEN.GENERATENOISE1"
msgid "Multilayering sediment..."
msgstr ""

#. STRINGS.UI.WORLDGEN.GENERATENOISE2
msgctxt "STRINGS.UI.WORLDGEN.GENERATENOISE2"
msgid "Multilayering sediment..."
msgstr ""

#. STRINGS.UI.WORLDGEN.GENERATENOISE3
msgctxt "STRINGS.UI.WORLDGEN.GENERATENOISE3"
msgid "Multilayering sediment..."
msgstr ""

#. STRINGS.UI.WORLDGEN.GENERATENOISE4
msgctxt "STRINGS.UI.WORLDGEN.GENERATENOISE4"
msgid "Superheating gases..."
msgstr ""

#. STRINGS.UI.WORLDGEN.GENERATENOISE5
msgctxt "STRINGS.UI.WORLDGEN.GENERATENOISE5"
msgid "Superheating gases..."
msgstr ""

#. STRINGS.UI.WORLDGEN.GENERATENOISE6
msgctxt "STRINGS.UI.WORLDGEN.GENERATENOISE6"
msgid "Superheating gases..."
msgstr ""

#. STRINGS.UI.WORLDGEN.GENERATENOISE7
msgctxt "STRINGS.UI.WORLDGEN.GENERATENOISE7"
msgid "Vacuuming out vacuums..."
msgstr ""

#. STRINGS.UI.WORLDGEN.GENERATENOISE8
msgctxt "STRINGS.UI.WORLDGEN.GENERATENOISE8"
msgid "Vacuuming out vacuums..."
msgstr ""

#. STRINGS.UI.WORLDGEN.GENERATENOISE9
msgctxt "STRINGS.UI.WORLDGEN.GENERATENOISE9"
msgid "Vacuuming out vacuums..."
msgstr ""

#. STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM
msgctxt "STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM"
msgid "Catalyzing Big Bang..."
msgstr ""

#. STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM1
msgctxt "STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM1"
msgid "Catalyzing Big Bang..."
msgstr ""

#. STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM2
msgctxt "STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM2"
msgid "Catalyzing Big Bang..."
msgstr ""

#. STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM3
msgctxt "STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM3"
msgid "Catalyzing Big Bang..."
msgstr ""

#. STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM4
msgctxt "STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM4"
msgid "Catalyzing Big Bang..."
msgstr ""

#. STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM5
msgctxt "STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM5"
msgid "Catalyzing Big Bang..."
msgstr ""

#. STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM6
msgctxt "STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM6"
msgid "Approaching event horizon..."
msgstr ""

#. STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM7
msgctxt "STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM7"
msgid "Approaching event horizon..."
msgstr ""

#. STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM8
msgctxt "STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM8"
msgid "Approaching event horizon..."
msgstr ""

#. STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM9
msgctxt "STRINGS.UI.WORLDGEN.GENERATESOLARSYSTEM9"
msgid "Approaching event horizon..."
msgstr ""

#. STRINGS.UI.WORLDGEN.GENERATINGWORLD
msgctxt "STRINGS.UI.WORLDGEN.GENERATINGWORLD"
msgid "The Galaxy Synthesizer"
msgstr ""

#. STRINGS.UI.WORLDGEN.LOADING
msgctxt "STRINGS.UI.WORLDGEN.LOADING"
msgid "Loading world..."
msgstr ""

#. STRINGS.UI.WORLDGEN.NOHEADERS
#, fuzzy
#| msgid ""
msgctxt "STRINGS.UI.WORLDGEN.NOHEADERS"
msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.1.1\n"

#. STRINGS.UI.WORLDGEN.NORMALISENOISE
msgctxt "STRINGS.UI.WORLDGEN.NORMALISENOISE"
msgid "Interpolating toxic gas..."
msgstr ""

