namespace = lboh_events
character_event = {
	id = lboh_events.1
	is_triggered_only = yes
	hide_window = yes

	trigger = {
		has_landed_title = c_the_citadel
	}

	immediate = {
		any_independent_ruler = {
			any_realm_province = {
				any_province_holding = {
					IF = {
						limit = {
							holding_type = castle
							holder_scope = {
								NOR = {
									culture = dothraki
									culture = jogos_nhai
								}
							}
						}
						add_building = ca_wall_1
						add_building = ca_wall_2
						add_building = ca_wall_3
						add_building = ca_wall_q_1
						add_building = ca_wall_q_2
						add_building = ca_wall_q_3
						add_building = ca_wall_q_4
						add_building = ca_keep_1
						add_building = ca_keep_2
						add_building = ca_town_1
						add_building = ca_town_2
						add_building = ca_town_3
						add_building = ca_town_4
						add_building = ca_militia_barracks_1
						add_building = ca_militia_barracks_2
						add_building = ca_training_grounds_1
						add_building = ca_barracks_1
						add_building = ca_barracks_2
						add_building = ca_stable_1
						IF = {
							limit = {
								holder_scope = {
									OR = {
										culture_group = free_folk
										culture = thenn
									}
								}
							}
							add_building = ca_wildling_barracks
							add_building = ca_wildling_barracks2
							add_building = ca_wildling_barracks3
							add_building = ca_wildling_barracks4
						}
						IF = {
							limit = {
								location = {
									OR = {
										culture_group = ghiscari_group
										culture_group = qarth_group
									}
								}
							}
							add_building = ca_culture_group_arabic_1
							add_building = ca_culture_group_arabic_2
							add_building = ca_culture_group_arabic_3
							add_building = ca_culture_group_arabic_4
						}
						IF = {
							limit = {
								location = {
									OR = {
										culture_group = moraqi_group
										culture_group = yi_ti_group
										culture = volantene
										culture = eastern_valyrian
										culture_group = ghiscari_group
										culture_group = qarth_group
										culture_group = jade_islands_group
									}
								}
							}
							add_building = ca_culture_indian_1
							add_building = ca_culture_indian_2
							add_building = ca_culture_indian_3
							add_building = ca_culture_indian_4
						}
					}
					IF = {
						limit = {
							holding_type = city
							holder_scope = {
								NOR = {
									culture = dothraki
									culture = jogos_nhai
								}
							}
						}
						add_building = ct_wall_q_1
						add_building = ct_wall_q_2
						add_building = ct_wall_q_3
						add_building = ct_wall_q_4
						add_building = ct_marketplace_1
						add_building = ct_marketplace_2
						add_building = ct_marketplace_3
						add_building = ct_marketplace_4
						add_building = ct_marketplace_5
						add_building = ct_wall_1
						add_building = ct_wall_2
						add_building = ct_wall_3
						add_building = ct_wall_4
						add_building = ct_training_grounds_1
						add_building = ct_training_grounds_2
						add_building = ct_training_grounds_3
						add_building = ct_training_grounds_4
						add_building = ct_training_grounds_5
						add_building = ct_barracks_1
						add_building = ct_barracks_2
						add_building = ct_barracks_3
						add_building = ct_barracks_4
						add_building = ct_barracks_5
						IF = {
							limit = {
								location = {
									OR = {
										culture_group = ghiscari_group
										culture_group = qarth_group
									}
								}
							}
							add_building = ct_culture_group_arabic_1
							add_building = ct_culture_group_arabic_2
							add_building = ct_culture_group_arabic_3
							add_building = ct_culture_group_arabic_4
						}
						IF = {
							limit = {
								location = {
									OR = {
										culture_group = moraqi_group
										culture_group = yi_ti_group
										culture = volantene
										culture = eastern_valyrian
										culture_group = ghiscari_group
										culture_group = qarth_group
										culture_group = jade_islands_group
									}
								}
							}
							add_building = ct_culture_indian_1
							add_building = ct_culture_indian_2
							add_building = ct_culture_indian_3
							add_building = ct_culture_indian_4
						}
					}
					IF = {
						limit = {
							holding_type = temple
							holder_scope = {
								OR = {
									religion = rhllor
									religion = moonsingers
									religion = harpy
									religion = bearded_priests
								}
							}
						}
						add_building = tp_monastery_1
						add_building = tp_monastery_2
						add_building = tp_monastery_3
						add_building = tp_monastery_4
						add_building = tp_monastery_5
						add_building = tp_monastery_6
						add_building = tp_wall_q_1
						add_building = tp_wall_q_2
						add_building = tp_wall_q_3
						add_building = tp_wall_q_4
						add_building = tp_wall_q_5
						add_building = tp_wall_1
						add_building = tp_wall_2
						add_building = tp_wall_3
						add_building = tp_wall_4
						add_building = tp_wall_5
						add_building = tp_barracks_1
						add_building = tp_barracks_2
