law_groups = {
	ze_administration_laws = {
		law_type = realm
	}
}

laws = {
	
	mon_fued_law = {
		group = ze_administration_laws
			allow = {
				holder_scope = {
				 ai = no
				 is_feudal = yes
				 
				 }
					}
			potential = {
				has_dlc = "Zeus"
				NOT = { holder_scope = { is_theocracy = yes } }
				NOT = { holder_scope = { is_tribal = yes } }
				NOT = { holder_scope = { is_nomadic = yes } }
				NOT = { holder_scope = { is_republic = yes } }
				NOT = { holder_scope = { is_theocracy = yes } }
						}
			effect = {
			 set_government_type = djd_monastic_government 
			revoke_law = ze_administration_laws_1
			revoke_law = ze_administration_laws_2
			revoke_law = ze_administration_laws_0
			}
}
}