decisions = {
	remove_luck = {
		is_high_prio = yes
		potential = {
			has_character_flag = show_decisions_flag
			ai = no
			any_character = { trait = lucky }
		}
		allow = {
			always = yes
		}
		effect = {
			any_character = {
				limit = { trait = lucky }
				remove_trait = lucky
				clr_character_flag = lucky_king_flag
				clr_character_flag = lucky_duke_flag
				clr_character_flag = lucky_count_flag
			}
		}
	}
	lucky_rulers = {
		is_high_prio = yes
		potential = {
			has_character_flag = show_decisions_flag
			ai = no
		}
		allow = {
			always = yes
		}
		effect = {
			ROOT = { character_event = { id = luckyruler.1 } }
		}
	}
	randomize_rulers = {
		is_high_prio = yes
		potential = {
			has_character_flag = show_decisions_flag
			ai = no
		}
		allow = {
			always = yes
		}
		effect = {
			ROOT = { character_event = { id = randomizerulers.1 } }
		}
	}
	shatterworld_defacto = {
		is_high_prio = yes
		potential = {
			has_character_flag = show_decisions_flag
			ai = no
		}
		allow = {
			always = yes
		}
		effect = {
			ROOT = { character_event = { id = shatterworld_defacto.1 } }
		}
	}
	shatterworld_dejure = {
		is_high_prio = yes
		potential = {
			has_character_flag = show_decisions_flag
			ai = no
		}
		allow = {
			always = yes
		}
		effect = {
			ROOT = { character_event = { id = shatterworld_dejure.1 } }
		}
	}
	government_conversion = {
		is_high_prio = yes
		potential = {
			has_character_flag = show_decisions_flag
			ai = no
		}
		allow = {
			always = yes
		}
		effect = {
			ROOT = { character_event = { id = government_conversion.1 } }
		}
	}
	show_targetted_decisions = {
		is_high_prio = yes
		potential = {
			has_character_flag = show_decisions_flag
			NOT = { has_character_flag = show_targetted_decisions }
			ai = no
		}
		allow = {
			always = yes
		}
		effect = {
			set_character_flag = show_targetted_decisions
		}
	}
	hide_targetted_decisions = {
		is_high_prio = yes
		potential = {
			has_character_flag = show_decisions_flag
			has_character_flag = show_targetted_decisions
			ai = no
		}
		allow = {
			always = yes
		}
		effect = {
			clr_character_flag = show_targetted_decisions
		}
	}
	show_decisions = {
		is_high_prio = yes
		potential = {
			NOT = { has_character_flag = show_decisions_flag }
			ai = no
		}
		allow = {
			always = yes
		}
		effect = {
			set_character_flag = show_decisions_flag
		}
	}
	hide_decisions = {
		is_high_prio = yes
		potential = {
			has_character_flag = show_decisions_flag
			ai = no
		}
		allow = {
			always = yes
		}
		effect = {
			clr_character_flag = show_decisions_flag
		}
	}
}