						add_building = tp_barracks_3
						add_building = tp_barracks_4
						add_building = tp_barracks_5
						add_building = tp_barracks_6
						add_building = tp_elite_barracks_1
						add_building = tp_elite_barracks_2
						add_building = tp_elite_barracks_3
						add_building = tp_elite_barracks_4
						add_building = tp_elite_barracks_5
						add_building = tp_elite_barracks_6
						add_building = tp_town_1
						add_building = tp_town_2
						add_building = tp_town_3
						add_building = tp_town_4
						add_building = tp_town_5
						add_building = tp_town_6
					}
				}
				capital_holding = {
					IF = {
						limit = {
							region = world_crownlands
							is_capital = yes
						}
						IF = {
							limit = {
								holding_type = castle
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 1 }
								}
								add_building = ca_asoiaf_crown_basevalue_1
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 2 }
								}
								add_building = ca_asoiaf_crown_basevalue_2
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 3 }
								}
								add_building = ca_asoiaf_crown_basevalue_3
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 4 }
								}
								add_building = ca_asoiaf_crown_basevalue_4
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 6 }
								}
								add_building = ca_asoiaf_crown_basevalue_5
								add_building = ca_asoiaf_crown_basevalue_6
							}
						}
						IF = {
							limit = {
								holding_type = city
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 1 }
								}
								add_building = ct_asoiaf_crown_basevalue_1
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 2 }
								}
								add_building = ct_asoiaf_crown_basevalue_2
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 3 }
								}
								add_building = ct_asoiaf_crown_basevalue_3
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 4 }
								}
								add_building = ct_asoiaf_crown_basevalue_4
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 6 }
								}
								add_building = ct_asoiaf_crown_basevalue_5
								add_building = ct_asoiaf_crown_basevalue_6
							}
						}
					}
					IF = {
						limit = {
							region = world_dorne
							is_capital = yes
						}
						IF = {
							limit = {
								holding_type = castle
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 1 }
								}
								add_building = ca_asoiaf_dorne_basevalue_1
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 2 }
								}
								add_building = ca_asoiaf_dorne_basevalue_2
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 3 }
								}
								add_building = ca_asoiaf_dorne_basevalue_3
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 4 }
								}
								add_building = ca_asoiaf_dorne_basevalue_4
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 6 }
								}
								add_building = ca_asoiaf_dorne_basevalue_5
								add_building = ca_asoiaf_dorne_basevalue_6
							}
						}
						IF = {
							limit = {
								holding_type = city
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 1 }
								}
								add_building = ct_asoiaf_dorne_basevalue_1
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 2 }
								}
								add_building = ct_asoiaf_dorne_basevalue_2
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 3 }
								}
								add_building = ct_asoiaf_dorne_basevalue_3
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 4 }
								}
								add_building = ct_asoiaf_dorne_basevalue_4
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 6 }
								}
								add_building = ct_asoiaf_dorne_basevalue_5
								add_building = ct_asoiaf_dorne_basevalue_6
							}
						}
					}
					IF = {
						limit = {
							region = world_iron_isles
							is_capital = yes
						}
						IF = {
							limit = {
								holding_type = castle
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 1 }
								}
								add_building = ca_asoiaf_ironislands_basevalue_1
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 2 }
								}
								add_building = ca_asoiaf_ironislands_basevalue_2
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 3 }
								}
								add_building = ca_asoiaf_ironislands_basevalue_3
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 4 }
								}
								add_building = ca_asoiaf_ironislands_basevalue_4
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 6 }
								}
								add_building = ca_asoiaf_ironislands_basevalue_5
								add_building = ca_asoiaf_ironislands_basevalue_6
							}
						}
						IF = {
							limit = {
								holding_type = city
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 1 }
								}
								add_building = ct_asoiaf_ironislands_basevalue_1
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 2 }
								}
								add_building = ct_asoiaf_ironislands_basevalue_2
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 3 }
								}
								add_building = ct_asoiaf_ironislands_basevalue_3
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 4 }
								}
								add_building = ct_asoiaf_ironislands_basevalue_4
