castle = {

	###Balancing buildings###
	
	ca_asoiaf_north_basevalue_1 = {
		desc = ca_asoiaf_basevalue_1_desc
		trigger = { always = no }
		potential = {
			OR = {
				region = world_north
				region = world_beyond_the_wall
			}
			num_of_max_settlements = 1
			FROMFROM = { is_capital = yes }
		}
		gold_cost = 200
		build_time = 730
		light_infantry = 56
		heavy_infantry = 139
		light_cavalry = 43
		knights = 6
		ai_creation_factor = 0
		tax_income = 0.25
		fort_level = 1
		
		convert_to_city = ct_asoiaf_north_basevalue_1
	}
	ca_asoiaf_north_basevalue_2 = {
		desc = ca_asoiaf_basevalue_2_desc
		potential = {
			OR = {
				region = world_north
				region = world_beyond_the_wall
			}
			num_of_max_settlements = 2
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_north_basevalue_1
		gold_cost = 400
		build_time = 730
		light_infantry = 84
		heavy_infantry = 208
		light_cavalry = 65
		knights = 9
		ai_creation_factor = 0
		tax_income = 0.45
		fort_level = 1
		convert_to_city = ct_asoiaf_north_basevalue_2
	}
	ca_asoiaf_north_basevalue_3 = {
		desc = ca_asoiaf_basevalue_3_desc
		potential = {
			OR = {
				region = world_north
				region = world_beyond_the_wall
			}
			num_of_max_settlements = 3
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_north_basevalue_2
		gold_cost = 800
		build_time = 730
		light_infantry = 125
		heavy_infantry = 310
		light_cavalry = 95
		knights = 14
		ai_creation_factor = 0
		tax_income = 0.68
		fort_level = 1
		
		convert_to_city = ct_asoiaf_north_basevalue_3
	}
	ca_asoiaf_north_basevalue_4 = {
		desc = ca_asoiaf_basevalue_4_desc
		potential = {
			OR = {
				region = world_north
				region = world_beyond_the_wall
			}
			num_of_max_settlements = 4
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_north_basevalue_3
		gold_cost = 1600
		build_time = 730
		light_infantry = 184
		heavy_infantry = 458
		light_cavalry = 145
		knights = 20
		ai_creation_factor = 0
		tax_income = 1
		fort_level = 1
		
		convert_to_city = ct_asoiaf_north_basevalue_4
	}
	ca_asoiaf_north_basevalue_5 = {
		desc = ca_asoiaf_basevalue_5_desc
		potential = {
			OR = {
				region = world_north
				region = world_beyond_the_wall
			}
			num_of_max_settlements = 6
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_north_basevalue_4
		gold_cost = 2400
		build_time = 730
		light_infantry = 275
		heavy_infantry = 689
		light_cavalry = 215
		knights = 29
		ai_creation_factor = 0
		tax_income = 1.59
		fort_level = 1
		garrison_size = 0.25
		
		convert_to_city = ct_asoiaf_north_basevalue_5
	}
	ca_asoiaf_north_basevalue_6 = {
		desc = ca_asoiaf_basevalue_6_desc
		potential = {
			OR = {
				region = world_north
				region = world_beyond_the_wall
			}
			num_of_max_settlements = 6
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_north_basevalue_5
		gold_cost = 3200
		build_time = 730
		light_infantry = 417
		heavy_infantry = 1039
		light_cavalry = 316
		knights = 40
		ai_creation_factor = 0
		tax_income = 2.24
		fort_level = 1
		garrison_size = 0.25
		
		convert_to_city = ct_asoiaf_north_basevalue_6
	}
	
	ca_asoiaf_river_basevalue_1 = {
		desc = ca_asoiaf_basevalue_1_desc
		potential = {
			region = world_riverlands
			num_of_max_settlements = 1
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		gold_cost = 200
		build_time = 730
		light_infantry = 52
		heavy_infantry = 131
		light_cavalry = 54
		knights = 7
		ai_creation_factor = 0
		tax_income = 0.3
		fort_level = 1
		
		convert_to_city = ct_asoiaf_river_basevalue_1
	}
	ca_asoiaf_river_basevalue_2 = {
		desc = ca_asoiaf_basevalue_2_desc
		potential = {
			region = world_riverlands
			num_of_max_settlements = 2
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_river_basevalue_1
		gold_cost = 400
		build_time = 730
		light_infantry = 78
		heavy_infantry = 196
		light_cavalry = 81
		knights = 11
		ai_creation_factor = 0
		tax_income = 0.56
		fort_level = 1
		
		convert_to_city = ct_asoiaf_river_basevalue_2
	}
	ca_asoiaf_river_basevalue_3 = {
		desc = ca_asoiaf_basevalue_3_desc
		potential = {
			region = world_riverlands
			num_of_max_settlements = 3
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_river_basevalue_2
		gold_cost = 800
		build_time = 730
		light_infantry = 115
		heavy_infantry = 293
		light_cavalry = 121
		knights = 15
		ai_creation_factor = 0
		tax_income = 0.85
		fort_level = 1
		
		convert_to_city = ct_asoiaf_river_basevalue_3
	}
	ca_asoiaf_river_basevalue_4 = {
		desc = ca_asoiaf_basevalue_4_desc
		potential = {
			region = world_riverlands
			num_of_max_settlements = 4
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_river_basevalue_3
		gold_cost = 1600
		build_time = 730
		light_infantry = 170
		heavy_infantry = 432
		light_cavalry = 182
		knights = 23
		ai_creation_factor = 0
		tax_income = 1.25
		fort_level = 1
		
		convert_to_city = ct_asoiaf_river_basevalue_4
	}
	ca_asoiaf_river_basevalue_5 = {
		desc = ca_asoiaf_basevalue_5_desc
		potential = {
			region = world_riverlands
			num_of_max_settlements = 6
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_river_basevalue_4
		gold_cost = 2400
		build_time = 730
		light_infantry = 255
		heavy_infantry = 648
		light_cavalry = 271
		knights = 34
		ai_creation_factor = 0
		tax_income = 1.87
		fort_level = 1
		garrison_size = 0.25
		
		convert_to_city = ct_asoiaf_river_basevalue_5
	}
	ca_asoiaf_river_basevalue_6 = {
		desc = ca_asoiaf_basevalue_6_desc
		potential = {
			region = world_riverlands
			num_of_max_settlements = 6
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_river_basevalue_5
		gold_cost = 3200
		build_time = 730
		light_infantry = 384
		heavy_infantry = 974
		light_cavalry = 404
		knights = 50
		ai_creation_factor = 0
		tax_income = 2.8
		fort_level = 1
		garrison_size = 0.25
		
		convert_to_city = ct_asoiaf_river_basevalue_6
	}
	ca_asoiaf_dorne_basevalue_1 = {
		desc = ca_asoiaf_basevalue_1_desc
		potential = {
			OR = {
				region = world_dorne
				region = world_rhoynar
			}
			num_of_max_settlements = 1
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		gold_cost = 200
		build_time = 730
		light_infantry = 48
		heavy_infantry = 49
		light_cavalry = 25
		pikemen = 97
		horse_archers = 25
		ai_creation_factor = 0
		tax_income = 0.3
		fort_level = 1
		
		convert_to_city = ct_asoiaf_dorne_basevalue_1
	}
	ca_asoiaf_dorne_basevalue_2 = {
		desc = ca_asoiaf_basevalue_2_desc
		potential = {
			OR = {
				region = world_dorne
				region = world_rhoynar
			}
			num_of_max_settlements = 2
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_dorne_basevalue_1
		gold_cost = 400
		build_time = 730
		light_infantry = 73
		heavy_infantry = 73
		light_cavalry = 37
		pikemen = 146
		horse_archers = 37
		ai_creation_factor = 0
		tax_income = 0.56
		fort_level = 1
		
		convert_to_city = ct_asoiaf_dorne_basevalue_2
	}
	ca_asoiaf_dorne_basevalue_3 = {
		desc = ca_asoiaf_basevalue_3_desc
		potential = {
			OR = {
				region = world_dorne
				region = world_rhoynar
			}
			num_of_max_settlements = 3
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_dorne_basevalue_2
		gold_cost = 800
		build_time = 730
		light_infantry = 108
		heavy_infantry = 108
		light_cavalry = 55
		pikemen = 218
		horse_archers = 55
		ai_creation_factor = 0
		tax_income = 0.85
		fort_level = 1
		
		convert_to_city = ct_asoiaf_dorne_basevalue_3
	}
	ca_asoiaf_dorne_basevalue_4 = {
		desc = ca_asoiaf_basevalue_4_desc
		potential = {
			OR = {
				region = world_dorne
				region = world_rhoynar
			}
			num_of_max_settlements = 4
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_dorne_basevalue_3
		gold_cost = 1600
		build_time = 730
		light_infantry = 161
		heavy_infantry = 161
		light_cavalry = 82
		pikemen = 321
		horse_archers = 82
		ai_creation_factor = 0
		tax_income = 1.25
		fort_level = 1
		
		convert_to_city = ct_asoiaf_dorne_basevalue_4
	}
	ca_asoiaf_dorne_basevalue_5 = {
		desc = ca_asoiaf_basevalue_5_desc
		potential = {
			OR = {
				region = world_dorne
				region = world_rhoynar
			}
			num_of_max_settlements = 6
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_dorne_basevalue_4
		gold_cost = 2400
		build_time = 730
		light_infantry = 241
		heavy_infantry = 241
		light_cavalry = 122
		pikemen = 482
		horse_archers = 122
		ai_creation_factor = 0
		tax_income = 1.87
		fort_level = 1
		garrison_size = 0.25
		
		convert_to_city = ct_asoiaf_dorne_basevalue_5
	}
	ca_asoiaf_dorne_basevalue_6 = {
		desc = ca_asoiaf_basevalue_6_desc
		potential = {
			OR = {
				region = world_dorne
				region = world_rhoynar
			}
			num_of_max_settlements = 6
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_dorne_basevalue_5
		gold_cost = 3200
		build_time = 730
		light_infantry = 362
		heavy_infantry = 362
		light_cavalry = 182
		pikemen = 724
		horse_archers = 182
		ai_creation_factor = 0
		tax_income = 2.8
		fort_level = 1
		garrison_size = 0.25
		
		convert_to_city = ct_asoiaf_dorne_basevalue_6
	}
	
	ca_asoiaf_ironislands_basevalue_1 = {
		desc = ca_asoiaf_basevalue_1_desc
		trigger = { always = no }
		potential = {
			OR = {
				region = world_iron_isles
				region = world_the_sisters
			}
			num_of_max_settlements = 1
			FROMFROM = { is_capital = yes }
		}
		gold_cost = 200
		build_time = 730
		light_infantry = 60
		heavy_infantry = 184
		ai_creation_factor = 0
		tax_income = 0.3
		galleys = 5
		fort_level = 1
		
		convert_to_city = ct_asoiaf_ironislands_basevalue_1
	}
	ca_asoiaf_ironislands_basevalue_2 = {
		desc = ca_asoiaf_basevalue_2_desc
		potential = {
			OR = {
				region = world_iron_isles
				region = world_the_sisters
			}
			num_of_max_settlements = 2
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_ironislands_basevalue_1
		gold_cost = 400
		build_time = 730
		light_infantry = 90
		heavy_infantry = 276
		ai_creation_factor = 0
		tax_income = 0.56
		galleys = 5
		fort_level = 1
		
		convert_to_city = ct_asoiaf_ironislands_basevalue_2
	}
	ca_asoiaf_ironislands_basevalue_3 = {
		desc = ca_asoiaf_basevalue_3_desc
		potential = {
			OR = {
				region = world_iron_isles
				region = world_the_sisters
			}
			num_of_max_settlements = 3
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_ironislands_basevalue_2
		gold_cost = 800
		build_time = 730
		light_infantry = 135
		heavy_infantry = 409
		ai_creation_factor = 0
		tax_income = 0.85
		galleys = 5
		fort_level = 1
		
		convert_to_city = ct_asoiaf_ironislands_basevalue_3
	}
	ca_asoiaf_ironislands_basevalue_4 = {
		desc = ca_asoiaf_basevalue_4_desc
		potential = {
			OR = {
				region = world_iron_isles
				region = world_the_sisters
			}
			num_of_max_settlements = 4
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_ironislands_basevalue_3
		gold_cost = 1600
		build_time = 730
		light_infantry = 200
		heavy_infantry = 607
		ai_creation_factor = 0
		tax_income = 1.25
		galleys = 9
		fort_level = 1
		
		convert_to_city = ct_asoiaf_ironislands_basevalue_4
	}
	ca_asoiaf_ironislands_basevalue_5 = {
		desc = ca_asoiaf_basevalue_5_desc
		potential = {
			OR = {
				region = world_iron_isles
				region = world_the_sisters
			}
			num_of_max_settlements = 6
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_ironislands_basevalue_4
		gold_cost = 2400
		build_time = 730
		light_infantry = 300
		heavy_infantry = 908
		ai_creation_factor = 0
		tax_income = 1.87
		galleys = 12
		fort_level = 1
		garrison_size = 0.25
		
		convert_to_city = ct_asoiaf_ironislands_basevalue_5
	}
	ca_asoiaf_ironislands_basevalue_6 = {
		desc = ca_asoiaf_basevalue_6_desc
		potential = {
			OR = {
				region = world_iron_isles
				region = world_the_sisters
			}
			num_of_max_settlements = 6
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_ironislands_basevalue_5
		gold_cost = 3200
		build_time = 730
		light_infantry = 450
		heavy_infantry = 1362
		ai_creation_factor = 0
		tax_income = 2.8
		galleys = 19
		fort_level = 1
		garrison_size = 0.25
		
		convert_to_city = ct_asoiaf_ironislands_basevalue_6
	}
	ca_asoiaf_crown_basevalue_1 = {
		desc = ca_asoiaf_basevalue_1_desc
		potential = {
			region = world_crownlands
			num_of_max_settlements = 1
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		gold_cost = 200
		build_time = 730
		light_infantry = 52
		heavy_infantry = 131
		light_cavalry = 54
		knights = 7
		ai_creation_factor = 0
		tax_income = 0.3
		fort_level = 1
		
