XRWS           :     :Cext_01.cat ext_01.dat md/STB_Schiffe.xml 9624 1488096446 422230337c5547cb059778e7c85ab5e4
md/Virtual_Seminar_Yet.xml 5291 1488193056 4f7fee6d3e6b3e5fd8dab4d86e486e69
<?xml version="1.0" encoding="utf-8"?>
<mdscript name="STB_Schiffe" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="md.xsd">

  <!--"albionenergy"-->
  <!--"aquarius"-->
  <!--"argongovernment"-->
  <!--"beryll"-->
  <!--"canteran"-->
  <!--"chow"-->
  <!--"familyryak"-->
  <!--"frantonpharma"-->
  <!--"heartofalbion"-->
  <!--"jonferson"-->
  <!--"leddaindustrial"-->
  <!--"plutarch"-->
  <!--"sonraenergy"-->
  <!--"wholesomefoods"-->
  <!--"nolimits"-->
  <!--"terracorp"-->
  <!--"terran"-->
  <!--"teladi"-->
  <!--"teladidrugrunner"-->
  <!--"teladigunrunner"-->

  <!--"player"-->

  <!--"fijiargnu"-->
  <!--"criminal" relation="-->
  <!--"enemy" relation="-->
  <!--"friend"-->
  <!--"hereticvanguards"-->
  <!--"reivers"-->
  <!--"smuggler"-->
  <!--"sovereignsyndicate"-->
  <!--"xenon"-->
  <!--"khaak"-->
  <!--"atlas"-->
  <!--
 Default Relation Ranges:
  self:      1.0  to  1.0
  member:    0.1  to  1.0
  friend:    0.01 to  1.0
  neutral:  -0.01 to  0.01
  enemy:    -1.0  to -0.01
  kill:     -1.0  to -0.1
  nemesis:  -1.0  to -1.0

  UI value mapping (analogously for negative values):
  1.0       = 30
  0.32      = 25
  0.1       = 20
  0.032     = 15
  0.01      = 10
  0.0032    = 5
-->
  <!-- 
md.$DeVries
md.$Maelstrom
md.$Albion
md.$Omicron_Lyrae
md.$FieldsOfOpportunity
md.$DLC2_Clusters
-->
<cues>
  <cue name="Zufall" instantiate="true">
    <conditions>
      <event_cue_signalled/>
      <check_all>
        <check_value value="faction.player.haslicence.military.{faction.argongovernment} and player.entity.hasrelation.member.{faction.argongovernment}" negate="false"/>
        <check_value value="faction.player.haslicence.military.{faction.plutarch}" negate="true"/>
        <check_value value="faction.player.haslicence.military.{faction.terracorp}" negate="true"/>
        <check_value value="faction.player.haslicence.military.{faction.heartofalbion}" negate="true"/>
      </check_all>
    </conditions>
      <actions>
        <do_all chance="25">
        <do_any>
          <set_value name="$Schiffsliste" exact="macro.units_size_m_canteran_01_macro" weight="2"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_m_canteran_02_macro" weight="2"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_m_container_transporter_5_macro" weight="1"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_m_crystal_transporter_macro" weight="1"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_m_energy_transporter_macro" weight="1"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_m_liquid_transporter_macro" weight="1"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_m_mercancias_01_macro" weight="1"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_m_mercancias_02_macro" weight="1"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_m_mercancias_03_macro" weight="1"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_m_mercancias_04_macro" weight="1"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_m_nyanae_01_macro" weight="1"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_m_nyanae_02_macro" weight="1"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_m_nyanae_03_macro" weight="1"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_m_nyanae_04_macro" weight="1"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_m_ore_transporter_macro" weight="1"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_m_plasma_transporter_macro" weight="1"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_m_pmc_xen_02_macro" weight="2"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_m_weapontech_transporter_macro" weight="1"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_m_xenon_fighter_01_macro" weight="2"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_m_te_bulk_01_macro" weight="1"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_m_te_container_01_macro" weight="1"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_m_te_energy_01_macro" weight="1"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_m_te_liquid_01_macro" weight="1"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_s_khaak_01_macro" weight="3"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_s_khaak_02_macro" weight="3"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_s_khaak_03_macro" weight="3"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_s_khaak_04_macro" weight="3"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_s_te_01_macro" weight="3"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_s_te_02_macro" weight="3"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