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                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                    <ActualSpeedKph>0</ActualSpeedKph>
                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
                  </Position>
                  <UnitOrders />
                </WaypointInfo>
              </InitialWaypointList>
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
          </Groups>
          <InitialGameUiControls />
          <HighLevelOrders />
          <EventTriggers />
          <AIHints />
          <AcquirableUnitClasses />
        </GameScenarioPlayer>
      </ScenarioPlayers>
      <IsCompetitivePlayer>true</IsCompetitivePlayer>
    </GameScenarioAlliance>
    <GameScenarioAlliance>
      <Id>Russia</Id>
      <ScenarioPlayers>
        <GameScenarioPlayer>
          <Id>Russia</Id>
          <CountryId>ru</CountryId>
          <IsPlayableAsHuman>true</IsPlayableAsHuman>
          <IsCompetitivePlayer>true</IsCompetitivePlayer>
          <InitialRulesOfEngagement>FireOnClearedTargets</InitialRulesOfEngagement>
          <IsAutomaticallyEngagingHighValueTargets>true</IsAutomaticallyEngagingHighValueTargets>
          <IsAutomaticallyEngagingOpportunityTargets>true</IsAutomaticallyEngagingOpportunityTargets>
          <IsAutomaticallySettingHighValueDefence>true</IsAutomaticallySettingHighValueDefence>
          <IsAllUnknownContactsHostile>false</IsAllUnknownContactsHostile>
          <InitialCredits>0</InitialCredits>
          <Groups>
            <GameScenarioGroup>
              <Name>Group 0</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>gawron</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>50</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>pamela</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>15</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>followright</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>pamela</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>15</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>followleft</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>pamela</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>15</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>leadright</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>pamela</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>15</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>leadleft</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>pamela</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>15</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>closeright</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>pamela</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>15</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>closeleft</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>pamela</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>15</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>aswright</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>pamela</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>15</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>aswleft</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>f125frigate</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>38</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>aswlead</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>halifax</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>37</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>aswfollow</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>52.143993377685547</Latitude>
                <Longitude>-37.975227355957031</Longitude>
                <LatitudeOrthoProjected>3085.41796875</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-2408.44482421875</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>UnchangedDefault</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>53.417465209960938</Latitude>
                    <Longitude>-37.735206604003906</Longitude>
                    <LatitudeOrthoProjected>3006.2041015625</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>-2326.410400390625</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                    <ActualSpeedKph>0</ActualSpeedKph>
                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
                  </Position>
                  <UnitOrders />
                </WaypointInfo>
              </InitialWaypointList>
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
            <GameScenarioGroup>
              <Name>Group 2</Name>
              <Units>
                <GameScenarioUnit>
                  <UnitClassId>iverhuitfeldt</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>38</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>center</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>siriusstar</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>15</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>followright</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>pamela</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>15</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>followleft</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>siriusstar</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>15</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>leadright</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>siriusstar</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>15</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>leadleft</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>siriusstar</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>15</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>closeright</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>type23frigate</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>51</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>closeleft</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>zeven</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <WeaponLoad>default</WeaponLoad>
                  <ActualSpeedKph>38</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>aswright</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>pamela</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>15</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>aswleft</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>pamela</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>15</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>aswlead</FormationPositionId>