		convert_to_city = ct_asoiaf_crown_basevalue_1
	}
	ca_asoiaf_crown_basevalue_2 = {
		desc = ca_asoiaf_basevalue_2_desc
		potential = {
			region = world_crownlands
			num_of_max_settlements = 2
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_crown_basevalue_1
		gold_cost = 400
		build_time = 730
		light_infantry = 78
		heavy_infantry = 196
		light_cavalry = 81
		knights = 11
		ai_creation_factor = 0
		tax_income = 0.56
		fort_level = 1
		
		convert_to_city = ct_asoiaf_crown_basevalue_2
	}
	ca_asoiaf_crown_basevalue_3 = {
		desc = ca_asoiaf_basevalue_3_desc
		potential = {
			region = world_crownlands
			num_of_max_settlements = 3
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_crown_basevalue_2
		gold_cost = 800
		build_time = 730
		light_infantry = 115
		heavy_infantry = 293
		light_cavalry = 121
		knights = 15
		ai_creation_factor = 0
		tax_income = 0.85
		fort_level = 1
		
		convert_to_city = ct_asoiaf_crown_basevalue_3
	}
	ca_asoiaf_crown_basevalue_4 = {
		desc = ca_asoiaf_basevalue_4_desc
		potential = {
			region = world_crownlands
			num_of_max_settlements = 4
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_crown_basevalue_3
		gold_cost = 1600
		build_time = 730
		light_infantry = 170
		heavy_infantry = 432
		light_cavalry = 182
		knights = 23
		ai_creation_factor = 0
		tax_income = 1.25
		fort_level = 1
		
		convert_to_city = ct_asoiaf_crown_basevalue_4
	}
	ca_asoiaf_crown_basevalue_5 = {
		desc = ca_asoiaf_basevalue_5_desc
		potential = {
			region = world_crownlands
			num_of_max_settlements = 6
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_crown_basevalue_4
		gold_cost = 2400
		build_time = 730
		light_infantry = 255
		heavy_infantry = 648
		light_cavalry = 271
		knights = 34
		ai_creation_factor = 0
		tax_income = 1.87
		fort_level = 1
		garrison_size = 0.25
		
		convert_to_city = ct_asoiaf_crown_basevalue_5
	}
	ca_asoiaf_crown_basevalue_6 = {
		desc = ca_asoiaf_basevalue_6_desc
		potential = {
			region = world_crownlands
			num_of_max_settlements = 6
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_crown_basevalue_5
		gold_cost = 3200
		build_time = 730
		light_infantry = 384
		heavy_infantry = 974
		light_cavalry = 404
		knights = 50
		ai_creation_factor = 0
		tax_income = 2.8
		fort_level = 1
		garrison_size = 0.25
		
		convert_to_city = ct_asoiaf_crown_basevalue_6
	}

	ca_asoiaf_storm_basevalue_1 = {
		desc = ca_asoiaf_basevalue_1_desc
		potential = {
			region = world_stormlands
			num_of_max_settlements = 1
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		gold_cost = 200
		build_time = 730
		light_infantry = 50
		heavy_infantry = 153
		light_cavalry = 36
		knights = 5
		ai_creation_factor = 0
		tax_income = 0.3
		fort_level = 1
		
		convert_to_city = ct_asoiaf_storm_basevalue_1
	}
	ca_asoiaf_storm_basevalue_2 = {
		desc = ca_asoiaf_basevalue_2_desc
		potential = {
			region = world_stormlands
			num_of_max_settlements = 2
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_storm_basevalue_1
		gold_cost = 400
		build_time = 730
		light_infantry = 75
		heavy_infantry = 230
		light_cavalry = 54
		knights = 7
		ai_creation_factor = 0
		tax_income = 0.56
		fort_level = 1
		
		convert_to_city = ct_asoiaf_storm_basevalue_2
	}
	ca_asoiaf_storm_basevalue_3 = {
		desc = ca_asoiaf_basevalue_3_desc
		potential = {
			region = world_stormlands
			num_of_max_settlements = 3
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_storm_basevalue_2
		gold_cost = 800
		build_time = 730
		light_infantry = 111
		heavy_infantry = 342
		light_cavalry = 80
		knights = 11
		ai_creation_factor = 0
		tax_income = 0.85
		fort_level = 1
		
		convert_to_city = ct_asoiaf_storm_basevalue_3
	}
	ca_asoiaf_storm_basevalue_4 = {
		desc = ca_asoiaf_basevalue_4_desc
		potential = {
			region = world_stormlands
			num_of_max_settlements = 4
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_storm_basevalue_3
		gold_cost = 1600
		build_time = 730
		light_infantry = 163
		heavy_infantry = 507
		light_cavalry = 121
		knights = 16
		ai_creation_factor = 0
		tax_income = 1.25
		fort_level = 1
		
		convert_to_city = ct_asoiaf_storm_basevalue_4
	}
	ca_asoiaf_storm_basevalue_5 = {
		desc = ca_asoiaf_basevalue_5_desc
		potential = {
			region = world_stormlands
			num_of_max_settlements = 6
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_storm_basevalue_4
		gold_cost = 2400
		build_time = 730
		light_infantry = 246
		heavy_infantry = 758
		light_cavalry = 180
		knights = 24
		ai_creation_factor = 0
		tax_income = 1.87
		fort_level = 1
		garrison_size = 0.25
		
		convert_to_city = ct_asoiaf_storm_basevalue_5
	}
	ca_asoiaf_storm_basevalue_6 = {
		desc = ca_asoiaf_basevalue_6_desc
		potential = {
			region = world_stormlands
			num_of_max_settlements = 6
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_storm_basevalue_5
		gold_cost = 3200
		build_time = 730
		light_infantry = 369
		heavy_infantry = 1142
		light_cavalry = 267
		knights = 34
		ai_creation_factor = 0
		tax_income = 2.8
		fort_level = 1
		garrison_size = 0.25
		
		convert_to_city = ct_asoiaf_storm_basevalue_6
	}
	

	ca_asoiaf_vale_basevalue_1 = {
		desc = ca_asoiaf_basevalue_1_desc
		potential = {
			region = world_vale
			num_of_max_settlements = 1
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		gold_cost = 200
		build_time = 730
		light_infantry = 52
		heavy_infantry = 131
		light_cavalry = 54
		knights = 7
		ai_creation_factor = 0
		tax_income = 0.3
		fort_level = 1
		
		convert_to_city = ct_asoiaf_vale_basevalue_1
	}
	ca_asoiaf_vale_basevalue_2 = {
		desc = ca_asoiaf_basevalue_2_desc
		potential = {
			region = world_vale
			num_of_max_settlements = 2
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_vale_basevalue_1
		gold_cost = 400
		build_time = 730
		light_infantry = 78
		heavy_infantry = 196
		light_cavalry = 81
		knights = 11
		ai_creation_factor = 0
		tax_income = 0.56
		fort_level = 1
		
		convert_to_city = ct_asoiaf_vale_basevalue_2
	}
	ca_asoiaf_vale_basevalue_3 = {
		desc = ca_asoiaf_basevalue_3_desc
		potential = {
			region = world_vale
			num_of_max_settlements = 3
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_vale_basevalue_2
		gold_cost = 800
		build_time = 730
		light_infantry = 115
		heavy_infantry = 293
		light_cavalry = 121
		knights = 15
		ai_creation_factor = 0
		tax_income = 0.85
		fort_level = 1
		
		convert_to_city = ct_asoiaf_vale_basevalue_3
	}
	ca_asoiaf_vale_basevalue_4 = {
		desc = ca_asoiaf_basevalue_4_desc
		potential = {
			region = world_vale
			num_of_max_settlements = 4
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_vale_basevalue_3
		gold_cost = 1600
		build_time = 730
		light_infantry = 170
		heavy_infantry = 432
		light_cavalry = 182
		knights = 23
		ai_creation_factor = 0
		tax_income = 1.25
		fort_level = 1
		
		convert_to_city = ct_asoiaf_vale_basevalue_4
	}
	ca_asoiaf_vale_basevalue_5 = {
		desc = ca_asoiaf_basevalue_5_desc
		potential = {
			region = world_vale
			num_of_max_settlements = 6
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_vale_basevalue_4
		gold_cost = 2400
		build_time = 730
		light_infantry = 255
		heavy_infantry = 648
		light_cavalry = 271
		knights = 34
		ai_creation_factor = 0
		tax_income = 1.87
		fort_level = 1
		garrison_size = 0.25
		
		convert_to_city = ct_asoiaf_vale_basevalue_5
	}
	ca_asoiaf_vale_basevalue_6 = {
		desc = ca_asoiaf_basevalue_6_desc
		potential = {
			region = world_vale
			num_of_max_settlements = 6
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_vale_basevalue_5
		gold_cost = 3200
		build_time = 730
		light_infantry = 384
		heavy_infantry = 974
		light_cavalry = 404
		knights = 50
		ai_creation_factor = 0
		tax_income = 2.8
		fort_level = 1
		garrison_size = 0.25
		
		convert_to_city = ct_asoiaf_vale_basevalue_6
	}
	
	ca_asoiaf_westerland_basevalue_1 = {
		desc = ca_asoiaf_basevalue_1_desc
		potential = {
			region = world_westerlands
			OR = {
				FROMFROM = { title = b_casterly_rock }
				num_of_max_settlements = 1
			}
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		gold_cost = 200
		build_time = 730
		light_infantry = 50
		heavy_infantry = 126
		light_cavalry = 60
		knights = 8
		ai_creation_factor = 0
		tax_income = 0.3
		fort_level = 1
		
		convert_to_city = ct_asoiaf_westerland_basevalue_1
	}
	ca_asoiaf_westerland_basevalue_2 = {
		desc = ca_asoiaf_basevalue_2_desc
		potential = {
			region = world_westerlands
			OR = {
				FROMFROM = { title = b_casterly_rock }
				num_of_max_settlements = 2
			}
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_westerland_basevalue_1
		gold_cost = 400
		build_time = 730
		light_infantry = 75
		heavy_infantry = 189
		light_cavalry = 90
		knights = 12
		ai_creation_factor = 0
		tax_income = 0.56
		fort_level = 1
		
		convert_to_city = ct_asoiaf_westerland_basevalue_2
	}
	ca_asoiaf_westerland_basevalue_3 = {
		desc = ca_asoiaf_basevalue_3_desc
		potential = {
			region = world_westerlands
			OR = {
				FROMFROM = { title = b_casterly_rock }
				num_of_max_settlements = 3
			}
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_westerland_basevalue_2
		gold_cost = 800
		build_time = 730
		light_infantry = 112
		heavy_infantry = 282
		light_cavalry = 133
		knights = 17
		ai_creation_factor = 0
		tax_income = 0.85
		fort_level = 1
		
		convert_to_city = ct_asoiaf_westerland_basevalue_3
	}
	ca_asoiaf_westerland_basevalue_4 = {
		desc = ca_asoiaf_basevalue_4_desc
		potential = {
			region = world_westerlands
			OR = {
				FROMFROM = { title = b_casterly_rock }
				num_of_max_settlements = 4
			}
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_westerland_basevalue_3
		gold_cost = 1600
		build_time = 730
		light_infantry = 165
		heavy_infantry = 416
		light_cavalry = 200
		knights = 26
		ai_creation_factor = 0
		tax_income = 1.25
		fort_level = 1
		
		convert_to_city = ct_asoiaf_westerland_basevalue_4
	}
	ca_asoiaf_westerland_basevalue_5 = {
		desc = ca_asoiaf_basevalue_5_desc
		potential = {
			region = world_westerlands
			OR = {
				FROMFROM = { title = b_casterly_rock }
				num_of_max_settlements = 6
			}
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_westerland_basevalue_4
		gold_cost = 2400
		build_time = 730
		light_infantry = 245
		heavy_infantry = 625
		light_cavalry = 300
		knights = 38
		ai_creation_factor = 0
		tax_income = 1.87
		fort_level = 1
		garrison_size = 0.25
		
		convert_to_city = ct_asoiaf_westerland_basevalue_5
	}
	ca_asoiaf_westerland_basevalue_6 = {
		desc = ca_asoiaf_basevalue_6_desc
		potential = {
			region = world_westerlands
			OR = {
				FROMFROM = { title = b_casterly_rock }
				num_of_max_settlements = 6
			}
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_westerland_basevalue_5
		gold_cost = 3200
		build_time = 730
		light_infantry = 370
		heavy_infantry = 936
		light_cavalry = 449
		knights = 57
		ai_creation_factor = 0
		tax_income = 2.8
		fort_level = 1
		garrison_size = 0.25
		
		convert_to_city = ct_asoiaf_westerland_basevalue_6
	}
	
	ca_asoiaf_reach_basevalue_1 = {
		desc = ca_asoiaf_basevalue_1_desc
		potential = {
			region = world_reach
			num_of_max_settlements = 1
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		gold_cost = 200
		build_time = 730
		light_infantry = 52
		heavy_infantry = 131
		light_cavalry = 54
		knights = 7
		ai_creation_factor = 0
		tax_income = 0.5
		fort_level = 1
		
		convert_to_city = ct_asoiaf_reach_basevalue_1
	}
	ca_asoiaf_reach_basevalue_2 = {
		desc = ca_asoiaf_basevalue_2_desc
		potential = {
			region = world_reach
			num_of_max_settlements = 2
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_reach_basevalue_1
		gold_cost = 400
		build_time = 730
		light_infantry = 78
		heavy_infantry = 196
		light_cavalry = 81
		knights = 11
		ai_creation_factor = 0
		tax_income = 0.75
		fort_level = 1
		
		convert_to_city = ct_asoiaf_reach_basevalue_2
	}
	ca_asoiaf_reach_basevalue_3 = {
		desc = ca_asoiaf_basevalue_3_desc
		potential = {
			region = world_reach
			num_of_max_settlements = 3
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_reach_basevalue_2
		gold_cost = 800
		build_time = 730
		light_infantry = 115
		heavy_infantry = 293
		light_cavalry = 121
		knights = 15
		ai_creation_factor = 0
		tax_income = 1.125
		fort_level = 1
		
		convert_to_city = ct_asoiaf_reach_basevalue_3
	}
	ca_asoiaf_reach_basevalue_4 = {
		desc = ca_asoiaf_basevalue_4_desc
		potential = {
			region = world_reach
			num_of_max_settlements = 4
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_reach_basevalue_3
		gold_cost = 1600
		build_time = 730
		light_infantry = 170
		heavy_infantry = 432
		light_cavalry = 182
		knights = 23
		ai_creation_factor = 0
		tax_income = 1.69
		fort_level = 1
		
