most_prestige_succession_norse = {
    name = RULE_MOST_PRESTIGE_SUCCESSION_NORSE
    group = RULE_GROUP_MOST_PRESTIGE_SUCCESSION
    option = {
        name = on
        text = RULE_OPTION_ON
        desc = RULE_MOST_PRESTIGE_SUCCESSION_NORSE_ON_DESC
    }
    option = {
        name = off
        text = RULE_OPTION_OFF
        desc = RULE_MOST_PRESTIGE_SUCCESSION_NORSE_OFF_DESC
    }
}

attribute_succession = {
    name = RULE_ATTRIBUTE_SUCCESSION
    group = RULE_GROUP_MOST_PRESTIGE_SUCCESSION
    option = {
        name = prestige
        text = RULE_OPTION_PRESTIGE
        desc = RULE_ATTRIBUTE_SUCCESSION_PRESTIGE_DESC
    }
    option = {
        name = piety
        text = RULE_OPTION_PIETY
        desc = RULE_ATTRIBUTE_SUCCESSION_PIETY_DESC
    }
    option = {
        name = wealth
        text = RULE_OPTION_WEALTH
        desc = RULE_ATTRIBUTE_SUCCESSION_WEALTH_DESC
    }
    option = {
        name = diplomacy
        text = RULE_OPTION_DIPLOMACY
        desc = RULE_ATTRIBUTE_SUCCESSION_DIPLOMACY_DESC
    }
    option = {
        name = martial
        text = RULE_OPTION_MARTIAL
        desc = RULE_ATTRIBUTE_SUCCESSION_MARTIAL_DESC
    }
    option = {
        name = intrigue
        text = RULE_OPTION_INTRIGUE
        desc = RULE_ATTRIBUTE_SUCCESSION_INTRIGUE_DESC
    }
    option = {
        name = stewardship
        text = RULE_OPTION_STEWARDSHIP
        desc = RULE_ATTRIBUTE_SUCCESSION_STEWARDSHIP_DESC
    }
    option = {
        name = learning
        text = RULE_OPTION_LEARNING
        desc = RULE_ATTRIBUTE_SUCCESSION_LEARNING_DESC
    }
    option = {
        name = combat_rating
        text = RULE_OPTION_COMBAT_RATING
        desc = RULE_ATTRIBUTE_SUCCESSION_COMBAT_RATING_DESC
    }
}