targetted_decisions = {

    let_kids_into_forest = {
        filter = court #Filter characters targetted by the player
        ai = no 
        only_rulers = yes
        prisoner = no
        from_potential = {
			OR = {
				trait = cruel
				trait = lunatic
				trait = impaler
				culture = greek
				religion_group = pagan_group
				}
            NOT = { trait = kind 
            has_character_flag = let_a_kid_into_the_forest
            }
            is_incapable = no
        }
        potential = {
            war = no
            prisoner = no
            NOT = { trait = in_hiding }
            is_adult = no
        }
        allow = {
            FROM = {
                trait = deceitful
                war = no
                prisoner = no
                in_command = no
                NOT = { trait = in_hiding }
                age = 16
            }
        }
        effect = {
            if = {
                    limit = {
                        FROM = {
                            NOT = { trait = cynical}
                        }
                    }
                    random = {
                        chance = 50
                        FROM = {
                            add_trait = cynical
                    }
                }
            }
            FROM = { 
                set_character_flag = let_a_kid_into_the_forest
                character_event = { id = LYKIF.01 } }

        }
        revoke_allowed = {
            always = no #Not used in vanilla
        }
    }

    let_kids_into_sea = {
        filter = court #Filter characters targetted by the player
        ai = no 
        only_rulers = yes
        prisoner = no
        from_potential = {
            
            capital_scope = {
                is_island = yes
            }
            
            OR ={trait = cruel
                trait = lunatic
                trait = impaler
                }
            NOT = { trait = kind 
            has_character_flag = let_a_kid_into_the_forest
            }
            is_incapable = no
        }
        potential = {
            war = no
            prisoner = no
            NOT = { trait = in_hiding }
            is_adult = no
        }
        allow = {
            FROM = {
                trait = deceitful
                war = no
                prisoner = no
                in_command = no
                NOT = { trait = in_hiding }
                age = 16
            }
        }
        effect = {
            if = {
                    limit = {
                        FROM = {
                            NOT = { trait = cynical}
                        }
                    }
                    random = {
                        chance = 50
                        FROM = {
                            add_trait = cynical
                    }
                }
            }
            FROM = {
                set_character_flag = let_a_kid_into_the_forest
                character_event = { id = LYKIF.06 } }

        }
        revoke_allowed = {
            always = no #Not used in vanilla
        }
    }
}