		convert_to_city = ct_asoiaf_reach_basevalue_4
	}
	ca_asoiaf_reach_basevalue_5 = {
		desc = ca_asoiaf_basevalue_5_desc
		potential = {
			region = world_reach
			num_of_max_settlements = 6
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_reach_basevalue_4
		gold_cost = 2400
		build_time = 730
		light_infantry = 255
		heavy_infantry = 648
		light_cavalry = 271
		knights = 34
		ai_creation_factor = 0
		tax_income = 2.5
		fort_level = 1
		garrison_size = 0.25
		
		convert_to_city = ct_asoiaf_reach_basevalue_5
	}
	ca_asoiaf_reach_basevalue_6 = {
		desc = ca_asoiaf_basevalue_6_desc
		potential = {
			region = world_reach
			num_of_max_settlements = 6
			FROMFROM = { is_capital = yes }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_reach_basevalue_5
		gold_cost = 3200
		build_time = 730
		light_infantry = 384
		heavy_infantry = 974
		light_cavalry = 404
		knights = 50
		ai_creation_factor = 0
		tax_income = 2.8
		fort_level = 1
		garrison_size = 0.25
		
		convert_to_city = ct_asoiaf_reach_basevalue_6
	}

	ca_asoiaf_essos_basevalue_1 = {
		desc = ca_asoiaf_basevalue_1_desc
		potential = {
			OR = {
				region = world_free_cities
				region = world_dothraki
			}
			NOT = { region = world_rhoynar }
		}
		trigger = { always = no }
		gold_cost = 200
		build_time = 730
		light_infantry = 120
		heavy_infantry = 300
		light_cavalry = 60
		knights = 8
		ai_creation_factor = 0
		tax_income = 0.3
		fort_level = 1
		
		convert_to_city = ct_asoiaf_essos_basevalue_1
	}
	ca_asoiaf_essos_basevalue_2 = {
		desc = ca_asoiaf_basevalue_2_desc
		potential = {
			OR = {
				region = world_free_cities
				region = world_dothraki
			}
			NOT = { region = world_rhoynar }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_essos_basevalue_1
		gold_cost = 400
		build_time = 730
		light_infantry = 180
		heavy_infantry = 450
		light_cavalry = 90
		knights = 12
		ai_creation_factor = 0
		tax_income = 0.56
		fort_level = 1
		
		convert_to_city = ct_asoiaf_essos_basevalue_2
	}
	ca_asoiaf_essos_basevalue_3 = {
		desc = ca_asoiaf_basevalue_3_desc
		potential = {
			OR = {
				region = world_free_cities
				region = world_dothraki
			}
			NOT = { region = world_rhoynar }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_essos_basevalue_2
		gold_cost = 800
		build_time = 730
		light_infantry = 270
		heavy_infantry = 670
		light_cavalry = 130
		knights = 18
		ai_creation_factor = 0
		tax_income = 0.85
		fort_level = 1
		
		convert_to_city = ct_asoiaf_essos_basevalue_3
	}
	ca_asoiaf_essos_basevalue_4 = {
		desc = ca_asoiaf_basevalue_4_desc
		potential = {
			OR = {
				region = world_free_cities
				region = world_dothraki
			}
			NOT = { region = world_rhoynar }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_essos_basevalue_3
		gold_cost = 1600
		build_time = 730
		light_infantry = 400
		heavy_infantry = 1000
		light_cavalry = 190
		knights = 24
		ai_creation_factor = 0
		tax_income = 1.25
		fort_level = 1
		
		convert_to_city = ct_asoiaf_essos_basevalue_4
	}
	ca_asoiaf_essos_basevalue_5 = {
		desc = ca_asoiaf_basevalue_5_desc
		potential = {
			OR = {
				region = world_free_cities
				region = world_dothraki
			}
			NOT = { region = world_rhoynar }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_essos_basevalue_4
		gold_cost = 2400
		build_time = 730
		light_infantry = 600
		heavy_infantry = 1500
		light_cavalry = 280
		knights =36
		ai_creation_factor = 0
		tax_income = 1.87
		fort_level = 1
		garrison_size = 0.25
		
		convert_to_city = ct_asoiaf_essos_basevalue_5
	}
	ca_asoiaf_essos_basevalue_6 = {
		desc = ca_asoiaf_basevalue_6_desc
		potential = {
			OR = {
				region = world_free_cities
				region = world_dothraki
			}
			NOT = { region = world_rhoynar }
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_essos_basevalue_5
		gold_cost = 3200
		build_time = 730
		light_infantry = 900
		heavy_infantry = 2250
		light_cavalry = 420
		knights = 54
		ai_creation_factor = 0
		tax_income = 2.8
		fort_level = 1
		garrison_size = 0.25
		
		convert_to_city = ct_asoiaf_essos_basevalue_6
	}
	
	ca_asoiaf_summerisland_basevalue_1 = {
		desc = ca_asoiaf_basevalue_1_desc
		trigger = { always = no }
		potential = {
			region = world_summer_sea
		}
		gold_cost = 200
		build_time = 730
		light_infantry = 49
		heavy_infantry = 102
		light_cavalry = 12
		archers = 80
		galleys = 7
		ai_creation_factor = 0
		tax_income = 0.3
		fort_level = 1
		
		archers_offensive = 0.5
		archers_defensive = 0.5
		archers_morale = 0.25
		
		convert_to_city = ct_asoiaf_summerisland_basevalue_1
	}
	ca_asoiaf_summerisland_basevalue_2 = {
		desc = ca_asoiaf_basevalue_2_desc
		potential = {
			region = world_summer_sea
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_summerisland_basevalue_1
		gold_cost = 400
		build_time = 730
		light_infantry = 73
		heavy_infantry = 153
		light_cavalry = 18
		archers = 121
		galleys = 5
		ai_creation_factor = 0
		tax_income = 0.56
		fort_level = 1
		
		convert_to_city = ct_asoiaf_summerisland_basevalue_2
	}
	ca_asoiaf_summerisland_basevalue_3 = {
		desc = ca_asoiaf_basevalue_3_desc
		potential = {
			region = world_summer_sea
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_summerisland_basevalue_2
		gold_cost = 800
		build_time = 730
		light_infantry = 109
		heavy_infantry = 230
		light_cavalry = 27
		archers = 181
		galleys = 6
		ai_creation_factor = 0
		tax_income = 0.85
		fort_level = 1
		
		convert_to_city = ct_asoiaf_summerisland_basevalue_3
	}
	ca_asoiaf_summerisland_basevalue_4 = {
		desc = ca_asoiaf_basevalue_4_desc
		potential = {
			region = world_summer_sea
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_summerisland_basevalue_3
		gold_cost = 1600
		build_time = 730
		light_infantry = 165
		heavy_infantry = 346
		light_cavalry = 41
		archers = 272
		galleys = 8
		ai_creation_factor = 0
		tax_income = 1.25
		fort_level = 1
		
		convert_to_city = ct_asoiaf_summerisland_basevalue_4
	}
	ca_asoiaf_summerisland_basevalue_5 = {
		desc = ca_asoiaf_basevalue_5_desc
		potential = {
			region = world_summer_sea
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_summerisland_basevalue_4
		gold_cost = 2400
		build_time = 730
		light_infantry = 247
		heavy_infantry = 519
		light_cavalry = 62
		archers = 408
		galleys = 12
		ai_creation_factor = 0
		tax_income = 1.87
		fort_level = 1
		garrison_size = 0.25
		
		convert_to_city = ct_asoiaf_summerisland_basevalue_5
	}
	ca_asoiaf_summerisland_basevalue_6 = {
		desc = ca_asoiaf_basevalue_6_desc
		potential = {
			region = world_summer_sea
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_summerisland_basevalue_5
		gold_cost = 3200
		build_time = 730
		light_infantry = 370
		heavy_infantry = 778
		light_cavalry = 93
		archers = 611
		galleys = 17
		ai_creation_factor = 0
		tax_income = 2.8
		fort_level = 1
		garrison_size = 0.25
		
		convert_to_city = ct_asoiaf_summerisland_basevalue_6
	}

	ca_asoiaf_qarth_basevalue_1 = {
		desc = ca_asoiaf_basevalue_1_desc
		potential = {
			OR = {
				region = world_qarth
				region = world_moraq
			}
		}
		trigger = { always = no }
		gold_cost = 200
		build_time = 730
		light_infantry = 120
		heavy_infantry = 300
		light_cavalry = 30
		camel_cavalry = 30
		knights = 8
		ai_creation_factor = 0
		tax_income = 0.3
		fort_level = 1
		
		convert_to_city = ct_asoiaf_qarth_basevalue_1
	}
	ca_asoiaf_qarth_basevalue_2 = {
		desc = ca_asoiaf_basevalue_2_desc
		potential = {
			OR = {
				region = world_qarth
				region = world_moraq
			}
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_qarth_basevalue_1
		gold_cost = 400
		build_time = 730
		light_infantry = 180
		heavy_infantry = 450
		light_cavalry = 45
		camel_cavalry = 45
		knights = 12
		ai_creation_factor = 0
		tax_income = 0.56
		fort_level = 1
		
		convert_to_city = ct_asoiaf_qarth_basevalue_2
	}
	ca_asoiaf_qarth_basevalue_3 = {
		desc = ca_asoiaf_basevalue_3_desc
		potential = {
			OR = {
				region = world_qarth
				region = world_moraq
			}
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_qarth_basevalue_2
		gold_cost = 800
		build_time = 730
		light_infantry = 270
		heavy_infantry = 670
		light_cavalry = 65
		camel_cavalry = 65
		knights = 18
		ai_creation_factor = 0
		tax_income = 0.85
		fort_level = 1
		
		convert_to_city = ct_asoiaf_qarth_basevalue_3
	}
	ca_asoiaf_qarth_basevalue_4 = {
		desc = ca_asoiaf_basevalue_4_desc
		potential = {
			OR = {
				region = world_qarth
				region = world_moraq
			}
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_qarth_basevalue_3
		gold_cost = 1600
		build_time = 730
		light_infantry = 400
		heavy_infantry = 1000
		light_cavalry = 95
		camel_cavalry = 95
		knights = 24
		ai_creation_factor = 0
		tax_income = 1.25
		fort_level = 1
		
		convert_to_city = ct_asoiaf_qarth_basevalue_4
	}
	ca_asoiaf_qarth_basevalue_5 = {
		desc = ca_asoiaf_basevalue_5_desc
		potential = {
			OR = {
				region = world_qarth
				region = world_moraq
			}
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_qarth_basevalue_4
		gold_cost = 2400
		build_time = 730
		light_infantry = 600
		heavy_infantry = 1500
		light_cavalry = 140
		camel_cavalry = 140
		knights =36
		ai_creation_factor = 0
		tax_income = 1.87
		fort_level = 1
		garrison_size = 0.25
		
		convert_to_city = ct_asoiaf_qarth_basevalue_5
	}
	ca_asoiaf_qarth_basevalue_6 = {
		desc = ca_asoiaf_basevalue_6_desc
		potential = {
			OR = {
				region = world_qarth
				region = world_moraq
			}
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_qarth_basevalue_5
		gold_cost = 3200
		build_time = 730
		light_infantry = 900
		heavy_infantry = 2250
		light_cavalry = 210
		camel_cavalry = 210
		knights = 54
		ai_creation_factor = 0
		tax_income = 2.8
		fort_level = 1
		garrison_size = 0.25
		
		convert_to_city = ct_asoiaf_qarth_basevalue_6
	}

	ca_asoiaf_ghiscari_basevalue_1 = {
		desc = ca_asoiaf_basevalue_1_desc
		potential = {
			region = world_ghiscar
		}
		trigger = { always = no }
		gold_cost = 200
		build_time = 730
		light_infantry = 120
		pikemen = 100
		heavy_infantry = 200
		light_cavalry = 60
		knights = 8
		ai_creation_factor = 0
		tax_income = 0.3
		fort_level = 1
		
		convert_to_city = ct_asoiaf_ghiscari_basevalue_1
	}
	ca_asoiaf_ghiscari_basevalue_2 = {
		desc = ca_asoiaf_basevalue_2_desc
		potential = {
			region = world_ghiscar
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_ghiscari_basevalue_1
		gold_cost = 400
		build_time = 730
		light_infantry = 180
		pikemen = 150
		heavy_infantry = 300
		light_cavalry = 90
		knights = 12
		ai_creation_factor = 0
		tax_income = 0.56
		fort_level = 1
		
		convert_to_city = ct_asoiaf_ghiscari_basevalue_2
	}
	ca_asoiaf_ghiscari_basevalue_3 = {
		desc = ca_asoiaf_basevalue_3_desc
		potential = {
			region = world_ghiscar
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_ghiscari_basevalue_2
		gold_cost = 800
		build_time = 730
		light_infantry = 270
		pikemen = 225
		heavy_infantry = 445
		light_cavalry = 130
		knights = 18
		ai_creation_factor = 0
		tax_income = 0.85
		fort_level = 1
		
		convert_to_city = ct_asoiaf_ghiscari_basevalue_3
	}
	ca_asoiaf_ghiscari_basevalue_4 = {
		desc = ca_asoiaf_basevalue_4_desc
		potential = {
			region = world_ghiscar
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_ghiscari_basevalue_3
		gold_cost = 1600
		build_time = 730
		light_infantry = 400
		pikemen = 335
		heavy_infantry = 665
		light_cavalry = 190
		knights = 24
		ai_creation_factor = 0
		tax_income = 1.25
		fort_level = 1
		
		convert_to_city = ct_asoiaf_ghiscari_basevalue_4
	}
	ca_asoiaf_ghiscari_basevalue_5 = {
		desc = ca_asoiaf_basevalue_5_desc
		potential = {
			region = world_ghiscar
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_ghiscari_basevalue_4
		gold_cost = 2400
		build_time = 730
		light_infantry = 600
		pikemen = 500
		heavy_infantry = 1000
		light_cavalry = 280
		knights =36
		ai_creation_factor = 0
		tax_income = 1.87
		fort_level = 1
		garrison_size = 0.25
		
		convert_to_city = ct_asoiaf_ghiscari_basevalue_5
	}
	ca_asoiaf_ghiscari_basevalue_6 = {
		desc = ca_asoiaf_basevalue_6_desc
		potential = {
			region = world_ghiscar
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_ghiscari_basevalue_5
		gold_cost = 3200
		build_time = 730
		light_infantry = 900
		pikemen = 750
		heavy_infantry = 1500
		light_cavalry = 420
		knights = 54
		ai_creation_factor = 0
		tax_income = 2.8
		fort_level = 1
		garrison_size = 0.25
		
