namespace = JGO

character_event = 
{
	id = JGO.0001
	ai=no
	is_triggered_only = yes
	hide_window = yes
	trigger = 
	{
		OR = 
		{
			multiplayer = no
			is_multiplayer_host_character = yes
		}
		NOT = {has_global_flag = jacgore_bearer_selected}
	}
	option = 
	{
		name = EVTOPTAJGO.0001
		random_character = 
		{
			character_event = {id = JGO.0002}
			set_character_flag = jacgore_bearer
			set_global_flag = jacgore_bearer_selected
		}
	}
}

character_event = 
{
	id = JGO.0002
	is_triggered_only = yes
	hide_window = yes
	option = 
	{
		name = EVTOPTAJGO.0002
		random_playable_ruler =
		{
			random_playable_ruler = 
			{
				any_demesne_title = 
				{
					limit = {higher_tier_than = PREVPREV}
					gain_title_plus_barony_if_unlanded = PREVPREV
				}
				set_defacto_liege = PREV
			}
		}
		ROOT = {character_event = {id = JGO.0002 days = 1}}
	}
}

character_event = 
{
	id = JGO.0003
	is_triggered_only = yes
	hide_window = yes
	trigger = 
	{
		has_character_flag = jacgore_bearer
	}
	option = 
	{
		name = EVTOPTAJGO.0003
		random_playable_ruler =
		{
			random_playable_ruler = 
			{
				any_demesne_title = 
				{
					limit = {
						higher_tier_than = PREVPREV
						PREV = 
						{
							ai=yes
						}
					}
					gain_title_plus_barony_if_unlanded = PREVPREV
				}
				set_defacto_liege = PREV
			}
		}
		random_character = 
		{
			character_event = {id = JGO.0002}
			set_character_flag = jacgore_bearer
		}
	}
}