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 6 }
								}
								add_building = ct_asoiaf_ironislands_basevalue_5
								add_building = ct_asoiaf_ironislands_basevalue_6
							}
						}
					}
					IF = {
						limit = {
							OR = {
								region = world_north
								county = {
									title = c_thenn
								}
							}
							is_capital = yes
						}
						IF = {
							limit = {
								holding_type = castle
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 1 }
								}
								add_building = ca_asoiaf_north_basevalue_1
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 2 }
								}
								add_building = ca_asoiaf_north_basevalue_2
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 3 }
								}
								add_building = ca_asoiaf_north_basevalue_3
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 4 }
								}
								add_building = ca_asoiaf_north_basevalue_4
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 6 }
								}
								add_building = ca_asoiaf_north_basevalue_5
								add_building = ca_asoiaf_north_basevalue_6
							}
						}
						IF = {
							limit = {
								holding_type = city
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 1 }
								}
								add_building = ct_asoiaf_north_basevalue_1
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 2 }
								}
								add_building = ct_asoiaf_north_basevalue_2
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 3 }
								}
								add_building = ct_asoiaf_north_basevalue_3
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 4 }
								}
								add_building = ct_asoiaf_north_basevalue_4
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 6 }
								}
								add_building = ct_asoiaf_north_basevalue_5
								add_building = ct_asoiaf_north_basevalue_6
							}
						}
					}
					IF = {
						limit = {
							region = world_reach
							is_capital = yes
						}
						IF = {
							limit = {
								holding_type = castle
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 1 }
								}
								add_building = ca_asoiaf_reach_basevalue_1
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 2 }
								}
								add_building = ca_asoiaf_reach_basevalue_2
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 3 }
								}
								add_building = ca_asoiaf_reach_basevalue_3
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 4 }
								}
								add_building = ca_asoiaf_reach_basevalue_4
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 6 }
								}
								add_building = ca_asoiaf_reach_basevalue_5
								add_building = ca_asoiaf_reach_basevalue_6
							}
						}
						IF = {
							limit = {
								holding_type = city
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 1 }
								}
								add_building = ct_asoiaf_reach_basevalue_1
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 2 }
								}
								add_building = ct_asoiaf_reach_basevalue_2
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 3 }
								}
								add_building = ct_asoiaf_reach_basevalue_3
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 4 }
								}
								add_building = ct_asoiaf_reach_basevalue_4
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 6 }
								}
								add_building = ct_asoiaf_reach_basevalue_5
								add_building = ct_asoiaf_reach_basevalue_6
							}
						}
					}
					IF = {
						limit = {
							region = world_riverlands
							is_capital = yes
						}
						IF = {
							limit = {
								holding_type = castle
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 1 }
								}
								add_building = ca_asoiaf_river_basevalue_1
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 2 }
								}
								add_building = ca_asoiaf_river_basevalue_2
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 3 }
								}
								add_building = ca_asoiaf_river_basevalue_3
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 4 }
								}
								add_building = ca_asoiaf_river_basevalue_4
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 6 }
								}
								add_building = ca_asoiaf_river_basevalue_5
								add_building = ca_asoiaf_river_basevalue_6
							}
						}
						IF = {
							limit = {
								holding_type = city
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 1 }
								}
								add_building = ct_asoiaf_river_basevalue_1
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 2 }
								}
								add_building = ct_asoiaf_river_basevalue_2
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 3 }
								}
								add_building = ct_asoiaf_river_basevalue_3
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 4 }
								}
								add_building = ct_asoiaf_river_basevalue_4
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 6 }
								}
								add_building = ct_asoiaf_river_basevalue_5
								add_building = ct_asoiaf_river_basevalue_6
							}
						}
					}
					IF = {
						limit = {
							region = world_stormlands
							is_capital = yes
						}
						IF = {
							limit = {
								holding_type = castle
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 1 }
								}