		convert_to_city = ct_asoiaf_ghiscari_basevalue_6
	}
	
	ca_asoiaf_lhazareen_basevalue_1 = {
		desc = ca_asoiaf_basevalue_1_desc
		potential = {
			region = world_lhazar
		}
		trigger = { always = no }
		gold_cost = 200
		build_time = 730
		light_infantry = 270
		heavy_infantry = 100
		light_cavalry = 60
		archers = 50
		ai_creation_factor = 0
		tax_income = 0.3
		fort_level = 1
		
		convert_to_city = ct_asoiaf_lhazareen_basevalue_1
	}
	ca_asoiaf_lhazareen_basevalue_2 = {
		desc = ca_asoiaf_basevalue_2_desc
		potential = {
			region = world_lhazar
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_lhazareen_basevalue_1
		gold_cost = 400
		build_time = 730
		light_infantry = 405
		heavy_infantry = 150
		light_cavalry = 90
		archers = 75
		ai_creation_factor = 0
		tax_income = 0.56
		fort_level = 1
		
		convert_to_city = ct_asoiaf_lhazareen_basevalue_2
	}
	ca_asoiaf_lhazareen_basevalue_3 = {
		desc = ca_asoiaf_basevalue_3_desc
		potential = {
			region = world_lhazar
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_lhazareen_basevalue_2
		gold_cost = 800
		build_time = 730
		light_infantry = 600
		heavy_infantry = 220
		light_cavalry = 130
		archers = 110
		ai_creation_factor = 0
		tax_income = 0.85
		fort_level = 1
		
		convert_to_city = ct_asoiaf_lhazareen_basevalue_3
	}
	ca_asoiaf_lhazareen_basevalue_4 = {
		desc = ca_asoiaf_basevalue_4_desc
		potential = {
			region = world_lhazar
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_lhazareen_basevalue_3
		gold_cost = 1600
		build_time = 730
		light_infantry = 895
		heavy_infantry = 330
		light_cavalry = 190
		archers = 165
		ai_creation_factor = 0
		tax_income = 1.25
		fort_level = 1
		
		convert_to_city = ct_asoiaf_lhazareen_basevalue_4
	}
	ca_asoiaf_lhazareen_basevalue_5 = {
		desc = ca_asoiaf_basevalue_5_desc
		potential = {
			region = world_lhazar
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_lhazareen_basevalue_4
		gold_cost = 2400
		build_time = 730
		light_infantry = 1350
		heavy_infantry = 500
		light_cavalry = 280
		archers = 250
		ai_creation_factor = 0
		tax_income = 1.87
		fort_level = 1
		garrison_size = 0.25
		
		convert_to_city = ct_asoiaf_lhazareen_basevalue_5
	}
	ca_asoiaf_lhazareen_basevalue_6 = {
		desc = ca_asoiaf_basevalue_6_desc
		potential = {
			region = world_lhazar
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_lhazareen_basevalue_5
		gold_cost = 3200
		build_time = 730
		light_infantry = 2025
		heavy_infantry = 750
		light_cavalry = 420
		archers = 375
		ai_creation_factor = 0
		tax_income = 2.8
		fort_level = 1
		garrison_size = 0.25
		
		convert_to_city = ct_asoiaf_lhazareen_basevalue_6
	}
	
	ca_asoiaf_nighswatch_basevalue_1 = {
		desc = ca_asoiaf_basevalue_1_desc
		potential = {
			county = {
				OR = {
					title = c_castle_black
					title = c_eastwatch
					title = c_shadow_tower
				}
			}
		}
		trigger = { always = no }
		gold_cost = 200
		build_time = 730
		light_infantry = 56
		heavy_infantry = 93
		light_cavalry = 43
		knights = 6
		archers = 46
		ai_creation_factor = 0
		tax_income = -3.75
		fort_level = 1
	}
	ca_asoiaf_nighswatch_basevalue_2 = {
		desc = ca_asoiaf_basevalue_2_desc
		potential = {
			county = {
				OR = {
					title = c_castle_black
					title = c_eastwatch
					title = c_shadow_tower
				}
			}
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_nighswatch_basevalue_1
		gold_cost = 400
		build_time = 730
		light_infantry = 84
		heavy_infantry = 138
		light_cavalry = 65
		knights = 9
		archers = 69
		ai_creation_factor = 0
		tax_income = 0.35
		fort_level = 1
	}
	ca_asoiaf_nighswatch_basevalue_3 = {
		desc = ca_asoiaf_basevalue_3_desc
		potential = {
			county = {
				OR = {
					title = c_castle_black
					title = c_eastwatch
					title = c_shadow_tower
				}
			}
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_nighswatch_basevalue_2
		gold_cost = 800
		build_time = 730
		light_infantry = 125
		heavy_infantry = 207
		light_cavalry = 95
		knights = 14
		archers = 103
		ai_creation_factor = 0
		tax_income = 0.35
		fort_level = 1
	}

	ca_asoiaf_eastern_basevalue_1 = {
		desc = ca_asoiaf_basevalue_1_desc
		potential = {
			OR = {
				region = world_bone_mountains
				region = world_nghai
				region = world_jogos_nhai
			}
		}
		trigger = { always = no }
		gold_cost = 200
		build_time = 730
		light_infantry = 120
		heavy_infantry = 300
		light_cavalry = 60
		knights = 8
		ai_creation_factor = 0
		tax_income = 0.3
		fort_level = 1
		
		convert_to_city = ct_asoiaf_eastern_basevalue_1
	}
	ca_asoiaf_eastern_basevalue_2 = {
		desc = ca_asoiaf_basevalue_2_desc
		potential = {
			OR = {
				region = world_bone_mountains
				region = world_nghai
				region = world_jogos_nhai
			}
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_eastern_basevalue_1
		gold_cost = 400
		build_time = 730
		light_infantry = 180
		heavy_infantry = 450
		light_cavalry = 90
		knights = 12
		ai_creation_factor = 0
		tax_income = 0.56
		fort_level = 1
		
		convert_to_city = ct_asoiaf_eastern_basevalue_2
	}
	ca_asoiaf_eastern_basevalue_3 = {
		desc = ca_asoiaf_basevalue_3_desc
		potential = {
			OR = {
				region = world_bone_mountains
				region = world_nghai
				region = world_jogos_nhai
			}
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_eastern_basevalue_2
		gold_cost = 800
		build_time = 730
		light_infantry = 270
		heavy_infantry = 670
		light_cavalry = 130
		knights = 18
		ai_creation_factor = 0
		tax_income = 0.85
		fort_level = 1
		
		convert_to_city = ct_asoiaf_eastern_basevalue_3
	}
	ca_asoiaf_eastern_basevalue_4 = {
		desc = ca_asoiaf_basevalue_4_desc
		potential = {
			OR = {
				region = world_bone_mountains
				region = world_nghai
				region = world_jogos_nhai
			}
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_eastern_basevalue_3
		gold_cost = 1600
		build_time = 730
		light_infantry = 400
		heavy_infantry = 1000
		light_cavalry = 190
		knights = 24
		ai_creation_factor = 0
		tax_income = 1.25
		fort_level = 1
		
		convert_to_city = ct_asoiaf_eastern_basevalue_4
	}
	ca_asoiaf_eastern_basevalue_5 = {
		desc = ca_asoiaf_basevalue_5_desc
		potential = {
			OR = {
				region = world_bone_mountains
				region = world_nghai
				region = world_jogos_nhai
			}
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_eastern_basevalue_4
		gold_cost = 2400
		build_time = 730
		light_infantry = 600
		heavy_infantry = 1500
		light_cavalry = 280
		knights =36
		ai_creation_factor = 0
		tax_income = 1.87
		fort_level = 1
		garrison_size = 0.25
		
		convert_to_city = ct_asoiaf_eastern_basevalue_5
	}
	ca_asoiaf_eastern_basevalue_6 = {
		desc = ca_asoiaf_basevalue_6_desc
		potential = {
			OR = {
				region = world_bone_mountains
				region = world_nghai
				region = world_jogos_nhai
			}
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_eastern_basevalue_5
		gold_cost = 3200
		build_time = 730
		light_infantry = 900
		heavy_infantry = 2250
		light_cavalry = 420
		knights = 54
		ai_creation_factor = 0
		tax_income = 2.8
		fort_level = 1
		garrison_size = 0.25
		
		convert_to_city = ct_asoiaf_eastern_basevalue_6
	}

	ca_asoiaf_yiti_basevalue_1 = {
		desc = ca_asoiaf_basevalue_1_desc
		potential = {
			region = world_yi_ti
		}
		trigger = { always = no }
		gold_cost = 200
		build_time = 730
		light_infantry = 240
		heavy_infantry = 600
		light_cavalry = 120
		knights = 16
		galleys = 15
		ai_creation_factor = 0
		tax_income = 0.3
		fort_level = 1
		
		convert_to_city = ct_asoiaf_yiti_basevalue_1
	}
	ca_asoiaf_yiti_basevalue_2 = {
		desc = ca_asoiaf_basevalue_2_desc
		potential = {
			region = world_yi_ti
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_yiti_basevalue_1
		gold_cost = 400
		build_time = 730
		light_infantry = 360
		heavy_infantry = 900
		light_cavalry = 180
		knights = 24
		galleys = 18
		ai_creation_factor = 0
		tax_income = 0.56
		fort_level = 1
		
		convert_to_city = ct_asoiaf_yiti_basevalue_2
	}
	ca_asoiaf_yiti_basevalue_3 = {
		desc = ca_asoiaf_basevalue_3_desc
		potential = {
			region = world_yi_ti
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_yiti_basevalue_2
		gold_cost = 800
		build_time = 730
		light_infantry = 540
		heavy_infantry = 1340
		light_cavalry = 260
		knights = 36
		galleys = 25
		ai_creation_factor = 0
		tax_income = 0.85
		fort_level = 1
		
		convert_to_city = ct_asoiaf_yiti_basevalue_3
	}
	ca_asoiaf_yiti_basevalue_4 = {
		desc = ca_asoiaf_basevalue_4_desc
		potential = {
			region = world_yi_ti
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_yiti_basevalue_3
		gold_cost = 1600
		build_time = 730
		light_infantry = 800
		heavy_infantry = 2000
		light_cavalry = 380
		knights = 40
		galleys = 35
		ai_creation_factor = 0
		tax_income = 1.25
		fort_level = 1
		
		convert_to_city = ct_asoiaf_yiti_basevalue_4
	}
	ca_asoiaf_yiti_basevalue_5 = {
		desc = ca_asoiaf_basevalue_5_desc
		potential = {
			region = world_yi_ti
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_yiti_basevalue_4
		gold_cost = 2400
		build_time = 730
		light_infantry = 1200
		heavy_infantry = 3000
		light_cavalry = 560
		knights = 72
		galleys = 50
		ai_creation_factor = 0
		tax_income = 1.87
		fort_level = 1
		garrison_size = 0.25
		
		convert_to_city = ct_asoiaf_yiti_basevalue_5
	}
	ca_asoiaf_yiti_basevalue_6 = {
		desc = ca_asoiaf_basevalue_6_desc
		potential = {
			region = world_yi_ti
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_yiti_basevalue_5
		gold_cost = 3200
		build_time = 730
		light_infantry = 1800
		heavy_infantry = 4500
		light_cavalry = 840
		knights = 108
		ai_creation_factor = 0
		galleys = 76
		tax_income = 2.8
		fort_level = 1
		garrison_size = 0.25
		
		convert_to_city = ct_asoiaf_yiti_basevalue_6
	}
	
	ca_asoiaf_ibben_basevalue_1 = {
		desc = ca_asoiaf_basevalue_1_desc
		trigger = { always = no }
		potential = {
			OR = {
				region = world_ibben
				region = world_ifeqevron
			}
		}
		gold_cost = 200
		build_time = 730
		light_infantry = 60
		heavy_infantry = 184
		ai_creation_factor = 0
		tax_income = 0.3
		galleys = 5
		fort_level = 1
		
		convert_to_city = ct_asoiaf_ibben_basevalue_1
	}
	ca_asoiaf_ibben_basevalue_2 = {
		desc = ca_asoiaf_basevalue_2_desc
		potential = {
			OR = {
				region = world_ibben
				region = world_ifeqevron
			}
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_ibben_basevalue_1
		gold_cost = 400
		build_time = 730
		light_infantry = 90
		heavy_infantry = 276
		ai_creation_factor = 0
		tax_income = 0.56
		galleys = 5
		fort_level = 1
		
		convert_to_city = ct_asoiaf_ibben_basevalue_2
	}
	ca_asoiaf_ibben_basevalue_3 = {
		desc = ca_asoiaf_basevalue_3_desc
		potential = {
			OR = {
				region = world_ibben
				region = world_ifeqevron
			}
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_ibben_basevalue_2
		gold_cost = 800
		build_time = 730
		light_infantry = 135
		heavy_infantry = 409
		ai_creation_factor = 0
		tax_income = 0.85
		galleys = 5
		fort_level = 1
		
		convert_to_city = ct_asoiaf_ibben_basevalue_3
	}
	ca_asoiaf_ibben_basevalue_4 = {
		desc = ca_asoiaf_basevalue_4_desc
		potential = {
			OR = {
				region = world_ibben
				region = world_ifeqevron
			}
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_ibben_basevalue_3
		gold_cost = 1600
		build_time = 730
		light_infantry = 200
		heavy_infantry = 607
		ai_creation_factor = 0
		tax_income = 1.25
		galleys = 9
		fort_level = 1
		
		convert_to_city = ct_asoiaf_ibben_basevalue_4
	}
	ca_asoiaf_ibben_basevalue_5 = {
		desc = ca_asoiaf_basevalue_5_desc
		potential = {
			OR = {
				region = world_ibben
				region = world_ifeqevron
			}
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_ibben_basevalue_4
		gold_cost = 2400
		build_time = 730
		light_infantry = 300
		heavy_infantry = 908
		ai_creation_factor = 0
		tax_income = 1.87
		galleys = 12
		fort_level = 1
		garrison_size = 0.25
		
