decisions = {
	
	get_infected_blanket = {
		only_playable = yes
		ai_check_interval = 12
		
		
		from_potential = {
			is_incapable = no
			any_demesne_province = {
				has_hospital = yes
			}
			OR = {
				AND = {
					trait = shrewd
					intrigue = 15
				}
				intrigue = 20
				AND = {
					intrigue = 10
					trait = physician
				}
			}
		}
		
		allow = {
			ROOT = {
				war = no
				prisoner = no
				in_command = no
				NOT = {
					trait = in_hiding 
					has_character_flag = taking_an_infected_blanket
					}
				age = 16
			}
		}
		effect = {
			ROOT = {
				set_character_flag = taking_an_infected_blanket
				if = {
					limit = {
						ai = yes
					}
					character_event = { id = InfectBlanket.03 }
				}
				else = {
					character_event = { id = InfectBlanket.01 }
				}
			}
		}
		revoke_allowed = {
			always = no #Not used in vanilla
		}
		ai_will_do = {
			factor = 1
			
			modifier = {
				factor = 0
				wealth <= 50
			}
			
			
			modifier = {
				factor = 0
				ROOT = {
					NOT = { num_of_rivals = 1 }
				}
			}
		}
	}
}