#. STRINGS.UI.WORLDGEN.PLACINGCREATURES
msgctxt "STRINGS.UI.WORLDGEN.PLACINGCREATURES"
msgid "Building the suspense..."
msgstr ""

#. STRINGS.UI.WORLDGEN.PROCESSING
msgctxt "STRINGS.UI.WORLDGEN.PROCESSING"
msgid "Embedding metals..."
msgstr ""

#. STRINGS.UI.WORLDGEN.PROCESSING1
msgctxt "STRINGS.UI.WORLDGEN.PROCESSING1"
msgid "Embedding metals..."
msgstr ""

#. STRINGS.UI.WORLDGEN.PROCESSING2
msgctxt "STRINGS.UI.WORLDGEN.PROCESSING2"
msgid "Embedding metals..."
msgstr ""

#. STRINGS.UI.WORLDGEN.PROCESSING3
msgctxt "STRINGS.UI.WORLDGEN.PROCESSING3"
msgid "Burying precious ore..."
msgstr ""

#. STRINGS.UI.WORLDGEN.PROCESSING4
msgctxt "STRINGS.UI.WORLDGEN.PROCESSING4"
msgid "Burying precious ore..."
msgstr ""

#. STRINGS.UI.WORLDGEN.PROCESSING5
msgctxt "STRINGS.UI.WORLDGEN.PROCESSING5"
msgid "Burying precious ore..."
msgstr ""

#. STRINGS.UI.WORLDGEN.PROCESSING6
msgctxt "STRINGS.UI.WORLDGEN.PROCESSING6"
msgid "Burying precious ore..."
msgstr ""

#. STRINGS.UI.WORLDGEN.PROCESSING7
msgctxt "STRINGS.UI.WORLDGEN.PROCESSING7"
msgid "Excavating tunnels..."
msgstr ""

#. STRINGS.UI.WORLDGEN.PROCESSING8
msgctxt "STRINGS.UI.WORLDGEN.PROCESSING8"
msgid "Excavating tunnels..."
msgstr ""

#. STRINGS.UI.WORLDGEN.PROCESSING9
msgctxt "STRINGS.UI.WORLDGEN.PROCESSING9"
msgid "Excavating tunnels..."
msgstr ""

#. STRINGS.UI.WORLDGEN.PROCESSRIVERS
msgctxt "STRINGS.UI.WORLDGEN.PROCESSRIVERS"
msgid "Pouring rivers..."
msgstr ""

#. STRINGS.UI.WORLDGEN.RESTARTING
msgctxt "STRINGS.UI.WORLDGEN.RESTARTING"
msgid "Rebooting..."
msgstr ""

#. STRINGS.UI.WORLDGEN.RETRYCOUNT
msgctxt "STRINGS.UI.WORLDGEN.RETRYCOUNT"
msgid "Oh dear, let's try that again."
msgstr ""

#. STRINGS.UI.WORLDGEN.SETTLESIM
msgctxt "STRINGS.UI.WORLDGEN.SETTLESIM"
msgid "Infusing oxygen..."
msgstr ""

#. STRINGS.UI.WORLDGEN.SETTLESIM1
msgctxt "STRINGS.UI.WORLDGEN.SETTLESIM1"
msgid "Infusing oxygen..."
msgstr ""

#. STRINGS.UI.WORLDGEN.SETTLESIM2
msgctxt "STRINGS.UI.WORLDGEN.SETTLESIM2"
msgid "Too much oxygen. Removing..."
msgstr ""

#. STRINGS.UI.WORLDGEN.SETTLESIM3
msgctxt "STRINGS.UI.WORLDGEN.SETTLESIM3"
msgid "Too much oxygen. Removing..."
msgstr ""

#. STRINGS.UI.WORLDGEN.SETTLESIM4
msgctxt "STRINGS.UI.WORLDGEN.SETTLESIM4"
msgid "Ideal oxygen levels achieved..."
msgstr ""