		convert_to_city = ct_asoiaf_ibben_basevalue_5
	}
	ca_asoiaf_ibben_basevalue_6 = {
		desc = ca_asoiaf_basevalue_6_desc
		potential = {
			OR = {
				region = world_ibben
				region = world_ifeqevron
			}
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_ibben_basevalue_5
		gold_cost = 3200
		build_time = 730
		light_infantry = 450
		heavy_infantry = 1362
		ai_creation_factor = 0
		tax_income = 2.8
		galleys = 19
		fort_level = 1
		garrison_size = 0.25
		
		convert_to_city = ct_asoiaf_ibben_basevalue_6
	}
	
	ca_asoiaf_sarnor_basevalue_1 = {
		desc = ca_asoiaf_basevalue_1_desc
		potential = {
			region = world_sarnor
		}
		trigger = { always = no }
		gold_cost = 200
		build_time = 730
		light_infantry = 110
		heavy_infantry = 290
		light_cavalry = 60
		knights = 18
		chariots = 10
		ai_creation_factor = 0
		tax_income = 0.3
		fort_level = 1
		
		convert_to_city = ct_asoiaf_sarnor_basevalue_1
	}
	ca_asoiaf_sarnor_basevalue_2 = {
		desc = ca_asoiaf_basevalue_2_desc
		potential = {
			region = world_sarnor
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_sarnor_basevalue_1
		gold_cost = 400
		build_time = 730
		light_infantry = 165
		heavy_infantry = 435
		light_cavalry = 90
		knights = 27
		chariots = 15
		ai_creation_factor = 0
		tax_income = 0.56
		fort_level = 1
		
		convert_to_city = ct_asoiaf_sarnor_basevalue_2
	}
	ca_asoiaf_sarnor_basevalue_3 = {
		desc = ca_asoiaf_basevalue_3_desc
		potential = {
			region = world_sarnor
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_sarnor_basevalue_2
		gold_cost = 800
		build_time = 730
		light_infantry = 245
		heavy_infantry = 650
		light_cavalry = 135
		knights = 40
		chariots = 20
		ai_creation_factor = 0
		tax_income = 0.85
		fort_level = 1
		
		convert_to_city = ct_asoiaf_sarnor_basevalue_3
	}
	ca_asoiaf_sarnor_basevalue_4 = {
		desc = ca_asoiaf_basevalue_4_desc
		potential = {
			region = world_sarnor
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_sarnor_basevalue_3
		gold_cost = 1600
		build_time = 730
		light_infantry = 274
		heavy_infantry = 720
		light_cavalry = 150
		knights = 45
		chariots = 30
		ai_creation_factor = 0
		tax_income = 1.25
		fort_level = 1
		
		convert_to_city = ct_asoiaf_sarnor_basevalue_4
	}
	ca_asoiaf_sarnor_basevalue_5 = {
		desc = ca_asoiaf_basevalue_5_desc
		potential = {
			region = world_sarnor
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_sarnor_basevalue_4
		gold_cost = 2400
		build_time = 730
		light_infantry = 412
		heavy_infantry = 1088
		light_cavalry = 218
		knights = 64
		chariots = 45
		ai_creation_factor = 0
		tax_income = 1.87
		fort_level = 1
		garrison_size = 0.25
		
		convert_to_city = ct_asoiaf_sarnor_basevalue_5
	}
	ca_asoiaf_sarnor_basevalue_6 = {
		desc = ca_asoiaf_basevalue_6_desc
		potential = {
			region = world_sarnor
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_sarnor_basevalue_5
		gold_cost = 3200
		build_time = 730
		light_infantry = 619
		heavy_infantry = 1628
		light_cavalry = 334
		knights = 90
		chariots = 65
		ai_creation_factor = 0
		tax_income = 2.8
		fort_level = 1
		garrison_size = 0.25
		
		convert_to_city = ct_asoiaf_sarnor_basevalue_6
	}
	ca_asoiaf_asshai_basevalue_1 = {
		desc = ca_asoiaf_basevalue_1_desc
		potential = {
			region = world_asshai
		}
		trigger = { always = no }
		gold_cost = 200
		build_time = 730
		light_infantry = 120
		heavy_infantry = 349
		archers = 34
		light_cavalry = -15
		ai_creation_factor = 0
		tax_income = 0.3
		fort_level = 1
		
		convert_to_city = ct_asoiaf_asshai_basevalue_1
	}
	ca_asoiaf_asshai_basevalue_2 = {
		desc = ca_asoiaf_basevalue_2_desc
		potential = {
			region = world_asshai
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_asshai_basevalue_1
		gold_cost = 400
		build_time = 730
		light_infantry = 180
		heavy_infantry = 500
		archers = 52
		ai_creation_factor = 0
		tax_income = 0.56
		fort_level = 1
		
		convert_to_city = ct_asoiaf_asshai_basevalue_2
	}
	ca_asoiaf_asshai_basevalue_3 = {
		desc = ca_asoiaf_basevalue_3_desc
		potential = {
			region = world_asshai
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_asshai_basevalue_2
		gold_cost = 800
		build_time = 730
		light_infantry = 270
		heavy_infantry = 744
		archers = 74
		ai_creation_factor = 0
		tax_income = 0.85
		fort_level = 1
		
		convert_to_city = ct_asoiaf_asshai_basevalue_3
	}
	ca_asoiaf_asshai_basevalue_4 = {
		desc = ca_asoiaf_basevalue_4_desc
		potential = {
			region = world_asshai
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_asshai_basevalue_3
		gold_cost = 1600
		build_time = 730
		light_infantry = 400
		heavy_infantry = 1100
		archers = 114
		ai_creation_factor = 0
		tax_income = 1.25
		fort_level = 1
		
		convert_to_city = ct_asoiaf_asshai_basevalue_4
	}
	ca_asoiaf_asshai_basevalue_5 = {
		desc = ca_asoiaf_basevalue_5_desc
		potential = {
			region = world_asshai
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_asshai_basevalue_4
		gold_cost = 2400
		build_time = 730
		light_infantry = 600
		heavy_infantry = 1660
		archers = 156
		ai_creation_factor = 0
		tax_income = 1.87
		fort_level = 1
		garrison_size = 0.25
		
		convert_to_city = ct_asoiaf_asshai_basevalue_5
	}
	ca_asoiaf_asshai_basevalue_6 = {
		desc = ca_asoiaf_basevalue_6_desc
		potential = {
			region = world_asshai
		}
		trigger = { always = no }
		upgrades_from = ca_asoiaf_asshai_basevalue_5
		gold_cost = 3200
		build_time = 730
		light_infantry = 900
		heavy_infantry = 2485
		archers = 239
		ai_creation_factor = 0
		tax_income = 2.8
		fort_level = 1
		garrison_size = 0.25
		
		convert_to_city = ct_asoiaf_asshai_basevalue_6
	}
}
 # City
city = {
	###Balancing buildings###
	
	# ct_asoiaf_basevalue_1 = {
		# potential = {
			# kingdom = {
				# NOT = { title = k_riverlands }
				# NOT = { title = k_north }
				# NOT = { title = k_stormlands }
				# NOT = { title = k_dorne }
				# NOT = { title = k_iron_isles }
				# NOT = { title = k_crownlands }
				# NOT = { title = k_vale }
			# }
		# }
		# trigger = { always = no }
		# gold_cost = 2000
		# build_time = 730
		# light_infantry = 75
		# archers = 40
		# ai_creation_factor = 0
		# tax_income = 0.5
		# fort_level = 1
	# }
	# ct_asoiaf_basevalue_2 = {
		# potential = {
			# kingdom = {
				# NOT = { title = k_riverlands }
				# NOT = { title = k_north }
				# NOT = { title = k_stormlands }
				# NOT = { title = k_dorne }
				# NOT = { title = k_iron_isles }
				# NOT = { title = k_crownlands }
				# NOT = { title = k_vale }
			# }
		# }
		# trigger = { always = no }
		# upgrades_from = ct_asoiaf_basevalue_1
		# gold_cost = 2000
		# build_time = 730
		# light_infantry = 110
		# archers = 60
		# ai_creation_factor = 0
		# tax_income = 0.75
		# fort_level = 1
	# }
	# ct_asoiaf_basevalue_3 = {
		# potential = {
			# kingdom = {
				# NOT = { title = k_riverlands }
				# NOT = { title = k_north }
				# NOT = { title = k_stormlands }
				# NOT = { title = k_dorne }
				# NOT = { title = k_iron_isles }
				# NOT = { title = k_crownlands }
				# NOT = { title = k_vale }
			# }
		# }
		# trigger = { always = no }
		# upgrades_from = ct_asoiaf_basevalue_2
		# gold_cost = 2000
		# build_time = 730
		# light_infantry = 165
		# archers = 90
		# ai_creation_factor = 0
		# tax_income = 1.1
		# fort_level = 1
	# }
	# ct_asoiaf_basevalue_4 = {
		# potential = {
			# kingdom = {
				# NOT = { title = k_riverlands }
				# NOT = { title = k_north }
				# NOT = { title = k_stormlands }
				# NOT = { title = k_dorne }
				# NOT = { title = k_iron_isles }
				# NOT = { title = k_crownlands }
				# NOT = { title = k_vale }
			# }
		# }
		# trigger = { always = no }
		# upgrades_from = ct_asoiaf_basevalue_3
		# gold_cost = 2000
		# build_time = 730
		# light_infantry = 250
		# archers = 135
		# ai_creation_factor = 0
		# tax_income = 1.7
		# fort_level = 1
	# }
	# ct_asoiaf_basevalue_5 = {
		# potential = {
			# kingdom = {
				# NOT = { title = k_riverlands }
				# NOT = { title = k_north }
				# NOT = { title = k_stormlands }
				# NOT = { title = k_dorne }
				# NOT = { title = k_iron_isles }
				# NOT = { title = k_crownlands }
				# NOT = { title = k_vale }
			# }
		# }
		# trigger = { always = no }
		# upgrades_from = ct_asoiaf_basevalue_4
		# gold_cost = 2000
		# build_time = 730
		# light_infantry = 375
		# archers = 200
		# ai_creation_factor = 0
		# tax_income = 2.5
		# fort_level = 1
		# garrison_size = 0.25
	# }
	# ct_asoiaf_basevalue_6 = {
		# potential = {
			# kingdom = {
				# NOT = { title = k_riverlands }
				# NOT = { title = k_north }
				# NOT = { title = k_stormlands }
				# NOT = { title = k_dorne }
				# NOT = { title = k_iron_isles }
				# NOT = { title = k_crownlands }
				# NOT = { title = k_vale }
			# }
		# }
		# trigger = { always = no }
		# upgrades_from = ct_asoiaf_basevalue_5
		# gold_cost = 2000
		# build_time = 730
		# light_infantry = 560
		# archers = 300
		# ai_creation_factor = 0
		# tax_income = 3.75
		# fort_level = 1
		# garrison_size = 0.25
	# }
	
	ct_asoiaf_north_basevalue_1 = {
		desc = ct_asoiaf_basevalue_1_desc
		potential = {
			OR = {
				region = world_north
				region = world_beyond_the_wall
			}
		}
		trigger = { always = no }
		gold_cost = 200
		build_time = 730
		light_infantry = 75
		archers = 40
		ai_creation_factor = 0
		tax_income = 1.5
		fort_level = 1
	}
	ct_asoiaf_north_basevalue_2 = {
		desc = ct_asoiaf_basevalue_2_desc
		potential = {
			OR = {
				region = world_north
				region = world_beyond_the_wall
			}	
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_north_basevalue_1
		gold_cost = 400
		build_time = 730
		light_infantry = 110
		archers = 60
		ai_creation_factor = 0
		tax_income = 1.5
		fort_level = 1
	}
	ct_asoiaf_north_basevalue_3 = {
		desc = ct_asoiaf_basevalue_3_desc
		potential = {
			OR = {
				region = world_north
				region = world_beyond_the_wall
			}
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_north_basevalue_2
		gold_cost = 800
		build_time = 730
		light_infantry = 165
		archers = 90
		ai_creation_factor = 0
		tax_income = 1.9
		fort_level = 1
	}
	ct_asoiaf_north_basevalue_4 = {
		desc = ct_asoiaf_basevalue_4_desc
		potential = {
			OR = {
				region = world_north
				region = world_beyond_the_wall
			}
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_north_basevalue_3
		gold_cost = 1600
		build_time = 730
		light_infantry = 250
		archers = 135
		ai_creation_factor = 0
		tax_income = 3.3
		fort_level = 1
	}
	ct_asoiaf_north_basevalue_5 = {
		desc = ct_asoiaf_basevalue_5_desc
		potential = {
			OR = {
				region = world_north
				region = world_beyond_the_wall
			}
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_north_basevalue_4
		gold_cost = 2400
		build_time = 730
		light_infantry = 375
		archers = 200
		ai_creation_factor = 0
		tax_income = 3.3
		fort_level = 1
		garrison_size = 0.25
	}
	ct_asoiaf_north_basevalue_6 = {
		desc = ct_asoiaf_basevalue_6_desc
		potential = {
			OR = {
				region = world_north
				region = world_beyond_the_wall
			}
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_north_basevalue_5
		gold_cost = 3200
		build_time = 730
		light_infantry = 560
		archers = 300
		ai_creation_factor = 0
		tax_income = 4.6
		fort_level = 1
		garrison_size = 0.25
	}
	
