targetted_decisions = {
	choose_fake_map_mode = {
		only_playable = yes	# pre-trigger
		filter = self
		ai_target_filter = self	# but ai should not use this anyway
		from_potential = {
			ai = no
		}
		potential = {
			ai = no
		}
		allow = {
			always = yes
		}
		effect = {
			character_event = {	# Opens event to allow player to chose which map mode the steward action will display
				id = fabcart.1
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
}