								add_building = ca_asoiaf_storm_basevalue_1
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 2 }
								}
								add_building = ca_asoiaf_storm_basevalue_2
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 3 }
								}
								add_building = ca_asoiaf_storm_basevalue_3
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 4 }
								}
								add_building = ca_asoiaf_storm_basevalue_4
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 6 }
								}
								add_building = ca_asoiaf_storm_basevalue_5
								add_building = ca_asoiaf_storm_basevalue_6
							}
						}
						IF = {
							limit = {
								holding_type = city
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 1 }
								}
								add_building = ct_asoiaf_storm_basevalue_1
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 2 }
								}
								add_building = ct_asoiaf_storm_basevalue_2
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 3 }
								}
								add_building = ct_asoiaf_storm_basevalue_3
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 4 }
								}
								add_building = ct_asoiaf_storm_basevalue_4
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 6 }
								}
								add_building = ct_asoiaf_storm_basevalue_5
								add_building = ct_asoiaf_storm_basevalue_6
							}
						}
					}
					IF = {
						limit = {
							region = world_vale
							is_capital = yes
						}
						IF = {
							limit = {
								holding_type = castle
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 1 }
								}
								add_building = ca_asoiaf_vale_basevalue_1
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 2 }
								}
								add_building = ca_asoiaf_vale_basevalue_2
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 3 }
								}
								add_building = ca_asoiaf_vale_basevalue_3
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 4 }
								}
								add_building = ca_asoiaf_vale_basevalue_4
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 6 }
								}
								add_building = ca_asoiaf_vale_basevalue_5
								add_building = ca_asoiaf_vale_basevalue_6
							}
						}
						IF = {
							limit = {
								holding_type = city
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 1 }
								}
								add_building = ct_asoiaf_vale_basevalue_1
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 2 }
								}
								add_building = ct_asoiaf_vale_basevalue_2
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 3 }
								}
								add_building = ct_asoiaf_vale_basevalue_3
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 4 }
								}
								add_building = ct_asoiaf_vale_basevalue_4
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 6 }
								}
								add_building = ct_asoiaf_vale_basevalue_5
								add_building = ct_asoiaf_vale_basevalue_6
							}
						}
					}
					IF = {
						limit = {
							region = world_westerlands
							is_capital = yes
						}
						IF = {
							limit = {
								holding_type = castle
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 1 }
								}
								add_building = ca_asoiaf_westerland_basevalue_1
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 2 }
								}
								add_building = ca_asoiaf_westerland_basevalue_2
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 3 }
								}
								add_building = ca_asoiaf_westerland_basevalue_3
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 4 }
								}
								add_building = ca_asoiaf_westerland_basevalue_4
							}
							IF = {
								limit = {
									OR = {
										PREV = { num_of_max_settlements = 6 }
										title = b_casterly_rock
									}
								}
								add_building = ca_asoiaf_westerland_basevalue_5
								add_building = ca_asoiaf_westerland_basevalue_6
							}
						}
						IF = {
							limit = {
								holding_type = city
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 1 }
								}
								add_building = ct_asoiaf_westerland_basevalue_1
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 2 }
								}
								add_building = ct_asoiaf_westerland_basevalue_2
							}
							IF = {
								limit = {
									PREV = { num_of_max_settlements = 3 }
								}
								add_building = ct_asoiaf_westerland_basevalue_3
							}
							IF = {
								limit = {
									OR = {
										PREV = { num_of_max_settlements = 4 }
										county = { title = c_casterly_rock }
									}
								}
								add_building = ct_asoiaf_westerland_basevalue_4
							}
							IF = {
								limit = {
									OR = {
										PREV = { num_of_max_settlements = 6 }
										county = { title = c_casterly_rock }
									}
								}
								add_building = ct_asoiaf_westerland_basevalue_5
								add_building = ct_asoiaf_westerland_basevalue_6
							}
						}
					}
				}
			}
		}
		character_event = { id = lboh_events.2 days = 2 }
	}
}
character_event = {
	id = lboh_events.2
	is_triggered_only = yes
	hide_window = yes

	immediate = {
		any_independent_ruler = {
			any_realm_province = {
				any_province_holding = {
					refill_holding_levy = yes
				}
				capital_holding = {
					refill_holding_levy = yes
				}
			}
		}
	}
}