	ct_asoiaf_westerland_basevalue_1 = {
		desc = ct_asoiaf_basevalue_1_desc
		potential = {
			region = world_westerlands
		}
		trigger = { always = no }
		gold_cost = 200
		build_time = 730
		light_infantry = 37
		archers = 40
		pikemen = 38
		ai_creation_factor = 0
		tax_income = 1.5
		fort_level = 1
	}
	ct_asoiaf_westerland_basevalue_2 = {
		desc = ct_asoiaf_basevalue_2_desc
		potential = {
			region = world_westerlands
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_westerland_basevalue_1
		gold_cost = 400
		build_time = 730
		light_infantry = 55
		archers = 60
		pikemen = 55
		ai_creation_factor = 0
		tax_income = 1.5
		fort_level = 1
	}
	ct_asoiaf_westerland_basevalue_3 = {
		desc = ct_asoiaf_basevalue_3_desc
		potential = {
			region = world_westerlands
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_westerland_basevalue_2
		gold_cost = 800
		build_time = 730
		light_infantry = 82
		archers = 90
		pikemen = 83
		ai_creation_factor = 0
		tax_income = 1.9
		fort_level = 1
	}
	ct_asoiaf_westerland_basevalue_4 = {
		desc = ct_asoiaf_basevalue_4_desc
		potential = {
			region = world_westerlands
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_westerland_basevalue_3
		gold_cost = 1600
		build_time = 730
		light_infantry = 125
		archers = 135
		pikemen = 125
		ai_creation_factor = 0
		tax_income = 3.3
		fort_level = 1
	}
	ct_asoiaf_westerland_basevalue_5 = {
		desc = ct_asoiaf_basevalue_5_desc
		potential = {
			region = world_westerlands
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_westerland_basevalue_4
		gold_cost = 2400
		build_time = 730
		light_infantry = 187
		archers = 200
		pikemen = 188
		ai_creation_factor = 0
		tax_income = 3.3
		fort_level = 1
		garrison_size = 0.25
	}
	ct_asoiaf_westerland_basevalue_6 = {
		desc = ct_asoiaf_basevalue_6_desc
		potential = {
			region = world_westerlands
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_westerland_basevalue_5
		gold_cost = 3200
		build_time = 730
		light_infantry = 280
		archers = 300
		pikemen = 280
		ai_creation_factor = 0
		tax_income = 4.6
		fort_level = 1
		garrison_size = 0.25
	}
	
	ct_asoiaf_river_basevalue_1 = {
		desc = ct_asoiaf_basevalue_1_desc
		potential = {
			region = world_riverlands
		}
		trigger = { always = no }
		gold_cost = 200
		build_time = 730
		light_infantry = 75
		archers = 40
		ai_creation_factor = 0
		tax_income = 1.5
		fort_level = 1
	}
	ct_asoiaf_river_basevalue_2 = {
		desc = ct_asoiaf_basevalue_2_desc
		potential = {
			region = world_riverlands
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_river_basevalue_1
		gold_cost = 400
		build_time = 730
		light_infantry = 110
		archers = 60
		ai_creation_factor = 0
		tax_income = 1.5
		fort_level = 1
	}
	ct_asoiaf_river_basevalue_3 = {
		desc = ct_asoiaf_basevalue_3_desc
		potential = {
			region = world_riverlands
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_river_basevalue_2
		gold_cost = 800
		build_time = 730
		light_infantry = 165
		archers = 90
		ai_creation_factor = 0
		tax_income = 1.9
		fort_level = 1
	}
	ct_asoiaf_river_basevalue_4 = {
		desc = ct_asoiaf_basevalue_4_desc
		potential = {
			region = world_riverlands
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_river_basevalue_3
		gold_cost = 1600
		build_time = 730
		light_infantry = 250
		archers = 135
		ai_creation_factor = 0
		tax_income = 3.3
		fort_level = 1
	}
	ct_asoiaf_river_basevalue_5 = {
		desc = ct_asoiaf_basevalue_5_desc
		potential = {
			region = world_riverlands
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_river_basevalue_4
		gold_cost = 2400
		build_time = 730
		light_infantry = 375
		archers = 200
		ai_creation_factor = 0
		tax_income = 3.3
		fort_level = 1
		garrison_size = 0.25
	}
	ct_asoiaf_river_basevalue_6 = {
		desc = ct_asoiaf_basevalue_6_desc
		potential = {
			region = world_riverlands
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_river_basevalue_5
		gold_cost = 3200
		build_time = 730
		light_infantry = 560
		archers = 300
		ai_creation_factor = 0
		tax_income = 4.6
		fort_level = 1
		garrison_size = 0.25
	}
	
	ct_asoiaf_dorne_basevalue_1 = {
		desc = ct_asoiaf_basevalue_1_desc
		potential = {
			OR = {
				region = world_dorne
				region = world_rhoynar
			}
		}
		trigger = { always = no }
		gold_cost = 200
		build_time = 730
		light_infantry = 37
		archers = 40
		pikemen = 38
		ai_creation_factor = 0
		tax_income = 1.5
		fort_level = 1
	}
	ct_asoiaf_dorne_basevalue_2 = {
		desc = ct_asoiaf_basevalue_2_desc
		potential = {
			OR = {
				region = world_dorne
				region = world_rhoynar
			}
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_dorne_basevalue_1
		gold_cost = 400
		build_time = 730
		light_infantry = 55
		archers = 60
		pikemen = 55
		ai_creation_factor = 0
		tax_income = 1.5
		fort_level = 1
	}
	ct_asoiaf_dorne_basevalue_3 = {
		desc = ct_asoiaf_basevalue_3_desc
		potential = {
			OR = {
				region = world_dorne
				region = world_rhoynar
			}
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_dorne_basevalue_2
		gold_cost = 800
		build_time = 730
		light_infantry = 82
		archers = 90
		pikemen = 83
		ai_creation_factor = 0
		tax_income = 1.9
		fort_level = 1
	}
	ct_asoiaf_dorne_basevalue_4 = {
		desc = ct_asoiaf_basevalue_4_desc
		potential = {
			OR = {
				region = world_dorne
				region = world_rhoynar
			}
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_dorne_basevalue_3
		gold_cost = 1600
		build_time = 730
		light_infantry = 125
		archers = 135
		pikemen = 125
		ai_creation_factor = 0
		tax_income = 3.3
		fort_level = 1
	}
	ct_asoiaf_dorne_basevalue_5 = {
		desc = ct_asoiaf_basevalue_5_desc
		potential = {
			OR = {
				region = world_dorne
				region = world_rhoynar
			}
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_dorne_basevalue_4
		gold_cost = 2400
		build_time = 730
		light_infantry = 187
		archers = 200
		pikemen = 188
		ai_creation_factor = 0
		tax_income = 3.3
		fort_level = 1
		garrison_size = 0.25
	}
	ct_asoiaf_dorne_basevalue_6 = {
		desc = ct_asoiaf_basevalue_6_desc
		potential = {
			OR = {
				region = world_dorne
				region = world_rhoynar
			}
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_dorne_basevalue_5
		gold_cost = 3200
		build_time = 730
		light_infantry = 280
		archers = 300
		pikemen = 280
		ai_creation_factor = 0
		tax_income = 4.6
		fort_level = 1
		garrison_size = 0.25
	}
	
	ct_asoiaf_ironislands_basevalue_1 = {
		desc = ct_asoiaf_basevalue_1_desc
		potential = {
			OR = {
				region = world_iron_isles
				region = world_the_sisters
			}	
		}
		trigger = { always = no }
		gold_cost = 200
		build_time = 730
		light_infantry = 48
		heavy_infantry = 19
		light_cavalry = 8
		archers = 40
		ai_creation_factor = 0
		tax_income = 1.5
		fort_level = 1
		galleys = 3
	}
	ct_asoiaf_ironislands_basevalue_2 = {
		desc = ct_asoiaf_basevalue_2_desc
		potential = {
			OR = {
				region = world_iron_isles
				region = world_the_sisters
			}	
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_ironislands_basevalue_1
		gold_cost = 400
		build_time = 730
		light_infantry = 71
		heavy_infantry = 28
		light_cavalry = 11
		archers = 60
		ai_creation_factor = 0
		tax_income = 1.5
		fort_level = 1
		galleys = 1
	}
	ct_asoiaf_ironislands_basevalue_3 = {
		desc = ct_asoiaf_basevalue_3_desc
		potential = {
			OR = {
				region = world_iron_isles
				region = world_the_sisters
			}	
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_ironislands_basevalue_2
		gold_cost = 800
		build_time = 730
		light_infantry = 107
		heavy_infantry = 41
		light_cavalry = 17
		archers = 90
		ai_creation_factor = 0
		tax_income = 1.9
		fort_level = 1
		galleys = 3
	}
	ct_asoiaf_ironislands_basevalue_4 = {
		desc = ct_asoiaf_basevalue_4_desc
		potential = {
			OR = {
				region = world_iron_isles
				region = world_the_sisters
			}	
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_ironislands_basevalue_3
		gold_cost = 1600
		build_time = 730
		light_infantry = 162
		heavy_infantry = 63
		light_cavalry = 25
		archers = 135
		ai_creation_factor = 0
		tax_income = 3.3
		fort_level = 1
		galleys = 4
	}
	ct_asoiaf_ironislands_basevalue_5 = {
		desc = ct_asoiaf_basevalue_5_desc
		potential = {
			OR = {
				region = world_iron_isles
				region = world_the_sisters
			}	
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_ironislands_basevalue_4
		gold_cost = 2400
		build_time = 730
		light_infantry = 243
		heavy_infantry = 94
		light_cavalry = 38
		archers = 200
		ai_creation_factor = 0
		tax_income = 3.3
		fort_level = 1
		garrison_size = 0.25
		galleys = 6
	}
	ct_asoiaf_ironislands_basevalue_6 = {
		desc = ct_asoiaf_basevalue_6_desc
		potential = {
			OR = {
				region = world_iron_isles
				region = world_the_sisters
			}	
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_ironislands_basevalue_5
		gold_cost = 3200
		build_time = 730
		light_infantry = 364
		heavy_infantry = 140
		light_cavalry = 56
		archers = 300
		ai_creation_factor = 0
		tax_income = 4.6
		fort_level = 1
		garrison_size = 0.25
		galleys = 8
	}
	ct_asoiaf_crown_basevalue_1 = {
		desc = ct_asoiaf_basevalue_1_desc
		potential = {
			region = world_crownlands
		}
		trigger = { always = no }
		gold_cost = 200
		build_time = 730
		light_infantry = 75
		archers = 40
		ai_creation_factor = 0
		tax_income = 1.5
		fort_level = 1
	}
	ct_asoiaf_crown_basevalue_2 = {
		desc = ct_asoiaf_basevalue_2_desc
		potential = {
			region = world_crownlands
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_crown_basevalue_1
		gold_cost = 400
		build_time = 730
		light_infantry = 110
		archers = 60
		ai_creation_factor = 0
		tax_income = 1.5
		fort_level = 1
	}
	ct_asoiaf_crown_basevalue_3 = {
		desc = ct_asoiaf_basevalue_3_desc
		potential = {
			region = world_crownlands
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_crown_basevalue_2
		gold_cost = 800
		build_time = 730
		light_infantry = 165
		archers = 90
		ai_creation_factor = 0
		tax_income = 1.9
		fort_level = 1
	}
	ct_asoiaf_crown_basevalue_4 = {
		desc = ct_asoiaf_basevalue_4_desc
		potential = {
			region = world_crownlands
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_crown_basevalue_3
		gold_cost = 1600
		build_time = 730
		light_infantry = 250
		archers = 135
		ai_creation_factor = 0
		tax_income = 3.3
		fort_level = 1
	}
	ct_asoiaf_crown_basevalue_5 = {
		desc = ct_asoiaf_basevalue_5_desc
		potential = {
			region = world_crownlands
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_crown_basevalue_4
		gold_cost = 2400
		build_time = 730
		light_infantry = 375
		archers = 200
		ai_creation_factor = 0
		tax_income = 3.3
		fort_level = 1
		garrison_size = 0.25
	}
	ct_asoiaf_crown_basevalue_6 = {
		desc = ct_asoiaf_basevalue_6_desc
		potential = {
			region = world_crownlands
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_crown_basevalue_5
		gold_cost = 3200
		build_time = 730
		light_infantry = 560
		archers = 300
		ai_creation_factor = 0
		tax_income = 4.6
		fort_level = 1
		garrison_size = 0.25
	}
	
	
	ct_asoiaf_storm_basevalue_1 = {
		desc = ct_asoiaf_basevalue_1_desc
		potential = {
			region = world_stormlands
		}
		trigger = { always = no }
		gold_cost = 200
		build_time = 730
		light_infantry = 75
		archers = 40
		ai_creation_factor = 0
		tax_income = 1.5
		fort_level = 1
	}
	ct_asoiaf_storm_basevalue_2 = {
		desc = ct_asoiaf_basevalue_2_desc
		potential = {
			region = world_stormlands
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_storm_basevalue_1
		gold_cost = 400
		build_time = 730
		light_infantry = 110
		archers = 60
		ai_creation_factor = 0
		tax_income = 1.5
		fort_level = 1
	}
	ct_asoiaf_storm_basevalue_3 = {
		desc = ct_asoiaf_basevalue_3_desc
		potential = {
			region = world_stormlands
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_storm_basevalue_2
		gold_cost = 800
		build_time = 730
		light_infantry = 165
		archers = 90
		ai_creation_factor = 0
		tax_income = 1.9
		fort_level = 1
	}
	ct_asoiaf_storm_basevalue_4 = {
		desc = ct_asoiaf_basevalue_4_desc
		potential = {
			region = world_stormlands
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_storm_basevalue_3
		gold_cost = 1600
		build_time = 730
		light_infantry = 250
		archers = 135
		ai_creation_factor = 0
		tax_income = 3.3
		fort_level = 1
	}
	ct_asoiaf_storm_basevalue_5 = {
		desc = ct_asoiaf_basevalue_5_desc
		potential = {
			region = world_stormlands
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_storm_basevalue_4
		gold_cost = 2400
		build_time = 730
		light_infantry = 375
		archers = 200
		ai_creation_factor = 0
		tax_income = 3.3
		fort_level = 1
		garrison_size = 0.25
	}
	ct_asoiaf_storm_basevalue_6 = {
		desc = ct_asoiaf_basevalue_6_desc
		potential = {
			region = world_stormlands
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_storm_basevalue_5
		gold_cost = 3200
		build_time = 730
		light_infantry = 560
		archers = 300
		ai_creation_factor = 0
		tax_income = 4.6
		fort_level = 1
		garrison_size = 0.25
	}
	

