on_character_ask_to_join_society = { #when pressing the button to join
	events = {
		TUTOSOCI.100 #Join society, send an event to the leader
	}
}

on_five_year_pulse = {
	events = {
		TUTOSOCI.110 #force AI characters join the society
	}
}

# Fires every two years for characters who are members of any society
on_society_bi_yearly_pulse = {
	events = { #all of these will trigger every 2 years
		TUTOSOCI.130 #Quest tombola
	}
	random_events = { #only one of these will trigger, the number before the = is the odds that this event is selected if there is more than one event in the list.
		100 = TUTOSOCI.150
	}
}

on_quest_success = { #This trigger everytime you clear a quest
	events = {
		# MNM.6666 #This is not commented in the vanilla files and me comminting it does not remove it. I am just showing it. This event spam missions success which can be troublesome if you try to balance your influence.
		#I am tricking it with the scripted_effects
	}
}