decisions = {

#------------- ANCIENT RELIGIONS -------------#

#CELTIC
	PATRONS_DRU = {
		potential = {
			is_playable = yes
			is_landed = yes
			age = 16
			not = { 
				trait = incapable
				trait = infirm
				trait = possessed 
				}
			not = {
				has_character_modifier = patron_angus
				has_character_modifier = patron_ogma
				has_character_modifier = patron_nuada
				has_character_modifier = patron_manannan
				has_character_modifier = patron_daghda
				has_character_modifier = patron_dana
			}
			or = {
				religion = druidic
				religion = druidic_reformed
			}
		}
		allow = {
			prisoner = no
		}
		effect = {
			character_event = { id = PATRONS_DRU.1 }
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
			}
			modifier = {
				factor = 0.2
				trait = slothful
			}
			modifier = {
				factor = 0.1
				trait = cynical
			}
		}
	}
}