	ct_asoiaf_vale_basevalue_1 = {
		desc = ct_asoiaf_basevalue_1_desc
		potential = {
			region = world_vale	
		}
		trigger = { always = no }
		gold_cost = 200
		build_time = 730
		light_infantry = 75
		archers = 40
		ai_creation_factor = 0
		tax_income = 1.5
		fort_level = 1
	}
	ct_asoiaf_vale_basevalue_2 = {
		desc = ct_asoiaf_basevalue_2_desc
		potential = {
			region = world_vale	
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_vale_basevalue_1
		gold_cost = 400
		build_time = 730
		light_infantry = 110
		archers = 60
		ai_creation_factor = 0
		tax_income = 1.5
		fort_level = 1
	}
	ct_asoiaf_vale_basevalue_3 = {
		desc = ct_asoiaf_basevalue_3_desc
		potential = {
			region = world_vale	
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_vale_basevalue_2
		gold_cost = 800
		build_time = 730
		light_infantry = 165
		archers = 90
		ai_creation_factor = 0
		tax_income = 1.9
		fort_level = 1
	}
	ct_asoiaf_vale_basevalue_4 = {
		desc = ct_asoiaf_basevalue_4_desc
		potential = {
			region = world_vale	
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_vale_basevalue_3
		gold_cost = 1600
		build_time = 730
		light_infantry = 250
		archers = 135
		ai_creation_factor = 0
		tax_income = 3.3
		fort_level = 1
	}
	ct_asoiaf_vale_basevalue_5 = {
		desc = ct_asoiaf_basevalue_5_desc
		potential = {
			region = world_vale	
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_vale_basevalue_4
		gold_cost = 2400
		build_time = 730
		light_infantry = 375
		archers = 200
		ai_creation_factor = 0
		tax_income = 3.3
		fort_level = 1
		garrison_size = 0.25
	}
	ct_asoiaf_vale_basevalue_6 = {
		desc = ct_asoiaf_basevalue_6_desc
		potential = {
			region = world_vale	
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_vale_basevalue_5
		gold_cost = 3200
		build_time = 730
		light_infantry = 560
		archers = 300
		ai_creation_factor = 0
		tax_income = 4.6
		fort_level = 1
		garrison_size = 0.25
	}
	
	ct_asoiaf_reach_basevalue_1 = {
		desc = ct_asoiaf_basevalue_1_desc
		potential = {
			region = world_reach
		}
		trigger = { always = no }
		gold_cost = 200
		build_time = 730
		light_infantry = 75
		archers = 40
		ai_creation_factor = 0
		tax_income = 1.5
		fort_level = 1
	}
	ct_asoiaf_reach_basevalue_2 = {
		desc = ct_asoiaf_basevalue_2_desc
		potential = {
			region = world_reach
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_reach_basevalue_1
		gold_cost = 400
		build_time = 730
		light_infantry = 110
		archers = 60
		ai_creation_factor = 0
		tax_income = 1.9
		fort_level = 1
	}
	ct_asoiaf_reach_basevalue_3 = {
		desc = ct_asoiaf_basevalue_3_desc
		potential = {
			region = world_reach
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_reach_basevalue_2
		gold_cost = 800
		build_time = 730
		light_infantry = 165
		archers = 90
		ai_creation_factor = 0
		tax_income = 3.3
		fort_level = 1
	}
	ct_asoiaf_reach_basevalue_4 = {
		desc = ct_asoiaf_basevalue_4_desc
		potential = {
			region = world_reach
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_reach_basevalue_3
		gold_cost = 1600
		build_time = 730
		light_infantry = 250
		archers = 135
		ai_creation_factor = 0
		tax_income = 3.3
		fort_level = 1
	}
	ct_asoiaf_reach_basevalue_5 = {
		desc = ct_asoiaf_basevalue_5_desc
		potential = {
			region = world_reach
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_reach_basevalue_4
		gold_cost = 2400
		build_time = 730
		light_infantry = 375
		archers = 200
		ai_creation_factor = 0
		tax_income = 4.6
		fort_level = 1
		garrison_size = 0.25
	}
	ct_asoiaf_reach_basevalue_6 = {
		desc = ct_asoiaf_basevalue_6_desc
		potential = {
			region = world_reach
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_reach_basevalue_5
		gold_cost = 3200
		build_time = 730
		light_infantry = 560
		archers = 300
		ai_creation_factor = 0
		tax_income = 5.5
		fort_level = 1
		garrison_size = 0.25
	}
	

	ct_asoiaf_essos_basevalue_1 = {
		desc = ct_asoiaf_basevalue_1_desc
		potential = {
			OR = {
				region = world_free_cities
				region = world_dothraki
			}
			NOT = { region = world_rhoynar }
		}
		trigger = { always = no }
		gold_cost = 200
		build_time = 730
		light_infantry = 150
		archers = 80
		ai_creation_factor = 0
		tax_income = 1.5
		fort_level = 1
	}
	ct_asoiaf_essos_basevalue_2 = {
		desc = ct_asoiaf_basevalue_2_desc
		potential = {
			OR = {
				region = world_free_cities
				region = world_dothraki
			}
			NOT = { region = world_rhoynar }
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_essos_basevalue_1
		gold_cost = 400
		build_time = 730
		light_infantry = 220
		archers = 120
		ai_creation_factor = 0
		tax_income = 1.5
		fort_level = 1
	}
	ct_asoiaf_essos_basevalue_3 = {
		desc = ct_asoiaf_basevalue_3_desc
		potential = {
			OR = {
				region = world_free_cities
				region = world_dothraki
			}
			NOT = { region = world_rhoynar }
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_essos_basevalue_2
		gold_cost = 800
		build_time = 730
		light_infantry = 330
		archers = 180
		ai_creation_factor = 0
		tax_income = 1.9
		fort_level = 1
	}
	ct_asoiaf_essos_basevalue_4 = {
		desc = ct_asoiaf_basevalue_4_desc
		potential = {
			OR = {
				region = world_free_cities
				region = world_dothraki
			}
			NOT = { region = world_rhoynar }
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_essos_basevalue_3
		gold_cost = 1600
		build_time = 730
		light_infantry = 500
		archers = 270
		ai_creation_factor = 0
		tax_income = 3.3
		fort_level = 1
	}
	ct_asoiaf_essos_basevalue_5 = {
		desc = ct_asoiaf_basevalue_5_desc
		potential = {
			OR = {
				region = world_free_cities
				region = world_dothraki
			}
			NOT = { region = world_rhoynar }
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_essos_basevalue_4
		gold_cost = 2400
		build_time = 730
		light_infantry = 750
		archers = 400
		ai_creation_factor = 0
		tax_income = 3.3
		fort_level = 1
		garrison_size = 0.25
	}
	ct_asoiaf_essos_basevalue_6 = {
		desc = ct_asoiaf_basevalue_6_desc
		potential = {
			OR = {
				region = world_free_cities
				region = world_dothraki
			}
			NOT = { region = world_rhoynar }
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_essos_basevalue_5
		gold_cost = 3200
		build_time = 730
		light_infantry = 1120
		archers = 600
		ai_creation_factor = 0
		tax_income = 4.6
		fort_level = 1
		garrison_size = 0.25
	}
	ct_asoiaf_summerisland_basevalue_1 = {
		desc = ct_asoiaf_basevalue_1_desc
		potential = {
			region = world_summer_sea
		}
		trigger = { always = no }
		gold_cost = 200
		build_time = 730
		light_infantry = 55
		archers = 60
		galleys = 4
		ai_creation_factor = 0
		tax_income = 1.5
		fort_level = 1
		
		archers_offensive = 0.5
		archers_defensive = 0.5
		archers_morale = 0.25
	}
	ct_asoiaf_summerisland_basevalue_2 = {
		desc = ct_asoiaf_basevalue_2_desc
		potential = {
			region = world_summer_sea
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_summerisland_basevalue_1
		gold_cost = 400
		build_time = 730
		light_infantry = 80
		archers = 90
		galleys = 2
		ai_creation_factor = 0
		tax_income = 1.5
		fort_level = 1
	}
	ct_asoiaf_summerisland_basevalue_3 = {
		desc = ct_asoiaf_basevalue_3_desc
		potential = {
			region = world_summer_sea
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_summerisland_basevalue_2
		gold_cost = 800
		build_time = 730
		light_infantry = 120
		archers = 135
		galleys = 3
		ai_creation_factor = 0
		tax_income = 1.9
		fort_level = 1
	}
	ct_asoiaf_summerisland_basevalue_4 = {
		desc = ct_asoiaf_basevalue_4_desc
		potential = {
			region = world_summer_sea
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_summerisland_basevalue_3
		gold_cost = 1600
		build_time = 730
		light_infantry = 180
		archers = 205
		galleys = 4
		ai_creation_factor = 0
		tax_income = 3.3
		fort_level = 1
	}
	ct_asoiaf_summerisland_basevalue_5 = {
		desc = ct_asoiaf_basevalue_5_desc
		potential = {
			region = world_summer_sea
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_summerisland_basevalue_4
		gold_cost = 2400
		build_time = 730
		light_infantry = 275
		archers = 300
		galleys = 6
		ai_creation_factor = 0
		tax_income = 3.3
		fort_level = 1
		garrison_size = 0.25
	}
	ct_asoiaf_summerisland_basevalue_6 = {
		desc = ct_asoiaf_basevalue_6_desc
		potential = {
			region = world_summer_sea
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_summerisland_basevalue_5
		gold_cost = 3200
		build_time = 730
		light_infantry = 410
		archers = 450
		galleys = 9
		ai_creation_factor = 0
		tax_income = 4.6
		fort_level = 1
		garrison_size = 0.25
	}

	ct_asoiaf_qarth_basevalue_1 = {
		desc = ct_asoiaf_basevalue_1_desc
		potential = {
			OR = {
				region = world_qarth
				region = world_moraq
			}
		}
		trigger = { always = no }
		gold_cost = 200
		build_time = 730
		light_infantry = 115
		archers = 80
		camel_cavalry = 35
		ai_creation_factor = 0
		tax_income = 1.5
		fort_level = 1
	}
	ct_asoiaf_qarth_basevalue_2 = {
		desc = ct_asoiaf_basevalue_2_desc
		potential = {
			OR = {
				region = world_qarth
				region = world_moraq
			}
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_qarth_basevalue_1
		gold_cost = 400
		build_time = 730
		light_infantry = 165
		archers = 120
		camel_cavalry = 55
		ai_creation_factor = 0
		tax_income = 1.5
		fort_level = 1
	}
	ct_asoiaf_qarth_basevalue_3 = {
		desc = ct_asoiaf_basevalue_3_desc
		potential = {
			OR = {
				region = world_qarth
				region = world_moraq
			}
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_qarth_basevalue_2
		gold_cost = 800
		build_time = 730
		light_infantry = 250
		archers = 180
		camel_cavalry = 80
		ai_creation_factor = 0
		tax_income = 1.9
		fort_level = 1
	}
	ct_asoiaf_qarth_basevalue_4 = {
		desc = ct_asoiaf_basevalue_4_desc
		potential = {
			OR = {
				region = world_qarth
				region = world_moraq
			}
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_qarth_basevalue_3
		gold_cost = 1600
		build_time = 730
		light_infantry = 375
		archers = 270
		camel_cavalry = 125
		ai_creation_factor = 0
		tax_income = 3.3
		fort_level = 1
	}
	ct_asoiaf_qarth_basevalue_5 = {
		desc = ct_asoiaf_basevalue_5_desc
		potential = {
			OR = {
				region = world_qarth
				region = world_moraq
			}
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_qarth_basevalue_4
		gold_cost = 2400
		build_time = 730
		light_infantry = 565
		archers = 400
		camel_cavalry = 185
		ai_creation_factor = 0
		tax_income = 3.3
		fort_level = 1
		garrison_size = 0.25
	}
	ct_asoiaf_qarth_basevalue_6 = {
		desc = ct_asoiaf_basevalue_6_desc
		potential = {
			OR = {
				region = world_qarth
				region = world_moraq
			}
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_qarth_basevalue_5
		gold_cost = 3200
		build_time = 730
		light_infantry = 840
		archers = 600
		camel_cavalry = 280
		ai_creation_factor = 0
		tax_income = 4.6
		fort_level = 1
		garrison_size = 0.25
	}

	ct_asoiaf_ghiscari_basevalue_1 = {
		desc = ct_asoiaf_basevalue_1_desc
		potential = {
			region = world_ghiscar
		}
		trigger = { always = no }
		gold_cost = 200
		build_time = 730
		light_infantry = 150
		archers = 80
		ai_creation_factor = 0
		tax_income = 1.5
		fort_level = 1
	}
	ct_asoiaf_ghiscari_basevalue_2 = {
		desc = ct_asoiaf_basevalue_2_desc
		potential = {
			region = world_ghiscar
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_ghiscari_basevalue_1
		gold_cost = 400
		build_time = 730
		light_infantry = 220
		archers = 120
		ai_creation_factor = 0
		tax_income = 1.5
		fort_level = 1
	}
	ct_asoiaf_ghiscari_basevalue_3 = {
		desc = ct_asoiaf_basevalue_3_desc
		potential = {
			region = world_ghiscar
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_ghiscari_basevalue_2
		gold_cost = 800
		build_time = 730
		light_infantry = 330
		archers = 180
		ai_creation_factor = 0
		tax_income = 1.9
		fort_level = 1
	}
	ct_asoiaf_ghiscari_basevalue_4 = {
		desc = ct_asoiaf_basevalue_4_desc
		potential = {
			region = world_ghiscar
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_ghiscari_basevalue_3
		gold_cost = 1600
		build_time = 730
		light_infantry = 500
		archers = 270
		ai_creation_factor = 0
		tax_income = 3.3
		fort_level = 1
	}
	ct_asoiaf_ghiscari_basevalue_5 = {
		desc = ct_asoiaf_basevalue_5_desc
		potential = {
			region = world_ghiscar
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_ghiscari_basevalue_4
		gold_cost = 2400
		build_time = 730
		light_infantry = 750
		archers = 400
		ai_creation_factor = 0
		tax_income = 3.3
		fort_level = 1
		garrison_size = 0.25
	}
	ct_asoiaf_ghiscari_basevalue_6 = {
		desc = ct_asoiaf_basevalue_6_desc
		potential = {
			region = world_ghiscar
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_ghiscari_basevalue_5
		gold_cost = 3200
		build_time = 730
		light_infantry = 1120
		archers = 600
		ai_creation_factor = 0
		tax_income = 4.6
		fort_level = 1
		garrison_size = 0.25
	}
	