_s_te_03_macro" weight="3"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_s_te_04_macro" weight="3"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_s_canteran_fighter_01_macro" weight="3"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_s_pmc_xen_01_macro" weight="3"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_s_ship_01_macro" weight="3"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_s_ship_02_macro" weight="3"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_s_ship_03_macro" weight="3"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_s_ship_04_macro" weight="3"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_s_ship_05_macro" weight="3"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_s_ship_07_macro" weight="3"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_s_ship_19_macro" weight="3"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_s_ship_23_macro" weight="3"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_s_ship_ar_military_01_macro" weight="3"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_s_ship_ar_military_02_macro" weight="3"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_s_ship_ar_military_03_macro" weight="3"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_s_ship_ar_military_04_macro" weight="3"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_s_ship_ar_military_05_macro" weight="3"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_s_ship_ar_military_06_macro" weight="3"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_s_ship_ar_military_07_macro" weight="3"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_s_ship_ar_military_08_macro" weight="3"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_s_ship_ar_military_09_macro" weight="3"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_s_ship_pirate_01_macro" weight="3"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_s_ship_pirate_02_macro" weight="3"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_s_ship_pirate_03_macro" weight="3"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_s_ship_pmc_01_macro" weight="3"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_s_ship_pmc_02_macro" weight="3"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_s_ship_pmc_03_macro" weight="3"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_s_split_m3_macro" weight="3"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_s_split_m4_macro" weight="3"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_s_torpedo_bomber_macro" weight="3"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_s_xenon_swarm_attack_drone_01_macro" weight="3"/>
          <set_value name="$Schiffsliste" exact="macro.units_size_s_xenon_swarm_attack_drone_02_macro" weight="3"/>
        </do_any>
        <create_ship name="$Ship" macro="$Schiffsliste" sellable="true" zone="player.zone">
          <owner exact="faction.player" />
            <pilot group="argon.pilot">
              <owner exact="faction.player"/>
                <skills>
                  <skill type="combat" exact="5"/>
                  <skill type="boarding" exact="5"/>
                  <skill type="engineering" exact="5"/>
                  <skill type="leadership" exact="5"/>
                  <skill type="management" exact="5"/>
                  <skill type="morale" exact="5"/>
                  <skill type="navigation" exact="5"/>
                  <skill type="science" exact="5"/>
                </skills>
              </pilot>
            <safepos object="player.primaryship" x="0km" y="0km" z="-8km"/>
          </create_ship>
         <do_if value="$Ship.exists">
           <set_object_commander object="$Ship" commander="player.primaryship"/>
           <start_script object="$Ship.pilot" name="'player.default'"/>
         </do_if>
        <remove_value name="$Ship"/>
        <remove_value name="$Schiffsliste"/>
       </do_all>
      </actions>
    </cue>
  </cues>
</mdscript><?xml version="1.0" encoding="utf-8"?>
<mdscript name="Virtual_Seminar_Yet" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="md.xsd">
  <cues>
    <cue name="STB_Mission_Complete_Virtual_Seminars" instantiate="true">
     <conditions>
       <event_cue_signalled cue="md.GenericMissions.GenericCompleteLogbookEntry"/>
     </conditions>
      <actions>
        <do_any>
          <signal_cue cue="STB_Virtualseminar_Managment" weight="3"/>
          <signal_cue cue="STB_Virtualseminar_Combat" weight="5"/>
          <signal_cue cue="STB_Virtualseminar_Moral" weight="5"/>
          <signal_cue cue="STB_Virtualseminar_Technik" weight="4"/>
          <signal_cue cue="STB_Virtualseminar_Navigation" weight="5"/>
          <signal_cue cue="STB_Virtualseminar_leadership" weight="5"/>