#. STRINGS.UI.WORLDGEN.SETTLESIM5
msgctxt "STRINGS.UI.WORLDGEN.SETTLESIM5"
msgid "Ideal oxygen levels achieved..."
msgstr ""

#. STRINGS.UI.WORLDGEN.SETTLESIM6
msgctxt "STRINGS.UI.WORLDGEN.SETTLESIM6"
msgid "Planting space flora..."
msgstr ""

#. STRINGS.UI.WORLDGEN.SETTLESIM7
msgctxt "STRINGS.UI.WORLDGEN.SETTLESIM7"
msgid "Planting space flora..."
msgstr ""

#. STRINGS.UI.WORLDGEN.SETTLESIM8
msgctxt "STRINGS.UI.WORLDGEN.SETTLESIM8"
msgid "Releasing wildlife..."
msgstr ""

#. STRINGS.UI.WORLDGEN.SETTLESIM9
msgctxt "STRINGS.UI.WORLDGEN.SETTLESIM9"
msgid "Releasing wildlife..."
msgstr ""

#. STRINGS.UI.WORLDGEN.SETUPNOISE
msgctxt "STRINGS.UI.WORLDGEN.SETUPNOISE"
msgid "BANG!"
msgstr ""

#. STRINGS.UI.WORLDGEN.USING_PLAYER_SEED
msgctxt "STRINGS.UI.WORLDGEN.USING_PLAYER_SEED"
msgid "Using selected world gen seed: "
msgstr ""

#. STRINGS.UI.WORLDGEN.WORLDLAYOUT
msgctxt "STRINGS.UI.WORLDGEN.WORLDLAYOUT"
msgid "Freezing ice formations..."
msgstr ""

#. STRINGS.UI.WORLDGEN.WORLDLAYOUT1
msgctxt "STRINGS.UI.WORLDGEN.WORLDLAYOUT1"
msgid "Freezing ice formations..."
msgstr ""

#. STRINGS.UI.WORLDGEN.WORLDLAYOUT10
msgctxt "STRINGS.UI.WORLDGEN.WORLDLAYOUT10"
msgid "Sprinkling sand..."
msgstr ""

#. STRINGS.UI.WORLDGEN.WORLDLAYOUT2
msgctxt "STRINGS.UI.WORLDGEN.WORLDLAYOUT2"
msgid "Freezing ice formations..."
msgstr ""

#. STRINGS.UI.WORLDGEN.WORLDLAYOUT3
msgctxt "STRINGS.UI.WORLDGEN.WORLDLAYOUT3"
msgid "Freezing ice formations..."
msgstr ""

#. STRINGS.UI.WORLDGEN.WORLDLAYOUT4
msgctxt "STRINGS.UI.WORLDGEN.WORLDLAYOUT4"
msgid "Melting magma..."
msgstr ""

#. STRINGS.UI.WORLDGEN.WORLDLAYOUT5
msgctxt "STRINGS.UI.WORLDGEN.WORLDLAYOUT5"
msgid "Melting magma..."
msgstr ""

#. STRINGS.UI.WORLDGEN.WORLDLAYOUT6
msgctxt "STRINGS.UI.WORLDGEN.WORLDLAYOUT6"
msgid "Melting magma..."
msgstr ""

#. STRINGS.UI.WORLDGEN.WORLDLAYOUT7
msgctxt "STRINGS.UI.WORLDGEN.WORLDLAYOUT7"
msgid "Sprinkling sand..."
msgstr ""

#. STRINGS.UI.WORLDGEN.WORLDLAYOUT8
msgctxt "STRINGS.UI.WORLDGEN.WORLDLAYOUT8"
msgid "Sprinkling sand..."
msgstr ""

#. STRINGS.UI.WORLDGEN.WORLDLAYOUT9
msgctxt "STRINGS.UI.WORLDGEN.WORLDLAYOUT9"
msgid "Sprinkling sand..."
msgstr ""
