decisions = {
	consult_gm = {
		potential = {
			ai = no
		}
		allow = {
			always = yes
		}
		effect = {
			if = {
				limit = {
					has_character_modifier = recently_consulted_gm
				}
				custom_tooltip = {
					text = metagaming
					hidden_tooltip = {
						random = { chance = 50 health = -1.0 }
					}
				}
			}
			if = {
				limit = {
					NOT = { has_character_modifier = recently_consulted_gm }
				}
				custom_tooltip = {
					text = metagaming
					hidden_tooltip = {
						add_character_modifier = {
							name = recently_consulted_gm
							duration = 365
						}
					}
				}
			}
			narrative_event = {
				id = ckgm.1
			}
		}
		ai_will_do = {
			factor = 0
		}
	}
}