	ct_asoiaf_lhazareen_basevalue_1 = {
		desc = ct_asoiaf_basevalue_1_desc
		potential = {
			region = world_lhazar
		}
		trigger = { always = no }
		gold_cost = 200
		build_time = 730
		light_infantry = 150
		archers = 80
		ai_creation_factor = 0
		tax_income = 1.5
		fort_level = 1
	}
	ct_asoiaf_lhazareen_basevalue_2 = {
		desc = ct_asoiaf_basevalue_2_desc
		potential = {
			region = world_lhazar
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_lhazareen_basevalue_1
		gold_cost = 400
		build_time = 730
		light_infantry = 220
		archers = 120
		ai_creation_factor = 0
		tax_income = 1.5
		fort_level = 1
	}
	ct_asoiaf_lhazareen_basevalue_3 = {
		desc = ct_asoiaf_basevalue_3_desc
		potential = {
			region = world_lhazar
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_lhazareen_basevalue_2
		gold_cost = 800
		build_time = 730
		light_infantry = 330
		archers = 180
		ai_creation_factor = 0
		tax_income = 1.9
		fort_level = 1
	}
	ct_asoiaf_lhazareen_basevalue_4 = {
		desc = ct_asoiaf_basevalue_4_desc
		potential = {
			region = world_lhazar
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_lhazareen_basevalue_3
		gold_cost = 1600
		build_time = 730
		light_infantry = 500
		archers = 270
		ai_creation_factor = 0
		tax_income = 3.3
		fort_level = 1
	}
	ct_asoiaf_lhazareen_basevalue_5 = {
		desc = ct_asoiaf_basevalue_5_desc
		potential = {
			region = world_lhazar
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_lhazareen_basevalue_4
		gold_cost = 2400
		build_time = 730
		light_infantry = 750
		archers = 400
		ai_creation_factor = 0
		tax_income = 3.3
		fort_level = 1
		garrison_size = 0.25
	}
	ct_asoiaf_lhazareen_basevalue_6 = {
		desc = ct_asoiaf_basevalue_6_desc
		potential = {
			region = world_lhazar
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_lhazareen_basevalue_5
		gold_cost = 3200
		build_time = 730
		light_infantry = 1120
		archers = 600
		ai_creation_factor = 0
		tax_income = 4.6
		fort_level = 1
		garrison_size = 0.25
	}

	ct_asoiaf_eastern_basevalue_1 = {
		desc = ct_asoiaf_basevalue_1_desc
		potential = {
			OR = {
				region = world_bone_mountains
				region = world_nghai
				region = world_jogos_nhai
			}
		}
		trigger = { always = no }
		gold_cost = 200
		build_time = 730
		light_infantry = 150
		archers = 80
		ai_creation_factor = 0
		tax_income = 1.5
		fort_level = 1
	}
	ct_asoiaf_eastern_basevalue_2 = {
		desc = ct_asoiaf_basevalue_2_desc
		potential = {
			OR = {
				region = world_bone_mountains
				region = world_nghai
				region = world_jogos_nhai
			}
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_eastern_basevalue_1
		gold_cost = 400
		build_time = 730
		light_infantry = 220
		archers = 120
		ai_creation_factor = 0
		tax_income = 1.5
		fort_level = 1
	}
	ct_asoiaf_eastern_basevalue_3 = {
		desc = ct_asoiaf_basevalue_3_desc
		potential = {
			OR = {
				region = world_bone_mountains
				region = world_nghai
				region = world_jogos_nhai
			}
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_eastern_basevalue_2
		gold_cost = 800
		build_time = 730
		light_infantry = 330
		archers = 180
		ai_creation_factor = 0
		tax_income = 1.9
		fort_level = 1
	}
	ct_asoiaf_eastern_basevalue_4 = {
		desc = ct_asoiaf_basevalue_4_desc
		potential = {
			OR = {
				region = world_bone_mountains
				region = world_nghai
				region = world_jogos_nhai
			}
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_eastern_basevalue_3
		gold_cost = 1600
		build_time = 730
		light_infantry = 500
		archers = 270
		ai_creation_factor = 0
		tax_income = 3.3
		fort_level = 1
	}
	ct_asoiaf_eastern_basevalue_5 = {
		desc = ct_asoiaf_basevalue_5_desc
		potential = {
			OR = {
				region = world_bone_mountains
				region = world_nghai
				region = world_jogos_nhai
			}
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_eastern_basevalue_4
		gold_cost = 2400
		build_time = 730
		light_infantry = 750
		archers = 400
		ai_creation_factor = 0
		tax_income = 3.3
		fort_level = 1
		garrison_size = 0.25
	}
	ct_asoiaf_eastern_basevalue_6 = {
		desc = ct_asoiaf_basevalue_6_desc
		potential = {
			OR = {
				region = world_bone_mountains
				region = world_nghai
				region = world_jogos_nhai
			}
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_eastern_basevalue_5
		gold_cost = 3200
		build_time = 730
		light_infantry = 1120
		archers = 600
		ai_creation_factor = 0
		tax_income = 4.6
		fort_level = 1
		garrison_size = 0.25
	}

	ct_asoiaf_yiti_basevalue_1 = {
		desc = ct_asoiaf_basevalue_1_desc
		potential = {
			region = world_yi_ti
		}
		trigger = { always = no }
		gold_cost = 200
		build_time = 730
		light_infantry = 300
		archers = 160
		galleys = 8
		ai_creation_factor = 0
		tax_income = 1.5
		fort_level = 1
	}
	ct_asoiaf_yiti_basevalue_2 = {
		desc = ct_asoiaf_basevalue_2_desc
		potential = {
			region = world_yi_ti
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_yiti_basevalue_1
		gold_cost = 400
		build_time = 730
		light_infantry = 450
		archers = 240
		galleys = 10
		ai_creation_factor = 0
		tax_income = 1.5
		fort_level = 1
	}
	ct_asoiaf_yiti_basevalue_3 = {
		desc = ct_asoiaf_basevalue_3_desc
		potential = {
			region = world_yi_ti
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_yiti_basevalue_2
		gold_cost = 800
		build_time = 730
		light_infantry = 675
		archers = 360
		galleys = 13
		ai_creation_factor = 0
		tax_income = 1.9
		fort_level = 1
	}
	ct_asoiaf_yiti_basevalue_4 = {
		desc = ct_asoiaf_basevalue_4_desc
		potential = {
			region = world_yi_ti
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_yiti_basevalue_3
		gold_cost = 1600
		build_time = 730
		light_infantry = 1000
		archers = 540
		galleys = 18
		ai_creation_factor = 0
		tax_income = 3.3
		fort_level = 1
	}
	ct_asoiaf_yiti_basevalue_5 = {
		desc = ct_asoiaf_basevalue_5_desc
		potential = {
			region = world_yi_ti
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_yiti_basevalue_4
		gold_cost = 2400
		build_time = 730
		light_infantry = 1500
		archers = 800
		galleys = 26
		ai_creation_factor = 0
		tax_income = 3.3
		fort_level = 1
		garrison_size = 0.25
	}
	ct_asoiaf_yiti_basevalue_6 = {
		desc = ct_asoiaf_basevalue_6_desc
		potential = {
			region = world_yi_ti
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_yiti_basevalue_5
		gold_cost = 3200
		build_time = 730
		light_infantry = 2275
		archers = 1200
		galleys = 38
		ai_creation_factor = 0
		tax_income = 4.6
		fort_level = 1
		garrison_size = 0.25
	}
	
	ct_asoiaf_ibben_basevalue_1 = {
		desc = ct_asoiaf_basevalue_1_desc
		potential = {
			OR = {
				region = world_ibben
				region = world_ifeqevron
			}	
		}
		trigger = { always = no }
		gold_cost = 200
		build_time = 730
		light_infantry = 48
		heavy_infantry = 19
		light_cavalry = 8
		archers = 40
		ai_creation_factor = 0
		tax_income = 1.5
		fort_level = 1
		galleys = 3
	}
	ct_asoiaf_ibben_basevalue_2 = {
		desc = ct_asoiaf_basevalue_2_desc
		potential = {
			OR = {
				region = world_ibben
				region = world_ifeqevron
			}
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_ibben_basevalue_1
		gold_cost = 400
		build_time = 730
		light_infantry = 71
		heavy_infantry = 28
		light_cavalry = 11
		archers = 60
		ai_creation_factor = 0
		tax_income = 1.5
		fort_level = 1
		galleys = 1
	}
	ct_asoiaf_ibben_basevalue_3 = {
		desc = ct_asoiaf_basevalue_3_desc
		potential = {
			OR = {
				region = world_ibben
				region = world_ifeqevron
			}
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_ibben_basevalue_2
		gold_cost = 800
		build_time = 730
		light_infantry = 107
		heavy_infantry = 41
		light_cavalry = 17
		archers = 90
		ai_creation_factor = 0
		tax_income = 1.9
		fort_level = 1
		galleys = 3
	}
	ct_asoiaf_ibben_basevalue_4 = {
		desc = ct_asoiaf_basevalue_4_desc
		potential = {
			OR = {
				region = world_ibben
				region = world_ifeqevron
			}
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_ibben_basevalue_3
		gold_cost = 1600
		build_time = 730
		light_infantry = 162
		heavy_infantry = 63
		light_cavalry = 25
		archers = 135
		ai_creation_factor = 0
		tax_income = 3.3
		fort_level = 1
		galleys = 4
	}
	ct_asoiaf_ibben_basevalue_5 = {
		desc = ct_asoiaf_basevalue_5_desc
		potential = {
			OR = {
				region = world_ibben
				region = world_ifeqevron
			}
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_ibben_basevalue_4
		gold_cost = 2400
		build_time = 730
		light_infantry = 243
		heavy_infantry = 94
		light_cavalry = 38
		archers = 200
		ai_creation_factor = 0
		tax_income = 3.3
		fort_level = 1
		garrison_size = 0.25
		galleys = 6
	}
	ct_asoiaf_ibben_basevalue_6 = {
		desc = ct_asoiaf_basevalue_6_desc
		potential = {
			OR = {
				region = world_ibben
				region = world_ifeqevron
			}
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_ibben_basevalue_5
		gold_cost = 3200
		build_time = 730
		light_infantry = 364
		heavy_infantry = 140
		light_cavalry = 56
		archers = 300
		ai_creation_factor = 0
		tax_income = 4.6
		fort_level = 1
		garrison_size = 0.25
		galleys = 8
	}
	
	ct_asoiaf_sarnor_basevalue_1 = {
		desc = ct_asoiaf_basevalue_1_desc
		potential = {
			region = world_sarnor
		}
		trigger = { always = no }
		gold_cost = 200
		build_time = 730
		light_infantry = 150
		archers = 80
		ai_creation_factor = 0
		tax_income = 1.5
		fort_level = 1
	}
	ct_asoiaf_sarnor_basevalue_2 = {
		desc = ct_asoiaf_basevalue_2_desc
		potential = {
			region = world_sarnor
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_sarnor_basevalue_1
		gold_cost = 400
		build_time = 730
		light_infantry = 220
		archers = 120
		ai_creation_factor = 0
		tax_income = 1.5
		fort_level = 1
	}
	ct_asoiaf_sarnor_basevalue_3 = {
		desc = ct_asoiaf_basevalue_3_desc
		potential = {
			region = world_sarnor
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_sarnor_basevalue_2
		gold_cost = 800
		build_time = 730
		light_infantry = 330
		archers = 180
		ai_creation_factor = 0
		tax_income = 1.9
		fort_level = 1
	}
	ct_asoiaf_sarnor_basevalue_4 = {
		desc = ct_asoiaf_basevalue_4_desc
		potential = {
			region = world_sarnor
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_sarnor_basevalue_3
		gold_cost = 1600
		build_time = 730
		light_infantry = 500
		archers = 270
		ai_creation_factor = 0
		tax_income = 3.3
		fort_level = 1
	}
	ct_asoiaf_sarnor_basevalue_5 = {
		desc = ct_asoiaf_basevalue_5_desc
		potential = {
			region = world_sarnor
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_sarnor_basevalue_4
		gold_cost = 2400
		build_time = 730
		light_infantry = 750
		archers = 400
		ai_creation_factor = 0
		tax_income = 3.3
		fort_level = 1
		garrison_size = 0.25
	}
	ct_asoiaf_sarnor_basevalue_6 = {
		desc = ct_asoiaf_basevalue_6_desc
		potential = {
			region = world_sarnor
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_sarnor_basevalue_5
		gold_cost = 3200
		build_time = 730
		light_infantry = 1120
		archers = 600
		ai_creation_factor = 0
		tax_income = 4.6
		fort_level = 1
		garrison_size = 0.25
	}
	ct_asoiaf_asshai_basevalue_1 = {
		desc = ct_asoiaf_basevalue_1_desc
		potential = {
			region = world_asshai
		}
		trigger = { always = no }
		gold_cost = 200
		build_time = 730
		light_infantry = 150
		archers = 80
		ai_creation_factor = 0
		tax_income = 1.5
		fort_level = 1
	}
	ct_asoiaf_asshai_basevalue_2 = {
		desc = ct_asoiaf_basevalue_2_desc
		potential = {
			region = world_asshai
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_asshai_basevalue_1
		gold_cost = 400
		build_time = 730
		light_infantry = 220
		archers = 120
		ai_creation_factor = 0
		tax_income = 1.5
		fort_level = 1
	}
	ct_asoiaf_asshai_basevalue_3 = {
		desc = ct_asoiaf_basevalue_3_desc
		potential = {
			region = world_asshai
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_asshai_basevalue_2
		gold_cost = 800
		build_time = 730
		light_infantry = 330
		archers = 180
		ai_creation_factor = 0
		tax_income = 1.9
		fort_level = 1
	}
	ct_asoiaf_asshai_basevalue_4 = {
		desc = ct_asoiaf_basevalue_4_desc
		potential = {
			region = world_asshai
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_asshai_basevalue_3
		gold_cost = 1600
		build_time = 730
		light_infantry = 500
		archers = 270
		ai_creation_factor = 0
		tax_income = 3.3
		fort_level = 1
	}
	ct_asoiaf_asshai_basevalue_5 = {
		desc = ct_asoiaf_basevalue_5_desc
		potential = {
			region = world_asshai
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_asshai_basevalue_4
		gold_cost = 2400
		build_time = 730
		light_infantry = 750
		archers = 400
		ai_creation_factor = 0
		tax_income = 3.3
		fort_level = 1
		garrison_size = 0.25
	}
	ct_asoiaf_asshai_basevalue_6 = {
		desc = ct_asoiaf_basevalue_6_desc
		potential = {
			region = world_asshai
		}
		trigger = { always = no }
		upgrades_from = ct_asoiaf_asshai_basevalue_5
		gold_cost = 3200
		build_time = 730
		light_infantry = 1120
		archers = 600
		ai_creation_factor = 0
		tax_income = 4.6
		fort_level = 1
		garrison_size = 0.25
	}
}