          <signal_cue cue="STB_Virtualseminar_Wissenschaft" weight="1"/>
        </do_any>
        <signal_cue cue="md.STB_Schiffe.Zufall"/>
      </actions>
   </cue>
        <cue name="STB_Virtualseminar_Managment" instantiate="true">
         <conditions>
          <event_cue_signalled/>
         </conditions>
           <actions>
             <set_value name="$Seminars" exact="1"/>
             <set_value name="$Art" exact="'Management'"/>
             <add_inventory ware="ware.inv_virtualseminarmanagement" exact="1" entity="player.entity"/>
             <write_to_logbook category="general" text="{2199,1100}.[$Seminars, $Art]"/>
             <remove_value name="$Art"/>
             <remove_value name="$Seminars"/>
        </actions>
      </cue>
        <cue name="STB_Virtualseminar_Combat" instantiate="true">
         <conditions>
          <event_cue_signalled/>
         </conditions>
           <actions>
             <set_value name="$Seminars" exact="1"/>
             <set_value name="$Art" exact="'Kampf / Combat'"/>
             <add_inventory ware="ware.inv_virtualseminarcombat" exact="1" entity="player.entity"/>
             <write_to_logbook category="general" text="{2199,1100}.[$Seminars, $Art]"/>
             <remove_value name="$Art"/>
             <remove_value name="$Seminars"/>
         </actions>
      </cue>
        <cue name="STB_Virtualseminar_Moral" instantiate="true">
         <conditions>
          <event_cue_signalled/>
         </conditions>
           <actions>
             <set_value name="$Seminars" exact="1"/>
             <set_value name="$Art" exact="'Moral'"/>
             <add_inventory ware="ware.inv_virtualseminarmorale" exact="1" entity="player.entity"/>
             <write_to_logbook category="general" text="{2199,1100}.[$Seminars, $Art]"/>
             <remove_value name="$Art"/>
             <remove_value name="$Seminars"/>
         </actions>
      </cue>
        <cue name="STB_Virtualseminar_Technik" instantiate="true">
         <conditions>
          <event_cue_signalled/>
         </conditions>
           <actions>
             <set_value name="$Seminars" exact="1"/>
             <set_value name="$Art" exact="'Technik / Engineering'"/>
             <add_inventory ware="ware.inv_virtualseminarengineering" exact="1" entity="player.entity"/>
             <write_to_logbook category="general" text="{2199,1100}.[$Seminars, $Art]"/>
             <remove_value name="$Art"/>
             <remove_value name="$Seminars"/>
         </actions>
      </cue>
        <cue name="STB_Virtualseminar_Navigation" instantiate="true">
         <conditions>
          <event_cue_signalled/>
         </conditions>
           <actions>
             <set_value name="$Seminars" exact="1"/>
             <set_value name="$Art" exact="'Navigation'"/>
             <add_inventory ware="ware.inv_virtualseminarnavigation" exact="1" entity="player.entity"/>
             <write_to_logbook category="general" text="{2199,1100}.[$Seminars, $Art]"/>
             <remove_value name="$Art"/>
             <remove_value name="$Seminars"/>
         </actions>
      </cue>
        <cue name="STB_Virtualseminar_leadership" instantiate="true">
         <conditions>
          <event_cue_signalled/>
         </conditions>
           <actions>
             <set_value name="$Seminars" exact="1"/>
             <set_value name="$Art" exact="'Führung / Leadership'"/>
             <add_inventory ware="ware.inv_virtualseminarleadership" exact="1" entity="player.entity"/>
             <write_to_logbook category="general" text="{2199,1100}.[$Seminars, $Art]"/>
             <remove_value name="$Art"/>
             <remove_value name="$Seminars"/>
         </actions>
      </cue>
        <cue name="STB_Virtualseminar_Wissenschaft" instantiate="true">
         <conditions>
          <event_cue_signalled/>
         </conditions>
           <actions>
             <set_value name="$Seminars" exact="1"/>
             <set_value name="$Art" exact="'Wissenschaft / Science'"/>
             <add_inventory ware="ware.inv_virtualseminarscience" exact="1" entity="player.entity"/>
             <write_to_logbook category="general" text="{2199,1100}.[$Seminars, $Art]"/>
             <remove_value name="$Art"/>
             <remove_value name="$Seminars"/>
           </actions>
      </cue>
  </cues>
</mdscript><?xml version="1.0" encoding="iso-8859-1"?>
<content name="" description="" author="STB2199" version="103" save="false" date="2017-02-27" id="" lastupdate="">
  <text language="44" name="Virtual_Seminar" description="Virtual Seminars spaw after mission" author="STB2199" version="1.03"/>
  <text language="49" name="Virtual_Seminar" description="Virtuelle Seminare bekommst du nach einer Mission" author="STB2199" version="1.03"/>
</content>
