targetted_decisions = {
	send_to_varangian_guard = {
		only_playable = yes
		filter = dynasty
		ai_target_filter = dynasty
		has_dlc = "The Old Gods"

		from_potential = {
			is_playable = yes
			culture_group = north_germanic
			has_global_flag = varangian_guard_founded
		}
		
		potential = {
			is_child_of = FROM
			is_liege_or_above = FROM
			culture_group = north_germanic
			# Taken from oldgods_various_events.txt row 562.
			OR = { #Updated: New gender check for ROOT, to account for special circumstances...
				has_game_rule = { # Game rules are all on!
					name = gender
					value = all
				}
				AND = { # The Old Gods version...
					is_female = no
					gender_equality_trigger = no
				}
				AND = { # Status of women version, allowing women in...
					is_female = yes
					liege = { primary_title = { has_law = status_of_women_4 } }
				}
				AND = { # Boys always dream of fighting, when not explicitly blocked from it
					is_female = no
					NOT = { has_religion_feature = religion_matriarchal } 
				}
				AND = { # Enatic Clans version (no boys allowed)...
					is_female = yes
					has_religion_feature = religion_matriarchal
				}
			}
			NOR = {
				trait = varangian
				has_character_modifier = wants_varangian
				has_character_modifier = serving_varangian
				is_landed = yes
			}
		}

		allow = {
			is_adult = yes
			martial = 10
			NOT = {
				trait = incapable
			}
			custom_tooltip = {
				text = send_to_varangian_guard_custom_tooltip
				hidden_tooltip = {
					NOR = {
						trait = varangian 
						has_character_modifier = wants_varangian 
						has_character_modifier = serving_varangian
					}
				}
			}
			FROM = {
				wealth = 100
			}
		}

		effect = {
			d_varangian_guard = {
				holder_scope = {
					ROOT = {
						move_character = PREV
					}
				}
			}
			FROM = {
				wealth = -100
			}
			ROOT = {
				set_character_flag = wants_varangian
			}
			hidden_tooltip = {
				ROOT = { 
					character_event = { id = TOG.3108 days = 1460 }
				}
			}
		}

		revoke_allowed = {
			always = no
		}

		ai_will_do = {
			factor = 0.01
		}
	}
}