namespace = cannibal

character_event = {
	id = cannibal.1
	hide_window = yes
	is_triggered_only = yes
	trigger = {
		OR = {
			death_reason = death_execution_eaten_unknown
			death_reason = death_execution_eaten
			AND = {
				death_reason = death_murder_unknown_butchered
				killer = {
					has_character_modifier = party_carousing
				}
				has_character_modifier = party_carousing
			}
		}
		NOT = {
			has_game_rule = {
				name = supernatural_events
				value = off
			}
		}
	}
	immediate = {
		killer = { save_event_target_as = hannibal_lecter }
		any_owned_bloodline = {
			add_bloodline_member = event_target:hannibal_lecter
		}
		if = {
			limit = { immortal = yes }
			event_target:hannibal_lecter = { health = 5 }
		}
	}
}