                </GameScenarioUnit>
                <GameScenarioUnit>
                  <UnitClassId>siriusstar</UnitClassId>
                  <CarriedUnits />
                  <CarriedWeaponStore />
                  <IncludeDefaultCarriedUnits>true</IncludeDefaultCarriedUnits>
                  <IsCivilianUnit>false</IsCivilianUnit>
                  <SkillLevel>IncludeAlways</SkillLevel>
                  <ReadyInSec>0</ReadyInSec>
                  <WeaponLoadType>Undefined</WeaponLoadType>
                  <WeaponLoadModifier>None</WeaponLoadModifier>
                  <ActualSpeedKph>15</ActualSpeedKph>
                  <InitialOrders />
                  <FormationPositionId>aswfollow</FormationPositionId>
                </GameScenarioUnit>
              </Units>
              <PositionInfo>
                <IsDetection>false</IsDetection>
                <Latitude>52.162578582763672</Latitude>
                <Longitude>-37.817958831787109</Longitude>
                <LatitudeOrthoProjected>3090.726806640625</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-2398.96533203125</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </PositionInfo>
              <AlternatePositions />
              <PositionVariationRadiusM>0</PositionVariationRadiusM>
              <SpeedType>UnchangedDefault</SpeedType>
              <FormationId>sagdefault</FormationId>
              <InitialWaypointList>
                <WaypointInfo>
                  <Position>
                    <IsDetection>false</IsDetection>
                    <Latitude>53.608642578125</Latitude>
                    <Longitude>-37.606208801269531</Longitude>
                    <LatitudeOrthoProjected>2997.879150390625</LatitudeOrthoProjected>
                    <LongitudeOrthoProjected>-2309.1953125</LongitudeOrthoProjected>
                    <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                    <HeightDepth>Surface</HeightDepth>
                    <BearingDeg>0</BearingDeg>
                    <IsAtFormationPosition>false</IsAtFormationPosition>
                    <BingoFuelPercent>0</BingoFuelPercent>
                    <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                    <ActualSpeedKph>0</ActualSpeedKph>
                    <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                    <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
                  </Position>
                  <UnitOrders />
                </WaypointInfo>
              </InitialWaypointList>
              <PatrolPatternLengthM>0</PatrolPatternLengthM>
            </GameScenarioGroup>
          </Groups>
          <InitialGameUiControls>
            <GameUiControl>
              <GameUiControlType>SetMapPositionFlag</GameUiControlType>
              <Position>
                <IsDetection>false</IsDetection>
                <Latitude>53.254131317138672</Latitude>
                <Longitude>-37.76971435546875</Longitude>
                <LatitudeOrthoProjected>3016.331787109375</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-2337.15380859375</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </Position>
              <RadiusM>0</RadiusM>
            </GameUiControl>
          </InitialGameUiControls>
          <HighLevelOrders />
          <EventTriggers>
            <EventTrigger xsi:type="PlayerObjective">
              <EventTriggerType>CountUnitRoleInSectorEqualsOrHigher</EventTriggerType>
              <IsForComputerPlayerOnly>false</IsForComputerPlayerOnly>
              <Tag />
              <Region>
                <Coordinates />
              </Region>
              <Position>
                <IsDetection>false</IsDetection>
                <Latitude>53.254131317138672</Latitude>
                <Longitude>-37.76971435546875</Longitude>
                <LatitudeOrthoProjected>3016.331787109375</LatitudeOrthoProjected>
                <LongitudeOrthoProjected>-2337.15380859375</LongitudeOrthoProjected>
                <HeightOverSeaLevelM>0</HeightOverSeaLevelM>
                <HeightDepth>Surface</HeightDepth>
                <BearingDeg>0</BearingDeg>
                <IsAtFormationPosition>false</IsAtFormationPosition>
                <BingoFuelPercent>0</BingoFuelPercent>
                <FuelDistanceRemainingM>0</FuelDistanceRemainingM>
                <ActualSpeedKph>0</ActualSpeedKph>
                <EtaCurrentWaypointSec>0</EtaCurrentWaypointSec>
                <EtaAllWaypointsSec>0</EtaAllWaypointsSec>
              </Position>
              <AreaRadiusM>50000</AreaRadiusM>
              <CountCurrent>0</CountCurrent>
              <CountDesired>1</CountDesired>
              <RulesOfEngagement>FireOnClearedTargets</RulesOfEngagement>
              <Role>IsSurfaceShip</Role>
              <UnitOrderType>LaunchAircraft</UnitOrderType>
              <TimeElapsedSec>0</TimeElapsedSec>
              <GameUiControls />
              <InnerTriggers />
              <HighLevelOrders />
              <HighLevelOrdersEnemy />
              <HasBeenTriggered>false</HasBeenTriggered>
              <IsVictoryCondition>true</IsVictoryCondition>
              <IsExclusiveVictoryCondition>false</IsExclusiveVictoryCondition>
            </EventTrigger>
          </EventTriggers>
          <AIHints />
          <AcquirableUnitClasses />
        </GameScenarioPlayer>
      </ScenarioPlayers>
      <IsCompetitivePlayer>true</IsCompetitivePlayer>
    </GameScenarioAlliance>
  </Alliences>
  <Id>1396e4e9-4bf3-4bca-8eab-3436dd4344de</Id>
  <GameName>Angriff auf Konvoi</GameName>
  <GameDescription>Angriff auf Konvoi</GameDescription>
  <EconomicModel>NoEconomy</EconomicModel>
  <CreditsPerMinute>0</CreditsPerMinute>
  <InitialCreditsPerPlayer>0</InitialCreditsPerPlayer>
  <MaxNonComputerPlayers>0</MaxNonComputerPlayers>
  <IsTutorial>false</IsTutorial>
  <IsSkirmishVsAi>true</IsSkirmishVsAi>
  <IsMultiplayer>false</IsMultiplayer>
  <InitialRealTimeCompressionFactor>0</InitialRealTimeCompressionFactor>
  <Season>Summer</Season>
  <WeatherType>Random</WeatherType>
  <StartDateTime>
    <Year>2030</Year>
    <Month>6</Month>
    <Day>30</Day>
    <Hour>12</Hour>
    <Minute>0</Minute>
    <Second>0</Second>
    <Millisecond>0</Millisecond>
  </StartDateTime>
  <PreviewImage>ScenarioPreview/custom_scenario</PreviewImage>
</GameScenario>